Commit graph

87 commits

Author SHA1 Message Date
Spoike
9033f7b237 fixed eztv md4 incompatibility.
reimplemented qtvreverse command.
fixed some stuffcmds being handled by the wrong splitscreen seats (was noticable in TF).
rework smartjump to try to be more predictable...
rework relighting to try to be more robust (and more self-contained).
allow the csqc to actually use VF_PROJECTIONOFFSET.
jump now moves upwards instead of trying to lock on to a nearby player when spectating.
assume 32 fullbright pixels when running with a palette.lmp yet no colormap.lmp (happens with some total conversions).
tweaked scoreboard for fainter backgrounds.
rearranged autoid, to be smaller etc.
hacked around dodgy conchars.lmp - don't treat 128*128 qpics as qpics to work around workarounds for buggy wad tools (with a warning).
fixed missing fullbrights on h2holey models.
avoided warning about mod_h2holey_bugged on dedicated servers.
added net_ice_exchangeprivateips, for people worried about exposing lan IPs when using ICE.
sv_public 2: implemented client support for our webrtc broker in order to use our own ICE implementation without needing to faff around with irc accounts or plugins etc.
TODO: ensure at least one ephemerial udp port when using ice or come up with some better sv_port handling
fixed multiple tls bugs (one could cause server problems). change net_enable_tls to disabled by default anyway (reenable for the server to be able to respond to https/wss/tls schemes again).
don't colourmap when there appears to be a highres diffusemap on q1 models.
imgtool now understands exporting from qpics in wads, as well as just mips.
implemented speed-o-meter in ezhud.
added removeinstant builtin to avoid the half-second rule.


git-svn-id: https://svn.code.sf.net/p/fteqw/code/trunk@5614 fc73d0e0-1445-4013-8a0c-d673dee63da5
2020-02-11 18:06:10 +00:00
Spoike
b3050121cf Some Android tweaks.
clean up args to Net_PextMask.
some build config fixes.
attempt to support meag's 'status 32' qtv address lists.
fix bug with vulkan+sdl renderer.




git-svn-id: https://svn.code.sf.net/p/fteqw/code/trunk@5460 fc73d0e0-1445-4013-8a0c-d673dee63da5
2019-05-10 09:31:21 +00:00
Spoike
ee9c9025a0 Better compat with mvdsv
Added -install arg to linux dedicated servers, to automatically install dependancies and updates.
Fix edge friction (at least when pm_edgefriction is 2 and not empty - can't break compat).
Added getchannellevel csqc builtin.



git-svn-id: https://svn.code.sf.net/p/fteqw/code/trunk@5438 fc73d0e0-1445-4013-8a0c-d673dee63da5
2019-03-23 07:06:37 +00:00
Spoike
2bedc32ff9 Misc tweaks.
Fix potentially serious crash with sprites+csqc tracelines.
Reworked fallback mouse cursor.
Fix decals on q3 bmodels.
Double-click to select a work to copy is now implemented.


git-svn-id: https://svn.code.sf.net/p/fteqw/code/trunk@5323 fc73d0e0-1445-4013-8a0c-d673dee63da5
2018-10-23 07:09:06 +00:00
Spoike
5159a801ff lerpfrac3 fixes. unix sockets for the luls (disabled). some misc tweaks for xonotic.
git-svn-id: https://svn.code.sf.net/p/fteqw/code/trunk@5309 fc73d0e0-1445-4013-8a0c-d673dee63da5
2018-09-23 19:35:24 +00:00
Spoike
5b7a426afe Added cl_autodemo cvar to automatically record games. 1 records multiview demos where possible, -1 strictly records singleview demos.
Enclosed mvd recording in ifdefs, so it can be disabled at compile-time for any mods that don't want to have to deal with it.
Removed the recorded players thing.
Allow csqc to use EF_FULLBRIGHT.
Fix cl_pure to attempt to actually download missing packages.

git-svn-id: https://svn.code.sf.net/p/fteqw/code/trunk@5303 fc73d0e0-1445-4013-8a0c-d673dee63da5
2018-09-01 04:18:08 +00:00
Spoike
b7784f41d9 Fix potentially serious vulkan performance issue.
Stripped obsolete vk_nv_dedicated_allocation extension.
Misc fixes for warnings.
Linux now defaults to using ~/.local/share/fte instead of ~/.fte for greater consistency.
Other misc linux tweaks.


git-svn-id: https://svn.code.sf.net/p/fteqw/code/trunk@5267 fc73d0e0-1445-4013-8a0c-d673dee63da5
2018-06-18 16:44:29 +00:00
Spoike
5d2ff1286d first version with dtls support. disabled for now.
schannel (ie: windows native) works as a client, not a server.
gnutls provides both client+server support. servers need to load a pre-generated cert from disk.
tweaked gamepads to actually work in the web target.
tweak gamepads a bit. added gp_* bind aliases. xinput+sdl+web should all use the same key mappings.
finally added the itemtimer glsl.
tweaked software renderer to not be quite so buggy, but you probably won't realise that if you try it.
disabled the ill-fated QWOVERQ3 feature.
don't do the oldorigin thing in quakeworld mods. hopefully this'll fix cspree's weird stuck-in-floor issue.
dpp7 is buggy serverside. disabled for now. I'm part way through rewriting its deltas.

git-svn-id: https://svn.code.sf.net/p/fteqw/code/trunk@5103 fc73d0e0-1445-4013-8a0c-d673dee63da5
2017-05-18 10:24:09 +00:00
Spoike
484e8bbfc2 playdemo accepts https urls now. will start playing before the file has finished downloading, to avoid unnecessary delays.
reworked network addresses to separate address family and connection type. this should make banning people more reliable, as well as simplifying a whole load of logic (no need to check for ipv4 AND ipv6).
tcpconnect will keep trying to connect even if the connection wasn't instant, instead of giving up instantly.
rewrote tcp connections quite a bit. sv_port_tcp now handles qtv+qizmo+http+ws+rtcbroker+tls equivalents.
qtv_streamport is now a legacy cvar and now acts equivalently to sv_port_tcp (but still separate).
rewrote screenshot and video capture code to use strides. this solves image-is-upside down issues with vulkan.
ignore alt key in browser port. oh no! no more red text! oh no! no more alt-being-wrongly-down-and-being-unable-to-type-anything-without-forcing-alt-released!
reworked audio decoder interface. now has clearly defined success/unavailable/end-of-file results. this should solve a whole load of issues with audio streaming.
fixed various openal audio streaming issues too. openal also got some workarounds for emscripten's poor emulation.
fixed ogg decoder to retain sync properly if seeked.
updated menu_media a bit. now reads vorbis comments/id3v1 tags to get proper track names. also saves the playlist so you don't have to manually repopulate the list so it might actually be usable now (after how many years?)
r_stains now defaults to 0, and is no longer enabled by presets. use decals if you want that sort of thing.
added fs_noreexec cvar, so configs will not be reexeced on gamedir change. this also means defaults won't be reapplied, etc.
added 'nvvk' renderer on windows, using nvidia's vulkan-inside-opengl gl extension. mostly just to see how much slower it is.
fixed up the ftp server quite a lot. more complete, more compliant, and should do ipv6 properly to-boot. file transfers also threaded.
fixed potential crash inside runclientphys.
experimental sv_antilag=3 setting. totally untested. the aim is to avoid missing due to lagged knockbacks. may be expensive for the server.
browser port's websockets support fixed. experimental support for webrtc ('works for me', requires a broker server).
updated avplug(renamed to ffmpeg so people know what it is) to use ffmpeg 3.2.4 properly, with its new encoder api. should be much more robust... also added experimental audio decoder for game music etc (currently doesn't resample, so playback rates are screwed, disabled by cvar).

git-svn-id: https://svn.code.sf.net/p/fteqw/code/trunk@5097 fc73d0e0-1445-4013-8a0c-d673dee63da5
2017-05-10 02:08:58 +00:00
Spoike
09ec3bf6ea added explicit 'blend rtsmoke' particles that are intended to lit by rtlights without needing to override shaders.
addtrisoup_simple now supports line lists too.
fix a memory leak in the sound code.
fix chunked http download corruption in certain cases.
reworked the networking associated with entity editing. now carries ids instead of indexes (qc isn't aware of them).
'map blarg.map' will now auto-create a dummy map if it does not already exist. this should make it easier to get started with map editing.
fix some issues with banning yourself - loopback can now mute etc themselves, but not ban themselves.
downloads/updates menu now handles plugin detection. user-installed plugins will result in a prompt allowing the user to enable/disable/delete them. This makes using plugins more explicit.
revamped help menu to remove m_state
fix silly ode copypasta bug, added preliminary bullet code in case anyone is interested.

git-svn-id: https://svn.code.sf.net/p/fteqw/code/trunk@5090 fc73d0e0-1445-4013-8a0c-d673dee63da5
2017-04-18 11:12:17 +00:00
Spoike
a97007ae5a dpp7: Treat 'dropped' c2s packets as choked when using dpp7 protocols. This is because the protocol provides no way to disambiguate, and I don't like false reports of packetloss (only reliables loss can be detected, and that's not frequent enough to be meaningful). Pings can still be determined with dpp7, for those few packets which are acked.
package manager: reworked to enable/disable plugins when downloaded, which can also be present-but-disabled.
package manager: display a confirmation prompt before applying changes. do not allow other changes to be made while applying. prompt may be skipped with 'pkg apply' in dedicated servers.
sv: downloads are no longer forced to lower case.
sv: added sv_demoAutoCompress cvar. set to 1 to directly record to *.mvd.gz
cl: properly support directly playing .mvd.gz files
menus: reworked to separate mouse and keyboard focus. mouse focus becomes keyboard focus only on mouse clicks. tooltips follow mouse cursors.
menus: cleaned up menu heirachy a little. now simpler.
server browser: changed 'hide *' filters to 'show *' instead. I felt it was more logical.
deluxmapping: changed to disabled, load, generate, like r_loadlit is.
render targets api now supports negative formats to mean nearest filtering, where filtering is part of texture state.
drawrotpic fixed, now batches and interacts with drawpic correctly.
drawline fixed, no interacts with draw* correctly, but still does not batch.
fixed saving games.
provide proper userinfo to nq clients, where supported.
qcc: catch string table overflows safely, giving errors instead of crashes. switch to 32bit statements if some over-sized function requires it.
qtv: some bigcoords support tweaks

git-svn-id: https://svn.code.sf.net/p/fteqw/code/trunk@5073 fc73d0e0-1445-4013-8a0c-d673dee63da5
2017-03-21 05:27:07 +00:00
Spoike
e7c1f9a490 rework config.h stuff a little, fixing up numerous ifdefs etc. added some more for potentially smaller builds.
make the 'identify' command assume that a single decimal number is not an address (allowing it to be handled as a user id).
qcc: support default initialisers in function calls.
tweak filesystem code to try to flush individual files instead of discarding the entire fs hash.
fix 'snap' stuff.
other tweaks...

git-svn-id: https://svn.code.sf.net/p/fteqw/code/trunk@5058 fc73d0e0-1445-4013-8a0c-d673dee63da5
2017-02-19 00:15:42 +00:00
Spoike
36c0c3302f git-svn-id: https://svn.code.sf.net/p/fteqw/code/trunk@5042 fc73d0e0-1445-4013-8a0c-d673dee63da5 2017-01-16 08:20:35 +00:00
Spoike
c4ded89ad7 fix server crash (on two pk3s with the same pure path)
fix fteqcc issue unintentionally stripping things
added model event support.
added support for a couple of extra twiddles in the iqm format.
modelviewer now highlights meshes (to display hitmesh areas).
modelviewer now shows ragdolls, because I can.
fixed some nq download issues/crashes/fallbacks.
fixed 8bit bmp palette issue.
added capturethrottlesize cvar to throttle recording speed if disk space is getting low (to avoid Maverick's demo encoder getting swamped).
com_protocolname can now list multiple protocol names to list multiple server types. only the first will be reported to other clients however.
can now be compiled without support for q1bsp or q1mdl. not useful, but hey.
increase max_channels, by as much as is necessary.

git-svn-id: https://svn.code.sf.net/p/fteqw/code/trunk@5038 fc73d0e0-1445-4013-8a0c-d673dee63da5
2017-01-13 00:39:50 +00:00
Spoike
c08a0aa139 fix some of the things that baker didn't like. sorry it took so long.
try to appease msvc6, just because.
update the downloads menu. now even betterer!...
fix proquake server angle snapping precision issue.
also accept _glow textures as an alternative to the more standard _luma.
compat for dp_water shader terms. tcgen stuff is still fscked up.
menu tooltip code can now properly deal with variable width etc stuff.
add missing te_flamejet builtin.
r_dynamic -1 can now cope with q3bsp for a small speedup.
added -watch commandline arg, to make it easier to figure out where cvar changes are coming from.

git-svn-id: https://svn.code.sf.net/p/fteqw/code/trunk@5015 fc73d0e0-1445-4013-8a0c-d673dee63da5
2016-08-25 00:12:14 +00:00
Spoike
24cd9a1c21 update triptohell's self-signed cert.
fix some more compile-time issues.
fix some vulkan issues that are probably what's breaking amd gpus.

git-svn-id: https://svn.code.sf.net/p/fteqw/code/trunk@5005 fc73d0e0-1445-4013-8a0c-d673dee63da5
2016-07-17 18:41:01 +00:00
Spoike
934a97c53e fix some compile issues (errors and warnings). sdl, ode, vulkan.
fix q2bsp textures.
fix some vulkan validation issues.
MOVE_OTHERONLY is now an official feature (replacing MOVE_ONLYENT which is now removed, same functionality, better behaved behaviour).
network up edited brushes on initial connect. still needs more work for entity editing, but should otherwise be okay for now.
add sys_browserredirect console command for emscripten builds (can be used to trigger window redirections - including download requests)

git-svn-id: https://svn.code.sf.net/p/fteqw/code/trunk@5001 fc73d0e0-1445-4013-8a0c-d673dee63da5
2016-07-15 12:26:24 +00:00
Spoike
27a59a0cbc LOTS OF CHANGES. was hoping to get revision 5000 perfect, but really that's never going to happen. this has gone on for too long now.
vulkan, wasapi, quake injector features added.
irc, avplug, cef plugins/drivers reworked/updated/added
openal reverb, doppler effects added.
'dir' console command now attempts to view clicked files.
lots of warning fixes, should now only be deprecation warnings for most targets (depending on compiler version anyway...).
SendEntity finally reworked to use flags properly.
effectinfo improved, other smc-targetted fixes.
mapcluster stuff now has support for linux.
.basebone+.baseframe now exist in ssqc.
qcc: -Fqccx supports qccx syntax, including qccx hacks. don't expect these to work in fteqw nor dp though.
qcc: rewrote function call handling to use refs rather than defs. this makes struct passing more efficient and makes the __out keyword usable with fields etc.
qccgui: can cope a little better with non-unicode files. can now represent most quake chars.
qcc: suppressed warnings from *extensions.qc

git-svn-id: https://svn.code.sf.net/p/fteqw/code/trunk@5000 fc73d0e0-1445-4013-8a0c-d673dee63da5
2016-07-12 00:40:13 +00:00
Spoike
5920bf05fb reworked menusys combo items, as per mushi's request. should be a bit prettier now.
fixed most gcc warnings when compiling for linux.
client can now connect to 10002 servers. probably 10000+10001 too, but too lazy to test.
doom3 map loading is working again, but has too many issues for it to be useful (leaks, premature purges, no texture_d suffix support), so its still disabled for now.

git-svn-id: https://svn.code.sf.net/p/fteqw/code/trunk@4999 fc73d0e0-1445-4013-8a0c-d673dee63da5
2016-02-15 06:01:17 +00:00
Spoike
46c63cbedb curtesy molgrum: allow_download_loc permits locs/*.loc to be downloaded. also fixes an strncmp. oops.
device ids with rawinput and xinput are now assigned only on the first event. this means the ordering is easily controllable, thus helping splitscreen usability.
fix compile errors with the nolegacy builds.
client updates "chat" userinfo to match ezquake. does not display them still. server now forwards them correctly for ezquake.
android can now switch gles version. a bit crashy with it though.
android: gyroscope is now available to csqc.
android: added vid_dpi_x/y cvars. will be 0 on other platforms, for now.
added screenshot_vr command, for 360-degree stereoscopic screenshots.
fix a potential crash from frag parsing.
added m_accel_style and friends, for nicer mouse acceleration.
fixed const-correctness in a few places.
added friendly spectate button to the server browser
display a warning if an mdl has dodgy seam values. this won't affect fte, but can crash winquake.
qcc: fix struct fields to at least appear to work.
qcc: -I is finally implemented.
qccgui: options now has tooltips, so people might have a chance of actually figuring out what each option does.
menusys: game configs menu now scans for files rather than listing specific ones. should probably be tested more.

git-svn-id: https://svn.code.sf.net/p/fteqw/code/trunk@4998 fc73d0e0-1445-4013-8a0c-d673dee63da5
2016-02-10 23:23:43 +00:00
Spoike
636def2dff autosprite and other deforms now work in webgl, supposedly.
git-svn-id: https://svn.code.sf.net/p/fteqw/code/trunk@4975 fc73d0e0-1445-4013-8a0c-d673dee63da5
2015-08-25 03:02:19 +00:00
Spoike
5e11342ee2 uri_get session cookie support
git-svn-id: https://svn.code.sf.net/p/fteqw/code/trunk@4974 fc73d0e0-1445-4013-8a0c-d673dee63da5
2015-08-24 21:44:22 +00:00
Spoike
e99354bd20 fix playdemo not working straight after record.
make a guess at the currently applied preset. fix issues with vid_reload on preset changes being buggy.
fix erroneous weapon flashes due to limited precision.
try to fix rogue finale.
fix issue with vid_restart crashing with directinput active.
work around emscripten rand entropy, at least as far as particles are concerned.
properly implement te_explosion2 (for rogue mission pack).
drastically reduce submodel polyoffsets in the webgl port, because firefox's depth precision is 16 bit or something stupid.
fix rogue ibar background not being used with qw hud.
added terrain editor feature to edit the bsp's entity lump. this also works with .bsps. added console command to reload the map/apply those ent changes but leaving the players how they were (lets hope enemy etc stuff doesn't bug out...)
force-enabled airstep when travelling fast. this is to partly replicate nq player physics in order to fix windtunnels on r1m5 iirc.
added some more effects to the 'high' particle effect, in order to make rogue feel a little more loved.
fix for rogue buzzsaws.
rework webgl pointer locks.

git-svn-id: https://svn.code.sf.net/p/fteqw/code/trunk@4965 fc73d0e0-1445-4013-8a0c-d673dee63da5
2015-08-20 03:17:47 +00:00
Spoike
f4d3df7bf5 make sure the capture command doesn't switch between gamedirs while capturing.
added dimension_default global to provide default dimensions. expected to be a (var) constant.
support setcustomskin in menuqc.
implement some considerations for win95, so it can actually run on that horrendously outdated system.
provide scr_autoid and r_showbbox-field info when running csqc.
ignore vid_restarts at the end of config.cfg files from other engines. in fte, these are at best redundant and at worst overrides user settings.
fix issue with latched cvars not flagging the config as modified.
path command always shows filenames properly.
fix some fteqcc inlining bugs.
added precaches command to display all active precaches.
added docs for mapcluster.

git-svn-id: https://svn.code.sf.net/p/fteqw/code/trunk@4881 fc73d0e0-1445-4013-8a0c-d673dee63da5
2015-06-04 06:15:14 +00:00
Spoike
d6bf654215 enable WEBCLIENT in dedicated servers.
git-svn-id: https://svn.code.sf.net/p/fteqw/code/trunk@4875 fc73d0e0-1445-4013-8a0c-d673dee63da5
2015-05-16 15:51:39 +00:00
Spoike
31506617f0 Implemented device enumeration for SDL+ALSA+OSS4 audio drivers. Back to using the 'default' alsa device by default, warts and all.
Fixed openal linux .so name, now usable in linux.
sdl audio code now uses sdl2 audio, and thus can support multiple devices simultaneously.
linux non-sdl builds now dynamically link to SDL2 for audio. This is now the default audio system in ALL non-android linux builds. This is the only real option to cope with the mess that is alsa.
Fix netgraph when running q2. No longer makes palette assumptions.
Fixed q2 ping values.
Tweaked a load of windows code to use wide chars, because microsoft do not support utf-8.
fixed an issue with winsspi where data from large packets could get lost.
now tries to read .lit2 files (although still refuses to read them for now).
Fixed motionblur. To make Shpuld happy... :P

git-svn-id: https://svn.code.sf.net/p/fteqw/code/trunk@4871 fc73d0e0-1445-4013-8a0c-d673dee63da5
2015-05-14 03:06:58 +00:00
Spoike
1d72e710fa blurgh
git-svn-id: https://svn.code.sf.net/p/fteqw/code/trunk@4859 fc73d0e0-1445-4013-8a0c-d673dee63da5
2015-04-21 21:49:08 +00:00
Spoike
906b705bf0 after much breaking, the webgl port now utilises the browser's ogg/mp3 decoder, and the browser's png decompresser. pngs/jpegs do not provide size information.
fixed non-browser ogg decoding and openal logic. should finally be fixed, I guess.
wasted some time on an ezhud plugin, along with ensuring certain info is available to the plugin. this is still a work in progress however.
non-web builds are now able to download images from urls.
download progress does not display for uri_get/uri_post builtins, nor other non-saved things.
q1qvm logic now uses pr_maxedicts cvar. the gamecode api still provides no way to tell how many are permissable, so set at own risk.

git-svn-id: https://svn.code.sf.net/p/fteqw/code/trunk@4852 fc73d0e0-1445-4013-8a0c-d673dee63da5
2015-04-21 04:12:00 +00:00
Spoike
2201b920c8 fix colormod
added frag message filter, and dedicated frag tracker.
added 'windowed consoles' for social-type stuff without depending upon csqc mods for it.
added in_deviceids command which allows listing/renumbering device ids.
slider widgets now support inverted ranges, so gamma selection isn't so weird.
fix top/bottom colour selection bug.
software banding feature is now part of the 'software' preset (now that it supports mipmaps).
support for loading .maps, and editing their brushes etc (with appropriate qc mod). 'map mymap.map' to use. expect problems with missing wads and replacement textures overriding them and messing up texture scales.
snd_inactive is now default.
fix threading issue with wavs, no more error from 0-sample-but-otherwise-valid wavs.
added -makeinstaller option to embed a manifest inside the exe (and icon).
the resulting program will insist on installing the game if its run from outside a valid basedir.
framegroup support for q1mdl.
textures are now loaded on multiple worker threads, for reduced load times. moo har har.
netgraph shows packet+byte rates too.
added r_lightstylescale, pretty similar to contrast, but doesn't impose any framerate cost, but may have overbrighting issues.
r_softwarebanding now works on q2bsp too.
fixed crepuscular lights.
gzip transfer encoding is performed while downloading, instead of inducing stalls.
FINALLY fix ezquake download compat issue (dimman found the issue).

git-svn-id: https://svn.code.sf.net/p/fteqw/code/trunk@4851 fc73d0e0-1445-4013-8a0c-d673dee63da5
2015-04-14 23:12:17 +00:00
Spoike
2ea981fe90 qc: qc temp-strings are now garbage collected. this makes strzone redundant.
net: revert the player angles inversion thing from last build. hack some angles. gonna need to tweak the protocol.
net: cl_lerp_players is smoother, and defaulted. lets see how many people complain.
cl: fix juddering with chase_active+prediction.
cl: download progress where the total size is not known now displays something more sane.
cl: fixed some issues with rawinput keyboards.
cl: added autoupdate option to the menu.
cl: autoupdate defaults to a new 'tested' set of builds, instead of the completely untested svn builds. 
cl: added 'borderless windowed' option to the  menus. works on windows.
cl: saved games save a preview screenshot.
cl: fix some memory leaks on shutdown.
cl: added 'setrenderer random' option, might be useful for modders in that it helps highlight bugs/differences between renderers...
qc: r_showbboxes now displays the fields of the various entities.
tweaked entity lighting to overbright more gracefully.
gl: fixed crepuscular lighting.
qcc: added % operator.
qcc: added inline keyword.
qcc: some fixes for accessors.
qccgui: now prompts for exe+basedir.
sv: added sv_specprint, ala mvdsv.
sv: stats now sent over the unreliable channel instead of the reliable one. this allows them to change more frequently.
sv: rewrote speedcheat detection. clients will be throttled instead of kicked. unresponsive clients will be simulated instead of freezing in mid-air.

git-svn-id: https://svn.code.sf.net/p/fteqw/code/trunk@4829 fc73d0e0-1445-4013-8a0c-d673dee63da5
2015-01-21 18:18:37 +00:00
Spoike
f81ecbd44c fix some issues with nametags.
allow skin files to force qw skin player colours.
qccgui now does a quick parse-only compile to see comments on globals, as well as populate file lists correctly with preqcc-style src. however, doesn't compile actual functions, so can fail to pick up function defs (will go to first prototype instead of the body).
try to fix seasick issue when viewing an fte-protocol mvd. needs testing.

git-svn-id: https://svn.code.sf.net/p/fteqw/code/trunk@4828 fc73d0e0-1445-4013-8a0c-d673dee63da5
2015-01-12 12:28:13 +00:00
Spoike
68bc3e753a fix npfte.
fix autoupdate+debugging conflict bug

git-svn-id: https://svn.code.sf.net/p/fteqw/code/trunk@4816 fc73d0e0-1445-4013-8a0c-d673dee63da5
2015-01-02 05:57:14 +00:00
Spoike
232c13caa3 uri_get now transfers self to the callback too. id also has full float precision now.
fix uri_post to not crash.
fix weirdness with double-defined functions when the first was defined noref.

git-svn-id: https://svn.code.sf.net/p/fteqw/code/trunk@4812 fc73d0e0-1445-4013-8a0c-d673dee63da5
2014-12-31 06:00:55 +00:00
Spoike
c1e991f31c hide console while updating packages.
fix rate indicator with http downloads.
fix gamedir change crash.
force r_shadow_realtime_world_lightmaps to 0 if there are no rtlights on the map (to work around TF/etc maps where such 'useless' entities got stripped).
tweak profile lists to be slightly more verbose.
add extra parms to fteextensions.qc, so that people realise that fte actually supports that.

git-svn-id: https://svn.code.sf.net/p/fteqw/code/trunk@4808 fc73d0e0-1445-4013-8a0c-d673dee63da5
2014-12-29 02:35:10 +00:00
Spoike
67bd64d35f update autoupdate code. now finally using https. triptohell.info's self-signed public cert has been hardcoded, avoiding cert authority mitm attacks (damn corporate proxies!)
http downloads supposedly now also supports https.

git-svn-id: https://svn.code.sf.net/p/fteqw/code/trunk@4806 fc73d0e0-1445-4013-8a0c-d673dee63da5
2014-12-25 20:10:05 +00:00
Spoike
7f6c2054d9 threaded loading code and associated/extensive tweaks.
unified image loading code a little between renderers.
support switching worldmodel in csqc. also associated bugfixes.


git-svn-id: https://svn.code.sf.net/p/fteqw/code/trunk@4758 fc73d0e0-1445-4013-8a0c-d673dee63da5
2014-10-05 20:04:11 +00:00
Spoike
b328df6936 fix typo with menus.
fix a couple of obscure bugs.
rework qw/q2 skins. qwskin command now exists in .skin support.
add support for mod_external_vis, to load vis patches.
made the included http server a little more verbose with peer addresses.
preliminary support for using accessors in fteextensions.qc, will wait a while until fteqcc's support is robust before its enabled by default.
preliminary webgl drag+drop. still lots of work to do before giving it a pak1.pak is trivial.

git-svn-id: https://svn.code.sf.net/p/fteqw/code/trunk@4748 fc73d0e0-1445-4013-8a0c-d673dee63da5
2014-09-08 23:47:19 +00:00
Spoike
957afd8c3b map command now strips parms+spawnflags. use changelevel if you want to keep that (unlike nq, we still won't kick players).
fix some compiler warnings.
update the emscripten port.
reduce bss a little (as emscripten blatently can't cope with it)
support for '_wateralpha'. also support for cvar_foo too.
demo_jump works in nq demos.

git-svn-id: https://svn.code.sf.net/p/fteqw/code/trunk@4732 fc73d0e0-1445-4013-8a0c-d673dee63da5
2014-08-25 07:35:41 +00:00
Spoike
a4db77b22f rewrite download code detect rates and get the best speeds practical.
client can cope with files over 4gb.
added download resumption. hopefully.
fix some q3 bugs.

git-svn-id: https://svn.code.sf.net/p/fteqw/code/trunk@4685 fc73d0e0-1445-4013-8a0c-d673dee63da5
2014-06-12 23:08:42 +00:00
Spoike
c0f8c28e2c fix some crashes and other annoying issues.
git-svn-id: https://svn.code.sf.net/p/fteqw/code/trunk@4659 fc73d0e0-1445-4013-8a0c-d673dee63da5
2014-05-16 17:45:37 +00:00
Spoike
c0841c73ab add net_compress cvar to enable/disable the compression feature. off by default for now.
auto-precache sounds if they were not already precached. also prints a warning (once, obviously). this is for consistency with models
added cmd voicetarg specself, which will send voice only to the people spectating you (and not your team), including into demos.

git-svn-id: https://svn.code.sf.net/p/fteqw/code/trunk@4647 fc73d0e0-1445-4013-8a0c-d673dee63da5
2014-04-27 23:16:07 +00:00
Spoike
2e1a70e319 rewrote ban code, merging bans+nonbans+cuffs+mute+cripple+deaf+lagged+vip. added timeouts. new penalties have no dedicated command. use the addip command for it.
maplist command now generates links.
implemented skin objects for q3. added a csqc builtin for it. also supports compositing skins.
playing demos inside zips/pk3s/paks should now work.
bumped default rate cvar.
added cl_transfer to attempt to connect to a new server without disconnecting first.
rewrote fog command. alpha and mindist arguments are now supported. fog change also happens over a short time period.
added new args to the showpic console command. can now create clickable items for touchscreen/absmouse users.
fixed menus to properly support right-aligned text. this finally fixes variable-width fonts.
rewrote console tab completion suggestions display. now clickable links.
strings obtained from qc are now marked as const. this has required quite a few added consts all over the place.
probably crappy attempt at adding joypad support to the sdl port. no idea if it works.
changed key bind event code. buttons now track which event they should trigger when released, instead of being the same one the whole time. this allows +forward etc clickable buttons on screen. Also simplified modifier keys - they no longer trigger random events when pressing the modifier key itself.
Right modifiers can now be bound separately from left modifiers. Right will use left's binding if not otherwise bound. Bind assumes left if there's no prefix.
multiplayer->setup->network menu no longer crashes. added rgb colours to the translation view (but not to the colour-changing keys).
added modelviewer command to view models.
added menu_mods menu to switch mods in a more friendly way. will be shown by default if multiple manifests exist in the binarydir.
clamped classic tracer density. scrag particles no longer look quite so buggy.
added ifdefs to facilitate a potential winrt port. the engine should now have no extra dependencies, but still needs system code+audio drivers to be written.
if it can't set a renderer, it'll now try to use *every* renderer until it finds one that works.
added experimental mapcluster server mode (that console command). New maps will be started up as required.
rewrote skeletal blending code a bit.
added cylinder geomtypes.
fix cfg_save writing to the wrong path bug.
VFS_CLOSE now returns a boolean. false means there was some sort of fatal error (either crc when reading was bad, or the write got corrupted or something). Typically ignorable, depends how robust you want to be.
win32 tls code now supports running as a server. added connect tls://address support, as well as equivalent sv_addport support.
exposed basic model loading api to plugins.
d3d11 backend now optionally supports tessellation hlsl. no suitable hlsl provided by default. !!tess to enable.
attempted to add gamma ramp support for d3d11.
added support for shader blobs to speed up load times. r_shaderblobs 1 to enable. almost vital for d3d11.
added vid_srgb cvar.
shadowless lights are no longer disabled if shadows are not supported.
attempt to add support for touchscreens in win7/8.
Wrote gimmicky lua support, using lua instead of ssqc. define VM_LUA to enable.
updated saved game code. can again load saved games from vanilla-like engines.
changed scale clamping. 0.0001 should no longer appear as 1.
changed default mintic from 0.03 to 0.013 to match vanilla qw. I don't know why it was at 0.03. probably a typo.

git-svn-id: https://svn.code.sf.net/p/fteqw/code/trunk@4623 fc73d0e0-1445-4013-8a0c-d673dee63da5
2014-03-30 08:55:06 +00:00
Spoike
7e80062ab9 Added x11 unicode input support. Added wayland support (FTE_TARGET=linux-wayland). Added properly support for rpi+egl (FTE_TARGET=linux-rpi, warning: expects to cross-compile).
git-svn-id: https://svn.code.sf.net/p/fteqw/code/trunk@4622 fc73d0e0-1445-4013-8a0c-d673dee63da5
2014-03-30 00:39:37 +00:00
Spoike
1bb752b582 sdl2 support.
hacky rendertarget stuff. not polished. don't use except for testing. feedback desired.
switched file system to use a qofs_t type instead. define FS_64BIT to make it 64bit (standard on 64bit cpus).
rewrote zip support, ditching unzip.c. this provided zip64 support, and unicode in zips.
changed local address enumeration to not be so stupid.
updated ode support a little to match some dp features.
changed fs_cache scheme, to not rebuild needlessly.

git-svn-id: https://svn.code.sf.net/p/fteqw/code/trunk@4596 fc73d0e0-1445-4013-8a0c-d673dee63da5
2014-02-07 08:38:40 +00:00
Spoike
d75ef8869e add a default autoexec.cfg for android at mushi's request.
add temp(ish) workaround for non-functioning tmpfile libc function on android.
clarified the error message displayed when tmpfile fails.

git-svn-id: https://svn.code.sf.net/p/fteqw/code/trunk@4554 fc73d0e0-1445-4013-8a0c-d673dee63da5
2013-12-03 15:15:50 +00:00
Spoike
ad8d634916 misc tweaks to support:
opening (qtv) urls with android browser. mvds should stream using the same mechanism, if they have the right mime type.
arbitrary unicode basedirs in windows should work, and commandlines. not sure what else still doesn't work.


git-svn-id: https://svn.code.sf.net/p/fteqw/code/trunk@4539 fc73d0e0-1445-4013-8a0c-d673dee63da5
2013-11-28 00:45:22 +00:00
Spoike
f08489f141 .po support for qc.
rewrote messagemode to support utf8 properly, as well as left-arrow etc keys.
support for mouse-over images on console links and stuff.
added r_lerpmuzzlehack for certain viewmodels.
use libtool's dlopen stuff on cygwin to try to cover some cygwin path differences.
try to support utf-8 in filenames even in windows (only in nt, 9x is still ascii only).
added certificate validation for gnutls. gnutls now enabled by default in linux.
d3d11 tweaks. shadowmapping works.
tweaks for updated terrain format, to try to fix some inefficiencies/limitations.
xmpp plugin can now display avatars (xmpp /set avatars 1)
xmpp file transfers supported by default, but capability is disabled by default (can be enabled by hacking config).

git-svn-id: https://svn.code.sf.net/p/fteqw/code/trunk@4523 fc73d0e0-1445-4013-8a0c-d673dee63da5
2013-11-21 23:02:28 +00:00
Spoike
47fa0b93d2 nacl tweaks to get it working again.
git-svn-id: https://svn.code.sf.net/p/fteqw/code/trunk@4519 fc73d0e0-1445-4013-8a0c-d673dee63da5
2013-11-06 21:55:56 +00:00
Spoike
d396450a0a log file defaults changed to be more readable. timestamps now included by default. also fixed a bug in the location the log is written.
fixed numerous shadowmapping bugs. actually seems to work now. appears to draw more lights than is actually needed, however.
changed how keyboard focus works. can now have menu+console open at once, although you probably need shift+escape to get at it.
fixed a few issues with nexuiz compat. there are *still* other issues.
greatly refactored cd playback code. cd driver code is now a backend only and does not provide its own commands. track remapping accepts named faketracks. worked around missing notifications in vista+, so looping will now work.

git-svn-id: https://svn.code.sf.net/p/fteqw/code/trunk@4491 fc73d0e0-1445-4013-8a0c-d673dee63da5
2013-10-08 14:28:11 +00:00
Spoike
3b51dae2c9 misc fixes/tweaks/stuff intended to get the emscripten port working better.
git-svn-id: https://svn.code.sf.net/p/fteqw/code/trunk@4456 fc73d0e0-1445-4013-8a0c-d673dee63da5
2013-08-07 14:20:24 +00:00