Commit graph

1289 commits

Author SHA1 Message Date
Spoike
559144cb05 Updated font code for freecs's benefit.
added cl_iDrive cvar.
tried to solve invalid server address errors.
fixed envmap+screenshot_cubemap commands (they write slightly different cubemaps).
rework server favourites a little, to avoid conflicts with other engines.
fix legacy rtlights on certain maps.
added 'rgbgen entitylighting' for lighting with colormod support.
decompiler should cope with more instructions now. pretty much just switch opcodes that are bugged now.
implemented a couple of joint types into the bullet plugin. still useless though.

git-svn-id: https://svn.code.sf.net/p/fteqw/code/trunk@5180 fc73d0e0-1445-4013-8a0c-d673dee63da5
2017-12-09 21:22:46 +00:00
Spoike
a7c0a97241 added skel_postmul_bone builtin which should be more straightforward to use. renamed existing skel_mul_bone builtin to skel_premul_bone.
git-svn-id: https://svn.code.sf.net/p/fteqw/code/trunk@5179 fc73d0e0-1445-4013-8a0c-d673dee63da5
2017-12-08 06:57:50 +00:00
Spoike
f21322d251 added VF_USERDATA to set new w_user glsl uniform.
git-svn-id: https://svn.code.sf.net/p/fteqw/code/trunk@5178 fc73d0e0-1445-4013-8a0c-d673dee63da5
2017-12-03 08:27:27 +00:00
Spoike
9cd425e945 rework hlmdl subblends. apparently they're some sort of grid.
fix decals again. clampmap should work properly with them, also removed the extra part.
fix rtlight pvs issue with respect to portals
fix vid_reload causing the d3d9 renderer to use nearest sampling
terrain system should now mostly work with d3d9. still has issues.
fix q3 volumetric fog not applying to models

git-svn-id: https://svn.code.sf.net/p/fteqw/code/trunk@5174 fc73d0e0-1445-4013-8a0c-d673dee63da5
2017-11-30 17:59:11 +00:00
Spoike
4896954c8a apply lmgamma to rbsp vertex lighting
opus should now be statically linked or something
made the denormalised floats warning look less scary.
fix the console-making-hud-pics invisible issue

git-svn-id: https://svn.code.sf.net/p/fteqw/code/trunk@5172 fc73d0e0-1445-4013-8a0c-d673dee63da5
2017-11-24 18:40:17 +00:00
Spoike
4f73088dea change cl_idlefps default to 30.
minor tweak to prediction logic. bob logic will no longer stutter in eg freecs.
reworked config ordering. autoexec-after-fte.cfg will now be enforced.
reworked rawinput logic to avoid mouse button states getting stale due to separate mouse drivers when enabling the cursor.
fixed invalid commands getting silently ignored when not connected to a server.
allow execution of menu.dat from packages specified by the fmf.
FS_NativePath now responds properly to FS_GAME, and will return logical paths, instead of mimicing FS_GAMEONLY.
d3d9: fix tcgen skybox
qcc: fix crash with __out keyword.

git-svn-id: https://svn.code.sf.net/p/fteqw/code/trunk@5171 fc73d0e0-1445-4013-8a0c-d673dee63da5
2017-11-23 07:46:39 +00:00
Spoike
0dbb57dd5c Fix some omissions with splitscreen+csqc:
unicast svc_cgamepackets will now report which seat they were unicast to.
sendevent will now reveal the seat that was active at the time of the call.
csqc console commands will now reveal any p2 etc commands that were used.
added 144hz refresh rate option to the built-in menu
added sv_demo_write_csqc cvar to write csprogs.dat into mvds. I still need to read them...
make irc client not create new accounts if there's already a connection registered for the given server.

git-svn-id: https://svn.code.sf.net/p/fteqw/code/trunk@5169 fc73d0e0-1445-4013-8a0c-d673dee63da5
2017-11-16 22:20:40 +00:00
Spoike
27e8e812a2 fixed crashy race condition when querying master servers.
try to do something about crazy cursor biases in games that are not likely to get the QSG cursor.
fix unvised q3bsp pvs. again.
add cl_delay_packets cvar as a clientside analogue to sv_minping (which is often unchangeable by the actual players).
fix a qcc issue with static locals screwing everything up.
fix dpmaster issues when NQPROT isn't defined.

git-svn-id: https://svn.code.sf.net/p/fteqw/code/trunk@5168 fc73d0e0-1445-4013-8a0c-d673dee63da5
2017-11-15 12:38:20 +00:00
Spoike
69fe8342cf enable fbsp support
git-svn-id: https://svn.code.sf.net/p/fteqw/code/trunk@5167 fc73d0e0-1445-4013-8a0c-d673dee63da5
2017-11-15 01:40:22 +00:00
Spoike
c7d5695e5e small vulkan perf tweak.
fix capturedemo over vid reloads.
fix playfilm letterboxing issue.
con_printf will now create consoles as needed.
fix .skin compose line.
fix a couple of q3bsp issues
core gl contexts will no longer be given pre-core glsl shaders, is the theory.
qcc now warns about unused fields. use the __used keyword to mark those fields as actually needed. use __unused to allow the qcc to potentially silently strip them.

git-svn-id: https://svn.code.sf.net/p/fteqw/code/trunk@5166 fc73d0e0-1445-4013-8a0c-d673dee63da5
2017-11-14 14:37:04 +00:00
Spoike
ceae6e2a6b remove token count limit on tokenize builtins.
git-svn-id: https://svn.code.sf.net/p/fteqw/code/trunk@5165 fc73d0e0-1445-4013-8a0c-d673dee63da5
2017-11-14 13:58:38 +00:00
Spoike
c17a368486 query the filesystem cache to access the same filename case on disk as in the cache (instead of matching insensitively then using lower case for the actual access, which was resulting in issues on eg linux).
this should fix the case issues on freecs's wads. note that the basedir and gamedirs are still not case insensitive, and it requires fs_cache enabled (which may still get temp-disabled following file writes, which I still need to fix, so downloads might still break things but fs_restart;vid_reload should fix them in that case).

git-svn-id: https://svn.code.sf.net/p/fteqw/code/trunk@5164 fc73d0e0-1445-4013-8a0c-d673dee63da5
2017-11-11 20:17:52 +00:00
Spoike
1206244ebb rework loading screen for legacy mods that don't have their own.
fix sound issue not reusing distant sounds (fixes massive cut-off sounds in xonotic).
fix crash issue with skeletal objects holding invalid model pointers over vid_restarts.

git-svn-id: https://svn.code.sf.net/p/fteqw/code/trunk@5163 fc73d0e0-1445-4013-8a0c-d673dee63da5
2017-11-05 13:15:08 +00:00
Spoike
52f0f117ab fix Q3BSP-without-Q2BSP bug.
reworked deferred rendering to support specular. mrt can be reconfigured by TCs if desired.
reworked q3bsp deluxemap code (so it no longer bugs out).
fixed a few warnings.
updated fteqcc to try to cope with xonotic. still not working (xonotic fails from bound checks).
reworked shader conditionals to support elif. added some directives from QF(aka: warsow)

git-svn-id: https://svn.code.sf.net/p/fteqw/code/trunk@5158 fc73d0e0-1445-4013-8a0c-d673dee63da5
2017-10-31 22:52:58 +00:00
Spoike
7dc01f7362 android port updated. egl now handled by native code, which means we now have proper control over everything and can default to gles2. requires android 2.0+. vulkan-on-android renderer added, but not tested.
added .ktx image support as an alternative to .dds, primarily for etc2 compression (which should work on all gles3 devices, or gl4.3), only known representations will work.
rework z-fighting workaround. now only enabled on known vanilla maps.
added splitscreen option to the singleplayer menu.

git-svn-id: https://svn.code.sf.net/p/fteqw/code/trunk@5154 fc73d0e0-1445-4013-8a0c-d673dee63da5
2017-10-13 17:50:28 +00:00
Spoike
696c7e8260 playdemo should now play older protocol versions.
some more tweaks for xonotic
rcon-over-xmpp, because I can. Server might see your rcon password, so watch out for that.
qcc tweaks.
updated q1qvm api stuff to api version 15.
android port updated. egl now handled by native code, which means we now have proper control over everything and can default to gles2. requires android 2.0+. vulkan-on-android renderer added, but not tested.

git-svn-id: https://svn.code.sf.net/p/fteqw/code/trunk@5153 fc73d0e0-1445-4013-8a0c-d673dee63da5
2017-10-12 12:02:25 +00:00
Spoike
6380e0c7d8 crazy cvar to work around xonotic network incompatibility. other stuff for xonotic demo playback.
git-svn-id: https://svn.code.sf.net/p/fteqw/code/trunk@5151 fc73d0e0-1445-4013-8a0c-d673dee63da5
2017-09-21 12:22:16 +00:00
Spoike
2de7be6f11 fix capturethrottle paths
log_dir prefixed with ./ will work as relative to quake's basedir (files will get .log postfix).

git-svn-id: https://svn.code.sf.net/p/fteqw/code/trunk@5149 fc73d0e0-1445-4013-8a0c-d673dee63da5
2017-09-21 00:52:52 +00:00
Spoike
0c8ad17f7c Fix various compiler warnings.
Added sv_guidkey cvar, allowing cross-server guid key generation (although it lacks auth).
Support .ico, because we can.
preliminary support for sdl 2.0.6's vulkan stuff. will wait till its actually released before its properly used.
Fix capturedemo.
videomap should typically use premultiplied alpha, apparently.
Updated sound drivers. No more old drivers. Better cvar registration. More drivers optionally support float output.
Added certificate log for dtls connections.
Rewrote font char cache, now supports full unicode char range, not just ucs-2. Attempt to support FreeType 2.5+ rgba fonts.
XMPP now supports carbons, and shows avatars in conversations. Updated xmpp's scram auth to be more strict, including the plus variation (hopefully), to block evil tls proxies.
ffmpeg plugin now uses the decoupled api for decoding too.
Cef plugin updated to support fte-scheme post data properly, as well as request/response headers (like cross-origin).

git-svn-id: https://svn.code.sf.net/p/fteqw/code/trunk@5148 fc73d0e0-1445-4013-8a0c-d673dee63da5
2017-09-20 11:27:13 +00:00
Spoike
0f7bbfcf0e Implement an area grid, primarily to avoid mods(read: xonotic) generating 2000 ents all sitting on the root area node.
Add separate cl_movement cvar to enable/disable reporting input sequences to DP servers (which use different pathways). Does not affect other protocols. This is separate from cl_nopred but will usually have the same result in the long run.
Fixed movevalues for DPP7 clients, if they try using prediction they should now (mostly) get the same values that DP normally uses for QW servers.
Reworked sky overrides somewhat. Now uses skyboxes where possible.
Fixed dpcompat_makeshitup a little, for better compat.
Fixed echo $foo$bar not exanding bar.
Try to fix the meanings of vid_hardwaregamma.
Fixes for builtins/features/etc that apparently only xonotic uses.

git-svn-id: https://svn.code.sf.net/p/fteqw/code/trunk@5143 fc73d0e0-1445-4013-8a0c-d673dee63da5
2017-08-29 02:29:06 +00:00
Spoike
7c6eb18a76 in_xinput 1 is now default. because we can.
android gets a couple more gamepad buttons.
gamepads now have separate keybindings. I've created some default binds for mods that are unaware of gamepad buttons.

git-svn-id: https://svn.code.sf.net/p/fteqw/code/trunk@5142 fc73d0e0-1445-4013-8a0c-d673dee63da5
2017-08-16 02:14:07 +00:00
Spoike
bc0dd0492c fixed a couple of stupid things.
git-svn-id: https://svn.code.sf.net/p/fteqw/code/trunk@5141 fc73d0e0-1445-4013-8a0c-d673dee63da5
2017-08-14 17:43:13 +00:00
Spoike
c4d3497054 some Q2 compat tweaks. moved all q2 temp-ents to particle scripts.
PF_VarString can now shortcircuit, directly returning the first argument (which also bypasses related length limitations). this required const correctness fixes.
r_showshaders cvar reports the wall texture being pointed at.
improve dp compat in a number of areas, should now mostly be able to run xonotic 0.8.2, but will need some more extra cvars/defaults/stuff.
fix q3bsp loader race condition.
fix dpm loader multi-surface issue.
remove limit on stringbuffer count.
don't poll xinput (because its disturbingly slow), instead wait for some window message before re-checking.
fixed splitscreen saved games.

git-svn-id: https://svn.code.sf.net/p/fteqw/code/trunk@5140 fc73d0e0-1445-4013-8a0c-d673dee63da5
2017-08-14 16:38:44 +00:00
Eukara
a11e1e1e4d dir/explorer recognizes .vvm extension now.
git-svn-id: https://svn.code.sf.net/p/fteqw/code/trunk@5135 fc73d0e0-1445-4013-8a0c-d673dee63da5
2017-08-07 19:46:29 +00:00
Eukara
827ac5c2de Fixes the awful datagram overflow present in Q3BSP (thanks bby)
git-svn-id: https://svn.code.sf.net/p/fteqw/code/trunk@5134 fc73d0e0-1445-4013-8a0c-d673dee63da5
2017-08-02 11:11:33 +00:00
Spoike
e8c0014b58 fix .gravity on non-players.
try to fix webgl's mouse cursors on misaligned canvases.
fix q2 tent issue.
fix bmp screenshots.
allow disabling packages via renaming, instead of only deleting.
support negative dlights.

git-svn-id: https://svn.code.sf.net/p/fteqw/code/trunk@5133 fc73d0e0-1445-4013-8a0c-d673dee63da5
2017-07-31 17:15:37 +00:00
Spoike
db2c378fa0 centerprints with links now show cursors.
q2 temp entity tweaks. still more work to be done.
support sRGB (mostly)properly in gl+vk+d3d9+d3d11.
vulkan tweaks - multisample works under certain conditions. additional other changes to comply... cvars to enable some other device extensions.
removed r_viewleaf. now using clusters for q1 too.
improved compat with quakespasm's sky command.
Added vid_winthread cvar, to handle window messages on a separate thread. When set this allows the game to keep redrawing when the user is resizing the window etc.
Finally added renderers option to menusys.

git-svn-id: https://svn.code.sf.net/p/fteqw/code/trunk@5130 fc73d0e0-1445-4013-8a0c-d673dee63da5
2017-07-28 01:49:25 +00:00
Spoike
776b8f6565 Added .dz playback support.
demo menu now properly lists the contents of archives.
demos played from subdirs/archives can now chain properly.
autodetect nehahra's demos. Add -nehahra argument to register/override cvar defaults (and set the right gamedir+startmap).
fix some q2 download bugs.
lame attempt at proper sRGB support (gl+vk+d3d9+d3d11 renderers).
fix q3bsp wrong-lightmaps bug.
match DP's viewzoom behaviour by not applying it when VF_[A]FOV was explicitly used.
fix d3d9 issue with missing textures screwing up blend modes.
vk: use a staging buffer instead of a staging textures per mip.

git-svn-id: https://svn.code.sf.net/p/fteqw/code/trunk@5128 fc73d0e0-1445-4013-8a0c-d673dee63da5
2017-07-12 08:15:27 +00:00
Spoike
904a701281 command argument completion for a few commands.
fix off-by-one pvs bug.
add another settings preset.
fix classic particles colour issue.
fix d3d9 renderer's scissoring (including splitscreen huds)

git-svn-id: https://svn.code.sf.net/p/fteqw/code/trunk@5125 fc73d0e0-1445-4013-8a0c-d673dee63da5
2017-07-04 05:07:51 +00:00
Spoike
9221a1a6ae fix iqm crash bug.
git-svn-id: https://svn.code.sf.net/p/fteqw/code/trunk@5124 fc73d0e0-1445-4013-8a0c-d673dee63da5
2017-07-02 23:45:04 +00:00
Spoike
b2824ee266 Try to fix android+emscripten builds.
git-svn-id: https://svn.code.sf.net/p/fteqw/code/trunk@5119 fc73d0e0-1445-4013-8a0c-d673dee63da5
2017-06-23 20:36:35 +00:00
Spoike
2bf193001b implement pcma+pcmu codecs for voip for xmpp compat, because they're fairly simple and I can.
remove MAX_MAP_LEAFS limit, although its still checked for sanity (just MUCH higher). You may need 64bit processes on account of the pvs+phs memory required.
integrated my fork of frikdec into fteqccgui. Just associate .dat with fteqccgui and it'll decompile the progs (compiling will then embed the decompiled source into the resulting .dat to avoid repeated decompilation). Be sure to back up first... not tested as a 64bit process.

git-svn-id: https://svn.code.sf.net/p/fteqw/code/trunk@5114 fc73d0e0-1445-4013-8a0c-d673dee63da5
2017-06-21 01:24:25 +00:00
Eukara
5e2a985f7f Builtin for movetype_push ents, wastes config changes
git-svn-id: https://svn.code.sf.net/p/fteqw/code/trunk@5113 fc73d0e0-1445-4013-8a0c-d673dee63da5
2017-06-15 14:23:26 +00:00
Spoike
ca31acefea qccgui: add custom right-click menu. move buttons for more screen space.
some fixes for various other small things.

git-svn-id: https://svn.code.sf.net/p/fteqw/code/trunk@5112 fc73d0e0-1445-4013-8a0c-d673dee63da5
2017-06-05 15:20:57 +00:00
Spoike
519350c635 example terrain generator for eukara.
some compile fixes too.

git-svn-id: https://svn.code.sf.net/p/fteqw/code/trunk@5111 fc73d0e0-1445-4013-8a0c-d673dee63da5
2017-05-28 17:14:23 +00:00
Spoike
025aeff8a4 qccgui: reworked compile prints to split the screen instead of being some other window that's hidden when fullscreened etc.
splitscreen: split spectator setting into a per-seat setting. scoreboards are now also per-seat.
added parm_string global for richer map change stuff.
dpp7: fixed and reinstated.

git-svn-id: https://svn.code.sf.net/p/fteqw/code/trunk@5110 fc73d0e0-1445-4013-8a0c-d673dee63da5
2017-05-28 15:42:32 +00:00
Spoike
0fad8fe37d Compile error+warning fixes for linux
git-svn-id: https://svn.code.sf.net/p/fteqw/code/trunk@5109 fc73d0e0-1445-4013-8a0c-d673dee63da5
2017-05-28 08:17:25 +00:00
Spoike
9689f7680e try to fix some build types.
git-svn-id: https://svn.code.sf.net/p/fteqw/code/trunk@5108 fc73d0e0-1445-4013-8a0c-d673dee63da5
2017-05-23 07:48:45 +00:00
Spoike
14c665076b update the clustertransfer builtin to work on non-cluster dedicated servers.
implement redirectcmd. because I can.
add a few more qc extensions that define features already implemented.
changing/restarting the map will explicitly flush the worldmodel if the file's modification time is newer. this should make map editing a little nicer.


git-svn-id: https://svn.code.sf.net/p/fteqw/code/trunk@5106 fc73d0e0-1445-4013-8a0c-d673dee63da5
2017-05-23 07:03:07 +00:00
Spoike
f64cb13cab use smartjump on nq servers.
try to work around a Chrome webaudio bug, to stop an exception preventing the webgl port from starting any maps.
don't open so many ipv6 client sockets (hybrid sockets don't need it).
fix fteqcc to support qccx a bit better. crmod should now compile when using -fqccx, seems to work in proquake too (ignoring the string replacer hack/tool).

git-svn-id: https://svn.code.sf.net/p/fteqw/code/trunk@5105 fc73d0e0-1445-4013-8a0c-d673dee63da5
2017-05-22 05:12:01 +00:00
Spoike
445e7f476b a dos port, as a dig at eukara about his xbox port project.
mouse+kb+soundblaster devices should work.
you can compile a dedicated server, but the lack of any networking support makes it a bit pointless.
the software renderer will work, but its crap and gets absolutely dire framerates.
there's no code to init mesa or anything, so its crappy-software rendering only.
I doubt anything useful will ever result from this, but it was still interesting to do. possibly the only useful thing to come from this will be from limiting ram use.

git-svn-id: https://svn.code.sf.net/p/fteqw/code/trunk@5104 fc73d0e0-1445-4013-8a0c-d673dee63da5
2017-05-19 03:32:02 +00:00
Spoike
5d2ff1286d first version with dtls support. disabled for now.
schannel (ie: windows native) works as a client, not a server.
gnutls provides both client+server support. servers need to load a pre-generated cert from disk.
tweaked gamepads to actually work in the web target.
tweak gamepads a bit. added gp_* bind aliases. xinput+sdl+web should all use the same key mappings.
finally added the itemtimer glsl.
tweaked software renderer to not be quite so buggy, but you probably won't realise that if you try it.
disabled the ill-fated QWOVERQ3 feature.
don't do the oldorigin thing in quakeworld mods. hopefully this'll fix cspree's weird stuck-in-floor issue.
dpp7 is buggy serverside. disabled for now. I'm part way through rewriting its deltas.

git-svn-id: https://svn.code.sf.net/p/fteqw/code/trunk@5103 fc73d0e0-1445-4013-8a0c-d673dee63da5
2017-05-18 10:24:09 +00:00
Spoike
670d96dc3e git-svn-id: https://svn.code.sf.net/p/fteqw/code/trunk@5101 fc73d0e0-1445-4013-8a0c-d673dee63da5 2017-05-10 04:49:12 +00:00
Spoike
493d66b832 misc fixes
git-svn-id: https://svn.code.sf.net/p/fteqw/code/trunk@5100 fc73d0e0-1445-4013-8a0c-d673dee63da5
2017-05-10 04:32:49 +00:00
Spoike
f449b0eb88 Small tweaks to get libav working as well as ffmpeg, for old debian versions. Some other tweaks too
git-svn-id: https://svn.code.sf.net/p/fteqw/code/trunk@5098 fc73d0e0-1445-4013-8a0c-d673dee63da5
2017-05-10 02:57:34 +00:00
Spoike
484e8bbfc2 playdemo accepts https urls now. will start playing before the file has finished downloading, to avoid unnecessary delays.
reworked network addresses to separate address family and connection type. this should make banning people more reliable, as well as simplifying a whole load of logic (no need to check for ipv4 AND ipv6).
tcpconnect will keep trying to connect even if the connection wasn't instant, instead of giving up instantly.
rewrote tcp connections quite a bit. sv_port_tcp now handles qtv+qizmo+http+ws+rtcbroker+tls equivalents.
qtv_streamport is now a legacy cvar and now acts equivalently to sv_port_tcp (but still separate).
rewrote screenshot and video capture code to use strides. this solves image-is-upside down issues with vulkan.
ignore alt key in browser port. oh no! no more red text! oh no! no more alt-being-wrongly-down-and-being-unable-to-type-anything-without-forcing-alt-released!
reworked audio decoder interface. now has clearly defined success/unavailable/end-of-file results. this should solve a whole load of issues with audio streaming.
fixed various openal audio streaming issues too. openal also got some workarounds for emscripten's poor emulation.
fixed ogg decoder to retain sync properly if seeked.
updated menu_media a bit. now reads vorbis comments/id3v1 tags to get proper track names. also saves the playlist so you don't have to manually repopulate the list so it might actually be usable now (after how many years?)
r_stains now defaults to 0, and is no longer enabled by presets. use decals if you want that sort of thing.
added fs_noreexec cvar, so configs will not be reexeced on gamedir change. this also means defaults won't be reapplied, etc.
added 'nvvk' renderer on windows, using nvidia's vulkan-inside-opengl gl extension. mostly just to see how much slower it is.
fixed up the ftp server quite a lot. more complete, more compliant, and should do ipv6 properly to-boot. file transfers also threaded.
fixed potential crash inside runclientphys.
experimental sv_antilag=3 setting. totally untested. the aim is to avoid missing due to lagged knockbacks. may be expensive for the server.
browser port's websockets support fixed. experimental support for webrtc ('works for me', requires a broker server).
updated avplug(renamed to ffmpeg so people know what it is) to use ffmpeg 3.2.4 properly, with its new encoder api. should be much more robust... also added experimental audio decoder for game music etc (currently doesn't resample, so playback rates are screwed, disabled by cvar).

git-svn-id: https://svn.code.sf.net/p/fteqw/code/trunk@5097 fc73d0e0-1445-4013-8a0c-d673dee63da5
2017-05-10 02:08:58 +00:00
Spoike
85da162f49 Try to fix up some linux / build script stuff.
git-svn-id: https://svn.code.sf.net/p/fteqw/code/trunk@5095 fc73d0e0-1445-4013-8a0c-d673dee63da5
2017-04-29 02:45:21 +00:00
Spoike
e5e7ba17da fix a stupid bug when loading q2/q3 bsps.
git-svn-id: https://svn.code.sf.net/p/fteqw/code/trunk@5094 fc73d0e0-1445-4013-8a0c-d673dee63da5
2017-04-22 14:17:45 +00:00
Spoike
96f4f0ac80 Disable world damping by default, it was making ODE physics unusable.
git-svn-id: https://svn.code.sf.net/p/fteqw/code/trunk@5092 fc73d0e0-1445-4013-8a0c-d673dee63da5
2017-04-18 16:57:44 +00:00
Spoike
09ec3bf6ea added explicit 'blend rtsmoke' particles that are intended to lit by rtlights without needing to override shaders.
addtrisoup_simple now supports line lists too.
fix a memory leak in the sound code.
fix chunked http download corruption in certain cases.
reworked the networking associated with entity editing. now carries ids instead of indexes (qc isn't aware of them).
'map blarg.map' will now auto-create a dummy map if it does not already exist. this should make it easier to get started with map editing.
fix some issues with banning yourself - loopback can now mute etc themselves, but not ban themselves.
downloads/updates menu now handles plugin detection. user-installed plugins will result in a prompt allowing the user to enable/disable/delete them. This makes using plugins more explicit.
revamped help menu to remove m_state
fix silly ode copypasta bug, added preliminary bullet code in case anyone is interested.

git-svn-id: https://svn.code.sf.net/p/fteqw/code/trunk@5090 fc73d0e0-1445-4013-8a0c-d673dee63da5
2017-04-18 11:12:17 +00:00
Spoike
aef821b9c6 Makefile tweaks to make building more robust with respect to android sdk changes.\nFix video capture on linux.\nSupport a few more jpegs.
git-svn-id: https://svn.code.sf.net/p/fteqw/code/trunk@5088 fc73d0e0-1445-4013-8a0c-d673dee63da5
2017-04-10 07:52:18 +00:00
Spoike
9efb2c5c0e Work around triptohell's self-signed certs, using the same method as on windows.
git-svn-id: https://svn.code.sf.net/p/fteqw/code/trunk@5087 fc73d0e0-1445-4013-8a0c-d673dee63da5
2017-04-09 05:43:08 +00:00
Spoike
c46f6a3a53 fix a couple of serious issues molgrum reported.
fix dedicated server to integrate inside fteqcc.
fix bug with jump being released.
fix fteqcc always using 32bit output.

git-svn-id: https://svn.code.sf.net/p/fteqw/code/trunk@5086 fc73d0e0-1445-4013-8a0c-d673dee63da5
2017-03-30 18:37:16 +00:00
Eukara
2abaa866a3 Some more progress on the Xbox version. If you can call it that. Also changed the wastes.ico to be up to date.
git-svn-id: https://svn.code.sf.net/p/fteqw/code/trunk@5082 fc73d0e0-1445-4013-8a0c-d673dee63da5
2017-03-27 21:45:45 +00:00
Spoike
5e58832acf Try to clean up a few things in the hopes of making Eukara's efforts easier. That or just to give him conflicts.
git-svn-id: https://svn.code.sf.net/p/fteqw/code/trunk@5081 fc73d0e0-1445-4013-8a0c-d673dee63da5
2017-03-26 23:03:02 +00:00
Eukara
7b873086ce Stupid typo.
git-svn-id: https://svn.code.sf.net/p/fteqw/code/trunk@5079 fc73d0e0-1445-4013-8a0c-d673dee63da5
2017-03-26 17:31:39 +00:00
Eukara
cf1c0a715a First steps towards an XDK build...
git-svn-id: https://svn.code.sf.net/p/fteqw/code/trunk@5078 fc73d0e0-1445-4013-8a0c-d673dee63da5
2017-03-26 17:23:53 +00:00
Spoike
4fcfe8abb0 droid: new icon from eukara that doesn't have the resized uglyness.
droid: support qw:// scheme
droid: finally added touch.cfg with some crappy programmer art to go with it.
mvd: new name cleanup logic when recording, to avoid some more chars.

git-svn-id: https://svn.code.sf.net/p/fteqw/code/trunk@5077 fc73d0e0-1445-4013-8a0c-d673dee63da5
2017-03-26 01:46:08 +00:00
Spoike
a97007ae5a dpp7: Treat 'dropped' c2s packets as choked when using dpp7 protocols. This is because the protocol provides no way to disambiguate, and I don't like false reports of packetloss (only reliables loss can be detected, and that's not frequent enough to be meaningful). Pings can still be determined with dpp7, for those few packets which are acked.
package manager: reworked to enable/disable plugins when downloaded, which can also be present-but-disabled.
package manager: display a confirmation prompt before applying changes. do not allow other changes to be made while applying. prompt may be skipped with 'pkg apply' in dedicated servers.
sv: downloads are no longer forced to lower case.
sv: added sv_demoAutoCompress cvar. set to 1 to directly record to *.mvd.gz
cl: properly support directly playing .mvd.gz files
menus: reworked to separate mouse and keyboard focus. mouse focus becomes keyboard focus only on mouse clicks. tooltips follow mouse cursors.
menus: cleaned up menu heirachy a little. now simpler.
server browser: changed 'hide *' filters to 'show *' instead. I felt it was more logical.
deluxmapping: changed to disabled, load, generate, like r_loadlit is.
render targets api now supports negative formats to mean nearest filtering, where filtering is part of texture state.
drawrotpic fixed, now batches and interacts with drawpic correctly.
drawline fixed, no interacts with draw* correctly, but still does not batch.
fixed saving games.
provide proper userinfo to nq clients, where supported.
qcc: catch string table overflows safely, giving errors instead of crashes. switch to 32bit statements if some over-sized function requires it.
qtv: some bigcoords support tweaks

git-svn-id: https://svn.code.sf.net/p/fteqw/code/trunk@5073 fc73d0e0-1445-4013-8a0c-d673dee63da5
2017-03-21 05:27:07 +00:00
Spoike
cb010176a1 fix hitmodel with hlmdl, to actually work properly with rotated entities.
git-svn-id: https://svn.code.sf.net/p/fteqw/code/trunk@5072 fc73d0e0-1445-4013-8a0c-d673dee63da5
2017-03-06 15:30:45 +00:00
Spoike
dadec86338 fix wireframe.
increase xz memory limit
fix fseek/fsize to match definitions.
r_deluxemapping is more aggressive with regards to generating lux files on demand (but won't generate lit data at the same time).
fix webgl shader issues.

git-svn-id: https://svn.code.sf.net/p/fteqw/code/trunk@5071 fc73d0e0-1445-4013-8a0c-d673dee63da5
2017-03-06 14:06:12 +00:00
Spoike
7635a15797 git-svn-id: https://svn.code.sf.net/p/fteqw/code/trunk@5069 fc73d0e0-1445-4013-8a0c-d673dee63da5 2017-03-04 19:46:37 +00:00
Spoike
9aed521689 make developer a little less spammy. move much of it to developer 2.
net_mtu "" now means something large for servers and something smaller for clients. this should give clients more freedom to screw up their connections as much as they want when servers are not configured. I dunno.
package manager now tries to include packages listed from default.fmf. note that this may include dlls etc so this isn't available for any other fmf (ie: ones specified via the commandline/file associations).
fix up trace logic to use skeletal data for skeletal models, finally fixing toneddu's big hitmodel crash. hopefully.
console links inherit background text colours, where possible.
fix text background colour weirdness for both freetype2 fonts and spaces.
qcc: implement support for mac line endings, matching scintilla's line numbers, although this breaks rogue due to stray carrage returns inside a single-line comment (easy to fix, assuming some scintilla-based editor, anyway).
server: reworked deltas overflow to do round-robin properly with priority for players, so things shouldn't stall when overloaded.

git-svn-id: https://svn.code.sf.net/p/fteqw/code/trunk@5067 fc73d0e0-1445-4013-8a0c-d673dee63da5
2017-03-04 19:36:06 +00:00
Spoike
cf0e8fd923 added r_meshpitch cvar that allows for fixing the unfixable mesh pitch bug from vanilla... needs a better name... do note that this will break pretty much any mod, so this is really only for TCs designed to use it. Its likely that I missed places.
nqsv: added support for spectators with nq clients. the angles are a bit rough, but hey. need to do something about frags so nq clients know who's a spectator. use 'cmd observe' to get an nq client to spectate on an fte server (then attack/jump behave the same as in qw clients).
nqsv: rewrote EF_MUZZLEFLASH handling, so svc_muzzleflash is now translated properly to EF_MUZZLEFLASH, and vice versa. No more missing muzzleflashes!
added screenshot_cubemap, so you can actually pre-generate cubemaps with fte (which can be used for reflections or whatever).
misc fixes (server crash, a couple of other less important ones).
external files based on a model's name will now obey r_replacemodels properly, instead of needing to use foo.mdl_0.skin for foo.md3.
identify <playernum> should now use the correct masked ip, instead of abrubtly failing (reported by kt)
vid_toggle console command should now obey vid_width and vid_height when switching to fullscreen, but only if vid_fullscreen is actually set, which should make it seem better behaved (reported by kt).
qcc: cleaned up sym->symboldata[sym->ofs] to be more consistent at all stages.
qcc: typedef float vec4[4]; now works to define a float array with 4 elements (however, it will be passed by-value rather than by-reference).
qcc: cleaned up optional vs __out ordering issues.
qccgui: shift+f3 searches backwards

git-svn-id: https://svn.code.sf.net/p/fteqw/code/trunk@5064 fc73d0e0-1445-4013-8a0c-d673dee63da5
2017-02-27 09:34:35 +00:00
Spoike
5b0843e0c7 split up NOMEDIA into individual defines. The Wastes should now be able to do music now.
tweak rtlights a bit, to not bug out on The Waste's decals.
use compatibility glsl in order to get ftransform working for consistent vertex coords (still uses core if there's no fixed function stuff). this fixes z-fighting issues with rtlights.
Rework punchangles for greater compatibility.

git-svn-id: https://svn.code.sf.net/p/fteqw/code/trunk@5059 fc73d0e0-1445-4013-8a0c-d673dee63da5
2017-02-21 20:22:07 +00:00
Spoike
e7c1f9a490 rework config.h stuff a little, fixing up numerous ifdefs etc. added some more for potentially smaller builds.
make the 'identify' command assume that a single decimal number is not an address (allowing it to be handled as a user id).
qcc: support default initialisers in function calls.
tweak filesystem code to try to flush individual files instead of discarding the entire fs hash.
fix 'snap' stuff.
other tweaks...

git-svn-id: https://svn.code.sf.net/p/fteqw/code/trunk@5058 fc73d0e0-1445-4013-8a0c-d673dee63da5
2017-02-19 00:15:42 +00:00
Spoike
2d1b554813 git-svn-id: https://svn.code.sf.net/p/fteqw/code/trunk@5057 fc73d0e0-1445-4013-8a0c-d673dee63da5 2017-02-11 17:17:54 +00:00
Spoike
7bfb3b56fa small fix for a crash that I added at the last moment...
git-svn-id: https://svn.code.sf.net/p/fteqw/code/trunk@5056 fc73d0e0-1445-4013-8a0c-d673dee63da5
2017-02-11 17:16:51 +00:00
Spoike
3061ed448f fix a silly performance-sapping typo.
implemented identify+iplog stuff for nq users.
r_tessellation forces blinn tessellation on meshes. can also be specified manually.

git-svn-id: https://svn.code.sf.net/p/fteqw/code/trunk@5055 fc73d0e0-1445-4013-8a0c-d673dee63da5
2017-02-11 16:14:06 +00:00
Spoike
f03a578eaa misc fixes.
git-svn-id: https://svn.code.sf.net/p/fteqw/code/trunk@5054 fc73d0e0-1445-4013-8a0c-d673dee63da5
2017-02-01 04:42:33 +00:00
Spoike
2e7388bb30 git-svn-id: https://svn.code.sf.net/p/fteqw/code/trunk@5053 fc73d0e0-1445-4013-8a0c-d673dee63da5 2017-01-29 13:45:59 +00:00
Spoike
4fcd615308 try to fix null framestates issue causing crashes from pmove/solid_bsp code.
some tweaks to try to make webgl more robust.
added r_max_gpu_bones cvar. defaults to 0 in webgl for now (64 otherwise).
fixed gles2+skeletal issue that was breaking webgl (note r_max_gpu_bones needs to be set to 32 or something for it to actually use glsl bones with webgl).
sound rates now internally use decimals instead of percents. because meh.
allow PEXT2_MAXPLAYERS and angle deltas in nq.

git-svn-id: https://svn.code.sf.net/p/fteqw/code/trunk@5052 fc73d0e0-1445-4013-8a0c-d673dee63da5
2017-01-29 13:10:53 +00:00
Spoike
1fcba85e20 reworked texture loading. now favours shallower files over preferred extensions.
attempt to use wad/*.png for hud images too (ezquake compat).
image_list can now be used to show the filename the texture loader actually picked (including which package its from).
reworked loading screens a little. hopefully this should give qc a better chance of working with them.
added invert mouse pitch option to menusys menus, a couple of other tweaks too.

git-svn-id: https://svn.code.sf.net/p/fteqw/code/trunk@5049 fc73d0e0-1445-4013-8a0c-d673dee63da5
2017-01-24 20:15:14 +00:00
Spoike
c68cbfec24 implement status command for nq clients that expect something to be printed. IP addresses are withheld.
fix stats issue.
support menuqc-based loading screens.
fixed 2d render-to-texture issues.
(finally) throttle 'connection lost or aborted' messages. report the ip address too, because we can.
begun work on nq-style player ip-logging. ip addresses are collected now, but there's still no actual database code yet.
rewrote engine auto-update. now part of the updates menu instead of system-specific special-case code. Still requires a system function to actually invoke the updated engine however.
added sdl audio capture support (requires sdl 2.0.5).
treat q_version like f_version etc. respond to both.

git-svn-id: https://svn.code.sf.net/p/fteqw/code/trunk@5046 fc73d0e0-1445-4013-8a0c-d673dee63da5
2017-01-24 10:27:39 +00:00
Spoike
15a2038e4e fix some voip stuff, opus should be properly supported now.
fix iqm+events... again.

git-svn-id: https://svn.code.sf.net/p/fteqw/code/trunk@5043 fc73d0e0-1445-4013-8a0c-d673dee63da5
2017-01-17 19:04:09 +00:00
Spoike
f71f6260b1 implement missing svcdp_spawnstatic2, try to clean up various different 'spawnstatic2' svcs from different protocols.
try to fix lightning beam positions (which was a problem with nq+svc_setview)
fix iqm events.

git-svn-id: https://svn.code.sf.net/p/fteqw/code/trunk@5041 fc73d0e0-1445-4013-8a0c-d673dee63da5
2017-01-16 08:13:51 +00:00
Spoike
f546a188c4 fix some bjp3 issues.
add getlightstyle builtins.
fix some compile issues.
fix decals on hlbsp.

git-svn-id: https://svn.code.sf.net/p/fteqw/code/trunk@5040 fc73d0e0-1445-4013-8a0c-d673dee63da5
2017-01-15 13:13:09 +00:00
Spoike
c4ded89ad7 fix server crash (on two pk3s with the same pure path)
fix fteqcc issue unintentionally stripping things
added model event support.
added support for a couple of extra twiddles in the iqm format.
modelviewer now highlights meshes (to display hitmesh areas).
modelviewer now shows ragdolls, because I can.
fixed some nq download issues/crashes/fallbacks.
fixed 8bit bmp palette issue.
added capturethrottlesize cvar to throttle recording speed if disk space is getting low (to avoid Maverick's demo encoder getting swamped).
com_protocolname can now list multiple protocol names to list multiple server types. only the first will be reported to other clients however.
can now be compiled without support for q1bsp or q1mdl. not useful, but hey.
increase max_channels, by as much as is necessary.

git-svn-id: https://svn.code.sf.net/p/fteqw/code/trunk@5038 fc73d0e0-1445-4013-8a0c-d673dee63da5
2017-01-13 00:39:50 +00:00
Spoike
68e535c5b2 fix misc compile issues for minor ports.
git-svn-id: https://svn.code.sf.net/p/fteqw/code/trunk@5036 fc73d0e0-1445-4013-8a0c-d673dee63da5
2016-12-21 15:48:52 +00:00
Spoike
03d96bff72 first attempt at webvr support. probably totally crap.
fix hitmodel with skeletal models(can also now support lerps, skeletal objects, etc).
more hlmdl fixes for eukara, including hitboxes.
modelviewer can now display bones.

git-svn-id: https://svn.code.sf.net/p/fteqw/code/trunk@5033 fc73d0e0-1445-4013-8a0c-d673dee63da5
2016-12-19 13:31:05 +00:00
Spoike
ebd1f75634 blurgh, never mind, I cba to sort out headers.
git-svn-id: https://svn.code.sf.net/p/fteqw/code/trunk@5032 fc73d0e0-1445-4013-8a0c-d673dee63da5
2016-12-13 12:02:03 +00:00
Spoike
6e825e42dd merge gl+vk win32 code. include egl support on windows (useful for ANGLE).
fix misc bugs.
rewrote skeletal code to use gpu-friendly skeletal data for all skeletal formats.
add modelframecount builtin, to easily get the number of frames in a model.
integrate hlmdl a little better.

git-svn-id: https://svn.code.sf.net/p/fteqw/code/trunk@5031 fc73d0e0-1445-4013-8a0c-d673dee63da5
2016-12-13 11:50:15 +00:00
Spoike
151adc38ed move 'not a field' messages to dprints.
try to fix hlbsp palette issues.
fix drawstring showing link infos.
move some annoying cvar defaults over to quake-specific settings, instead of always being on.
fix possible hlmdl crash.
fix __fullspawninfo
fix switching between player/spectator not tracking spawned slot counts properly.
fix a possible crash from runstandardplayerphysics.

git-svn-id: https://svn.code.sf.net/p/fteqw/code/trunk@5030 fc73d0e0-1445-4013-8a0c-d673dee63da5
2016-12-09 09:09:12 +00:00
Spoike
5ded3710b4 networked entity editing now kinda working. still needs much more work before its usable.
try to use microsoft's poor-man's eax stuff with directsound. snd_eax is disabled by default still thankfully.
some hlmdl fixes

git-svn-id: https://svn.code.sf.net/p/fteqw/code/trunk@5029 fc73d0e0-1445-4013-8a0c-d673dee63da5
2016-12-07 18:45:25 +00:00
Spoike
732a89f7c1 r_softwarebanding is now a bit more generic and can now palettize rgb textures.
fix r_renderscale nearest/linear switching needing a vid_restart.
fix q3 spamming input packets.
fix ^8
prepare for nicer entity editing via eg csaddon.
fix vulkan crash + vulkan overbrights

git-svn-id: https://svn.code.sf.net/p/fteqw/code/trunk@5027 fc73d0e0-1445-4013-8a0c-d673dee63da5
2016-11-25 08:14:54 +00:00
Spoike
8d09710ed1 lightprepass is functional again. still diffuse lighting only. supports shadowmaps but no other weird light info.
added 'pkg' console command. will still need more tweaking.
r_renderscale < 0 means nearest filtering (may need a vid_restart for that to take effect though).
fteqccgui: added 'make installer' options.
fteqcc: fix framemacro issue that was breaking due to invalid dupes in hipnotic's code
cl_lerp_smooth: by default now enabled for singleplayer as well as just demos. this smooths out platforms etc.
q2 demos: explicitly recognise .dm2 extension, to try to avoid issues.

git-svn-id: https://svn.code.sf.net/p/fteqw/code/trunk@5024 fc73d0e0-1445-4013-8a0c-d673dee63da5
2016-11-20 20:52:41 +00:00
Spoike
f7d7a1a9fb fix some search_begin to not fail just because no files were found, fixing a crash reported by eukara.
fix Sys_EnumerateFiles on linux to enumerate more loosely, so "*/*/*/*.tga" or whatever can now be searched for, instead of giving no hits.
be slightly more promiscuous when loading audio files.
try to deal with denormals-are-zero without bugging out.
be slightly more verbose about nan origins/velocities.
parse custom cvar descriptions specified via the set command.

git-svn-id: https://svn.code.sf.net/p/fteqw/code/trunk@5023 fc73d0e0-1445-4013-8a0c-d673dee63da5
2016-11-15 22:22:04 +00:00
Spoike
018aed2c19 fix some linux library issues. should no longer be quite so dependant upon dev packages...
git-svn-id: https://svn.code.sf.net/p/fteqw/code/trunk@5022 fc73d0e0-1445-4013-8a0c-d673dee63da5
2016-11-02 08:01:21 +00:00
Spoike
eefc950400 particles: rework r_effect, such that its possible to project particles forwards
particles: add an emiteffectnum field (and support emiteffect+traileffect psuedo-fields), for reliable emissions that are not framerate dependant (emitted forwards by default...
particles: rewrote 'sky' surface emittance. can now emit from submodels too.
particles: be more verbose about unknown mode keywords, instead of silent.
server: add basic misc_model emulation, for mods that don't implement one.
quake2: better r1q2 compat.
renderer: rework mindist+maxdist, should be more consistent as well as more reliable with orthographic matricies. has actual VF_ enumerations now.
sound: fix CF_FOLLOW to not crash, and work with openal.
client: 'cl_loopbackprotocol nq' now uses appropriate protocol extensions.
fs: try using /usr/share/games/foo by default, if it exists.
server: uncap drate if unspecified, do not fall back on rate.

git-svn-id: https://svn.code.sf.net/p/fteqw/code/trunk@5021 fc73d0e0-1445-4013-8a0c-d673dee63da5
2016-10-22 07:06:51 +00:00
Spoike
669b9c0d02 fix some compile errors+warnings.
fix sqlite3 to use the correct .so in linux (or at least debian).
remove dupes from qc filesystem searches.


git-svn-id: https://svn.code.sf.net/p/fteqw/code/trunk@5020 fc73d0e0-1445-4013-8a0c-d673dee63da5
2016-09-09 18:46:08 +00:00
Spoike
b749d8356a remove the old SCVAR macro
server: my attempt at mvd recording fixes. there's a couple of other issues, at least with nq mods.
client: properly support recording .dems mid-map for 15+666
client: server browser now queries nq servers for players+rules.
renderer: add support for single-image dual-layer skies that some other engines use.
qcc: add #merge, along with __wrap + __weak keywords. fix a symboldata issue revealed by this.
qcc: added a flag to write the sourcecode into the .dat (zip format compatible with any zip program that can deal with 'self extractors').
qccgui: can be told to open a .dat file instead of .src, showing/using any embedded sourcecode.


git-svn-id: https://svn.code.sf.net/p/fteqw/code/trunk@5017 fc73d0e0-1445-4013-8a0c-d673dee63da5
2016-09-08 19:04:35 +00:00
Spoike
57dfaea5fd cl_clock 2; now gives a 12-hour clock.
fix configs not getting execed properly when not run from the automatically detected basedir.
fix some silly bugs.
qcc: remove deprecated %5 support without qccx syntax.
qcc: added -Fembedsrc to embed the sourcecode into the progs in a form that can be read with various standard unzip programs. This works without breaking any engines.
server: fix memory explosion issue with fitz666 clients.

git-svn-id: https://svn.code.sf.net/p/fteqw/code/trunk@5016 fc73d0e0-1445-4013-8a0c-d673dee63da5
2016-09-01 14:31:24 +00:00
Spoike
c08a0aa139 fix some of the things that baker didn't like. sorry it took so long.
try to appease msvc6, just because.
update the downloads menu. now even betterer!...
fix proquake server angle snapping precision issue.
also accept _glow textures as an alternative to the more standard _luma.
compat for dp_water shader terms. tcgen stuff is still fscked up.
menu tooltip code can now properly deal with variable width etc stuff.
add missing te_flamejet builtin.
r_dynamic -1 can now cope with q3bsp for a small speedup.
added -watch commandline arg, to make it easier to figure out where cvar changes are coming from.

git-svn-id: https://svn.code.sf.net/p/fteqw/code/trunk@5015 fc73d0e0-1445-4013-8a0c-d673dee63da5
2016-08-25 00:12:14 +00:00
Spoike
da992db551 qc: add a crossproduct builtin. because I can. and it saves having to remember the orders.
irc: fixed the irc plugin. again. properly this time. hopefully.

git-svn-id: https://svn.code.sf.net/p/fteqw/code/trunk@5013 fc73d0e0-1445-4013-8a0c-d673dee63da5
2016-07-29 20:25:48 +00:00
Spoike
74a7dff814 Make sure vk+x11 can deal with window resizes properly. Fix some warnings. Deal with hardware that uses gamma ramps larger than 256 entries on x11.
git-svn-id: https://svn.code.sf.net/p/fteqw/code/trunk@5011 fc73d0e0-1445-4013-8a0c-d673dee63da5
2016-07-28 15:57:22 +00:00
Spoike
151bd6d0b1 vulkan: rewrote render target stuff so bloom, r_projection, fxaa, should now be working.
gl: fix r_projection when using vid_restart.
hdr: fixed iris stuff to work in more renderers.
ircclient: don't disconnect instantly. that's just stupid.

git-svn-id: https://svn.code.sf.net/p/fteqw/code/trunk@5010 fc73d0e0-1445-4013-8a0c-d673dee63da5
2016-07-28 13:18:22 +00:00
Spoike
eccfe6b560 d3d11: stripped the reflection stuff from the d3d11 renderer. we'll do that stuff explicitly instead of having to deal with microsoft's api. its just more reliable.
openal: doppler now applies to openal more consistently.
vulkan: vk_loadglsl cvar enables vk_nv_glsl_shader, with support for existing glsl shaders (still no permutations for now). needs !!samps stuff.
vulkan: r_renderscale now partly works. r_fxaa also works under specific circumstances. needs more work. still no bloom or projections stuff.
menu_download: got a few tweaks to improve it, including zips. I still want to handle engine updates with this stuff, but that can wait for later.

git-svn-id: https://svn.code.sf.net/p/fteqw/code/trunk@5008 fc73d0e0-1445-4013-8a0c-d673dee63da5
2016-07-26 11:47:59 +00:00
Spoike
ec623409ff compile fixes.
git-svn-id: https://svn.code.sf.net/p/fteqw/code/trunk@5007 fc73d0e0-1445-4013-8a0c-d673dee63da5
2016-07-21 19:36:34 +00:00
Spoike
5eb21d1b6e try to fix sdl inputs.
fix some non-ascii encoding.
generate placeholder 8bit mipmaps for gles2/webgl in case anyone tries using 'vanilla' rendering.
revamping the downloads menu.
fix particles needing a specific blend mode in order to use custom shaders.
added trace_bone_id globals for qc. untested.
try to fix ragdoll crash. failing that, at least prevent it from being a crash.
try to fix d3d11 black lightmaps issue.
add r_norefresh to d3d9+d3d11
skin composing can now use subpics.
vulkan now tries to properly detect supported texture formats, instead of assuming.
vulkan now has a cvar to configure which dynamic buffers should be staged or shared.

git-svn-id: https://svn.code.sf.net/p/fteqw/code/trunk@5006 fc73d0e0-1445-4013-8a0c-d673dee63da5
2016-07-21 19:27:59 +00:00
Spoike
24cd9a1c21 update triptohell's self-signed cert.
fix some more compile-time issues.
fix some vulkan issues that are probably what's breaking amd gpus.

git-svn-id: https://svn.code.sf.net/p/fteqw/code/trunk@5005 fc73d0e0-1445-4013-8a0c-d673dee63da5
2016-07-17 18:41:01 +00:00