Spoike
f4a3068ae2
dedicated server should compile properly now, yay.
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git-svn-id: https://svn.code.sf.net/p/fteqw/code/trunk@1212 fc73d0e0-1445-4013-8a0c-d673dee63da5
2005-08-10 17:22:49 +00:00
Spoike
5dce02d558
*** empty log message ***
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git-svn-id: https://svn.code.sf.net/p/fteqw/code/trunk@1209 fc73d0e0-1445-4013-8a0c-d673dee63da5
2005-08-07 18:08:13 +00:00
Spoike
48fd9285e7
Fixes skinning issues with multiple surface models.
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git-svn-id: https://svn.code.sf.net/p/fteqw/code/trunk@1206 fc73d0e0-1445-4013-8a0c-d673dee63da5
2005-08-07 13:16:20 +00:00
Spoike
887d613984
Fix rgbgen topcolor and rgbgen bottomcolor
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git-svn-id: https://svn.code.sf.net/p/fteqw/code/trunk@1205 fc73d0e0-1445-4013-8a0c-d673dee63da5
2005-08-07 13:11:23 +00:00
Mark Olsen
4cf65db4b7
Endian fixes to the Q3 model loader.
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git-svn-id: https://svn.code.sf.net/p/fteqw/code/trunk@1204 fc73d0e0-1445-4013-8a0c-d673dee63da5
2005-08-07 02:21:20 +00:00
TimeServ
83cc102208
m_accel/m_accel_noforce/m_threshold_noforce added, m_filter fixed up
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added particle fields inwater and spawnchance
changed particle field timelimit -> spawntime
emit state is now kept (fixes rid# 1015648 FINALLY)
git-svn-id: https://svn.code.sf.net/p/fteqw/code/trunk@1203 fc73d0e0-1445-4013-8a0c-d673dee63da5
2005-08-06 22:39:28 +00:00
TimeServ
c30d79eb31
fix to sw character drawing (should speed SW up)
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gl_blend2d (hackish cvar to get 2d blending, should work?)
fixes to pluginless compile
few other small changes
git-svn-id: https://svn.code.sf.net/p/fteqw/code/trunk@1202 fc73d0e0-1445-4013-8a0c-d673dee63da5
2005-08-06 07:18:29 +00:00
Spoike
a3c6317802
make d3d compile again
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git-svn-id: https://svn.code.sf.net/p/fteqw/code/trunk@1201 fc73d0e0-1445-4013-8a0c-d673dee63da5
2005-08-06 00:36:55 +00:00
Spoike
7900f2b598
Make fov change view size in isometric.
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git-svn-id: https://svn.code.sf.net/p/fteqw/code/trunk@1197 fc73d0e0-1445-4013-8a0c-d673dee63da5
2005-08-04 11:42:15 +00:00
Spoike
7903310326
Lots of small changes. q3 player models are working and things, though csqc. md5mesh is supported (md5anim through an alternate 'format' to specify model name and a list of md5anims).
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Lots of cool stuff.
r_shadows is still broken due to depth sorting of model (and thier depth value being written too late).
git-svn-id: https://svn.code.sf.net/p/fteqw/code/trunk@1196 fc73d0e0-1445-4013-8a0c-d673dee63da5
2005-08-03 23:14:59 +00:00
Mark Olsen
c43ca67df6
Only include glquake.h if we're actually building a GL renderer.
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git-svn-id: https://svn.code.sf.net/p/fteqw/code/trunk@1194 fc73d0e0-1445-4013-8a0c-d673dee63da5
2005-08-03 22:35:11 +00:00
Spoike
e8e35a4a19
Why do compilers have to be so fussy ?
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git-svn-id: https://svn.code.sf.net/p/fteqw/code/trunk@1189 fc73d0e0-1445-4013-8a0c-d673dee63da5
2005-08-01 16:55:42 +00:00
Spoike
16ca2a1cc8
Small, easy fix for a stupid bug.
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git-svn-id: https://svn.code.sf.net/p/fteqw/code/trunk@1188 fc73d0e0-1445-4013-8a0c-d673dee63da5
2005-08-01 16:51:12 +00:00
Mark Olsen
c5c278da85
origional -> original.
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git-svn-id: https://svn.code.sf.net/p/fteqw/code/trunk@1173 fc73d0e0-1445-4013-8a0c-d673dee63da5
2005-07-28 15:52:31 +00:00
Mark Olsen
46c05df0ea
allways -> always.
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git-svn-id: https://svn.code.sf.net/p/fteqw/code/trunk@1172 fc73d0e0-1445-4013-8a0c-d673dee63da5
2005-07-28 15:33:27 +00:00
Mark Olsen
19476733cb
allready -> already.
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git-svn-id: https://svn.code.sf.net/p/fteqw/code/trunk@1171 fc73d0e0-1445-4013-8a0c-d673dee63da5
2005-07-28 15:22:15 +00:00
TimeServ
b43869f191
fix to q1 model loading
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git-svn-id: https://svn.code.sf.net/p/fteqw/code/trunk@1164 fc73d0e0-1445-4013-8a0c-d673dee63da5
2005-07-28 00:13:06 +00:00
Spoike
4fad5d02bc
work, dammit!!
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git-svn-id: https://svn.code.sf.net/p/fteqw/code/trunk@1149 fc73d0e0-1445-4013-8a0c-d673dee63da5
2005-07-16 17:04:36 +00:00
Spoike
50a59ff11f
rewritten vast chunks of code to support MOVE_HITMODEL as well as clean some of it up a bit. Dedicated server should build now.
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A couple of minor bugs fixed too.
git-svn-id: https://svn.code.sf.net/p/fteqw/code/trunk@1146 fc73d0e0-1445-4013-8a0c-d673dee63da5
2005-07-16 00:53:08 +00:00
Spoike
f1ea7c0c06
Q2 works, models are depth sorted (the same time as particles).
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some extra macros added. We have a full set of dp te effect builtins (but not parsing them all yet... so not advertising them either).
Dedicated server does not build. I need to add some functions to svmodel.c
sound should work properly with roq/cin/avi playback.
gl_detail should work like in ezquake. there's also a new gl_detalscale cvar
bss size should be a small ammount smaller.
all the dp te builtins will send something. But fte can't parse all of them yet.
git-svn-id: https://svn.code.sf.net/p/fteqw/code/trunk@1145 fc73d0e0-1445-4013-8a0c-d673dee63da5
2005-07-14 01:57:34 +00:00
Spoike
83bf982654
Small tweeks
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git-svn-id: https://svn.code.sf.net/p/fteqw/code/trunk@1141 fc73d0e0-1445-4013-8a0c-d673dee63da5
2005-07-09 15:47:20 +00:00
Spoike
86b651132e
Annother day of hacking finished.
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Time for bed.
git-svn-id: https://svn.code.sf.net/p/fteqw/code/trunk@1137 fc73d0e0-1445-4013-8a0c-d673dee63da5
2005-07-08 00:37:52 +00:00
Spoike
7e9bbc3fac
ktpro should work better now woot. a few other things too
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git-svn-id: https://svn.code.sf.net/p/fteqw/code/trunk@1130 fc73d0e0-1445-4013-8a0c-d673dee63da5
2005-07-03 15:16:20 +00:00
Spoike
f85340b9a2
Big huge mega-whooping commit.
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I wonder how many things this'll break...
On the plus side, nexuiz works well, and ktpro works as well as in mvdsv. Hurrah!
git-svn-id: https://svn.code.sf.net/p/fteqw/code/trunk@1122 fc73d0e0-1445-4013-8a0c-d673dee63da5
2005-07-01 19:23:00 +00:00
TimeServ
0a25f2084f
Windows XP raw input support (should fix rid#1217412?)
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enhanced con_ocranaleds
git-svn-id: https://svn.code.sf.net/p/fteqw/code/trunk@1120 fc73d0e0-1445-4013-8a0c-d673dee63da5
2005-06-29 21:20:34 +00:00
TimeServ
ed8f285738
con_ocranaleds preliminary (should obsolete rid# 1215521)
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conwidth/conheight set to CVAR_ARCHIVE
git-svn-id: https://svn.code.sf.net/p/fteqw/code/trunk@1119 fc73d0e0-1445-4013-8a0c-d673dee63da5
2005-06-26 12:31:56 +00:00
Spoike
39990c213d
I wonder how many things this will break...
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Anyway, made the renderer more modular (multiple gl renderers in the same binary, supported properly - menu still needs work).
Rewrote parm1-16 handling, and added support for 17-32.
Lightstyle smoothing cvar: r_lightstylesmooth
git-svn-id: https://svn.code.sf.net/p/fteqw/code/trunk@1113 fc73d0e0-1445-4013-8a0c-d673dee63da5
2005-06-22 17:10:13 +00:00
Spoike
f64645ff6d
Fix d3d renderer.
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git-svn-id: https://svn.code.sf.net/p/fteqw/code/trunk@1112 fc73d0e0-1445-4013-8a0c-d673dee63da5
2005-06-22 16:38:49 +00:00
Spoike
2c5eeb9fa4
Fix for colourless models after a vid_restart (or a flush, it turns out)
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git-svn-id: https://svn.code.sf.net/p/fteqw/code/trunk@1099 fc73d0e0-1445-4013-8a0c-d673dee63da5
2005-06-18 23:50:18 +00:00
TimeServ
e5b76314ac
- Q3 UI IS NOW BROKEN -
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mouse5/6/7/8 attempt (rid #1217412 )
DX3/DX7 dual compatibility (hopefully, needs testing)
git-svn-id: https://svn.code.sf.net/p/fteqw/code/trunk@1098 fc73d0e0-1445-4013-8a0c-d673dee63da5
2005-06-18 22:30:57 +00:00
Spoike
92c6acd4ec
*** empty log message ***
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git-svn-id: https://svn.code.sf.net/p/fteqw/code/trunk@1091 fc73d0e0-1445-4013-8a0c-d673dee63da5
2005-06-15 04:36:20 +00:00
Spoike
def6f6fa60
So that sdl compiles
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git-svn-id: https://svn.code.sf.net/p/fteqw/code/trunk@1090 fc73d0e0-1445-4013-8a0c-d673dee63da5
2005-06-15 04:36:06 +00:00
Spoike
dfd8e1aaed
Redesigned sound code for greater modularity.
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Added support for dp6/dp7 protocols (ents are still broken).
md3 tags should work properly (still suffer from origin-of-parent interpolation bugs)
git-svn-id: https://svn.code.sf.net/p/fteqw/code/trunk@1089 fc73d0e0-1445-4013-8a0c-d673dee63da5
2005-06-14 04:52:10 +00:00
Spoike
c2930803d4
hopefully, everything will work that little bit better.
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git-svn-id: https://svn.code.sf.net/p/fteqw/code/trunk@1072 fc73d0e0-1445-4013-8a0c-d673dee63da5
2005-06-04 04:20:20 +00:00
Spoike
87b0e0aa80
Fixed the shadow related bugs.
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git-svn-id: https://svn.code.sf.net/p/fteqw/code/trunk@1071 fc73d0e0-1445-4013-8a0c-d673dee63da5
2005-06-04 01:58:17 +00:00
Mark Olsen
3190345f6e
Moved up #ifdef RGLQUAKE so glquake.h isn't included for sw only builds.
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git-svn-id: https://svn.code.sf.net/p/fteqw/code/trunk@1058 fc73d0e0-1445-4013-8a0c-d673dee63da5
2005-05-27 17:58:27 +00:00
Spoike
76350b3463
Added gl_motionblur cvar.
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>=1 and <= 0 are bad values.
experiment to find a value you like.
git-svn-id: https://svn.code.sf.net/p/fteqw/code/trunk@1057 fc73d0e0-1445-4013-8a0c-d673dee63da5
2005-05-27 08:24:31 +00:00
Spoike
7ca1642488
Fixed r_shadows. Whoops.
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git-svn-id: https://svn.code.sf.net/p/fteqw/code/trunk@1056 fc73d0e0-1445-4013-8a0c-d673dee63da5
2005-05-27 08:22:56 +00:00
Spoike
95948b35ec
Rewrote FTE's NQ-compatable networking code. The nqnet functions have gone, as we support both udp and ipx through the qw code.
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cl_netfps has also had some work.
Added polling of http-based master servers (gameaholic).
Lots of darkplaces compatability things added, for nexuiz.
git-svn-id: https://svn.code.sf.net/p/fteqw/code/trunk@1054 fc73d0e0-1445-4013-8a0c-d673dee63da5
2005-05-26 12:55:34 +00:00
Spoike
922a876cd4
bigfoot's code doesn't compile very well in windows. Heh.
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git-svn-id: https://svn.code.sf.net/p/fteqw/code/trunk@1052 fc73d0e0-1445-4013-8a0c-d673dee63da5
2005-05-23 05:32:55 +00:00
Mark Olsen
16d52bd692
Multitexturing is now enabled even if you haven't got glMultiTexCoord3fARB.
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Added glDrawRangeElements "emulation" using glDrawElements for systems without
glDrawRangeElements.
git-svn-id: https://svn.code.sf.net/p/fteqw/code/trunk@1044 fc73d0e0-1445-4013-8a0c-d673dee63da5
2005-05-21 01:33:58 +00:00
Mark Olsen
decafeddd3
Fixed clearing of qglClientActiveTextureARB if multitexturing couldn't be enabled.
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Moved printf to tell the user that multitexturing is enabled to make it really only say
that if it was. Before it would say so even if the addresses of the MT functions
couldn't be found.
git-svn-id: https://svn.code.sf.net/p/fteqw/code/trunk@1042 fc73d0e0-1445-4013-8a0c-d673dee63da5
2005-05-20 12:48:06 +00:00
Spoike
979df82f05
Support DP style skin files on zym models.
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git-svn-id: https://svn.code.sf.net/p/fteqw/code/trunk@1034 fc73d0e0-1445-4013-8a0c-d673dee63da5
2005-05-19 02:43:11 +00:00
TimeServ
641986a0ee
r_lightmap_saturation
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git-svn-id: https://svn.code.sf.net/p/fteqw/code/trunk@1024 fc73d0e0-1445-4013-8a0c-d673dee63da5
2005-05-18 01:40:01 +00:00
Spoike
4a0c02b685
Hopefully, the server will now run on 64bit archetectures.
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Also, a piece of unitialialized memory should now be fixed.
there's a con_centertext cvar added
an extra default particle texture.
further dp protocol compatability stuff.
EF_ADDATIVE works on models and supposedly sprites. will do sw sprites too at some point.
Linux makefile needs work still.
git-svn-id: https://svn.code.sf.net/p/fteqw/code/trunk@1017 fc73d0e0-1445-4013-8a0c-d673dee63da5
2005-05-17 02:36:54 +00:00
Spoike
7c418ca423
qc string_t is now an int instead of char *, stringtable is char * instead of int.
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Some fixes and extra stuff for nexuiz, but it took a protocol extension, which is currently assumed instead of queried.
git-svn-id: https://svn.code.sf.net/p/fteqw/code/trunk@1015 fc73d0e0-1445-4013-8a0c-d673dee63da5
2005-05-15 18:49:04 +00:00
Spoike
9a628f626b
don't redefine vec4_t
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git-svn-id: https://svn.code.sf.net/p/fteqw/code/trunk@1013 fc73d0e0-1445-4013-8a0c-d673dee63da5
2005-05-14 23:10:38 +00:00
Spoike
9a4633b19f
Compile dammit!
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git-svn-id: https://svn.code.sf.net/p/fteqw/code/trunk@1012 fc73d0e0-1445-4013-8a0c-d673dee63da5
2005-05-14 18:30:06 +00:00
Spoike
e348dc30a2
Changed vec4_t down to vec3_t, got the server browser integrated with the menu.dat. csqc is having fun, and nexuiz should work better. Enjoy.
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git-svn-id: https://svn.code.sf.net/p/fteqw/code/trunk@1011 fc73d0e0-1445-4013-8a0c-d673dee63da5
2005-05-13 10:42:48 +00:00
TimeServ
b93695279c
prerel, sw fix
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git-svn-id: https://svn.code.sf.net/p/fteqw/code/trunk@990 fc73d0e0-1445-4013-8a0c-d673dee63da5
2005-05-08 03:41:24 +00:00
Spoike
a9d9293fc1
Changed spikeset.
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Some csqc tweeks, bugfixes, additional work (yay - prediction, keyboard input!)
Some teamplay tweeks, supports much more fuhquake-compatable teamplay stuff.
Changed the texture naming scheme a bit.
git-svn-id: https://svn.code.sf.net/p/fteqw/code/trunk@979 fc73d0e0-1445-4013-8a0c-d673dee63da5
2005-04-26 16:04:12 +00:00
Spoike
4b48999fdc
Preliminary RBSP support.
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Q3 needs retesting.
With regard to lightmaps. It currently uses only the first lightmap on the surface, and doesn't yet respond to lightstyles. This can result in some fairly patchy edges, and is a bit darker in those areas. I need to rewrite a few other areas to get the rest to work properly (like how lightmaps are drawn...). Everything else should work fine (this doesn't include working gamecode of course).
git-svn-id: https://svn.code.sf.net/p/fteqw/code/trunk@974 fc73d0e0-1445-4013-8a0c-d673dee63da5
2005-04-21 00:02:01 +00:00
Spoike
ae19812e92
jk2 shader path added (which is also a cleaner name anyway...)
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git-svn-id: https://svn.code.sf.net/p/fteqw/code/trunk@973 fc73d0e0-1445-4013-8a0c-d673dee63da5
2005-04-20 23:54:54 +00:00
Spoike
9d65df9b4d
Byteswap the palette (for macs).
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git-svn-id: https://svn.code.sf.net/p/fteqw/code/trunk@972 fc73d0e0-1445-4013-8a0c-d673dee63da5
2005-04-20 23:51:56 +00:00
Spoike
545b457f02
Trying to improve portability.
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git-svn-id: https://svn.code.sf.net/p/fteqw/code/trunk@969 fc73d0e0-1445-4013-8a0c-d673dee63da5
2005-04-19 21:09:29 +00:00
Spoike
d03c99b3eb
Fixed SDL stuff
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git-svn-id: https://svn.code.sf.net/p/fteqw/code/trunk@967 fc73d0e0-1445-4013-8a0c-d673dee63da5
2005-04-19 19:31:15 +00:00
Spoike
ba70042981
Trying to fix some gamma ramp sizes. :/
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git-svn-id: https://svn.code.sf.net/p/fteqw/code/trunk@965 fc73d0e0-1445-4013-8a0c-d673dee63da5
2005-04-18 17:31:53 +00:00
Spoike
b8eca23cfb
*** empty log message ***
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git-svn-id: https://svn.code.sf.net/p/fteqw/code/trunk@963 fc73d0e0-1445-4013-8a0c-d673dee63da5
2005-04-18 17:12:18 +00:00
Spoike
ee02371019
Added an option to compleatly disable gamma ramps.
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git-svn-id: https://svn.code.sf.net/p/fteqw/code/trunk@961 fc73d0e0-1445-4013-8a0c-d673dee63da5
2005-04-18 05:41:39 +00:00
Spoike
998efee8c3
Trying to fix bsd gl support.
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git-svn-id: https://svn.code.sf.net/p/fteqw/code/trunk@960 fc73d0e0-1445-4013-8a0c-d673dee63da5
2005-04-18 05:35:23 +00:00
Spoike
f43b221896
Stuff
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git-svn-id: https://svn.code.sf.net/p/fteqw/code/trunk@942 fc73d0e0-1445-4013-8a0c-d673dee63da5
2005-04-16 16:21:27 +00:00
Spoike
1baee5fbe1
A small speedup, and more memory efficiency too. Won't shadowalker be happy. :)
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git-svn-id: https://svn.code.sf.net/p/fteqw/code/trunk@928 fc73d0e0-1445-4013-8a0c-d673dee63da5
2005-03-29 03:17:17 +00:00
Spoike
d7bb31a516
Some changes. QC execution has been tweeked a little. It needs further work still.
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git-svn-id: https://svn.code.sf.net/p/fteqw/code/trunk@925 fc73d0e0-1445-4013-8a0c-d673dee63da5
2005-03-28 00:11:59 +00:00
Spoike
5926f9f4cf
*** empty log message ***
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git-svn-id: https://svn.code.sf.net/p/fteqw/code/trunk@917 fc73d0e0-1445-4013-8a0c-d673dee63da5
2005-03-23 22:14:08 +00:00
Spoike
7e1ab9e29b
*** empty log message ***
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git-svn-id: https://svn.code.sf.net/p/fteqw/code/trunk@906 fc73d0e0-1445-4013-8a0c-d673dee63da5
2005-03-20 02:57:11 +00:00
Spoike
2000d01334
Small changes, a few bugs fixed.
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git-svn-id: https://svn.code.sf.net/p/fteqw/code/trunk@905 fc73d0e0-1445-4013-8a0c-d673dee63da5
2005-03-18 06:14:33 +00:00
Spoike
d4e494488b
*** empty log message ***
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git-svn-id: https://svn.code.sf.net/p/fteqw/code/trunk@896 fc73d0e0-1445-4013-8a0c-d673dee63da5
2005-03-12 23:40:42 +00:00
Spoike
ce3c561cfe
CSQC is standard now, and secure via the same md4 as a map currently has.
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Particle system functions renamed a bit, a few other cleanups in that area.
Console handling tweeked. Better rules for subconsoles and plugins. Commands are coloured if it'll be execed, which should help reduce occurences of chat being commands. tab compleation tweeked, partial compleation no longer changes the suggestion.
git-svn-id: https://svn.code.sf.net/p/fteqw/code/trunk@895 fc73d0e0-1445-4013-8a0c-d673dee63da5
2005-03-10 03:55:18 +00:00
Spoike
2621cc6aad
*** empty log message ***
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git-svn-id: https://svn.code.sf.net/p/fteqw/code/trunk@894 fc73d0e0-1445-4013-8a0c-d673dee63da5
2005-03-07 08:58:26 +00:00
Spoike
9ae7e2621d
SOFTWARE RENDERING IS BROKEN: DO NOT USE ASM VERSION.
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Lots of changes.
CSQC should be functional, but is still tied to debug builds. It WILL have some bugs still, hopefully I'll be able to clean them up better if people test it a bit.
Precompiled headers are working properly now. Compile times are now much quicker in msvc. This takes most of the files this commit.
Restructured how client commands work. They're buffered outside the network message, some multithreaded code is in. It needs a bit of testing before it's active.
git-svn-id: https://svn.code.sf.net/p/fteqw/code/trunk@885 fc73d0e0-1445-4013-8a0c-d673dee63da5
2005-02-28 07:16:19 +00:00
Spoike
9fbeb58384
Fixing v_cshift with hardware gamma on winnt. winnt sucks.
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flashbangs are non-cheatie now.
git-svn-id: https://svn.code.sf.net/p/fteqw/code/trunk@877 fc73d0e0-1445-4013-8a0c-d673dee63da5
2005-02-17 03:30:24 +00:00
Spoike
acde8ade44
CSQC support changes and some small bugfixes.
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git-svn-id: https://svn.code.sf.net/p/fteqw/code/trunk@874 fc73d0e0-1445-4013-8a0c-d673dee63da5
2005-02-12 18:56:04 +00:00
Spoike
cb487034e9
csqc is now working in some ways. Hash tables use renamed functions, and a few other changes.
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git-svn-id: https://svn.code.sf.net/p/fteqw/code/trunk@871 fc73d0e0-1445-4013-8a0c-d673dee63da5
2005-02-09 19:32:09 +00:00
Spoike
90bd03f65e
Small cleanup
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git-svn-id: https://svn.code.sf.net/p/fteqw/code/trunk@868 fc73d0e0-1445-4013-8a0c-d673dee63da5
2005-02-06 13:54:36 +00:00
Spoike
95eafd7427
some bugfixes
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git-svn-id: https://svn.code.sf.net/p/fteqw/code/trunk@867 fc73d0e0-1445-4013-8a0c-d673dee63da5
2005-02-06 02:47:36 +00:00
Spoike
936ecea483
Try to reduce blending artifacts at edges
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git-svn-id: https://svn.code.sf.net/p/fteqw/code/trunk@859 fc73d0e0-1445-4013-8a0c-d673dee63da5
2005-01-29 02:15:59 +00:00
Spoike
545c635ae4
Added gl_lerpimages.
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git-svn-id: https://svn.code.sf.net/p/fteqw/code/trunk@849 fc73d0e0-1445-4013-8a0c-d673dee63da5
2005-01-28 04:28:07 +00:00
Spoike
a952965761
Someone's header file doesn't include these.
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git-svn-id: https://svn.code.sf.net/p/fteqw/code/trunk@848 fc73d0e0-1445-4013-8a0c-d673dee63da5
2005-01-28 04:27:44 +00:00
Spoike
ec2d561ffd
minimal sw needs this fix.
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git-svn-id: https://svn.code.sf.net/p/fteqw/code/trunk@847 fc73d0e0-1445-4013-8a0c-d673dee63da5
2005-01-28 04:27:17 +00:00
Spoike
2240c8983a
okay, not sure why those were issues...
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git-svn-id: https://svn.code.sf.net/p/fteqw/code/trunk@839 fc73d0e0-1445-4013-8a0c-d673dee63da5
2005-01-28 01:16:40 +00:00
Spoike
4fe170410d
gl_2dscale removal for windows
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git-svn-id: https://svn.code.sf.net/p/fteqw/code/trunk@837 fc73d0e0-1445-4013-8a0c-d673dee63da5
2005-01-27 20:45:24 +00:00
Spoike
1a14d41488
Improved video menu and 2d scale.
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git-svn-id: https://svn.code.sf.net/p/fteqw/code/trunk@834 fc73d0e0-1445-4013-8a0c-d673dee63da5
2005-01-26 18:56:49 +00:00
Spoike
7dfa8ee86c
Asm rendering of alias models is back in now - and it works
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git-svn-id: https://svn.code.sf.net/p/fteqw/code/trunk@833 fc73d0e0-1445-4013-8a0c-d673dee63da5
2005-01-26 17:16:08 +00:00
Spoike
8233e58472
mvdplay should be run fine now, once in. You can still hijack scoreboards though.
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git-svn-id: https://svn.code.sf.net/p/fteqw/code/trunk@832 fc73d0e0-1445-4013-8a0c-d673dee63da5
2005-01-26 03:39:47 +00:00
Spoike
51da6d3abf
Fixed some warnings and stuph.
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git-svn-id: https://svn.code.sf.net/p/fteqw/code/trunk@829 fc73d0e0-1445-4013-8a0c-d673dee63da5
2005-01-24 23:47:32 +00:00
Spoike
a1b3f4746e
Added hardware gamma, fixed alt-tab issue where alt was still held.
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git-svn-id: https://svn.code.sf.net/p/fteqw/code/trunk@826 fc73d0e0-1445-4013-8a0c-d673dee63da5
2005-01-24 03:07:16 +00:00
Spoike
28fda441c8
Reworked quite a bit of 2d code... well, fps, speed and clock at least
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git-svn-id: https://svn.code.sf.net/p/fteqw/code/trunk@824 fc73d0e0-1445-4013-8a0c-d673dee63da5
2005-01-23 17:49:42 +00:00
Spoike
adbd57f02c
Crosshairs should be working fine now, apart from the text-based ones at least, which arn't implemented
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git-svn-id: https://svn.code.sf.net/p/fteqw/code/trunk@820 fc73d0e0-1445-4013-8a0c-d673dee63da5
2005-01-23 17:42:06 +00:00
Spoike
33e1f445ba
Those function pointers arn't needed
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git-svn-id: https://svn.code.sf.net/p/fteqw/code/trunk@818 fc73d0e0-1445-4013-8a0c-d673dee63da5
2005-01-19 14:15:06 +00:00
Spoike
f1ae971486
Disabled GL_SGIS_generate_mipmaps. ATI driver bugs (on other peoples cards).
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git-svn-id: https://svn.code.sf.net/p/fteqw/code/trunk@816 fc73d0e0-1445-4013-8a0c-d673dee63da5
2005-01-18 21:10:24 +00:00
Spoike
1a50a9c85a
I got annoyed at the number of messages. Made em developer.
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git-svn-id: https://svn.code.sf.net/p/fteqw/code/trunk@815 fc73d0e0-1445-4013-8a0c-d673dee63da5
2005-01-18 21:06:46 +00:00
Spoike
569c088bcc
works on ATI cards now
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git-svn-id: https://svn.code.sf.net/p/fteqw/code/trunk@814 fc73d0e0-1445-4013-8a0c-d673dee63da5
2005-01-18 21:05:43 +00:00
Spoike
8b0f803512
gl_shadeq1 stuff. q3 shaders on q1 maps.
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git-svn-id: https://svn.code.sf.net/p/fteqw/code/trunk@813 fc73d0e0-1445-4013-8a0c-d673dee63da5
2005-01-18 21:03:46 +00:00
KrimZon
4e2299ef64
OpenGL Shader Object Waterwarp:
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Fixed to use textures for warp, and for determining distance from the edge of the screen. The second siginificantly improves performance over calculating it in the shader.
git-svn-id: https://svn.code.sf.net/p/fteqw/code/trunk@808 fc73d0e0-1445-4013-8a0c-d673dee63da5
2005-01-17 18:06:45 +00:00
Spoike
2cc4209738
glBlah is evil. Use the realy qglBlah stuff instead.
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git-svn-id: https://svn.code.sf.net/p/fteqw/code/trunk@805 fc73d0e0-1445-4013-8a0c-d673dee63da5
2005-01-17 17:45:31 +00:00
Spoike
23dc0e4b01
Small anti-console-spam improvement.
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git-svn-id: https://svn.code.sf.net/p/fteqw/code/trunk@804 fc73d0e0-1445-4013-8a0c-d673dee63da5
2005-01-17 17:44:54 +00:00
Spoike
2e8ecb5dbe
Removed some debug checks, added some bug fixes, should be a mite bit more robust now.
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git-svn-id: https://svn.code.sf.net/p/fteqw/code/trunk@796 fc73d0e0-1445-4013-8a0c-d673dee63da5
2005-01-16 02:31:39 +00:00
Spoike
78e798722b
Fixed application of crosshairalpha, it's now all applied properly.
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git-svn-id: https://svn.code.sf.net/p/fteqw/code/trunk@778 fc73d0e0-1445-4013-8a0c-d673dee63da5
2005-01-13 17:59:57 +00:00
KrimZon
a94c12c738
OpenGL Shader Object Waterwarp tidied up a bit
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git-svn-id: https://svn.code.sf.net/p/fteqw/code/trunk@777 fc73d0e0-1445-4013-8a0c-d673dee63da5
2005-01-13 17:59:29 +00:00
Spoike
9d24482f9a
Well that was useless at 320
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git-svn-id: https://svn.code.sf.net/p/fteqw/code/trunk@773 fc73d0e0-1445-4013-8a0c-d673dee63da5
2005-01-13 15:20:33 +00:00