..
gltod3d
make d3d compile again
2005-08-06 00:36:55 +00:00
gl_alias.c
m_accel/m_accel_noforce/m_threshold_noforce added, m_filter fixed up
2005-08-06 22:39:28 +00:00
gl_backend.c
Big huge mega-whooping commit.
2005-07-01 19:23:00 +00:00
gl_draw.c
fix to sw character drawing (should speed SW up)
2005-08-06 07:18:29 +00:00
gl_draw.h
CSQC support changes and some small bugfixes.
2005-02-12 18:56:04 +00:00
gl_hlmdl.c
Stuff
2005-04-16 16:21:27 +00:00
gl_model.c
m_accel/m_accel_noforce/m_threshold_noforce added, m_filter fixed up
2005-08-06 22:39:28 +00:00
gl_model.h
m_accel/m_accel_noforce/m_threshold_noforce added, m_filter fixed up
2005-08-06 22:39:28 +00:00
gl_ngraph.c
changed gl -> qgl
2005-01-07 02:59:56 +00:00
gl_ppl.c
m_accel/m_accel_noforce/m_threshold_noforce added, m_filter fixed up
2005-08-06 22:39:28 +00:00
gl_rlight.c
m_accel/m_accel_noforce/m_threshold_noforce added, m_filter fixed up
2005-08-06 22:39:28 +00:00
gl_rmain.c
m_accel/m_accel_noforce/m_threshold_noforce added, m_filter fixed up
2005-08-06 22:39:28 +00:00
gl_rmisc.c
Hopefully, the server will now run on 64bit archetectures.
2005-05-17 02:36:54 +00:00
gl_rsurf.c
m_accel/m_accel_noforce/m_threshold_noforce added, m_filter fixed up
2005-08-06 22:39:28 +00:00
gl_screen.c
Lots of small changes. q3 player models are working and things, though csqc. md5mesh is supported (md5anim through an alternate 'format' to specify model name and a list of md5anims).
2005-08-03 23:14:59 +00:00
gl_shader.c
Lots of small changes. q3 player models are working and things, though csqc. md5mesh is supported (md5anim through an alternate 'format' to specify model name and a list of md5anims).
2005-08-03 23:14:59 +00:00
gl_vidcommon.c
bigfoot's code doesn't compile very well in windows. Heh.
2005-05-23 05:32:55 +00:00
gl_vidlinuxglx.c
m_accel/m_accel_noforce/m_threshold_noforce added, m_filter fixed up
2005-08-06 22:39:28 +00:00
gl_vidnt.c
Lots of small changes. q3 player models are working and things, though csqc. md5mesh is supported (md5anim through an alternate 'format' to specify model name and a list of md5anims).
2005-08-03 23:14:59 +00:00
gl_vidsdl.c
So that sdl compiles
2005-06-15 04:36:06 +00:00
gl_warp.c
origional -> original.
2005-07-28 15:52:31 +00:00
gl_warp_sin.h
Initial checkin of OpenGL renderer
2004-08-22 22:29:09 +00:00
glmod_doom.c
hopefully, everything will work that little bit better.
2005-06-04 04:20:20 +00:00
glquake.h
Lots of small changes. q3 player models are working and things, though csqc. md5mesh is supported (md5anim through an alternate 'format' to specify model name and a list of md5anims).
2005-08-03 23:14:59 +00:00
glsupp.h
hopefully, everything will work that little bit better.
2005-06-04 04:20:20 +00:00
ltface.c
rewritten vast chunks of code to support MOVE_HITMODEL as well as clean some of it up a bit. Dedicated server should build now.
2005-07-16 00:53:08 +00:00
model_hl.h
don't redefine vec4_t
2005-05-14 23:10:38 +00:00
shader.h
Rewrote FTE's NQ-compatable networking code. The nqnet functions have gone, as we support both udp and ipx through the qw code.
2005-05-26 12:55:34 +00:00