In this version: replacement GL backend. Replacement D3D backend sharing code with GL. Lots of code reorganisation.
git-svn-id: https://svn.code.sf.net/p/fteqw/code/branches/wip@3401 fc73d0e0-1445-4013-8a0c-d673dee63da5
Fixed up cl_indepphysics. Sending is fully independent, bar sync points.
Fixed so #if 0 works in qc code.
Fixed up error conditions in qclib when features are not supported.
The webpage generator will now refcount properly.
Fixed error conditions when using glsl shaders.
If MULTITHREAD is defined, r_loadlit will not light inside a separate thread.
We now generate VBOs for bsp objects. Shaders/rtlights don't use them yet.
Fixed up MVD/multiview playback a bit. It now looks like it works! (cl_hightrack will no longer track the same person in all views).
Fixed error conditions when attempting to download versioned csprogs.
Reduced the number of places that a q3-style marked up string is expanded. I think there are a couple places left still though. Approximated ezquake colour codes.
Memory mapped read file access in win32, where we can. Not sure about this. Lets see how things pan out.
git-svn-id: https://svn.code.sf.net/p/fteqw/code/trunk@3195 fc73d0e0-1445-4013-8a0c-d673dee63da5
fte particle scripts are disabled (classic works).
I'll fix these in the new year.
Redid framestate stuff again. Slightly better now, but this is the bulk of the changes here.
Reworked the renderqueue to provide batches of items instead of individual items. This cleans up the particle rendering code significantly, and is a step towards multiple concurrent particle systems. fte's scripted particles are broken as I'm trying to find a way to rework them to batch types together, rather than having to restart each batch after each particle when you have two particles in a trail. I'll fix it some time.
Reworked some alias model code regarding skeletal models. Added some conceptual skeletal bone control builtins available to csqc. Currently it can query the bone names and save off animation states, but can't animate - its just not complete.
Added more info to glsl custom shaders.
Updated surface sorting on halflife maps to properly cope with alphaed entities, rather than just texture-based blends (q2-style).
git-svn-id: https://svn.code.sf.net/p/fteqw/code/trunk@3095 fc73d0e0-1445-4013-8a0c-d673dee63da5
Q3 clients can connect to q1 gamecode (sv_listen_q3).
hacked support for SendFlags. It'll work compatibly, just not efficiently.
Unified shared qc builtins.
fteqcc supports int |= float, more params in macros, &~= operator.
Additional recent DP QC extensions.
Particle system abstraction. 'r_particlesystem classic' (vs null or script) will revert to truly classic particles.
Nexuiz might run again.
Network address revamp (sv_port and sv_port_ipv6 can both be used to specify an ipv4 address:port and both corrently accept clients). localhost now properly favours ipv4 (use ::1 for ipv6 localhost).
Download system revamp.
Numerous other changes.
git-svn-id: https://svn.code.sf.net/p/fteqw/code/trunk@3051 fc73d0e0-1445-4013-8a0c-d673dee63da5
final 64bit qcvm portability issues fixed (I hope).
new qc extension: DP_QC_UNLIMITEDTEMPSTRINGS (assuming pr_tempstringcount = 0)
fixed a couple of issues with msg_entity being random.
git-svn-id: https://svn.code.sf.net/p/fteqw/code/trunk@2475 fc73d0e0-1445-4013-8a0c-d673dee63da5
Played around with classes a bit. Should work a bit better now.
Added an extra compiler flag, to allow for fast-tracking arrays in supported engines. It uses a global to detect it, but we don't yet set that global anywhere in the loader. This will probably have issues in DP.
git-svn-id: https://svn.code.sf.net/p/fteqw/code/trunk@1325 fc73d0e0-1445-4013-8a0c-d673dee63da5
I wonder how many things this'll break...
On the plus side, nexuiz works well, and ktpro works as well as in mvdsv. Hurrah!
git-svn-id: https://svn.code.sf.net/p/fteqw/code/trunk@1122 fc73d0e0-1445-4013-8a0c-d673dee63da5
Added support for dp6/dp7 protocols (ents are still broken).
md3 tags should work properly (still suffer from origin-of-parent interpolation bugs)
git-svn-id: https://svn.code.sf.net/p/fteqw/code/trunk@1089 fc73d0e0-1445-4013-8a0c-d673dee63da5
Also, a piece of unitialialized memory should now be fixed.
there's a con_centertext cvar added
an extra default particle texture.
further dp protocol compatability stuff.
EF_ADDATIVE works on models and supposedly sprites. will do sw sprites too at some point.
Linux makefile needs work still.
git-svn-id: https://svn.code.sf.net/p/fteqw/code/trunk@1017 fc73d0e0-1445-4013-8a0c-d673dee63da5
Some fixes and extra stuff for nexuiz, but it took a protocol extension, which is currently assumed instead of queried.
git-svn-id: https://svn.code.sf.net/p/fteqw/code/trunk@1015 fc73d0e0-1445-4013-8a0c-d673dee63da5
Particle system functions renamed a bit, a few other cleanups in that area.
Console handling tweeked. Better rules for subconsoles and plugins. Commands are coloured if it'll be execed, which should help reduce occurences of chat being commands. tab compleation tweeked, partial compleation no longer changes the suggestion.
git-svn-id: https://svn.code.sf.net/p/fteqw/code/trunk@895 fc73d0e0-1445-4013-8a0c-d673dee63da5
Lots of changes.
CSQC should be functional, but is still tied to debug builds. It WILL have some bugs still, hopefully I'll be able to clean them up better if people test it a bit.
Precompiled headers are working properly now. Compile times are now much quicker in msvc. This takes most of the files this commit.
Restructured how client commands work. They're buffered outside the network message, some multithreaded code is in. It needs a bit of testing before it's active.
git-svn-id: https://svn.code.sf.net/p/fteqw/code/trunk@885 fc73d0e0-1445-4013-8a0c-d673dee63da5