lets try that one again
git-svn-id: https://svn.code.sf.net/p/fteqw/code/trunk@4579 fc73d0e0-1445-4013-8a0c-d673dee63da5
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@ -197,10 +197,6 @@ void Mod_NormaliseTextureVectors(vec3_t *n, vec3_t *s, vec3_t *t, int v)
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for (i = 0; i < v; i++)
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for (i = 0; i < v; i++)
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{
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{
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//hack stuff to match dp/tenebrae
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// VectorNegate(s[1], s[i]);
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VectorNegate(t[i], t[i]);
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//strip away any variance against the normal to keep it perpendicular, then normalize
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//strip away any variance against the normal to keep it perpendicular, then normalize
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f = -DotProduct(s[i], n[i]);
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f = -DotProduct(s[i], n[i]);
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VectorMA(s[i], f, n[i], tmp);
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VectorMA(s[i], f, n[i], tmp);
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