try to fix sdl inputs.

fix some non-ascii encoding.
generate placeholder 8bit mipmaps for gles2/webgl in case anyone tries using 'vanilla' rendering.
revamping the downloads menu.
fix particles needing a specific blend mode in order to use custom shaders.
added trace_bone_id globals for qc. untested.
try to fix ragdoll crash. failing that, at least prevent it from being a crash.
try to fix d3d11 black lightmaps issue.
add r_norefresh to d3d9+d3d11
skin composing can now use subpics.
vulkan now tries to properly detect supported texture formats, instead of assuming.
vulkan now has a cvar to configure which dynamic buffers should be staged or shared.

git-svn-id: https://svn.code.sf.net/p/fteqw/code/trunk@5006 fc73d0e0-1445-4013-8a0c-d673dee63da5
This commit is contained in:
Spoike 2016-07-21 19:27:59 +00:00
parent 24cd9a1c21
commit 5eb21d1b6e
60 changed files with 864 additions and 423 deletions

View file

@ -36,9 +36,9 @@
globalentity (true, trace_ent) \
globalfloat (true, trace_inopen) \
globalfloat (true, trace_inwater) \
globalfloat (false, trace_endcontents) \
globalfloat (false, trace_endcontentsf) \
globalint (false, trace_endcontentsi) \
globalfloat (false, trace_surfaceflags) \
globalfloat (false, trace_surfaceflagsf) \
globalint (false, trace_surfaceflagsi) \
globalfloat (false, cycle_wrapped) \
globalentity (false, msg_entity) \