try to fix sdl inputs.
fix some non-ascii encoding. generate placeholder 8bit mipmaps for gles2/webgl in case anyone tries using 'vanilla' rendering. revamping the downloads menu. fix particles needing a specific blend mode in order to use custom shaders. added trace_bone_id globals for qc. untested. try to fix ragdoll crash. failing that, at least prevent it from being a crash. try to fix d3d11 black lightmaps issue. add r_norefresh to d3d9+d3d11 skin composing can now use subpics. vulkan now tries to properly detect supported texture formats, instead of assuming. vulkan now has a cvar to configure which dynamic buffers should be staged or shared. git-svn-id: https://svn.code.sf.net/p/fteqw/code/trunk@5006 fc73d0e0-1445-4013-8a0c-d673dee63da5
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60 changed files with 864 additions and 423 deletions
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@ -36,9 +36,9 @@
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globalentity (true, trace_ent) \
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globalfloat (true, trace_inopen) \
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globalfloat (true, trace_inwater) \
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globalfloat (false, trace_endcontents) \
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globalfloat (false, trace_endcontentsf) \
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globalint (false, trace_endcontentsi) \
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globalfloat (false, trace_surfaceflags) \
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globalfloat (false, trace_surfaceflagsf) \
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globalint (false, trace_surfaceflagsi) \
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globalfloat (false, cycle_wrapped) \
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globalentity (false, msg_entity) \
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