Fixed Win64 SDL abit, and tweaked Android to work better with buildbot
git-svn-id: https://svn.code.sf.net/p/fteqw/code/trunk@4046 fc73d0e0-1445-4013-8a0c-d673dee63da5
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4 changed files with 22 additions and 5 deletions
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@ -44,6 +44,12 @@ Foundation, Inc., 51 Franklin St, Fifth Floor, Boston, MA 02110-1301 USA
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#include "be_interface.h"
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#include "be_aas_def.h"
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#ifdef _WIN64
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#ifdef _SDL
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#define vsnprintf linuxlike_vsnprintf
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#endif
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#endif
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aas_t aasworld;
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libvar_t *saveroutingcache;
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@ -109,6 +109,12 @@ typedef struct directive_s
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#define TOKEN_HEAP_SIZE 4096
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#ifdef _WIN64
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#ifdef _SDL
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#define vsnprintf linuxlike_vsnprintf
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#endif
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#endif
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int numtokens;
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/*
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int tokenheapinitialized; //true when the token heap is initialized
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@ -168,11 +168,7 @@ char basefolder[MAX_QPATH];
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#ifdef _WIN64
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#ifdef _SDL
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#define snprintf linuxlike_snprintf
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int VARGS linuxlike_snprintf(char *buffer, int size, const char *format, ...) LIKEPRINTF(3);
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#define vsnprintf linuxlike_vsnprintf
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int VARGS linuxlike_vsnprintf(char *buffer, int size, const char *format, va_list argptr);
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//void *__imp__vsnprintf = vsnprintf;
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#endif
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#endif
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