fix h2 teleporters not being transparent
git-svn-id: https://svn.code.sf.net/p/fteqw/code/trunk@4045 fc73d0e0-1445-4013-8a0c-d673dee63da5
This commit is contained in:
parent
48d03aff82
commit
38e0063b39
1 changed files with 1 additions and 0 deletions
|
@ -2051,6 +2051,7 @@ void Surf_GenBrushBatches(batch_t **batches, entity_t *ent)
|
|||
b->shader = R_TextureAnimation(ent->framestate.g[FS_REG].frame[0], b->texture)->shader;
|
||||
b->meshes = b->maxmeshes;
|
||||
b->ent = ent;
|
||||
b->flags = bef;
|
||||
|
||||
if (bef & BEF_FORCEADDITIVE)
|
||||
{
|
||||
|
|
Loading…
Reference in a new issue