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/*
Copyright ( C ) 1996 - 1997 Id Software , Inc .
This program is free software ; you can redistribute it and / or
modify it under the terms of the GNU General Public License
as published by the Free Software Foundation ; either version 2
of the License , or ( at your option ) any later version .
This program is distributed in the hope that it will be useful ,
but WITHOUT ANY WARRANTY ; without even the implied warranty of
MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE .
See the GNU General Public License for more details .
You should have received a copy of the GNU General Public License
along with this program ; if not , write to the Free Software
Foundation , Inc . , 59 Temple Place - Suite 330 , Boston , MA 02111 - 1307 , USA .
*/
// models.c -- model loading and caching
// models are the only shared resource between a client and server running
// on the same machine.
# include "quakedef.h"
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# if 1 //ndef SERVERONLY //FIXME
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# include "glquake.h"
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# include "com_mesh.h"
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extern cvar_t r_shadow_bumpscale_basetexture ;
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extern cvar_t r_replacemodels ;
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extern cvar_t r_lightmap_average ;
2014-10-05 20:04:11 +00:00
cvar_t mod_loadentfiles = CVAR ( " sv_loadentfiles " , " 1 " ) ;
Reworked client support for DPP5+. less code now, its much more graceful.
added waterfog command. waterfog overrides regular fog only when the view is in water.
fixed 64bit printf format specifiers. should work better on winxp64.
fixed some spec angle weirdness.
fixed viewsize 99.99 weirdness with ezhud.
fixed extra offset on the console (exhibited in 64bit builds, but not limited to).
fixed .avi playback, can now actually display frames again.
reimplemented line sparks.
fixed r_editlights_save flipping the light's pitch.
fixed issue with oggs failing to load.
fixed condump to cope with unicode properly.
made sv_bigcoords default except in quake. hexen2 kinda needs it for bsp angle precision.
fixed nq server to not stall weirdly on map changes.
fixed qwprogs svc_cdtrack not bugging out with nq clients on the server.
fixed restart command to load the last map run by the server, instead of start.bsp (when idle)
optimised d3d9 renderer a little. now uses less draw calls, especially with complex scenes. seems to get higher framerates than opengl now.
fixed d3d9 renderer to not bug out quite so much when run fullscreen (shader subsystem is now correctly initialised).
fixed a couple of bugs from font change. also now supports utf-8 in a few more places.
r_editlights_reload no longer generates rtlights inside the void. this resolves a few glitches (but should also help framerates a little).
fixed so corona-only lights won't generate shadowmaps and waste lots of time.
removed lots of #defines from qclib. I should never have made them in the first place, but I was lazy. obviously there's more left that I cba to remove yet.
fixed nested calls with variant-vectors. this fixes csaddon's light editor.
fixed qcc hc calling conventions using redundant stores.
disabled keywords can still be used by using __keyword instead.
fixed ftegccgui grep feature.
fixed motionless-dog qcc bug.
tweaked qcc warnings a little. -Wall is now a viable setting. you should be able to fix all those warnings.
fixed qw svc_intermission + dpp5+ clients bug.
fixed annoying spam about disconnecting in hexen2.
rewrote status command a little to cope with ipv6 addresses more gracefully
fixed significant stall when hibernating/debugging a server with a player sitting on it.
fixed truelightning.
fixed rocketlight overriding pflags.
fixed torches vanishing on vid_restart.
fixed issue with decal scaling.
fixed findentityfield builtin.
fixed fteqcc issue with ptr+1
fixed use of arrays inside class functions.
fixed/implemented fteqcc emulation of pointer opcodes.
added __inout keyword to fteqcc, so that it doesn't feel so horrendous.
fixed sizeof(*foo)
fixed *struct = struct;
fixed recursive structs.
fixed fteqcc warning report.
fixed sdl2 controller support, hopefully.
attempted to implement xinput, including per-player audio playback.
slightly fixed relaxed attitude to mouse focus when running fullscreen.
fixed weird warnings/errors with 'ent.arrayhead' terms. now generates sane errors.
implemented bindmaps (for csqc).
fixed crashing bug with eprint builtin.
implemented subset of music_playlist_* functionality. significant changes to music playback.
fixed some more dpcsqc compat.
fixed binds menu. now displays and accepts modifiers.
fixed issues with huge lightmaps.
fixed protocol determinism with dp clients connecting to fte servers. the initial getchallenge request now inhibits vanilla nq connection requests.
implemented support for 'dupe' userinfo key, allowing clients to request client->server packet duplication. should probably queue them tbh.
implemented sv_saveentfile command.
fixed resume after breaking inside a stepped-over function.
fixed erroneous footer after debugging.
(I wonder just how many things I broke with these fixes)
git-svn-id: https://svn.code.sf.net/p/fteqw/code/trunk@4946 fc73d0e0-1445-4013-8a0c-d673dee63da5
2015-07-26 10:56:18 +00:00
cvar_t mod_loadentfiles_dir = CVAR ( " sv_loadentfiles_dir " , " " ) ;
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cvar_t mod_external_vis = CVARD ( " mod_external_vis " , " 1 " , " Attempt to load .vis patches for quake maps, allowing transparent water to work properly. " ) ;
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cvar_t mod_warnmodels = CVARD ( " mod_warnmodels " , " 1 " , " Warn if any models failed to load. Set to 0 if your mod is likely to lack optional models (like its in development). " ) ; //set to 0 for hexen2 and its otherwise-spammy-as-heck demo.
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cvar_t mod_litsprites_force = CVARD ( " mod_litsprites_force " , " 0 " , " If set to 1, sprites will be lit according to world lighting (including rtlights), like Tenebrae. Ideally use EF_ADDITIVE or EF_FULLBRIGHT to make emissive sprites instead. " ) ;
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cvar_t temp_lit2support = CVARD ( " temp_mod_lit2support " , " 0 " , " Set to 1 to enable lit2 support. This cvar will be removed once the format is finalised. " ) ;
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# ifdef SERVERONLY
cvar_t gl_overbright , gl_specular , gl_load24bit , r_replacemodels , gl_miptexLevel , r_fb_bmodels ; //all of these can/should default to 0
cvar_t r_noframegrouplerp = CVARF ( " r_noframegrouplerp " , " 0 " , CVAR_ARCHIVE ) ;
cvar_t dpcompat_psa_ungroup = CVAR ( " dpcompat_psa_ungroup " , " 0 " ) ;
texture_t r_notexture_mip_real ;
texture_t * r_notexture_mip = & r_notexture_mip_real ;
# endif
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void CM_Init ( void ) ;
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void Mod_LoadSpriteShaders ( model_t * spr ) ;
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qboolean QDECL Mod_LoadSpriteModel ( model_t * mod , void * buffer , size_t fsize ) ;
qboolean QDECL Mod_LoadSprite2Model ( model_t * mod , void * buffer , size_t fsize ) ;
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# ifdef Q1BSPS
static qboolean QDECL Mod_LoadBrushModel ( model_t * mod , void * buffer , size_t fsize ) ;
# endif
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# if defined(Q2BSPS) || defined(Q3BSPS)
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qboolean QDECL Mod_LoadQ2BrushModel ( model_t * mod , void * buffer , size_t fsize ) ;
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# endif
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model_t * Mod_LoadModel ( model_t * mod , enum mlverbosity_e verbose ) ;
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static void Mod_PrintFormats_f ( void ) ;
Reworked client support for DPP5+. less code now, its much more graceful.
added waterfog command. waterfog overrides regular fog only when the view is in water.
fixed 64bit printf format specifiers. should work better on winxp64.
fixed some spec angle weirdness.
fixed viewsize 99.99 weirdness with ezhud.
fixed extra offset on the console (exhibited in 64bit builds, but not limited to).
fixed .avi playback, can now actually display frames again.
reimplemented line sparks.
fixed r_editlights_save flipping the light's pitch.
fixed issue with oggs failing to load.
fixed condump to cope with unicode properly.
made sv_bigcoords default except in quake. hexen2 kinda needs it for bsp angle precision.
fixed nq server to not stall weirdly on map changes.
fixed qwprogs svc_cdtrack not bugging out with nq clients on the server.
fixed restart command to load the last map run by the server, instead of start.bsp (when idle)
optimised d3d9 renderer a little. now uses less draw calls, especially with complex scenes. seems to get higher framerates than opengl now.
fixed d3d9 renderer to not bug out quite so much when run fullscreen (shader subsystem is now correctly initialised).
fixed a couple of bugs from font change. also now supports utf-8 in a few more places.
r_editlights_reload no longer generates rtlights inside the void. this resolves a few glitches (but should also help framerates a little).
fixed so corona-only lights won't generate shadowmaps and waste lots of time.
removed lots of #defines from qclib. I should never have made them in the first place, but I was lazy. obviously there's more left that I cba to remove yet.
fixed nested calls with variant-vectors. this fixes csaddon's light editor.
fixed qcc hc calling conventions using redundant stores.
disabled keywords can still be used by using __keyword instead.
fixed ftegccgui grep feature.
fixed motionless-dog qcc bug.
tweaked qcc warnings a little. -Wall is now a viable setting. you should be able to fix all those warnings.
fixed qw svc_intermission + dpp5+ clients bug.
fixed annoying spam about disconnecting in hexen2.
rewrote status command a little to cope with ipv6 addresses more gracefully
fixed significant stall when hibernating/debugging a server with a player sitting on it.
fixed truelightning.
fixed rocketlight overriding pflags.
fixed torches vanishing on vid_restart.
fixed issue with decal scaling.
fixed findentityfield builtin.
fixed fteqcc issue with ptr+1
fixed use of arrays inside class functions.
fixed/implemented fteqcc emulation of pointer opcodes.
added __inout keyword to fteqcc, so that it doesn't feel so horrendous.
fixed sizeof(*foo)
fixed *struct = struct;
fixed recursive structs.
fixed fteqcc warning report.
fixed sdl2 controller support, hopefully.
attempted to implement xinput, including per-player audio playback.
slightly fixed relaxed attitude to mouse focus when running fullscreen.
fixed weird warnings/errors with 'ent.arrayhead' terms. now generates sane errors.
implemented bindmaps (for csqc).
fixed crashing bug with eprint builtin.
implemented subset of music_playlist_* functionality. significant changes to music playback.
fixed some more dpcsqc compat.
fixed binds menu. now displays and accepts modifiers.
fixed issues with huge lightmaps.
fixed protocol determinism with dp clients connecting to fte servers. the initial getchallenge request now inhibits vanilla nq connection requests.
implemented support for 'dupe' userinfo key, allowing clients to request client->server packet duplication. should probably queue them tbh.
implemented sv_saveentfile command.
fixed resume after breaking inside a stepped-over function.
fixed erroneous footer after debugging.
(I wonder just how many things I broke with these fixes)
git-svn-id: https://svn.code.sf.net/p/fteqw/code/trunk@4946 fc73d0e0-1445-4013-8a0c-d673dee63da5
2015-07-26 10:56:18 +00:00
static void Mod_SaveEntFile_f ( void ) ;
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# ifdef MAP_DOOM
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qboolean QDECL Mod_LoadDoomLevel ( model_t * mod , void * buffer , size_t fsize ) ;
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# endif
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# ifdef DSPMODELS
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void Mod_LoadDoomSprite ( model_t * mod ) ;
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# endif
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# define MAX_MOD_KNOWN 8192
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model_t * mod_known ;
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int mod_numknown ;
extern cvar_t r_loadlits ;
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# ifdef SPECULAR
extern cvar_t gl_specular ;
# endif
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extern cvar_t r_fb_bmodels ;
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void Mod_SortShaders ( model_t * mod ) ;
void Mod_LoadAliasShaders ( model_t * mod ) ;
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# ifdef RUNTIMELIGHTING
model_t * lightmodel ;
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static struct relight_ctx_s * lightcontext ;
static int numlightdata ;
static qboolean writelitfile ;
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long relitsurface ;
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# ifndef MULTITHREAD
static void Mod_UpdateLightmap ( int snum )
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{
msurface_t * s ;
if ( lightmodel )
{
// int i;
// for (s = lightmodel->surfaces,i=0; i < lightmodel->numsurfaces; i++,s++)
// s->cached_dlight = -1;
if ( snum < lightmodel - > numsurfaces )
{
s = lightmodel - > surfaces + snum ;
s - > cached_dlight = - 1 ;
}
else
Con_Printf ( " lit non-existant surface \n " ) ;
}
}
# endif
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# endif
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static void Mod_MemList_f ( void )
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{
int m ;
model_t * mod ;
int total = 0 ;
for ( m = 0 , mod = mod_known ; m < mod_numknown ; m + + , mod + + )
{
if ( mod - > memgroup . bytes )
Con_Printf ( " %s: %i bytes \n " , mod - > name , mod - > memgroup . bytes ) ;
total + = mod - > memgroup . bytes ;
}
Con_Printf ( " Total: %i bytes \n " , total ) ;
}
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# ifndef SERVERONLY
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static void Mod_BatchList_f ( void )
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{
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int m , i ;
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model_t * mod ;
batch_t * batch ;
unsigned int count ;
for ( m = 0 , mod = mod_known ; m < mod_numknown ; m + + , mod + + )
{
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if ( mod - > type = = mod_brush & & mod - > loadstate = = MLS_LOADED )
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{
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Con_Printf ( " ^1%s: \n " , mod - > name ) ;
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count = 0 ;
for ( i = 0 ; i < SHADER_SORT_COUNT ; i + + )
{
for ( batch = mod - > batches [ i ] ; batch ; batch = batch - > next )
{
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# if MAXRLIGHTMAPS > 1
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if ( batch - > lightmap [ 3 ] > = 0 )
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Con_Printf ( " %s lm=(%i:%i %i:%i %i:%i %i:%i) surfs=%u \n " , batch - > texture - > shader - > name , batch - > lightmap [ 0 ] , batch - > lmlightstyle [ 0 ] , batch - > lightmap [ 1 ] , batch - > lmlightstyle [ 1 ] , batch - > lightmap [ 2 ] , batch - > lmlightstyle [ 2 ] , batch - > lightmap [ 3 ] , batch - > lmlightstyle [ 3 ] , batch - > maxmeshes ) ;
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else if ( batch - > lightmap [ 2 ] > = 0 )
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Con_Printf ( " %s lm=(%i:%i %i:%i %i:%i) surfs=%u \n " , batch - > texture - > shader - > name , batch - > lightmap [ 0 ] , batch - > lmlightstyle [ 0 ] , batch - > lightmap [ 1 ] , batch - > lmlightstyle [ 1 ] , batch - > lightmap [ 2 ] , batch - > lmlightstyle [ 2 ] , batch - > maxmeshes ) ;
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else if ( batch - > lightmap [ 1 ] > = 0 )
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Con_Printf ( " %s lm=(%i:%i %i:%i) surfs=%u \n " , batch - > texture - > shader - > name , batch - > lightmap [ 0 ] , batch - > lmlightstyle [ 0 ] , batch - > lightmap [ 1 ] , batch - > lmlightstyle [ 1 ] , batch - > maxmeshes ) ;
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else
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if ( batch - > lightmap [ 1 ] > = 0 )
# else
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if ( batch - > lmlightstyle [ 0 ] ! = 255 )
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# endif
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Con_Printf ( " %s lm=(%i:%i) surfs=%u \n " , batch - > texture - > shader - > name , batch - > lightmap [ 0 ] , batch - > lmlightstyle [ 0 ] , batch - > maxmeshes ) ;
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else
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Con_Printf ( " %s lm=%i surfs=%u \n " , batch - > texture - > shader - > name , batch - > lightmap [ 0 ] , batch - > maxmeshes ) ;
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count + + ;
}
}
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Con_Printf ( " ^h(%u batches, lm %i*%i, lux %s) \n " , count , mod - > lightmaps . width , mod - > lightmaps . height , mod - > lightmaps . deluxemapping ? " true " : " false " ) ;
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}
}
}
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static void Mod_TextureList_f ( void )
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{
int m , i ;
texture_t * tx ;
model_t * mod ;
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qboolean shownmodelname = false ;
int count = 0 ;
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char * body ;
char editname [ MAX_OSPATH ] ;
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for ( m = 0 , mod = mod_known ; m < mod_numknown ; m + + , mod + + )
{
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if ( shownmodelname )
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Con_Printf ( " (%u textures) \n " , count ) ;
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shownmodelname = false ;
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if ( mod - > type = = mod_brush & & mod - > loadstate = = MLS_LOADED )
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{
if ( * mod - > name = = ' * ' )
continue ; // inlines don't count
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count = 0 ;
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for ( i = 0 ; i < mod - > numtextures ; i + + )
{
tx = mod - > textures [ i ] ;
if ( ! tx )
continue ; //happens on e1m2
if ( ! shownmodelname )
{
shownmodelname = true ;
Con_Printf ( " %s \n " , mod - > name ) ;
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count = 0 ;
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}
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body = Shader_GetShaderBody ( tx - > shader , editname , sizeof ( editname ) ) ;
if ( ! body )
body = " SHADER NOT KNOWN " ;
else
{
char * cr ;
while ( ( cr = strchr ( body , ' \r ' ) ) )
* cr = ' ' ;
}
if ( * editname )
Con_Printf ( " ^[^7%s \\ edit \\ %s \\ tipimg \\ %s \\ tip \\ {%s^] \n " , tx - > name , editname , tx - > name , body ) ;
else
Con_Printf ( " ^[^7%s \\ tipimg \\ %s \\ tip \\ {%s^] \n " , tx - > name , tx - > name , body ) ;
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count + + ;
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}
}
}
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if ( shownmodelname )
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Con_Printf ( " (%u textures) \n " , count ) ;
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}
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static void Mod_BlockTextureColour_f ( void )
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{
char texname [ 64 ] ;
model_t * mod ;
texture_t * tx ;
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// shader_t *s;
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char * match = Cmd_Argv ( 1 ) ;
int i , m ;
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// unsigned int colour[8*8];
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unsigned int rgba ;
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( ( qbyte * ) & rgba ) [ 0 ] = atoi ( Cmd_Argv ( 2 ) ) ;
( ( qbyte * ) & rgba ) [ 1 ] = atoi ( Cmd_Argv ( 3 ) ) ;
( ( qbyte * ) & rgba ) [ 2 ] = atoi ( Cmd_Argv ( 4 ) ) ;
( ( qbyte * ) & rgba ) [ 3 ] = 255 ;
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sprintf ( texname , " purergb_%i_%i_%i " , ( int ) ( ( char * ) & rgba ) [ 0 ] , ( int ) ( ( char * ) & rgba ) [ 1 ] , ( int ) ( ( char * ) & rgba ) [ 2 ] ) ;
/* s = R_RegisterCustom(Cmd_Argv(2), SUF_LIGHTMAP, NULL, NULL);
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if ( ! s )
{
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s = R_RegisterCustom ( texname , SUF_LIGHTMAP , Shader_DefaultBSPQ1 , NULL ) ;
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for ( i = 0 ; i < sizeof ( colour ) / sizeof ( colour [ 0 ] ) ; i + + )
colour [ i ] = rgba ;
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s - > defaulttextures . base = GL_LoadTexture32 ( texname , 8 , 8 , colour , IF_NOMIPMAP ) ;
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}
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*/
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for ( m = 0 , mod = mod_known ; m < mod_numknown ; m + + , mod + + )
{
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if ( mod - > type = = mod_brush & & mod - > loadstate = = MLS_LOADED )
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{
for ( i = 0 ; i < mod - > numtextures ; i + + )
{
tx = mod - > textures [ i ] ;
if ( ! tx )
continue ; //happens on e1m2
if ( ! stricmp ( tx - > name , match ) )
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tx - > shader - > defaulttextures - > base = Image_GetTexture ( texname , NULL , IF_NOMIPMAP | IF_NEAREST , & rgba , NULL , 1 , 1 , TF_BGRA32 ) ;
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}
}
}
}
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# endif
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# ifdef RUNTIMELIGHTING
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# if defined(MULTITHREAD)
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# ifdef _WIN32
# include <windows.h>
# endif
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static void * relightthread [ 8 ] ;
static unsigned int relightthreads ;
static volatile qboolean wantrelight ;
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static int RelightThread ( void * arg )
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{
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int surf ;
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void * threadctx = malloc ( lightthreadctxsize ) ;
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while ( wantrelight )
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{
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# ifdef _WIN32
surf = InterlockedIncrement ( & relitsurface ) ;
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# elif defined(__GNUC__)
surf = __sync_add_and_fetch ( & relitsurface , 1 ) ;
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# else
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surf = relitsurface + + ;
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# endif
if ( surf > = lightmodel - > numsurfaces )
break ;
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LightFace ( lightcontext , threadctx , surf ) ;
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lightmodel - > surfaces [ surf ] . cached_dlight = - 1 ;
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}
2015-04-14 23:12:17 +00:00
free ( threadctx ) ;
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return 0 ;
}
2017-02-19 00:15:42 +00:00
# else
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static void * lightmainthreadctx ;
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# endif
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# endif
2009-11-04 21:16:50 +00:00
2013-07-14 12:22:51 +00:00
void Mod_Think ( void )
2009-11-04 21:16:50 +00:00
{
# ifdef RUNTIMELIGHTING
if ( lightmodel )
{
# ifdef MULTITHREAD
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if ( ! relightthreads )
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{
2010-11-22 02:03:28 +00:00
int i ;
2014-03-30 08:55:06 +00:00
# if defined(_WIN32) && !defined(WINRT)
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HANDLE me = GetCurrentProcess ( ) ;
DWORD_PTR proc , sys ;
/*count cpus*/
GetProcessAffinityMask ( me , & proc , & sys ) ;
relightthreads = 0 ;
for ( i = 0 ; i < sizeof ( proc ) * 8 ; i + + )
2011-02-25 04:22:14 +00:00
if ( proc & ( ( size_t ) 1u < < i ) )
2010-11-22 02:03:28 +00:00
relightthreads + + ;
/*subtract 1*/
if ( relightthreads < = 1 )
relightthreads = 1 ;
else
relightthreads - - ;
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# elif defined(__GNUC__)
relightthreads = 2 ; //erm, lets hope...
2010-11-22 02:03:28 +00:00
# else
/*can't do atomics*/
relightthreads = 1 ;
# endif
if ( relightthreads > sizeof ( relightthread ) / sizeof ( relightthread [ 0 ] ) )
relightthreads = sizeof ( relightthread ) / sizeof ( relightthread [ 0 ] ) ;
2009-11-04 21:16:50 +00:00
wantrelight = true ;
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for ( i = 0 ; i < relightthreads ; i + + )
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relightthread [ i ] = Sys_CreateThread ( " relight " , RelightThread , lightmodel , THREADP_NORMAL , 0 ) ;
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}
2012-04-24 07:59:11 +00:00
if ( relitsurface < lightmodel - > numsurfaces )
{
return ;
}
2009-11-04 21:16:50 +00:00
# else
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if ( ! lightmainthreadctx )
lightmainthreadctx = malloc ( lightthreadctxsize ) ;
LightFace ( lightcontext , lightmainthreadctx , relitsurface ) ;
2013-07-14 12:22:51 +00:00
Mod_UpdateLightmap ( relitsurface ) ;
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relitsurface + + ;
# endif
if ( relitsurface > = lightmodel - > numsurfaces )
{
2012-02-27 12:23:15 +00:00
vfsfile_t * f ;
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char filename [ MAX_QPATH ] ;
Con_Printf ( " Finished lighting %s \n " , lightmodel - > name ) ;
# ifdef MULTITHREAD
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if ( relightthreads )
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{
2010-11-22 02:03:28 +00:00
int i ;
2009-11-04 21:16:50 +00:00
wantrelight = false ;
2010-11-22 02:03:28 +00:00
for ( i = 0 ; i < relightthreads ; i + + )
{
Sys_WaitOnThread ( relightthread [ i ] ) ;
relightthread [ i ] = NULL ;
}
relightthreads = 0 ;
2009-11-04 21:16:50 +00:00
}
2015-04-22 00:27:59 +00:00
# else
free ( lightmainthreadctx ) ;
lightmainthreadctx = NULL ;
2009-11-04 21:16:50 +00:00
# endif
2015-04-14 23:12:17 +00:00
LightShutdown ( lightcontext , lightmodel ) ;
lightcontext = NULL ;
2009-11-04 21:16:50 +00:00
if ( lightmodel - > deluxdata )
{
COM_StripExtension ( lightmodel - > name , filename , sizeof ( filename ) ) ;
COM_DefaultExtension ( filename , " .lux " , sizeof ( filename ) ) ;
2012-11-27 03:23:19 +00:00
f = FS_OpenVFS ( filename , " wb " , FS_GAME ) ;
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if ( f )
{
VFS_WRITE ( f , " QLIT \1 \0 \0 \0 " , 8 ) ;
VFS_WRITE ( f , lightmodel - > deluxdata , numlightdata * 3 ) ;
VFS_CLOSE ( f ) ;
}
else
Con_Printf ( " Unable to write \" %s \" \n " , filename ) ;
2009-11-04 21:16:50 +00:00
}
if ( writelitfile ) //the user might already have a lit file (don't overwrite it).
{
COM_StripExtension ( lightmodel - > name , filename , sizeof ( filename ) ) ;
COM_DefaultExtension ( filename , " .lit " , sizeof ( filename ) ) ;
2012-11-27 03:23:19 +00:00
f = FS_OpenVFS ( filename , " wb " , FS_GAME ) ;
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if ( f )
{
VFS_WRITE ( f , " QLIT \1 \0 \0 \0 " , 8 ) ;
VFS_WRITE ( f , lightmodel - > lightdata , numlightdata * 3 ) ;
VFS_CLOSE ( f ) ;
}
else
Con_Printf ( " Unable to write \" %s \" \n " , filename ) ;
2009-11-04 21:16:50 +00:00
}
2012-04-24 07:59:11 +00:00
lightmodel = NULL ;
2009-11-04 21:16:50 +00:00
}
}
# endif
}
2011-05-27 17:59:31 +00:00
void Mod_RebuildLightmaps ( void )
{
int i , j ;
msurface_t * surf ;
model_t * mod ;
for ( i = 0 , mod = mod_known ; i < mod_numknown ; i + + , mod + + )
{
2014-10-05 20:04:11 +00:00
if ( mod - > loadstate ! = MLS_LOADED )
2011-05-27 17:59:31 +00:00
continue ;
if ( mod - > type = = mod_brush )
{
for ( j = 0 , surf = mod - > surfaces ; j < mod - > numsurfaces ; j + + , surf + + )
surf - > cached_dlight = - 1 ; //force it
}
}
}
2009-11-04 21:16:50 +00:00
2013-07-14 12:22:51 +00:00
void Mod_ResortShaders ( void )
2013-03-12 23:10:44 +00:00
{
//called when some shader changed its sort key.
//this means we have to hunt down all models and update their batches.
//really its only bsps that need this.
batch_t * oldlists [ SHADER_SORT_COUNT ] , * b ;
int i , j , bs ;
model_t * mod ;
for ( i = 0 , mod = mod_known ; i < mod_numknown ; i + + , mod + + )
{
2014-10-05 20:04:11 +00:00
if ( mod - > loadstate ! = MLS_LOADED )
2013-03-12 23:10:44 +00:00
continue ;
memcpy ( oldlists , mod - > batches , sizeof ( oldlists ) ) ;
memset ( mod - > batches , 0 , sizeof ( oldlists ) ) ;
2016-07-12 00:40:13 +00:00
mod - > numbatches = 0 ; //this is a bit of a misnomer. clearing this will cause it to be recalculated, with everything renumbered as needed.
2013-03-12 23:10:44 +00:00
for ( j = 0 ; j < SHADER_SORT_COUNT ; j + + )
{
while ( ( b = oldlists [ j ] ) )
{
oldlists [ j ] = b - > next ;
bs = b - > shader ? b - > shader - > sort : j ;
b - > next = mod - > batches [ bs ] ;
mod - > batches [ bs ] = b ;
}
}
}
}
2016-11-25 08:14:54 +00:00
const char * Mod_GetEntitiesString ( model_t * mod )
{
2016-12-07 18:45:25 +00:00
size_t vl ;
size_t e ;
size_t sz ;
char * o ;
2016-11-25 08:14:54 +00:00
if ( ! mod )
return NULL ;
if ( mod - > entities_raw ) //still cached/correct
return mod - > entities_raw ;
if ( ! mod - > numentityinfo )
return NULL ;
2016-12-07 18:45:25 +00:00
2016-11-25 08:14:54 +00:00
//reform the entities back into a full string now that we apparently need it
2016-12-07 18:45:25 +00:00
//find needed buffer size
for ( e = 0 , sz = 0 ; e < mod - > numentityinfo ; e + + )
{
if ( ! mod - > entityinfo [ e ] . keyvals )
continue ;
sz + = 2 ;
sz + = strlen ( mod - > entityinfo [ e ] . keyvals ) ;
sz + = 2 ;
}
sz + = 1 ;
o = BZ_Malloc ( sz ) ;
//splurge it out
for ( e = 0 , sz = 0 ; e < mod - > numentityinfo ; e + + )
{
if ( ! mod - > entityinfo [ e ] . keyvals )
continue ;
o [ sz + 0 ] = ' { ' ;
o [ sz + 1 ] = ' \n ' ;
sz + = 2 ;
vl = strlen ( mod - > entityinfo [ e ] . keyvals ) ;
memcpy ( & o [ sz ] , mod - > entityinfo [ e ] . keyvals , vl ) ;
sz + = vl ;
o [ sz + 0 ] = ' } ' ;
o [ sz + 1 ] = ' \n ' ;
sz + = 2 ;
}
o [ sz + 0 ] = 0 ;
mod - > entities_raw = o ;
2016-11-25 08:14:54 +00:00
return mod - > entities_raw ;
}
void Mod_SetEntitiesString ( model_t * mod , const char * str , qboolean docopy )
{
size_t j ;
for ( j = 0 ; j < mod - > numentityinfo ; j + + )
Z_Free ( mod - > entityinfo [ j ] . keyvals ) ;
mod - > numentityinfo = 0 ;
Z_Free ( mod - > entityinfo ) ;
mod - > entityinfo = NULL ;
Z_Free ( ( char * ) mod - > entities_raw ) ;
mod - > entities_raw = NULL ;
if ( str )
{
if ( docopy )
str = Z_StrDup ( str ) ;
mod - > entities_raw = str ;
}
}
void Mod_SetEntitiesStringLen ( model_t * mod , const char * str , size_t strsize )
{
if ( str )
{
char * cpy = BZ_Malloc ( strsize + 1 ) ;
memcpy ( cpy , str , strsize ) ;
cpy [ strsize ] = 0 ;
Mod_SetEntitiesString ( mod , cpy , false ) ;
}
else
Mod_SetEntitiesString ( mod , str , false ) ;
}
2016-12-07 18:45:25 +00:00
void Mod_ParseEntities ( model_t * mod )
{
char key [ 1024 ] ;
char value [ 4096 ] ;
const char * entstart ;
const char * entend ;
const char * entdata ;
size_t c , m ;
c = 0 ; m = 0 ;
while ( mod - > numentityinfo > 0 )
Z_Free ( mod - > entityinfo [ - - mod - > numentityinfo ] . keyvals ) ;
Z_Free ( mod - > entityinfo ) ;
mod - > entityinfo = NULL ;
entdata = mod - > entities_raw ;
while ( 1 )
{
if ( ! ( entdata = COM_ParseOut ( entdata , key , sizeof ( key ) ) ) )
break ;
if ( strcmp ( key , " { " ) )
break ;
//skip whitespace to save space.
while ( * entdata = = ' ' | | * entdata = = ' \r ' | | * entdata = = ' \n ' | | * entdata = = ' \t ' )
entdata + + ;
entstart = entdata ;
while ( 1 )
{
entend = entdata ;
entdata = COM_ParseOut ( entdata , key , sizeof ( key ) ) ;
if ( ! strcmp ( key , " } " ) )
break ;
entdata = COM_ParseOut ( entdata , value , sizeof ( value ) ) ;
}
if ( ! entdata )
break ; //erk. eof
if ( c = = m )
{
if ( ! m )
m = 64 ;
else
m * = 2 ;
mod - > entityinfo = BZ_Realloc ( mod - > entityinfo , sizeof ( * mod - > entityinfo ) * m ) ;
}
2017-04-18 11:12:17 +00:00
mod - > entityinfo [ c ] . id = c + 1 ;
2016-12-07 18:45:25 +00:00
mod - > entityinfo [ c ] . keyvals = BZ_Malloc ( entend - entstart + 1 ) ;
memcpy ( mod - > entityinfo [ c ] . keyvals , entstart , entend - entstart ) ;
mod - > entityinfo [ c ] . keyvals [ entend - entstart ] = 0 ;
c + + ;
}
mod - > numentityinfo = c ;
}
2009-11-04 21:16:50 +00:00
/*
= = = = = = = = = = = = = = = = = = =
Mod_ClearAll
= = = = = = = = = = = = = = = = = = =
2013-07-14 12:22:51 +00:00
called before new content is loaded .
2009-11-04 21:16:50 +00:00
*/
2013-07-14 12:22:51 +00:00
static int mod_datasequence ;
void Mod_ClearAll ( void )
2009-11-04 21:16:50 +00:00
{
# ifdef RUNTIMELIGHTING
# ifdef MULTITHREAD
2013-07-14 12:22:51 +00:00
int i ;
2013-05-07 19:39:04 +00:00
wantrelight = false ;
for ( i = 0 ; i < relightthreads ; i + + )
2009-11-04 21:16:50 +00:00
{
2013-05-07 19:39:04 +00:00
Sys_WaitOnThread ( relightthread [ i ] ) ;
relightthread [ i ] = NULL ;
2009-11-04 21:16:50 +00:00
}
2013-05-07 19:39:04 +00:00
relightthreads = 0 ;
2015-04-22 00:27:59 +00:00
# else
free ( lightmainthreadctx ) ;
lightmainthreadctx = NULL ;
2009-11-04 21:16:50 +00:00
# endif
lightmodel = NULL ;
# endif
2013-07-14 12:22:51 +00:00
mod_datasequence + + ;
}
2017-05-23 07:03:07 +00:00
qboolean Mod_PurgeModel ( model_t * mod , enum mod_purge_e ptype )
{
if ( mod - > loadstate = = MLS_LOADING )
{
if ( ptype = = MP_MAPCHANGED & & ! mod - > submodelof )
return false ; //don't bother waiting for it on map changes.
COM_WorkerPartialSync ( mod , & mod - > loadstate , MLS_LOADING ) ;
}
# ifdef RUNTIMELIGHTING
if ( lightmodel = = mod )
{
# ifdef MULTITHREAD
int i ;
wantrelight = false ;
for ( i = 0 ; i < relightthreads ; i + + )
{
Sys_WaitOnThread ( relightthread [ i ] ) ;
relightthread [ i ] = NULL ;
}
relightthreads = 0 ;
# else
free ( lightmainthreadctx ) ;
lightmainthreadctx = NULL ;
# endif
lightmodel = NULL ;
}
# endif
# ifdef TERRAIN
//we can safely flush all terrain sections at any time
if ( mod - > terrain & & ptype ! = MP_MAPCHANGED )
Terr_PurgeTerrainModel ( mod , false , true ) ;
# endif
//purge any vbos
if ( mod - > type = = mod_brush )
{
//brush models cannot be safely flushed.
if ( ptype ! = MP_RESET )
return false ;
# ifndef SERVERONLY
Surf_Clear ( mod ) ;
# endif
}
# ifdef TERRAIN
if ( mod - > type = = mod_brush | | mod - > type = = mod_heightmap )
{
//heightmap/terrain models cannot be safely flushed (brush models might have terrain embedded).
if ( ptype ! = MP_RESET )
return false ;
Terr_FreeModel ( mod ) ;
}
# endif
if ( mod - > type = = mod_alias )
{
Mod_DestroyMesh ( mod - > meshinfo ) ;
mod - > meshinfo = NULL ;
}
Mod_SetEntitiesString ( mod , NULL , false ) ;
# ifdef PSET_SCRIPT
PScript_ClearSurfaceParticles ( mod ) ;
# endif
//and obliterate anything else remaining in memory.
ZG_FreeGroup ( & mod - > memgroup ) ;
mod - > meshinfo = NULL ;
mod - > loadstate = MLS_NOTLOADED ;
mod - > submodelof = NULL ;
mod - > pvs = NULL ;
mod - > phs = NULL ;
2017-07-04 05:07:51 +00:00
# ifndef CLIENTONLY
sv . world . lastcheckpvs = NULL ; //if the server has that cached, flush it just in case.
# endif
2017-05-23 07:03:07 +00:00
return true ;
}
2013-10-29 17:38:22 +00:00
//can be called in one of two ways.
//force=true: explicit flush. everything goes, even if its still in use.
//force=false: map change. lots of stuff is no longer in use and can be freely flushed.
//certain models cannot be safely flushed while still in use. such models will not be flushed even if forced (they may still be partially flushed).
void Mod_Purge ( enum mod_purge_e ptype )
2013-07-14 12:22:51 +00:00
{
int i ;
model_t * mod ;
2013-10-29 17:38:22 +00:00
qboolean unused ;
2013-07-14 12:22:51 +00:00
2009-11-04 21:16:50 +00:00
for ( i = 0 , mod = mod_known ; i < mod_numknown ; i + + , mod + + )
{
2013-10-29 17:38:22 +00:00
unused = mod - > datasequence ! = mod_datasequence ;
added r_meshpitch cvar that allows for fixing the unfixable mesh pitch bug from vanilla... needs a better name... do note that this will break pretty much any mod, so this is really only for TCs designed to use it. Its likely that I missed places.
nqsv: added support for spectators with nq clients. the angles are a bit rough, but hey. need to do something about frags so nq clients know who's a spectator. use 'cmd observe' to get an nq client to spectate on an fte server (then attack/jump behave the same as in qw clients).
nqsv: rewrote EF_MUZZLEFLASH handling, so svc_muzzleflash is now translated properly to EF_MUZZLEFLASH, and vice versa. No more missing muzzleflashes!
added screenshot_cubemap, so you can actually pre-generate cubemaps with fte (which can be used for reflections or whatever).
misc fixes (server crash, a couple of other less important ones).
external files based on a model's name will now obey r_replacemodels properly, instead of needing to use foo.mdl_0.skin for foo.md3.
identify <playernum> should now use the correct masked ip, instead of abrubtly failing (reported by kt)
vid_toggle console command should now obey vid_width and vid_height when switching to fullscreen, but only if vid_fullscreen is actually set, which should make it seem better behaved (reported by kt).
qcc: cleaned up sym->symboldata[sym->ofs] to be more consistent at all stages.
qcc: typedef float vec4[4]; now works to define a float array with 4 elements (however, it will be passed by-value rather than by-reference).
qcc: cleaned up optional vs __out ordering issues.
qccgui: shift+f3 searches backwards
git-svn-id: https://svn.code.sf.net/p/fteqw/code/trunk@5064 fc73d0e0-1445-4013-8a0c-d673dee63da5
2017-02-27 09:34:35 +00:00
if ( mod - > loadstate = = MLS_NOTLOADED )
continue ;
2013-07-14 12:22:51 +00:00
//this model isn't active any more.
2013-10-29 17:38:22 +00:00
if ( unused | | ptype ! = MP_MAPCHANGED )
2009-11-04 21:16:50 +00:00
{
2013-10-29 17:38:22 +00:00
if ( unused )
2017-03-04 19:36:06 +00:00
Con_DLPrintf ( 2 , " model \" %s \" no longer needed \n " , mod - > name ) ;
2017-05-23 07:03:07 +00:00
Mod_PurgeModel ( mod , ( ptype = = MP_FLUSH & & unused ) ? MP_RESET : ptype ) ;
2013-07-14 12:22:51 +00:00
}
2009-11-04 21:16:50 +00:00
}
}
2004-08-22 22:29:09 +00:00
/*
= = = = = = = = = = = = = = =
Mod_Init
= = = = = = = = = = = = = = =
*/
2013-10-29 17:38:22 +00:00
void Mod_Init ( qboolean initial )
2004-08-22 22:29:09 +00:00
{
2015-06-14 08:16:15 +00:00
if ( ! mod_known )
mod_known = malloc ( MAX_MOD_KNOWN * sizeof ( * mod_known ) ) ;
2013-10-29 17:38:22 +00:00
if ( ! initial )
{
Mod_ClearAll ( ) ; //shouldn't be needed
Mod_Purge ( MP_RESET ) ; //shouldn't be needed
mod_numknown = 0 ;
2017-01-13 00:39:50 +00:00
# ifdef Q1BSPS
2013-10-29 17:38:22 +00:00
Q1BSP_Init ( ) ;
2017-01-13 00:39:50 +00:00
# endif
2013-10-29 17:38:22 +00:00
Cmd_AddCommand ( " mod_memlist " , Mod_MemList_f ) ;
2015-06-14 08:16:15 +00:00
# ifndef SERVERONLY
2013-10-29 17:38:22 +00:00
Cmd_AddCommand ( " mod_batchlist " , Mod_BatchList_f ) ;
Cmd_AddCommand ( " mod_texturelist " , Mod_TextureList_f ) ;
Cmd_AddCommand ( " mod_usetexture " , Mod_BlockTextureColour_f ) ;
2014-05-10 13:42:13 +00:00
# endif
2013-10-29 17:38:22 +00:00
}
2014-09-08 23:47:19 +00:00
else
2014-10-05 20:04:11 +00:00
{
2014-09-08 23:47:19 +00:00
Cvar_Register ( & mod_external_vis , " Graphical Nicaties " ) ;
2014-10-05 20:04:11 +00:00
Cvar_Register ( & mod_warnmodels , " Graphical Nicaties " ) ;
2016-07-12 00:40:13 +00:00
Cvar_Register ( & mod_litsprites_force , " Graphical Nicaties " ) ;
2014-10-05 20:04:11 +00:00
Cvar_Register ( & mod_loadentfiles , NULL ) ;
Reworked client support for DPP5+. less code now, its much more graceful.
added waterfog command. waterfog overrides regular fog only when the view is in water.
fixed 64bit printf format specifiers. should work better on winxp64.
fixed some spec angle weirdness.
fixed viewsize 99.99 weirdness with ezhud.
fixed extra offset on the console (exhibited in 64bit builds, but not limited to).
fixed .avi playback, can now actually display frames again.
reimplemented line sparks.
fixed r_editlights_save flipping the light's pitch.
fixed issue with oggs failing to load.
fixed condump to cope with unicode properly.
made sv_bigcoords default except in quake. hexen2 kinda needs it for bsp angle precision.
fixed nq server to not stall weirdly on map changes.
fixed qwprogs svc_cdtrack not bugging out with nq clients on the server.
fixed restart command to load the last map run by the server, instead of start.bsp (when idle)
optimised d3d9 renderer a little. now uses less draw calls, especially with complex scenes. seems to get higher framerates than opengl now.
fixed d3d9 renderer to not bug out quite so much when run fullscreen (shader subsystem is now correctly initialised).
fixed a couple of bugs from font change. also now supports utf-8 in a few more places.
r_editlights_reload no longer generates rtlights inside the void. this resolves a few glitches (but should also help framerates a little).
fixed so corona-only lights won't generate shadowmaps and waste lots of time.
removed lots of #defines from qclib. I should never have made them in the first place, but I was lazy. obviously there's more left that I cba to remove yet.
fixed nested calls with variant-vectors. this fixes csaddon's light editor.
fixed qcc hc calling conventions using redundant stores.
disabled keywords can still be used by using __keyword instead.
fixed ftegccgui grep feature.
fixed motionless-dog qcc bug.
tweaked qcc warnings a little. -Wall is now a viable setting. you should be able to fix all those warnings.
fixed qw svc_intermission + dpp5+ clients bug.
fixed annoying spam about disconnecting in hexen2.
rewrote status command a little to cope with ipv6 addresses more gracefully
fixed significant stall when hibernating/debugging a server with a player sitting on it.
fixed truelightning.
fixed rocketlight overriding pflags.
fixed torches vanishing on vid_restart.
fixed issue with decal scaling.
fixed findentityfield builtin.
fixed fteqcc issue with ptr+1
fixed use of arrays inside class functions.
fixed/implemented fteqcc emulation of pointer opcodes.
added __inout keyword to fteqcc, so that it doesn't feel so horrendous.
fixed sizeof(*foo)
fixed *struct = struct;
fixed recursive structs.
fixed fteqcc warning report.
fixed sdl2 controller support, hopefully.
attempted to implement xinput, including per-player audio playback.
slightly fixed relaxed attitude to mouse focus when running fullscreen.
fixed weird warnings/errors with 'ent.arrayhead' terms. now generates sane errors.
implemented bindmaps (for csqc).
fixed crashing bug with eprint builtin.
implemented subset of music_playlist_* functionality. significant changes to music playback.
fixed some more dpcsqc compat.
fixed binds menu. now displays and accepts modifiers.
fixed issues with huge lightmaps.
fixed protocol determinism with dp clients connecting to fte servers. the initial getchallenge request now inhibits vanilla nq connection requests.
implemented support for 'dupe' userinfo key, allowing clients to request client->server packet duplication. should probably queue them tbh.
implemented sv_saveentfile command.
fixed resume after breaking inside a stepped-over function.
fixed erroneous footer after debugging.
(I wonder just how many things I broke with these fixes)
git-svn-id: https://svn.code.sf.net/p/fteqw/code/trunk@4946 fc73d0e0-1445-4013-8a0c-d673dee63da5
2015-07-26 10:56:18 +00:00
Cvar_Register ( & mod_loadentfiles_dir , NULL ) ;
2015-05-03 19:57:46 +00:00
Cvar_Register ( & temp_lit2support , NULL ) ;
Reworked client support for DPP5+. less code now, its much more graceful.
added waterfog command. waterfog overrides regular fog only when the view is in water.
fixed 64bit printf format specifiers. should work better on winxp64.
fixed some spec angle weirdness.
fixed viewsize 99.99 weirdness with ezhud.
fixed extra offset on the console (exhibited in 64bit builds, but not limited to).
fixed .avi playback, can now actually display frames again.
reimplemented line sparks.
fixed r_editlights_save flipping the light's pitch.
fixed issue with oggs failing to load.
fixed condump to cope with unicode properly.
made sv_bigcoords default except in quake. hexen2 kinda needs it for bsp angle precision.
fixed nq server to not stall weirdly on map changes.
fixed qwprogs svc_cdtrack not bugging out with nq clients on the server.
fixed restart command to load the last map run by the server, instead of start.bsp (when idle)
optimised d3d9 renderer a little. now uses less draw calls, especially with complex scenes. seems to get higher framerates than opengl now.
fixed d3d9 renderer to not bug out quite so much when run fullscreen (shader subsystem is now correctly initialised).
fixed a couple of bugs from font change. also now supports utf-8 in a few more places.
r_editlights_reload no longer generates rtlights inside the void. this resolves a few glitches (but should also help framerates a little).
fixed so corona-only lights won't generate shadowmaps and waste lots of time.
removed lots of #defines from qclib. I should never have made them in the first place, but I was lazy. obviously there's more left that I cba to remove yet.
fixed nested calls with variant-vectors. this fixes csaddon's light editor.
fixed qcc hc calling conventions using redundant stores.
disabled keywords can still be used by using __keyword instead.
fixed ftegccgui grep feature.
fixed motionless-dog qcc bug.
tweaked qcc warnings a little. -Wall is now a viable setting. you should be able to fix all those warnings.
fixed qw svc_intermission + dpp5+ clients bug.
fixed annoying spam about disconnecting in hexen2.
rewrote status command a little to cope with ipv6 addresses more gracefully
fixed significant stall when hibernating/debugging a server with a player sitting on it.
fixed truelightning.
fixed rocketlight overriding pflags.
fixed torches vanishing on vid_restart.
fixed issue with decal scaling.
fixed findentityfield builtin.
fixed fteqcc issue with ptr+1
fixed use of arrays inside class functions.
fixed/implemented fteqcc emulation of pointer opcodes.
added __inout keyword to fteqcc, so that it doesn't feel so horrendous.
fixed sizeof(*foo)
fixed *struct = struct;
fixed recursive structs.
fixed fteqcc warning report.
fixed sdl2 controller support, hopefully.
attempted to implement xinput, including per-player audio playback.
slightly fixed relaxed attitude to mouse focus when running fullscreen.
fixed weird warnings/errors with 'ent.arrayhead' terms. now generates sane errors.
implemented bindmaps (for csqc).
fixed crashing bug with eprint builtin.
implemented subset of music_playlist_* functionality. significant changes to music playback.
fixed some more dpcsqc compat.
fixed binds menu. now displays and accepts modifiers.
fixed issues with huge lightmaps.
fixed protocol determinism with dp clients connecting to fte servers. the initial getchallenge request now inhibits vanilla nq connection requests.
implemented support for 'dupe' userinfo key, allowing clients to request client->server packet duplication. should probably queue them tbh.
implemented sv_saveentfile command.
fixed resume after breaking inside a stepped-over function.
fixed erroneous footer after debugging.
(I wonder just how many things I broke with these fixes)
git-svn-id: https://svn.code.sf.net/p/fteqw/code/trunk@4946 fc73d0e0-1445-4013-8a0c-d673dee63da5
2015-07-26 10:56:18 +00:00
Cmd_AddCommand ( " sv_saveentfile " , Mod_SaveEntFile_f ) ;
2014-10-05 20:04:11 +00:00
Cmd_AddCommand ( " version_modelformats " , Mod_PrintFormats_f ) ;
}
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if ( initial )
{
Alias_Register ( ) ;
2014-05-10 13:42:13 +00:00
# ifdef SPRMODELS
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Mod_RegisterModelFormatMagic ( NULL , " Quake1 Sprite (spr) " , IDSPRITEHEADER , Mod_LoadSpriteModel ) ;
2014-05-10 13:42:13 +00:00
# endif
2013-10-29 17:38:22 +00:00
# ifdef SP2MODELS
Mod_RegisterModelFormatMagic ( NULL , " Quake2 Sprite (sp2) " , IDSPRITE2HEADER , Mod_LoadSprite2Model ) ;
# endif
//q2/q3bsps
2017-02-19 00:15:42 +00:00
# if defined(Q2BSPS) || defined(Q3BSPS)
Mod_RegisterModelFormatMagic ( NULL , " Quake2/Quake3 Map (bsp) " , IDBSPHEADER , Mod_LoadQ2BrushModel ) ;
2013-10-29 17:38:22 +00:00
# endif
2017-02-19 00:15:42 +00:00
# ifdef RFBSPS
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Mod_RegisterModelFormatMagic ( NULL , " Raven Map (bsp) " , ( ' R ' < < 0 ) + ( ' B ' < < 8 ) + ( ' S ' < < 16 ) + ( ' P ' < < 24 ) , Mod_LoadQ2BrushModel ) ;
Mod_RegisterModelFormatMagic ( NULL , " QFusion Map (bsp) " , ( ' F ' < < 0 ) + ( ' B ' < < 8 ) + ( ' S ' < < 16 ) + ( ' P ' < < 24 ) , Mod_LoadQ2BrushModel ) ;
# endif
//doom maps
# ifdef MAP_DOOM
Mod_RegisterModelFormatMagic ( NULL , " Doom IWad Map " , ( ( ' D ' < < 24 ) + ( ' A ' < < 16 ) + ( ' W ' < < 8 ) + ' I ' ) , Mod_LoadDoomLevel ) ;
Mod_RegisterModelFormatMagic ( NULL , " Doom PWad Map " , ( ( ' D ' < < 24 ) + ( ' A ' < < 16 ) + ( ' W ' < < 8 ) + ' P ' ) , Mod_LoadDoomLevel ) ;
# endif
2013-12-07 00:30:48 +00:00
# ifdef MAP_PROC
Mod_RegisterModelFormatText ( NULL , " Doom3 (cm) " , " CM " , D3_LoadMap_CollisionMap ) ;
# endif
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# ifdef Q1BSPS
2013-10-29 17:38:22 +00:00
//q1-based formats
Mod_RegisterModelFormatMagic ( NULL , " Quake1 2PSB Map(bsp) " , BSPVERSION_LONG1 , Mod_LoadBrushModel ) ;
Mod_RegisterModelFormatMagic ( NULL , " Quake1 BSP2 Map(bsp) " , BSPVERSION_LONG2 , Mod_LoadBrushModel ) ;
Mod_RegisterModelFormatMagic ( NULL , " Half-Life Map (bsp) " , 30 , Mod_LoadBrushModel ) ;
Mod_RegisterModelFormatMagic ( NULL , " Quake1 Map (bsp) " , 29 , Mod_LoadBrushModel ) ;
Mod_RegisterModelFormatMagic ( NULL , " Quake1 Prerelease Map (bsp) " , 28 , Mod_LoadBrushModel ) ;
2017-01-13 00:39:50 +00:00
# endif
2013-10-29 17:38:22 +00:00
}
2004-08-22 22:29:09 +00:00
}
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void Mod_Shutdown ( qboolean final )
2004-08-22 22:29:09 +00:00
{
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if ( final )
{
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Mod_ClearAll ( ) ;
Mod_Purge ( MP_RESET ) ;
2013-10-29 17:38:22 +00:00
Mod_UnRegisterAllModelFormats ( NULL ) ;
}
else
{
Mod_ClearAll ( ) ;
Mod_Purge ( MP_RESET ) ;
2004-08-22 22:29:09 +00:00
2013-10-29 17:38:22 +00:00
Cmd_RemoveCommand ( " mod_memlist " ) ;
Cmd_RemoveCommand ( " mod_batchlist " ) ;
Cmd_RemoveCommand ( " mod_texturelist " ) ;
Cmd_RemoveCommand ( " mod_usetexture " ) ;
}
2014-08-25 07:35:41 +00:00
free ( mod_known ) ;
mod_known = NULL ;
mod_numknown = 0 ;
2014-08-29 04:50:49 +00:00
# ifndef SERVERONLY
2014-08-25 07:35:41 +00:00
r_worldentity . model = NULL ; //just in case.
2014-10-22 19:41:20 +00:00
cl_numvisedicts = 0 ; //make sure nothing gets cached.
2014-08-29 04:50:49 +00:00
# endif
2004-08-22 22:29:09 +00:00
}
/*
= = = = = = = = = = = = = = =
Mod_Init
Caches the data if needed
= = = = = = = = = = = = = = =
*/
2013-07-14 12:22:51 +00:00
void * Mod_Extradata ( model_t * mod )
2004-08-22 22:29:09 +00:00
{
void * r ;
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r = mod - > meshinfo ;
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if ( r )
return r ;
2014-03-30 08:55:06 +00:00
Mod_LoadModel ( mod , MLV_ERROR ) ;
2004-08-22 22:29:09 +00:00
2013-07-14 12:22:51 +00:00
if ( ! mod - > meshinfo )
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Sys_Error ( " Mod_Extradata: caching failed " ) ;
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return mod - > meshinfo ;
2004-08-22 22:29:09 +00:00
}
/*
= = = = = = = = = = = = = = =
Mod_PointInLeaf
= = = = = = = = = = = = = = =
*/
2013-07-14 12:22:51 +00:00
mleaf_t * Mod_PointInLeaf ( model_t * model , vec3_t p )
2004-08-22 22:29:09 +00:00
{
mnode_t * node ;
float d ;
mplane_t * plane ;
if ( ! model )
{
Sys_Error ( " Mod_PointInLeaf: bad model " ) ;
}
if ( ! model - > nodes )
return NULL ;
2017-10-31 22:52:58 +00:00
# if defined(Q2BSPS) || defined(Q3BSPS)
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if ( model - > fromgame = = fg_quake2 | | model - > fromgame = = fg_quake3 )
{
2005-08-26 22:56:51 +00:00
return model - > leafs + CM_PointLeafnum ( model , p ) ;
2004-08-22 22:29:09 +00:00
}
# endif
if ( model - > fromgame = = fg_doom )
{
return NULL ;
}
node = model - > nodes ;
while ( 1 )
{
if ( node - > contents < 0 )
return ( mleaf_t * ) node ;
plane = node - > plane ;
d = DotProduct ( p , plane - > normal ) - plane - > dist ;
if ( d > 0 )
node = node - > children [ 0 ] ;
else
node = node - > children [ 1 ] ;
}
return NULL ; // never reached
}
2014-10-05 20:04:11 +00:00
const char * Mod_FixName ( const char * modname , const char * worldname )
{
if ( * modname = = ' * ' & & worldname & & * worldname )
{
//make sure that the value is an inline value with no existing extra postfix or anything.
char * e ;
if ( strtoul ( modname + 1 , & e , 10 ) ! = 0 )
if ( ! * e )
return va ( " %s:%s " , modname , worldname ) ;
}
return modname ;
}
2004-08-22 22:29:09 +00:00
/*
= = = = = = = = = = = = = = = = = =
Mod_FindName
= = = = = = = = = = = = = = = = = =
*/
2014-03-30 08:55:06 +00:00
model_t * Mod_FindName ( const char * name )
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{
int i ;
model_t * mod ;
// if (!name[0])
// Sys_Error ("Mod_ForName: NULL name");
//
// search the currently loaded models
//
for ( i = 0 , mod = mod_known ; i < mod_numknown ; i + + , mod + + )
added r_meshpitch cvar that allows for fixing the unfixable mesh pitch bug from vanilla... needs a better name... do note that this will break pretty much any mod, so this is really only for TCs designed to use it. Its likely that I missed places.
nqsv: added support for spectators with nq clients. the angles are a bit rough, but hey. need to do something about frags so nq clients know who's a spectator. use 'cmd observe' to get an nq client to spectate on an fte server (then attack/jump behave the same as in qw clients).
nqsv: rewrote EF_MUZZLEFLASH handling, so svc_muzzleflash is now translated properly to EF_MUZZLEFLASH, and vice versa. No more missing muzzleflashes!
added screenshot_cubemap, so you can actually pre-generate cubemaps with fte (which can be used for reflections or whatever).
misc fixes (server crash, a couple of other less important ones).
external files based on a model's name will now obey r_replacemodels properly, instead of needing to use foo.mdl_0.skin for foo.md3.
identify <playernum> should now use the correct masked ip, instead of abrubtly failing (reported by kt)
vid_toggle console command should now obey vid_width and vid_height when switching to fullscreen, but only if vid_fullscreen is actually set, which should make it seem better behaved (reported by kt).
qcc: cleaned up sym->symboldata[sym->ofs] to be more consistent at all stages.
qcc: typedef float vec4[4]; now works to define a float array with 4 elements (however, it will be passed by-value rather than by-reference).
qcc: cleaned up optional vs __out ordering issues.
qccgui: shift+f3 searches backwards
git-svn-id: https://svn.code.sf.net/p/fteqw/code/trunk@5064 fc73d0e0-1445-4013-8a0c-d673dee63da5
2017-02-27 09:34:35 +00:00
if ( ! strcmp ( mod - > publicname , name ) )
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break ;
if ( i = = mod_numknown )
{
2014-10-05 20:04:11 +00:00
# ifdef LOADERTHREAD
Sys_LockMutex ( com_resourcemutex ) ;
for ( i = 0 , mod = mod_known ; i < mod_numknown ; i + + , mod + + )
added r_meshpitch cvar that allows for fixing the unfixable mesh pitch bug from vanilla... needs a better name... do note that this will break pretty much any mod, so this is really only for TCs designed to use it. Its likely that I missed places.
nqsv: added support for spectators with nq clients. the angles are a bit rough, but hey. need to do something about frags so nq clients know who's a spectator. use 'cmd observe' to get an nq client to spectate on an fte server (then attack/jump behave the same as in qw clients).
nqsv: rewrote EF_MUZZLEFLASH handling, so svc_muzzleflash is now translated properly to EF_MUZZLEFLASH, and vice versa. No more missing muzzleflashes!
added screenshot_cubemap, so you can actually pre-generate cubemaps with fte (which can be used for reflections or whatever).
misc fixes (server crash, a couple of other less important ones).
external files based on a model's name will now obey r_replacemodels properly, instead of needing to use foo.mdl_0.skin for foo.md3.
identify <playernum> should now use the correct masked ip, instead of abrubtly failing (reported by kt)
vid_toggle console command should now obey vid_width and vid_height when switching to fullscreen, but only if vid_fullscreen is actually set, which should make it seem better behaved (reported by kt).
qcc: cleaned up sym->symboldata[sym->ofs] to be more consistent at all stages.
qcc: typedef float vec4[4]; now works to define a float array with 4 elements (however, it will be passed by-value rather than by-reference).
qcc: cleaned up optional vs __out ordering issues.
qccgui: shift+f3 searches backwards
git-svn-id: https://svn.code.sf.net/p/fteqw/code/trunk@5064 fc73d0e0-1445-4013-8a0c-d673dee63da5
2017-02-27 09:34:35 +00:00
if ( ! strcmp ( mod - > publicname , name ) )
2014-10-05 20:04:11 +00:00
break ;
if ( i = = mod_numknown )
{
# endif
if ( mod_numknown = = MAX_MOD_KNOWN )
Sys_Error ( " mod_numknown == MAX_MOD_KNOWN " ) ;
added r_meshpitch cvar that allows for fixing the unfixable mesh pitch bug from vanilla... needs a better name... do note that this will break pretty much any mod, so this is really only for TCs designed to use it. Its likely that I missed places.
nqsv: added support for spectators with nq clients. the angles are a bit rough, but hey. need to do something about frags so nq clients know who's a spectator. use 'cmd observe' to get an nq client to spectate on an fte server (then attack/jump behave the same as in qw clients).
nqsv: rewrote EF_MUZZLEFLASH handling, so svc_muzzleflash is now translated properly to EF_MUZZLEFLASH, and vice versa. No more missing muzzleflashes!
added screenshot_cubemap, so you can actually pre-generate cubemaps with fte (which can be used for reflections or whatever).
misc fixes (server crash, a couple of other less important ones).
external files based on a model's name will now obey r_replacemodels properly, instead of needing to use foo.mdl_0.skin for foo.md3.
identify <playernum> should now use the correct masked ip, instead of abrubtly failing (reported by kt)
vid_toggle console command should now obey vid_width and vid_height when switching to fullscreen, but only if vid_fullscreen is actually set, which should make it seem better behaved (reported by kt).
qcc: cleaned up sym->symboldata[sym->ofs] to be more consistent at all stages.
qcc: typedef float vec4[4]; now works to define a float array with 4 elements (however, it will be passed by-value rather than by-reference).
qcc: cleaned up optional vs __out ordering issues.
qccgui: shift+f3 searches backwards
git-svn-id: https://svn.code.sf.net/p/fteqw/code/trunk@5064 fc73d0e0-1445-4013-8a0c-d673dee63da5
2017-02-27 09:34:35 +00:00
if ( strlen ( name ) > = sizeof ( mod - > publicname ) )
2014-10-05 20:04:11 +00:00
Sys_Error ( " model name is too long: %s " , name ) ;
memset ( mod , 0 , sizeof ( model_t ) ) ; //clear the old model as the renderers use the same globals
added r_meshpitch cvar that allows for fixing the unfixable mesh pitch bug from vanilla... needs a better name... do note that this will break pretty much any mod, so this is really only for TCs designed to use it. Its likely that I missed places.
nqsv: added support for spectators with nq clients. the angles are a bit rough, but hey. need to do something about frags so nq clients know who's a spectator. use 'cmd observe' to get an nq client to spectate on an fte server (then attack/jump behave the same as in qw clients).
nqsv: rewrote EF_MUZZLEFLASH handling, so svc_muzzleflash is now translated properly to EF_MUZZLEFLASH, and vice versa. No more missing muzzleflashes!
added screenshot_cubemap, so you can actually pre-generate cubemaps with fte (which can be used for reflections or whatever).
misc fixes (server crash, a couple of other less important ones).
external files based on a model's name will now obey r_replacemodels properly, instead of needing to use foo.mdl_0.skin for foo.md3.
identify <playernum> should now use the correct masked ip, instead of abrubtly failing (reported by kt)
vid_toggle console command should now obey vid_width and vid_height when switching to fullscreen, but only if vid_fullscreen is actually set, which should make it seem better behaved (reported by kt).
qcc: cleaned up sym->symboldata[sym->ofs] to be more consistent at all stages.
qcc: typedef float vec4[4]; now works to define a float array with 4 elements (however, it will be passed by-value rather than by-reference).
qcc: cleaned up optional vs __out ordering issues.
qccgui: shift+f3 searches backwards
git-svn-id: https://svn.code.sf.net/p/fteqw/code/trunk@5064 fc73d0e0-1445-4013-8a0c-d673dee63da5
2017-02-27 09:34:35 +00:00
Q_strncpyz ( mod - > publicname , name , sizeof ( mod - > publicname ) ) ;
2014-10-05 20:04:11 +00:00
Q_strncpyz ( mod - > name , name , sizeof ( mod - > name ) ) ;
mod - > loadstate = MLS_NOTLOADED ;
mod_numknown + + ;
mod - > particleeffect = - 1 ;
mod - > particletrail = - 1 ;
# ifdef LOADERTHREAD
}
Sys_UnlockMutex ( com_resourcemutex ) ;
# endif
2004-08-22 22:29:09 +00:00
}
2015-03-03 00:14:43 +00:00
// if (mod->loadstate == MLS_FAILED)
// mod->loadstate = MLS_NOTLOADED;
2013-10-29 17:38:22 +00:00
2013-07-14 12:22:51 +00:00
//mark it as active, so it doesn't get flushed prematurely
mod - > datasequence = mod_datasequence ;
2004-08-22 22:29:09 +00:00
return mod ;
}
/*
= = = = = = = = = = = = = = = = = =
Mod_TouchModel
= = = = = = = = = = = = = = = = = =
*/
2014-03-30 08:55:06 +00:00
void Mod_TouchModel ( const char * name )
2004-08-22 22:29:09 +00:00
{
2014-10-05 20:04:11 +00:00
//findname does this anyway.
Mod_FindName ( name ) ;
2004-08-22 22:29:09 +00:00
}
2013-10-29 17:38:22 +00:00
static struct
{
void * module ;
char * formatname ;
char * ident ;
unsigned int magic ;
2014-03-30 08:55:06 +00:00
qboolean ( QDECL * load ) ( model_t * mod , void * buffer , size_t buffersize ) ;
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} modelloaders [ 64 ] ;
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static void Mod_PrintFormats_f ( void )
{
int i ;
for ( i = 0 ; i < sizeof ( modelloaders ) / sizeof ( modelloaders [ 0 ] ) ; i + + )
{
if ( modelloaders [ i ] . load & & modelloaders [ i ] . formatname )
Con_Printf ( " %s \n " , modelloaders [ i ] . formatname ) ;
}
}
2014-05-16 01:34:58 +00:00
int Mod_RegisterModelFormatText ( void * module , const char * formatname , char * magictext , qboolean ( QDECL * load ) ( model_t * mod , void * buffer , size_t fsize ) )
2013-10-29 17:38:22 +00:00
{
int i , free = - 1 ;
for ( i = 0 ; i < sizeof ( modelloaders ) / sizeof ( modelloaders [ 0 ] ) ; i + + )
{
if ( modelloaders [ i ] . ident & & ! strcmp ( modelloaders [ i ] . ident , magictext ) )
{
free = i ;
break ; //extension match always replaces
}
else if ( ! modelloaders [ i ] . load & & free < 0 )
free = i ;
}
if ( free < 0 )
return 0 ;
modelloaders [ free ] . module = module ;
modelloaders [ free ] . formatname = Z_StrDup ( formatname ) ;
modelloaders [ free ] . magic = 0 ;
modelloaders [ free ] . ident = Z_StrDup ( magictext ) ;
modelloaders [ free ] . load = load ;
return free + 1 ;
}
2014-05-16 01:34:58 +00:00
int Mod_RegisterModelFormatMagic ( void * module , const char * formatname , unsigned int magic , qboolean ( QDECL * load ) ( model_t * mod , void * buffer , size_t fsize ) )
2013-10-29 17:38:22 +00:00
{
int i , free = - 1 ;
for ( i = 0 ; i < sizeof ( modelloaders ) / sizeof ( modelloaders [ 0 ] ) ; i + + )
{
if ( modelloaders [ i ] . magic & & modelloaders [ i ] . magic = = magic )
{
free = i ;
break ; //extension match always replaces
}
else if ( ! modelloaders [ i ] . load & & free < 0 )
free = i ;
}
if ( free < 0 )
return 0 ;
modelloaders [ free ] . module = module ;
if ( modelloaders [ free ] . formatname )
Z_Free ( modelloaders [ free ] . formatname ) ;
modelloaders [ free ] . formatname = Z_StrDup ( formatname ) ;
modelloaders [ free ] . magic = magic ;
modelloaders [ free ] . ident = NULL ;
modelloaders [ free ] . load = load ;
return free + 1 ;
}
2014-05-16 01:34:58 +00:00
void Mod_UnRegisterModelFormat ( void * module , int idx )
2013-10-29 17:38:22 +00:00
{
2014-10-05 20:04:11 +00:00
2013-10-29 17:38:22 +00:00
idx - - ;
if ( ( unsigned int ) ( idx ) > = sizeof ( modelloaders ) / sizeof ( modelloaders [ 0 ] ) )
return ;
2014-05-16 01:34:58 +00:00
if ( modelloaders [ idx ] . module ! = module )
return ;
2013-10-29 17:38:22 +00:00
2014-10-05 20:04:11 +00:00
COM_WorkerFullSync ( ) ;
2013-10-29 17:38:22 +00:00
Z_Free ( modelloaders [ idx ] . ident ) ;
modelloaders [ idx ] . ident = NULL ;
Z_Free ( modelloaders [ idx ] . formatname ) ;
modelloaders [ idx ] . formatname = NULL ;
modelloaders [ idx ] . magic = 0 ;
modelloaders [ idx ] . load = NULL ;
modelloaders [ idx ] . module = NULL ;
//FS_Restart will be needed
}
2014-05-16 01:34:58 +00:00
void Mod_UnRegisterAllModelFormats ( void * module )
2013-10-29 17:38:22 +00:00
{
int i ;
2014-10-05 20:04:11 +00:00
COM_WorkerFullSync ( ) ;
2013-10-29 17:38:22 +00:00
for ( i = 0 ; i < sizeof ( modelloaders ) / sizeof ( modelloaders [ 0 ] ) ; i + + )
{
if ( modelloaders [ i ] . module = = module )
2014-05-16 01:34:58 +00:00
Mod_UnRegisterModelFormat ( module , i + 1 ) ;
2013-10-29 17:38:22 +00:00
}
}
2014-10-05 20:04:11 +00:00
void Mod_ModelLoaded ( void * ctx , void * data , size_t a , size_t b )
{
2015-03-03 00:14:43 +00:00
qboolean previouslyfailed ;
2014-10-05 20:04:11 +00:00
model_t * mod = ctx ;
enum mlverbosity_e verbose = b ;
# ifndef SERVERONLY
P_LoadedModel ( mod ) ;
# endif
2015-03-03 00:14:43 +00:00
previouslyfailed = mod - > loadstate = = MLS_FAILED ;
2015-01-08 13:09:20 +00:00
mod - > loadstate = a ;
2014-10-05 20:04:11 +00:00
# ifdef TERRAIN
if ( mod - > terrain )
Terr_FinishTerrain ( mod ) ;
# endif
# ifndef SERVERONLY
if ( mod - > type = = mod_brush )
{
Surf_BuildModelLightmaps ( mod ) ;
}
if ( mod - > type = = mod_sprite )
{
Mod_LoadSpriteShaders ( mod ) ;
}
if ( mod - > type = = mod_alias )
{
if ( qrenderer ! = QR_NONE )
Mod_LoadAliasShaders ( mod ) ;
# ifdef RAGDOLL
{
int numbones = Mod_GetNumBones ( mod , false ) ;
if ( numbones )
{
size_t filesize ;
char * buf ;
char dollname [ MAX_QPATH ] ;
Q_snprintfz ( dollname , sizeof ( dollname ) , " %s.doll " , mod - > name ) ;
buf = COM_LoadFile ( dollname , 5 , & filesize ) ;
if ( buf )
{
mod - > dollinfo = rag_createdollfromstring ( mod , dollname , numbones , buf ) ;
BZ_Free ( buf ) ;
}
}
}
# endif
}
# endif
switch ( verbose )
{
default :
case MLV_ERROR :
Host_EndGame ( " Mod_NumForName: %s not found or couldn't load " , mod - > name ) ;
break ;
2015-10-27 15:20:15 +00:00
case MLV_WARNSYNC :
2014-10-05 20:04:11 +00:00
case MLV_WARN :
2015-03-03 00:14:43 +00:00
if ( * mod - > name ! = ' * ' & & strcmp ( mod - > name , " null " ) & & mod_warnmodels . ival & & ! previouslyfailed )
2014-10-05 20:04:11 +00:00
Con_Printf ( CON_ERROR " Unable to load %s \n " , mod - > name ) ;
break ;
case MLV_SILENT :
break ;
}
}
2004-08-22 22:29:09 +00:00
/*
= = = = = = = = = = = = = = = = = =
Mod_LoadModel
Loads a model into the cache
= = = = = = = = = = = = = = = = = =
*/
2017-01-13 00:39:50 +00:00
static void Mod_LoadModelWorker ( void * ctx , void * data , size_t a , size_t b )
2004-08-22 22:29:09 +00:00
{
2014-10-05 20:04:11 +00:00
model_t * mod = ctx ;
enum mlverbosity_e verbose = a ;
2004-08-22 22:29:09 +00:00
unsigned * buf = NULL ;
2007-09-13 22:27:56 +00:00
char mdlbase [ MAX_QPATH ] ;
char * replstr ;
2016-02-15 06:01:17 +00:00
# ifdef DSPMODELS
2014-10-05 20:04:11 +00:00
qboolean doomsprite = false ;
2016-02-15 06:01:17 +00:00
# endif
2013-10-29 17:38:22 +00:00
unsigned int magic , i ;
2014-10-05 20:04:11 +00:00
size_t filesize ;
char ext [ 8 ] ;
2004-08-22 22:29:09 +00:00
added r_meshpitch cvar that allows for fixing the unfixable mesh pitch bug from vanilla... needs a better name... do note that this will break pretty much any mod, so this is really only for TCs designed to use it. Its likely that I missed places.
nqsv: added support for spectators with nq clients. the angles are a bit rough, but hey. need to do something about frags so nq clients know who's a spectator. use 'cmd observe' to get an nq client to spectate on an fte server (then attack/jump behave the same as in qw clients).
nqsv: rewrote EF_MUZZLEFLASH handling, so svc_muzzleflash is now translated properly to EF_MUZZLEFLASH, and vice versa. No more missing muzzleflashes!
added screenshot_cubemap, so you can actually pre-generate cubemaps with fte (which can be used for reflections or whatever).
misc fixes (server crash, a couple of other less important ones).
external files based on a model's name will now obey r_replacemodels properly, instead of needing to use foo.mdl_0.skin for foo.md3.
identify <playernum> should now use the correct masked ip, instead of abrubtly failing (reported by kt)
vid_toggle console command should now obey vid_width and vid_height when switching to fullscreen, but only if vid_fullscreen is actually set, which should make it seem better behaved (reported by kt).
qcc: cleaned up sym->symboldata[sym->ofs] to be more consistent at all stages.
qcc: typedef float vec4[4]; now works to define a float array with 4 elements (however, it will be passed by-value rather than by-reference).
qcc: cleaned up optional vs __out ordering issues.
qccgui: shift+f3 searches backwards
git-svn-id: https://svn.code.sf.net/p/fteqw/code/trunk@5064 fc73d0e0-1445-4013-8a0c-d673dee63da5
2017-02-27 09:34:35 +00:00
if ( ! * mod - > publicname )
2004-08-22 22:29:09 +00:00
{
2012-09-30 05:52:03 +00:00
mod - > type = mod_dummy ;
mod - > mins [ 0 ] = - 16 ;
mod - > mins [ 1 ] = - 16 ;
mod - > mins [ 2 ] = - 16 ;
mod - > maxs [ 0 ] = 16 ;
mod - > maxs [ 1 ] = 16 ;
mod - > maxs [ 2 ] = 16 ;
mod - > engineflags = 0 ;
2016-02-15 06:01:17 +00:00
COM_AddWork ( WG_MAIN , Mod_ModelLoaded , mod , NULL , MLS_LOADED , 0 ) ;
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return ;
2004-08-22 22:29:09 +00:00
}
------------------------------------------------------------------------
r4169 | acceptthis | 2013-01-17 08:55:12 +0000 (Thu, 17 Jan 2013) | 31 lines
removed MAX_VISEDICTS limit.
PEXT2_REPLACEMENTDELTAS tweaked, now has 4 million entity limit. still not enabled by default.
TE_BEAM now maps to a separate TEQW_BEAM to avoid conflicts with QW.
added android multitouch emulation for windows/rawinput (in_simulatemultitouch).
split topcolor/bottomcolor from scoreboard, for dp's colormap|1024 feature.
now using utf-8 for windows consoles.
qcc warnings/errors now give clickable console links for quick+easy editing.
disabled menutint when the currently active item changes contrast or gamma (for OneManClan).
Added support for drawfont/drawfontscale.
tweaked the qcvm a little to reduce the number of pointers.
.doll file loading. still experimental and will likely crash. requires csqc active, even if its a dummy progs. this will be fixed in time. Still other things that need cleaning up.
windows: gl_font "?" shows the standard windows font-selection dialog, and can be used to select windows fonts. not all work. and you probably don't want to use windings.
fixed splitscreen support when playing mvds. added mini-scoreboards to splitscreen.
editor/debugger now shows asm if there's no linenumber info. also, pressing f1 for help shows the shortcuts.
Added support for .framegroups files for psk(psa) and iqm formats.
True support for ezquake's colour codes. Mutually exclusive with background colours.
path command output slightly more readable.
added support for digest_hex (MD4, SHA1, CRC16).
skingroups now colourmap correctly.
Fix terrain colour hints, and litdata from the wrong bsp.
fix ftp dual-homed issue. support epsv command, and enable ipv6 (eprt still not supported).
remove d3d11 compilation from the makefile. the required headers are not provided by mingw, and are not available to the build bot, so don't bother.
fix v *= v.x and similar opcodes.
fteqcc: fixed support for áéÃóú type chars in names. utf-8 files now properly supported (even with the utf-8 bom/identifier). utf-16 also supported.
fteqcc: fixed '#if 1 == 3 && 4' parsing.
fteqcc: -Werror acts on the warning, rather than as a separate error. Line numbers are thus more readable.
fteqcc: copyright message now includes compile date instead.
fteqccgui: the treeview control is now coloured depending on whether there were warnings/errors in the last compile.
fteqccgui: the output window is now focused and scrolls down as compilation progresses.
pr_dumpplatform command dumps out some pragmas to convert more serious warnings to errors. This is to avoid the infamous 'fteqcc sucks cos my code sucks' issue.
rewrote prespawn/modelist/soundlist code. server tracks progress now.
------------------------------------------------------------------------
git-svn-id: https://svn.code.sf.net/p/fteqw/code/trunk@4167 fc73d0e0-1445-4013-8a0c-d673dee63da5
2013-03-12 22:29:40 +00:00
# ifdef RAGDOLL
if ( mod - > dollinfo )
{
rag_freedoll ( mod - > dollinfo ) ;
mod - > dollinfo = NULL ;
}
# endif
2014-10-05 20:04:11 +00:00
if ( mod - > loadstate = = MLS_FAILED )
return ;
2013-10-29 17:38:22 +00:00
2004-08-22 22:29:09 +00:00
//
// load the file
//
2006-03-06 00:19:46 +00:00
// set necessary engine flags for loading purposes
added r_meshpitch cvar that allows for fixing the unfixable mesh pitch bug from vanilla... needs a better name... do note that this will break pretty much any mod, so this is really only for TCs designed to use it. Its likely that I missed places.
nqsv: added support for spectators with nq clients. the angles are a bit rough, but hey. need to do something about frags so nq clients know who's a spectator. use 'cmd observe' to get an nq client to spectate on an fte server (then attack/jump behave the same as in qw clients).
nqsv: rewrote EF_MUZZLEFLASH handling, so svc_muzzleflash is now translated properly to EF_MUZZLEFLASH, and vice versa. No more missing muzzleflashes!
added screenshot_cubemap, so you can actually pre-generate cubemaps with fte (which can be used for reflections or whatever).
misc fixes (server crash, a couple of other less important ones).
external files based on a model's name will now obey r_replacemodels properly, instead of needing to use foo.mdl_0.skin for foo.md3.
identify <playernum> should now use the correct masked ip, instead of abrubtly failing (reported by kt)
vid_toggle console command should now obey vid_width and vid_height when switching to fullscreen, but only if vid_fullscreen is actually set, which should make it seem better behaved (reported by kt).
qcc: cleaned up sym->symboldata[sym->ofs] to be more consistent at all stages.
qcc: typedef float vec4[4]; now works to define a float array with 4 elements (however, it will be passed by-value rather than by-reference).
qcc: cleaned up optional vs __out ordering issues.
qccgui: shift+f3 searches backwards
git-svn-id: https://svn.code.sf.net/p/fteqw/code/trunk@5064 fc73d0e0-1445-4013-8a0c-d673dee63da5
2017-02-27 09:34:35 +00:00
if ( ! strcmp ( mod - > publicname , " progs/player.mdl " ) )
2006-03-06 00:19:46 +00:00
mod - > engineflags | = MDLF_PLAYER | MDLF_DOCRC ;
added r_meshpitch cvar that allows for fixing the unfixable mesh pitch bug from vanilla... needs a better name... do note that this will break pretty much any mod, so this is really only for TCs designed to use it. Its likely that I missed places.
nqsv: added support for spectators with nq clients. the angles are a bit rough, but hey. need to do something about frags so nq clients know who's a spectator. use 'cmd observe' to get an nq client to spectate on an fte server (then attack/jump behave the same as in qw clients).
nqsv: rewrote EF_MUZZLEFLASH handling, so svc_muzzleflash is now translated properly to EF_MUZZLEFLASH, and vice versa. No more missing muzzleflashes!
added screenshot_cubemap, so you can actually pre-generate cubemaps with fte (which can be used for reflections or whatever).
misc fixes (server crash, a couple of other less important ones).
external files based on a model's name will now obey r_replacemodels properly, instead of needing to use foo.mdl_0.skin for foo.md3.
identify <playernum> should now use the correct masked ip, instead of abrubtly failing (reported by kt)
vid_toggle console command should now obey vid_width and vid_height when switching to fullscreen, but only if vid_fullscreen is actually set, which should make it seem better behaved (reported by kt).
qcc: cleaned up sym->symboldata[sym->ofs] to be more consistent at all stages.
qcc: typedef float vec4[4]; now works to define a float array with 4 elements (however, it will be passed by-value rather than by-reference).
qcc: cleaned up optional vs __out ordering issues.
qccgui: shift+f3 searches backwards
git-svn-id: https://svn.code.sf.net/p/fteqw/code/trunk@5064 fc73d0e0-1445-4013-8a0c-d673dee63da5
2017-02-27 09:34:35 +00:00
else if ( ! strcmp ( mod - > publicname , " progs/flame.mdl " ) | |
! strcmp ( mod - > publicname , " progs/flame2.mdl " ) | |
! strcmp ( mod - > publicname , " models/flame1.mdl " ) | | //hexen2 small standing flame
! strcmp ( mod - > publicname , " models/flame2.mdl " ) | | //hexen2 large standing flame
! strcmp ( mod - > publicname , " models/cflmtrch.mdl " ) ) //hexen2 wall torch
2006-03-06 00:19:46 +00:00
mod - > engineflags | = MDLF_FLAME ;
added r_meshpitch cvar that allows for fixing the unfixable mesh pitch bug from vanilla... needs a better name... do note that this will break pretty much any mod, so this is really only for TCs designed to use it. Its likely that I missed places.
nqsv: added support for spectators with nq clients. the angles are a bit rough, but hey. need to do something about frags so nq clients know who's a spectator. use 'cmd observe' to get an nq client to spectate on an fte server (then attack/jump behave the same as in qw clients).
nqsv: rewrote EF_MUZZLEFLASH handling, so svc_muzzleflash is now translated properly to EF_MUZZLEFLASH, and vice versa. No more missing muzzleflashes!
added screenshot_cubemap, so you can actually pre-generate cubemaps with fte (which can be used for reflections or whatever).
misc fixes (server crash, a couple of other less important ones).
external files based on a model's name will now obey r_replacemodels properly, instead of needing to use foo.mdl_0.skin for foo.md3.
identify <playernum> should now use the correct masked ip, instead of abrubtly failing (reported by kt)
vid_toggle console command should now obey vid_width and vid_height when switching to fullscreen, but only if vid_fullscreen is actually set, which should make it seem better behaved (reported by kt).
qcc: cleaned up sym->symboldata[sym->ofs] to be more consistent at all stages.
qcc: typedef float vec4[4]; now works to define a float array with 4 elements (however, it will be passed by-value rather than by-reference).
qcc: cleaned up optional vs __out ordering issues.
qccgui: shift+f3 searches backwards
git-svn-id: https://svn.code.sf.net/p/fteqw/code/trunk@5064 fc73d0e0-1445-4013-8a0c-d673dee63da5
2017-02-27 09:34:35 +00:00
else if ( ! strcmp ( mod - > publicname , " progs/bolt.mdl " ) | |
! strcmp ( mod - > publicname , " progs/bolt2.mdl " ) | |
! strcmp ( mod - > publicname , " progs/bolt3.mdl " ) | |
! strcmp ( mod - > publicname , " progs/beam.mdl " ) | |
! strcmp ( mod - > publicname , " models/stsunsf2.mdl " ) | |
! strcmp ( mod - > publicname , " models/stsunsf1.mdl " ) | |
! strcmp ( mod - > publicname , " models/stice.mdl " ) )
2006-06-08 06:24:07 +00:00
mod - > engineflags | = MDLF_BOLT ;
added r_meshpitch cvar that allows for fixing the unfixable mesh pitch bug from vanilla... needs a better name... do note that this will break pretty much any mod, so this is really only for TCs designed to use it. Its likely that I missed places.
nqsv: added support for spectators with nq clients. the angles are a bit rough, but hey. need to do something about frags so nq clients know who's a spectator. use 'cmd observe' to get an nq client to spectate on an fte server (then attack/jump behave the same as in qw clients).
nqsv: rewrote EF_MUZZLEFLASH handling, so svc_muzzleflash is now translated properly to EF_MUZZLEFLASH, and vice versa. No more missing muzzleflashes!
added screenshot_cubemap, so you can actually pre-generate cubemaps with fte (which can be used for reflections or whatever).
misc fixes (server crash, a couple of other less important ones).
external files based on a model's name will now obey r_replacemodels properly, instead of needing to use foo.mdl_0.skin for foo.md3.
identify <playernum> should now use the correct masked ip, instead of abrubtly failing (reported by kt)
vid_toggle console command should now obey vid_width and vid_height when switching to fullscreen, but only if vid_fullscreen is actually set, which should make it seem better behaved (reported by kt).
qcc: cleaned up sym->symboldata[sym->ofs] to be more consistent at all stages.
qcc: typedef float vec4[4]; now works to define a float array with 4 elements (however, it will be passed by-value rather than by-reference).
qcc: cleaned up optional vs __out ordering issues.
qccgui: shift+f3 searches backwards
git-svn-id: https://svn.code.sf.net/p/fteqw/code/trunk@5064 fc73d0e0-1445-4013-8a0c-d673dee63da5
2017-02-27 09:34:35 +00:00
else if ( ! strcmp ( mod - > publicname , " progs/backpack.mdl " ) )
2008-02-01 15:21:14 +00:00
mod - > engineflags | = MDLF_NOTREPLACEMENTS ;
added r_meshpitch cvar that allows for fixing the unfixable mesh pitch bug from vanilla... needs a better name... do note that this will break pretty much any mod, so this is really only for TCs designed to use it. Its likely that I missed places.
nqsv: added support for spectators with nq clients. the angles are a bit rough, but hey. need to do something about frags so nq clients know who's a spectator. use 'cmd observe' to get an nq client to spectate on an fte server (then attack/jump behave the same as in qw clients).
nqsv: rewrote EF_MUZZLEFLASH handling, so svc_muzzleflash is now translated properly to EF_MUZZLEFLASH, and vice versa. No more missing muzzleflashes!
added screenshot_cubemap, so you can actually pre-generate cubemaps with fte (which can be used for reflections or whatever).
misc fixes (server crash, a couple of other less important ones).
external files based on a model's name will now obey r_replacemodels properly, instead of needing to use foo.mdl_0.skin for foo.md3.
identify <playernum> should now use the correct masked ip, instead of abrubtly failing (reported by kt)
vid_toggle console command should now obey vid_width and vid_height when switching to fullscreen, but only if vid_fullscreen is actually set, which should make it seem better behaved (reported by kt).
qcc: cleaned up sym->symboldata[sym->ofs] to be more consistent at all stages.
qcc: typedef float vec4[4]; now works to define a float array with 4 elements (however, it will be passed by-value rather than by-reference).
qcc: cleaned up optional vs __out ordering issues.
qccgui: shift+f3 searches backwards
git-svn-id: https://svn.code.sf.net/p/fteqw/code/trunk@5064 fc73d0e0-1445-4013-8a0c-d673dee63da5
2017-02-27 09:34:35 +00:00
else if ( ! strcmp ( mod - > publicname , " progs/eyes.mdl " ) )
2008-02-01 15:21:14 +00:00
mod - > engineflags | = MDLF_NOTREPLACEMENTS | MDLF_DOCRC ;
2006-03-06 00:19:46 +00:00
2012-01-24 04:24:14 +00:00
/*handle ezquake-originated cheats that would feck over fte users if fte didn't support
these are the conditions required for r_fb_models on non - players */
mod - > engineflags | = MDLF_EZQUAKEFBCHEAT ;
if ( ( mod - > engineflags & MDLF_DOCRC ) | |
added r_meshpitch cvar that allows for fixing the unfixable mesh pitch bug from vanilla... needs a better name... do note that this will break pretty much any mod, so this is really only for TCs designed to use it. Its likely that I missed places.
nqsv: added support for spectators with nq clients. the angles are a bit rough, but hey. need to do something about frags so nq clients know who's a spectator. use 'cmd observe' to get an nq client to spectate on an fte server (then attack/jump behave the same as in qw clients).
nqsv: rewrote EF_MUZZLEFLASH handling, so svc_muzzleflash is now translated properly to EF_MUZZLEFLASH, and vice versa. No more missing muzzleflashes!
added screenshot_cubemap, so you can actually pre-generate cubemaps with fte (which can be used for reflections or whatever).
misc fixes (server crash, a couple of other less important ones).
external files based on a model's name will now obey r_replacemodels properly, instead of needing to use foo.mdl_0.skin for foo.md3.
identify <playernum> should now use the correct masked ip, instead of abrubtly failing (reported by kt)
vid_toggle console command should now obey vid_width and vid_height when switching to fullscreen, but only if vid_fullscreen is actually set, which should make it seem better behaved (reported by kt).
qcc: cleaned up sym->symboldata[sym->ofs] to be more consistent at all stages.
qcc: typedef float vec4[4]; now works to define a float array with 4 elements (however, it will be passed by-value rather than by-reference).
qcc: cleaned up optional vs __out ordering issues.
qccgui: shift+f3 searches backwards
git-svn-id: https://svn.code.sf.net/p/fteqw/code/trunk@5064 fc73d0e0-1445-4013-8a0c-d673dee63da5
2017-02-27 09:34:35 +00:00
! strcmp ( mod - > publicname , " progs/backpack.mdl " ) | |
! strcmp ( mod - > publicname , " progs/gib1.mdl " ) | |
! strcmp ( mod - > publicname , " progs/gib2.mdl " ) | |
! strcmp ( mod - > publicname , " progs/gib3.mdl " ) | |
! strcmp ( mod - > publicname , " progs/h_player.mdl " ) | |
! strncmp ( mod - > publicname , " progs/v_ " , 8 ) )
2012-01-24 04:24:14 +00:00
mod - > engineflags & = ~ MDLF_EZQUAKEFBCHEAT ;
2016-10-22 07:06:51 +00:00
mod - > engineflags | = MDLF_RECALCULATERAIN ;
2007-09-13 22:27:56 +00:00
// get string used for replacement tokens
added r_meshpitch cvar that allows for fixing the unfixable mesh pitch bug from vanilla... needs a better name... do note that this will break pretty much any mod, so this is really only for TCs designed to use it. Its likely that I missed places.
nqsv: added support for spectators with nq clients. the angles are a bit rough, but hey. need to do something about frags so nq clients know who's a spectator. use 'cmd observe' to get an nq client to spectate on an fte server (then attack/jump behave the same as in qw clients).
nqsv: rewrote EF_MUZZLEFLASH handling, so svc_muzzleflash is now translated properly to EF_MUZZLEFLASH, and vice versa. No more missing muzzleflashes!
added screenshot_cubemap, so you can actually pre-generate cubemaps with fte (which can be used for reflections or whatever).
misc fixes (server crash, a couple of other less important ones).
external files based on a model's name will now obey r_replacemodels properly, instead of needing to use foo.mdl_0.skin for foo.md3.
identify <playernum> should now use the correct masked ip, instead of abrubtly failing (reported by kt)
vid_toggle console command should now obey vid_width and vid_height when switching to fullscreen, but only if vid_fullscreen is actually set, which should make it seem better behaved (reported by kt).
qcc: cleaned up sym->symboldata[sym->ofs] to be more consistent at all stages.
qcc: typedef float vec4[4]; now works to define a float array with 4 elements (however, it will be passed by-value rather than by-reference).
qcc: cleaned up optional vs __out ordering issues.
qccgui: shift+f3 searches backwards
git-svn-id: https://svn.code.sf.net/p/fteqw/code/trunk@5064 fc73d0e0-1445-4013-8a0c-d673dee63da5
2017-02-27 09:34:35 +00:00
COM_FileExtension ( mod - > publicname , ext , sizeof ( ext ) ) ;
2007-09-13 22:27:56 +00:00
if ( ! Q_strcasecmp ( ext , " spr " ) | | ! Q_strcasecmp ( ext , " sp2 " ) )
2008-11-09 22:29:28 +00:00
replstr = " " ; // sprite
2016-02-15 06:01:17 +00:00
# ifdef DSPMODELS
2007-09-13 22:27:56 +00:00
else if ( ! Q_strcasecmp ( ext , " dsp " ) ) // doom sprite
2004-08-22 22:29:09 +00:00
{
2008-11-09 22:29:28 +00:00
replstr = " " ;
2007-09-13 22:27:56 +00:00
doomsprite = true ;
}
2016-02-15 06:01:17 +00:00
# endif
2007-09-13 22:27:56 +00:00
else // assume models
replstr = r_replacemodels . string ;
// gl_load24bit 0 disables all replacements
2007-10-23 03:14:25 +00:00
if ( ! gl_load24bit . value )
2008-11-09 22:29:28 +00:00
replstr = " " ;
2007-09-13 22:27:56 +00:00
added r_meshpitch cvar that allows for fixing the unfixable mesh pitch bug from vanilla... needs a better name... do note that this will break pretty much any mod, so this is really only for TCs designed to use it. Its likely that I missed places.
nqsv: added support for spectators with nq clients. the angles are a bit rough, but hey. need to do something about frags so nq clients know who's a spectator. use 'cmd observe' to get an nq client to spectate on an fte server (then attack/jump behave the same as in qw clients).
nqsv: rewrote EF_MUZZLEFLASH handling, so svc_muzzleflash is now translated properly to EF_MUZZLEFLASH, and vice versa. No more missing muzzleflashes!
added screenshot_cubemap, so you can actually pre-generate cubemaps with fte (which can be used for reflections or whatever).
misc fixes (server crash, a couple of other less important ones).
external files based on a model's name will now obey r_replacemodels properly, instead of needing to use foo.mdl_0.skin for foo.md3.
identify <playernum> should now use the correct masked ip, instead of abrubtly failing (reported by kt)
vid_toggle console command should now obey vid_width and vid_height when switching to fullscreen, but only if vid_fullscreen is actually set, which should make it seem better behaved (reported by kt).
qcc: cleaned up sym->symboldata[sym->ofs] to be more consistent at all stages.
qcc: typedef float vec4[4]; now works to define a float array with 4 elements (however, it will be passed by-value rather than by-reference).
qcc: cleaned up optional vs __out ordering issues.
qccgui: shift+f3 searches backwards
git-svn-id: https://svn.code.sf.net/p/fteqw/code/trunk@5064 fc73d0e0-1445-4013-8a0c-d673dee63da5
2017-02-27 09:34:35 +00:00
COM_StripExtension ( mod - > publicname , mdlbase , sizeof ( mdlbase ) ) ;
2007-09-13 22:27:56 +00:00
2008-11-09 22:29:28 +00:00
while ( replstr )
2007-09-13 22:27:56 +00:00
{
2014-10-05 20:04:11 +00:00
char token [ 256 ] ;
replstr = COM_ParseStringSet ( replstr , token , sizeof ( token ) ) ;
Android: fat presses, vibrator, onscreen keyboard, keep-screen-on, console scaling, touch-based console scrolling, additional bindables.
Some memory leaks fixed.
latency with the nq protocol over loopback is much reduced.
Terrain: now mostly a property of a (q1 for now) bsp map, file format changed, glsl now built in, terrain editor builtin improved/changed, holes supported.
git-svn-id: https://svn.code.sf.net/p/fteqw/code/trunk@4067 fc73d0e0-1445-4013-8a0c-d673dee63da5
2012-07-14 16:25:18 +00:00
2008-11-09 22:29:28 +00:00
if ( replstr )
Android: fat presses, vibrator, onscreen keyboard, keep-screen-on, console scaling, touch-based console scrolling, additional bindables.
Some memory leaks fixed.
latency with the nq protocol over loopback is much reduced.
Terrain: now mostly a property of a (q1 for now) bsp map, file format changed, glsl now built in, terrain editor builtin improved/changed, holes supported.
git-svn-id: https://svn.code.sf.net/p/fteqw/code/trunk@4067 fc73d0e0-1445-4013-8a0c-d673dee63da5
2012-07-14 16:25:18 +00:00
{
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char altname [ MAX_QPATH ] ;
Q_snprintfz ( altname , sizeof ( altname ) , " %s.%s " , mdlbase , token ) ;
TRACE ( ( " Mod_LoadModel: Trying to load (replacement) model \" %s \" \n " , altname ) ) ;
buf = ( unsigned * ) COM_LoadFile ( altname , 5 , & filesize ) ;
added r_meshpitch cvar that allows for fixing the unfixable mesh pitch bug from vanilla... needs a better name... do note that this will break pretty much any mod, so this is really only for TCs designed to use it. Its likely that I missed places.
nqsv: added support for spectators with nq clients. the angles are a bit rough, but hey. need to do something about frags so nq clients know who's a spectator. use 'cmd observe' to get an nq client to spectate on an fte server (then attack/jump behave the same as in qw clients).
nqsv: rewrote EF_MUZZLEFLASH handling, so svc_muzzleflash is now translated properly to EF_MUZZLEFLASH, and vice versa. No more missing muzzleflashes!
added screenshot_cubemap, so you can actually pre-generate cubemaps with fte (which can be used for reflections or whatever).
misc fixes (server crash, a couple of other less important ones).
external files based on a model's name will now obey r_replacemodels properly, instead of needing to use foo.mdl_0.skin for foo.md3.
identify <playernum> should now use the correct masked ip, instead of abrubtly failing (reported by kt)
vid_toggle console command should now obey vid_width and vid_height when switching to fullscreen, but only if vid_fullscreen is actually set, which should make it seem better behaved (reported by kt).
qcc: cleaned up sym->symboldata[sym->ofs] to be more consistent at all stages.
qcc: typedef float vec4[4]; now works to define a float array with 4 elements (however, it will be passed by-value rather than by-reference).
qcc: cleaned up optional vs __out ordering issues.
qccgui: shift+f3 searches backwards
git-svn-id: https://svn.code.sf.net/p/fteqw/code/trunk@5064 fc73d0e0-1445-4013-8a0c-d673dee63da5
2017-02-27 09:34:35 +00:00
if ( buf )
Q_strncpyz ( mod - > name , altname , sizeof ( mod - > name ) ) ;
Android: fat presses, vibrator, onscreen keyboard, keep-screen-on, console scaling, touch-based console scrolling, additional bindables.
Some memory leaks fixed.
latency with the nq protocol over loopback is much reduced.
Terrain: now mostly a property of a (q1 for now) bsp map, file format changed, glsl now built in, terrain editor builtin improved/changed, holes supported.
git-svn-id: https://svn.code.sf.net/p/fteqw/code/trunk@4067 fc73d0e0-1445-4013-8a0c-d673dee63da5
2012-07-14 16:25:18 +00:00
}
2008-11-09 22:29:28 +00:00
else
2007-09-13 22:27:56 +00:00
{
added r_meshpitch cvar that allows for fixing the unfixable mesh pitch bug from vanilla... needs a better name... do note that this will break pretty much any mod, so this is really only for TCs designed to use it. Its likely that I missed places.
nqsv: added support for spectators with nq clients. the angles are a bit rough, but hey. need to do something about frags so nq clients know who's a spectator. use 'cmd observe' to get an nq client to spectate on an fte server (then attack/jump behave the same as in qw clients).
nqsv: rewrote EF_MUZZLEFLASH handling, so svc_muzzleflash is now translated properly to EF_MUZZLEFLASH, and vice versa. No more missing muzzleflashes!
added screenshot_cubemap, so you can actually pre-generate cubemaps with fte (which can be used for reflections or whatever).
misc fixes (server crash, a couple of other less important ones).
external files based on a model's name will now obey r_replacemodels properly, instead of needing to use foo.mdl_0.skin for foo.md3.
identify <playernum> should now use the correct masked ip, instead of abrubtly failing (reported by kt)
vid_toggle console command should now obey vid_width and vid_height when switching to fullscreen, but only if vid_fullscreen is actually set, which should make it seem better behaved (reported by kt).
qcc: cleaned up sym->symboldata[sym->ofs] to be more consistent at all stages.
qcc: typedef float vec4[4]; now works to define a float array with 4 elements (however, it will be passed by-value rather than by-reference).
qcc: cleaned up optional vs __out ordering issues.
qccgui: shift+f3 searches backwards
git-svn-id: https://svn.code.sf.net/p/fteqw/code/trunk@5064 fc73d0e0-1445-4013-8a0c-d673dee63da5
2017-02-27 09:34:35 +00:00
TRACE ( ( " Mod_LoadModel: Trying to load model \" %s \" \n " , mod - > publicname ) ) ;
buf = ( unsigned * ) COM_LoadFile ( mod - > publicname , 5 , & filesize ) ;
if ( buf )
Q_strncpyz ( mod - > name , mod - > publicname , sizeof ( mod - > name ) ) ;
else if ( ! buf )
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{
2014-05-10 13:42:13 +00:00
# ifdef DSPMODELS
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if ( doomsprite ) // special case needed for doom sprites
{
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TRACE ( ( " Mod_LoadModel: doomsprite: \" %s \" \n " , mod - > name ) ) ;
Mod_LoadDoomSprite ( mod ) ;
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BZ_Free ( buf ) ;
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COM_AddWork ( WG_MAIN , Mod_ModelLoaded , mod , NULL , MLS_LOADED , 0 ) ;
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return ;
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}
# endif
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# ifdef TERRAIN
if ( ! Q_strcasecmp ( ext , " map " ) )
{
const char * dummymap =
" { \n "
" classname worldspawn \n "
" wad \" base.wad \" \n " //we ARE a quake engine after all, and default.wad is generally wrong
" message \" Unnamed map \" \n "
" { \n "
" (-128 128 0) ( 128 128 0) ( 128 -128 0) \" WBRICK1_5 \" 0 0 0 1 1 \n "
" ( 128 -128 -16)( 128 128 -16) (-128 128 -16) \" WBRICK1_5 \" 0 0 0 1 1 \n "
" ( 128 128 0) (-128 128 0) (-128 128 -16) \" WBRICK1_5 \" 0 0 0 1 1 \n "
" (-128 -128 0) ( 128 -128 0) ( 128 -128 -16) \" WBRICK1_5 \" 0 0 0 1 1 \n "
" (-128 128 0) (-128 -128 0) (-128 -128 -16) \" WBRICK1_5 \" 0 0 0 1 1 \n "
" ( 128 -128 0) ( 128 128 0) ( 128 128 -16) \" WBRICK1_5 \" 0 0 0 1 1 \n "
" } \n "
" } \n "
" { \n "
" classname info_player_start \n "
" origin \" 0 0 24 \" \n "
" } \n "
" { \n "
" classname light \n "
" origin \" 0 0 64 \" \n "
" } \n " ;
buf = ( unsigned * ) Z_StrDup ( dummymap ) ;
filesize = strlen ( dummymap ) ;
}
else
# endif
break ; // failed to load unreplaced file and nothing left
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}
}
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if ( ! buf )
continue ;
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if ( filesize < 4 )
{
BZ_Free ( buf ) ;
continue ;
}
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//
// fill it in
//
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Mod_DoCRC ( mod , ( char * ) buf , filesize ) ;
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if ( filesize < 4 )
magic = 0 ;
else
magic = LittleLong ( * ( unsigned * ) buf ) ;
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for ( i = 0 ; i < sizeof ( modelloaders ) / sizeof ( modelloaders [ 0 ] ) ; i + + )
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{
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if ( modelloaders [ i ] . load & & modelloaders [ i ] . magic = = magic & & ! modelloaders [ i ] . ident )
break ;
}
if ( i < sizeof ( modelloaders ) / sizeof ( modelloaders [ 0 ] ) )
{
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if ( ! modelloaders [ i ] . load ( mod , buf , filesize ) )
{
BZ_Free ( buf ) ;
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continue ;
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}
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}
else
{
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COM_ParseOut ( ( char * ) buf , token , sizeof ( token ) ) ;
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for ( i = 0 ; i < sizeof ( modelloaders ) / sizeof ( modelloaders [ 0 ] ) ; i + + )
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{
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if ( modelloaders [ i ] . load & & modelloaders [ i ] . ident & & ! strcmp ( modelloaders [ i ] . ident , token ) )
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break ;
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}
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if ( i < sizeof ( modelloaders ) / sizeof ( modelloaders [ 0 ] ) )
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{
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if ( ! modelloaders [ i ] . load ( mod , buf , filesize ) )
{
BZ_Free ( buf ) ;
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continue ;
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}
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}
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else
{
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Con_Printf ( CON_WARNING " Unrecognised model format 0x%x (%c%c%c%c) \n " , magic , ( ( char * ) buf ) [ 0 ] , ( ( char * ) buf ) [ 1 ] , ( ( char * ) buf ) [ 2 ] , ( ( char * ) buf ) [ 3 ] ) ;
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BZ_Free ( buf ) ;
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continue ;
}
}
/*
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# ifdef MAP_PROC
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if ( ! strcmp ( com_token , " CM " ) ) //doom3 map.
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{
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TRACE ( ( " Mod_LoadModel: doom3 CM \n " ) ) ;
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if ( ! D3_LoadMap_CollisionMap ( mod , ( char * ) buf ) )
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continue ;
break ;
}
# endif
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*/
2007-09-13 22:27:56 +00:00
2013-07-14 12:22:51 +00:00
TRACE ( ( " Mod_LoadModel: Loaded \n " ) ) ;
Android: fat presses, vibrator, onscreen keyboard, keep-screen-on, console scaling, touch-based console scrolling, additional bindables.
Some memory leaks fixed.
latency with the nq protocol over loopback is much reduced.
Terrain: now mostly a property of a (q1 for now) bsp map, file format changed, glsl now built in, terrain editor builtin improved/changed, holes supported.
git-svn-id: https://svn.code.sf.net/p/fteqw/code/trunk@4067 fc73d0e0-1445-4013-8a0c-d673dee63da5
2012-07-14 16:25:18 +00:00
2014-10-05 20:04:11 +00:00
BZ_Free ( buf ) ;
------------------------------------------------------------------------
r4169 | acceptthis | 2013-01-17 08:55:12 +0000 (Thu, 17 Jan 2013) | 31 lines
removed MAX_VISEDICTS limit.
PEXT2_REPLACEMENTDELTAS tweaked, now has 4 million entity limit. still not enabled by default.
TE_BEAM now maps to a separate TEQW_BEAM to avoid conflicts with QW.
added android multitouch emulation for windows/rawinput (in_simulatemultitouch).
split topcolor/bottomcolor from scoreboard, for dp's colormap|1024 feature.
now using utf-8 for windows consoles.
qcc warnings/errors now give clickable console links for quick+easy editing.
disabled menutint when the currently active item changes contrast or gamma (for OneManClan).
Added support for drawfont/drawfontscale.
tweaked the qcvm a little to reduce the number of pointers.
.doll file loading. still experimental and will likely crash. requires csqc active, even if its a dummy progs. this will be fixed in time. Still other things that need cleaning up.
windows: gl_font "?" shows the standard windows font-selection dialog, and can be used to select windows fonts. not all work. and you probably don't want to use windings.
fixed splitscreen support when playing mvds. added mini-scoreboards to splitscreen.
editor/debugger now shows asm if there's no linenumber info. also, pressing f1 for help shows the shortcuts.
Added support for .framegroups files for psk(psa) and iqm formats.
True support for ezquake's colour codes. Mutually exclusive with background colours.
path command output slightly more readable.
added support for digest_hex (MD4, SHA1, CRC16).
skingroups now colourmap correctly.
Fix terrain colour hints, and litdata from the wrong bsp.
fix ftp dual-homed issue. support epsv command, and enable ipv6 (eprt still not supported).
remove d3d11 compilation from the makefile. the required headers are not provided by mingw, and are not available to the build bot, so don't bother.
fix v *= v.x and similar opcodes.
fteqcc: fixed support for áéÃóú type chars in names. utf-8 files now properly supported (even with the utf-8 bom/identifier). utf-16 also supported.
fteqcc: fixed '#if 1 == 3 && 4' parsing.
fteqcc: -Werror acts on the warning, rather than as a separate error. Line numbers are thus more readable.
fteqcc: copyright message now includes compile date instead.
fteqccgui: the treeview control is now coloured depending on whether there were warnings/errors in the last compile.
fteqccgui: the output window is now focused and scrolls down as compilation progresses.
pr_dumpplatform command dumps out some pragmas to convert more serious warnings to errors. This is to avoid the infamous 'fteqcc sucks cos my code sucks' issue.
rewrote prespawn/modelist/soundlist code. server tracks progress now.
------------------------------------------------------------------------
git-svn-id: https://svn.code.sf.net/p/fteqw/code/trunk@4167 fc73d0e0-1445-4013-8a0c-d673dee63da5
2013-03-12 22:29:40 +00:00
2016-02-15 06:01:17 +00:00
COM_AddWork ( WG_MAIN , Mod_ModelLoaded , mod , NULL , MLS_LOADED , 0 ) ;
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return ;
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}
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mod - > type = mod_dummy ;
mod - > mins [ 0 ] = - 16 ;
mod - > mins [ 1 ] = - 16 ;
mod - > mins [ 2 ] = - 16 ;
mod - > maxs [ 0 ] = 16 ;
mod - > maxs [ 1 ] = 16 ;
mod - > maxs [ 2 ] = 16 ;
mod - > engineflags = 0 ;
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COM_AddWork ( WG_MAIN , Mod_ModelLoaded , mod , NULL , MLS_FAILED , verbose ) ;
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}
model_t * Mod_LoadModel ( model_t * mod , enum mlverbosity_e verbose )
{
if ( mod - > loadstate = = MLS_NOTLOADED & & * mod - > name ! = ' * ' )
{
mod - > loadstate = MLS_LOADING ;
// if (verbose == MLV_ERROR) //if its fatal on failure (ie: world), do it on the main thread and block to wait for it.
// Mod_LoadModelWorker(mod, MLV_WARN, 0);
// else
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if ( verbose = = MLV_ERROR | | verbose = = MLV_WARNSYNC )
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Mod_LoadModelWorker ( mod , NULL , verbose , 0 ) ;
// COM_AddWork(WG_MAIN, Mod_LoadModelWorker, mod, NULL, verbose, 0);
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else
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COM_AddWork ( WG_LOADER , Mod_LoadModelWorker , mod , NULL , verbose , 0 ) ;
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}
if ( verbose = = MLV_ERROR )
{
//someone already tried to load it without caring if it failed or not. make sure its loaded.
//fixme: this is a spinloop.
if ( mod - > loadstate = = MLS_LOADING )
COM_WorkerPartialSync ( mod , & mod - > loadstate , MLS_LOADING ) ;
if ( mod - > loadstate ! = MLS_LOADED )
Host_EndGame ( " Mod_NumForName: %s not found or couldn't load " , mod - > name ) ;
}
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return mod ;
}
/*
= = = = = = = = = = = = = = = = = =
Mod_ForName
Loads in a model for the given name
= = = = = = = = = = = = = = = = = =
*/
2014-03-30 08:55:06 +00:00
model_t * Mod_ForName ( const char * name , enum mlverbosity_e verbosity )
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{
model_t * mod ;
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mod = Mod_FindName ( name ) ;
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return Mod_LoadModel ( mod , verbosity ) ;
2004-08-22 22:29:09 +00:00
}
/*
= = = = = = = = = = = = = = = = = = = = = = = = = = = = = = = = = = = = = = = = = = = = = = = = = = = = = = = = = = = = = = = = = = = = = = = = = = = = = = =
BRUSHMODEL LOADING
= = = = = = = = = = = = = = = = = = = = = = = = = = = = = = = = = = = = = = = = = = = = = = = = = = = = = = = = = = = = = = = = = = = = = = = = = = = = = = =
*/
2017-02-19 00:15:42 +00:00
# if !defined(SERVERONLY)
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static const struct
{
const char * oldname ;
unsigned int chksum ; //xor-compacted md4
const char * newname ;
} buggytextures [ ] =
{
//FIXME: we should load this table from disk or something.
//old sum new
{ " metal5_2 " , 0x45d110ec , " metal5_2_arc " } ,
{ " metal5_2 " , 0x0d275f87 , " metal5_2_x " } ,
{ " metal5_4 " , 0xf8e27da8 , " metal5_4_arc " } ,
{ " metal5_4 " , 0xa301c52e , " metal5_4_double " } ,
{ " metal5_8 " , 0xfaa8bf77 , " metal5_8_back " } ,
{ " metal5_8 " , 0x88792923 , " metal5_8_rune " } ,
{ " plat_top1 " , 0xfe4f9f5a , " plat_top1_bolt " } ,
{ " plat_top1 " , 0x9ac3fccf , " plat_top1_cable " } ,
{ " sky4 " , 0xde688b77 , " sky1 " } ,
// {"sky4", 0x8a010dc0, "sky4"},
// {"window03", ?, "window03_?"},
// {"window03", ?, "window03_?"},
//FIXME: hexen2 has the same issue.
} ;
static const char * Mod_RemapBuggyTexture ( const char * name , const qbyte * data , unsigned int datalen )
{
unsigned int i ;
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if ( ! data )
return NULL ;
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for ( i = 0 ; i < sizeof ( buggytextures ) / sizeof ( buggytextures [ 0 ] ) ; i + + )
{
if ( ! strcmp ( name , buggytextures [ i ] . oldname ) )
{
unsigned int sum = Com_BlockChecksum ( data , datalen ) ;
for ( ; i < sizeof ( buggytextures ) / sizeof ( buggytextures [ 0 ] ) ; i + + )
{
if ( strcmp ( name , buggytextures [ i ] . oldname ) )
break ;
if ( sum = = buggytextures [ i ] . chksum )
return buggytextures [ i ] . newname ;
}
break ;
}
}
return NULL ;
}
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static void Mod_FinishTexture ( texture_t * tx , const char * loadname , qboolean safetoloadfromwads )
{
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extern cvar_t gl_shadeq1_name ;
char altname [ MAX_QPATH ] ;
char * star ;
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const char * origname = NULL ;
const char * shadername = tx - > name ;
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if ( ! safetoloadfromwads )
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{
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//remap to avoid bugging out on textures with the same name and different images (vanilla content sucks)
shadername = Mod_RemapBuggyTexture ( shadername , tx - > mips [ 0 ] , tx - > width * tx - > height ) ;
if ( shadername )
origname = tx - > name ;
else
shadername = tx - > name ;
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//find the *
if ( ! * gl_shadeq1_name . string | | ! strcmp ( gl_shadeq1_name . string , " * " ) )
;
else if ( ! ( star = strchr ( gl_shadeq1_name . string , ' * ' ) ) | | ( strlen ( gl_shadeq1_name . string ) + strlen ( tx - > name ) + 1 > = sizeof ( altname ) ) ) //it's got to fit.
shadername = gl_shadeq1_name . string ;
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else
{
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strncpy ( altname , gl_shadeq1_name . string , star - gl_shadeq1_name . string ) ; //copy the left
altname [ star - gl_shadeq1_name . string ] = ' \0 ' ;
strcat ( altname , shadername ) ; //insert the *
strcat ( altname , star + 1 ) ; //add any final text.
shadername = altname ;
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}
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tx - > shader = R_RegisterCustom ( shadername , SUF_LIGHTMAP , Shader_DefaultBSPQ1 , NULL ) ;
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if ( ! tx - > mips [ 0 ] & & ! safetoloadfromwads )
return ;
}
else
{ //already loaded. don't waste time / crash (this will be a dead pointer).
if ( tx - > mips [ 0 ] )
return ;
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}
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if ( ! strncmp ( tx - > name , " sky " , 3 ) )
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R_InitSky ( tx - > shader , shadername , tx - > mips [ 0 ] , tx - > width , tx - > height ) ;
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else
{
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uploadfmt_t fmt ;
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unsigned int maps = 0 ;
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maps | = SHADER_HASPALETTED ;
maps | = SHADER_HASDIFFUSE ;
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if ( r_fb_bmodels . ival )
maps | = SHADER_HASFULLBRIGHT ;
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if ( r_loadbumpmapping | | ( ( r_waterstyle . ival > 1 | | r_telestyle . ival > 1 ) & & * tx - > name = = ' * ' ) | | tx - > shader - > defaulttextures - > reflectcube )
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maps | = SHADER_HASNORMALMAP ;
if ( gl_specular . ival )
maps | = SHADER_HASGLOSS ;
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if ( tx - > palette )
{ //halflife, probably...
if ( * tx - > name = = ' { ' )
fmt = TF_MIP4_8PAL24_T255 ;
else
fmt = TF_MIP4_8PAL24 ;
}
else
{
if ( * tx - > name = = ' { ' )
fmt = TF_TRANS8 ;
else
fmt = TF_MIP4_SOLID8 ;
}
R_BuildLegacyTexnums ( tx - > shader , origname , loadname , maps , 0 , fmt , tx - > width , tx - > height , tx - > mips , tx - > palette ) ;
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}
BZ_Free ( tx - > mips [ 0 ] ) ;
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}
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# endif
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void Mod_NowLoadExternal ( model_t * loadmodel )
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{
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//for halflife bsps where wads are loaded after the map.
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# if !defined(SERVERONLY)
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int i ;
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texture_t * tx ;
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char loadname [ 32 ] ;
COM_FileBase ( cl . worldmodel - > name , loadname , sizeof ( loadname ) ) ;
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if ( ! strncmp ( loadname , " b_ " , 2 ) )
Q_strncpyz ( loadname , " bmodels " , sizeof ( loadname ) ) ;
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for ( i = 0 ; i < loadmodel - > numtextures ; i + + )
{
tx = loadmodel - > textures [ i ] ;
if ( ! tx ) //e1m2, this happens
continue ;
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if ( tx - > mips [ 0 ] )
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continue ;
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Mod_FinishTexture ( tx , loadname , true ) ;
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}
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# endif
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}
qbyte lmgamma [ 256 ] ;
void BuildLightMapGammaTable ( float g , float c )
{
int i , inf ;
// g = bound (0.1, g, 3);
// c = bound (1, c, 3);
if ( g = = 1 & & c = = 1 )
{
for ( i = 0 ; i < 256 ; i + + )
lmgamma [ i ] = i ;
return ;
}
for ( i = 0 ; i < 256 ; i + + )
{
inf = 255 * pow ( ( i + 0.5 ) / 255.5 * c , g ) + 0.5 ;
if ( inf < 0 )
inf = 0 ;
else if ( inf > 255 )
inf = 255 ;
lmgamma [ i ] = inf ;
}
}
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typedef struct
{
unsigned int magic ; //"QLIT"
unsigned int version ; //2
unsigned int numsurfs ;
unsigned int lmsize ; //samples, not bytes (same size as vanilla lighting lump in a q1 bsp).
//uint lmoffsets[numsurfs]; //completely overrides the bsp lightmap info
//ushort lmextents[numsurfs*2]; //only to avoid precision issues. width+height pairs, actual lightmap sizes on disk (so +1).
//byte lmstyles[numsurfs*4]; //completely overrides the bsp lightmap info
//byte lmshifts[numsurfs]; //default is 4 (1<<4=16), for 1/16th lightmap-to-texel ratio
//byte litdata[lmsize*3]; //rgb data
//byte luxdata[lmsize*3]; //stn light dirs (unsigned bytes
} qlit2_t ;
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/*
= = = = = = = = = = = = = = = = =
Mod_LoadLighting
= = = = = = = = = = = = = = = = =
*/
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void Mod_LoadLighting ( model_t * loadmodel , qbyte * mod_base , lump_t * l , qboolean interleaveddeluxe , lightmapoverrides_t * overrides )
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{
qboolean luxtmp = true ;
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qboolean exptmp = true ;
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qboolean littmp = true ;
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qbyte * luxdata = NULL ; //rgb8
qbyte * expdata = NULL ; //e5bgr9 (hdr!)
qbyte * litdata = NULL ; //xyz8
qbyte * lumdata = NULL ; //l8
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qbyte * out ;
unsigned int samples ;
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extern cvar_t gl_overbright ;
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loadmodel - > lightmaps . fmt = LM_L8 ;
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//q3 maps have built in 4-fold overbright.
//if we're not rendering with that, we need to brighten the lightmaps in order to keep the darker parts the same brightness. we loose the 2 upper bits. those bright areas become uniform and indistinct.
if ( loadmodel - > fromgame = = fg_quake3 )
{
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gl_overbright . flags | = CVAR_RENDERERLATCH ;
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BuildLightMapGammaTable ( 1 , ( 1 < < ( 2 - gl_overbright . ival ) ) ) ;
}
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else //lit file light intensity is made to match the world's light intensity.
BuildLightMapGammaTable ( 1 , 1 ) ;
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loadmodel - > lightdata = NULL ;
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loadmodel - > deluxdata = NULL ;
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if ( loadmodel - > fromgame = = fg_halflife | | loadmodel - > fromgame = = fg_quake2 | | loadmodel - > fromgame = = fg_quake3 )
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{
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litdata = mod_base + l - > fileofs ;
samples = l - > filelen / 3 ;
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}
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else
{
lumdata = mod_base + l - > fileofs ;
samples = l - > filelen ;
}
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if ( interleaveddeluxe )
samples > > = 1 ;
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if ( ! samples )
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{
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expdata = Q1BSPX_FindLump ( " LIGHTING_E5BGR9 " , & samples ) ; //expressed as a big-endian packed int - 0xEBGR type thing, except misaligned and 32bit.
samples / = 4 ;
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if ( ! samples )
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{
litdata = Q1BSPX_FindLump ( " RGBLIGHTING " , & samples ) ; //RGB packed data
samples / = 3 ;
if ( ! samples )
return ;
}
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}
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2014-05-10 13:42:13 +00:00
# ifndef SERVERONLY
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if ( ! expdata & & ! litdata & & r_loadlits . value )
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{
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char * litnames [ ] = {
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" %s.lit2 " ,
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" %s.hdr " ,
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" %s.lit " ,
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" lits/%s.lit2 " ,
" lits/%s.lit "
} ;
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char litbasep [ MAX_QPATH ] ;
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char litbase [ MAX_QPATH ] ;
int depth ;
int bestdepth = 0x7fffffff ;
int best = - 1 ;
int i ;
char litname [ MAX_QPATH ] ;
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size_t litsize ;
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qboolean inhibitvalidation = false ;
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COM_StripExtension ( loadmodel - > name , litbasep , sizeof ( litbasep ) ) ;
COM_FileBase ( loadmodel - > name , litbase , sizeof ( litbase ) ) ;
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for ( i = 0 ; i < sizeof ( litnames ) / sizeof ( litnames [ 0 ] ) ; i + + )
{
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if ( temp_lit2support . ival & & ! ( i & 1 ) )
continue ;
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if ( strchr ( litnames [ i ] , ' / ' ) )
Q_snprintfz ( litname , sizeof ( litname ) , litnames [ i ] , litbase ) ;
else
Q_snprintfz ( litname , sizeof ( litname ) , litnames [ i ] , litbasep ) ;
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depth = COM_FDepthFile ( litname , false ) ;
if ( depth < bestdepth )
{
bestdepth = depth ;
best = i ;
}
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}
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if ( best > = 0 )
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{
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if ( strchr ( litnames [ best ] , ' / ' ) )
Q_snprintfz ( litname , sizeof ( litname ) , litnames [ best ] , litbase ) ;
else
Q_snprintfz ( litname , sizeof ( litname ) , litnames [ best ] , litbasep ) ;
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litdata = FS_LoadMallocGroupFile ( & loadmodel - > memgroup , litname , & litsize ) ;
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}
else
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{
litdata = NULL ;
litsize = 0 ;
}
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if ( litdata & & litsize > = 8 )
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{ //validate it, if we loaded one.
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int litver = LittleLong ( * ( int * ) & litdata [ 4 ] ) ;
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if ( litdata [ 0 ] ! = ' Q ' | | litdata [ 1 ] ! = ' L ' | | litdata [ 2 ] ! = ' I ' | | litdata [ 3 ] ! = ' T ' )
{
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litdata = NULL ;
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Con_Printf ( " lit \" %s \" isn't a lit \n " , litname ) ;
}
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else if ( litver = = 1 )
------------------------------------------------------------------------
r4169 | acceptthis | 2013-01-17 08:55:12 +0000 (Thu, 17 Jan 2013) | 31 lines
removed MAX_VISEDICTS limit.
PEXT2_REPLACEMENTDELTAS tweaked, now has 4 million entity limit. still not enabled by default.
TE_BEAM now maps to a separate TEQW_BEAM to avoid conflicts with QW.
added android multitouch emulation for windows/rawinput (in_simulatemultitouch).
split topcolor/bottomcolor from scoreboard, for dp's colormap|1024 feature.
now using utf-8 for windows consoles.
qcc warnings/errors now give clickable console links for quick+easy editing.
disabled menutint when the currently active item changes contrast or gamma (for OneManClan).
Added support for drawfont/drawfontscale.
tweaked the qcvm a little to reduce the number of pointers.
.doll file loading. still experimental and will likely crash. requires csqc active, even if its a dummy progs. this will be fixed in time. Still other things that need cleaning up.
windows: gl_font "?" shows the standard windows font-selection dialog, and can be used to select windows fonts. not all work. and you probably don't want to use windings.
fixed splitscreen support when playing mvds. added mini-scoreboards to splitscreen.
editor/debugger now shows asm if there's no linenumber info. also, pressing f1 for help shows the shortcuts.
Added support for .framegroups files for psk(psa) and iqm formats.
True support for ezquake's colour codes. Mutually exclusive with background colours.
path command output slightly more readable.
added support for digest_hex (MD4, SHA1, CRC16).
skingroups now colourmap correctly.
Fix terrain colour hints, and litdata from the wrong bsp.
fix ftp dual-homed issue. support epsv command, and enable ipv6 (eprt still not supported).
remove d3d11 compilation from the makefile. the required headers are not provided by mingw, and are not available to the build bot, so don't bother.
fix v *= v.x and similar opcodes.
fteqcc: fixed support for áéÃóú type chars in names. utf-8 files now properly supported (even with the utf-8 bom/identifier). utf-16 also supported.
fteqcc: fixed '#if 1 == 3 && 4' parsing.
fteqcc: -Werror acts on the warning, rather than as a separate error. Line numbers are thus more readable.
fteqcc: copyright message now includes compile date instead.
fteqccgui: the treeview control is now coloured depending on whether there were warnings/errors in the last compile.
fteqccgui: the output window is now focused and scrolls down as compilation progresses.
pr_dumpplatform command dumps out some pragmas to convert more serious warnings to errors. This is to avoid the infamous 'fteqcc sucks cos my code sucks' issue.
rewrote prespawn/modelist/soundlist code. server tracks progress now.
------------------------------------------------------------------------
git-svn-id: https://svn.code.sf.net/p/fteqw/code/trunk@4167 fc73d0e0-1445-4013-8a0c-d673dee63da5
2013-03-12 22:29:40 +00:00
{
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if ( l - > filelen & & samples * 3 ! = ( litsize - 8 ) )
{
litdata = NULL ;
Con_Printf ( " lit \" %s \" doesn't match level. Ignored. \n " , litname ) ;
}
else
litdata + = 8 ; //header+version
------------------------------------------------------------------------
r4169 | acceptthis | 2013-01-17 08:55:12 +0000 (Thu, 17 Jan 2013) | 31 lines
removed MAX_VISEDICTS limit.
PEXT2_REPLACEMENTDELTAS tweaked, now has 4 million entity limit. still not enabled by default.
TE_BEAM now maps to a separate TEQW_BEAM to avoid conflicts with QW.
added android multitouch emulation for windows/rawinput (in_simulatemultitouch).
split topcolor/bottomcolor from scoreboard, for dp's colormap|1024 feature.
now using utf-8 for windows consoles.
qcc warnings/errors now give clickable console links for quick+easy editing.
disabled menutint when the currently active item changes contrast or gamma (for OneManClan).
Added support for drawfont/drawfontscale.
tweaked the qcvm a little to reduce the number of pointers.
.doll file loading. still experimental and will likely crash. requires csqc active, even if its a dummy progs. this will be fixed in time. Still other things that need cleaning up.
windows: gl_font "?" shows the standard windows font-selection dialog, and can be used to select windows fonts. not all work. and you probably don't want to use windings.
fixed splitscreen support when playing mvds. added mini-scoreboards to splitscreen.
editor/debugger now shows asm if there's no linenumber info. also, pressing f1 for help shows the shortcuts.
Added support for .framegroups files for psk(psa) and iqm formats.
True support for ezquake's colour codes. Mutually exclusive with background colours.
path command output slightly more readable.
added support for digest_hex (MD4, SHA1, CRC16).
skingroups now colourmap correctly.
Fix terrain colour hints, and litdata from the wrong bsp.
fix ftp dual-homed issue. support epsv command, and enable ipv6 (eprt still not supported).
remove d3d11 compilation from the makefile. the required headers are not provided by mingw, and are not available to the build bot, so don't bother.
fix v *= v.x and similar opcodes.
fteqcc: fixed support for áéÃóú type chars in names. utf-8 files now properly supported (even with the utf-8 bom/identifier). utf-16 also supported.
fteqcc: fixed '#if 1 == 3 && 4' parsing.
fteqcc: -Werror acts on the warning, rather than as a separate error. Line numbers are thus more readable.
fteqcc: copyright message now includes compile date instead.
fteqccgui: the treeview control is now coloured depending on whether there were warnings/errors in the last compile.
fteqccgui: the output window is now focused and scrolls down as compilation progresses.
pr_dumpplatform command dumps out some pragmas to convert more serious warnings to errors. This is to avoid the infamous 'fteqcc sucks cos my code sucks' issue.
rewrote prespawn/modelist/soundlist code. server tracks progress now.
------------------------------------------------------------------------
git-svn-id: https://svn.code.sf.net/p/fteqw/code/trunk@4167 fc73d0e0-1445-4013-8a0c-d673dee63da5
2013-03-12 22:29:40 +00:00
}
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else if ( litver = = 0x10001 )
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{
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if ( l - > filelen & & samples * 4 ! = ( litsize - 8 ) )
Con_Printf ( " lit \" %s \" doesn't match level. Ignored. \n " , litname ) ;
else
expdata = litdata + 8 ; //header+version
litdata = NULL ;
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}
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else if ( litver = = 2 & & overrides )
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{
qlit2_t * ql2 = ( qlit2_t * ) litdata ;
unsigned int * offsets = ( unsigned int * ) ( ql2 + 1 ) ;
unsigned short * extents = ( unsigned short * ) ( offsets + ql2 - > numsurfs ) ;
unsigned char * styles = ( unsigned char * ) ( extents + ql2 - > numsurfs * 2 ) ;
unsigned char * shifts = ( unsigned char * ) ( styles + ql2 - > numsurfs * 4 ) ;
if ( ! temp_lit2support . ival )
{
litdata = NULL ;
Reworked client support for DPP5+. less code now, its much more graceful.
added waterfog command. waterfog overrides regular fog only when the view is in water.
fixed 64bit printf format specifiers. should work better on winxp64.
fixed some spec angle weirdness.
fixed viewsize 99.99 weirdness with ezhud.
fixed extra offset on the console (exhibited in 64bit builds, but not limited to).
fixed .avi playback, can now actually display frames again.
reimplemented line sparks.
fixed r_editlights_save flipping the light's pitch.
fixed issue with oggs failing to load.
fixed condump to cope with unicode properly.
made sv_bigcoords default except in quake. hexen2 kinda needs it for bsp angle precision.
fixed nq server to not stall weirdly on map changes.
fixed qwprogs svc_cdtrack not bugging out with nq clients on the server.
fixed restart command to load the last map run by the server, instead of start.bsp (when idle)
optimised d3d9 renderer a little. now uses less draw calls, especially with complex scenes. seems to get higher framerates than opengl now.
fixed d3d9 renderer to not bug out quite so much when run fullscreen (shader subsystem is now correctly initialised).
fixed a couple of bugs from font change. also now supports utf-8 in a few more places.
r_editlights_reload no longer generates rtlights inside the void. this resolves a few glitches (but should also help framerates a little).
fixed so corona-only lights won't generate shadowmaps and waste lots of time.
removed lots of #defines from qclib. I should never have made them in the first place, but I was lazy. obviously there's more left that I cba to remove yet.
fixed nested calls with variant-vectors. this fixes csaddon's light editor.
fixed qcc hc calling conventions using redundant stores.
disabled keywords can still be used by using __keyword instead.
fixed ftegccgui grep feature.
fixed motionless-dog qcc bug.
tweaked qcc warnings a little. -Wall is now a viable setting. you should be able to fix all those warnings.
fixed qw svc_intermission + dpp5+ clients bug.
fixed annoying spam about disconnecting in hexen2.
rewrote status command a little to cope with ipv6 addresses more gracefully
fixed significant stall when hibernating/debugging a server with a player sitting on it.
fixed truelightning.
fixed rocketlight overriding pflags.
fixed torches vanishing on vid_restart.
fixed issue with decal scaling.
fixed findentityfield builtin.
fixed fteqcc issue with ptr+1
fixed use of arrays inside class functions.
fixed/implemented fteqcc emulation of pointer opcodes.
added __inout keyword to fteqcc, so that it doesn't feel so horrendous.
fixed sizeof(*foo)
fixed *struct = struct;
fixed recursive structs.
fixed fteqcc warning report.
fixed sdl2 controller support, hopefully.
attempted to implement xinput, including per-player audio playback.
slightly fixed relaxed attitude to mouse focus when running fullscreen.
fixed weird warnings/errors with 'ent.arrayhead' terms. now generates sane errors.
implemented bindmaps (for csqc).
fixed crashing bug with eprint builtin.
implemented subset of music_playlist_* functionality. significant changes to music playback.
fixed some more dpcsqc compat.
fixed binds menu. now displays and accepts modifiers.
fixed issues with huge lightmaps.
fixed protocol determinism with dp clients connecting to fte servers. the initial getchallenge request now inhibits vanilla nq connection requests.
implemented support for 'dupe' userinfo key, allowing clients to request client->server packet duplication. should probably queue them tbh.
implemented sv_saveentfile command.
fixed resume after breaking inside a stepped-over function.
fixed erroneous footer after debugging.
(I wonder just how many things I broke with these fixes)
git-svn-id: https://svn.code.sf.net/p/fteqw/code/trunk@4946 fc73d0e0-1445-4013-8a0c-d673dee63da5
2015-07-26 10:56:18 +00:00
Con_Printf ( " lit2 support is disabled, pending format finalisation (%s). \n " , litname ) ;
2015-05-03 19:57:46 +00:00
}
else if ( loadmodel - > numsurfaces ! = ql2 - > numsurfs )
{
litdata = NULL ;
Con_Printf ( " lit \" %s \" doesn't match level. Ignored. \n " , litname ) ;
}
else
{
inhibitvalidation = true ;
//surface code needs to know the overrides.
overrides - > offsets = offsets ;
overrides - > extents = extents ;
overrides - > styles = styles ;
overrides - > shifts = shifts ;
//we're now using this amount of data.
samples = ql2 - > lmsize ;
litdata = shifts + ql2 - > numsurfs ;
dpp7: Treat 'dropped' c2s packets as choked when using dpp7 protocols. This is because the protocol provides no way to disambiguate, and I don't like false reports of packetloss (only reliables loss can be detected, and that's not frequent enough to be meaningful). Pings can still be determined with dpp7, for those few packets which are acked.
package manager: reworked to enable/disable plugins when downloaded, which can also be present-but-disabled.
package manager: display a confirmation prompt before applying changes. do not allow other changes to be made while applying. prompt may be skipped with 'pkg apply' in dedicated servers.
sv: downloads are no longer forced to lower case.
sv: added sv_demoAutoCompress cvar. set to 1 to directly record to *.mvd.gz
cl: properly support directly playing .mvd.gz files
menus: reworked to separate mouse and keyboard focus. mouse focus becomes keyboard focus only on mouse clicks. tooltips follow mouse cursors.
menus: cleaned up menu heirachy a little. now simpler.
server browser: changed 'hide *' filters to 'show *' instead. I felt it was more logical.
deluxmapping: changed to disabled, load, generate, like r_loadlit is.
render targets api now supports negative formats to mean nearest filtering, where filtering is part of texture state.
drawrotpic fixed, now batches and interacts with drawpic correctly.
drawline fixed, no interacts with draw* correctly, but still does not batch.
fixed saving games.
provide proper userinfo to nq clients, where supported.
qcc: catch string table overflows safely, giving errors instead of crashes. switch to 32bit statements if some over-sized function requires it.
qtv: some bigcoords support tweaks
git-svn-id: https://svn.code.sf.net/p/fteqw/code/trunk@5073 fc73d0e0-1445-4013-8a0c-d673dee63da5
2017-03-21 05:27:07 +00:00
if ( r_deluxmapping )
2015-05-03 19:57:46 +00:00
luxdata = litdata + samples * 3 ;
}
}
else
------------------------------------------------------------------------
r4169 | acceptthis | 2013-01-17 08:55:12 +0000 (Thu, 17 Jan 2013) | 31 lines
removed MAX_VISEDICTS limit.
PEXT2_REPLACEMENTDELTAS tweaked, now has 4 million entity limit. still not enabled by default.
TE_BEAM now maps to a separate TEQW_BEAM to avoid conflicts with QW.
added android multitouch emulation for windows/rawinput (in_simulatemultitouch).
split topcolor/bottomcolor from scoreboard, for dp's colormap|1024 feature.
now using utf-8 for windows consoles.
qcc warnings/errors now give clickable console links for quick+easy editing.
disabled menutint when the currently active item changes contrast or gamma (for OneManClan).
Added support for drawfont/drawfontscale.
tweaked the qcvm a little to reduce the number of pointers.
.doll file loading. still experimental and will likely crash. requires csqc active, even if its a dummy progs. this will be fixed in time. Still other things that need cleaning up.
windows: gl_font "?" shows the standard windows font-selection dialog, and can be used to select windows fonts. not all work. and you probably don't want to use windings.
fixed splitscreen support when playing mvds. added mini-scoreboards to splitscreen.
editor/debugger now shows asm if there's no linenumber info. also, pressing f1 for help shows the shortcuts.
Added support for .framegroups files for psk(psa) and iqm formats.
True support for ezquake's colour codes. Mutually exclusive with background colours.
path command output slightly more readable.
added support for digest_hex (MD4, SHA1, CRC16).
skingroups now colourmap correctly.
Fix terrain colour hints, and litdata from the wrong bsp.
fix ftp dual-homed issue. support epsv command, and enable ipv6 (eprt still not supported).
remove d3d11 compilation from the makefile. the required headers are not provided by mingw, and are not available to the build bot, so don't bother.
fix v *= v.x and similar opcodes.
fteqcc: fixed support for áéÃóú type chars in names. utf-8 files now properly supported (even with the utf-8 bom/identifier). utf-16 also supported.
fteqcc: fixed '#if 1 == 3 && 4' parsing.
fteqcc: -Werror acts on the warning, rather than as a separate error. Line numbers are thus more readable.
fteqcc: copyright message now includes compile date instead.
fteqccgui: the treeview control is now coloured depending on whether there were warnings/errors in the last compile.
fteqccgui: the output window is now focused and scrolls down as compilation progresses.
pr_dumpplatform command dumps out some pragmas to convert more serious warnings to errors. This is to avoid the infamous 'fteqcc sucks cos my code sucks' issue.
rewrote prespawn/modelist/soundlist code. server tracks progress now.
------------------------------------------------------------------------
git-svn-id: https://svn.code.sf.net/p/fteqw/code/trunk@4167 fc73d0e0-1445-4013-8a0c-d673dee63da5
2013-03-12 22:29:40 +00:00
{
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Con_Printf ( " lit \" %s \" isn't version 1 or 2. \n " , litname ) ;
------------------------------------------------------------------------
r4169 | acceptthis | 2013-01-17 08:55:12 +0000 (Thu, 17 Jan 2013) | 31 lines
removed MAX_VISEDICTS limit.
PEXT2_REPLACEMENTDELTAS tweaked, now has 4 million entity limit. still not enabled by default.
TE_BEAM now maps to a separate TEQW_BEAM to avoid conflicts with QW.
added android multitouch emulation for windows/rawinput (in_simulatemultitouch).
split topcolor/bottomcolor from scoreboard, for dp's colormap|1024 feature.
now using utf-8 for windows consoles.
qcc warnings/errors now give clickable console links for quick+easy editing.
disabled menutint when the currently active item changes contrast or gamma (for OneManClan).
Added support for drawfont/drawfontscale.
tweaked the qcvm a little to reduce the number of pointers.
.doll file loading. still experimental and will likely crash. requires csqc active, even if its a dummy progs. this will be fixed in time. Still other things that need cleaning up.
windows: gl_font "?" shows the standard windows font-selection dialog, and can be used to select windows fonts. not all work. and you probably don't want to use windings.
fixed splitscreen support when playing mvds. added mini-scoreboards to splitscreen.
editor/debugger now shows asm if there's no linenumber info. also, pressing f1 for help shows the shortcuts.
Added support for .framegroups files for psk(psa) and iqm formats.
True support for ezquake's colour codes. Mutually exclusive with background colours.
path command output slightly more readable.
added support for digest_hex (MD4, SHA1, CRC16).
skingroups now colourmap correctly.
Fix terrain colour hints, and litdata from the wrong bsp.
fix ftp dual-homed issue. support epsv command, and enable ipv6 (eprt still not supported).
remove d3d11 compilation from the makefile. the required headers are not provided by mingw, and are not available to the build bot, so don't bother.
fix v *= v.x and similar opcodes.
fteqcc: fixed support for áéÃóú type chars in names. utf-8 files now properly supported (even with the utf-8 bom/identifier). utf-16 also supported.
fteqcc: fixed '#if 1 == 3 && 4' parsing.
fteqcc: -Werror acts on the warning, rather than as a separate error. Line numbers are thus more readable.
fteqcc: copyright message now includes compile date instead.
fteqccgui: the treeview control is now coloured depending on whether there were warnings/errors in the last compile.
fteqccgui: the output window is now focused and scrolls down as compilation progresses.
pr_dumpplatform command dumps out some pragmas to convert more serious warnings to errors. This is to avoid the infamous 'fteqcc sucks cos my code sucks' issue.
rewrote prespawn/modelist/soundlist code. server tracks progress now.
------------------------------------------------------------------------
git-svn-id: https://svn.code.sf.net/p/fteqw/code/trunk@4167 fc73d0e0-1445-4013-8a0c-d673dee63da5
2013-03-12 22:29:40 +00:00
litdata = NULL ;
}
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}
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exptmp = littmp = false ;
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if ( ! litdata )
{
int size ;
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/*FIXME: bspx support for extents+lmscale, may require style+offset lumps too, not sure what to do here*/
2018-03-04 14:41:16 +00:00
expdata = Q1BSPX_FindLump ( " LIGHTING_E5BGR9 " , & size ) ;
exptmp = true ;
if ( size ! = samples * 4 )
{
expdata = NULL ;
litdata = Q1BSPX_FindLump ( " RGBLIGHTING " , & size ) ;
littmp = true ;
if ( size ! = samples * 3 )
litdata = NULL ;
}
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}
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else if ( ! inhibitvalidation )
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{
if ( lumdata )
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{
float prop ;
int i ;
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qbyte * lum ;
qbyte * lit ;
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//now some cheat protection.
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lum = lumdata ;
lit = litdata ;
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for ( i = 0 ; i < samples ; i + + ) //force it to the same intensity. (or less, depending on how you see it...)
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{
# define m(a, b, c) (a>(b>c?b:c)?a:(b>c?b:c))
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prop = ( float ) m ( lit [ 0 ] , lit [ 1 ] , lit [ 2 ] ) ;
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if ( ! prop )
{
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lit [ 0 ] = * lum ;
lit [ 1 ] = * lum ;
lit [ 2 ] = * lum ;
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}
else
{
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prop = * lum / prop ;
lit [ 0 ] * = prop ;
lit [ 1 ] * = prop ;
lit [ 2 ] * = prop ;
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}
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lum + + ;
lit + = 3 ;
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}
//end anti-cheat
}
}
}
2015-05-03 19:57:46 +00:00
dpp7: Treat 'dropped' c2s packets as choked when using dpp7 protocols. This is because the protocol provides no way to disambiguate, and I don't like false reports of packetloss (only reliables loss can be detected, and that's not frequent enough to be meaningful). Pings can still be determined with dpp7, for those few packets which are acked.
package manager: reworked to enable/disable plugins when downloaded, which can also be present-but-disabled.
package manager: display a confirmation prompt before applying changes. do not allow other changes to be made while applying. prompt may be skipped with 'pkg apply' in dedicated servers.
sv: downloads are no longer forced to lower case.
sv: added sv_demoAutoCompress cvar. set to 1 to directly record to *.mvd.gz
cl: properly support directly playing .mvd.gz files
menus: reworked to separate mouse and keyboard focus. mouse focus becomes keyboard focus only on mouse clicks. tooltips follow mouse cursors.
menus: cleaned up menu heirachy a little. now simpler.
server browser: changed 'hide *' filters to 'show *' instead. I felt it was more logical.
deluxmapping: changed to disabled, load, generate, like r_loadlit is.
render targets api now supports negative formats to mean nearest filtering, where filtering is part of texture state.
drawrotpic fixed, now batches and interacts with drawpic correctly.
drawline fixed, no interacts with draw* correctly, but still does not batch.
fixed saving games.
provide proper userinfo to nq clients, where supported.
qcc: catch string table overflows safely, giving errors instead of crashes. switch to 32bit statements if some over-sized function requires it.
qtv: some bigcoords support tweaks
git-svn-id: https://svn.code.sf.net/p/fteqw/code/trunk@5073 fc73d0e0-1445-4013-8a0c-d673dee63da5
2017-03-21 05:27:07 +00:00
if ( ! luxdata & & r_loadlits . ival & & r_deluxmapping )
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{ //the map util has a '-scalecos X' parameter. use 0 if you're going to use only just lux. without lux scalecos 0 is hideous.
char luxname [ MAX_QPATH ] ;
size_t luxsz = 0 ;
* luxname = 0 ;
if ( ! luxdata )
{
Q_strncpyz ( luxname , loadmodel - > name , sizeof ( luxname ) ) ;
COM_StripExtension ( loadmodel - > name , luxname , sizeof ( luxname ) ) ;
COM_DefaultExtension ( luxname , " .lux " , sizeof ( luxname ) ) ;
luxdata = FS_LoadMallocGroupFile ( & loadmodel - > memgroup , luxname , & luxsz ) ;
luxtmp = false ;
}
if ( ! luxdata )
{
Q_strncpyz ( luxname , " luxs/ " , sizeof ( luxname ) ) ;
COM_StripExtension ( COM_SkipPath ( loadmodel - > name ) , luxname + 5 , sizeof ( luxname ) - 5 ) ;
Q_strncatz ( luxname , " .lux " , sizeof ( luxname ) ) ;
luxdata = FS_LoadMallocGroupFile ( & loadmodel - > memgroup , luxname , & luxsz ) ;
luxtmp = false ;
}
if ( ! luxdata ) //dp...
{
COM_StripExtension ( loadmodel - > name , luxname , sizeof ( luxname ) ) ;
COM_DefaultExtension ( luxname , " .dlit " , sizeof ( luxname ) ) ;
luxdata = FS_LoadMallocGroupFile ( & loadmodel - > memgroup , luxname , & luxsz ) ;
luxtmp = false ;
}
//make sure the .lux has the correct size
if ( luxdata & & l - > filelen & & l - > filelen ! = ( luxsz - 8 ) / 3 )
{
Con_Printf ( " deluxmap \" %s \" doesn't match level. Ignored. \n " , luxname ) ;
luxdata = NULL ;
}
if ( ! luxdata )
{
int size ;
luxdata = Q1BSPX_FindLump ( " LIGHTINGDIR " , & size ) ;
if ( size ! = samples * 3 )
luxdata = NULL ;
luxtmp = true ;
}
else
{
if ( luxdata [ 0 ] = = ' Q ' & & luxdata [ 1 ] = = ' L ' & & luxdata [ 2 ] = = ' I ' & & luxdata [ 3 ] = = ' T ' )
{
if ( LittleLong ( * ( int * ) & luxdata [ 4 ] ) = = 1 )
luxdata + = 8 ;
else
{
Con_Printf ( " \" %s \" isn't a version 1 deluxmap \n " , luxname ) ;
luxdata = NULL ;
}
}
else
{
Con_Printf ( " lit \" %s \" isn't a deluxmap \n " , luxname ) ;
luxdata = NULL ;
}
}
}
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# endif
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# ifdef RUNTIMELIGHTING
dpp7: Treat 'dropped' c2s packets as choked when using dpp7 protocols. This is because the protocol provides no way to disambiguate, and I don't like false reports of packetloss (only reliables loss can be detected, and that's not frequent enough to be meaningful). Pings can still be determined with dpp7, for those few packets which are acked.
package manager: reworked to enable/disable plugins when downloaded, which can also be present-but-disabled.
package manager: display a confirmation prompt before applying changes. do not allow other changes to be made while applying. prompt may be skipped with 'pkg apply' in dedicated servers.
sv: downloads are no longer forced to lower case.
sv: added sv_demoAutoCompress cvar. set to 1 to directly record to *.mvd.gz
cl: properly support directly playing .mvd.gz files
menus: reworked to separate mouse and keyboard focus. mouse focus becomes keyboard focus only on mouse clicks. tooltips follow mouse cursors.
menus: cleaned up menu heirachy a little. now simpler.
server browser: changed 'hide *' filters to 'show *' instead. I felt it was more logical.
deluxmapping: changed to disabled, load, generate, like r_loadlit is.
render targets api now supports negative formats to mean nearest filtering, where filtering is part of texture state.
drawrotpic fixed, now batches and interacts with drawpic correctly.
drawline fixed, no interacts with draw* correctly, but still does not batch.
fixed saving games.
provide proper userinfo to nq clients, where supported.
qcc: catch string table overflows safely, giving errors instead of crashes. switch to 32bit statements if some over-sized function requires it.
qtv: some bigcoords support tweaks
git-svn-id: https://svn.code.sf.net/p/fteqw/code/trunk@5073 fc73d0e0-1445-4013-8a0c-d673dee63da5
2017-03-21 05:27:07 +00:00
if ( ! lightmodel & & r_loadlits . value = = 2 & & ( ! litdata | | ( ! luxdata & & r_deluxmapping ) ) )
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{
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writelitfile = ! litdata ;
numlightdata = l - > filelen ;
lightmodel = loadmodel ;
relitsurface = 0 ;
}
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else if ( ! lightmodel & & r_deluxmapping_cvar . value > 1 & & r_deluxmapping & & ! luxdata
# ifdef RTLIGHTS
& & ! ( r_shadow_realtime_world . ival & & r_shadow_realtime_world_lightmaps . value < = 0 )
# endif
)
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{ //if deluxemapping is on, generate missing lux files a little more often, but don't bother if we have rtlights on anyway.
writelitfile = false ;
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numlightdata = l - > filelen ;
lightmodel = loadmodel ;
relitsurface = 0 ;
}
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/*if we're relighting, make sure there's the proper lit data to be updated*/
if ( lightmodel = = loadmodel & & ! litdata )
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{
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int i ;
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litdata = ZG_Malloc ( & loadmodel - > memgroup , samples * 3 ) ;
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littmp = false ;
if ( lumdata )
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{
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for ( i = 0 ; i < samples ; i + + )
{
litdata [ i * 3 + 0 ] = lumdata [ i ] ;
litdata [ i * 3 + 1 ] = lumdata [ i ] ;
litdata [ i * 3 + 2 ] = lumdata [ i ] ;
}
lumdata = NULL ;
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}
}
2012-02-27 12:23:15 +00:00
/*if we're relighting, make sure there's the proper lux data to be updated*/
dpp7: Treat 'dropped' c2s packets as choked when using dpp7 protocols. This is because the protocol provides no way to disambiguate, and I don't like false reports of packetloss (only reliables loss can be detected, and that's not frequent enough to be meaningful). Pings can still be determined with dpp7, for those few packets which are acked.
package manager: reworked to enable/disable plugins when downloaded, which can also be present-but-disabled.
package manager: display a confirmation prompt before applying changes. do not allow other changes to be made while applying. prompt may be skipped with 'pkg apply' in dedicated servers.
sv: downloads are no longer forced to lower case.
sv: added sv_demoAutoCompress cvar. set to 1 to directly record to *.mvd.gz
cl: properly support directly playing .mvd.gz files
menus: reworked to separate mouse and keyboard focus. mouse focus becomes keyboard focus only on mouse clicks. tooltips follow mouse cursors.
menus: cleaned up menu heirachy a little. now simpler.
server browser: changed 'hide *' filters to 'show *' instead. I felt it was more logical.
deluxmapping: changed to disabled, load, generate, like r_loadlit is.
render targets api now supports negative formats to mean nearest filtering, where filtering is part of texture state.
drawrotpic fixed, now batches and interacts with drawpic correctly.
drawline fixed, no interacts with draw* correctly, but still does not batch.
fixed saving games.
provide proper userinfo to nq clients, where supported.
qcc: catch string table overflows safely, giving errors instead of crashes. switch to 32bit statements if some over-sized function requires it.
qtv: some bigcoords support tweaks
git-svn-id: https://svn.code.sf.net/p/fteqw/code/trunk@5073 fc73d0e0-1445-4013-8a0c-d673dee63da5
2017-03-21 05:27:07 +00:00
if ( lightmodel = = loadmodel & & r_deluxmapping & & ! luxdata )
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{
int i ;
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luxdata = ZG_Malloc ( & loadmodel - > memgroup , samples * 3 ) ;
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for ( i = 0 ; i < samples ; i + + )
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{
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luxdata [ i * 3 + 0 ] = 0.5f * 255 ;
luxdata [ i * 3 + 1 ] = 0.5f * 255 ;
luxdata [ i * 3 + 2 ] = 255 ;
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}
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}
# endif
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if ( overrides & & ! overrides - > shifts )
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{
int size ;
overrides - > shifts = Q1BSPX_FindLump ( " LMSHIFT " , & size ) ;
if ( size ! = loadmodel - > numsurfaces )
overrides - > shifts = NULL ;
//if we have shifts, then we probably also have legacy data in the surfaces that we want to override
if ( ! overrides - > offsets )
{
int size ;
overrides - > offsets = Q1BSPX_FindLump ( " LMOFFSET " , & size ) ;
if ( size ! = loadmodel - > numsurfaces * sizeof ( int ) )
overrides - > offsets = NULL ;
}
if ( ! overrides - > styles )
{
int size ;
overrides - > styles = Q1BSPX_FindLump ( " LMSTYLE " , & size ) ;
if ( size ! = loadmodel - > numsurfaces * sizeof ( qbyte ) * MAXQ1LIGHTMAPS )
overrides - > styles = NULL ;
}
}
2018-03-04 14:41:16 +00:00
2012-02-27 12:23:15 +00:00
if ( luxdata & & luxtmp )
{
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loadmodel - > deluxdata = ZG_Malloc ( & loadmodel - > memgroup , samples * 3 ) ;
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memcpy ( loadmodel - > deluxdata , luxdata , samples * 3 ) ;
}
else if ( luxdata )
loadmodel - > deluxdata = luxdata ;
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else if ( interleaveddeluxe )
loadmodel - > deluxdata = ZG_Malloc ( & loadmodel - > memgroup , samples * 3 ) ;
2012-02-27 12:23:15 +00:00
2018-03-04 14:41:16 +00:00
if ( expdata )
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{
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loadmodel - > lightmaps . fmt = LM_E5BGR9 ;
loadmodel - > lightdatasize = samples * 4 ;
if ( exptmp )
{
loadmodel - > lightdata = ZG_Malloc ( & loadmodel - > memgroup , samples * 4 ) ;
memcpy ( loadmodel - > lightdata , expdata , samples * 4 ) ;
}
else
loadmodel - > lightdata = expdata ;
return ;
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}
else if ( litdata )
{
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loadmodel - > lightmaps . fmt = LM_RGB8 ;
if ( littmp )
loadmodel - > lightdata = ZG_Malloc ( & loadmodel - > memgroup , samples * 3 ) ; /*the memcpy is below*/
else
loadmodel - > lightdata = litdata ;
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samples * = 3 ;
}
else if ( lumdata )
{
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loadmodel - > lightmaps . fmt = LM_L8 ;
2013-07-14 12:22:51 +00:00
loadmodel - > lightdata = ZG_Malloc ( & loadmodel - > memgroup , samples ) ;
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litdata = lumdata ;
}
2005-05-18 01:40:01 +00:00
2012-02-27 12:23:15 +00:00
/*apply lightmap gamma to the entire lightmap*/
2015-05-03 19:57:46 +00:00
loadmodel - > lightdatasize = samples ;
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out = loadmodel - > lightdata ;
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if ( interleaveddeluxe )
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{
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qbyte * luxout = loadmodel - > deluxdata ;
samples / = 3 ;
while ( samples - - > 0 )
{
* out + + = lmgamma [ * litdata + + ] ;
* out + + = lmgamma [ * litdata + + ] ;
* out + + = lmgamma [ * litdata + + ] ;
* luxout + + = * litdata + + ;
* luxout + + = * litdata + + ;
* luxout + + = * litdata + + ;
}
}
else
{
while ( samples - - > 0 )
{
* out + + = lmgamma [ * litdata + + ] ;
}
2004-08-22 22:29:09 +00:00
}
2012-02-27 12:23:15 +00:00
2014-05-10 13:42:13 +00:00
# ifndef SERVERONLY
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if ( ( loadmodel - > lightmaps . fmt = = LM_RGB8 ) & & r_lightmap_saturation . value ! = 1.0f )
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SaturateR8G8B8 ( loadmodel - > lightdata , l - > filelen , r_lightmap_saturation . value ) ;
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# endif
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}
2016-10-22 07:06:51 +00:00
//scans through the worldspawn for a single specific key.
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const char * Mod_ParseWorldspawnKey ( model_t * mod , const char * key , char * buffer , size_t sizeofbuffer )
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{
char keyname [ 64 ] ;
char value [ 1024 ] ;
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const char * ents = Mod_GetEntitiesString ( mod ) ;
2015-04-14 23:12:17 +00:00
while ( ents & & * ents )
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{
2015-03-08 12:11:02 +00:00
ents = COM_ParseOut ( ents , keyname , sizeof ( keyname ) ) ;
if ( * keyname = = ' { ' ) //an entity
2015-03-03 00:14:43 +00:00
{
while ( ents & & * ents )
{
ents = COM_ParseOut ( ents , keyname , sizeof ( keyname ) ) ;
if ( * keyname = = ' } ' )
break ;
ents = COM_ParseOut ( ents , value , sizeof ( value ) ) ;
if ( ! strcmp ( keyname , key ) | | ( * keyname = = ' _ ' & & ! strcmp ( keyname + 1 , key ) ) )
{
Q_strncpyz ( buffer , value , sizeofbuffer ) ;
return buffer ;
}
}
return " " ; //worldspawn only.
}
}
return " " ; //err...
}
2004-08-22 22:29:09 +00:00
Reworked client support for DPP5+. less code now, its much more graceful.
added waterfog command. waterfog overrides regular fog only when the view is in water.
fixed 64bit printf format specifiers. should work better on winxp64.
fixed some spec angle weirdness.
fixed viewsize 99.99 weirdness with ezhud.
fixed extra offset on the console (exhibited in 64bit builds, but not limited to).
fixed .avi playback, can now actually display frames again.
reimplemented line sparks.
fixed r_editlights_save flipping the light's pitch.
fixed issue with oggs failing to load.
fixed condump to cope with unicode properly.
made sv_bigcoords default except in quake. hexen2 kinda needs it for bsp angle precision.
fixed nq server to not stall weirdly on map changes.
fixed qwprogs svc_cdtrack not bugging out with nq clients on the server.
fixed restart command to load the last map run by the server, instead of start.bsp (when idle)
optimised d3d9 renderer a little. now uses less draw calls, especially with complex scenes. seems to get higher framerates than opengl now.
fixed d3d9 renderer to not bug out quite so much when run fullscreen (shader subsystem is now correctly initialised).
fixed a couple of bugs from font change. also now supports utf-8 in a few more places.
r_editlights_reload no longer generates rtlights inside the void. this resolves a few glitches (but should also help framerates a little).
fixed so corona-only lights won't generate shadowmaps and waste lots of time.
removed lots of #defines from qclib. I should never have made them in the first place, but I was lazy. obviously there's more left that I cba to remove yet.
fixed nested calls with variant-vectors. this fixes csaddon's light editor.
fixed qcc hc calling conventions using redundant stores.
disabled keywords can still be used by using __keyword instead.
fixed ftegccgui grep feature.
fixed motionless-dog qcc bug.
tweaked qcc warnings a little. -Wall is now a viable setting. you should be able to fix all those warnings.
fixed qw svc_intermission + dpp5+ clients bug.
fixed annoying spam about disconnecting in hexen2.
rewrote status command a little to cope with ipv6 addresses more gracefully
fixed significant stall when hibernating/debugging a server with a player sitting on it.
fixed truelightning.
fixed rocketlight overriding pflags.
fixed torches vanishing on vid_restart.
fixed issue with decal scaling.
fixed findentityfield builtin.
fixed fteqcc issue with ptr+1
fixed use of arrays inside class functions.
fixed/implemented fteqcc emulation of pointer opcodes.
added __inout keyword to fteqcc, so that it doesn't feel so horrendous.
fixed sizeof(*foo)
fixed *struct = struct;
fixed recursive structs.
fixed fteqcc warning report.
fixed sdl2 controller support, hopefully.
attempted to implement xinput, including per-player audio playback.
slightly fixed relaxed attitude to mouse focus when running fullscreen.
fixed weird warnings/errors with 'ent.arrayhead' terms. now generates sane errors.
implemented bindmaps (for csqc).
fixed crashing bug with eprint builtin.
implemented subset of music_playlist_* functionality. significant changes to music playback.
fixed some more dpcsqc compat.
fixed binds menu. now displays and accepts modifiers.
fixed issues with huge lightmaps.
fixed protocol determinism with dp clients connecting to fte servers. the initial getchallenge request now inhibits vanilla nq connection requests.
implemented support for 'dupe' userinfo key, allowing clients to request client->server packet duplication. should probably queue them tbh.
implemented sv_saveentfile command.
fixed resume after breaking inside a stepped-over function.
fixed erroneous footer after debugging.
(I wonder just how many things I broke with these fixes)
git-svn-id: https://svn.code.sf.net/p/fteqw/code/trunk@4946 fc73d0e0-1445-4013-8a0c-d673dee63da5
2015-07-26 10:56:18 +00:00
static void Mod_SaveEntFile_f ( void )
{
char fname [ MAX_QPATH ] ;
model_t * mod = NULL ;
char * n = Cmd_Argv ( 1 ) ;
2016-11-25 08:14:54 +00:00
const char * ents ;
Reworked client support for DPP5+. less code now, its much more graceful.
added waterfog command. waterfog overrides regular fog only when the view is in water.
fixed 64bit printf format specifiers. should work better on winxp64.
fixed some spec angle weirdness.
fixed viewsize 99.99 weirdness with ezhud.
fixed extra offset on the console (exhibited in 64bit builds, but not limited to).
fixed .avi playback, can now actually display frames again.
reimplemented line sparks.
fixed r_editlights_save flipping the light's pitch.
fixed issue with oggs failing to load.
fixed condump to cope with unicode properly.
made sv_bigcoords default except in quake. hexen2 kinda needs it for bsp angle precision.
fixed nq server to not stall weirdly on map changes.
fixed qwprogs svc_cdtrack not bugging out with nq clients on the server.
fixed restart command to load the last map run by the server, instead of start.bsp (when idle)
optimised d3d9 renderer a little. now uses less draw calls, especially with complex scenes. seems to get higher framerates than opengl now.
fixed d3d9 renderer to not bug out quite so much when run fullscreen (shader subsystem is now correctly initialised).
fixed a couple of bugs from font change. also now supports utf-8 in a few more places.
r_editlights_reload no longer generates rtlights inside the void. this resolves a few glitches (but should also help framerates a little).
fixed so corona-only lights won't generate shadowmaps and waste lots of time.
removed lots of #defines from qclib. I should never have made them in the first place, but I was lazy. obviously there's more left that I cba to remove yet.
fixed nested calls with variant-vectors. this fixes csaddon's light editor.
fixed qcc hc calling conventions using redundant stores.
disabled keywords can still be used by using __keyword instead.
fixed ftegccgui grep feature.
fixed motionless-dog qcc bug.
tweaked qcc warnings a little. -Wall is now a viable setting. you should be able to fix all those warnings.
fixed qw svc_intermission + dpp5+ clients bug.
fixed annoying spam about disconnecting in hexen2.
rewrote status command a little to cope with ipv6 addresses more gracefully
fixed significant stall when hibernating/debugging a server with a player sitting on it.
fixed truelightning.
fixed rocketlight overriding pflags.
fixed torches vanishing on vid_restart.
fixed issue with decal scaling.
fixed findentityfield builtin.
fixed fteqcc issue with ptr+1
fixed use of arrays inside class functions.
fixed/implemented fteqcc emulation of pointer opcodes.
added __inout keyword to fteqcc, so that it doesn't feel so horrendous.
fixed sizeof(*foo)
fixed *struct = struct;
fixed recursive structs.
fixed fteqcc warning report.
fixed sdl2 controller support, hopefully.
attempted to implement xinput, including per-player audio playback.
slightly fixed relaxed attitude to mouse focus when running fullscreen.
fixed weird warnings/errors with 'ent.arrayhead' terms. now generates sane errors.
implemented bindmaps (for csqc).
fixed crashing bug with eprint builtin.
implemented subset of music_playlist_* functionality. significant changes to music playback.
fixed some more dpcsqc compat.
fixed binds menu. now displays and accepts modifiers.
fixed issues with huge lightmaps.
fixed protocol determinism with dp clients connecting to fte servers. the initial getchallenge request now inhibits vanilla nq connection requests.
implemented support for 'dupe' userinfo key, allowing clients to request client->server packet duplication. should probably queue them tbh.
implemented sv_saveentfile command.
fixed resume after breaking inside a stepped-over function.
fixed erroneous footer after debugging.
(I wonder just how many things I broke with these fixes)
git-svn-id: https://svn.code.sf.net/p/fteqw/code/trunk@4946 fc73d0e0-1445-4013-8a0c-d673dee63da5
2015-07-26 10:56:18 +00:00
if ( * n )
mod = Mod_ForName ( n , MLV_WARN ) ;
# ifndef CLIENTONLY
if ( sv . state & & ! mod )
mod = sv . world . worldmodel ;
# endif
# ifndef SERVERONLY
if ( cls . state & & ! mod )
mod = cl . worldmodel ;
# endif
if ( mod & & mod - > loadstate = = MLS_LOADING )
COM_WorkerPartialSync ( mod , & mod - > loadstate , MLS_LOADING ) ;
if ( ! mod | | mod - > loadstate ! = MLS_LOADED )
{
Con_Printf ( " Map not loaded \n " ) ;
return ;
}
2016-11-25 08:14:54 +00:00
ents = Mod_GetEntitiesString ( mod ) ;
if ( ! ents )
Reworked client support for DPP5+. less code now, its much more graceful.
added waterfog command. waterfog overrides regular fog only when the view is in water.
fixed 64bit printf format specifiers. should work better on winxp64.
fixed some spec angle weirdness.
fixed viewsize 99.99 weirdness with ezhud.
fixed extra offset on the console (exhibited in 64bit builds, but not limited to).
fixed .avi playback, can now actually display frames again.
reimplemented line sparks.
fixed r_editlights_save flipping the light's pitch.
fixed issue with oggs failing to load.
fixed condump to cope with unicode properly.
made sv_bigcoords default except in quake. hexen2 kinda needs it for bsp angle precision.
fixed nq server to not stall weirdly on map changes.
fixed qwprogs svc_cdtrack not bugging out with nq clients on the server.
fixed restart command to load the last map run by the server, instead of start.bsp (when idle)
optimised d3d9 renderer a little. now uses less draw calls, especially with complex scenes. seems to get higher framerates than opengl now.
fixed d3d9 renderer to not bug out quite so much when run fullscreen (shader subsystem is now correctly initialised).
fixed a couple of bugs from font change. also now supports utf-8 in a few more places.
r_editlights_reload no longer generates rtlights inside the void. this resolves a few glitches (but should also help framerates a little).
fixed so corona-only lights won't generate shadowmaps and waste lots of time.
removed lots of #defines from qclib. I should never have made them in the first place, but I was lazy. obviously there's more left that I cba to remove yet.
fixed nested calls with variant-vectors. this fixes csaddon's light editor.
fixed qcc hc calling conventions using redundant stores.
disabled keywords can still be used by using __keyword instead.
fixed ftegccgui grep feature.
fixed motionless-dog qcc bug.
tweaked qcc warnings a little. -Wall is now a viable setting. you should be able to fix all those warnings.
fixed qw svc_intermission + dpp5+ clients bug.
fixed annoying spam about disconnecting in hexen2.
rewrote status command a little to cope with ipv6 addresses more gracefully
fixed significant stall when hibernating/debugging a server with a player sitting on it.
fixed truelightning.
fixed rocketlight overriding pflags.
fixed torches vanishing on vid_restart.
fixed issue with decal scaling.
fixed findentityfield builtin.
fixed fteqcc issue with ptr+1
fixed use of arrays inside class functions.
fixed/implemented fteqcc emulation of pointer opcodes.
added __inout keyword to fteqcc, so that it doesn't feel so horrendous.
fixed sizeof(*foo)
fixed *struct = struct;
fixed recursive structs.
fixed fteqcc warning report.
fixed sdl2 controller support, hopefully.
attempted to implement xinput, including per-player audio playback.
slightly fixed relaxed attitude to mouse focus when running fullscreen.
fixed weird warnings/errors with 'ent.arrayhead' terms. now generates sane errors.
implemented bindmaps (for csqc).
fixed crashing bug with eprint builtin.
implemented subset of music_playlist_* functionality. significant changes to music playback.
fixed some more dpcsqc compat.
fixed binds menu. now displays and accepts modifiers.
fixed issues with huge lightmaps.
fixed protocol determinism with dp clients connecting to fte servers. the initial getchallenge request now inhibits vanilla nq connection requests.
implemented support for 'dupe' userinfo key, allowing clients to request client->server packet duplication. should probably queue them tbh.
implemented sv_saveentfile command.
fixed resume after breaking inside a stepped-over function.
fixed erroneous footer after debugging.
(I wonder just how many things I broke with these fixes)
git-svn-id: https://svn.code.sf.net/p/fteqw/code/trunk@4946 fc73d0e0-1445-4013-8a0c-d673dee63da5
2015-07-26 10:56:18 +00:00
{
Con_Printf ( " Map is not a map, and has no entities \n " ) ;
return ;
}
if ( * mod_loadentfiles_dir . string & & ! strncmp ( mod - > name , " maps/ " , 5 ) )
{
Q_snprintfz ( fname , sizeof ( fname ) , " maps/%s/%s " , mod_loadentfiles_dir . string , mod - > name + 5 ) ;
COM_StripExtension ( fname , fname , sizeof ( fname ) ) ;
Q_strncatz ( fname , " .ent " , sizeof ( fname ) ) ;
}
else
{
COM_StripExtension ( mod - > name , fname , sizeof ( fname ) ) ;
Q_strncatz ( fname , " .ent " , sizeof ( fname ) ) ;
}
2016-11-25 08:14:54 +00:00
COM_WriteFile ( fname , FS_GAMEONLY , ents , strlen ( ents ) ) ;
Reworked client support for DPP5+. less code now, its much more graceful.
added waterfog command. waterfog overrides regular fog only when the view is in water.
fixed 64bit printf format specifiers. should work better on winxp64.
fixed some spec angle weirdness.
fixed viewsize 99.99 weirdness with ezhud.
fixed extra offset on the console (exhibited in 64bit builds, but not limited to).
fixed .avi playback, can now actually display frames again.
reimplemented line sparks.
fixed r_editlights_save flipping the light's pitch.
fixed issue with oggs failing to load.
fixed condump to cope with unicode properly.
made sv_bigcoords default except in quake. hexen2 kinda needs it for bsp angle precision.
fixed nq server to not stall weirdly on map changes.
fixed qwprogs svc_cdtrack not bugging out with nq clients on the server.
fixed restart command to load the last map run by the server, instead of start.bsp (when idle)
optimised d3d9 renderer a little. now uses less draw calls, especially with complex scenes. seems to get higher framerates than opengl now.
fixed d3d9 renderer to not bug out quite so much when run fullscreen (shader subsystem is now correctly initialised).
fixed a couple of bugs from font change. also now supports utf-8 in a few more places.
r_editlights_reload no longer generates rtlights inside the void. this resolves a few glitches (but should also help framerates a little).
fixed so corona-only lights won't generate shadowmaps and waste lots of time.
removed lots of #defines from qclib. I should never have made them in the first place, but I was lazy. obviously there's more left that I cba to remove yet.
fixed nested calls with variant-vectors. this fixes csaddon's light editor.
fixed qcc hc calling conventions using redundant stores.
disabled keywords can still be used by using __keyword instead.
fixed ftegccgui grep feature.
fixed motionless-dog qcc bug.
tweaked qcc warnings a little. -Wall is now a viable setting. you should be able to fix all those warnings.
fixed qw svc_intermission + dpp5+ clients bug.
fixed annoying spam about disconnecting in hexen2.
rewrote status command a little to cope with ipv6 addresses more gracefully
fixed significant stall when hibernating/debugging a server with a player sitting on it.
fixed truelightning.
fixed rocketlight overriding pflags.
fixed torches vanishing on vid_restart.
fixed issue with decal scaling.
fixed findentityfield builtin.
fixed fteqcc issue with ptr+1
fixed use of arrays inside class functions.
fixed/implemented fteqcc emulation of pointer opcodes.
added __inout keyword to fteqcc, so that it doesn't feel so horrendous.
fixed sizeof(*foo)
fixed *struct = struct;
fixed recursive structs.
fixed fteqcc warning report.
fixed sdl2 controller support, hopefully.
attempted to implement xinput, including per-player audio playback.
slightly fixed relaxed attitude to mouse focus when running fullscreen.
fixed weird warnings/errors with 'ent.arrayhead' terms. now generates sane errors.
implemented bindmaps (for csqc).
fixed crashing bug with eprint builtin.
implemented subset of music_playlist_* functionality. significant changes to music playback.
fixed some more dpcsqc compat.
fixed binds menu. now displays and accepts modifiers.
fixed issues with huge lightmaps.
fixed protocol determinism with dp clients connecting to fte servers. the initial getchallenge request now inhibits vanilla nq connection requests.
implemented support for 'dupe' userinfo key, allowing clients to request client->server packet duplication. should probably queue them tbh.
implemented sv_saveentfile command.
fixed resume after breaking inside a stepped-over function.
fixed erroneous footer after debugging.
(I wonder just how many things I broke with these fixes)
git-svn-id: https://svn.code.sf.net/p/fteqw/code/trunk@4946 fc73d0e0-1445-4013-8a0c-d673dee63da5
2015-07-26 10:56:18 +00:00
}
2004-08-22 22:29:09 +00:00
/*
= = = = = = = = = = = = = = = = =
Mod_LoadEntities
= = = = = = = = = = = = = = = = =
*/
2014-10-05 20:04:11 +00:00
void Mod_LoadEntities ( model_t * loadmodel , qbyte * mod_base , lump_t * l )
2004-08-22 22:29:09 +00:00
{
2014-10-05 20:04:11 +00:00
char fname [ MAX_QPATH ] ;
size_t sz ;
2016-10-22 07:06:51 +00:00
char keyname [ 64 ] ;
char value [ 1024 ] ;
2016-11-25 08:14:54 +00:00
char * ents = NULL , * k ;
2016-10-22 07:06:51 +00:00
int t ;
2016-11-25 08:14:54 +00:00
Mod_SetEntitiesString ( loadmodel , NULL , false ) ;
2004-08-22 22:29:09 +00:00
if ( ! l - > filelen )
return ;
2014-10-05 20:04:11 +00:00
2016-11-25 08:14:54 +00:00
if ( mod_loadentfiles . value & & ! ents & & * mod_loadentfiles_dir . string )
Reworked client support for DPP5+. less code now, its much more graceful.
added waterfog command. waterfog overrides regular fog only when the view is in water.
fixed 64bit printf format specifiers. should work better on winxp64.
fixed some spec angle weirdness.
fixed viewsize 99.99 weirdness with ezhud.
fixed extra offset on the console (exhibited in 64bit builds, but not limited to).
fixed .avi playback, can now actually display frames again.
reimplemented line sparks.
fixed r_editlights_save flipping the light's pitch.
fixed issue with oggs failing to load.
fixed condump to cope with unicode properly.
made sv_bigcoords default except in quake. hexen2 kinda needs it for bsp angle precision.
fixed nq server to not stall weirdly on map changes.
fixed qwprogs svc_cdtrack not bugging out with nq clients on the server.
fixed restart command to load the last map run by the server, instead of start.bsp (when idle)
optimised d3d9 renderer a little. now uses less draw calls, especially with complex scenes. seems to get higher framerates than opengl now.
fixed d3d9 renderer to not bug out quite so much when run fullscreen (shader subsystem is now correctly initialised).
fixed a couple of bugs from font change. also now supports utf-8 in a few more places.
r_editlights_reload no longer generates rtlights inside the void. this resolves a few glitches (but should also help framerates a little).
fixed so corona-only lights won't generate shadowmaps and waste lots of time.
removed lots of #defines from qclib. I should never have made them in the first place, but I was lazy. obviously there's more left that I cba to remove yet.
fixed nested calls with variant-vectors. this fixes csaddon's light editor.
fixed qcc hc calling conventions using redundant stores.
disabled keywords can still be used by using __keyword instead.
fixed ftegccgui grep feature.
fixed motionless-dog qcc bug.
tweaked qcc warnings a little. -Wall is now a viable setting. you should be able to fix all those warnings.
fixed qw svc_intermission + dpp5+ clients bug.
fixed annoying spam about disconnecting in hexen2.
rewrote status command a little to cope with ipv6 addresses more gracefully
fixed significant stall when hibernating/debugging a server with a player sitting on it.
fixed truelightning.
fixed rocketlight overriding pflags.
fixed torches vanishing on vid_restart.
fixed issue with decal scaling.
fixed findentityfield builtin.
fixed fteqcc issue with ptr+1
fixed use of arrays inside class functions.
fixed/implemented fteqcc emulation of pointer opcodes.
added __inout keyword to fteqcc, so that it doesn't feel so horrendous.
fixed sizeof(*foo)
fixed *struct = struct;
fixed recursive structs.
fixed fteqcc warning report.
fixed sdl2 controller support, hopefully.
attempted to implement xinput, including per-player audio playback.
slightly fixed relaxed attitude to mouse focus when running fullscreen.
fixed weird warnings/errors with 'ent.arrayhead' terms. now generates sane errors.
implemented bindmaps (for csqc).
fixed crashing bug with eprint builtin.
implemented subset of music_playlist_* functionality. significant changes to music playback.
fixed some more dpcsqc compat.
fixed binds menu. now displays and accepts modifiers.
fixed issues with huge lightmaps.
fixed protocol determinism with dp clients connecting to fte servers. the initial getchallenge request now inhibits vanilla nq connection requests.
implemented support for 'dupe' userinfo key, allowing clients to request client->server packet duplication. should probably queue them tbh.
implemented sv_saveentfile command.
fixed resume after breaking inside a stepped-over function.
fixed erroneous footer after debugging.
(I wonder just how many things I broke with these fixes)
git-svn-id: https://svn.code.sf.net/p/fteqw/code/trunk@4946 fc73d0e0-1445-4013-8a0c-d673dee63da5
2015-07-26 10:56:18 +00:00
{
if ( ! strncmp ( loadmodel - > name , " maps/ " , 5 ) )
{
Q_snprintfz ( fname , sizeof ( fname ) , " maps/%s/%s " , mod_loadentfiles_dir . string , loadmodel - > name + 5 ) ;
COM_StripExtension ( fname , fname , sizeof ( fname ) ) ;
Q_strncatz ( fname , " .ent " , sizeof ( fname ) ) ;
2016-11-25 08:14:54 +00:00
ents = FS_LoadMallocFile ( fname , & sz ) ;
Reworked client support for DPP5+. less code now, its much more graceful.
added waterfog command. waterfog overrides regular fog only when the view is in water.
fixed 64bit printf format specifiers. should work better on winxp64.
fixed some spec angle weirdness.
fixed viewsize 99.99 weirdness with ezhud.
fixed extra offset on the console (exhibited in 64bit builds, but not limited to).
fixed .avi playback, can now actually display frames again.
reimplemented line sparks.
fixed r_editlights_save flipping the light's pitch.
fixed issue with oggs failing to load.
fixed condump to cope with unicode properly.
made sv_bigcoords default except in quake. hexen2 kinda needs it for bsp angle precision.
fixed nq server to not stall weirdly on map changes.
fixed qwprogs svc_cdtrack not bugging out with nq clients on the server.
fixed restart command to load the last map run by the server, instead of start.bsp (when idle)
optimised d3d9 renderer a little. now uses less draw calls, especially with complex scenes. seems to get higher framerates than opengl now.
fixed d3d9 renderer to not bug out quite so much when run fullscreen (shader subsystem is now correctly initialised).
fixed a couple of bugs from font change. also now supports utf-8 in a few more places.
r_editlights_reload no longer generates rtlights inside the void. this resolves a few glitches (but should also help framerates a little).
fixed so corona-only lights won't generate shadowmaps and waste lots of time.
removed lots of #defines from qclib. I should never have made them in the first place, but I was lazy. obviously there's more left that I cba to remove yet.
fixed nested calls with variant-vectors. this fixes csaddon's light editor.
fixed qcc hc calling conventions using redundant stores.
disabled keywords can still be used by using __keyword instead.
fixed ftegccgui grep feature.
fixed motionless-dog qcc bug.
tweaked qcc warnings a little. -Wall is now a viable setting. you should be able to fix all those warnings.
fixed qw svc_intermission + dpp5+ clients bug.
fixed annoying spam about disconnecting in hexen2.
rewrote status command a little to cope with ipv6 addresses more gracefully
fixed significant stall when hibernating/debugging a server with a player sitting on it.
fixed truelightning.
fixed rocketlight overriding pflags.
fixed torches vanishing on vid_restart.
fixed issue with decal scaling.
fixed findentityfield builtin.
fixed fteqcc issue with ptr+1
fixed use of arrays inside class functions.
fixed/implemented fteqcc emulation of pointer opcodes.
added __inout keyword to fteqcc, so that it doesn't feel so horrendous.
fixed sizeof(*foo)
fixed *struct = struct;
fixed recursive structs.
fixed fteqcc warning report.
fixed sdl2 controller support, hopefully.
attempted to implement xinput, including per-player audio playback.
slightly fixed relaxed attitude to mouse focus when running fullscreen.
fixed weird warnings/errors with 'ent.arrayhead' terms. now generates sane errors.
implemented bindmaps (for csqc).
fixed crashing bug with eprint builtin.
implemented subset of music_playlist_* functionality. significant changes to music playback.
fixed some more dpcsqc compat.
fixed binds menu. now displays and accepts modifiers.
fixed issues with huge lightmaps.
fixed protocol determinism with dp clients connecting to fte servers. the initial getchallenge request now inhibits vanilla nq connection requests.
implemented support for 'dupe' userinfo key, allowing clients to request client->server packet duplication. should probably queue them tbh.
implemented sv_saveentfile command.
fixed resume after breaking inside a stepped-over function.
fixed erroneous footer after debugging.
(I wonder just how many things I broke with these fixes)
git-svn-id: https://svn.code.sf.net/p/fteqw/code/trunk@4946 fc73d0e0-1445-4013-8a0c-d673dee63da5
2015-07-26 10:56:18 +00:00
}
}
2016-11-25 08:14:54 +00:00
if ( mod_loadentfiles . value & & ! ents )
2014-10-05 20:04:11 +00:00
{
COM_StripExtension ( loadmodel - > name , fname , sizeof ( fname ) ) ;
Q_strncatz ( fname , " .ent " , sizeof ( fname ) ) ;
2016-11-25 08:14:54 +00:00
ents = FS_LoadMallocFile ( fname , & sz ) ;
2014-10-05 20:04:11 +00:00
}
2016-11-25 08:14:54 +00:00
if ( mod_loadentfiles . value & & ! ents )
2014-10-05 20:04:11 +00:00
{ //tenebrae compat
COM_StripExtension ( loadmodel - > name , fname , sizeof ( fname ) ) ;
Q_strncatz ( fname , " .edo " , sizeof ( fname ) ) ;
2016-11-25 08:14:54 +00:00
ents = FS_LoadMallocFile ( fname , & sz ) ;
2014-10-05 20:04:11 +00:00
}
2016-11-25 08:14:54 +00:00
if ( ! ents )
2014-10-05 20:04:11 +00:00
{
2016-11-25 08:14:54 +00:00
ents = Z_Malloc ( l - > filelen + 1 ) ;
memcpy ( ents , mod_base + l - > fileofs , l - > filelen ) ;
ents [ l - > filelen ] = 0 ;
2004-08-22 22:29:09 +00:00
}
2014-10-05 20:04:11 +00:00
else
2016-11-25 08:14:54 +00:00
loadmodel - > entitiescrc = QCRC_Block ( ents , strlen ( ents ) ) ;
Mod_SetEntitiesString ( loadmodel , ents , false ) ;
2016-10-22 07:06:51 +00:00
while ( ents & & * ents )
{
ents = COM_ParseOut ( ents , keyname , sizeof ( keyname ) ) ;
if ( * keyname = = ' { ' ) //an entity
{
while ( ents & & * ents )
{
ents = COM_ParseOut ( ents , keyname , sizeof ( keyname ) ) ;
if ( * keyname = = ' } ' )
break ;
ents = COM_ParseOut ( ents , value , sizeof ( value ) ) ;
if ( ! strncmp ( keyname , " _texpart_ " , 9 ) | | ! strncmp ( keyname , " texpart_ " , 8 ) )
{
k = keyname + ( ( * keyname = = ' _ ' ) ? 9 : 8 ) ;
for ( t = 0 ; t < loadmodel - > numtextures ; t + + )
{
if ( ! strcmp ( k , loadmodel - > textures [ t ] - > name ) )
{
loadmodel - > textures [ t ] - > partname = ZG_Malloc ( & loadmodel - > memgroup , strlen ( value ) + 1 ) ;
strcpy ( loadmodel - > textures [ t ] - > partname , value ) ;
break ;
}
}
if ( t = = loadmodel - > numtextures )
Con_Printf ( " \" %s \" is not valid for %s \n " , keyname , loadmodel - > name ) ;
}
}
}
}
2004-08-22 22:29:09 +00:00
}
/*
= = = = = = = = = = = = = = = = =
Mod_LoadVertexes
= = = = = = = = = = = = = = = = =
*/
2014-10-05 20:04:11 +00:00
qboolean Mod_LoadVertexes ( model_t * loadmodel , qbyte * mod_base , lump_t * l )
2004-08-22 22:29:09 +00:00
{
dvertex_t * in ;
mvertex_t * out ;
int i , count ;
in = ( void * ) ( mod_base + l - > fileofs ) ;
if ( l - > filelen % sizeof ( * in ) )
2006-03-12 22:01:49 +00:00
{
2007-09-23 15:28:06 +00:00
Con_Printf ( CON_ERROR " MOD_LoadBmodel: funny lump size in %s \n " , loadmodel - > name ) ;
2006-03-12 22:01:49 +00:00
return false ;
}
2004-08-22 22:29:09 +00:00
count = l - > filelen / sizeof ( * in ) ;
2013-07-14 12:22:51 +00:00
out = ZG_Malloc ( & loadmodel - > memgroup , count * sizeof ( * out ) ) ;
2004-08-22 22:29:09 +00:00
loadmodel - > vertexes = out ;
loadmodel - > numvertexes = count ;
for ( i = 0 ; i < count ; i + + , in + + , out + + )
{
out - > position [ 0 ] = LittleFloat ( in - > point [ 0 ] ) ;
out - > position [ 1 ] = LittleFloat ( in - > point [ 1 ] ) ;
out - > position [ 2 ] = LittleFloat ( in - > point [ 2 ] ) ;
}
2006-03-12 22:01:49 +00:00
return true ;
2004-08-22 22:29:09 +00:00
}
2015-03-03 00:14:43 +00:00
qboolean Mod_LoadVertexNormals ( model_t * loadmodel , qbyte * mod_base , lump_t * l )
{
float * in ;
float * out ;
int i , count ;
in = ( void * ) ( mod_base + l - > fileofs ) ;
if ( l - > filelen % sizeof ( vec3_t ) )
{
Con_Printf ( CON_ERROR " MOD_LoadBmodel: funny lump size in %s \n " , loadmodel - > name ) ;
return false ;
}
count = l - > filelen / sizeof ( vec3_t ) ;
if ( count ! = loadmodel - > numvertexes )
return false ; //invalid number of verts there, can't use this.
out = ZG_Malloc ( & loadmodel - > memgroup , count * sizeof ( vec3_t ) ) ;
loadmodel - > normals = ( vec3_t * ) out ;
for ( i = 0 ; i < count ; i + + , in + = 3 , out + = 3 )
{
out [ 0 ] = LittleFloat ( in [ 0 ] ) ;
out [ 1 ] = LittleFloat ( in [ 1 ] ) ;
out [ 2 ] = LittleFloat ( in [ 2 ] ) ;
}
return true ;
}
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# if defined(Q1BSPS) || defined(Q2BSPS)
void ModQ1_Batches_BuildQ1Q2Poly ( model_t * mod , msurface_t * surf , builddata_t * cookie )
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{
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unsigned int vertidx ;
int i , lindex , edgevert ;
mesh_t * mesh = surf - > mesh ;
float * vec ;
float s , t , d ;
int sty ;
// int w,h;
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if ( ! mesh )
{
mesh = surf - > mesh = ZG_Malloc ( & mod - > memgroup , sizeof ( mesh_t ) + ( sizeof ( vecV_t ) + sizeof ( vec2_t ) * ( 1 + 1 ) + sizeof ( vec3_t ) * 3 + sizeof ( vec4_t ) * 1 ) * surf - > numedges + sizeof ( index_t ) * ( surf - > numedges - 2 ) * 3 ) ;
mesh - > numvertexes = surf - > numedges ;
mesh - > numindexes = ( mesh - > numvertexes - 2 ) * 3 ;
mesh - > xyz_array = ( vecV_t * ) ( mesh + 1 ) ;
mesh - > st_array = ( vec2_t * ) ( mesh - > xyz_array + mesh - > numvertexes ) ;
mesh - > lmst_array [ 0 ] = ( vec2_t * ) ( mesh - > st_array + mesh - > numvertexes ) ;
mesh - > normals_array = ( vec3_t * ) ( mesh - > lmst_array [ 0 ] + mesh - > numvertexes ) ;
mesh - > snormals_array = ( vec3_t * ) ( mesh - > normals_array + mesh - > numvertexes ) ;
mesh - > tnormals_array = ( vec3_t * ) ( mesh - > snormals_array + mesh - > numvertexes ) ;
mesh - > colors4f_array [ 0 ] = ( vec4_t * ) ( mesh - > tnormals_array + mesh - > numvertexes ) ;
mesh - > indexes = ( index_t * ) ( mesh - > colors4f_array [ 0 ] + mesh - > numvertexes ) ;
}
mesh - > istrifan = true ;
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//output the mesh's indicies
for ( i = 0 ; i < mesh - > numvertexes - 2 ; i + + )
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{
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mesh - > indexes [ i * 3 ] = 0 ;
mesh - > indexes [ i * 3 + 1 ] = i + 1 ;
mesh - > indexes [ i * 3 + 2 ] = i + 2 ;
}
//output the renderable verticies
for ( i = 0 ; i < mesh - > numvertexes ; i + + )
{
lindex = mod - > surfedges [ surf - > firstedge + i ] ;
edgevert = lindex < = 0 ;
if ( edgevert )
lindex = - lindex ;
if ( lindex < 0 | | lindex > = mod - > numedges )
vertidx = 0 ;
else
vertidx = mod - > edges [ lindex ] . v [ edgevert ] ;
vec = mod - > vertexes [ vertidx ] . position ;
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s = DotProduct ( vec , surf - > texinfo - > vecs [ 0 ] ) + surf - > texinfo - > vecs [ 0 ] [ 3 ] ;
t = DotProduct ( vec , surf - > texinfo - > vecs [ 1 ] ) + surf - > texinfo - > vecs [ 1 ] [ 3 ] ;
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VectorCopy ( vec , mesh - > xyz_array [ i ] ) ;
/* if (R_GetShaderSizes(surf->texinfo->texture->shader, &w, &h, false) > 0)
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{
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mesh - > st_array [ i ] [ 0 ] = s / w ;
mesh - > st_array [ i ] [ 1 ] = t / h ;
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}
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else
*/
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{
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mesh - > st_array [ i ] [ 0 ] = s ;
mesh - > st_array [ i ] [ 1 ] = t ;
if ( surf - > texinfo - > texture - > width )
mesh - > st_array [ i ] [ 0 ] / = surf - > texinfo - > texture - > width ;
if ( surf - > texinfo - > texture - > height )
mesh - > st_array [ i ] [ 1 ] / = surf - > texinfo - > texture - > height ;
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}
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# ifndef SERVERONLY
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if ( r_lightmap_average . ival )
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{
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for ( sty = 0 ; sty < 1 ; sty + + )
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{
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mesh - > lmst_array [ sty ] [ i ] [ 0 ] = ( surf - > extents [ 0 ] * 0.5 + ( surf - > light_s [ sty ] < < surf - > lmshift ) + ( 1 < < surf - > lmshift ) * 0.5 ) / ( mod - > lightmaps . width < < surf - > lmshift ) ;
mesh - > lmst_array [ sty ] [ i ] [ 1 ] = ( surf - > extents [ 1 ] * 0.5 + ( surf - > light_t [ sty ] < < surf - > lmshift ) + ( 1 < < surf - > lmshift ) * 0.5 ) / ( mod - > lightmaps . height < < surf - > lmshift ) ;
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}
}
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else
# endif
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{
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for ( sty = 0 ; sty < 1 ; sty + + )
{
mesh - > lmst_array [ sty ] [ i ] [ 0 ] = ( s - surf - > texturemins [ 0 ] + ( surf - > light_s [ sty ] < < surf - > lmshift ) + ( 1 < < surf - > lmshift ) * 0.5 ) / ( mod - > lightmaps . width < < surf - > lmshift ) ;
mesh - > lmst_array [ sty ] [ i ] [ 1 ] = ( t - surf - > texturemins [ 1 ] + ( surf - > light_t [ sty ] < < surf - > lmshift ) + ( 1 < < surf - > lmshift ) * 0.5 ) / ( mod - > lightmaps . height < < surf - > lmshift ) ;
}
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}
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//figure out the texture directions, for bumpmapping and stuff
if ( mod - > normals & & ( surf - > texinfo - > flags & 0x800 ) & & ( mod - > normals [ vertidx ] [ 0 ] | | mod - > normals [ vertidx ] [ 1 ] | | mod - > normals [ vertidx ] [ 2 ] ) )
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{
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//per-vertex normals - used for smoothing groups and stuff.
VectorCopy ( mod - > normals [ vertidx ] , mesh - > normals_array [ i ] ) ;
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}
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else
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{
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if ( surf - > flags & SURF_PLANEBACK )
VectorNegate ( surf - > plane - > normal , mesh - > normals_array [ i ] ) ;
else
VectorCopy ( surf - > plane - > normal , mesh - > normals_array [ i ] ) ;
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}
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VectorCopy ( surf - > texinfo - > vecs [ 0 ] , mesh - > snormals_array [ i ] ) ;
VectorNegate ( surf - > texinfo - > vecs [ 1 ] , mesh - > tnormals_array [ i ] ) ;
//the s+t vectors are axis-aligned, so fiddle them so they're normal aligned instead
d = - DotProduct ( mesh - > normals_array [ i ] , mesh - > snormals_array [ i ] ) ;
VectorMA ( mesh - > snormals_array [ i ] , d , mesh - > normals_array [ i ] , mesh - > snormals_array [ i ] ) ;
d = - DotProduct ( mesh - > normals_array [ i ] , mesh - > tnormals_array [ i ] ) ;
VectorMA ( mesh - > tnormals_array [ i ] , d , mesh - > normals_array [ i ] , mesh - > tnormals_array [ i ] ) ;
VectorNormalize ( mesh - > snormals_array [ i ] ) ;
VectorNormalize ( mesh - > tnormals_array [ i ] ) ;
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//q1bsp has no colour information (fixme: sample from the lightmap?)
for ( sty = 0 ; sty < 1 ; sty + + )
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{
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mesh - > colors4f_array [ sty ] [ i ] [ 0 ] = 1 ;
mesh - > colors4f_array [ sty ] [ i ] [ 1 ] = 1 ;
mesh - > colors4f_array [ sty ] [ i ] [ 2 ] = 1 ;
mesh - > colors4f_array [ sty ] [ i ] [ 3 ] = 1 ;
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}
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}
}
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# endif
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# ifndef SERVERONLY
static void Mod_Batches_BuildModelMeshes ( model_t * mod , int maxverts , int maxindicies , void ( * build ) ( model_t * mod , msurface_t * surf , builddata_t * bd ) , builddata_t * bd , int lmmerge )
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{
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batch_t * batch ;
msurface_t * surf ;
mesh_t * mesh ;
int numverts = 0 ;
int numindicies = 0 ;
int j , i ;
int sortid ;
int sty ;
vbo_t vbo ;
int styles = mod - > lightmaps . surfstyles ;
char * ptr ;
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memset ( & vbo , 0 , sizeof ( vbo ) ) ;
vbo . indicies . sysptr = ZG_Malloc ( & mod - > memgroup , sizeof ( index_t ) * maxindicies ) ;
ptr = ZG_Malloc ( & mod - > memgroup , ( sizeof ( vecV_t ) + sizeof ( vec2_t ) * ( 1 + styles ) + sizeof ( vec3_t ) * 3 + sizeof ( vec4_t ) * styles ) * maxverts ) ;
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vbo . coord . sysptr = ptr ;
ptr + = sizeof ( vecV_t ) * maxverts ;
for ( sty = 0 ; sty < styles ; sty + + )
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{
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vbo . colours [ sty ] . sysptr = ptr ;
ptr + = sizeof ( vec4_t ) * maxverts ;
}
for ( ; sty < MAXRLIGHTMAPS ; sty + + )
vbo . colours [ sty ] . sysptr = NULL ;
vbo . texcoord . sysptr = ptr ;
ptr + = sizeof ( vec2_t ) * maxverts ;
sty = 0 ;
for ( ; sty < styles ; sty + + )
{
vbo . lmcoord [ sty ] . sysptr = ptr ;
ptr + = sizeof ( vec2_t ) * maxverts ;
}
for ( ; sty < MAXRLIGHTMAPS ; sty + + )
vbo . lmcoord [ sty ] . sysptr = NULL ;
vbo . normals . sysptr = ptr ;
ptr + = sizeof ( vec3_t ) * maxverts ;
vbo . svector . sysptr = ptr ;
ptr + = sizeof ( vec3_t ) * maxverts ;
vbo . tvector . sysptr = ptr ;
ptr + = sizeof ( vec3_t ) * maxverts ;
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numindicies = 0 ;
numverts = 0 ;
//build each mesh
for ( sortid = 0 ; sortid < SHADER_SORT_COUNT ; sortid + + )
{
for ( batch = mod - > batches [ sortid ] ; batch ; batch = batch - > next )
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{
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for ( j = 0 ; j < batch - > maxmeshes ; j + + )
{
surf = ( msurface_t * ) batch - > mesh [ j ] ;
mesh = surf - > mesh ;
batch - > mesh [ j ] = mesh ;
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mesh - > vbofirstvert = numverts ;
mesh - > vbofirstelement = numindicies ;
numverts + = mesh - > numvertexes ;
numindicies + = mesh - > numindexes ;
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//set up the arrays. the arrangement is required for the backend to optimise vbos
mesh - > xyz_array = ( vecV_t * ) vbo . coord . sysptr + mesh - > vbofirstvert ;
mesh - > st_array = ( vec2_t * ) vbo . texcoord . sysptr + mesh - > vbofirstvert ;
for ( sty = 0 ; sty < MAXRLIGHTMAPS ; sty + + )
{
if ( vbo . lmcoord [ sty ] . sysptr )
mesh - > lmst_array [ sty ] = ( vec2_t * ) vbo . lmcoord [ sty ] . sysptr + mesh - > vbofirstvert ;
else
mesh - > lmst_array [ sty ] = NULL ;
if ( vbo . colours [ sty ] . sysptr )
mesh - > colors4f_array [ sty ] = ( vec4_t * ) vbo . colours [ sty ] . sysptr + mesh - > vbofirstvert ;
else
mesh - > colors4f_array [ sty ] = NULL ;
}
mesh - > normals_array = ( vec3_t * ) vbo . normals . sysptr + mesh - > vbofirstvert ;
mesh - > snormals_array = ( vec3_t * ) vbo . svector . sysptr + mesh - > vbofirstvert ;
mesh - > tnormals_array = ( vec3_t * ) vbo . tvector . sysptr + mesh - > vbofirstvert ;
mesh - > indexes = ( index_t * ) vbo . indicies . sysptr + mesh - > vbofirstelement ;
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mesh - > vbofirstvert = 0 ;
mesh - > vbofirstelement = 0 ;
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build ( mod , surf , bd ) ;
if ( lmmerge ! = 1 )
{
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for ( sty = 0 ; sty < MAXRLIGHTMAPS ; sty + + )
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{
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if ( surf - > lightmaptexturenums [ sty ] > = 0 )
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{
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if ( mod - > lightmaps . deluxemapping )
surf - > lightmaptexturenums [ sty ] / = 2 ;
if ( mesh - > lmst_array [ sty ] )
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{
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for ( i = 0 ; i < mesh - > numvertexes ; i + + )
{
mesh - > lmst_array [ sty ] [ i ] [ 1 ] + = surf - > lightmaptexturenums [ sty ] % lmmerge ;
mesh - > lmst_array [ sty ] [ i ] [ 1 ] / = lmmerge ;
}
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}
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surf - > lightmaptexturenums [ sty ] / = lmmerge ;
if ( mod - > lightmaps . deluxemapping )
surf - > lightmaptexturenums [ sty ] * = 2 ;
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}
}
}
}
batch - > meshes = 0 ;
batch - > firstmesh = 0 ;
}
}
}
# ifdef Q1BSPS
//q1 autoanimates. if the frame is set, it uses the alternate animation.
static void Mod_UpdateBatchShader_Q1 ( struct batch_s * batch )
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{
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texture_t * base = batch - > texture ;
int reletive ;
int count ;
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if ( batch - > ent - > framestate . g [ FS_REG ] . frame [ 0 ] )
{
if ( base - > alternate_anims )
base = base - > alternate_anims ;
}
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if ( base - > anim_total )
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{
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reletive = ( int ) ( cl . time * 10 ) % base - > anim_total ;
count = 0 ;
while ( base - > anim_min > reletive | | base - > anim_max < = reletive )
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{
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base = base - > anim_next ;
if ( ! base )
Sys_Error ( " R_TextureAnimation: broken cycle " ) ;
if ( + + count > 100 )
Sys_Error ( " R_TextureAnimation: infinite cycle " ) ;
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}
}
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batch - > shader = base - > shader ;
}
# endif
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# ifdef Q2BSPS
//q2 has direct control over the texture frames used, but typically has the client generate the frame (different flags autogenerate different ranges).
static void Mod_UpdateBatchShader_Q2 ( struct batch_s * batch )
{
texture_t * base = batch - > texture ;
int reletive ;
int frame = batch - > ent - > framestate . g [ FS_REG ] . frame [ 0 ] ;
if ( batch - > ent = = & r_worldentity )
frame = cl . time * 2 ;
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if ( base - > anim_total )
{
reletive = frame % base - > anim_total ;
while ( reletive - - > 0 )
{
base = base - > anim_next ;
if ( ! base )
Sys_Error ( " R_TextureAnimation: broken cycle " ) ;
}
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}
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batch - > shader = base - > shader ;
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}
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# endif
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# define lmmerge(i) ((i>=0)?i / merge:i)
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/*
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batch - > firstmesh is set only in and for this function , its cleared out elsewhere
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*/
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static int Mod_Batches_Generate ( model_t * mod )
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{
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int i ;
msurface_t * surf ;
shader_t * shader ;
int sortid ;
batch_t * batch , * lbatch = NULL ;
vec4_t plane ;
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int merge = mod - > lightmaps . merge ;
if ( ! merge )
merge = 1 ;
mod - > lightmaps . count = ( mod - > lightmaps . count + merge - 1 ) & ~ ( merge - 1 ) ;
mod - > lightmaps . count / = merge ;
mod - > lightmaps . height * = merge ;
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mod - > numbatches = 0 ;
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//for each surface, find a suitable batch to insert it into.
//we use 'firstmesh' to avoid chucking out too many verts in a single vbo (gl2 hardware tends to have a 16bit limit)
for ( i = 0 ; i < mod - > nummodelsurfaces ; i + + )
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{
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surf = mod - > surfaces + mod - > firstmodelsurface + i ;
shader = surf - > texinfo - > texture - > shader ;
if ( surf - > flags & SURF_NODRAW )
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{
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shader = R_RegisterShader ( " nodraw " , SUF_NONE , " { \n surfaceparm nodraw \n } " ) ;
sortid = shader - > sort ;
VectorClear ( plane ) ;
plane [ 3 ] = 0 ;
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}
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else if ( shader )
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{
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sortid = shader - > sort ;
//shaders that are portals need to be split into separate batches to have the same surface planes
if ( sortid = = SHADER_SORT_PORTAL | | ( shader - > flags & ( SHADER_HASREFLECT | SHADER_HASREFRACT ) ) )
{
if ( surf - > flags & SURF_PLANEBACK )
{
VectorNegate ( surf - > plane - > normal , plane ) ;
plane [ 3 ] = - surf - > plane - > dist ;
}
else
{
VectorCopy ( surf - > plane - > normal , plane ) ;
plane [ 3 ] = surf - > plane - > dist ;
}
}
else
{
VectorClear ( plane ) ;
plane [ 3 ] = 0 ;
}
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}
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else
{
sortid = SHADER_SORT_OPAQUE ;
VectorClear ( plane ) ;
plane [ 3 ] = 0 ;
}
if ( lbatch & & (
lbatch - > texture = = surf - > texinfo - > texture & &
lbatch - > shader = = shader & &
lbatch - > lightmap [ 0 ] = = lmmerge ( surf - > lightmaptexturenums [ 0 ] ) & &
Vector4Compare ( plane , lbatch - > plane ) & &
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lbatch - > firstmesh + surf - > mesh - > numvertexes < = MAX_INDICIES & &
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# if MAXRLIGHTMAPS > 1
lbatch - > lightmap [ 1 ] = = lmmerge ( surf - > lightmaptexturenums [ 1 ] ) & &
lbatch - > lightmap [ 2 ] = = lmmerge ( surf - > lightmaptexturenums [ 2 ] ) & &
lbatch - > lightmap [ 3 ] = = lmmerge ( surf - > lightmaptexturenums [ 3 ] ) & &
# endif
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lbatch - > fog = = surf - > fog ) )
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batch = lbatch ;
else
{
for ( batch = mod - > batches [ sortid ] ; batch ; batch = batch - > next )
{
if (
batch - > texture = = surf - > texinfo - > texture & &
batch - > shader = = shader & &
batch - > lightmap [ 0 ] = = lmmerge ( surf - > lightmaptexturenums [ 0 ] ) & &
Vector4Compare ( plane , batch - > plane ) & &
batch - > firstmesh + surf - > mesh - > numvertexes < = MAX_INDICIES & &
# if MAXRLIGHTMAPS > 1
batch - > lightmap [ 1 ] = = lmmerge ( surf - > lightmaptexturenums [ 1 ] ) & &
batch - > lightmap [ 2 ] = = lmmerge ( surf - > lightmaptexturenums [ 2 ] ) & &
batch - > lightmap [ 3 ] = = lmmerge ( surf - > lightmaptexturenums [ 3 ] ) & &
# endif
batch - > fog = = surf - > fog )
break ;
}
}
if ( ! batch )
{
batch = ZG_Malloc ( & mod - > memgroup , sizeof ( * batch ) ) ;
batch - > lightmap [ 0 ] = lmmerge ( surf - > lightmaptexturenums [ 0 ] ) ;
# if MAXRLIGHTMAPS > 1
batch - > lightmap [ 1 ] = lmmerge ( surf - > lightmaptexturenums [ 1 ] ) ;
batch - > lightmap [ 2 ] = lmmerge ( surf - > lightmaptexturenums [ 2 ] ) ;
batch - > lightmap [ 3 ] = lmmerge ( surf - > lightmaptexturenums [ 3 ] ) ;
# endif
batch - > texture = surf - > texinfo - > texture ;
batch - > shader = shader ;
if ( surf - > texinfo - > texture - > alternate_anims | | surf - > texinfo - > texture - > anim_total )
{
switch ( mod - > fromgame )
{
# ifdef Q2BSPS
case fg_quake2 :
batch - > buildmeshes = Mod_UpdateBatchShader_Q2 ;
break ;
# endif
# ifdef Q1BSPS
case fg_quake :
case fg_halflife :
batch - > buildmeshes = Mod_UpdateBatchShader_Q1 ;
break ;
# endif
default :
break ;
}
}
batch - > next = mod - > batches [ sortid ] ;
batch - > ent = & r_worldentity ;
batch - > fog = surf - > fog ;
Vector4Copy ( plane , batch - > plane ) ;
mod - > batches [ sortid ] = batch ;
}
surf - > sbatch = batch ; //let the surface know which batch its in
batch - > maxmeshes + + ;
batch - > firstmesh + = surf - > mesh - > numvertexes ;
lbatch = batch ;
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}
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return merge ;
# undef lmmerge
}
void Mod_LightmapAllocInit ( lmalloc_t * lmallocator , qboolean hasdeluxe , unsigned int width , unsigned int height , int firstlm )
{
memset ( lmallocator , 0 , sizeof ( * lmallocator ) ) ;
lmallocator - > deluxe = hasdeluxe ;
lmallocator - > lmnum = firstlm ;
lmallocator - > firstlm = firstlm ;
lmallocator - > width = width ;
lmallocator - > height = height ;
}
void Mod_LightmapAllocDone ( lmalloc_t * lmallocator , model_t * mod )
{
mod - > lightmaps . first = lmallocator - > firstlm ;
mod - > lightmaps . count = ( lmallocator - > lmnum - lmallocator - > firstlm ) ;
if ( lmallocator - > allocated [ 0 ] ) //lmnum was only *COMPLETE* lightmaps that we allocated, and does not include the one we're currently building.
mod - > lightmaps . count + + ;
if ( lmallocator - > deluxe )
{
mod - > lightmaps . first * = 2 ;
mod - > lightmaps . count * = 2 ;
mod - > lightmaps . deluxemapping = true ;
}
else
mod - > lightmaps . deluxemapping = false ;
}
void Mod_LightmapAllocBlock ( lmalloc_t * lmallocator , int w , int h , unsigned short * x , unsigned short * y , int * tnum )
{
int best , best2 ;
int i , j ;
for ( ; ; )
{
best = lmallocator - > height ;
for ( i = 0 ; i < = lmallocator - > width - w ; i + + )
{
best2 = 0 ;
for ( j = 0 ; j < w ; j + + )
{
if ( lmallocator - > allocated [ i + j ] > = best )
break ;
if ( lmallocator - > allocated [ i + j ] > best2 )
best2 = lmallocator - > allocated [ i + j ] ;
}
if ( j = = w )
{ // this is a valid spot
* x = i ;
* y = best = best2 ;
}
}
if ( best + h > lmallocator - > height )
{
memset ( lmallocator - > allocated , 0 , sizeof ( lmallocator - > allocated ) ) ;
lmallocator - > lmnum + + ;
continue ;
}
for ( i = 0 ; i < w ; i + + )
lmallocator - > allocated [ * x + i ] = best + h ;
if ( lmallocator - > deluxe )
* tnum = lmallocator - > lmnum * 2 ;
else
* tnum = lmallocator - > lmnum ;
break ;
}
}
# ifdef Q3BSPS
static void Mod_Batches_SplitLightmaps ( model_t * mod , int lmmerge )
{
batch_t * batch ;
batch_t * nb ;
int i , j , sortid ;
msurface_t * surf ;
int sty ;
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int lmscale = 1 ;
if ( mod - > lightmaps . deluxemapping )
{
lmmerge * = 2 ;
lmscale * = 2 ;
}
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for ( sortid = 0 ; sortid < SHADER_SORT_COUNT ; sortid + + )
for ( batch = mod - > batches [ sortid ] ; batch ! = NULL ; batch = batch - > next )
{
surf = ( msurface_t * ) batch - > mesh [ 0 ] ;
for ( sty = 0 ; sty < MAXRLIGHTMAPS ; sty + + )
{
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batch - > lightmap [ sty ] = ( surf - > lightmaptexturenums [ sty ] > = 0 ) ? lmscale * ( surf - > lightmaptexturenums [ sty ] / lmmerge ) : surf - > lightmaptexturenums [ sty ] ;
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batch - > lmlightstyle [ sty ] = surf - > styles [ sty ] ;
}
for ( j = 1 ; j < batch - > maxmeshes ; j + + )
{
surf = ( msurface_t * ) batch - > mesh [ j ] ;
for ( sty = 0 ; sty < MAXRLIGHTMAPS ; sty + + )
{
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int lm = ( surf - > lightmaptexturenums [ sty ] > = 0 ) ? lmscale * ( surf - > lightmaptexturenums [ sty ] / lmmerge ) : surf - > lightmaptexturenums [ sty ] ;
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if ( lm ! = batch - > lightmap [ sty ] | |
//fixme: we should merge later (reverted matching) surfaces into the prior batch
surf - > styles [ sty ] ! = batch - > lmlightstyle [ sty ] | |
surf - > vlstyles [ sty ] ! = batch - > vtlightstyle [ sty ] )
break ;
}
if ( sty < MAXRLIGHTMAPS )
{
nb = ZG_Malloc ( & mod - > memgroup , sizeof ( * batch ) ) ;
* nb = * batch ;
batch - > next = nb ;
nb - > mesh = batch - > mesh + j * 2 ;
nb - > maxmeshes = batch - > maxmeshes - j ;
batch - > maxmeshes = j ;
for ( sty = 0 ; sty < MAXRLIGHTMAPS ; sty + + )
{
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int lm = ( surf - > lightmaptexturenums [ sty ] > = 0 ) ? lmscale * ( surf - > lightmaptexturenums [ sty ] / lmmerge ) : surf - > lightmaptexturenums [ sty ] ;
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nb - > lightmap [ sty ] = lm ;
nb - > lmlightstyle [ sty ] = surf - > styles [ sty ] ;
nb - > vtlightstyle [ sty ] = surf - > vlstyles [ sty ] ;
}
memmove ( nb - > mesh , batch - > mesh + j , sizeof ( msurface_t * ) * nb - > maxmeshes ) ;
for ( i = 0 ; i < nb - > maxmeshes ; i + + )
{
surf = ( msurface_t * ) nb - > mesh [ i ] ;
surf - > sbatch = nb ;
}
batch = nb ;
j = 1 ;
}
}
}
}
# endif
# if defined(Q1BSPS) || defined(Q2BSPS)
static void Mod_LightmapAllocSurf ( lmalloc_t * lmallocator , msurface_t * surf , int surfstyle )
{
int smax , tmax ;
smax = ( surf - > extents [ 0 ] > > surf - > lmshift ) + 1 ;
tmax = ( surf - > extents [ 1 ] > > surf - > lmshift ) + 1 ;
if ( isDedicated | |
( surf - > texinfo - > texture - > shader & & ! ( surf - > texinfo - > texture - > shader - > flags & SHADER_HASLIGHTMAP ) ) | | //fte
( surf - > flags & ( SURF_DRAWSKY | SURF_DRAWTURB ) ) | | //q1
( surf - > texinfo - > flags & TEX_SPECIAL ) | | //the original 'no lightmap'
( surf - > texinfo - > flags & ( TI_SKY | TI_TRANS33 | TI_TRANS66 | TI_WARP ) ) | | //q2 surfaces
smax > lmallocator - > width | | tmax > lmallocator - > height | | smax < 0 | | tmax < 0 ) //bugs/bounds/etc
{
surf - > lightmaptexturenums [ surfstyle ] = - 1 ;
return ;
}
Mod_LightmapAllocBlock ( lmallocator , smax , tmax , & surf - > light_s [ surfstyle ] , & surf - > light_t [ surfstyle ] , & surf - > lightmaptexturenums [ surfstyle ] ) ;
}
/*
allocates lightmaps and splits batches upon lightmap boundaries
*/
static void Mod_Batches_AllocLightmaps ( model_t * mod )
{
batch_t * batch ;
batch_t * nb ;
lmalloc_t lmallocator ;
int i , j , sortid ;
msurface_t * surf ;
int sty ;
size_t samps = 0 ;
//small models don't have many surfaces, don't allocate a smegging huge lightmap that simply won't be used.
for ( i = 0 , j = 0 ; i < mod - > nummodelsurfaces ; i + + )
{
surf = mod - > surfaces + mod - > firstmodelsurface + i ;
if ( surf - > texinfo - > flags & TEX_SPECIAL )
continue ; //surfaces with no lightmap should not count torwards anything.
samps + = ( ( surf - > extents [ 0 ] > > surf - > lmshift ) + 1 ) * ( ( surf - > extents [ 1 ] > > surf - > lmshift ) + 1 ) ;
if ( j < ( surf - > extents [ 0 ] > > surf - > lmshift ) + 1 )
j = ( surf - > extents [ 0 ] > > surf - > lmshift ) + 1 ;
if ( j < ( surf - > extents [ 1 ] > > surf - > lmshift ) + 1 )
j = ( surf - > extents [ 1 ] > > surf - > lmshift ) + 1 ;
}
samps / = 4 ;
samps = sqrt ( samps ) ;
if ( j > 128 | | r_dynamic . ival < = 0 )
samps * = 2 ;
mod - > lightmaps . width = bound ( j , samps , LMBLOCK_SIZE_MAX ) ;
mod - > lightmaps . height = bound ( j , samps , LMBLOCK_SIZE_MAX ) ;
for ( i = 0 ; ( 1 < < i ) < mod - > lightmaps . width ; i + + ) ;
mod - > lightmaps . width = 1 < < i ;
for ( i = 0 ; ( 1 < < i ) < mod - > lightmaps . height ; i + + ) ;
mod - > lightmaps . height = 1 < < i ;
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mod - > lightmaps . width = bound ( 64 , mod - > lightmaps . width , sh_config . texture2d_maxsize ) ;
mod - > lightmaps . height = bound ( 64 , mod - > lightmaps . height , sh_config . texture2d_maxsize ) ;
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Mod_LightmapAllocInit ( & lmallocator , mod - > deluxdata ! = NULL , mod - > lightmaps . width , mod - > lightmaps . height , 0x50 ) ;
for ( sortid = 0 ; sortid < SHADER_SORT_COUNT ; sortid + + )
for ( batch = mod - > batches [ sortid ] ; batch ! = NULL ; batch = batch - > next )
{
surf = ( msurface_t * ) batch - > mesh [ 0 ] ;
Mod_LightmapAllocSurf ( & lmallocator , surf , 0 ) ;
for ( sty = 1 ; sty < MAXRLIGHTMAPS ; sty + + )
surf - > lightmaptexturenums [ sty ] = - 1 ;
for ( sty = 0 ; sty < MAXRLIGHTMAPS ; sty + + )
{
batch - > lightmap [ sty ] = surf - > lightmaptexturenums [ sty ] ;
batch - > lmlightstyle [ sty ] = 255 ; //don't do special backend rendering of lightstyles.
batch - > vtlightstyle [ sty ] = 255 ; //don't do special backend rendering of lightstyles.
}
for ( j = 1 ; j < batch - > maxmeshes ; j + + )
{
surf = ( msurface_t * ) batch - > mesh [ j ] ;
Mod_LightmapAllocSurf ( & lmallocator , surf , 0 ) ;
for ( sty = 1 ; sty < MAXRLIGHTMAPS ; sty + + )
surf - > lightmaptexturenums [ sty ] = - 1 ;
if ( surf - > lightmaptexturenums [ 0 ] ! = batch - > lightmap [ 0 ] )
{
nb = ZG_Malloc ( & mod - > memgroup , sizeof ( * batch ) ) ;
* nb = * batch ;
batch - > next = nb ;
nb - > mesh = batch - > mesh + j * 2 ;
nb - > maxmeshes = batch - > maxmeshes - j ;
batch - > maxmeshes = j ;
for ( sty = 0 ; sty < MAXRLIGHTMAPS ; sty + + )
nb - > lightmap [ sty ] = surf - > lightmaptexturenums [ sty ] ;
memmove ( nb - > mesh , batch - > mesh + j , sizeof ( msurface_t * ) * nb - > maxmeshes ) ;
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for ( i = 0 ; i < nb - > maxmeshes ; i + + )
{
surf = ( msurface_t * ) nb - > mesh [ i ] ;
surf - > sbatch = nb ;
}
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batch = nb ;
j = 0 ;
}
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}
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}
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Mod_LightmapAllocDone ( & lmallocator , mod ) ;
}
# endif
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extern void Surf_CreateSurfaceLightmap ( msurface_t * surf , int shift ) ;
//if build is NULL, uses q1/q2 surf generation, and allocates lightmaps
static void Mod_Batches_Build ( model_t * mod , builddata_t * bd )
{
int i ;
int numverts = 0 , numindicies = 0 ;
msurface_t * surf ;
mesh_t * mesh ;
mesh_t * * bmeshes ;
int sortid ;
batch_t * batch ;
mesh_t * meshlist ;
int merge = 1 ;
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currentmodel = mod ;
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if ( ! mod - > textures )
return ;
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if ( mod - > firstmodelsurface + mod - > nummodelsurfaces > mod - > numsurfaces )
Sys_Error ( " submodel %s surface range is out of bounds \n " , mod - > name ) ;
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if ( bd )
meshlist = NULL ;
else
meshlist = ZG_Malloc ( & mod - > memgroup , sizeof ( mesh_t ) * mod - > nummodelsurfaces ) ;
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for ( i = 0 ; i < mod - > nummodelsurfaces ; i + + )
{
surf = mod - > surfaces + i + mod - > firstmodelsurface ;
if ( meshlist )
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{
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mesh = surf - > mesh = & meshlist [ i ] ;
mesh - > numvertexes = surf - > numedges ;
mesh - > numindexes = ( surf - > numedges - 2 ) * 3 ;
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}
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else
mesh = surf - > mesh ;
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numverts + = mesh - > numvertexes ;
numindicies + = mesh - > numindexes ;
// surf->lightmaptexturenum = -1;
2004-08-22 22:29:09 +00:00
}
2006-03-12 22:01:49 +00:00
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/*assign each mesh to a batch, generating as needed*/
merge = Mod_Batches_Generate ( mod ) ;
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bmeshes = ZG_Malloc ( & mod - > memgroup , sizeof ( * bmeshes ) * mod - > nummodelsurfaces * R_MAX_RECURSE ) ;
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2017-02-19 00:15:42 +00:00
//we now know which batch each surface is in, and how many meshes there are in each batch.
//allocate the mesh-pointer-lists for each batch. *2 for recursion.
for ( i = 0 , sortid = 0 ; sortid < SHADER_SORT_COUNT ; sortid + + )
for ( batch = mod - > batches [ sortid ] ; batch ! = NULL ; batch = batch - > next )
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{
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batch - > mesh = bmeshes + i ;
i + = batch - > maxmeshes * R_MAX_RECURSE ;
}
//store the *surface* into the batch's mesh list (yes, this is an evil cast hack, but at least both are pointers)
for ( i = 0 ; i < mod - > nummodelsurfaces ; i + + )
{
surf = mod - > surfaces + mod - > firstmodelsurface + i ;
surf - > sbatch - > mesh [ surf - > sbatch - > meshes + + ] = ( mesh_t * ) surf ;
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}
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# if defined(Q1BSPS) || defined(Q2BSPS)
if ( ! bd )
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{
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Mod_Batches_AllocLightmaps ( mod ) ;
mod - > lightmaps . surfstyles = 1 ;
Mod_Batches_BuildModelMeshes ( mod , numverts , numindicies , ModQ1_Batches_BuildQ1Q2Poly , bd , merge ) ;
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}
2017-02-19 00:15:42 +00:00
# endif
# if defined(Q3BSPS)
if ( bd )
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{
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Mod_Batches_SplitLightmaps ( mod , merge ) ;
Mod_Batches_BuildModelMeshes ( mod , numverts , numindicies , bd - > buildfunc , bd , merge ) ;
}
# endif
2012-07-05 19:42:36 +00:00
2017-02-19 00:15:42 +00:00
if ( BE_GenBrushModelVBO )
BE_GenBrushModelVBO ( mod ) ;
}
# endif
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2015-05-03 19:57:46 +00:00
2017-02-19 00:15:42 +00:00
/*
= = = = = = = = = = = = = = = = =
Mod_SetParent
= = = = = = = = = = = = = = = = =
2015-05-03 19:57:46 +00:00
*/
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void Mod_SetParent ( mnode_t * node , mnode_t * parent )
{
if ( ! node )
return ;
node - > parent = parent ;
if ( node - > contents < 0 )
return ;
Mod_SetParent ( node - > children [ 0 ] , node ) ;
Mod_SetParent ( node - > children [ 1 ] , node ) ;
}
# if defined(Q1BSPS) || defined(Q2BSPS)
/*
= = = = = = = = = = = = = = = = =
Mod_LoadEdges
= = = = = = = = = = = = = = = = =
*/
qboolean Mod_LoadEdges ( model_t * loadmodel , qbyte * mod_base , lump_t * l , qboolean lm )
{
medge_t * out ;
int i , count ;
if ( lm )
{
dledge_t * in = ( void * ) ( mod_base + l - > fileofs ) ;
if ( l - > filelen % sizeof ( * in ) )
2015-05-03 19:57:46 +00:00
{
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Con_Printf ( " MOD_LoadBmodel: funny lump size in %s \n " , loadmodel - > name ) ;
return false ;
2012-07-05 19:42:36 +00:00
}
2017-02-19 00:15:42 +00:00
count = l - > filelen / sizeof ( * in ) ;
out = ZG_Malloc ( & loadmodel - > memgroup , ( count + 1 ) * sizeof ( * out ) ) ;
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2017-02-19 00:15:42 +00:00
loadmodel - > edges = out ;
loadmodel - > numedges = count ;
for ( i = 0 ; i < count ; i + + , in + + , out + + )
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{
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out - > v [ 0 ] = LittleLong ( in - > v [ 0 ] ) ;
out - > v [ 1 ] = LittleLong ( in - > v [ 1 ] ) ;
2015-03-03 00:14:43 +00:00
}
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}
else
{
dsedge_t * in = ( void * ) ( mod_base + l - > fileofs ) ;
if ( l - > filelen % sizeof ( * in ) )
2015-03-03 00:14:43 +00:00
{
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Con_Printf ( " MOD_LoadBmodel: funny lump size in %s \n " , loadmodel - > name ) ;
return false ;
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}
2017-02-19 00:15:42 +00:00
count = l - > filelen / sizeof ( * in ) ;
out = ZG_Malloc ( & loadmodel - > memgroup , ( count + 1 ) * sizeof ( * out ) ) ;
2012-07-05 19:42:36 +00:00
2017-02-19 00:15:42 +00:00
loadmodel - > edges = out ;
loadmodel - > numedges = count ;
for ( i = 0 ; i < count ; i + + , in + + , out + + )
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{
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out - > v [ 0 ] = ( unsigned short ) LittleShort ( in - > v [ 0 ] ) ;
out - > v [ 1 ] = ( unsigned short ) LittleShort ( in - > v [ 1 ] ) ;
2013-08-27 13:18:09 +00:00
}
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}
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return true ;
}
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2017-02-19 00:15:42 +00:00
/*
= = = = = = = = = = = = = = = = =
Mod_LoadMarksurfaces
= = = = = = = = = = = = = = = = =
*/
qboolean Mod_LoadMarksurfaces ( model_t * loadmodel , qbyte * mod_base , lump_t * l , qboolean lm )
{
int i , j , count ;
msurface_t * * out ;
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2017-02-19 00:15:42 +00:00
if ( lm )
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{
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int * inl ;
inl = ( void * ) ( mod_base + l - > fileofs ) ;
if ( l - > filelen % sizeof ( * inl ) )
{
Con_Printf ( CON_ERROR " MOD_LoadBmodel: funny lump size in %s \n " , loadmodel - > name ) ;
return false ;
}
count = l - > filelen / sizeof ( * inl ) ;
out = ZG_Malloc ( & loadmodel - > memgroup , count * sizeof ( * out ) ) ;
loadmodel - > marksurfaces = out ;
loadmodel - > nummarksurfaces = count ;
for ( i = 0 ; i < count ; i + + )
{
j = ( unsigned int ) LittleLong ( inl [ i ] ) ;
if ( j > = loadmodel - > numsurfaces )
{
Con_Printf ( CON_ERROR " Mod_ParseMarksurfaces: bad surface number \n " ) ;
return false ;
}
out [ i ] = loadmodel - > surfaces + j ;
}
2013-05-03 04:28:08 +00:00
}
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else
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{
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short * ins ;
ins = ( void * ) ( mod_base + l - > fileofs ) ;
if ( l - > filelen % sizeof ( * ins ) )
{
Con_Printf ( CON_ERROR " MOD_LoadBmodel: funny lump size in %s \n " , loadmodel - > name ) ;
return false ;
}
count = l - > filelen / sizeof ( * ins ) ;
out = ZG_Malloc ( & loadmodel - > memgroup , count * sizeof ( * out ) ) ;
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loadmodel - > marksurfaces = out ;
loadmodel - > nummarksurfaces = count ;
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for ( i = 0 ; i < count ; i + + )
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{
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j = ( unsigned short ) LittleShort ( ins [ i ] ) ;
if ( j > = loadmodel - > numsurfaces )
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{
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Con_Printf ( CON_ERROR " Mod_ParseMarksurfaces: bad surface number \n " ) ;
return false ;
}
out [ i ] = loadmodel - > surfaces + j ;
}
}
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return true ;
}
2012-07-05 19:42:36 +00:00
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/*
= = = = = = = = = = = = = = = = =
Mod_LoadSurfedges
= = = = = = = = = = = = = = = = =
*/
qboolean Mod_LoadSurfedges ( model_t * loadmodel , qbyte * mod_base , lump_t * l )
{
int i , count ;
int * in , * out ;
in = ( void * ) ( mod_base + l - > fileofs ) ;
if ( l - > filelen % sizeof ( * in ) )
{
Con_Printf ( CON_ERROR " MOD_LoadBmodel: funny lump size in %s \n " , loadmodel - > name ) ;
return false ;
}
count = l - > filelen / sizeof ( * in ) ;
out = ZG_Malloc ( & loadmodel - > memgroup , count * sizeof ( * out ) ) ;
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loadmodel - > surfedges = out ;
loadmodel - > numsurfedges = count ;
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for ( i = 0 ; i < count ; i + + )
out [ i ] = LittleLong ( in [ i ] ) ;
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return true ;
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}
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# endif
# ifdef Q1BSPS
/*
= = = = = = = = = = = = = = = = =
Mod_LoadVisibility
= = = = = = = = = = = = = = = = =
*/
static void Mod_LoadVisibility ( model_t * loadmodel , qbyte * mod_base , lump_t * l , qbyte * ptr , size_t len )
2013-12-02 14:30:30 +00:00
{
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if ( ! ptr )
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{
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ptr = mod_base + l - > fileofs ;
len = l - > filelen ;
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}
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if ( ! len )
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{
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loadmodel - > visdata = NULL ;
return ;
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}
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loadmodel - > visdata = ZG_Malloc ( & loadmodel - > memgroup , len ) ;
memcpy ( loadmodel - > visdata , ptr , len ) ;
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}
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# ifndef SERVERONLY
static void Mod_LoadMiptex ( model_t * loadmodel , texture_t * tx , miptex_t * mt )
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{
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unsigned int size =
( mt - > width > > 0 ) * ( mt - > height > > 0 ) +
( mt - > width > > 1 ) * ( mt - > height > > 1 ) +
( mt - > width > > 2 ) * ( mt - > height > > 2 ) +
( mt - > width > > 3 ) * ( mt - > height > > 3 ) ;
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if ( loadmodel - > fromgame = = fg_halflife & & * ( short * ) ( ( qbyte * ) mt + mt - > offsets [ 3 ] + ( mt - > width > > 3 ) * ( mt - > height > > 3 ) ) = = 256 )
{ //mostly identical, just a specific palette hidden at the end. handle fences elsewhere.
tx - > mips [ 0 ] = BZ_Malloc ( size + 768 ) ;
tx - > palette = tx - > mips [ 0 ] + size ;
memcpy ( tx - > palette , ( qbyte * ) mt + mt - > offsets [ 3 ] + ( mt - > width > > 3 ) * ( mt - > height > > 3 ) + 2 , 768 ) ;
}
else
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{
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tx - > mips [ 0 ] = BZ_Malloc ( size ) ;
tx - > palette = NULL ;
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}
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tx - > mips [ 1 ] = tx - > mips [ 0 ] + ( mt - > width > > 0 ) * ( mt - > height > > 0 ) ;
tx - > mips [ 2 ] = tx - > mips [ 1 ] + ( mt - > width > > 1 ) * ( mt - > height > > 1 ) ;
tx - > mips [ 3 ] = tx - > mips [ 2 ] + ( mt - > width > > 2 ) * ( mt - > height > > 2 ) ;
memcpy ( tx - > mips [ 0 ] , ( qbyte * ) mt + mt - > offsets [ 0 ] , ( mt - > width > > 0 ) * ( mt - > height > > 0 ) ) ;
memcpy ( tx - > mips [ 1 ] , ( qbyte * ) mt + mt - > offsets [ 1 ] , ( mt - > width > > 1 ) * ( mt - > height > > 1 ) ) ;
memcpy ( tx - > mips [ 2 ] , ( qbyte * ) mt + mt - > offsets [ 2 ] , ( mt - > width > > 2 ) * ( mt - > height > > 2 ) ) ;
memcpy ( tx - > mips [ 3 ] , ( qbyte * ) mt + mt - > offsets [ 3 ] , ( mt - > width > > 3 ) * ( mt - > height > > 3 ) ) ;
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}
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# endif
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/*
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= = = = = = = = = = = = = = = = =
Mod_LoadTextures
= = = = = = = = = = = = = = = = =
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*/
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static qboolean Mod_LoadTextures ( model_t * loadmodel , qbyte * mod_base , lump_t * l )
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{
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int i , j , num , max , altmax ;
miptex_t * mt ;
texture_t * tx , * tx2 ;
texture_t * anims [ 10 ] ;
texture_t * altanims [ 10 ] ;
dmiptexlump_t * m ;
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TRACE ( ( " dbg: Mod_LoadTextures: inittexturedescs \n " ) ) ;
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// Mod_InitTextureDescs(loadname);
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if ( ! l - > filelen )
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{
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Con_Printf ( CON_WARNING " warning: %s contains no texture data \n " , loadmodel - > name ) ;
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loadmodel - > numtextures = 1 ;
loadmodel - > textures = ZG_Malloc ( & loadmodel - > memgroup , 1 * sizeof ( * loadmodel - > textures ) ) ;
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i = 0 ;
tx = ZG_Malloc ( & loadmodel - > memgroup , sizeof ( texture_t ) ) ;
memcpy ( tx , r_notexture_mip , sizeof ( texture_t ) ) ;
sprintf ( tx - > name , " unnamed%i " , i ) ;
loadmodel - > textures [ i ] = tx ;
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return true ;
}
m = ( dmiptexlump_t * ) ( mod_base + l - > fileofs ) ;
m - > nummiptex = LittleLong ( m - > nummiptex ) ;
loadmodel - > numtextures = m - > nummiptex ;
loadmodel - > textures = ZG_Malloc ( & loadmodel - > memgroup , m - > nummiptex * sizeof ( * loadmodel - > textures ) ) ;
for ( i = 0 ; i < m - > nummiptex ; i + + )
{
m - > dataofs [ i ] = LittleLong ( m - > dataofs [ i ] ) ;
if ( m - > dataofs [ i ] = = - 1 ) //e1m2, this happens
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{
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tx = ZG_Malloc ( & loadmodel - > memgroup , sizeof ( texture_t ) ) ;
memcpy ( tx , r_notexture_mip , sizeof ( texture_t ) ) ;
sprintf ( tx - > name , " unnamed%i " , i ) ;
loadmodel - > textures [ i ] = tx ;
continue ;
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}
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mt = ( miptex_t * ) ( ( qbyte * ) m + m - > dataofs [ i ] ) ;
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TRACE ( ( " dbg: Mod_LoadTextures: texture %s \n " , mt - > name ) ) ;
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if ( ! * mt - > name ) //I HATE MAPPERS!
{
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Q_snprintfz ( mt - > name , sizeof ( mt - > name ) , " unnamed%i " , i ) ;
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Con_DPrintf ( CON_WARNING " warning: unnamed texture in %s, renaming to %s \n " , loadmodel - > name , mt - > name ) ;
}
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mt - > width = LittleLong ( mt - > width ) ;
mt - > height = LittleLong ( mt - > height ) ;
for ( j = 0 ; j < MIPLEVELS ; j + + )
mt - > offsets [ j ] = LittleLong ( mt - > offsets [ j ] ) ;
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if ( ( mt - > width & 15 ) | | ( mt - > height & 15 ) )
Con_Printf ( CON_WARNING " Warning: Texture %s is not 16 aligned " , mt - > name ) ;
if ( mt - > width < 1 | | mt - > height < 1 )
Con_Printf ( CON_WARNING " Warning: Texture %s has no size " , mt - > name ) ;
tx = ZG_Malloc ( & loadmodel - > memgroup , sizeof ( texture_t ) ) ;
loadmodel - > textures [ i ] = tx ;
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memcpy ( tx - > name , mt - > name , sizeof ( tx - > name ) ) ;
tx - > width = mt - > width ;
tx - > height = mt - > height ;
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if ( ! mt - > offsets [ 0 ] ) //this is a hl external style texture, load it a little later (from a wad)
{
continue ;
}
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# ifndef SERVERONLY
Mod_LoadMiptex ( loadmodel , tx , mt ) ;
# endif
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}
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//
// sequence the animations
//
for ( i = 0 ; i < m - > nummiptex ; i + + )
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{
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tx = loadmodel - > textures [ i ] ;
if ( ! tx | | tx - > name [ 0 ] ! = ' + ' )
continue ;
if ( tx - > anim_next )
continue ; // already sequenced
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// find the number of frames in the animation
memset ( anims , 0 , sizeof ( anims ) ) ;
memset ( altanims , 0 , sizeof ( altanims ) ) ;
max = tx - > name [ 1 ] ;
altmax = 0 ;
if ( max > = ' a ' & & max < = ' z ' )
max - = ' a ' - ' A ' ;
if ( max > = ' 0 ' & & max < = ' 9 ' )
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{
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max - = ' 0 ' ;
altmax = 0 ;
anims [ max ] = tx ;
max + + ;
}
else if ( max > = ' A ' & & max < = ' J ' )
{
altmax = max - ' A ' ;
max = 0 ;
altanims [ altmax ] = tx ;
altmax + + ;
}
else
{
Con_Printf ( CON_ERROR " Bad animating texture %s \n " , tx - > name ) ;
return false ;
}
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for ( j = i + 1 ; j < m - > nummiptex ; j + + )
{
tx2 = loadmodel - > textures [ j ] ;
if ( ! tx2 | | tx2 - > name [ 0 ] ! = ' + ' )
continue ;
if ( strcmp ( tx2 - > name + 2 , tx - > name + 2 ) )
continue ;
num = tx2 - > name [ 1 ] ;
if ( num > = ' a ' & & num < = ' z ' )
num - = ' a ' - ' A ' ;
if ( num > = ' 0 ' & & num < = ' 9 ' )
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{
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num - = ' 0 ' ;
anims [ num ] = tx2 ;
if ( num + 1 > max )
max = num + 1 ;
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}
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else if ( num > = ' A ' & & num < = ' J ' )
{
num = num - ' A ' ;
altanims [ num ] = tx2 ;
if ( num + 1 > altmax )
altmax = num + 1 ;
}
else
{
Con_Printf ( CON_ERROR " Bad animating texture %s \n " , tx - > name ) ;
return false ;
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}
}
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# define ANIM_CYCLE 2
// link them all together
for ( j = 0 ; j < max ; j + + )
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{
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tx2 = anims [ j ] ;
if ( ! tx2 )
{
Con_Printf ( CON_ERROR " Missing frame %i of %s \n " , j , tx - > name ) ;
return false ;
}
tx2 - > anim_total = max * ANIM_CYCLE ;
tx2 - > anim_min = j * ANIM_CYCLE ;
tx2 - > anim_max = ( j + 1 ) * ANIM_CYCLE ;
tx2 - > anim_next = anims [ ( j + 1 ) % max ] ;
if ( altmax )
tx2 - > alternate_anims = altanims [ 0 ] ;
}
for ( j = 0 ; j < altmax ; j + + )
{
tx2 = altanims [ j ] ;
if ( ! tx2 )
{
Con_Printf ( CON_ERROR " Missing frame %i of %s \n " , j , tx - > name ) ;
return false ;
}
tx2 - > anim_total = altmax * ANIM_CYCLE ;
tx2 - > anim_min = j * ANIM_CYCLE ;
tx2 - > anim_max = ( j + 1 ) * ANIM_CYCLE ;
tx2 - > anim_next = altanims [ ( j + 1 ) % altmax ] ;
if ( max )
tx2 - > alternate_anims = anims [ 0 ] ;
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}
}
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return true ;
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}
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/*
= = = = = = = = = = = = = = = = =
Mod_LoadSubmodels
= = = = = = = = = = = = = = = = =
*/
static qboolean Mod_LoadSubmodels ( model_t * loadmodel , qbyte * mod_base , lump_t * l , qboolean * hexen2map )
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{
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dq1model_t * inq ;
dh2model_t * inh ;
mmodel_t * out ;
int i , j , count ;
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//this is crazy!
inq = ( void * ) ( mod_base + l - > fileofs ) ;
inh = ( void * ) ( mod_base + l - > fileofs ) ;
if ( ! inq - > numfaces )
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{
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* hexen2map = true ;
if ( l - > filelen % sizeof ( * inh ) )
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{
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Con_Printf ( CON_ERROR " MOD_LoadBmodel: funny lump size in %s \n " , loadmodel - > name ) ;
return false ;
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}
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count = l - > filelen / sizeof ( * inh ) ;
out = ZG_Malloc ( & loadmodel - > memgroup , count * sizeof ( * out ) ) ;
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loadmodel - > submodels = out ;
loadmodel - > numsubmodels = count ;
for ( i = 0 ; i < count ; i + + , inh + + , out + + )
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{
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for ( j = 0 ; j < 3 ; j + + )
{ // spread the mins / maxs by a pixel
out - > mins [ j ] = LittleFloat ( inh - > mins [ j ] ) - 1 ;
out - > maxs [ j ] = LittleFloat ( inh - > maxs [ j ] ) + 1 ;
out - > origin [ j ] = LittleFloat ( inh - > origin [ j ] ) ;
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}
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for ( j = 0 ; j < MAX_MAP_HULLSDH2 ; j + + )
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{
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out - > headnode [ j ] = LittleLong ( inh - > headnode [ j ] ) ;
}
for ( ; j < MAX_MAP_HULLSM ; j + + )
out - > headnode [ j ] = 0 ;
for ( j = 0 ; j < MAX_MAP_HULLSDH2 ; j + + )
out - > hullavailable [ j ] = true ;
for ( ; j < MAX_MAP_HULLSM ; j + + )
out - > hullavailable [ j ] = false ;
out - > visleafs = LittleLong ( inh - > visleafs ) ;
out - > firstface = LittleLong ( inh - > firstface ) ;
out - > numfaces = LittleLong ( inh - > numfaces ) ;
}
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}
else
{
* hexen2map = false ;
if ( l - > filelen % sizeof ( * inq ) )
{
Con_Printf ( CON_ERROR " MOD_LoadBmodel: funny lump size in %s \n " , loadmodel - > name ) ;
return false ;
}
count = l - > filelen / sizeof ( * inq ) ;
out = ZG_Malloc ( & loadmodel - > memgroup , count * sizeof ( * out ) ) ;
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loadmodel - > submodels = out ;
loadmodel - > numsubmodels = count ;
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for ( i = 0 ; i < count ; i + + , inq + + , out + + )
{
for ( j = 0 ; j < 3 ; j + + )
{ // spread the mins / maxs by a pixel
out - > mins [ j ] = LittleFloat ( inq - > mins [ j ] ) - 1 ;
out - > maxs [ j ] = LittleFloat ( inq - > maxs [ j ] ) + 1 ;
out - > origin [ j ] = LittleFloat ( inq - > origin [ j ] ) ;
}
for ( j = 0 ; j < MAX_MAP_HULLSDQ1 ; j + + )
{
out - > headnode [ j ] = LittleLong ( inq - > headnode [ j ] ) ;
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}
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for ( ; j < MAX_MAP_HULLSM ; j + + )
out - > headnode [ j ] = 0 ;
for ( j = 0 ; j < 4 ; j + + )
out - > hullavailable [ j ] = true ;
for ( ; j < MAX_MAP_HULLSM ; j + + )
out - > hullavailable [ j ] = false ;
out - > visleafs = LittleLong ( inq - > visleafs ) ;
out - > firstface = LittleLong ( inq - > firstface ) ;
out - > numfaces = LittleLong ( inq - > numfaces ) ;
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}
}
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return true ;
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}
/*
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= = = = = = = = = = = = = = = = =
Mod_LoadTexinfo
= = = = = = = = = = = = = = = = =
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*/
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static qboolean Mod_LoadTexinfo ( model_t * loadmodel , qbyte * mod_base , lump_t * l )
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{
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texinfo_t * in ;
mtexinfo_t * out ;
int i , j , count ;
int miptex ;
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in = ( void * ) ( mod_base + l - > fileofs ) ;
if ( l - > filelen % sizeof ( * in ) )
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{
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Con_Printf ( CON_ERROR " MOD_LoadBmodel: funny lump size in %s \n " , loadmodel - > name ) ;
return false ;
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}
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count = l - > filelen / sizeof ( * in ) ;
out = ZG_Malloc ( & loadmodel - > memgroup , count * sizeof ( * out ) ) ;
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loadmodel - > texinfo = out ;
loadmodel - > numtexinfo = count ;
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for ( i = 0 ; i < count ; i + + , in + + , out + + )
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{
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for ( j = 0 ; j < 4 ; j + + )
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{
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out - > vecs [ 0 ] [ j ] = LittleFloat ( in - > vecs [ 0 ] [ j ] ) ;
out - > vecs [ 1 ] [ j ] = LittleFloat ( in - > vecs [ 1 ] [ j ] ) ;
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}
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out - > vecscale [ 0 ] = 1.0 / Length ( out - > vecs [ 0 ] ) ;
out - > vecscale [ 1 ] = 1.0 / Length ( out - > vecs [ 1 ] ) ;
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miptex = LittleLong ( in - > miptex ) ;
out - > flags = LittleLong ( in - > flags ) ;
if ( loadmodel - > numtextures )
out - > texture = loadmodel - > textures [ miptex % loadmodel - > numtextures ] ;
else
out - > texture = NULL ;
if ( ! out - > texture )
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{
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out - > texture = r_notexture_mip ; // texture not found
out - > flags = 0 ;
}
else if ( ! strncmp ( out - > texture - > name , " scroll " , 6 ) | | ( ( * out - > texture - > name = = ' * ' | | * out - > texture - > name = = ' { ' | | * out - > texture - > name = = ' ! ' ) & & ! strncmp ( out - > texture - > name + 1 , " scroll " , 6 ) ) )
out - > flags | = TI_FLOWING ;
}
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return true ;
}
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/*
= = = = = = = = = = = = = = = =
CalcSurfaceExtents
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Fills in s - > texturemins [ ] and s - > extents [ ]
= = = = = = = = = = = = = = = =
*/
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void CalcSurfaceExtents ( model_t * mod , msurface_t * s ) ;
/*
{
float mins [ 2 ] , maxs [ 2 ] , val ;
int i , j , e ;
mvertex_t * v ;
mtexinfo_t * tex ;
int bmins [ 2 ] , bmaxs [ 2 ] ;
mins [ 0 ] = mins [ 1 ] = 999999 ;
maxs [ 0 ] = maxs [ 1 ] = - 99999 ;
tex = s - > texinfo ;
for ( i = 0 ; i < s - > numedges ; i + + )
{
e = loadmodel - > surfedges [ s - > firstedge + i ] ;
if ( e > = 0 )
v = & loadmodel - > vertexes [ loadmodel - > edges [ e ] . v [ 0 ] ] ;
else
v = & loadmodel - > vertexes [ loadmodel - > edges [ - e ] . v [ 1 ] ] ;
for ( j = 0 ; j < 2 ; j + + )
{
val = v - > position [ 0 ] * tex - > vecs [ j ] [ 0 ] +
v - > position [ 1 ] * tex - > vecs [ j ] [ 1 ] +
v - > position [ 2 ] * tex - > vecs [ j ] [ 2 ] +
tex - > vecs [ j ] [ 3 ] ;
if ( val < mins [ j ] )
mins [ j ] = val ;
if ( val > maxs [ j ] )
maxs [ j ] = val ;
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}
}
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for ( i = 0 ; i < 2 ; i + + )
{
bmins [ i ] = floor ( mins [ i ] / 16 ) ;
bmaxs [ i ] = ceil ( maxs [ i ] / 16 ) ;
s - > texturemins [ i ] = bmins [ i ] ;
s - > extents [ i ] = ( bmaxs [ i ] - bmins [ i ] ) ;
// if ( !(tex->flags & TEX_SPECIAL) && s->extents[i] > 512 ) //q2 uses 512.
// Sys_Error ("Bad surface extents");
}
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}
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*/
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/*
= = = = = = = = = = = = = = = = =
Mod_LoadFaces
= = = = = = = = = = = = = = = = =
*/
static qboolean Mod_LoadFaces ( model_t * loadmodel , qbyte * mod_base , lump_t * l , lump_t * lightlump , qboolean lm )
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{
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dsface_t * ins ;
dlface_t * inl ;
msurface_t * out ;
int count , surfnum ;
int i , planenum , side ;
int tn ;
unsigned int lofs , lend ;
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unsigned short lmshift , lmscale ;
char buf [ 64 ] ;
lightmapoverrides_t overrides ;
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2018-03-04 14:41:16 +00:00
int lofsscale = 1 ;
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memset ( & overrides , 0 , sizeof ( overrides ) ) ;
lmscale = atoi ( Mod_ParseWorldspawnKey ( loadmodel , " lightmap_scale " , buf , sizeof ( buf ) ) ) ;
if ( ! lmscale )
lmshift = LMSHIFT_DEFAULT ;
else
{
for ( lmshift = 0 ; lmscale > 1 ; lmshift + + )
lmscale > > = 1 ;
}
if ( lm )
{
ins = NULL ;
inl = ( void * ) ( mod_base + l - > fileofs ) ;
if ( l - > filelen % sizeof ( * inl ) )
{
Con_Printf ( CON_ERROR " MOD_LoadBmodel: funny lump size in %s \n " , loadmodel - > name ) ;
return false ;
}
count = l - > filelen / sizeof ( * inl ) ;
}
else
{
ins = ( void * ) ( mod_base + l - > fileofs ) ;
inl = NULL ;
if ( l - > filelen % sizeof ( * ins ) )
{
Con_Printf ( CON_ERROR " MOD_LoadBmodel: funny lump size in %s \n " , loadmodel - > name ) ;
return false ;
}
count = l - > filelen / sizeof ( * ins ) ;
}
out = ZG_Malloc ( & loadmodel - > memgroup , count * sizeof ( * out ) ) ;
------------------------------------------------------------------------
r4169 | acceptthis | 2013-01-17 08:55:12 +0000 (Thu, 17 Jan 2013) | 31 lines
removed MAX_VISEDICTS limit.
PEXT2_REPLACEMENTDELTAS tweaked, now has 4 million entity limit. still not enabled by default.
TE_BEAM now maps to a separate TEQW_BEAM to avoid conflicts with QW.
added android multitouch emulation for windows/rawinput (in_simulatemultitouch).
split topcolor/bottomcolor from scoreboard, for dp's colormap|1024 feature.
now using utf-8 for windows consoles.
qcc warnings/errors now give clickable console links for quick+easy editing.
disabled menutint when the currently active item changes contrast or gamma (for OneManClan).
Added support for drawfont/drawfontscale.
tweaked the qcvm a little to reduce the number of pointers.
.doll file loading. still experimental and will likely crash. requires csqc active, even if its a dummy progs. this will be fixed in time. Still other things that need cleaning up.
windows: gl_font "?" shows the standard windows font-selection dialog, and can be used to select windows fonts. not all work. and you probably don't want to use windings.
fixed splitscreen support when playing mvds. added mini-scoreboards to splitscreen.
editor/debugger now shows asm if there's no linenumber info. also, pressing f1 for help shows the shortcuts.
Added support for .framegroups files for psk(psa) and iqm formats.
True support for ezquake's colour codes. Mutually exclusive with background colours.
path command output slightly more readable.
added support for digest_hex (MD4, SHA1, CRC16).
skingroups now colourmap correctly.
Fix terrain colour hints, and litdata from the wrong bsp.
fix ftp dual-homed issue. support epsv command, and enable ipv6 (eprt still not supported).
remove d3d11 compilation from the makefile. the required headers are not provided by mingw, and are not available to the build bot, so don't bother.
fix v *= v.x and similar opcodes.
fteqcc: fixed support for áéÃóú type chars in names. utf-8 files now properly supported (even with the utf-8 bom/identifier). utf-16 also supported.
fteqcc: fixed '#if 1 == 3 && 4' parsing.
fteqcc: -Werror acts on the warning, rather than as a separate error. Line numbers are thus more readable.
fteqcc: copyright message now includes compile date instead.
fteqccgui: the treeview control is now coloured depending on whether there were warnings/errors in the last compile.
fteqccgui: the output window is now focused and scrolls down as compilation progresses.
pr_dumpplatform command dumps out some pragmas to convert more serious warnings to errors. This is to avoid the infamous 'fteqcc sucks cos my code sucks' issue.
rewrote prespawn/modelist/soundlist code. server tracks progress now.
------------------------------------------------------------------------
git-svn-id: https://svn.code.sf.net/p/fteqw/code/trunk@4167 fc73d0e0-1445-4013-8a0c-d673dee63da5
2013-03-12 22:29:40 +00:00
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// *meshlist = ZG_Malloc(&loadmodel->memgroup, count*sizeof(**meshlist));
loadmodel - > surfaces = out ;
loadmodel - > numsurfaces = count ;
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Mod_LoadLighting ( loadmodel , mod_base , lightlump , false , & overrides ) ;
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2018-03-04 14:41:16 +00:00
switch ( loadmodel - > lightmaps . fmt )
{
case LM_E5BGR9 :
lofsscale = 4 ;
break ;
case LM_RGB8 :
lofsscale = 3 ;
break ;
default :
case LM_L8 :
lofsscale = 1 ;
break ;
}
if ( loadmodel - > fromgame = = fg_halflife )
lofsscale / = 3 ; //halflife has rgb offsets already (this should drop to 1, preserving any misaligned offsets...
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for ( surfnum = 0 ; surfnum < count ; surfnum + + , out + + )
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{
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if ( lm )
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{
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planenum = LittleLong ( inl - > planenum ) ;
side = LittleLong ( inl - > side ) ;
out - > firstedge = LittleLong ( inl - > firstedge ) ;
out - > numedges = LittleLong ( inl - > numedges ) ;
tn = LittleLong ( inl - > texinfo ) ;
for ( i = 0 ; i < MAXQ1LIGHTMAPS ; i + + )
out - > styles [ i ] = inl - > styles [ i ] ;
lofs = LittleLong ( inl - > lightofs ) ;
inl + + ;
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}
else
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{
planenum = LittleShort ( ins - > planenum ) ;
side = LittleShort ( ins - > side ) ;
out - > firstedge = LittleLong ( ins - > firstedge ) ;
out - > numedges = LittleShort ( ins - > numedges ) ;
tn = LittleShort ( ins - > texinfo ) ;
for ( i = 0 ; i < MAXQ1LIGHTMAPS ; i + + )
out - > styles [ i ] = ins - > styles [ i ] ;
lofs = LittleLong ( ins - > lightofs ) ;
ins + + ;
}
// (*meshlist)[surfnum].vbofirstvert = out->firstedge;
// (*meshlist)[surfnum].numvertexes = out->numedges;
out - > flags = 0 ;
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if ( side )
out - > flags | = SURF_PLANEBACK ;
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out - > plane = loadmodel - > planes + planenum ;
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if ( tn < 0 | | tn > = loadmodel - > numtexinfo )
{
Con_Printf ( " texinfo 0 <= %i < %i \n " , tn , loadmodel - > numtexinfo ) ;
return false ;
}
out - > texinfo = loadmodel - > texinfo + tn ;
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if ( overrides . shifts )
out - > lmshift = overrides . shifts [ surfnum ] ;
else
out - > lmshift = lmshift ;
if ( overrides . offsets )
lofs = overrides . offsets [ surfnum ] ;
if ( overrides . styles )
for ( i = 0 ; i < MAXRLIGHTMAPS ; i + + )
out - > styles [ i ] = overrides . styles [ surfnum * 4 + i ] ;
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CalcSurfaceExtents ( loadmodel , out ) ;
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if ( lofs ! = ( unsigned int ) - 1 )
lofs * = lofsscale ;
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lend = lofs + ( out - > extents [ 0 ] + 1 ) * ( out - > extents [ 1 ] + 1 ) ;
if ( lofs > loadmodel - > lightdatasize | | lend < lofs )
out - > samples = NULL ; //should includes -1
else
out - > samples = loadmodel - > lightdata + lofs ;
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if ( ! out - > texinfo - > texture )
continue ;
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// set the drawing flags flag
if ( ! Q_strncmp ( out - > texinfo - > texture - > name , " sky " , 3 ) ) // sky
{
out - > flags | = ( SURF_DRAWSKY | SURF_DRAWTILED ) ;
continue ;
}
if ( * out - > texinfo - > texture - > name = = ' * ' | | ( * out - > texinfo - > texture - > name = = ' ! ' & & loadmodel - > fromgame = = fg_halflife ) ) // turbulent
{
out - > flags | = ( SURF_DRAWTURB | SURF_DRAWTILED ) ;
for ( i = 0 ; i < 2 ; i + + )
{
out - > extents [ i ] = 16384 ;
out - > texturemins [ i ] = - 8192 ;
}
continue ;
}
/*if (*out->texinfo->texture->name == '~')
{
out - > texinfo - > flags | = SURF_BLENDED ;
continue ;
} */
if ( ! Q_strncmp ( out - > texinfo - > texture - > name , " { " , 1 ) ) // alpha
{
out - > flags | = ( SURF_DRAWALPHA ) ;
continue ;
}
if ( ! Q_strncmp ( out - > texinfo - > texture - > name , " glass " , 5 ) ) // alpha
{
out - > flags | = ( SURF_DRAWALPHA ) ;
continue ;
}
if ( out - > flags & SURF_DRAWALPHA )
out - > flags & = ~ SURF_DRAWALPHA ;
}
return true ;
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}
/*
= = = = = = = = = = = = = = = = =
Mod_LoadNodes
= = = = = = = = = = = = = = = = =
*/
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static qboolean Mod_LoadNodes ( model_t * loadmodel , qbyte * mod_base , lump_t * l , int lm )
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{
int i , j , count , p ;
mnode_t * out ;
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if ( lm = = 2 )
{
dl2node_t * in ;
in = ( void * ) ( mod_base + l - > fileofs ) ;
if ( l - > filelen % sizeof ( * in ) )
{
Con_Printf ( CON_ERROR " MOD_LoadBmodel: funny lump size in %s \n " , loadmodel - > name ) ;
return false ;
}
count = l - > filelen / sizeof ( * in ) ;
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out = ZG_Malloc ( & loadmodel - > memgroup , count * sizeof ( * out ) ) ;
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loadmodel - > nodes = out ;
loadmodel - > numnodes = count ;
for ( i = 0 ; i < count ; i + + , in + + , out + + )
{
for ( j = 0 ; j < 3 ; j + + )
{
out - > minmaxs [ j ] = LittleFloat ( in - > mins [ j ] ) ;
out - > minmaxs [ 3 + j ] = LittleFloat ( in - > maxs [ j ] ) ;
}
p = LittleLong ( in - > planenum ) ;
out - > plane = loadmodel - > planes + p ;
out - > firstsurface = LittleLong ( in - > firstface ) ;
out - > numsurfaces = LittleLong ( in - > numfaces ) ;
for ( j = 0 ; j < 2 ; j + + )
{
p = LittleLong ( in - > children [ j ] ) ;
if ( p > = 0 )
out - > children [ j ] = loadmodel - > nodes + p ;
else
out - > children [ j ] = ( mnode_t * ) ( loadmodel - > leafs + ( - 1 - p ) ) ;
}
}
}
else if ( lm )
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{
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dl1node_t * in ;
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in = ( void * ) ( mod_base + l - > fileofs ) ;
if ( l - > filelen % sizeof ( * in ) )
{
Con_Printf ( CON_ERROR " MOD_LoadBmodel: funny lump size in %s \n " , loadmodel - > name ) ;
return false ;
}
count = l - > filelen / sizeof ( * in ) ;
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out = ZG_Malloc ( & loadmodel - > memgroup , count * sizeof ( * out ) ) ;
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loadmodel - > nodes = out ;
loadmodel - > numnodes = count ;
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for ( i = 0 ; i < count ; i + + , in + + , out + + )
{
for ( j = 0 ; j < 3 ; j + + )
{
out - > minmaxs [ j ] = LittleShort ( in - > mins [ j ] ) ;
out - > minmaxs [ 3 + j ] = LittleShort ( in - > maxs [ j ] ) ;
}
p = LittleLong ( in - > planenum ) ;
out - > plane = loadmodel - > planes + p ;
out - > firstsurface = LittleLong ( in - > firstface ) ;
out - > numsurfaces = LittleLong ( in - > numfaces ) ;
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for ( j = 0 ; j < 2 ; j + + )
{
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p = LittleLong ( in - > children [ j ] ) ;
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if ( p > = 0 )
out - > children [ j ] = loadmodel - > nodes + p ;
else
out - > children [ j ] = ( mnode_t * ) ( loadmodel - > leafs + ( - 1 - p ) ) ;
}
}
}
else
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{
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dsnode_t * in ;
in = ( void * ) ( mod_base + l - > fileofs ) ;
if ( l - > filelen % sizeof ( * in ) )
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{
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Con_Printf ( CON_ERROR " MOD_LoadBmodel: funny lump size in %s \n " , loadmodel - > name ) ;
return false ;
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}
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count = l - > filelen / sizeof ( * in ) ;
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out = ZG_Malloc ( & loadmodel - > memgroup , count * sizeof ( * out ) ) ;
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loadmodel - > nodes = out ;
loadmodel - > numnodes = count ;
for ( i = 0 ; i < count ; i + + , in + + , out + + )
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{
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for ( j = 0 ; j < 3 ; j + + )
{
out - > minmaxs [ j ] = LittleShort ( in - > mins [ j ] ) ;
out - > minmaxs [ 3 + j ] = LittleShort ( in - > maxs [ j ] ) ;
}
p = LittleLong ( in - > planenum ) ;
out - > plane = loadmodel - > planes + p ;
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out - > firstsurface = ( unsigned short ) LittleShort ( in - > firstface ) ;
out - > numsurfaces = ( unsigned short ) LittleShort ( in - > numfaces ) ;
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for ( j = 0 ; j < 2 ; j + + )
{
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p = ( unsigned short ) LittleShort ( in - > children [ j ] ) ;
if ( p > = 0 & & p < loadmodel - > numnodes )
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out - > children [ j ] = loadmodel - > nodes + p ;
else
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{
p = ( - 1 - ( signed ) ( 0xffff0000 | p ) ) ;
if ( p > = 0 & & p < loadmodel - > numleafs )
out - > children [ j ] = ( mnode_t * ) ( loadmodel - > leafs + p ) ;
else
{
Con_Printf ( CON_ERROR " MOD_LoadBmodel: invalid node child %i in %s \n " , LittleShort ( in - > children [ j ] ) , loadmodel - > name ) ;
return false ;
}
}
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}
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}
}
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Mod_SetParent ( loadmodel - > nodes , NULL ) ; // sets nodes and leafs
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return true ;
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}
/*
= = = = = = = = = = = = = = = = =
Mod_LoadLeafs
= = = = = = = = = = = = = = = = =
*/
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static qboolean Mod_LoadLeafs ( model_t * loadmodel , qbyte * mod_base , lump_t * l , int lm , qboolean isnotmap , qbyte * ptr , size_t len )
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{
mleaf_t * out ;
int i , j , count , p ;
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if ( ! ptr )
{
ptr = mod_base + l - > fileofs ;
len = l - > filelen ;
}
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if ( lm = = 2 )
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{
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dl2leaf_t * in ;
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in = ( void * ) ptr ;
if ( len % sizeof ( * in ) )
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{
Con_Printf ( CON_ERROR " MOD_LoadBmodel: funny lump size in %s \n " , loadmodel - > name ) ;
return false ;
}
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count = len / sizeof ( * in ) ;
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if ( count > SANITY_MAX_MAP_LEAFS )
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{
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Con_Printf ( CON_ERROR " Mod_LoadLeafs: %s has more than %i leafs \n " , loadmodel - > name , SANITY_MAX_MAP_LEAFS ) ;
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return false ;
}
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out = ZG_Malloc ( & loadmodel - > memgroup , count * sizeof ( * out ) ) ;
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loadmodel - > leafs = out ;
loadmodel - > numleafs = count ;
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loadmodel - > numclusters = count - 1 ;
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loadmodel - > pvsbytes = ( ( loadmodel - > numclusters + 31 ) > > 3 ) & ~ 3 ;
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for ( i = 0 ; i < count ; i + + , in + + , out + + )
{
for ( j = 0 ; j < 3 ; j + + )
{
out - > minmaxs [ j ] = LittleFloat ( in - > mins [ j ] ) ;
out - > minmaxs [ 3 + j ] = LittleFloat ( in - > maxs [ j ] ) ;
}
p = LittleLong ( in - > contents ) ;
out - > contents = p ;
out - > firstmarksurface = loadmodel - > marksurfaces +
LittleLong ( in - > firstmarksurface ) ;
out - > nummarksurfaces = LittleLong ( in - > nummarksurfaces ) ;
p = LittleLong ( in - > visofs ) ;
if ( p = = - 1 )
out - > compressed_vis = NULL ;
else
out - > compressed_vis = loadmodel - > visdata + p ;
for ( j = 0 ; j < 4 ; j + + )
out - > ambient_sound_level [ j ] = in - > ambient_level [ j ] ;
# ifndef CLIENTONLY
if ( ! isDedicated )
# endif
{
// gl underwater warp
if ( out - > contents ! = Q1CONTENTS_EMPTY )
{
for ( j = 0 ; j < out - > nummarksurfaces ; j + + )
out - > firstmarksurface [ j ] - > flags | = SURF_UNDERWATER ;
}
if ( isnotmap )
{
for ( j = 0 ; j < out - > nummarksurfaces ; j + + )
out - > firstmarksurface [ j ] - > flags | = SURF_DONTWARP ;
}
}
}
}
else if ( lm )
{
dl1leaf_t * in ;
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in = ( void * ) ( ptr ) ;
if ( len % sizeof ( * in ) )
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{
Con_Printf ( CON_ERROR " MOD_LoadBmodel: funny lump size in %s \n " , loadmodel - > name ) ;
return false ;
}
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count = len / sizeof ( * in ) ;
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if ( count > SANITY_MAX_MAP_LEAFS )
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{
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Con_Printf ( CON_ERROR " Mod_LoadLeafs: %s has more than %i leafs \n " , loadmodel - > name , SANITY_MAX_MAP_LEAFS ) ;
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return false ;
}
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out = ZG_Malloc ( & loadmodel - > memgroup , count * sizeof ( * out ) ) ;
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loadmodel - > leafs = out ;
loadmodel - > numleafs = count ;
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loadmodel - > numclusters = count - 1 ;
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loadmodel - > pvsbytes = ( ( loadmodel - > numclusters + 31 ) > > 3 ) & ~ 3 ;
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for ( i = 0 ; i < count ; i + + , in + + , out + + )
{
for ( j = 0 ; j < 3 ; j + + )
{
out - > minmaxs [ j ] = LittleShort ( in - > mins [ j ] ) ;
out - > minmaxs [ 3 + j ] = LittleShort ( in - > maxs [ j ] ) ;
}
p = LittleLong ( in - > contents ) ;
out - > contents = p ;
out - > firstmarksurface = loadmodel - > marksurfaces +
LittleLong ( in - > firstmarksurface ) ;
out - > nummarksurfaces = LittleLong ( in - > nummarksurfaces ) ;
p = LittleLong ( in - > visofs ) ;
if ( p = = - 1 )
out - > compressed_vis = NULL ;
else
out - > compressed_vis = loadmodel - > visdata + p ;
for ( j = 0 ; j < 4 ; j + + )
out - > ambient_sound_level [ j ] = in - > ambient_level [ j ] ;
# ifndef CLIENTONLY
if ( ! isDedicated )
# endif
{
// gl underwater warp
if ( out - > contents ! = Q1CONTENTS_EMPTY )
{
for ( j = 0 ; j < out - > nummarksurfaces ; j + + )
out - > firstmarksurface [ j ] - > flags | = SURF_UNDERWATER ;
}
if ( isnotmap )
{
for ( j = 0 ; j < out - > nummarksurfaces ; j + + )
out - > firstmarksurface [ j ] - > flags | = SURF_DONTWARP ;
}
}
}
}
else
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{
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dsleaf_t * in ;
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in = ( void * ) ( ptr ) ;
if ( len % sizeof ( * in ) )
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{
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Con_Printf ( CON_ERROR " MOD_LoadBmodel: funny lump size in %s \n " , loadmodel - > name ) ;
return false ;
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}
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count = len / sizeof ( * in ) ;
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if ( count > SANITY_MAX_MAP_LEAFS )
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{
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Con_Printf ( CON_ERROR " Mod_LoadLeafs: %s has more than %i leafs \n " , loadmodel - > name , SANITY_MAX_MAP_LEAFS ) ;
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return false ;
}
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out = ZG_Malloc ( & loadmodel - > memgroup , count * sizeof ( * out ) ) ;
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loadmodel - > leafs = out ;
loadmodel - > numleafs = count ;
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loadmodel - > numclusters = count - 1 ;
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loadmodel - > pvsbytes = ( ( loadmodel - > numclusters + 31 ) > > 3 ) & ~ 3 ;
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for ( i = 0 ; i < count ; i + + , in + + , out + + )
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{
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for ( j = 0 ; j < 3 ; j + + )
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{
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out - > minmaxs [ j ] = LittleShort ( in - > mins [ j ] ) ;
out - > minmaxs [ 3 + j ] = LittleShort ( in - > maxs [ j ] ) ;
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}
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p = LittleLong ( in - > contents ) ;
out - > contents = p ;
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out - > firstmarksurface = loadmodel - > marksurfaces + ( unsigned short ) LittleShort ( in - > firstmarksurface ) ;
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out - > nummarksurfaces = ( unsigned short ) LittleShort ( in - > nummarksurfaces ) ;
p = LittleLong ( in - > visofs ) ;
if ( p = = - 1 )
out - > compressed_vis = NULL ;
else
out - > compressed_vis = loadmodel - > visdata + p ;
for ( j = 0 ; j < 4 ; j + + )
out - > ambient_sound_level [ j ] = in - > ambient_level [ j ] ;
# ifndef CLIENTONLY
if ( ! isDedicated )
# endif
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{
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// gl underwater warp
if ( out - > contents ! = Q1CONTENTS_EMPTY )
{
for ( j = 0 ; j < out - > nummarksurfaces ; j + + )
out - > firstmarksurface [ j ] - > flags | = SURF_UNDERWATER ;
}
if ( isnotmap )
{
for ( j = 0 ; j < out - > nummarksurfaces ; j + + )
out - > firstmarksurface [ j ] - > flags | = SURF_DONTWARP ;
}
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}
}
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}
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return true ;
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}
//these are used to boost other info sizes
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static int numsuplementryplanes ;
static int numsuplementryclipnodes ;
static void * suplementryclipnodes ;
static void * suplementryplanes ;
static void * crouchhullfile ;
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static void Mod_LoadCrouchHull ( model_t * loadmodel )
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{
int i , h ;
int numsm ;
char crouchhullname [ MAX_QPATH ] ;
int * data ;
int hulls ;
// dclipnode_t *cn;
memset ( loadmodel - > hulls , 0 , sizeof ( loadmodel - > hulls ) ) ; //ensure all the sizes are 0 (this is how we check for the existance of a hull
numsuplementryplanes = numsuplementryclipnodes = 0 ;
//find a name for a ccn and try to load it.
strcpy ( crouchhullname , loadmodel - > name ) ;
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COM_StripExtension ( loadmodel - > name , crouchhullname , sizeof ( crouchhullname ) ) ;
COM_DefaultExtension ( crouchhullname , " .crh " , sizeof ( crouchhullname ) ) ; //crouch hull
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FS_LoadFile ( crouchhullname , & crouchhullfile ) ;
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if ( ! crouchhullfile )
return ;
data = crouchhullfile ;
if ( LittleLong ( * data + + ) ! = ( ' S ' ) + ( ' C ' < < 8 ) + ( ' N ' < < 16 ) + ( ' P ' < < 24 ) ) //make sure it's the right version
return ;
if ( LittleLong ( * data ) = = 2 )
{
data + + ;
hulls = LittleLong ( * data + + ) ;
}
else
return ;
if ( hulls > MAX_MAP_HULLSM - MAX_MAP_HULLSDQ1 )
{
return ;
}
numsm = LittleLong ( * data + + ) ;
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if ( numsm ! = loadmodel - > numsubmodels ) //not compatible
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return ;
numsuplementryplanes = LittleLong ( * data + + ) ;
numsuplementryclipnodes = LittleLong ( * data + + ) ;
for ( h = 0 ; h < hulls ; h + + )
{
for ( i = 0 ; i < 3 ; i + + )
loadmodel - > hulls [ 3 + h ] . clip_mins [ i ] = LittleLong ( * data + + ) ;
for ( i = 0 ; i < 3 ; i + + )
loadmodel - > hulls [ 3 + h ] . clip_maxs [ i ] = LittleLong ( * data + + ) ;
for ( i = 0 ; i < numsm ; i + + ) //load headnode references
{
loadmodel - > submodels [ i ] . headnode [ 3 + h ] = LittleLong ( * data ) + 1 ;
data + + ;
}
}
suplementryplanes = data ;
suplementryclipnodes = ( qbyte * ) data + sizeof ( dplane_t ) * numsuplementryplanes ;
}
/*
= = = = = = = = = = = = = = = = =
Mod_LoadClipnodes
= = = = = = = = = = = = = = = = =
*/
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static qboolean Mod_LoadClipnodes ( model_t * loadmodel , qbyte * mod_base , lump_t * l , qboolean lm , qboolean hexen2map )
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{
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dsclipnode_t * ins ;
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dlclipnode_t * inl ;
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mclipnode_t * out ;
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int i , count ;
hull_t * hull ;
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if ( lm )
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{
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ins = NULL ;
inl = ( void * ) ( mod_base + l - > fileofs ) ;
if ( l - > filelen % sizeof ( * inl ) )
{
Con_Printf ( CON_ERROR " MOD_LoadBmodel: funny lump size in %s \n " , loadmodel - > name ) ;
return false ;
}
count = l - > filelen / sizeof ( * inl ) ;
}
else
{
ins = ( void * ) ( mod_base + l - > fileofs ) ;
inl = NULL ;
if ( l - > filelen % sizeof ( * ins ) )
{
Con_Printf ( CON_ERROR " MOD_LoadBmodel: funny lump size in %s \n " , loadmodel - > name ) ;
return false ;
}
count = l - > filelen / sizeof ( * ins ) ;
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}
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out = ZG_Malloc ( & loadmodel - > memgroup , ( count + numsuplementryclipnodes ) * sizeof ( * out ) ) ; //space for both
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loadmodel - > clipnodes = out ;
loadmodel - > numclipnodes = count + numsuplementryclipnodes ;
if ( hexen2map )
{ //hexen2.
hexen2map = false ;
hull = & loadmodel - > hulls [ 1 ] ;
hull - > clipnodes = out ;
hull - > firstclipnode = 0 ;
hull - > lastclipnode = count - 1 ;
hull - > planes = loadmodel - > planes ;
hull - > clip_mins [ 0 ] = - 16 ;
hull - > clip_mins [ 1 ] = - 16 ;
hull - > clip_mins [ 2 ] = - 24 ;
hull - > clip_maxs [ 0 ] = 16 ;
hull - > clip_maxs [ 1 ] = 16 ;
hull - > clip_maxs [ 2 ] = 32 ;
hull - > available = true ;
hull = & loadmodel - > hulls [ 2 ] ;
hull - > clipnodes = out ;
hull - > firstclipnode = 0 ;
hull - > lastclipnode = count - 1 ;
hull - > planes = loadmodel - > planes ;
hull - > clip_mins [ 0 ] = - 24 ;
hull - > clip_mins [ 1 ] = - 24 ;
hull - > clip_mins [ 2 ] = - 20 ;
hull - > clip_maxs [ 0 ] = 24 ;
hull - > clip_maxs [ 1 ] = 24 ;
hull - > clip_maxs [ 2 ] = 20 ;
hull - > available = true ;
hull = & loadmodel - > hulls [ 3 ] ;
hull - > clipnodes = out ;
hull - > firstclipnode = 0 ;
hull - > lastclipnode = count - 1 ;
hull - > planes = loadmodel - > planes ;
hull - > clip_mins [ 0 ] = - 16 ;
hull - > clip_mins [ 1 ] = - 16 ;
hull - > clip_mins [ 2 ] = - 12 ;
hull - > clip_maxs [ 0 ] = 16 ;
hull - > clip_maxs [ 1 ] = 16 ;
hull - > clip_maxs [ 2 ] = 16 ;
hull - > available = true ;
2010-08-18 21:59:06 +00:00
/*
There is some mission - pack weirdness here
in the missionpack , hull 4 is meant to be ' - 8 - 8 - 8 ' ' 8 8 8 '
in the original game , hull 4 is ' - 40 - 40 - 42 ' ' 40 40 42 '
*/
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hull = & loadmodel - > hulls [ 4 ] ;
hull - > clipnodes = out ;
hull - > firstclipnode = 0 ;
hull - > lastclipnode = count - 1 ;
hull - > planes = loadmodel - > planes ;
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hull - > clip_mins [ 0 ] = - 8 ;
hull - > clip_mins [ 1 ] = - 8 ;
hull - > clip_mins [ 2 ] = - 8 ;
hull - > clip_maxs [ 0 ] = 8 ;
hull - > clip_maxs [ 1 ] = 8 ;
hull - > clip_maxs [ 2 ] = 8 ;
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hull - > available = true ;
hull = & loadmodel - > hulls [ 5 ] ;
hull - > clipnodes = out ;
hull - > firstclipnode = 0 ;
hull - > lastclipnode = count - 1 ;
hull - > planes = loadmodel - > planes ;
hull - > clip_mins [ 0 ] = - 48 ;
hull - > clip_mins [ 1 ] = - 48 ;
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hull - > clip_mins [ 2 ] = - 50 ;
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hull - > clip_maxs [ 0 ] = 48 ;
hull - > clip_maxs [ 1 ] = 48 ;
hull - > clip_maxs [ 2 ] = 50 ;
hull - > available = true ;
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//6 isn't used.
//7 isn't used.
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}
else if ( loadmodel - > fromgame = = fg_halflife )
{
hull = & loadmodel - > hulls [ 1 ] ;
hull - > clipnodes = out ;
hull - > firstclipnode = 0 ;
hull - > lastclipnode = count - 1 ;
hull - > planes = loadmodel - > planes ;
hull - > clip_mins [ 0 ] = - 16 ;
hull - > clip_mins [ 1 ] = - 16 ;
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hull - > clip_mins [ 2 ] = - 36 ; //-36 is correct here, but mvdsv uses -32 instead. This breaks prediction between the two
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hull - > clip_maxs [ 0 ] = 16 ;
hull - > clip_maxs [ 1 ] = 16 ;
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hull - > clip_maxs [ 2 ] = hull - > clip_mins [ 2 ] + 72 ;
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hull - > available = true ;
hull = & loadmodel - > hulls [ 2 ] ;
hull - > clipnodes = out ;
hull - > firstclipnode = 0 ;
hull - > lastclipnode = count - 1 ;
hull - > planes = loadmodel - > planes ;
hull - > clip_mins [ 0 ] = - 32 ;
hull - > clip_mins [ 1 ] = - 32 ;
hull - > clip_mins [ 2 ] = - 32 ;
hull - > clip_maxs [ 0 ] = 32 ;
hull - > clip_maxs [ 1 ] = 32 ;
2008-11-09 22:29:28 +00:00
hull - > clip_maxs [ 2 ] = hull - > clip_mins [ 2 ] + 64 ;
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hull - > available = true ;
hull = & loadmodel - > hulls [ 3 ] ;
hull - > clipnodes = out ;
hull - > firstclipnode = 0 ;
hull - > lastclipnode = count - 1 ;
hull - > planes = loadmodel - > planes ;
hull - > clip_mins [ 0 ] = - 16 ;
hull - > clip_mins [ 1 ] = - 16 ;
hull - > clip_mins [ 2 ] = - 18 ;
hull - > clip_maxs [ 0 ] = 16 ;
hull - > clip_maxs [ 1 ] = 16 ;
2008-11-09 22:29:28 +00:00
hull - > clip_maxs [ 2 ] = hull - > clip_mins [ 2 ] + 36 ;
2004-08-22 22:29:09 +00:00
hull - > available = true ;
}
else
{
hull = & loadmodel - > hulls [ 1 ] ;
hull - > clipnodes = out ;
hull - > firstclipnode = 0 ;
hull - > lastclipnode = count - 1 ;
hull - > planes = loadmodel - > planes ;
hull - > clip_mins [ 0 ] = - 16 ;
hull - > clip_mins [ 1 ] = - 16 ;
hull - > clip_mins [ 2 ] = - 24 ;
hull - > clip_maxs [ 0 ] = 16 ;
hull - > clip_maxs [ 1 ] = 16 ;
hull - > clip_maxs [ 2 ] = 32 ;
hull - > available = true ;
hull = & loadmodel - > hulls [ 2 ] ;
hull - > clipnodes = out ;
hull - > firstclipnode = 0 ;
hull - > lastclipnode = count - 1 ;
hull - > planes = loadmodel - > planes ;
hull - > clip_mins [ 0 ] = - 32 ;
hull - > clip_mins [ 1 ] = - 32 ;
hull - > clip_mins [ 2 ] = - 24 ;
hull - > clip_maxs [ 0 ] = 32 ;
hull - > clip_maxs [ 1 ] = 32 ;
hull - > clip_maxs [ 2 ] = 64 ;
hull - > available = true ;
hull = & loadmodel - > hulls [ 3 ] ;
hull - > clipnodes = out ;
hull - > firstclipnode = 0 ;
hull - > lastclipnode = count - 1 ;
hull - > planes = loadmodel - > planes ;
hull - > clip_mins [ 0 ] = - 16 ;
hull - > clip_mins [ 1 ] = - 16 ;
hull - > clip_mins [ 2 ] = - 6 ;
hull - > clip_maxs [ 0 ] = 16 ;
hull - > clip_maxs [ 1 ] = 16 ;
hull - > clip_maxs [ 2 ] = 30 ;
hull - > available = false ;
}
2011-10-27 16:16:29 +00:00
if ( lm )
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{
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for ( i = 0 ; i < count ; i + + , out + + , inl + + )
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{
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out - > planenum = LittleLong ( inl - > planenum ) ;
out - > children [ 0 ] = LittleLong ( inl - > children [ 0 ] ) ;
out - > children [ 1 ] = LittleLong ( inl - > children [ 1 ] ) ;
2011-07-30 14:14:56 +00:00
}
}
else
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{
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for ( i = 0 ; i < count ; i + + , out + + , ins + + )
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{
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out - > planenum = LittleLong ( ins - > planenum ) ;
2014-10-11 19:39:45 +00:00
out - > children [ 0 ] = ( unsigned short ) LittleShort ( ins - > children [ 0 ] ) ;
out - > children [ 1 ] = ( unsigned short ) LittleShort ( ins - > children [ 1 ] ) ;
//if these 'overflow', then they're meant to refer to contents instead, and should be negative
if ( out - > children [ 0 ] > = count )
out - > children [ 0 ] - = 0x10000 ;
if ( out - > children [ 1 ] > = count )
out - > children [ 1 ] - = 0x10000 ;
2011-07-30 14:14:56 +00:00
}
2004-08-22 22:29:09 +00:00
}
if ( numsuplementryclipnodes ) //now load the crouch ones.
{
2010-07-12 22:46:37 +00:00
/*This looks buggy*/
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for ( i = 3 ; i < MAX_MAP_HULLSM ; i + + )
{
hull = & loadmodel - > hulls [ i ] ;
hull - > planes = suplementryplanes ;
hull - > clipnodes = out - 1 ;
hull - > firstclipnode = 0 ;
hull - > lastclipnode = numsuplementryclipnodes ;
hull - > available = true ;
}
2011-10-27 16:16:29 +00:00
ins = suplementryclipnodes ;
2004-08-22 22:29:09 +00:00
2011-10-27 16:16:29 +00:00
for ( i = 0 ; i < numsuplementryclipnodes ; i + + , out + + , ins + + )
2004-08-22 22:29:09 +00:00
{
2011-10-27 16:16:29 +00:00
out - > planenum = LittleLong ( ins - > planenum ) ;
out - > children [ 0 ] = LittleShort ( ins - > children [ 0 ] ) ;
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out - > children [ 0 ] + = out - > children [ 0 ] > = 0 ? 1 : 0 ;
2011-10-27 16:16:29 +00:00
out - > children [ 1 ] = LittleShort ( ins - > children [ 1 ] ) ;
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out - > children [ 1 ] + = out - > children [ 1 ] > = 0 ? 1 : 0 ;
}
}
2006-03-12 22:01:49 +00:00
return true ;
2004-08-22 22:29:09 +00:00
}
/*
= = = = = = = = = = = = = = = = =
Mod_MakeHull0
Deplicate the drawing hull structure as a clipping hull
= = = = = = = = = = = = = = = = =
*/
2017-01-13 00:39:50 +00:00
static void Mod_MakeHull0 ( model_t * loadmodel )
2004-08-22 22:29:09 +00:00
{
mnode_t * in , * child ;
2011-06-29 18:39:11 +00:00
mclipnode_t * out ;
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int i , j , count ;
hull_t * hull ;
2005-04-16 16:21:27 +00:00
2004-08-22 22:29:09 +00:00
hull = & loadmodel - > hulls [ 0 ] ;
2005-04-16 16:21:27 +00:00
2004-08-22 22:29:09 +00:00
in = loadmodel - > nodes ;
count = loadmodel - > numnodes ;
2013-07-14 12:22:51 +00:00
out = ZG_Malloc ( & loadmodel - > memgroup , count * sizeof ( * out ) ) ;
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hull - > clipnodes = out ;
hull - > firstclipnode = 0 ;
hull - > lastclipnode = count - 1 ;
hull - > planes = loadmodel - > planes ;
for ( i = 0 ; i < count ; i + + , out + + , in + + )
{
out - > planenum = in - > plane - loadmodel - > planes ;
for ( j = 0 ; j < 2 ; j + + )
{
child = in - > children [ j ] ;
if ( child - > contents < 0 )
out - > children [ j ] = child - > contents ;
else
out - > children [ j ] = child - loadmodel - > nodes ;
}
}
}
/*
= = = = = = = = = = = = = = = = =
Mod_LoadPlanes
= = = = = = = = = = = = = = = = =
*/
2017-01-13 00:39:50 +00:00
static qboolean Mod_LoadPlanes ( model_t * loadmodel , qbyte * mod_base , lump_t * l )
2004-08-22 22:29:09 +00:00
{
int i , j ;
mplane_t * out ;
dplane_t * in ;
int count ;
int bits ;
in = ( void * ) ( mod_base + l - > fileofs ) ;
if ( l - > filelen % sizeof ( * in ) )
2006-03-12 22:01:49 +00:00
{
2007-09-23 15:28:06 +00:00
Con_Printf ( CON_ERROR " MOD_LoadBmodel: funny lump size in %s \n " , loadmodel - > name ) ;
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return false ;
}
2004-08-22 22:29:09 +00:00
count = l - > filelen / sizeof ( * in ) ;
2013-07-14 12:22:51 +00:00
out = ZG_Malloc ( & loadmodel - > memgroup , ( count + numsuplementryplanes ) * 2 * sizeof ( * out ) ) ;
2004-08-22 22:29:09 +00:00
loadmodel - > planes = out ;
loadmodel - > numplanes = count + numsuplementryplanes ;
for ( i = 0 ; i < count ; i + + , in + + , out + + )
{
bits = 0 ;
for ( j = 0 ; j < 3 ; j + + )
{
out - > normal [ j ] = LittleFloat ( in - > normal [ j ] ) ;
if ( out - > normal [ j ] < 0 )
bits | = 1 < < j ;
}
out - > dist = LittleFloat ( in - > dist ) ;
out - > type = LittleLong ( in - > type ) ;
out - > signbits = bits ;
}
if ( numsuplementryplanes )
{
in = suplementryplanes ;
suplementryplanes = out ;
for ( i = 0 ; i < numsuplementryplanes ; i + + , in + + , out + + )
{
bits = 0 ;
for ( j = 0 ; j < 3 ; j + + )
{
out - > normal [ j ] = LittleFloat ( in - > normal [ j ] ) ;
if ( out - > normal [ j ] < 0 )
bits | = 1 < < j ;
}
out - > dist = LittleFloat ( in - > dist ) ;
out - > type = LittleLong ( in - > type ) ;
out - > signbits = bits ;
}
}
2006-03-12 22:01:49 +00:00
return true ;
2004-08-22 22:29:09 +00:00
}
2014-05-10 13:42:13 +00:00
# ifndef SERVERONLY
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//combination of R_AddDynamicLights and R_MarkLights
static void Q1BSP_StainNode ( mnode_t * node , float * parms )
{
mplane_t * splitplane ;
float dist ;
msurface_t * surf ;
int i ;
if ( node - > contents < 0 )
return ;
splitplane = node - > plane ;
dist = DotProduct ( ( parms + 1 ) , splitplane - > normal ) - splitplane - > dist ;
if ( dist > ( * parms ) )
{
Q1BSP_StainNode ( node - > children [ 0 ] , parms ) ;
return ;
}
if ( dist < ( - * parms ) )
{
Q1BSP_StainNode ( node - > children [ 1 ] , parms ) ;
return ;
}
// mark the polygons
surf = cl . worldmodel - > surfaces + node - > firstsurface ;
for ( i = 0 ; i < node - > numsurfaces ; i + + , surf + + )
{
2010-08-14 00:15:07 +00:00
if ( surf - > flags & ~ ( SURF_DRAWALPHA | SURF_DONTWARP | SURF_PLANEBACK ) )
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continue ;
2009-11-07 13:29:15 +00:00
Surf_StainSurf ( surf , parms ) ;
2004-08-22 22:29:09 +00:00
}
Q1BSP_StainNode ( node - > children [ 0 ] , parms ) ;
Q1BSP_StainNode ( node - > children [ 1 ] , parms ) ;
}
2014-05-10 13:42:13 +00:00
# endif
2004-08-22 22:29:09 +00:00
2017-01-13 00:39:50 +00:00
static void Mod_FixupNodeMinsMaxs ( mnode_t * node , mnode_t * parent )
2007-05-25 22:16:29 +00:00
{
if ( ! node )
return ;
if ( node - > contents > = 0 )
{
2013-07-14 12:22:51 +00:00
Mod_FixupNodeMinsMaxs ( node - > children [ 0 ] , node ) ;
Mod_FixupNodeMinsMaxs ( node - > children [ 1 ] , node ) ;
2007-05-25 22:16:29 +00:00
}
if ( parent )
{
if ( parent - > minmaxs [ 0 ] > node - > minmaxs [ 0 ] )
parent - > minmaxs [ 0 ] = node - > minmaxs [ 0 ] ;
if ( parent - > minmaxs [ 1 ] > node - > minmaxs [ 1 ] )
parent - > minmaxs [ 1 ] = node - > minmaxs [ 1 ] ;
if ( parent - > minmaxs [ 2 ] > node - > minmaxs [ 2 ] )
parent - > minmaxs [ 2 ] = node - > minmaxs [ 2 ] ;
if ( parent - > minmaxs [ 3 ] < node - > minmaxs [ 3 ] )
parent - > minmaxs [ 3 ] = node - > minmaxs [ 3 ] ;
if ( parent - > minmaxs [ 4 ] < node - > minmaxs [ 4 ] )
parent - > minmaxs [ 4 ] = node - > minmaxs [ 4 ] ;
if ( parent - > minmaxs [ 5 ] < node - > minmaxs [ 5 ] )
parent - > minmaxs [ 5 ] = node - > minmaxs [ 5 ] ;
}
}
2014-05-10 13:42:13 +00:00
2014-10-05 20:04:11 +00:00
static void Mod_FixupMinsMaxs ( model_t * loadmodel )
2007-05-25 22:16:29 +00:00
{
//q1 bsps are capped to +/- 32767 by the nodes/leafs
//verts arn't though
//so if the map is too big, let's figure out what they should be
float * v ;
msurface_t * * mark , * surf ;
mleaf_t * pleaf ;
medge_t * e , * pedges ;
int en , lindex ;
int i , c , lnumverts ;
qboolean needsfixup = false ;
if ( loadmodel - > mins [ 0 ] < - 32768 )
needsfixup = true ;
if ( loadmodel - > mins [ 1 ] < - 32768 )
needsfixup = true ;
if ( loadmodel - > mins [ 2 ] < - 32768 )
needsfixup = true ;
if ( loadmodel - > maxs [ 0 ] > 32767 )
needsfixup = true ;
if ( loadmodel - > maxs [ 1 ] > 32767 )
needsfixup = true ;
if ( loadmodel - > maxs [ 2 ] > 32767 )
needsfixup = true ;
if ( ! needsfixup )
return ;
//this is insane.
//why am I writing this?
//by the time the world actually gets this large, the floating point errors are going to be so immensly crazy that it's just not worth it.
pedges = loadmodel - > edges ;
for ( i = 0 ; i < loadmodel - > numleafs ; i + + )
{
pleaf = & loadmodel - > leafs [ i ] ;
mark = pleaf - > firstmarksurface ;
c = pleaf - > nummarksurfaces ;
if ( c )
{
do
{
surf = ( * mark + + ) ;
lnumverts = surf - > numedges ;
for ( en = 0 ; en < lnumverts ; en + + )
{
2014-05-10 13:42:13 +00:00
lindex = loadmodel - > surfedges [ surf - > firstedge + en ] ;
2007-05-25 22:16:29 +00:00
if ( lindex > 0 )
{
e = & pedges [ lindex ] ;
2014-05-10 13:42:13 +00:00
v = loadmodel - > vertexes [ e - > v [ 0 ] ] . position ;
2007-05-25 22:16:29 +00:00
}
else
{
e = & pedges [ - lindex ] ;
2014-05-10 13:42:13 +00:00
v = loadmodel - > vertexes [ e - > v [ 1 ] ] . position ;
2007-05-25 22:16:29 +00:00
}
if ( pleaf - > minmaxs [ 0 ] > v [ 0 ] )
pleaf - > minmaxs [ 0 ] = v [ 0 ] ;
if ( pleaf - > minmaxs [ 1 ] > v [ 1 ] )
pleaf - > minmaxs [ 1 ] = v [ 1 ] ;
if ( pleaf - > minmaxs [ 2 ] > v [ 2 ] )
pleaf - > minmaxs [ 2 ] = v [ 2 ] ;
if ( pleaf - > minmaxs [ 3 ] < v [ 0 ] )
pleaf - > minmaxs [ 3 ] = v [ 0 ] ;
if ( pleaf - > minmaxs [ 4 ] < v [ 1 ] )
pleaf - > minmaxs [ 4 ] = v [ 1 ] ;
if ( pleaf - > minmaxs [ 5 ] < v [ 2 ] )
pleaf - > minmaxs [ 5 ] = v [ 2 ] ;
}
} while ( - - c ) ;
}
}
2013-07-14 12:22:51 +00:00
Mod_FixupNodeMinsMaxs ( loadmodel - > nodes , NULL ) ; // sets nodes and leafs
2007-05-25 22:16:29 +00:00
}
2017-02-19 00:15:42 +00:00
# endif
2014-10-05 20:04:11 +00:00
void ModBrush_LoadGLStuff ( void * ctx , void * data , size_t a , size_t b )
{
# ifndef SERVERONLY
model_t * mod = ctx ;
2015-04-14 23:12:17 +00:00
char loadname [ MAX_QPATH ] ;
2014-10-05 20:04:11 +00:00
if ( ! a )
{ //submodels share textures, so only do this if 'a' is 0 (inline index, 0 = world).
for ( a = 0 ; a < mod - > numfogs ; a + + )
{
mod - > fogs [ a ] . shader = R_RegisterShader_Lightmap ( mod - > fogs [ a ] . shadername ) ;
2015-03-03 00:14:43 +00:00
R_BuildDefaultTexnums ( NULL , mod - > fogs [ a ] . shader ) ;
2014-10-05 20:04:11 +00:00
if ( ! mod - > fogs [ a ] . shader - > fog_dist )
{
//invalid fog shader, don't use.
mod - > fogs [ a ] . shader = NULL ;
mod - > fogs [ a ] . numplanes = 0 ;
}
}
2018-03-04 14:41:16 +00:00
# if defined(Q3BSPS) || defined(RFBSPS)
2014-10-05 20:04:11 +00:00
if ( mod - > fromgame = = fg_quake3 )
{
2017-08-29 02:29:06 +00:00
if ( mod - > lightmaps . deluxemapping & & mod - > lightmaps . deluxemapping_modelspace )
2014-10-05 20:04:11 +00:00
{
2017-08-29 02:29:06 +00:00
for ( a = 0 ; a < mod - > numtexinfo ; a + + )
{
mod - > textures [ a ] - > shader = R_RegisterShader_Lightmap ( va ( " %s#BUMPMODELSPACE " , mod - > textures [ a ] - > name ) ) ;
R_BuildDefaultTexnums ( NULL , mod - > textures [ a ] - > shader ) ;
2014-10-05 20:04:11 +00:00
2017-08-29 02:29:06 +00:00
mod - > textures [ a + mod - > numtexinfo ] - > shader = R_RegisterShader_Vertex ( mod - > textures [ a + mod - > numtexinfo ] - > name ) ;
R_BuildDefaultTexnums ( NULL , mod - > textures [ a + mod - > numtexinfo ] - > shader ) ;
}
}
else
{
for ( a = 0 ; a < mod - > numtexinfo ; a + + )
{
mod - > textures [ a ] - > shader = R_RegisterShader_Lightmap ( mod - > textures [ a ] - > name ) ;
R_BuildDefaultTexnums ( NULL , mod - > textures [ a ] - > shader ) ;
mod - > textures [ a + mod - > numtexinfo ] - > shader = R_RegisterShader_Vertex ( mod - > textures [ a + mod - > numtexinfo ] - > name ) ;
R_BuildDefaultTexnums ( NULL , mod - > textures [ a + mod - > numtexinfo ] - > shader ) ;
}
2014-10-05 20:04:11 +00:00
}
mod - > textures [ 2 * mod - > numtexinfo ] - > shader = R_RegisterShader_Flare ( " noshader " ) ;
}
2018-03-04 14:41:16 +00:00
else
# endif
# ifdef Q2BSPS
if ( mod - > fromgame = = fg_quake2 )
2014-10-05 20:04:11 +00:00
{
2015-04-14 23:12:17 +00:00
COM_FileBase ( mod - > name , loadname , sizeof ( loadname ) ) ;
2014-10-05 20:04:11 +00:00
for ( a = 0 ; a < mod - > numtextures ; a + + )
{
2015-04-14 23:12:17 +00:00
unsigned int maps = 0 ;
2014-10-05 20:04:11 +00:00
mod - > textures [ a ] - > shader = R_RegisterCustom ( mod - > textures [ a ] - > name , SUF_LIGHTMAP , Shader_DefaultBSPQ2 , NULL ) ;
2015-04-14 23:12:17 +00:00
maps | = SHADER_HASPALETTED ;
maps | = SHADER_HASDIFFUSE ;
if ( r_fb_bmodels . ival )
maps | = SHADER_HASFULLBRIGHT ;
// if (r_loadbumpmapping || (r_waterstyle.ival > 1 && *tx->name == '*'))
// maps |= SHADER_HASNORMALMAP;
if ( gl_specular . ival )
maps | = SHADER_HASGLOSS ;
2018-03-04 14:41:16 +00:00
R_BuildLegacyTexnums ( mod - > textures [ a ] - > shader , mod - > textures [ a ] - > name , loadname , maps , 0 , TF_MIP4_8PAL24 , mod - > textures [ a ] - > width , mod - > textures [ a ] - > height , mod - > textures [ a ] - > mips , mod - > textures [ a ] - > palette ) ;
2015-04-14 23:12:17 +00:00
BZ_Free ( mod - > textures [ a ] - > mips [ 0 ] ) ;
2014-10-05 20:04:11 +00:00
}
}
else
2018-03-04 14:41:16 +00:00
# endif
2014-10-05 20:04:11 +00:00
{
2015-03-03 00:14:43 +00:00
COM_FileBase ( mod - > name , loadname , sizeof ( loadname ) ) ;
if ( ! strncmp ( loadname , " b_ " , 2 ) )
Q_strncpyz ( loadname , " bmodels " , sizeof ( loadname ) ) ;
2014-10-05 20:04:11 +00:00
for ( a = 0 ; a < mod - > numtextures ; a + + )
2015-10-11 11:34:58 +00:00
Mod_FinishTexture ( mod - > textures [ a ] , loadname , false ) ;
2014-10-05 20:04:11 +00:00
}
}
Mod_Batches_Build ( mod , data ) ;
if ( data )
BZ_Free ( data ) ;
# endif
}
2017-01-13 00:39:50 +00:00
# ifdef Q1BSPS
2014-09-08 23:47:19 +00:00
struct vispatch_s
{
void * fileptr ;
size_t filelen ;
void * visptr ;
int vislen ;
void * leafptr ;
int leaflen ;
} ;
2014-10-05 20:04:11 +00:00
static void Mod_FindVisPatch ( struct vispatch_s * patch , model_t * mod , size_t leaflumpsize )
2014-09-08 23:47:19 +00:00
{
char patchname [ MAX_QPATH ] ;
int * lenptr , len ;
int ofs ;
qbyte * file ;
2015-04-14 23:12:17 +00:00
char * mapname ;
2014-09-08 23:47:19 +00:00
memset ( patch , 0 , sizeof ( * patch ) ) ;
if ( ! mod_external_vis . ival )
return ;
2015-04-14 23:12:17 +00:00
mapname = COM_SkipPath ( mod - > name ) ;
2014-09-08 23:47:19 +00:00
COM_StripExtension ( mod - > name , patchname , sizeof ( patchname ) ) ;
Q_strncatz ( patchname , " .vis " , sizeof ( patchname ) ) ;
//ignore the patch file if its in a different gamedir.
//this file format sucks too much for other verification.
2016-07-12 00:40:13 +00:00
if ( FS_FLocateFile ( mod - > name , FSLF_DEEPONFAILURE , NULL ) ! = FS_FLocateFile ( patchname , FSLF_DEEPONFAILURE , NULL ) )
2014-09-08 23:47:19 +00:00
return ;
patch - > filelen = FS_LoadFile ( patchname , & patch - > fileptr ) ;
if ( ! patch - > fileptr )
return ;
2015-04-14 23:12:17 +00:00
2014-09-08 23:47:19 +00:00
ofs = 0 ;
while ( ofs + 36 < = patch - > filelen )
{
file = patch - > fileptr ;
file + = ofs ;
memcpy ( patchname , file , 32 ) ;
patchname [ 32 ] = 0 ;
file + = 32 ;
lenptr = ( int * ) file ;
file + = sizeof ( int ) ;
len = LittleLong ( * lenptr ) ;
if ( ofs + 36 + len > patch - > filelen )
break ;
2015-04-14 23:12:17 +00:00
if ( ! Q_strcasecmp ( patchname , mapname ) )
2014-09-08 23:47:19 +00:00
{
lenptr = ( int * ) file ;
patch - > vislen = LittleLong ( * lenptr ) ;
file + = sizeof ( int ) ;
patch - > visptr = file ;
file + = patch - > vislen ;
lenptr = ( int * ) file ;
patch - > leaflen = LittleLong ( * lenptr ) ;
file + = sizeof ( int ) ;
patch - > leafptr = file ;
file + = patch - > leaflen ;
if ( sizeof ( int ) * 2 + patch - > vislen + patch - > leaflen ! = len | | patch - > leaflen ! = leaflumpsize )
{
patch - > visptr = NULL ;
patch - > leafptr = NULL ;
}
2015-04-14 23:12:17 +00:00
else
break ;
2014-09-08 23:47:19 +00:00
}
ofs + = 36 + len ;
}
}
2004-08-22 22:29:09 +00:00
/*
= = = = = = = = = = = = = = = = =
Mod_LoadBrushModel
= = = = = = = = = = = = = = = = =
*/
2017-01-13 00:39:50 +00:00
static qboolean QDECL Mod_LoadBrushModel ( model_t * mod , void * buffer , size_t fsize )
2004-08-22 22:29:09 +00:00
{
2014-09-08 23:47:19 +00:00
struct vispatch_s vispatch ;
2004-08-22 22:29:09 +00:00
int i , j ;
dheader_t * header ;
mmodel_t * bm ;
2014-10-05 20:04:11 +00:00
model_t * submod ;
2006-02-22 23:50:12 +00:00
unsigned int chksum ;
2006-03-12 22:01:49 +00:00
qboolean noerrors ;
2012-09-30 05:52:03 +00:00
int longm = false ;
2014-10-05 20:04:11 +00:00
char loadname [ 32 ] ;
qbyte * mod_base = buffer ;
2015-10-11 11:34:58 +00:00
qboolean hexen2map = false ;
qboolean isnotmap ;
2016-07-12 00:40:13 +00:00
qboolean using_rbe = true ;
2006-03-12 22:01:49 +00:00
2014-10-05 20:04:11 +00:00
COM_FileBase ( mod - > name , loadname , sizeof ( loadname ) ) ;
mod - > type = mod_brush ;
2004-08-22 22:29:09 +00:00
header = ( dheader_t * ) buffer ;
2014-05-10 13:42:13 +00:00
# ifdef SERVERONLY
isnotmap = ! ! sv . world . worldmodel ;
# else
2004-08-22 22:29:09 +00:00
if ( ( ! cl . worldmodel & & cls . state > = ca_connected )
# ifndef CLIENTONLY
2014-10-05 20:04:11 +00:00
| | ( ! sv . world . worldmodel & & sv . state )
2004-08-22 22:29:09 +00:00
# endif
)
isnotmap = false ;
else
isnotmap = true ;
2014-05-10 13:42:13 +00:00
# endif
2004-08-22 22:29:09 +00:00
i = LittleLong ( header - > version ) ;
2005-05-08 03:41:24 +00:00
if ( i = = BSPVERSION | | i = = BSPVERSIONPREREL )
2006-04-16 06:03:58 +00:00
{
2014-10-05 20:04:11 +00:00
mod - > fromgame = fg_quake ;
mod - > engineflags | = MDLF_NEEDOVERBRIGHT ;
2006-04-16 06:03:58 +00:00
}
2012-09-30 05:52:03 +00:00
else if ( i = = BSPVERSION_LONG1 )
2011-10-27 16:16:29 +00:00
{
longm = true ;
2014-10-05 20:04:11 +00:00
mod - > fromgame = fg_quake ;
mod - > engineflags | = MDLF_NEEDOVERBRIGHT ;
2011-10-27 16:16:29 +00:00
}
2012-09-30 05:52:03 +00:00
else if ( i = = BSPVERSION_LONG2 )
{
longm = 2 ;
2014-10-05 20:04:11 +00:00
mod - > fromgame = fg_quake ;
mod - > engineflags | = MDLF_NEEDOVERBRIGHT ;
2012-09-30 05:52:03 +00:00
}
2004-08-22 22:29:09 +00:00
else if ( i = = BSPVERSIONHL ) //halflife support
2014-10-05 20:04:11 +00:00
mod - > fromgame = fg_halflife ;
2004-08-22 22:29:09 +00:00
else
2006-03-12 22:01:49 +00:00
{
2007-09-23 15:28:06 +00:00
Con_Printf ( CON_ERROR " Mod_LoadBrushModel: %s has wrong version number (%i should be %i) \n " , mod - > name , i , BSPVERSION ) ;
2006-03-12 22:01:49 +00:00
return false ;
}
2004-08-22 22:29:09 +00:00
2015-03-03 00:14:43 +00:00
mod - > lightmaps . width = 128 ; //LMBLOCK_WIDTH;
mod - > lightmaps . height = 128 ; //LMBLOCK_HEIGHT;
2012-07-05 19:42:36 +00:00
2004-08-22 22:29:09 +00:00
// swap all the lumps
mod_base = ( qbyte * ) header ;
for ( i = 0 ; i < sizeof ( dheader_t ) / 4 ; i + + )
( ( int * ) header ) [ i ] = LittleLong ( ( ( int * ) header ) [ i ] ) ;
2014-10-05 20:04:11 +00:00
Q1BSPX_Setup ( mod , mod_base , fsize , header - > lumps , HEADER_LUMPS ) ;
2004-08-22 22:29:09 +00:00
// checksum all of the map, except for entities
mod - > checksum = 0 ;
mod - > checksum2 = 0 ;
2006-10-05 21:12:04 +00:00
for ( i = 0 ; i < HEADER_LUMPS ; i + + )
{
2014-10-05 20:04:11 +00:00
if ( ( unsigned ) header - > lumps [ i ] . fileofs + ( unsigned ) header - > lumps [ i ] . filelen > fsize )
2006-10-05 21:12:04 +00:00
{
2007-09-23 15:28:06 +00:00
Con_Printf ( CON_ERROR " Mod_LoadBrushModel: %s appears truncated \n " , mod - > name ) ;
2006-10-05 21:12:04 +00:00
return false ;
}
2004-08-22 22:29:09 +00:00
if ( i = = LUMP_ENTITIES )
continue ;
2006-02-22 23:50:12 +00:00
chksum = Com_BlockChecksum ( mod_base + header - > lumps [ i ] . fileofs , header - > lumps [ i ] . filelen ) ;
mod - > checksum ^ = chksum ;
2004-08-22 22:29:09 +00:00
if ( i = = LUMP_VISIBILITY | | i = = LUMP_LEAFS | | i = = LUMP_NODES )
continue ;
2006-02-22 23:50:12 +00:00
mod - > checksum2 ^ = chksum ;
2004-08-22 22:29:09 +00:00
}
2006-10-05 21:12:04 +00:00
if ( 1 ) //mod_ebfs.value)
{
char * id ;
id = ( char * ) ( header + 1 ) ;
if ( id [ 0 ] = = ' P ' & & id [ 1 ] = = ' A ' & & id [ 2 ] = = ' C ' & & id [ 3 ] = = ' K ' )
{ //EBFS detected.
COM_LoadMapPackFile ( mod - > name , sizeof ( dheader_t ) ) ;
}
}
2004-08-22 22:29:09 +00:00
2006-03-12 22:01:49 +00:00
noerrors = true ;
crouchhullfile = NULL ;
2014-10-05 20:04:11 +00:00
Mod_FindVisPatch ( & vispatch , mod , header - > lumps [ LUMP_LEAFS ] . filelen ) ;
2014-09-08 23:47:19 +00:00
2004-08-22 22:29:09 +00:00
// load into heap
2016-07-12 00:40:13 +00:00
if ( ! isDedicated | | using_rbe )
2004-08-22 22:29:09 +00:00
{
Android: fat presses, vibrator, onscreen keyboard, keep-screen-on, console scaling, touch-based console scrolling, additional bindables.
Some memory leaks fixed.
latency with the nq protocol over loopback is much reduced.
Terrain: now mostly a property of a (q1 for now) bsp map, file format changed, glsl now built in, terrain editor builtin improved/changed, holes supported.
git-svn-id: https://svn.code.sf.net/p/fteqw/code/trunk@4067 fc73d0e0-1445-4013-8a0c-d673dee63da5
2012-07-14 16:25:18 +00:00
TRACE ( ( " Loading verts \n " ) ) ;
2014-10-05 20:04:11 +00:00
noerrors = noerrors & & Mod_LoadVertexes ( mod , mod_base , & header - > lumps [ LUMP_VERTEXES ] ) ;
Android: fat presses, vibrator, onscreen keyboard, keep-screen-on, console scaling, touch-based console scrolling, additional bindables.
Some memory leaks fixed.
latency with the nq protocol over loopback is much reduced.
Terrain: now mostly a property of a (q1 for now) bsp map, file format changed, glsl now built in, terrain editor builtin improved/changed, holes supported.
git-svn-id: https://svn.code.sf.net/p/fteqw/code/trunk@4067 fc73d0e0-1445-4013-8a0c-d673dee63da5
2012-07-14 16:25:18 +00:00
TRACE ( ( " Loading edges \n " ) ) ;
2014-10-05 20:04:11 +00:00
noerrors = noerrors & & Mod_LoadEdges ( mod , mod_base , & header - > lumps [ LUMP_EDGES ] , longm ) ;
Android: fat presses, vibrator, onscreen keyboard, keep-screen-on, console scaling, touch-based console scrolling, additional bindables.
Some memory leaks fixed.
latency with the nq protocol over loopback is much reduced.
Terrain: now mostly a property of a (q1 for now) bsp map, file format changed, glsl now built in, terrain editor builtin improved/changed, holes supported.
git-svn-id: https://svn.code.sf.net/p/fteqw/code/trunk@4067 fc73d0e0-1445-4013-8a0c-d673dee63da5
2012-07-14 16:25:18 +00:00
TRACE ( ( " Loading Surfedges \n " ) ) ;
2014-10-05 20:04:11 +00:00
noerrors = noerrors & & Mod_LoadSurfedges ( mod , mod_base , & header - > lumps [ LUMP_SURFEDGES ] ) ;
2009-11-15 03:20:17 +00:00
}
if ( ! isDedicated )
{
Android: fat presses, vibrator, onscreen keyboard, keep-screen-on, console scaling, touch-based console scrolling, additional bindables.
Some memory leaks fixed.
latency with the nq protocol over loopback is much reduced.
Terrain: now mostly a property of a (q1 for now) bsp map, file format changed, glsl now built in, terrain editor builtin improved/changed, holes supported.
git-svn-id: https://svn.code.sf.net/p/fteqw/code/trunk@4067 fc73d0e0-1445-4013-8a0c-d673dee63da5
2012-07-14 16:25:18 +00:00
TRACE ( ( " Loading Textures \n " ) ) ;
2015-03-03 00:14:43 +00:00
noerrors = noerrors & & Mod_LoadTextures ( mod , mod_base , & header - > lumps [ LUMP_TEXTURES ] ) ;
2006-03-12 22:01:49 +00:00
}
Android: fat presses, vibrator, onscreen keyboard, keep-screen-on, console scaling, touch-based console scrolling, additional bindables.
Some memory leaks fixed.
latency with the nq protocol over loopback is much reduced.
Terrain: now mostly a property of a (q1 for now) bsp map, file format changed, glsl now built in, terrain editor builtin improved/changed, holes supported.
git-svn-id: https://svn.code.sf.net/p/fteqw/code/trunk@4067 fc73d0e0-1445-4013-8a0c-d673dee63da5
2012-07-14 16:25:18 +00:00
TRACE ( ( " Loading Submodels \n " ) ) ;
2015-10-11 11:34:58 +00:00
noerrors = noerrors & & Mod_LoadSubmodels ( mod , mod_base , & header - > lumps [ LUMP_MODELS ] , & hexen2map ) ;
2006-03-12 22:01:49 +00:00
if ( noerrors )
Android: fat presses, vibrator, onscreen keyboard, keep-screen-on, console scaling, touch-based console scrolling, additional bindables.
Some memory leaks fixed.
latency with the nq protocol over loopback is much reduced.
Terrain: now mostly a property of a (q1 for now) bsp map, file format changed, glsl now built in, terrain editor builtin improved/changed, holes supported.
git-svn-id: https://svn.code.sf.net/p/fteqw/code/trunk@4067 fc73d0e0-1445-4013-8a0c-d673dee63da5
2012-07-14 16:25:18 +00:00
{
TRACE ( ( " Loading CH \n " ) ) ;
2014-10-05 20:04:11 +00:00
Mod_LoadCrouchHull ( mod ) ;
Android: fat presses, vibrator, onscreen keyboard, keep-screen-on, console scaling, touch-based console scrolling, additional bindables.
Some memory leaks fixed.
latency with the nq protocol over loopback is much reduced.
Terrain: now mostly a property of a (q1 for now) bsp map, file format changed, glsl now built in, terrain editor builtin improved/changed, holes supported.
git-svn-id: https://svn.code.sf.net/p/fteqw/code/trunk@4067 fc73d0e0-1445-4013-8a0c-d673dee63da5
2012-07-14 16:25:18 +00:00
}
TRACE ( ( " Loading Planes \n " ) ) ;
2014-10-05 20:04:11 +00:00
noerrors = noerrors & & Mod_LoadPlanes ( mod , mod_base , & header - > lumps [ LUMP_PLANES ] ) ;
2015-03-03 00:14:43 +00:00
TRACE ( ( " Loading Entities \n " ) ) ;
Mod_LoadEntities ( mod , mod_base , & header - > lumps [ LUMP_ENTITIES ] ) ;
2016-07-12 00:40:13 +00:00
if ( ! isDedicated | | using_rbe )
2004-08-22 22:29:09 +00:00
{
Android: fat presses, vibrator, onscreen keyboard, keep-screen-on, console scaling, touch-based console scrolling, additional bindables.
Some memory leaks fixed.
latency with the nq protocol over loopback is much reduced.
Terrain: now mostly a property of a (q1 for now) bsp map, file format changed, glsl now built in, terrain editor builtin improved/changed, holes supported.
git-svn-id: https://svn.code.sf.net/p/fteqw/code/trunk@4067 fc73d0e0-1445-4013-8a0c-d673dee63da5
2012-07-14 16:25:18 +00:00
TRACE ( ( " Loading Texinfo \n " ) ) ;
2014-10-05 20:04:11 +00:00
noerrors = noerrors & & Mod_LoadTexinfo ( mod , mod_base , & header - > lumps [ LUMP_TEXINFO ] ) ;
Android: fat presses, vibrator, onscreen keyboard, keep-screen-on, console scaling, touch-based console scrolling, additional bindables.
Some memory leaks fixed.
latency with the nq protocol over loopback is much reduced.
Terrain: now mostly a property of a (q1 for now) bsp map, file format changed, glsl now built in, terrain editor builtin improved/changed, holes supported.
git-svn-id: https://svn.code.sf.net/p/fteqw/code/trunk@4067 fc73d0e0-1445-4013-8a0c-d673dee63da5
2012-07-14 16:25:18 +00:00
TRACE ( ( " Loading Faces \n " ) ) ;
2015-05-03 19:57:46 +00:00
noerrors = noerrors & & Mod_LoadFaces ( mod , mod_base , & header - > lumps [ LUMP_FACES ] , & header - > lumps [ LUMP_LIGHTING ] , longm ) ;
2009-11-15 03:20:17 +00:00
}
if ( ! isDedicated )
Android: fat presses, vibrator, onscreen keyboard, keep-screen-on, console scaling, touch-based console scrolling, additional bindables.
Some memory leaks fixed.
latency with the nq protocol over loopback is much reduced.
Terrain: now mostly a property of a (q1 for now) bsp map, file format changed, glsl now built in, terrain editor builtin improved/changed, holes supported.
git-svn-id: https://svn.code.sf.net/p/fteqw/code/trunk@4067 fc73d0e0-1445-4013-8a0c-d673dee63da5
2012-07-14 16:25:18 +00:00
{
TRACE ( ( " Loading MarkSurfaces \n " ) ) ;
2014-10-05 20:04:11 +00:00
noerrors = noerrors & & Mod_LoadMarksurfaces ( mod , mod_base , & header - > lumps [ LUMP_MARKSURFACES ] , longm ) ;
Android: fat presses, vibrator, onscreen keyboard, keep-screen-on, console scaling, touch-based console scrolling, additional bindables.
Some memory leaks fixed.
latency with the nq protocol over loopback is much reduced.
Terrain: now mostly a property of a (q1 for now) bsp map, file format changed, glsl now built in, terrain editor builtin improved/changed, holes supported.
git-svn-id: https://svn.code.sf.net/p/fteqw/code/trunk@4067 fc73d0e0-1445-4013-8a0c-d673dee63da5
2012-07-14 16:25:18 +00:00
}
2006-03-12 22:01:49 +00:00
if ( noerrors )
Android: fat presses, vibrator, onscreen keyboard, keep-screen-on, console scaling, touch-based console scrolling, additional bindables.
Some memory leaks fixed.
latency with the nq protocol over loopback is much reduced.
Terrain: now mostly a property of a (q1 for now) bsp map, file format changed, glsl now built in, terrain editor builtin improved/changed, holes supported.
git-svn-id: https://svn.code.sf.net/p/fteqw/code/trunk@4067 fc73d0e0-1445-4013-8a0c-d673dee63da5
2012-07-14 16:25:18 +00:00
{
TRACE ( ( " Loading Vis \n " ) ) ;
2014-10-05 20:04:11 +00:00
Mod_LoadVisibility ( mod , mod_base , & header - > lumps [ LUMP_VISIBILITY ] , vispatch . visptr , vispatch . vislen ) ;
Android: fat presses, vibrator, onscreen keyboard, keep-screen-on, console scaling, touch-based console scrolling, additional bindables.
Some memory leaks fixed.
latency with the nq protocol over loopback is much reduced.
Terrain: now mostly a property of a (q1 for now) bsp map, file format changed, glsl now built in, terrain editor builtin improved/changed, holes supported.
git-svn-id: https://svn.code.sf.net/p/fteqw/code/trunk@4067 fc73d0e0-1445-4013-8a0c-d673dee63da5
2012-07-14 16:25:18 +00:00
}
2015-10-11 11:34:58 +00:00
noerrors = noerrors & & Mod_LoadLeafs ( mod , mod_base , & header - > lumps [ LUMP_LEAFS ] , longm , isnotmap , vispatch . leafptr , vispatch . leaflen ) ;
Android: fat presses, vibrator, onscreen keyboard, keep-screen-on, console scaling, touch-based console scrolling, additional bindables.
Some memory leaks fixed.
latency with the nq protocol over loopback is much reduced.
Terrain: now mostly a property of a (q1 for now) bsp map, file format changed, glsl now built in, terrain editor builtin improved/changed, holes supported.
git-svn-id: https://svn.code.sf.net/p/fteqw/code/trunk@4067 fc73d0e0-1445-4013-8a0c-d673dee63da5
2012-07-14 16:25:18 +00:00
TRACE ( ( " Loading Nodes \n " ) ) ;
2014-10-05 20:04:11 +00:00
noerrors = noerrors & & Mod_LoadNodes ( mod , mod_base , & header - > lumps [ LUMP_NODES ] , longm ) ;
Android: fat presses, vibrator, onscreen keyboard, keep-screen-on, console scaling, touch-based console scrolling, additional bindables.
Some memory leaks fixed.
latency with the nq protocol over loopback is much reduced.
Terrain: now mostly a property of a (q1 for now) bsp map, file format changed, glsl now built in, terrain editor builtin improved/changed, holes supported.
git-svn-id: https://svn.code.sf.net/p/fteqw/code/trunk@4067 fc73d0e0-1445-4013-8a0c-d673dee63da5
2012-07-14 16:25:18 +00:00
TRACE ( ( " Loading Clipnodes \n " ) ) ;
2015-10-11 11:34:58 +00:00
noerrors = noerrors & & Mod_LoadClipnodes ( mod , mod_base , & header - > lumps [ LUMP_CLIPNODES ] , longm , hexen2map ) ;
2006-03-12 22:01:49 +00:00
if ( noerrors )
{
Android: fat presses, vibrator, onscreen keyboard, keep-screen-on, console scaling, touch-based console scrolling, additional bindables.
Some memory leaks fixed.
latency with the nq protocol over loopback is much reduced.
Terrain: now mostly a property of a (q1 for now) bsp map, file format changed, glsl now built in, terrain editor builtin improved/changed, holes supported.
git-svn-id: https://svn.code.sf.net/p/fteqw/code/trunk@4067 fc73d0e0-1445-4013-8a0c-d673dee63da5
2012-07-14 16:25:18 +00:00
TRACE ( ( " Loading hull 0 \n " ) ) ;
2014-10-05 20:04:11 +00:00
Mod_MakeHull0 ( mod ) ;
2006-03-12 22:01:49 +00:00
}
2004-08-22 22:29:09 +00:00
Android: fat presses, vibrator, onscreen keyboard, keep-screen-on, console scaling, touch-based console scrolling, additional bindables.
Some memory leaks fixed.
latency with the nq protocol over loopback is much reduced.
Terrain: now mostly a property of a (q1 for now) bsp map, file format changed, glsl now built in, terrain editor builtin improved/changed, holes supported.
git-svn-id: https://svn.code.sf.net/p/fteqw/code/trunk@4067 fc73d0e0-1445-4013-8a0c-d673dee63da5
2012-07-14 16:25:18 +00:00
TRACE ( ( " sorting shaders \n " ) ) ;
2010-07-11 02:22:39 +00:00
if ( ! isDedicated & & noerrors )
2014-10-05 20:04:11 +00:00
Mod_SortShaders ( mod ) ;
2010-07-11 02:22:39 +00:00
2004-08-22 22:29:09 +00:00
if ( crouchhullfile )
{
2009-05-24 10:11:17 +00:00
FS_FreeFile ( crouchhullfile ) ;
2004-08-22 22:29:09 +00:00
crouchhullfile = NULL ;
}
2014-09-08 23:47:19 +00:00
BZ_Free ( vispatch . fileptr ) ;
2006-03-12 22:01:49 +00:00
if ( ! noerrors )
{
return false ;
}
Android: fat presses, vibrator, onscreen keyboard, keep-screen-on, console scaling, touch-based console scrolling, additional bindables.
Some memory leaks fixed.
latency with the nq protocol over loopback is much reduced.
Terrain: now mostly a property of a (q1 for now) bsp map, file format changed, glsl now built in, terrain editor builtin improved/changed, holes supported.
git-svn-id: https://svn.code.sf.net/p/fteqw/code/trunk@4067 fc73d0e0-1445-4013-8a0c-d673dee63da5
2012-07-14 16:25:18 +00:00
TRACE ( ( " LoadBrushModel %i \n " , __LINE__ ) ) ;
2012-02-27 12:23:15 +00:00
Q1BSP_LoadBrushes ( mod ) ;
Android: fat presses, vibrator, onscreen keyboard, keep-screen-on, console scaling, touch-based console scrolling, additional bindables.
Some memory leaks fixed.
latency with the nq protocol over loopback is much reduced.
Terrain: now mostly a property of a (q1 for now) bsp map, file format changed, glsl now built in, terrain editor builtin improved/changed, holes supported.
git-svn-id: https://svn.code.sf.net/p/fteqw/code/trunk@4067 fc73d0e0-1445-4013-8a0c-d673dee63da5
2012-07-14 16:25:18 +00:00
TRACE ( ( " LoadBrushModel %i \n " , __LINE__ ) ) ;
2005-08-26 22:56:51 +00:00
Q1BSP_SetModelFuncs ( mod ) ;
Android: fat presses, vibrator, onscreen keyboard, keep-screen-on, console scaling, touch-based console scrolling, additional bindables.
Some memory leaks fixed.
latency with the nq protocol over loopback is much reduced.
Terrain: now mostly a property of a (q1 for now) bsp map, file format changed, glsl now built in, terrain editor builtin improved/changed, holes supported.
git-svn-id: https://svn.code.sf.net/p/fteqw/code/trunk@4067 fc73d0e0-1445-4013-8a0c-d673dee63da5
2012-07-14 16:25:18 +00:00
TRACE ( ( " LoadBrushModel %i \n " , __LINE__ ) ) ;
2014-05-10 13:42:13 +00:00
# ifndef SERVERONLY
2004-08-22 22:29:09 +00:00
mod - > funcs . LightPointValues = GLQ1BSP_LightPointValues ;
mod - > funcs . MarkLights = Q1BSP_MarkLights ;
2014-05-10 13:42:13 +00:00
mod - > funcs . StainNode = Q1BSP_StainNode ;
# endif
2004-08-22 22:29:09 +00:00
mod - > numframes = 2 ; // regular and alternate animation
2009-11-15 03:20:17 +00:00
2004-08-22 22:29:09 +00:00
//
// set up the submodels (FIXME: this is confusing)
//
2014-10-05 20:04:11 +00:00
for ( i = 0 , submod = mod ; i < mod - > numsubmodels ; i + + )
2004-08-22 22:29:09 +00:00
{
bm = & mod - > submodels [ i ] ;
2014-10-05 20:04:11 +00:00
submod - > rootnode = submod - > nodes + bm - > headnode [ 0 ] ;
submod - > hulls [ 0 ] . firstclipnode = bm - > headnode [ 0 ] ;
submod - > hulls [ 0 ] . available = true ;
Q1BSP_CheckHullNodes ( & submod - > hulls [ 0 ] ) ;
2010-07-12 22:46:37 +00:00
Android: fat presses, vibrator, onscreen keyboard, keep-screen-on, console scaling, touch-based console scrolling, additional bindables.
Some memory leaks fixed.
latency with the nq protocol over loopback is much reduced.
Terrain: now mostly a property of a (q1 for now) bsp map, file format changed, glsl now built in, terrain editor builtin improved/changed, holes supported.
git-svn-id: https://svn.code.sf.net/p/fteqw/code/trunk@4067 fc73d0e0-1445-4013-8a0c-d673dee63da5
2012-07-14 16:25:18 +00:00
TRACE ( ( " LoadBrushModel %i \n " , __LINE__ ) ) ;
2004-08-22 22:29:09 +00:00
for ( j = 1 ; j < MAX_MAP_HULLSM ; j + + )
{
2014-10-05 20:04:11 +00:00
submod - > hulls [ j ] . firstclipnode = bm - > headnode [ j ] ;
submod - > hulls [ j ] . lastclipnode = submod - > numclipnodes - 1 ;
2004-08-22 22:29:09 +00:00
2014-10-05 20:04:11 +00:00
submod - > hulls [ j ] . available & = bm - > hullavailable [ j ] ;
if ( submod - > hulls [ j ] . firstclipnode > submod - > hulls [ j ] . lastclipnode )
submod - > hulls [ j ] . available = false ;
2004-08-22 22:29:09 +00:00
2014-10-05 20:04:11 +00:00
if ( submod - > hulls [ j ] . available )
Q1BSP_CheckHullNodes ( & submod - > hulls [ j ] ) ;
2004-08-22 22:29:09 +00:00
}
2016-12-13 11:50:15 +00:00
if ( mod - > fromgame = = fg_halflife & & i )
{
for ( j = bm - > firstface ; j < bm - > firstface + bm - > numfaces ; j + + )
{
if ( mod - > surfaces [ j ] . flags & SURF_DRAWTURB )
{
if ( mod - > surfaces [ j ] . plane - > type = = PLANE_Z & & mod - > surfaces [ j ] . plane - > dist = = bm - > maxs [ 2 ] - 1 )
continue ;
mod - > surfaces [ j ] . flags | = SURF_NODRAW ;
}
}
}
2004-08-22 22:29:09 +00:00
2014-10-05 20:04:11 +00:00
submod - > firstmodelsurface = bm - > firstface ;
submod - > nummodelsurfaces = bm - > numfaces ;
2004-08-22 22:29:09 +00:00
2014-10-05 20:04:11 +00:00
VectorCopy ( bm - > maxs , submod - > maxs ) ;
VectorCopy ( bm - > mins , submod - > mins ) ;
2004-08-22 22:29:09 +00:00
2014-10-05 20:04:11 +00:00
submod - > radius = RadiusFromBounds ( submod - > mins , submod - > maxs ) ;
2004-08-22 22:29:09 +00:00
2017-07-04 05:07:51 +00:00
submod - > numclusters = ( i = = 0 ) ? bm - > visleafs : 0 ;
submod - > pvsbytes = ( ( submod - > numclusters + 31 ) > > 3 ) & ~ 3 ;
2004-08-22 22:29:09 +00:00
2015-08-20 03:17:47 +00:00
if ( i )
2016-11-25 08:14:54 +00:00
submod - > entities_raw = NULL ;
2015-08-20 03:17:47 +00:00
2014-10-05 20:04:11 +00:00
memset ( & submod - > batches , 0 , sizeof ( submod - > batches ) ) ;
submod - > vbos = NULL ;
Android: fat presses, vibrator, onscreen keyboard, keep-screen-on, console scaling, touch-based console scrolling, additional bindables.
Some memory leaks fixed.
latency with the nq protocol over loopback is much reduced.
Terrain: now mostly a property of a (q1 for now) bsp map, file format changed, glsl now built in, terrain editor builtin improved/changed, holes supported.
git-svn-id: https://svn.code.sf.net/p/fteqw/code/trunk@4067 fc73d0e0-1445-4013-8a0c-d673dee63da5
2012-07-14 16:25:18 +00:00
TRACE ( ( " LoadBrushModel %i \n " , __LINE__ ) ) ;
2016-07-12 00:40:13 +00:00
if ( ! isDedicated | | using_rbe )
2012-07-05 19:42:36 +00:00
{
2016-02-15 06:01:17 +00:00
COM_AddWork ( WG_MAIN , ModBrush_LoadGLStuff , submod , NULL , i , 0 ) ;
2012-07-05 19:42:36 +00:00
}
Android: fat presses, vibrator, onscreen keyboard, keep-screen-on, console scaling, touch-based console scrolling, additional bindables.
Some memory leaks fixed.
latency with the nq protocol over loopback is much reduced.
Terrain: now mostly a property of a (q1 for now) bsp map, file format changed, glsl now built in, terrain editor builtin improved/changed, holes supported.
git-svn-id: https://svn.code.sf.net/p/fteqw/code/trunk@4067 fc73d0e0-1445-4013-8a0c-d673dee63da5
2012-07-14 16:25:18 +00:00
TRACE ( ( " LoadBrushModel %i \n " , __LINE__ ) ) ;
2012-07-05 19:42:36 +00:00
2014-10-05 20:04:11 +00:00
if ( i )
2016-02-15 06:01:17 +00:00
COM_AddWork ( WG_MAIN , Mod_ModelLoaded , submod , NULL , MLS_LOADED , 0 ) ;
2014-10-05 20:04:11 +00:00
if ( i < submod - > numsubmodels - 1 )
2004-08-22 22:29:09 +00:00
{ // duplicate the basic information
2014-10-05 20:04:11 +00:00
char name [ MAX_QPATH ] ;
model_t * nextmod ;
added r_meshpitch cvar that allows for fixing the unfixable mesh pitch bug from vanilla... needs a better name... do note that this will break pretty much any mod, so this is really only for TCs designed to use it. Its likely that I missed places.
nqsv: added support for spectators with nq clients. the angles are a bit rough, but hey. need to do something about frags so nq clients know who's a spectator. use 'cmd observe' to get an nq client to spectate on an fte server (then attack/jump behave the same as in qw clients).
nqsv: rewrote EF_MUZZLEFLASH handling, so svc_muzzleflash is now translated properly to EF_MUZZLEFLASH, and vice versa. No more missing muzzleflashes!
added screenshot_cubemap, so you can actually pre-generate cubemaps with fte (which can be used for reflections or whatever).
misc fixes (server crash, a couple of other less important ones).
external files based on a model's name will now obey r_replacemodels properly, instead of needing to use foo.mdl_0.skin for foo.md3.
identify <playernum> should now use the correct masked ip, instead of abrubtly failing (reported by kt)
vid_toggle console command should now obey vid_width and vid_height when switching to fullscreen, but only if vid_fullscreen is actually set, which should make it seem better behaved (reported by kt).
qcc: cleaned up sym->symboldata[sym->ofs] to be more consistent at all stages.
qcc: typedef float vec4[4]; now works to define a float array with 4 elements (however, it will be passed by-value rather than by-reference).
qcc: cleaned up optional vs __out ordering issues.
qccgui: shift+f3 searches backwards
git-svn-id: https://svn.code.sf.net/p/fteqw/code/trunk@5064 fc73d0e0-1445-4013-8a0c-d673dee63da5
2017-02-27 09:34:35 +00:00
Q_snprintfz ( name , sizeof ( name ) , " *%i:%s " , i + 1 , mod - > publicname ) ;
2014-10-05 20:04:11 +00:00
nextmod = Mod_FindName ( name ) ;
* nextmod = * submod ;
Reworked client support for DPP5+. less code now, its much more graceful.
added waterfog command. waterfog overrides regular fog only when the view is in water.
fixed 64bit printf format specifiers. should work better on winxp64.
fixed some spec angle weirdness.
fixed viewsize 99.99 weirdness with ezhud.
fixed extra offset on the console (exhibited in 64bit builds, but not limited to).
fixed .avi playback, can now actually display frames again.
reimplemented line sparks.
fixed r_editlights_save flipping the light's pitch.
fixed issue with oggs failing to load.
fixed condump to cope with unicode properly.
made sv_bigcoords default except in quake. hexen2 kinda needs it for bsp angle precision.
fixed nq server to not stall weirdly on map changes.
fixed qwprogs svc_cdtrack not bugging out with nq clients on the server.
fixed restart command to load the last map run by the server, instead of start.bsp (when idle)
optimised d3d9 renderer a little. now uses less draw calls, especially with complex scenes. seems to get higher framerates than opengl now.
fixed d3d9 renderer to not bug out quite so much when run fullscreen (shader subsystem is now correctly initialised).
fixed a couple of bugs from font change. also now supports utf-8 in a few more places.
r_editlights_reload no longer generates rtlights inside the void. this resolves a few glitches (but should also help framerates a little).
fixed so corona-only lights won't generate shadowmaps and waste lots of time.
removed lots of #defines from qclib. I should never have made them in the first place, but I was lazy. obviously there's more left that I cba to remove yet.
fixed nested calls with variant-vectors. this fixes csaddon's light editor.
fixed qcc hc calling conventions using redundant stores.
disabled keywords can still be used by using __keyword instead.
fixed ftegccgui grep feature.
fixed motionless-dog qcc bug.
tweaked qcc warnings a little. -Wall is now a viable setting. you should be able to fix all those warnings.
fixed qw svc_intermission + dpp5+ clients bug.
fixed annoying spam about disconnecting in hexen2.
rewrote status command a little to cope with ipv6 addresses more gracefully
fixed significant stall when hibernating/debugging a server with a player sitting on it.
fixed truelightning.
fixed rocketlight overriding pflags.
fixed torches vanishing on vid_restart.
fixed issue with decal scaling.
fixed findentityfield builtin.
fixed fteqcc issue with ptr+1
fixed use of arrays inside class functions.
fixed/implemented fteqcc emulation of pointer opcodes.
added __inout keyword to fteqcc, so that it doesn't feel so horrendous.
fixed sizeof(*foo)
fixed *struct = struct;
fixed recursive structs.
fixed fteqcc warning report.
fixed sdl2 controller support, hopefully.
attempted to implement xinput, including per-player audio playback.
slightly fixed relaxed attitude to mouse focus when running fullscreen.
fixed weird warnings/errors with 'ent.arrayhead' terms. now generates sane errors.
implemented bindmaps (for csqc).
fixed crashing bug with eprint builtin.
implemented subset of music_playlist_* functionality. significant changes to music playback.
fixed some more dpcsqc compat.
fixed binds menu. now displays and accepts modifiers.
fixed issues with huge lightmaps.
fixed protocol determinism with dp clients connecting to fte servers. the initial getchallenge request now inhibits vanilla nq connection requests.
implemented support for 'dupe' userinfo key, allowing clients to request client->server packet duplication. should probably queue them tbh.
implemented sv_saveentfile command.
fixed resume after breaking inside a stepped-over function.
fixed erroneous footer after debugging.
(I wonder just how many things I broke with these fixes)
git-svn-id: https://svn.code.sf.net/p/fteqw/code/trunk@4946 fc73d0e0-1445-4013-8a0c-d673dee63da5
2015-07-26 10:56:18 +00:00
nextmod - > submodelof = mod ;
added r_meshpitch cvar that allows for fixing the unfixable mesh pitch bug from vanilla... needs a better name... do note that this will break pretty much any mod, so this is really only for TCs designed to use it. Its likely that I missed places.
nqsv: added support for spectators with nq clients. the angles are a bit rough, but hey. need to do something about frags so nq clients know who's a spectator. use 'cmd observe' to get an nq client to spectate on an fte server (then attack/jump behave the same as in qw clients).
nqsv: rewrote EF_MUZZLEFLASH handling, so svc_muzzleflash is now translated properly to EF_MUZZLEFLASH, and vice versa. No more missing muzzleflashes!
added screenshot_cubemap, so you can actually pre-generate cubemaps with fte (which can be used for reflections or whatever).
misc fixes (server crash, a couple of other less important ones).
external files based on a model's name will now obey r_replacemodels properly, instead of needing to use foo.mdl_0.skin for foo.md3.
identify <playernum> should now use the correct masked ip, instead of abrubtly failing (reported by kt)
vid_toggle console command should now obey vid_width and vid_height when switching to fullscreen, but only if vid_fullscreen is actually set, which should make it seem better behaved (reported by kt).
qcc: cleaned up sym->symboldata[sym->ofs] to be more consistent at all stages.
qcc: typedef float vec4[4]; now works to define a float array with 4 elements (however, it will be passed by-value rather than by-reference).
qcc: cleaned up optional vs __out ordering issues.
qccgui: shift+f3 searches backwards
git-svn-id: https://svn.code.sf.net/p/fteqw/code/trunk@5064 fc73d0e0-1445-4013-8a0c-d673dee63da5
2017-02-27 09:34:35 +00:00
Q_strncpyz ( nextmod - > publicname , name , sizeof ( nextmod - > publicname ) ) ;
Q_snprintfz ( nextmod - > name , sizeof ( nextmod - > publicname ) , " *%i:%s " , i + 1 , mod - > publicname ) ;
2014-10-05 20:04:11 +00:00
submod = nextmod ;
memset ( & submod - > memgroup , 0 , sizeof ( submod - > memgroup ) ) ;
2004-08-22 22:29:09 +00:00
}
Android: fat presses, vibrator, onscreen keyboard, keep-screen-on, console scaling, touch-based console scrolling, additional bindables.
Some memory leaks fixed.
latency with the nq protocol over loopback is much reduced.
Terrain: now mostly a property of a (q1 for now) bsp map, file format changed, glsl now built in, terrain editor builtin improved/changed, holes supported.
git-svn-id: https://svn.code.sf.net/p/fteqw/code/trunk@4067 fc73d0e0-1445-4013-8a0c-d673dee63da5
2012-07-14 16:25:18 +00:00
TRACE ( ( " LoadBrushModel %i \n " , __LINE__ ) ) ;
2004-08-22 22:29:09 +00:00
}
# ifdef RUNTIMELIGHTING
Android: fat presses, vibrator, onscreen keyboard, keep-screen-on, console scaling, touch-based console scrolling, additional bindables.
Some memory leaks fixed.
latency with the nq protocol over loopback is much reduced.
Terrain: now mostly a property of a (q1 for now) bsp map, file format changed, glsl now built in, terrain editor builtin improved/changed, holes supported.
git-svn-id: https://svn.code.sf.net/p/fteqw/code/trunk@4067 fc73d0e0-1445-4013-8a0c-d673dee63da5
2012-07-14 16:25:18 +00:00
TRACE ( ( " LoadBrushModel %i \n " , __LINE__ ) ) ;
2014-10-05 20:04:11 +00:00
if ( lightmodel = = mod )
2015-04-14 23:12:17 +00:00
{
2017-03-06 14:06:12 +00:00
lightcontext = LightStartup ( NULL , lightmodel , true , ! writelitfile ) ;
2016-11-25 08:14:54 +00:00
LightReloadEntities ( lightcontext , Mod_GetEntitiesString ( lightmodel ) , false ) ;
2015-04-14 23:12:17 +00:00
}
2004-08-22 22:29:09 +00:00
# endif
Android: fat presses, vibrator, onscreen keyboard, keep-screen-on, console scaling, touch-based console scrolling, additional bindables.
Some memory leaks fixed.
latency with the nq protocol over loopback is much reduced.
Terrain: now mostly a property of a (q1 for now) bsp map, file format changed, glsl now built in, terrain editor builtin improved/changed, holes supported.
git-svn-id: https://svn.code.sf.net/p/fteqw/code/trunk@4067 fc73d0e0-1445-4013-8a0c-d673dee63da5
2012-07-14 16:25:18 +00:00
TRACE ( ( " LoadBrushModel %i \n " , __LINE__ ) ) ;
2014-05-20 02:23:37 +00:00
if ( ! isDedicated )
2014-10-05 20:04:11 +00:00
Mod_FixupMinsMaxs ( mod ) ;
Android: fat presses, vibrator, onscreen keyboard, keep-screen-on, console scaling, touch-based console scrolling, additional bindables.
Some memory leaks fixed.
latency with the nq protocol over loopback is much reduced.
Terrain: now mostly a property of a (q1 for now) bsp map, file format changed, glsl now built in, terrain editor builtin improved/changed, holes supported.
git-svn-id: https://svn.code.sf.net/p/fteqw/code/trunk@4067 fc73d0e0-1445-4013-8a0c-d673dee63da5
2012-07-14 16:25:18 +00:00
TRACE ( ( " LoadBrushModel %i \n " , __LINE__ ) ) ;
2007-05-25 22:16:29 +00:00
Android: fat presses, vibrator, onscreen keyboard, keep-screen-on, console scaling, touch-based console scrolling, additional bindables.
Some memory leaks fixed.
latency with the nq protocol over loopback is much reduced.
Terrain: now mostly a property of a (q1 for now) bsp map, file format changed, glsl now built in, terrain editor builtin improved/changed, holes supported.
git-svn-id: https://svn.code.sf.net/p/fteqw/code/trunk@4067 fc73d0e0-1445-4013-8a0c-d673dee63da5
2012-07-14 16:25:18 +00:00
# ifdef TERRAIN
2014-10-05 20:04:11 +00:00
mod - > terrain = Mod_LoadTerrainInfo ( mod , loadname , false ) ;
Android: fat presses, vibrator, onscreen keyboard, keep-screen-on, console scaling, touch-based console scrolling, additional bindables.
Some memory leaks fixed.
latency with the nq protocol over loopback is much reduced.
Terrain: now mostly a property of a (q1 for now) bsp map, file format changed, glsl now built in, terrain editor builtin improved/changed, holes supported.
git-svn-id: https://svn.code.sf.net/p/fteqw/code/trunk@4067 fc73d0e0-1445-4013-8a0c-d673dee63da5
2012-07-14 16:25:18 +00:00
# endif
2006-03-12 22:01:49 +00:00
return true ;
2004-08-22 22:29:09 +00:00
}
2017-01-13 00:39:50 +00:00
# endif
2004-08-22 22:29:09 +00:00
/*
= = = = = = = = = = = = = = = = = = = = = = = = = = = = = = = = = = = = = = = = = = = = = = = = = = = = = = = = = = = = = = = = = = = = = = = = = = = = = =
2014-10-05 20:04:11 +00:00
SPRITES
2004-08-22 22:29:09 +00:00
= = = = = = = = = = = = = = = = = = = = = = = = = = = = = = = = = = = = = = = = = = = = = = = = = = = = = = = = = = = = = = = = = = = = = = = = = = = = = =
*/
//=========================================================
added r_meshpitch cvar that allows for fixing the unfixable mesh pitch bug from vanilla... needs a better name... do note that this will break pretty much any mod, so this is really only for TCs designed to use it. Its likely that I missed places.
nqsv: added support for spectators with nq clients. the angles are a bit rough, but hey. need to do something about frags so nq clients know who's a spectator. use 'cmd observe' to get an nq client to spectate on an fte server (then attack/jump behave the same as in qw clients).
nqsv: rewrote EF_MUZZLEFLASH handling, so svc_muzzleflash is now translated properly to EF_MUZZLEFLASH, and vice versa. No more missing muzzleflashes!
added screenshot_cubemap, so you can actually pre-generate cubemaps with fte (which can be used for reflections or whatever).
misc fixes (server crash, a couple of other less important ones).
external files based on a model's name will now obey r_replacemodels properly, instead of needing to use foo.mdl_0.skin for foo.md3.
identify <playernum> should now use the correct masked ip, instead of abrubtly failing (reported by kt)
vid_toggle console command should now obey vid_width and vid_height when switching to fullscreen, but only if vid_fullscreen is actually set, which should make it seem better behaved (reported by kt).
qcc: cleaned up sym->symboldata[sym->ofs] to be more consistent at all stages.
qcc: typedef float vec4[4]; now works to define a float array with 4 elements (however, it will be passed by-value rather than by-reference).
qcc: cleaned up optional vs __out ordering issues.
qccgui: shift+f3 searches backwards
git-svn-id: https://svn.code.sf.net/p/fteqw/code/trunk@5064 fc73d0e0-1445-4013-8a0c-d673dee63da5
2017-02-27 09:34:35 +00:00
# ifdef SERVERONLY
//dedicated servers should not need to load sprites.
//dedicated servers need *.bsp to be loaded for setmodel to get the correct size (or all model types with sv_gameplayfix_setmodelrealbox).
//otherwise other model types(actually: names) only need to be loaded once reflection or hitmodel is used.
//for sprites we don't really care ever.
qboolean QDECL Mod_LoadSpriteModel ( model_t * mod , void * buffer , size_t fsize )
{
mod - > type = mod_dummy ;
return true ;
}
qboolean QDECL Mod_LoadSprite2Model ( model_t * mod , void * buffer , size_t fsize )
{
return Mod_LoadSpriteModel ( mod , buffer , fsize ) ;
}
void Mod_LoadDoomSprite ( model_t * mod )
{
mod - > type = mod_dummy ;
}
# else
2014-10-05 20:04:11 +00:00
//we need to override the rtlight shader for sprites so they get lit properly ignoring n+s+t dirs
//so lets split the shader into parts to avoid too many dupes
# define SPRITE_SHADER_MAIN \
" { \n " \
" if gl_blendsprites \n " \
" program defaultsprite \n " \
" else \n " \
2016-01-18 05:22:07 +00:00
" program defaultsprite#MASK=0.666 \n " \
2014-10-05 20:04:11 +00:00
" endif \n " \
" { \n " \
" map $diffuse \n " \
" if gl_blendsprites \n " \
2018-01-22 19:18:04 +00:00
" blendfunc GL_ONE GL_ONE_MINUS_SRC_ALPHA \n " \
2014-10-05 20:04:11 +00:00
" else \n " \
" alphafunc ge128 \n " \
" depthwrite \n " \
" endif \n " \
" rgbgen vertex \n " \
" alphagen vertex \n " \
" } \n " \
" surfaceparm noshadows \n "
# define SPRITE_SHADER_UNLIT "surfaceparm nodlight\n"
# define SPRITE_SHADER_LIT \
" sort seethrough \n " \
" bemode rtlight \n " \
" { \n " \
" program rtlight#NOBUMP \n " \
" { \n " \
" map $diffuse \n " \
" blendfunc add \n " \
" } \n " \
" } \n "
# define SPRITE_SHADER_FOOTER "}\n"
void Mod_LoadSpriteFrameShader ( model_t * spr , int frame , int subframe , mspriteframe_t * frameinfo )
{
# ifndef SERVERONLY
char * shadertext ;
char name [ MAX_QPATH ] ;
2016-07-12 00:40:13 +00:00
qboolean litsprite = false ;
2014-10-05 20:04:11 +00:00
if ( qrenderer = = QR_NONE )
return ;
if ( subframe = = - 1 )
Q_snprintfz ( name , sizeof ( name ) , " %s_%i.tga " , spr - > name , frame ) ;
else
Q_snprintfz ( name , sizeof ( name ) , " %s_%i_%i.tga " , spr - > name , frame , subframe ) ;
added r_meshpitch cvar that allows for fixing the unfixable mesh pitch bug from vanilla... needs a better name... do note that this will break pretty much any mod, so this is really only for TCs designed to use it. Its likely that I missed places.
nqsv: added support for spectators with nq clients. the angles are a bit rough, but hey. need to do something about frags so nq clients know who's a spectator. use 'cmd observe' to get an nq client to spectate on an fte server (then attack/jump behave the same as in qw clients).
nqsv: rewrote EF_MUZZLEFLASH handling, so svc_muzzleflash is now translated properly to EF_MUZZLEFLASH, and vice versa. No more missing muzzleflashes!
added screenshot_cubemap, so you can actually pre-generate cubemaps with fte (which can be used for reflections or whatever).
misc fixes (server crash, a couple of other less important ones).
external files based on a model's name will now obey r_replacemodels properly, instead of needing to use foo.mdl_0.skin for foo.md3.
identify <playernum> should now use the correct masked ip, instead of abrubtly failing (reported by kt)
vid_toggle console command should now obey vid_width and vid_height when switching to fullscreen, but only if vid_fullscreen is actually set, which should make it seem better behaved (reported by kt).
qcc: cleaned up sym->symboldata[sym->ofs] to be more consistent at all stages.
qcc: typedef float vec4[4]; now works to define a float array with 4 elements (however, it will be passed by-value rather than by-reference).
qcc: cleaned up optional vs __out ordering issues.
qccgui: shift+f3 searches backwards
git-svn-id: https://svn.code.sf.net/p/fteqw/code/trunk@5064 fc73d0e0-1445-4013-8a0c-d673dee63da5
2017-02-27 09:34:35 +00:00
if ( mod_litsprites_force . ival | | strchr ( spr - > publicname , ' ! ' ) )
2016-07-12 00:40:13 +00:00
litsprite = true ;
# ifndef NOLEGACY
2014-10-05 20:04:11 +00:00
else
{
2016-07-15 12:26:24 +00:00
int i ;
2016-07-12 00:40:13 +00:00
/*
A quick note on tenebrae and sprites : In tenebrae , sprites are always lit , unless the light_lev field is set ( which makes it fullbright ) .
While its generally preferable and more consistent to assume lit sprites , this is incompatible with vanilla quake and thus unacceptable to us , but you can set the mod_assumelitsprites cvar if you want it .
So for better compatibility , we have a whitelist of ' well - known ' sprites that tenebrae uses in this way , which we do lighting on .
You should still be able to use EF_FULLBRIGHT on these , but light_lev is an imprecise setting and will result in issues . Just be specific about fullbright or additive .
DP on the other hand , supports lit sprites only when the sprite contains a ! in its name . We support that too .
*/
static char * forcelitsprites [ ] =
{
" progs/smokepuff.spr " ,
NULL
} ;
2014-10-05 20:04:11 +00:00
for ( i = 0 ; forcelitsprites [ i ] ; i + + )
added r_meshpitch cvar that allows for fixing the unfixable mesh pitch bug from vanilla... needs a better name... do note that this will break pretty much any mod, so this is really only for TCs designed to use it. Its likely that I missed places.
nqsv: added support for spectators with nq clients. the angles are a bit rough, but hey. need to do something about frags so nq clients know who's a spectator. use 'cmd observe' to get an nq client to spectate on an fte server (then attack/jump behave the same as in qw clients).
nqsv: rewrote EF_MUZZLEFLASH handling, so svc_muzzleflash is now translated properly to EF_MUZZLEFLASH, and vice versa. No more missing muzzleflashes!
added screenshot_cubemap, so you can actually pre-generate cubemaps with fte (which can be used for reflections or whatever).
misc fixes (server crash, a couple of other less important ones).
external files based on a model's name will now obey r_replacemodels properly, instead of needing to use foo.mdl_0.skin for foo.md3.
identify <playernum> should now use the correct masked ip, instead of abrubtly failing (reported by kt)
vid_toggle console command should now obey vid_width and vid_height when switching to fullscreen, but only if vid_fullscreen is actually set, which should make it seem better behaved (reported by kt).
qcc: cleaned up sym->symboldata[sym->ofs] to be more consistent at all stages.
qcc: typedef float vec4[4]; now works to define a float array with 4 elements (however, it will be passed by-value rather than by-reference).
qcc: cleaned up optional vs __out ordering issues.
qccgui: shift+f3 searches backwards
git-svn-id: https://svn.code.sf.net/p/fteqw/code/trunk@5064 fc73d0e0-1445-4013-8a0c-d673dee63da5
2017-02-27 09:34:35 +00:00
if ( ! strcmp ( spr - > publicname , forcelitsprites [ i ] ) )
2014-10-05 20:04:11 +00:00
{
2016-07-12 00:40:13 +00:00
litsprite = true ;
2014-10-05 20:04:11 +00:00
break ;
}
}
2016-07-12 00:40:13 +00:00
# endif
2014-10-05 20:04:11 +00:00
2016-07-12 00:40:13 +00:00
if ( litsprite ) // a ! in the filename makes it non-fullbright (and can also be lit by rtlights too).
Reworked client support for DPP5+. less code now, its much more graceful.
added waterfog command. waterfog overrides regular fog only when the view is in water.
fixed 64bit printf format specifiers. should work better on winxp64.
fixed some spec angle weirdness.
fixed viewsize 99.99 weirdness with ezhud.
fixed extra offset on the console (exhibited in 64bit builds, but not limited to).
fixed .avi playback, can now actually display frames again.
reimplemented line sparks.
fixed r_editlights_save flipping the light's pitch.
fixed issue with oggs failing to load.
fixed condump to cope with unicode properly.
made sv_bigcoords default except in quake. hexen2 kinda needs it for bsp angle precision.
fixed nq server to not stall weirdly on map changes.
fixed qwprogs svc_cdtrack not bugging out with nq clients on the server.
fixed restart command to load the last map run by the server, instead of start.bsp (when idle)
optimised d3d9 renderer a little. now uses less draw calls, especially with complex scenes. seems to get higher framerates than opengl now.
fixed d3d9 renderer to not bug out quite so much when run fullscreen (shader subsystem is now correctly initialised).
fixed a couple of bugs from font change. also now supports utf-8 in a few more places.
r_editlights_reload no longer generates rtlights inside the void. this resolves a few glitches (but should also help framerates a little).
fixed so corona-only lights won't generate shadowmaps and waste lots of time.
removed lots of #defines from qclib. I should never have made them in the first place, but I was lazy. obviously there's more left that I cba to remove yet.
fixed nested calls with variant-vectors. this fixes csaddon's light editor.
fixed qcc hc calling conventions using redundant stores.
disabled keywords can still be used by using __keyword instead.
fixed ftegccgui grep feature.
fixed motionless-dog qcc bug.
tweaked qcc warnings a little. -Wall is now a viable setting. you should be able to fix all those warnings.
fixed qw svc_intermission + dpp5+ clients bug.
fixed annoying spam about disconnecting in hexen2.
rewrote status command a little to cope with ipv6 addresses more gracefully
fixed significant stall when hibernating/debugging a server with a player sitting on it.
fixed truelightning.
fixed rocketlight overriding pflags.
fixed torches vanishing on vid_restart.
fixed issue with decal scaling.
fixed findentityfield builtin.
fixed fteqcc issue with ptr+1
fixed use of arrays inside class functions.
fixed/implemented fteqcc emulation of pointer opcodes.
added __inout keyword to fteqcc, so that it doesn't feel so horrendous.
fixed sizeof(*foo)
fixed *struct = struct;
fixed recursive structs.
fixed fteqcc warning report.
fixed sdl2 controller support, hopefully.
attempted to implement xinput, including per-player audio playback.
slightly fixed relaxed attitude to mouse focus when running fullscreen.
fixed weird warnings/errors with 'ent.arrayhead' terms. now generates sane errors.
implemented bindmaps (for csqc).
fixed crashing bug with eprint builtin.
implemented subset of music_playlist_* functionality. significant changes to music playback.
fixed some more dpcsqc compat.
fixed binds menu. now displays and accepts modifiers.
fixed issues with huge lightmaps.
fixed protocol determinism with dp clients connecting to fte servers. the initial getchallenge request now inhibits vanilla nq connection requests.
implemented support for 'dupe' userinfo key, allowing clients to request client->server packet duplication. should probably queue them tbh.
implemented sv_saveentfile command.
fixed resume after breaking inside a stepped-over function.
fixed erroneous footer after debugging.
(I wonder just how many things I broke with these fixes)
git-svn-id: https://svn.code.sf.net/p/fteqw/code/trunk@4946 fc73d0e0-1445-4013-8a0c-d673dee63da5
2015-07-26 10:56:18 +00:00
{
shadertext =
" { \n "
" program defaultsprite \n "
" { \n "
" map $diffuse \n "
2018-01-22 19:18:04 +00:00
" blendfunc GL_ONE GL_ONE \n " //lit sprites are actually additive...
Reworked client support for DPP5+. less code now, its much more graceful.
added waterfog command. waterfog overrides regular fog only when the view is in water.
fixed 64bit printf format specifiers. should work better on winxp64.
fixed some spec angle weirdness.
fixed viewsize 99.99 weirdness with ezhud.
fixed extra offset on the console (exhibited in 64bit builds, but not limited to).
fixed .avi playback, can now actually display frames again.
reimplemented line sparks.
fixed r_editlights_save flipping the light's pitch.
fixed issue with oggs failing to load.
fixed condump to cope with unicode properly.
made sv_bigcoords default except in quake. hexen2 kinda needs it for bsp angle precision.
fixed nq server to not stall weirdly on map changes.
fixed qwprogs svc_cdtrack not bugging out with nq clients on the server.
fixed restart command to load the last map run by the server, instead of start.bsp (when idle)
optimised d3d9 renderer a little. now uses less draw calls, especially with complex scenes. seems to get higher framerates than opengl now.
fixed d3d9 renderer to not bug out quite so much when run fullscreen (shader subsystem is now correctly initialised).
fixed a couple of bugs from font change. also now supports utf-8 in a few more places.
r_editlights_reload no longer generates rtlights inside the void. this resolves a few glitches (but should also help framerates a little).
fixed so corona-only lights won't generate shadowmaps and waste lots of time.
removed lots of #defines from qclib. I should never have made them in the first place, but I was lazy. obviously there's more left that I cba to remove yet.
fixed nested calls with variant-vectors. this fixes csaddon's light editor.
fixed qcc hc calling conventions using redundant stores.
disabled keywords can still be used by using __keyword instead.
fixed ftegccgui grep feature.
fixed motionless-dog qcc bug.
tweaked qcc warnings a little. -Wall is now a viable setting. you should be able to fix all those warnings.
fixed qw svc_intermission + dpp5+ clients bug.
fixed annoying spam about disconnecting in hexen2.
rewrote status command a little to cope with ipv6 addresses more gracefully
fixed significant stall when hibernating/debugging a server with a player sitting on it.
fixed truelightning.
fixed rocketlight overriding pflags.
fixed torches vanishing on vid_restart.
fixed issue with decal scaling.
fixed findentityfield builtin.
fixed fteqcc issue with ptr+1
fixed use of arrays inside class functions.
fixed/implemented fteqcc emulation of pointer opcodes.
added __inout keyword to fteqcc, so that it doesn't feel so horrendous.
fixed sizeof(*foo)
fixed *struct = struct;
fixed recursive structs.
fixed fteqcc warning report.
fixed sdl2 controller support, hopefully.
attempted to implement xinput, including per-player audio playback.
slightly fixed relaxed attitude to mouse focus when running fullscreen.
fixed weird warnings/errors with 'ent.arrayhead' terms. now generates sane errors.
implemented bindmaps (for csqc).
fixed crashing bug with eprint builtin.
implemented subset of music_playlist_* functionality. significant changes to music playback.
fixed some more dpcsqc compat.
fixed binds menu. now displays and accepts modifiers.
fixed issues with huge lightmaps.
fixed protocol determinism with dp clients connecting to fte servers. the initial getchallenge request now inhibits vanilla nq connection requests.
implemented support for 'dupe' userinfo key, allowing clients to request client->server packet duplication. should probably queue them tbh.
implemented sv_saveentfile command.
fixed resume after breaking inside a stepped-over function.
fixed erroneous footer after debugging.
(I wonder just how many things I broke with these fixes)
git-svn-id: https://svn.code.sf.net/p/fteqw/code/trunk@4946 fc73d0e0-1445-4013-8a0c-d673dee63da5
2015-07-26 10:56:18 +00:00
" rgbgen vertex \n "
" alphagen vertex \n "
" } \n "
" surfaceparm noshadows \n "
" sort seethrough \n "
" bemode rtlight \n "
" { \n "
" program rtlight#NOBUMP \n "
" { \n "
" map $diffuse \n "
" blendfunc add \n "
" } \n "
" } \n "
" } \n "
;
}
2014-10-05 20:04:11 +00:00
else
shadertext = SPRITE_SHADER_MAIN SPRITE_SHADER_UNLIT SPRITE_SHADER_FOOTER ;
frameinfo - > shader = R_RegisterShader ( name , SUF_NONE , shadertext ) ;
2015-05-03 19:57:46 +00:00
frameinfo - > shader - > defaulttextures - > base = frameinfo - > image ;
2014-10-05 20:04:11 +00:00
frameinfo - > shader - > width = frameinfo - > right - frameinfo - > left ;
frameinfo - > shader - > height = frameinfo - > up - frameinfo - > down ;
# endif
}
void Mod_LoadSpriteShaders ( model_t * spr )
{
msprite_t * psprite = spr - > meshinfo ;
int i , j ;
mspritegroup_t * group ;
for ( i = 0 ; i < psprite - > numframes ; i + + )
{
switch ( psprite - > frames [ i ] . type )
{
case SPR_SINGLE :
Mod_LoadSpriteFrameShader ( spr , i , - 1 , psprite - > frames [ i ] . frameptr ) ;
break ;
case SPR_ANGLED :
case SPR_GROUP :
group = ( mspritegroup_t * ) psprite - > frames [ i ] . frameptr ;
for ( j = 0 ; j < group - > numframes ; j + + )
Mod_LoadSpriteFrameShader ( spr , i , j , group - > frames [ j ] ) ;
break ;
}
}
}
2014-05-10 13:42:13 +00:00
# ifdef SPRMODELS
2004-08-22 22:29:09 +00:00
/*
= = = = = = = = = = = = = = = = =
Mod_LoadSpriteFrame
= = = = = = = = = = = = = = = = =
*/
2014-10-05 20:04:11 +00:00
static void * Mod_LoadSpriteFrame ( model_t * mod , void * pin , void * pend , mspriteframe_t * * ppframe , int framenum , int version , unsigned char * palette )
2004-08-22 22:29:09 +00:00
{
dspriteframe_t * pinframe ;
mspriteframe_t * pspriteframe ;
int width , height , size , origin [ 2 ] ;
char name [ 64 ] ;
2014-10-05 20:04:11 +00:00
uploadfmt_t lowresfmt ;
void * dataptr ;
2004-08-22 22:29:09 +00:00
pinframe = ( dspriteframe_t * ) pin ;
width = LittleLong ( pinframe - > width ) ;
height = LittleLong ( pinframe - > height ) ;
size = width * height ;
2014-10-05 20:04:11 +00:00
pspriteframe = ZG_Malloc ( & mod - > memgroup , sizeof ( mspriteframe_t ) ) ;
2004-08-22 22:29:09 +00:00
Q_memset ( pspriteframe , 0 , sizeof ( mspriteframe_t ) ) ;
* ppframe = pspriteframe ;
origin [ 0 ] = LittleLong ( pinframe - > origin [ 0 ] ) ;
origin [ 1 ] = LittleLong ( pinframe - > origin [ 1 ] ) ;
pspriteframe - > up = origin [ 1 ] ;
pspriteframe - > down = origin [ 1 ] - height ;
pspriteframe - > left = origin [ 0 ] ;
pspriteframe - > right = width + origin [ 0 ] ;
2017-07-13 10:44:54 +00:00
pspriteframe - > xmirror = false ;
2004-08-22 22:29:09 +00:00
2014-10-05 20:04:11 +00:00
dataptr = ( pinframe + 1 ) ;
2005-05-13 10:42:48 +00:00
2004-08-22 22:29:09 +00:00
if ( version = = SPRITE32_VERSION )
{
size * = 4 ;
2014-10-05 20:04:11 +00:00
lowresfmt = TF_RGBA32 ;
2005-05-13 10:42:48 +00:00
}
else if ( version = = SPRITEHL_VERSION )
2014-10-05 20:04:11 +00:00
lowresfmt = TF_8PAL32 ;
2005-05-13 10:42:48 +00:00
else
2014-10-05 20:04:11 +00:00
lowresfmt = TF_TRANS8 ;
if ( ( qbyte * ) dataptr + size > ( qbyte * ) pend )
2005-05-13 10:42:48 +00:00
{
2014-10-05 20:04:11 +00:00
//tenebrae has a couple of dodgy truncated sprites. yay for replacement textures.
dataptr = NULL ;
lowresfmt = TF_INVALID ;
}
Q_snprintfz ( name , sizeof ( name ) , " %s_%i.tga " , mod - > name , framenum ) ;
2018-01-22 19:18:04 +00:00
pspriteframe - > image = Image_GetTexture ( name , " sprites " , IF_NOMIPMAP | IF_NOGAMMA | IF_CLAMP | IF_PREMULTIPLYALPHA , dataptr , palette , width , height , lowresfmt ) ;
2004-08-22 22:29:09 +00:00
2005-05-13 10:42:48 +00:00
return ( void * ) ( ( qbyte * ) ( pinframe + 1 ) + size ) ;
2004-08-22 22:29:09 +00:00
}
/*
= = = = = = = = = = = = = = = = =
Mod_LoadSpriteGroup
= = = = = = = = = = = = = = = = =
*/
2014-10-05 20:04:11 +00:00
static void * Mod_LoadSpriteGroup ( model_t * mod , void * pin , void * pend , mspriteframe_t * * ppframe , int framenum , int version , unsigned char * palette )
2004-08-22 22:29:09 +00:00
{
dspritegroup_t * pingroup ;
mspritegroup_t * pspritegroup ;
int i , numframes ;
dspriteinterval_t * pin_intervals ;
float * poutintervals ;
void * ptemp ;
2016-09-01 14:31:24 +00:00
float prevtime ;
2004-08-22 22:29:09 +00:00
pingroup = ( dspritegroup_t * ) pin ;
numframes = LittleLong ( pingroup - > numframes ) ;
2014-10-05 20:04:11 +00:00
pspritegroup = ZG_Malloc ( & mod - > memgroup , sizeof ( mspritegroup_t ) + ( numframes - 1 ) * sizeof ( pspritegroup - > frames [ 0 ] ) ) ;
2004-08-22 22:29:09 +00:00
pspritegroup - > numframes = numframes ;
* ppframe = ( mspriteframe_t * ) pspritegroup ;
pin_intervals = ( dspriteinterval_t * ) ( pingroup + 1 ) ;
2014-10-05 20:04:11 +00:00
poutintervals = ZG_Malloc ( & mod - > memgroup , numframes * sizeof ( float ) ) ;
2004-08-22 22:29:09 +00:00
pspritegroup - > intervals = poutintervals ;
2016-09-01 14:31:24 +00:00
for ( i = 0 , prevtime = 0 ; i < numframes ; i + + )
2004-08-22 22:29:09 +00:00
{
* poutintervals = LittleFloat ( pin_intervals - > interval ) ;
if ( * poutintervals < = 0.0 )
2006-03-13 06:15:11 +00:00
{
2007-09-23 15:28:06 +00:00
Con_Printf ( CON_ERROR " Mod_LoadSpriteGroup: interval<=0 \n " ) ;
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return NULL ;
}
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prevtime = * poutintervals = prevtime + * poutintervals ;
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poutintervals + + ;
pin_intervals + + ;
}
ptemp = ( void * ) pin_intervals ;
for ( i = 0 ; i < numframes ; i + + )
{
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ptemp = Mod_LoadSpriteFrame ( mod , ptemp , pend , & pspritegroup - > frames [ i ] , framenum * 100 + i , version , palette ) ;
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}
return ptemp ;
}
/*
= = = = = = = = = = = = = = = = =
Mod_LoadSpriteModel
= = = = = = = = = = = = = = = = =
*/
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qboolean QDECL Mod_LoadSpriteModel ( model_t * mod , void * buffer , size_t fsize )
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{
int i ;
int version ;
dsprite_t * pin ;
msprite_t * psprite ;
int numframes ;
int size ;
dspriteframetype_t * pframetype ;
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int rendertype = SPRHL_ALPHATEST ;
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unsigned char pal [ 256 * 4 ] ;
int sptype ;
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pin = ( dsprite_t * ) buffer ;
version = LittleLong ( pin - > version ) ;
if ( version ! = SPRITE_VERSION )
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if ( version ! = SPRITE32_VERSION )
if ( version ! = SPRITEHL_VERSION )
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{
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Con_Printf ( CON_ERROR " %s has wrong version number "
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" (%i should be %i) \n " , mod - > name , version , SPRITE_VERSION ) ;
return false ;
}
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sptype = LittleLong ( pin - > type ) ;
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if ( LittleLong ( pin - > version ) = = SPRITEHL_VERSION )
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{
pin = ( dsprite_t * ) ( ( char * ) pin + 4 ) ;
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rendertype = LittleLong ( pin - > type ) ; //not sure what the values mean.
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}
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numframes = LittleLong ( pin - > numframes ) ;
size = sizeof ( msprite_t ) + ( numframes - 1 ) * sizeof ( psprite - > frames ) ;
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psprite = ZG_Malloc ( & mod - > memgroup , size ) ;
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2013-07-14 12:22:51 +00:00
mod - > meshinfo = psprite ;
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switch ( sptype )
{
case SPR_VP_PARALLEL_UPRIGHT :
case SPR_FACING_UPRIGHT :
case SPR_VP_PARALLEL :
case SPR_ORIENTED :
// case SPR_VP_PARALLEL_ORIENTED:
// case SPRDP_LABEL:
// case SPRDP_LABEL_SCALE:
// case SPRDP_OVERHEAD:
break ;
default :
Con_DPrintf ( CON_ERROR " %s has unsupported sprite type %i \n " , mod - > name , sptype ) ;
sptype = SPR_VP_PARALLEL ;
break ;
}
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psprite - > type = sptype ;
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psprite - > maxwidth = LittleLong ( pin - > width ) ;
psprite - > maxheight = LittleLong ( pin - > height ) ;
psprite - > beamlength = LittleFloat ( pin - > beamlength ) ;
mod - > synctype = LittleLong ( pin - > synctype ) ;
psprite - > numframes = numframes ;
mod - > mins [ 0 ] = mod - > mins [ 1 ] = - psprite - > maxwidth / 2 ;
mod - > maxs [ 0 ] = mod - > maxs [ 1 ] = psprite - > maxwidth / 2 ;
mod - > mins [ 2 ] = - psprite - > maxheight / 2 ;
mod - > maxs [ 2 ] = psprite - > maxheight / 2 ;
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if ( qrenderer = = QR_NONE )
{
mod - > type = mod_dummy ;
return true ;
}
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2009-02-22 13:46:48 +00:00
if ( version = = SPRITEHL_VERSION )
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{
int i ;
short * numi = ( short * ) ( pin + 1 ) ;
unsigned char * src = ( unsigned char * ) ( numi + 1 ) ;
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if ( LittleShort ( * numi ) ! = 256 )
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{
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Con_Printf ( CON_ERROR " %s has wrong number of palette indexes (we only support 256) \n " , mod - > name ) ;
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return false ;
}
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if ( rendertype = = SPRHL_INDEXALPHA )
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{
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Con_Printf ( CON_ERROR " %s: SPRHL_INDEXALPHA sprites are not supported \n " , mod - > name ) ;
return false ;
}
else
{
for ( i = 0 ; i < 256 ; i + + )
{ //FIXME: bgr?
pal [ i * 4 + 0 ] = * src + + ;
pal [ i * 4 + 1 ] = * src + + ;
pal [ i * 4 + 2 ] = * src + + ;
pal [ i * 4 + 3 ] = 255 ;
}
if ( rendertype = = SPRHL_ALPHATEST )
{
pal [ 255 * 4 + 0 ] = 0 ;
pal [ 255 * 4 + 1 ] = 0 ;
pal [ 255 * 4 + 2 ] = 0 ;
pal [ 255 * 4 + 3 ] = 0 ;
}
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}
pframetype = ( dspriteframetype_t * ) ( src ) ;
}
else
pframetype = ( dspriteframetype_t * ) ( pin + 1 ) ;
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//
// load the frames
//
if ( numframes < 1 )
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{
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Con_Printf ( CON_ERROR " Mod_LoadSpriteModel: Invalid # of frames: %d \n " , numframes ) ;
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return false ;
}
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mod - > numframes = numframes ;
for ( i = 0 ; i < numframes ; i + + )
{
spriteframetype_t frametype ;
frametype = LittleLong ( pframetype - > type ) ;
psprite - > frames [ i ] . type = frametype ;
if ( frametype = = SPR_SINGLE )
{
pframetype = ( dspriteframetype_t * )
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Mod_LoadSpriteFrame ( mod , pframetype + 1 , ( qbyte * ) buffer + fsize ,
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& psprite - > frames [ i ] . frameptr , i , version , pal ) ;
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}
else
{
pframetype = ( dspriteframetype_t * )
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Mod_LoadSpriteGroup ( mod , pframetype + 1 , ( qbyte * ) buffer + fsize ,
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& psprite - > frames [ i ] . frameptr , i , version , pal ) ;
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}
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if ( pframetype = = NULL )
{
return false ;
}
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}
mod - > type = mod_sprite ;
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return true ;
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}
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# endif
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# ifdef SP2MODELS
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qboolean QDECL Mod_LoadSprite2Model ( model_t * mod , void * buffer , size_t fsize )
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{
int i ;
int version ;
dmd2sprite_t * pin ;
msprite_t * psprite ;
int numframes ;
int size ;
dmd2sprframe_t * pframetype ;
mspriteframe_t * frame ;
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int w , h ;
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float origin [ 2 ] ;
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pin = ( dmd2sprite_t * ) buffer ;
version = LittleLong ( pin - > version ) ;
if ( version ! = SPRITE2_VERSION )
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{
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Con_Printf ( CON_ERROR " %s has wrong version number "
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" (%i should be %i) " , mod - > name , version , SPRITE2_VERSION ) ;
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return false ;
}
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numframes = LittleLong ( pin - > numframes ) ;
size = sizeof ( msprite_t ) + ( numframes - 1 ) * sizeof ( psprite - > frames ) ;
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psprite = ZG_Malloc ( & mod - > memgroup , size ) ;
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mod - > meshinfo = psprite ;
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psprite - > type = SPR_VP_PARALLEL ;
psprite - > maxwidth = 1 ;
psprite - > maxheight = 1 ;
psprite - > beamlength = 1 ;
mod - > synctype = 0 ;
psprite - > numframes = numframes ;
mod - > mins [ 0 ] = mod - > mins [ 1 ] = - psprite - > maxwidth / 2 ;
mod - > maxs [ 0 ] = mod - > maxs [ 1 ] = psprite - > maxwidth / 2 ;
mod - > mins [ 2 ] = - psprite - > maxheight / 2 ;
mod - > maxs [ 2 ] = psprite - > maxheight / 2 ;
//
// load the frames
//
if ( numframes < 1 )
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{
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Con_Printf ( CON_ERROR " Mod_LoadSpriteModel: Invalid # of frames: %d \n " , numframes ) ;
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return false ;
}
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mod - > numframes = numframes ;
pframetype = pin - > frames ;
for ( i = 0 ; i < numframes ; i + + )
{
spriteframetype_t frametype ;
frametype = SPR_SINGLE ;
psprite - > frames [ i ] . type = frametype ;
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frame = psprite - > frames [ i ] . frameptr = ZG_Malloc ( & mod - > memgroup , sizeof ( mspriteframe_t ) ) ;
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2014-10-05 20:04:11 +00:00
frame - > image = Image_GetTexture ( pframetype - > name , NULL , IF_NOMIPMAP | IF_NOGAMMA | IF_CLAMP , NULL , NULL , 0 , 0 , TF_INVALID ) ;
2007-05-25 22:16:29 +00:00
2009-11-04 21:16:50 +00:00
w = LittleLong ( pframetype - > width ) ;
h = LittleLong ( pframetype - > height ) ;
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origin [ 0 ] = LittleLong ( pframetype - > origin_x ) ;
origin [ 1 ] = LittleLong ( pframetype - > origin_y ) ;
2011-04-23 20:37:20 +00:00
frame - > down = - origin [ 1 ] ;
frame - > up = h - origin [ 1 ] ;
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frame - > left = - origin [ 0 ] ;
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frame - > right = w - origin [ 0 ] ;
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frame - > xmirror = false ;
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pframetype + + ;
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}
mod - > type = mod_sprite ;
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return true ;
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}
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# endif
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2014-05-10 13:42:13 +00:00
# ifdef DSPMODELS
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typedef struct {
short width ;
short height ;
short xpos ;
short ypos ;
} doomimage_t ;
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static int QDECL FindDoomSprites ( const char * name , qofs_t size , time_t mtime , void * param , searchpathfuncs_t * spath )
2004-08-22 22:29:09 +00:00
{
if ( * ( int * ) param + strlen ( name ) + 1 > 16000 )
Sys_Error ( " Too many doom sprites \n " ) ;
strcpy ( ( char * ) param + * ( int * ) param , name ) ;
* ( int * ) param + = strlen ( name ) + 1 ;
return true ;
}
2017-07-13 10:44:54 +00:00
static void LoadDoomSpriteFrame ( model_t * mod , mspriteframe_t frame , mspriteframedesc_t * pdesc , int anglenum )
2004-08-22 22:29:09 +00:00
{
mspriteframe_t * pframe ;
if ( ! anglenum )
{
pdesc - > type = SPR_SINGLE ;
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pdesc - > frameptr = pframe = ZG_Malloc ( & mod - > memgroup , sizeof ( * pframe ) ) ;
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}
else
{
mspritegroup_t * group ;
if ( ! pdesc - > frameptr | | pdesc - > type ! = SPR_ANGLED )
{
pdesc - > type = SPR_ANGLED ;
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group = ZG_Malloc ( & mod - > memgroup , sizeof ( * group ) + sizeof ( mspriteframe_t * ) * ( 8 - 1 ) ) ;
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pdesc - > frameptr = ( mspriteframe_t * ) group ;
group - > numframes = 8 ;
}
else
group = ( mspritegroup_t * ) pdesc - > frameptr ;
2014-10-05 20:04:11 +00:00
pframe = ZG_Malloc ( & mod - > memgroup , sizeof ( * pframe ) ) ;
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group - > frames [ anglenum - 1 ] = pframe ;
}
2017-07-13 10:44:54 +00:00
* pframe = frame ;
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}
/*
= = = = = = = = = = = = = = = = =
Doom Sprites
= = = = = = = = = = = = = = = = =
*/
2013-07-14 12:22:51 +00:00
void Mod_LoadDoomSprite ( model_t * mod )
2004-08-22 22:29:09 +00:00
{
char files [ 16384 ] ;
char basename [ MAX_QPATH ] ;
int baselen ;
char * name ;
int numframes = 0 ;
int ofs ;
int size ;
int elements = 0 ;
int framenum ;
int anglenum ;
msprite_t * psprite ;
2017-07-13 10:44:54 +00:00
unsigned int image [ 256 * 256 ] ;
size_t fsize ;
qbyte palette [ 256 * 4 ] ;
doomimage_t * header ;
qbyte * coldata , fr , rc ;
mspriteframe_t frame ;
size_t c ;
unsigned int * colpointers ;
2017-07-28 01:49:25 +00:00
vec3_t t ;
2017-07-13 10:44:54 +00:00
mod - > type = mod_dummy ;
2004-08-22 22:29:09 +00:00
2006-05-12 21:02:56 +00:00
COM_StripExtension ( mod - > name , basename , sizeof ( basename ) ) ;
2004-08-22 22:29:09 +00:00
baselen = strlen ( basename ) ;
strcat ( basename , " * " ) ;
* ( int * ) files = 4 ;
COM_EnumerateFiles ( basename , FindDoomSprites , files ) ;
//find maxframes and validate the rest.
for ( ofs = 4 ; ofs < * ( int * ) files ; ofs + = strlen ( files + ofs ) + 1 )
{
name = files + ofs + baselen ;
if ( ! * name )
Host_Error ( " Doom sprite componant lacks frame name " ) ;
if ( * name - ' a ' + 1 > numframes )
numframes = * name - ' a ' + 1 ;
if ( name [ 1 ] < ' 0 ' | | name [ 1 ] > ' 8 ' )
Host_Error ( " Doom sprite componant has bad angle number " ) ;
if ( name [ 1 ] = = ' 0 ' )
elements + = 8 ;
else
elements + + ;
if ( name [ 2 ] ) //is there a second element?
{
if ( name [ 2 ] - ' a ' + 1 > numframes )
numframes = name [ 2 ] - ' a ' + 1 ;
if ( name [ 3 ] < ' 0 ' | | name [ 3 ] > ' 8 ' )
Host_Error ( " Doom sprite componant has bad angle number " ) ;
if ( name [ 3 ] = = ' 0 ' )
elements + = 8 ;
else
elements + + ;
}
}
if ( elements ! = numframes * 8 )
2017-07-13 10:44:54 +00:00
Con_Printf ( " Doom sprite %s has wrong componant count " , mod - > name ) ;
else if ( numframes )
{
size = sizeof ( msprite_t ) + ( elements - 1 ) * sizeof ( psprite - > frames ) ;
psprite = ZG_Malloc ( & mod - > memgroup , size ) ;
2004-08-22 22:29:09 +00:00
2017-07-13 10:44:54 +00:00
psprite - > numframes = numframes ;
2004-08-22 22:29:09 +00:00
2017-07-13 10:44:54 +00:00
memset ( & frame , 0 , sizeof ( frame ) ) ;
coldata = FS_LoadMallocFile ( " wad/playpal " , & fsize ) ;
if ( coldata & & fsize > = 256 * 3 )
{ //expand to 32bit.
for ( ofs = 0 ; ofs < 256 ; ofs + + )
{
palette [ ofs * 4 + 0 ] = coldata [ ofs * 3 + 0 ] ;
palette [ ofs * 4 + 1 ] = coldata [ ofs * 3 + 1 ] ;
palette [ ofs * 4 + 2 ] = coldata [ ofs * 3 + 2 ] ;
palette [ ofs * 4 + 3 ] = 255 ;
}
}
Z_Free ( coldata ) ;
2004-08-22 22:29:09 +00:00
2017-07-28 01:49:25 +00:00
ClearBounds ( mod - > mins , mod - > maxs ) ;
2017-07-13 10:44:54 +00:00
//do the actual loading.
for ( ofs = 4 ; ofs < * ( int * ) files ; ofs + = strlen ( files + ofs ) + 1 )
{
name = files + ofs ;
2004-08-22 22:29:09 +00:00
2017-07-13 10:44:54 +00:00
header = ( doomimage_t * ) FS_LoadMallocFile ( name , & fsize ) ;
2017-07-28 01:49:25 +00:00
//the 5 is because doom likes drawing sprites slightly downwards, in the floor.
frame . up = header - > ypos + 5 ;
frame . down = header - > ypos - header - > height + 5 ;
2017-07-13 10:44:54 +00:00
frame . left = - header - > xpos ;
frame . right = header - > width - header - > xpos ;
2004-08-22 22:29:09 +00:00
2017-07-31 17:15:37 +00:00
t [ 0 ] = t [ 1 ] = max ( fabs ( frame . left ) , fabs ( frame . right ) ) ;
2017-07-28 01:49:25 +00:00
t [ 2 ] = frame . up ;
AddPointToBounds ( t , mod - > mins , mod - > maxs ) ;
t [ 0 ] * = - 1 ;
t [ 1 ] * = - 1 ;
t [ 2 ] = frame . down ;
2004-08-22 22:29:09 +00:00
2017-07-13 10:44:54 +00:00
if ( header - > width * header - > height < = sizeof ( image ) )
{
//anything not written will be transparent.
memset ( image , 0 , header - > width * header - > height * 4 ) ;
colpointers = ( unsigned int * ) ( header + 1 ) ;
for ( c = 0 ; c < header - > width ; c + + )
{
coldata = ( qbyte * ) header + colpointers [ c ] ;
while ( 1 )
{
fr = * coldata + + ;
if ( fr = = 255 )
break ;
rc = * coldata + + ;
coldata + + ;
if ( ( fr + rc ) > header - > height )
break ;
while ( rc )
{
image [ c + fr * header - > width ] = ( ( unsigned int * ) palette ) [ * coldata + + ] ;
fr + + ;
rc - - ;
}
coldata + + ;
}
}
frame . image = Image_GetTexture ( name , NULL , IF_CLAMP | IF_NOREPLACE , image , palette , header - > width , header - > height , TF_RGBA32 ) ;
Z_Free ( header ) ;
}
framenum = name [ baselen + 0 ] - ' a ' ;
anglenum = name [ baselen + 1 ] - ' 0 ' ;
frame . xmirror = false ;
LoadDoomSpriteFrame ( mod , frame , & psprite - > frames [ framenum ] , anglenum ) ;
if ( name [ baselen + 2 ] ) //is there a second element?
{
framenum = name [ baselen + 2 ] - ' a ' ;
anglenum = name [ baselen + 3 ] - ' 0 ' ;
frame . xmirror = true ;
LoadDoomSpriteFrame ( mod , frame , & psprite - > frames [ framenum ] , anglenum ) ;
}
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}
2017-07-13 10:44:54 +00:00
psprite - > type = SPR_FACING_UPRIGHT ;
mod - > numframes = numframes ;
mod - > type = mod_sprite ;
2004-08-22 22:29:09 +00:00
2017-07-13 10:44:54 +00:00
mod - > meshinfo = psprite ;
}
2004-08-22 22:29:09 +00:00
}
# endif
added r_meshpitch cvar that allows for fixing the unfixable mesh pitch bug from vanilla... needs a better name... do note that this will break pretty much any mod, so this is really only for TCs designed to use it. Its likely that I missed places.
nqsv: added support for spectators with nq clients. the angles are a bit rough, but hey. need to do something about frags so nq clients know who's a spectator. use 'cmd observe' to get an nq client to spectate on an fte server (then attack/jump behave the same as in qw clients).
nqsv: rewrote EF_MUZZLEFLASH handling, so svc_muzzleflash is now translated properly to EF_MUZZLEFLASH, and vice versa. No more missing muzzleflashes!
added screenshot_cubemap, so you can actually pre-generate cubemaps with fte (which can be used for reflections or whatever).
misc fixes (server crash, a couple of other less important ones).
external files based on a model's name will now obey r_replacemodels properly, instead of needing to use foo.mdl_0.skin for foo.md3.
identify <playernum> should now use the correct masked ip, instead of abrubtly failing (reported by kt)
vid_toggle console command should now obey vid_width and vid_height when switching to fullscreen, but only if vid_fullscreen is actually set, which should make it seem better behaved (reported by kt).
qcc: cleaned up sym->symboldata[sym->ofs] to be more consistent at all stages.
qcc: typedef float vec4[4]; now works to define a float array with 4 elements (however, it will be passed by-value rather than by-reference).
qcc: cleaned up optional vs __out ordering issues.
qccgui: shift+f3 searches backwards
git-svn-id: https://svn.code.sf.net/p/fteqw/code/trunk@5064 fc73d0e0-1445-4013-8a0c-d673dee63da5
2017-02-27 09:34:35 +00:00
# endif
2004-08-22 22:29:09 +00:00
//=============================================================================
/*
= = = = = = = = = = = = = = = =
Mod_Print
= = = = = = = = = = = = = = = =
*/
2013-07-14 12:22:51 +00:00
void Mod_Print ( void )
2004-08-22 22:29:09 +00:00
{
int i ;
model_t * mod ;
Con_Printf ( " Cached models: \n " ) ;
for ( i = 0 , mod = mod_known ; i < mod_numknown ; i + + , mod + + )
{
2013-07-14 12:22:51 +00:00
Con_Printf ( " %8p : %s \n " , mod - > meshinfo , mod - > name ) ;
2004-08-22 22:29:09 +00:00
}
}
2004-12-15 19:53:30 +00:00
# endif