fteqw/engine/client/cl_demo.c

3268 lines
75 KiB
C
Raw Normal View History

/*
Copyright (C) 1996-1997 Id Software, Inc.
This program is free software; you can redistribute it and/or
modify it under the terms of the GNU General Public License
as published by the Free Software Foundation; either version 2
of the License, or (at your option) any later version.
This program is distributed in the hope that it will be useful,
but WITHOUT ANY WARRANTY; without even the implied warranty of
MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE.
See the included (GNU.txt) GNU General Public License for more details.
You should have received a copy of the GNU General Public License
along with this program; if not, write to the Free Software
Foundation, Inc., 59 Temple Place - Suite 330, Boston, MA 02111-1307, USA.
*/
#include "quakedef.h"
#include "fs.h"
void CL_FinishTimeDemo (void);
float demtime;
mvd: cl_autotrack_team cvar locks autotrack to a specific team. getting the team name to match can still be problematic when it contains non-ascii chars however. qw: fix recording mid-map. q2: add support for recording demos on q2 servers. q: fix setattachment not using the correct orientations. q2: now supports splitscreen, as well as increased model and sound limits. cl: fix crosshair not appearing in splitscreen. cl: splitscreen clients now get their own colour tints (like the bf command) snd: tweak audio to be a bit more usable in splitscreen by default. cl: added con_logcenterprint cvar, for shoving a copy of centerprints onto the console. by default only appears in single player. qc: add checkbuiltin builtin. for all those #0 builtins without their own extension name. gl: fix r_dynamic -1 bug that was painfully visible in AD. mdl: validate per-frame bounds of mdl files (stuff that would crash software renderers). sv: fix -port or +sv_port commandline args to override the port correctly. win: attempt to cope with windows symlinks enumerating with the wrong filesizes. gl: fix skyboxes not appearing properly. gl: fix sprite alpha/edge issue resulting in some invisible sprites in AD. gl: fix screenshot_mega, in combination with r_projection. yay for HUGE panoramic screenshots. q2: fix replacement textures issue. qw: fix download demonum/X issue, both in client and server. qw: fix multicast dimensions not always being honoured properly. nq: fix starting angles sometimes being wrong. menusys: I'm finally uploading my menusys library, plus example mod, which I'll now be providing like csaddon is. git-svn-id: https://svn.code.sf.net/p/fteqw/code/trunk@4997 fc73d0e0-1445-4013-8a0c-d673dee63da5
2016-01-18 05:22:07 +00:00
float recdemostart; //keyed to Sys_DoubleTime
int demoframe;
int cls_lastto;
static int cls_lasttype;
void CL_PlayDemo(char *demoname, qboolean usesystempath);
playdemo accepts https urls now. will start playing before the file has finished downloading, to avoid unnecessary delays. reworked network addresses to separate address family and connection type. this should make banning people more reliable, as well as simplifying a whole load of logic (no need to check for ipv4 AND ipv6). tcpconnect will keep trying to connect even if the connection wasn't instant, instead of giving up instantly. rewrote tcp connections quite a bit. sv_port_tcp now handles qtv+qizmo+http+ws+rtcbroker+tls equivalents. qtv_streamport is now a legacy cvar and now acts equivalently to sv_port_tcp (but still separate). rewrote screenshot and video capture code to use strides. this solves image-is-upside down issues with vulkan. ignore alt key in browser port. oh no! no more red text! oh no! no more alt-being-wrongly-down-and-being-unable-to-type-anything-without-forcing-alt-released! reworked audio decoder interface. now has clearly defined success/unavailable/end-of-file results. this should solve a whole load of issues with audio streaming. fixed various openal audio streaming issues too. openal also got some workarounds for emscripten's poor emulation. fixed ogg decoder to retain sync properly if seeked. updated menu_media a bit. now reads vorbis comments/id3v1 tags to get proper track names. also saves the playlist so you don't have to manually repopulate the list so it might actually be usable now (after how many years?) r_stains now defaults to 0, and is no longer enabled by presets. use decals if you want that sort of thing. added fs_noreexec cvar, so configs will not be reexeced on gamedir change. this also means defaults won't be reapplied, etc. added 'nvvk' renderer on windows, using nvidia's vulkan-inside-opengl gl extension. mostly just to see how much slower it is. fixed up the ftp server quite a lot. more complete, more compliant, and should do ipv6 properly to-boot. file transfers also threaded. fixed potential crash inside runclientphys. experimental sv_antilag=3 setting. totally untested. the aim is to avoid missing due to lagged knockbacks. may be expensive for the server. browser port's websockets support fixed. experimental support for webrtc ('works for me', requires a broker server). updated avplug(renamed to ffmpeg so people know what it is) to use ffmpeg 3.2.4 properly, with its new encoder api. should be much more robust... also added experimental audio decoder for game music etc (currently doesn't resample, so playback rates are screwed, disabled by cvar). git-svn-id: https://svn.code.sf.net/p/fteqw/code/trunk@5097 fc73d0e0-1445-4013-8a0c-d673dee63da5
2017-05-10 02:08:58 +00:00
void CL_PlayDemoFile(vfsfile_t *f, char *demoname, qboolean issyspath);
extern cvar_t qtvcl_forceversion1;
extern cvar_t qtvcl_eztvextensions;
extern cvar_t record_flush;
static unsigned char demobuffer[1024*66]; //input buffer
static int demooffset; //start offset of demo buffer
static int demobuffersize; //number of valid bytes within the buffer
static int demopreparsedbytes; //number of bytes within the valid buffer that has already been pre-parsed.
qboolean disablepreparse;
qboolean endofdemo;
#define BUFFERTIME 0.5
/*
==============================================================================
DEMO CODE
When a demo is playing back, all NET_SendMessages are skipped, and
NET_GetMessages are read from the demo file.
Whenever cl.time gets past the last received message, another message is
read from the demo file.
==============================================================================
*/
/*
==============
CL_StopPlayback
Called when a demo file runs out, or the user starts a game
==============
*/
void CL_StopPlayback (void)
{
if (!cls.demoplayback)
return;
Media_CaptureDemoEnd();
playdemo accepts https urls now. will start playing before the file has finished downloading, to avoid unnecessary delays. reworked network addresses to separate address family and connection type. this should make banning people more reliable, as well as simplifying a whole load of logic (no need to check for ipv4 AND ipv6). tcpconnect will keep trying to connect even if the connection wasn't instant, instead of giving up instantly. rewrote tcp connections quite a bit. sv_port_tcp now handles qtv+qizmo+http+ws+rtcbroker+tls equivalents. qtv_streamport is now a legacy cvar and now acts equivalently to sv_port_tcp (but still separate). rewrote screenshot and video capture code to use strides. this solves image-is-upside down issues with vulkan. ignore alt key in browser port. oh no! no more red text! oh no! no more alt-being-wrongly-down-and-being-unable-to-type-anything-without-forcing-alt-released! reworked audio decoder interface. now has clearly defined success/unavailable/end-of-file results. this should solve a whole load of issues with audio streaming. fixed various openal audio streaming issues too. openal also got some workarounds for emscripten's poor emulation. fixed ogg decoder to retain sync properly if seeked. updated menu_media a bit. now reads vorbis comments/id3v1 tags to get proper track names. also saves the playlist so you don't have to manually repopulate the list so it might actually be usable now (after how many years?) r_stains now defaults to 0, and is no longer enabled by presets. use decals if you want that sort of thing. added fs_noreexec cvar, so configs will not be reexeced on gamedir change. this also means defaults won't be reapplied, etc. added 'nvvk' renderer on windows, using nvidia's vulkan-inside-opengl gl extension. mostly just to see how much slower it is. fixed up the ftp server quite a lot. more complete, more compliant, and should do ipv6 properly to-boot. file transfers also threaded. fixed potential crash inside runclientphys. experimental sv_antilag=3 setting. totally untested. the aim is to avoid missing due to lagged knockbacks. may be expensive for the server. browser port's websockets support fixed. experimental support for webrtc ('works for me', requires a broker server). updated avplug(renamed to ffmpeg so people know what it is) to use ffmpeg 3.2.4 properly, with its new encoder api. should be much more robust... also added experimental audio decoder for game music etc (currently doesn't resample, so playback rates are screwed, disabled by cvar). git-svn-id: https://svn.code.sf.net/p/fteqw/code/trunk@5097 fc73d0e0-1445-4013-8a0c-d673dee63da5
2017-05-10 02:08:58 +00:00
if (cls.demoinfile)
VFS_CLOSE (cls.demoinfile);
cls.demoinfile = NULL;
cls.state = ca_disconnected;
cls.demoplayback = DPB_NONE;
------------------------------------------------------------------------ r4169 | acceptthis | 2013-01-17 08:55:12 +0000 (Thu, 17 Jan 2013) | 31 lines removed MAX_VISEDICTS limit. PEXT2_REPLACEMENTDELTAS tweaked, now has 4 million entity limit. still not enabled by default. TE_BEAM now maps to a separate TEQW_BEAM to avoid conflicts with QW. added android multitouch emulation for windows/rawinput (in_simulatemultitouch). split topcolor/bottomcolor from scoreboard, for dp's colormap|1024 feature. now using utf-8 for windows consoles. qcc warnings/errors now give clickable console links for quick+easy editing. disabled menutint when the currently active item changes contrast or gamma (for OneManClan). Added support for drawfont/drawfontscale. tweaked the qcvm a little to reduce the number of pointers. .doll file loading. still experimental and will likely crash. requires csqc active, even if its a dummy progs. this will be fixed in time. Still other things that need cleaning up. windows: gl_font "?" shows the standard windows font-selection dialog, and can be used to select windows fonts. not all work. and you probably don't want to use windings. fixed splitscreen support when playing mvds. added mini-scoreboards to splitscreen. editor/debugger now shows asm if there's no linenumber info. also, pressing f1 for help shows the shortcuts. Added support for .framegroups files for psk(psa) and iqm formats. True support for ezquake's colour codes. Mutually exclusive with background colours. path command output slightly more readable. added support for digest_hex (MD4, SHA1, CRC16). skingroups now colourmap correctly. Fix terrain colour hints, and litdata from the wrong bsp. fix ftp dual-homed issue. support epsv command, and enable ipv6 (eprt still not supported). remove d3d11 compilation from the makefile. the required headers are not provided by mingw, and are not available to the build bot, so don't bother. fix v *= v.x and similar opcodes. fteqcc: fixed support for áéíóú type chars in names. utf-8 files now properly supported (even with the utf-8 bom/identifier). utf-16 also supported. fteqcc: fixed '#if 1 == 3 && 4' parsing. fteqcc: -Werror acts on the warning, rather than as a separate error. Line numbers are thus more readable. fteqcc: copyright message now includes compile date instead. fteqccgui: the treeview control is now coloured depending on whether there were warnings/errors in the last compile. fteqccgui: the output window is now focused and scrolls down as compilation progresses. pr_dumpplatform command dumps out some pragmas to convert more serious warnings to errors. This is to avoid the infamous 'fteqcc sucks cos my code sucks' issue. rewrote prespawn/modelist/soundlist code. server tracks progress now. ------------------------------------------------------------------------ git-svn-id: https://svn.code.sf.net/p/fteqw/code/trunk@4167 fc73d0e0-1445-4013-8a0c-d673dee63da5
2013-03-12 22:29:40 +00:00
cls.demoseeking = false; //just in case
if (cls.timedemo)
CL_FinishTimeDemo ();
TP_ExecTrigger("f_demoend", true);
}
/*
====================
CL_WriteDemoCmd
Writes the player0 user cmd (demos don't support split screen)
====================
*/
void CL_WriteDemoCmd (usercmd_t *pcmd)
{
int i;
float fl;
qbyte c;
q1usercmd_t cmd;
//nq doesn't have this info
mvd: cl_autotrack_team cvar locks autotrack to a specific team. getting the team name to match can still be problematic when it contains non-ascii chars however. qw: fix recording mid-map. q2: add support for recording demos on q2 servers. q: fix setattachment not using the correct orientations. q2: now supports splitscreen, as well as increased model and sound limits. cl: fix crosshair not appearing in splitscreen. cl: splitscreen clients now get their own colour tints (like the bf command) snd: tweak audio to be a bit more usable in splitscreen by default. cl: added con_logcenterprint cvar, for shoving a copy of centerprints onto the console. by default only appears in single player. qc: add checkbuiltin builtin. for all those #0 builtins without their own extension name. gl: fix r_dynamic -1 bug that was painfully visible in AD. mdl: validate per-frame bounds of mdl files (stuff that would crash software renderers). sv: fix -port or +sv_port commandline args to override the port correctly. win: attempt to cope with windows symlinks enumerating with the wrong filesizes. gl: fix skyboxes not appearing properly. gl: fix sprite alpha/edge issue resulting in some invisible sprites in AD. gl: fix screenshot_mega, in combination with r_projection. yay for HUGE panoramic screenshots. q2: fix replacement textures issue. qw: fix download demonum/X issue, both in client and server. qw: fix multicast dimensions not always being honoured properly. nq: fix starting angles sometimes being wrong. menusys: I'm finally uploading my menusys library, plus example mod, which I'll now be providing like csaddon is. git-svn-id: https://svn.code.sf.net/p/fteqw/code/trunk@4997 fc73d0e0-1445-4013-8a0c-d673dee63da5
2016-01-18 05:22:07 +00:00
if (cls.demorecording != DPB_QUAKEWORLD)
return;
//Con_Printf("write: %ld bytes, %4.4f\n", msg->cursize, demtime);
mvd: cl_autotrack_team cvar locks autotrack to a specific team. getting the team name to match can still be problematic when it contains non-ascii chars however. qw: fix recording mid-map. q2: add support for recording demos on q2 servers. q: fix setattachment not using the correct orientations. q2: now supports splitscreen, as well as increased model and sound limits. cl: fix crosshair not appearing in splitscreen. cl: splitscreen clients now get their own colour tints (like the bf command) snd: tweak audio to be a bit more usable in splitscreen by default. cl: added con_logcenterprint cvar, for shoving a copy of centerprints onto the console. by default only appears in single player. qc: add checkbuiltin builtin. for all those #0 builtins without their own extension name. gl: fix r_dynamic -1 bug that was painfully visible in AD. mdl: validate per-frame bounds of mdl files (stuff that would crash software renderers). sv: fix -port or +sv_port commandline args to override the port correctly. win: attempt to cope with windows symlinks enumerating with the wrong filesizes. gl: fix skyboxes not appearing properly. gl: fix sprite alpha/edge issue resulting in some invisible sprites in AD. gl: fix screenshot_mega, in combination with r_projection. yay for HUGE panoramic screenshots. q2: fix replacement textures issue. qw: fix download demonum/X issue, both in client and server. qw: fix multicast dimensions not always being honoured properly. nq: fix starting angles sometimes being wrong. menusys: I'm finally uploading my menusys library, plus example mod, which I'll now be providing like csaddon is. git-svn-id: https://svn.code.sf.net/p/fteqw/code/trunk@4997 fc73d0e0-1445-4013-8a0c-d673dee63da5
2016-01-18 05:22:07 +00:00
fl = LittleFloat(Sys_DoubleTime()-recdemostart);
VFS_WRITE (cls.demooutfile, &fl, sizeof(fl));
c = dem_cmd;
VFS_WRITE (cls.demooutfile, &c, sizeof(c));
// correct for byte order, bytes don't matter
cmd.buttons = pcmd->buttons;
cmd.impulse = pcmd->impulse;
cmd.msec = pcmd->msec;
for (i = 0; i < 3; i++)
cmd.angles[i] = LittleShort((pcmd->angles[i]*360.0)/65535);
cmd.forwardmove = LittleShort(pcmd->forwardmove);
cmd.sidemove = LittleShort(pcmd->sidemove);
cmd.upmove = LittleShort(pcmd->upmove);
VFS_WRITE (cls.demooutfile, &cmd, sizeof(cmd));
for (i=0 ; i<3 ; i++)
{
fl = LittleFloat (cl.playerview[0].viewangles[i]);
VFS_WRITE (cls.demooutfile, &fl, 4);
}
if (record_flush.ival)
VFS_FLUSH (cls.demooutfile);
}
/*
====================
CL_WriteDemoMessage
Dumps the current net message, prefixed by the length and view angles
====================
*/
void CL_WriteDemoMessage (sizebuf_t *msg, int payloadoffset)
{
int len;
int i;
float fl;
qbyte c;
//Con_Printf("write: %ld bytes, %4.4f\n", msg->cursize, demtime);
switch (cls.demorecording)
{
mvd: cl_autotrack_team cvar locks autotrack to a specific team. getting the team name to match can still be problematic when it contains non-ascii chars however. qw: fix recording mid-map. q2: add support for recording demos on q2 servers. q: fix setattachment not using the correct orientations. q2: now supports splitscreen, as well as increased model and sound limits. cl: fix crosshair not appearing in splitscreen. cl: splitscreen clients now get their own colour tints (like the bf command) snd: tweak audio to be a bit more usable in splitscreen by default. cl: added con_logcenterprint cvar, for shoving a copy of centerprints onto the console. by default only appears in single player. qc: add checkbuiltin builtin. for all those #0 builtins without their own extension name. gl: fix r_dynamic -1 bug that was painfully visible in AD. mdl: validate per-frame bounds of mdl files (stuff that would crash software renderers). sv: fix -port or +sv_port commandline args to override the port correctly. win: attempt to cope with windows symlinks enumerating with the wrong filesizes. gl: fix skyboxes not appearing properly. gl: fix sprite alpha/edge issue resulting in some invisible sprites in AD. gl: fix screenshot_mega, in combination with r_projection. yay for HUGE panoramic screenshots. q2: fix replacement textures issue. qw: fix download demonum/X issue, both in client and server. qw: fix multicast dimensions not always being honoured properly. nq: fix starting angles sometimes being wrong. menusys: I'm finally uploading my menusys library, plus example mod, which I'll now be providing like csaddon is. git-svn-id: https://svn.code.sf.net/p/fteqw/code/trunk@4997 fc73d0e0-1445-4013-8a0c-d673dee63da5
2016-01-18 05:22:07 +00:00
default:
return;
mvd: cl_autotrack_team cvar locks autotrack to a specific team. getting the team name to match can still be problematic when it contains non-ascii chars however. qw: fix recording mid-map. q2: add support for recording demos on q2 servers. q: fix setattachment not using the correct orientations. q2: now supports splitscreen, as well as increased model and sound limits. cl: fix crosshair not appearing in splitscreen. cl: splitscreen clients now get their own colour tints (like the bf command) snd: tweak audio to be a bit more usable in splitscreen by default. cl: added con_logcenterprint cvar, for shoving a copy of centerprints onto the console. by default only appears in single player. qc: add checkbuiltin builtin. for all those #0 builtins without their own extension name. gl: fix r_dynamic -1 bug that was painfully visible in AD. mdl: validate per-frame bounds of mdl files (stuff that would crash software renderers). sv: fix -port or +sv_port commandline args to override the port correctly. win: attempt to cope with windows symlinks enumerating with the wrong filesizes. gl: fix skyboxes not appearing properly. gl: fix sprite alpha/edge issue resulting in some invisible sprites in AD. gl: fix screenshot_mega, in combination with r_projection. yay for HUGE panoramic screenshots. q2: fix replacement textures issue. qw: fix download demonum/X issue, both in client and server. qw: fix multicast dimensions not always being honoured properly. nq: fix starting angles sometimes being wrong. menusys: I'm finally uploading my menusys library, plus example mod, which I'll now be providing like csaddon is. git-svn-id: https://svn.code.sf.net/p/fteqw/code/trunk@4997 fc73d0e0-1445-4013-8a0c-d673dee63da5
2016-01-18 05:22:07 +00:00
case DPB_QUAKEWORLD: //QW
fl = LittleFloat(Sys_DoubleTime()-recdemostart);
VFS_WRITE (cls.demooutfile, &fl, sizeof(fl));
c = dem_read;
VFS_WRITE (cls.demooutfile, &c, sizeof(c));
if (*(int*)msg->data == -1)
{
//connectionless packet.
len = LittleLong (msg->cursize);
VFS_WRITE (cls.demooutfile, &len, 4);
VFS_WRITE (cls.demooutfile, msg->data + msg_readcount, msg->cursize - msg_readcount);
}
else
{
//regenerate a legacy netchan. no fragmentation support, but whatever. this ain't udp.
//the length
len = LittleLong (msg->cursize - msg_readcount + 8);
VFS_WRITE (cls.demooutfile, &len, 4);
//hack the netchan here.
i = cls.netchan.incoming_sequence;
VFS_WRITE (cls.demooutfile, &i, 4);
i = cls.netchan.incoming_acknowledged;
VFS_WRITE (cls.demooutfile, &i, 4);
//and the data
VFS_WRITE (cls.demooutfile, msg->data + msg_readcount, msg->cursize - msg_readcount);
}
break;
mvd: cl_autotrack_team cvar locks autotrack to a specific team. getting the team name to match can still be problematic when it contains non-ascii chars however. qw: fix recording mid-map. q2: add support for recording demos on q2 servers. q: fix setattachment not using the correct orientations. q2: now supports splitscreen, as well as increased model and sound limits. cl: fix crosshair not appearing in splitscreen. cl: splitscreen clients now get their own colour tints (like the bf command) snd: tweak audio to be a bit more usable in splitscreen by default. cl: added con_logcenterprint cvar, for shoving a copy of centerprints onto the console. by default only appears in single player. qc: add checkbuiltin builtin. for all those #0 builtins without their own extension name. gl: fix r_dynamic -1 bug that was painfully visible in AD. mdl: validate per-frame bounds of mdl files (stuff that would crash software renderers). sv: fix -port or +sv_port commandline args to override the port correctly. win: attempt to cope with windows symlinks enumerating with the wrong filesizes. gl: fix skyboxes not appearing properly. gl: fix sprite alpha/edge issue resulting in some invisible sprites in AD. gl: fix screenshot_mega, in combination with r_projection. yay for HUGE panoramic screenshots. q2: fix replacement textures issue. qw: fix download demonum/X issue, both in client and server. qw: fix multicast dimensions not always being honoured properly. nq: fix starting angles sometimes being wrong. menusys: I'm finally uploading my menusys library, plus example mod, which I'll now be providing like csaddon is. git-svn-id: https://svn.code.sf.net/p/fteqw/code/trunk@4997 fc73d0e0-1445-4013-8a0c-d673dee63da5
2016-01-18 05:22:07 +00:00
#ifdef Q2CLIENT
case DPB_QUAKE2:
len = LittleLong (net_message.cursize - payloadoffset);
VFS_WRITE(cls.demooutfile, &len, sizeof(len));
VFS_WRITE(cls.demooutfile, net_message.data + payloadoffset, net_message.cursize - payloadoffset);
break;
#endif
#ifdef NQPROT
case DPB_NETQUAKE: //NQ
len = LittleLong (net_message.cursize - payloadoffset);
VFS_WRITE(cls.demooutfile, &len, sizeof(len));
for (i=0 ; i<3 ; i++)
{
float f = LittleFloat (cl.playerview[0].viewangles[i]);
VFS_WRITE(cls.demooutfile, &f, sizeof(f));
}
VFS_WRITE(cls.demooutfile, net_message.data + payloadoffset, net_message.cursize - payloadoffset);
break;
mvd: cl_autotrack_team cvar locks autotrack to a specific team. getting the team name to match can still be problematic when it contains non-ascii chars however. qw: fix recording mid-map. q2: add support for recording demos on q2 servers. q: fix setattachment not using the correct orientations. q2: now supports splitscreen, as well as increased model and sound limits. cl: fix crosshair not appearing in splitscreen. cl: splitscreen clients now get their own colour tints (like the bf command) snd: tweak audio to be a bit more usable in splitscreen by default. cl: added con_logcenterprint cvar, for shoving a copy of centerprints onto the console. by default only appears in single player. qc: add checkbuiltin builtin. for all those #0 builtins without their own extension name. gl: fix r_dynamic -1 bug that was painfully visible in AD. mdl: validate per-frame bounds of mdl files (stuff that would crash software renderers). sv: fix -port or +sv_port commandline args to override the port correctly. win: attempt to cope with windows symlinks enumerating with the wrong filesizes. gl: fix skyboxes not appearing properly. gl: fix sprite alpha/edge issue resulting in some invisible sprites in AD. gl: fix screenshot_mega, in combination with r_projection. yay for HUGE panoramic screenshots. q2: fix replacement textures issue. qw: fix download demonum/X issue, both in client and server. qw: fix multicast dimensions not always being honoured properly. nq: fix starting angles sometimes being wrong. menusys: I'm finally uploading my menusys library, plus example mod, which I'll now be providing like csaddon is. git-svn-id: https://svn.code.sf.net/p/fteqw/code/trunk@4997 fc73d0e0-1445-4013-8a0c-d673dee63da5
2016-01-18 05:22:07 +00:00
#endif
}
if (record_flush.ival)
VFS_FLUSH (cls.demooutfile);
}
int demo_preparsedemo(unsigned char *buffer, int bytes)
{
int parsed = 0;
int ofs;
unsigned int length;
#define dem_mask 7
if (cls.demoplayback != DPB_MVD && cls.demoplayback != DPB_EZTV)
return bytes; //no need if its not an mvd (this simplifies it a little)
while (bytes>2)
{
switch(buffer[1]&dem_mask)
{
case dem_cmd:
ofs = -(int)(sizeof(q1usercmd_t));
ofs = 0;
break;
case dem_set:
ofs = -(8);
break;
case dem_multiple:
ofs = 6;
break;
default:
ofs = 2;
break;
}
if (ofs > 0)
{
if (ofs+4 > bytes)
break;
length = (buffer[ofs+0]<<0) + (buffer[ofs+1]<<8) + (buffer[ofs+2]<<16) + (buffer[ofs+3]<<24);
if (length > MAX_OVERALLMSGLEN)
{
disablepreparse = true;
Con_Printf("Error looking ahead at demo\n");
return parsed;
}
ofs+=4;
}
else
{
length = -ofs;
ofs = 2;
}
//ofs is now the offset of the data
if (ofs+length > bytes)
{
return parsed; //not got it all
}
if ((buffer[1]&dem_mask) == dem_all && (buffer[1] & ~dem_mask) && length < MAX_OVERALLMSGLEN)
{
net_message.cursize = length;
memcpy(net_message.data, buffer+ofs, length);
MSG_BeginReading(cls.netchan.netprim);
CLQW_ParseServerMessage();
}
parsed += ofs+length;
buffer += ofs+length;
bytes -= ofs+length;
}
return parsed;
}
int readdemobytes(int *readpos, void *data, int len)
{
int i;
int trybytes;
if (len < 0)
Host_EndGame("Corrupt demo");
//if there's not enough space in the buffer, flush it now and allow grabbing a new chunk
//try to ensure it happens periodically enough for the preparsing stuff to happen early.
if (demooffset+*readpos+len > demobuffersize || demooffset > sizeof(demobuffer)/2)
{
memmove(demobuffer, demobuffer+demooffset, demobuffersize);
demooffset = 0;
}
if (demopreparsedbytes < 0) //won't happen in normal running, but can still happen on corrupt data... if we don't disconnect first.
{
Con_Printf("reset preparsed (underflow)\n");
demopreparsedbytes = 0;
}
if (demopreparsedbytes > demobuffersize)
{
Con_Printf("reset preparsed (overflow)\n");
demopreparsedbytes = 0;
}
trybytes = sizeof(demobuffer)-demooffset-demobuffersize;
mvd: cl_autotrack_team cvar locks autotrack to a specific team. getting the team name to match can still be problematic when it contains non-ascii chars however. qw: fix recording mid-map. q2: add support for recording demos on q2 servers. q: fix setattachment not using the correct orientations. q2: now supports splitscreen, as well as increased model and sound limits. cl: fix crosshair not appearing in splitscreen. cl: splitscreen clients now get their own colour tints (like the bf command) snd: tweak audio to be a bit more usable in splitscreen by default. cl: added con_logcenterprint cvar, for shoving a copy of centerprints onto the console. by default only appears in single player. qc: add checkbuiltin builtin. for all those #0 builtins without their own extension name. gl: fix r_dynamic -1 bug that was painfully visible in AD. mdl: validate per-frame bounds of mdl files (stuff that would crash software renderers). sv: fix -port or +sv_port commandline args to override the port correctly. win: attempt to cope with windows symlinks enumerating with the wrong filesizes. gl: fix skyboxes not appearing properly. gl: fix sprite alpha/edge issue resulting in some invisible sprites in AD. gl: fix screenshot_mega, in combination with r_projection. yay for HUGE panoramic screenshots. q2: fix replacement textures issue. qw: fix download demonum/X issue, both in client and server. qw: fix multicast dimensions not always being honoured properly. nq: fix starting angles sometimes being wrong. menusys: I'm finally uploading my menusys library, plus example mod, which I'll now be providing like csaddon is. git-svn-id: https://svn.code.sf.net/p/fteqw/code/trunk@4997 fc73d0e0-1445-4013-8a0c-d673dee63da5
2016-01-18 05:22:07 +00:00
if (trybytes > 4096)
i = VFS_READ(cls.demoinfile, demobuffer+demooffset+demobuffersize, trybytes);
else
i = 0;
if (i > 0)
{
demobuffersize += i;
if (disablepreparse)
demopreparsedbytes = demobuffersize;
else
demopreparsedbytes += demo_preparsedemo(demobuffer+demooffset+demopreparsedbytes, demobuffersize-demopreparsedbytes);
}
if (*readpos+len > demobuffersize)
{
playdemo accepts https urls now. will start playing before the file has finished downloading, to avoid unnecessary delays. reworked network addresses to separate address family and connection type. this should make banning people more reliable, as well as simplifying a whole load of logic (no need to check for ipv4 AND ipv6). tcpconnect will keep trying to connect even if the connection wasn't instant, instead of giving up instantly. rewrote tcp connections quite a bit. sv_port_tcp now handles qtv+qizmo+http+ws+rtcbroker+tls equivalents. qtv_streamport is now a legacy cvar and now acts equivalently to sv_port_tcp (but still separate). rewrote screenshot and video capture code to use strides. this solves image-is-upside down issues with vulkan. ignore alt key in browser port. oh no! no more red text! oh no! no more alt-being-wrongly-down-and-being-unable-to-type-anything-without-forcing-alt-released! reworked audio decoder interface. now has clearly defined success/unavailable/end-of-file results. this should solve a whole load of issues with audio streaming. fixed various openal audio streaming issues too. openal also got some workarounds for emscripten's poor emulation. fixed ogg decoder to retain sync properly if seeked. updated menu_media a bit. now reads vorbis comments/id3v1 tags to get proper track names. also saves the playlist so you don't have to manually repopulate the list so it might actually be usable now (after how many years?) r_stains now defaults to 0, and is no longer enabled by presets. use decals if you want that sort of thing. added fs_noreexec cvar, so configs will not be reexeced on gamedir change. this also means defaults won't be reapplied, etc. added 'nvvk' renderer on windows, using nvidia's vulkan-inside-opengl gl extension. mostly just to see how much slower it is. fixed up the ftp server quite a lot. more complete, more compliant, and should do ipv6 properly to-boot. file transfers also threaded. fixed potential crash inside runclientphys. experimental sv_antilag=3 setting. totally untested. the aim is to avoid missing due to lagged knockbacks. may be expensive for the server. browser port's websockets support fixed. experimental support for webrtc ('works for me', requires a broker server). updated avplug(renamed to ffmpeg so people know what it is) to use ffmpeg 3.2.4 properly, with its new encoder api. should be much more robust... also added experimental audio decoder for game music etc (currently doesn't resample, so playback rates are screwed, disabled by cvar). git-svn-id: https://svn.code.sf.net/p/fteqw/code/trunk@5097 fc73d0e0-1445-4013-8a0c-d673dee63da5
2017-05-10 02:08:58 +00:00
if (i < 0 || (i == 0 && len && cls.demoinfile->seekstyle < SS_SLOW))
{ //0 means no data available yet, don't error on that (unless we can seek, in which case its not a stream and we won't get any more data later on).
endofdemo = true;
return 0;
}
// len = demobuffersize;
return 0;
}
memcpy(data, demobuffer+demooffset+*readpos, len);
*readpos += len;
return len;
}
void demo_flushbytes(int bytes)
{
if (demooffset+bytes > demobuffersize)
Sys_Error("demo_flushbytes: flushed too much!\n");
demooffset += bytes;
demobuffersize -= bytes;
if (demopreparsedbytes < bytes)
demopreparsedbytes = 0;
else
demopreparsedbytes -= bytes;
}
void demo_flushcache(void)
{
demooffset = 0;
demobuffersize = 0;
demopreparsedbytes = 0;
//no errors yet
disablepreparse = false;
}
void demo_resetcache(int bytes, void *data)
{
endofdemo = false;
demo_flushcache();
demooffset = 0;
demobuffersize = bytes;
demopreparsedbytes = 0;
memcpy(demobuffer, data, bytes);
//preparse it now
bytes = 0;
readdemobytes(&bytes, NULL, 0);
}
void CL_ProgressDemoTime(void)
{
extern cvar_t cl_demospeed;
if (cl.parsecount && Media_PausedDemo(true))
{ //console visible whilst democapturing
cls.netchan.last_received = realtime;
return;
}
if (cl.demopausedtilltime >= realtime)
return;
cl.demopausedtilltime = 0;
cl.demonudge = 0;
------------------------------------------------------------------------ r4169 | acceptthis | 2013-01-17 08:55:12 +0000 (Thu, 17 Jan 2013) | 31 lines removed MAX_VISEDICTS limit. PEXT2_REPLACEMENTDELTAS tweaked, now has 4 million entity limit. still not enabled by default. TE_BEAM now maps to a separate TEQW_BEAM to avoid conflicts with QW. added android multitouch emulation for windows/rawinput (in_simulatemultitouch). split topcolor/bottomcolor from scoreboard, for dp's colormap|1024 feature. now using utf-8 for windows consoles. qcc warnings/errors now give clickable console links for quick+easy editing. disabled menutint when the currently active item changes contrast or gamma (for OneManClan). Added support for drawfont/drawfontscale. tweaked the qcvm a little to reduce the number of pointers. .doll file loading. still experimental and will likely crash. requires csqc active, even if its a dummy progs. this will be fixed in time. Still other things that need cleaning up. windows: gl_font "?" shows the standard windows font-selection dialog, and can be used to select windows fonts. not all work. and you probably don't want to use windings. fixed splitscreen support when playing mvds. added mini-scoreboards to splitscreen. editor/debugger now shows asm if there's no linenumber info. also, pressing f1 for help shows the shortcuts. Added support for .framegroups files for psk(psa) and iqm formats. True support for ezquake's colour codes. Mutually exclusive with background colours. path command output slightly more readable. added support for digest_hex (MD4, SHA1, CRC16). skingroups now colourmap correctly. Fix terrain colour hints, and litdata from the wrong bsp. fix ftp dual-homed issue. support epsv command, and enable ipv6 (eprt still not supported). remove d3d11 compilation from the makefile. the required headers are not provided by mingw, and are not available to the build bot, so don't bother. fix v *= v.x and similar opcodes. fteqcc: fixed support for áéíóú type chars in names. utf-8 files now properly supported (even with the utf-8 bom/identifier). utf-16 also supported. fteqcc: fixed '#if 1 == 3 && 4' parsing. fteqcc: -Werror acts on the warning, rather than as a separate error. Line numbers are thus more readable. fteqcc: copyright message now includes compile date instead. fteqccgui: the treeview control is now coloured depending on whether there were warnings/errors in the last compile. fteqccgui: the output window is now focused and scrolls down as compilation progresses. pr_dumpplatform command dumps out some pragmas to convert more serious warnings to errors. This is to avoid the infamous 'fteqcc sucks cos my code sucks' issue. rewrote prespawn/modelist/soundlist code. server tracks progress now. ------------------------------------------------------------------------ git-svn-id: https://svn.code.sf.net/p/fteqw/code/trunk@4167 fc73d0e0-1445-4013-8a0c-d673dee63da5
2013-03-12 22:29:40 +00:00
if (cl_demospeed.value >= 0 && cls.state == ca_active)
demtime += host_frametime*cl_demospeed.value;
else
demtime += host_frametime;
}
void CL_DemoJump_f(void)
{
float newtime;
char *s = Cmd_Argv(1);
char *colon = strchr(s, ':');
if (!cls.demoplayback)
{
Con_Printf("not playing a demo, cannot jump.\n");
return;
}
if (Cmd_Argc() < 2)
{
Con_Printf("current time %.1f.\n", demtime);
return;
}
if (*s == '+' || *s == '-')
{
if (colon)
{
colon++;
newtime = demtime + atoi(colon) + atoi(s)*60;
}
else
newtime = demtime + atoi(s);
}
else
{
//absolute seek time
if (colon)
{
colon++;
newtime = atoi(colon);
newtime += atoi(s)*60;
}
else
newtime = atoi(s);
}
------------------------------------------------------------------------ r4169 | acceptthis | 2013-01-17 08:55:12 +0000 (Thu, 17 Jan 2013) | 31 lines removed MAX_VISEDICTS limit. PEXT2_REPLACEMENTDELTAS tweaked, now has 4 million entity limit. still not enabled by default. TE_BEAM now maps to a separate TEQW_BEAM to avoid conflicts with QW. added android multitouch emulation for windows/rawinput (in_simulatemultitouch). split topcolor/bottomcolor from scoreboard, for dp's colormap|1024 feature. now using utf-8 for windows consoles. qcc warnings/errors now give clickable console links for quick+easy editing. disabled menutint when the currently active item changes contrast or gamma (for OneManClan). Added support for drawfont/drawfontscale. tweaked the qcvm a little to reduce the number of pointers. .doll file loading. still experimental and will likely crash. requires csqc active, even if its a dummy progs. this will be fixed in time. Still other things that need cleaning up. windows: gl_font "?" shows the standard windows font-selection dialog, and can be used to select windows fonts. not all work. and you probably don't want to use windings. fixed splitscreen support when playing mvds. added mini-scoreboards to splitscreen. editor/debugger now shows asm if there's no linenumber info. also, pressing f1 for help shows the shortcuts. Added support for .framegroups files for psk(psa) and iqm formats. True support for ezquake's colour codes. Mutually exclusive with background colours. path command output slightly more readable. added support for digest_hex (MD4, SHA1, CRC16). skingroups now colourmap correctly. Fix terrain colour hints, and litdata from the wrong bsp. fix ftp dual-homed issue. support epsv command, and enable ipv6 (eprt still not supported). remove d3d11 compilation from the makefile. the required headers are not provided by mingw, and are not available to the build bot, so don't bother. fix v *= v.x and similar opcodes. fteqcc: fixed support for áéíóú type chars in names. utf-8 files now properly supported (even with the utf-8 bom/identifier). utf-16 also supported. fteqcc: fixed '#if 1 == 3 && 4' parsing. fteqcc: -Werror acts on the warning, rather than as a separate error. Line numbers are thus more readable. fteqcc: copyright message now includes compile date instead. fteqccgui: the treeview control is now coloured depending on whether there were warnings/errors in the last compile. fteqccgui: the output window is now focused and scrolls down as compilation progresses. pr_dumpplatform command dumps out some pragmas to convert more serious warnings to errors. This is to avoid the infamous 'fteqcc sucks cos my code sucks' issue. rewrote prespawn/modelist/soundlist code. server tracks progress now. ------------------------------------------------------------------------ git-svn-id: https://svn.code.sf.net/p/fteqw/code/trunk@4167 fc73d0e0-1445-4013-8a0c-d673dee63da5
2013-03-12 22:29:40 +00:00
if (newtime < 0)
newtime = 0;
if (newtime >= demtime)
------------------------------------------------------------------------ r4169 | acceptthis | 2013-01-17 08:55:12 +0000 (Thu, 17 Jan 2013) | 31 lines removed MAX_VISEDICTS limit. PEXT2_REPLACEMENTDELTAS tweaked, now has 4 million entity limit. still not enabled by default. TE_BEAM now maps to a separate TEQW_BEAM to avoid conflicts with QW. added android multitouch emulation for windows/rawinput (in_simulatemultitouch). split topcolor/bottomcolor from scoreboard, for dp's colormap|1024 feature. now using utf-8 for windows consoles. qcc warnings/errors now give clickable console links for quick+easy editing. disabled menutint when the currently active item changes contrast or gamma (for OneManClan). Added support for drawfont/drawfontscale. tweaked the qcvm a little to reduce the number of pointers. .doll file loading. still experimental and will likely crash. requires csqc active, even if its a dummy progs. this will be fixed in time. Still other things that need cleaning up. windows: gl_font "?" shows the standard windows font-selection dialog, and can be used to select windows fonts. not all work. and you probably don't want to use windings. fixed splitscreen support when playing mvds. added mini-scoreboards to splitscreen. editor/debugger now shows asm if there's no linenumber info. also, pressing f1 for help shows the shortcuts. Added support for .framegroups files for psk(psa) and iqm formats. True support for ezquake's colour codes. Mutually exclusive with background colours. path command output slightly more readable. added support for digest_hex (MD4, SHA1, CRC16). skingroups now colourmap correctly. Fix terrain colour hints, and litdata from the wrong bsp. fix ftp dual-homed issue. support epsv command, and enable ipv6 (eprt still not supported). remove d3d11 compilation from the makefile. the required headers are not provided by mingw, and are not available to the build bot, so don't bother. fix v *= v.x and similar opcodes. fteqcc: fixed support for áéíóú type chars in names. utf-8 files now properly supported (even with the utf-8 bom/identifier). utf-16 also supported. fteqcc: fixed '#if 1 == 3 && 4' parsing. fteqcc: -Werror acts on the warning, rather than as a separate error. Line numbers are thus more readable. fteqcc: copyright message now includes compile date instead. fteqccgui: the treeview control is now coloured depending on whether there were warnings/errors in the last compile. fteqccgui: the output window is now focused and scrolls down as compilation progresses. pr_dumpplatform command dumps out some pragmas to convert more serious warnings to errors. This is to avoid the infamous 'fteqcc sucks cos my code sucks' issue. rewrote prespawn/modelist/soundlist code. server tracks progress now. ------------------------------------------------------------------------ git-svn-id: https://svn.code.sf.net/p/fteqw/code/trunk@4167 fc73d0e0-1445-4013-8a0c-d673dee63da5
2013-03-12 22:29:40 +00:00
cls.demoseektime = newtime;
else
{
playdemo accepts https urls now. will start playing before the file has finished downloading, to avoid unnecessary delays. reworked network addresses to separate address family and connection type. this should make banning people more reliable, as well as simplifying a whole load of logic (no need to check for ipv4 AND ipv6). tcpconnect will keep trying to connect even if the connection wasn't instant, instead of giving up instantly. rewrote tcp connections quite a bit. sv_port_tcp now handles qtv+qizmo+http+ws+rtcbroker+tls equivalents. qtv_streamport is now a legacy cvar and now acts equivalently to sv_port_tcp (but still separate). rewrote screenshot and video capture code to use strides. this solves image-is-upside down issues with vulkan. ignore alt key in browser port. oh no! no more red text! oh no! no more alt-being-wrongly-down-and-being-unable-to-type-anything-without-forcing-alt-released! reworked audio decoder interface. now has clearly defined success/unavailable/end-of-file results. this should solve a whole load of issues with audio streaming. fixed various openal audio streaming issues too. openal also got some workarounds for emscripten's poor emulation. fixed ogg decoder to retain sync properly if seeked. updated menu_media a bit. now reads vorbis comments/id3v1 tags to get proper track names. also saves the playlist so you don't have to manually repopulate the list so it might actually be usable now (after how many years?) r_stains now defaults to 0, and is no longer enabled by presets. use decals if you want that sort of thing. added fs_noreexec cvar, so configs will not be reexeced on gamedir change. this also means defaults won't be reapplied, etc. added 'nvvk' renderer on windows, using nvidia's vulkan-inside-opengl gl extension. mostly just to see how much slower it is. fixed up the ftp server quite a lot. more complete, more compliant, and should do ipv6 properly to-boot. file transfers also threaded. fixed potential crash inside runclientphys. experimental sv_antilag=3 setting. totally untested. the aim is to avoid missing due to lagged knockbacks. may be expensive for the server. browser port's websockets support fixed. experimental support for webrtc ('works for me', requires a broker server). updated avplug(renamed to ffmpeg so people know what it is) to use ffmpeg 3.2.4 properly, with its new encoder api. should be much more robust... also added experimental audio decoder for game music etc (currently doesn't resample, so playback rates are screwed, disabled by cvar). git-svn-id: https://svn.code.sf.net/p/fteqw/code/trunk@5097 fc73d0e0-1445-4013-8a0c-d673dee63da5
2017-05-10 02:08:58 +00:00
vfsfile_t *df = cls.demoinfile;
Con_Printf("Rewinding demo\n");
playdemo accepts https urls now. will start playing before the file has finished downloading, to avoid unnecessary delays. reworked network addresses to separate address family and connection type. this should make banning people more reliable, as well as simplifying a whole load of logic (no need to check for ipv4 AND ipv6). tcpconnect will keep trying to connect even if the connection wasn't instant, instead of giving up instantly. rewrote tcp connections quite a bit. sv_port_tcp now handles qtv+qizmo+http+ws+rtcbroker+tls equivalents. qtv_streamport is now a legacy cvar and now acts equivalently to sv_port_tcp (but still separate). rewrote screenshot and video capture code to use strides. this solves image-is-upside down issues with vulkan. ignore alt key in browser port. oh no! no more red text! oh no! no more alt-being-wrongly-down-and-being-unable-to-type-anything-without-forcing-alt-released! reworked audio decoder interface. now has clearly defined success/unavailable/end-of-file results. this should solve a whole load of issues with audio streaming. fixed various openal audio streaming issues too. openal also got some workarounds for emscripten's poor emulation. fixed ogg decoder to retain sync properly if seeked. updated menu_media a bit. now reads vorbis comments/id3v1 tags to get proper track names. also saves the playlist so you don't have to manually repopulate the list so it might actually be usable now (after how many years?) r_stains now defaults to 0, and is no longer enabled by presets. use decals if you want that sort of thing. added fs_noreexec cvar, so configs will not be reexeced on gamedir change. this also means defaults won't be reapplied, etc. added 'nvvk' renderer on windows, using nvidia's vulkan-inside-opengl gl extension. mostly just to see how much slower it is. fixed up the ftp server quite a lot. more complete, more compliant, and should do ipv6 properly to-boot. file transfers also threaded. fixed potential crash inside runclientphys. experimental sv_antilag=3 setting. totally untested. the aim is to avoid missing due to lagged knockbacks. may be expensive for the server. browser port's websockets support fixed. experimental support for webrtc ('works for me', requires a broker server). updated avplug(renamed to ffmpeg so people know what it is) to use ffmpeg 3.2.4 properly, with its new encoder api. should be much more robust... also added experimental audio decoder for game music etc (currently doesn't resample, so playback rates are screwed, disabled by cvar). git-svn-id: https://svn.code.sf.net/p/fteqw/code/trunk@5097 fc73d0e0-1445-4013-8a0c-d673dee63da5
2017-05-10 02:08:58 +00:00
if (df->seekstyle != SS_UNSEEKABLE)
{
VFS_SEEK(df, 0);
cls.demoinfile = NULL;
CL_PlayDemoFile(df, cls.lastdemoname, cls.lastdemowassystempath);
playdemo accepts https urls now. will start playing before the file has finished downloading, to avoid unnecessary delays. reworked network addresses to separate address family and connection type. this should make banning people more reliable, as well as simplifying a whole load of logic (no need to check for ipv4 AND ipv6). tcpconnect will keep trying to connect even if the connection wasn't instant, instead of giving up instantly. rewrote tcp connections quite a bit. sv_port_tcp now handles qtv+qizmo+http+ws+rtcbroker+tls equivalents. qtv_streamport is now a legacy cvar and now acts equivalently to sv_port_tcp (but still separate). rewrote screenshot and video capture code to use strides. this solves image-is-upside down issues with vulkan. ignore alt key in browser port. oh no! no more red text! oh no! no more alt-being-wrongly-down-and-being-unable-to-type-anything-without-forcing-alt-released! reworked audio decoder interface. now has clearly defined success/unavailable/end-of-file results. this should solve a whole load of issues with audio streaming. fixed various openal audio streaming issues too. openal also got some workarounds for emscripten's poor emulation. fixed ogg decoder to retain sync properly if seeked. updated menu_media a bit. now reads vorbis comments/id3v1 tags to get proper track names. also saves the playlist so you don't have to manually repopulate the list so it might actually be usable now (after how many years?) r_stains now defaults to 0, and is no longer enabled by presets. use decals if you want that sort of thing. added fs_noreexec cvar, so configs will not be reexeced on gamedir change. this also means defaults won't be reapplied, etc. added 'nvvk' renderer on windows, using nvidia's vulkan-inside-opengl gl extension. mostly just to see how much slower it is. fixed up the ftp server quite a lot. more complete, more compliant, and should do ipv6 properly to-boot. file transfers also threaded. fixed potential crash inside runclientphys. experimental sv_antilag=3 setting. totally untested. the aim is to avoid missing due to lagged knockbacks. may be expensive for the server. browser port's websockets support fixed. experimental support for webrtc ('works for me', requires a broker server). updated avplug(renamed to ffmpeg so people know what it is) to use ffmpeg 3.2.4 properly, with its new encoder api. should be much more robust... also added experimental audio decoder for game music etc (currently doesn't resample, so playback rates are screwed, disabled by cvar). git-svn-id: https://svn.code.sf.net/p/fteqw/code/trunk@5097 fc73d0e0-1445-4013-8a0c-d673dee63da5
2017-05-10 02:08:58 +00:00
}
else
CL_PlayDemo(cls.lastdemoname, cls.lastdemowassystempath);
//now fastparse it.
------------------------------------------------------------------------ r4169 | acceptthis | 2013-01-17 08:55:12 +0000 (Thu, 17 Jan 2013) | 31 lines removed MAX_VISEDICTS limit. PEXT2_REPLACEMENTDELTAS tweaked, now has 4 million entity limit. still not enabled by default. TE_BEAM now maps to a separate TEQW_BEAM to avoid conflicts with QW. added android multitouch emulation for windows/rawinput (in_simulatemultitouch). split topcolor/bottomcolor from scoreboard, for dp's colormap|1024 feature. now using utf-8 for windows consoles. qcc warnings/errors now give clickable console links for quick+easy editing. disabled menutint when the currently active item changes contrast or gamma (for OneManClan). Added support for drawfont/drawfontscale. tweaked the qcvm a little to reduce the number of pointers. .doll file loading. still experimental and will likely crash. requires csqc active, even if its a dummy progs. this will be fixed in time. Still other things that need cleaning up. windows: gl_font "?" shows the standard windows font-selection dialog, and can be used to select windows fonts. not all work. and you probably don't want to use windings. fixed splitscreen support when playing mvds. added mini-scoreboards to splitscreen. editor/debugger now shows asm if there's no linenumber info. also, pressing f1 for help shows the shortcuts. Added support for .framegroups files for psk(psa) and iqm formats. True support for ezquake's colour codes. Mutually exclusive with background colours. path command output slightly more readable. added support for digest_hex (MD4, SHA1, CRC16). skingroups now colourmap correctly. Fix terrain colour hints, and litdata from the wrong bsp. fix ftp dual-homed issue. support epsv command, and enable ipv6 (eprt still not supported). remove d3d11 compilation from the makefile. the required headers are not provided by mingw, and are not available to the build bot, so don't bother. fix v *= v.x and similar opcodes. fteqcc: fixed support for áéíóú type chars in names. utf-8 files now properly supported (even with the utf-8 bom/identifier). utf-16 also supported. fteqcc: fixed '#if 1 == 3 && 4' parsing. fteqcc: -Werror acts on the warning, rather than as a separate error. Line numbers are thus more readable. fteqcc: copyright message now includes compile date instead. fteqccgui: the treeview control is now coloured depending on whether there were warnings/errors in the last compile. fteqccgui: the output window is now focused and scrolls down as compilation progresses. pr_dumpplatform command dumps out some pragmas to convert more serious warnings to errors. This is to avoid the infamous 'fteqcc sucks cos my code sucks' issue. rewrote prespawn/modelist/soundlist code. server tracks progress now. ------------------------------------------------------------------------ git-svn-id: https://svn.code.sf.net/p/fteqw/code/trunk@4167 fc73d0e0-1445-4013-8a0c-d673dee63da5
2013-03-12 22:29:40 +00:00
cls.demoseektime = newtime;
}
------------------------------------------------------------------------ r4169 | acceptthis | 2013-01-17 08:55:12 +0000 (Thu, 17 Jan 2013) | 31 lines removed MAX_VISEDICTS limit. PEXT2_REPLACEMENTDELTAS tweaked, now has 4 million entity limit. still not enabled by default. TE_BEAM now maps to a separate TEQW_BEAM to avoid conflicts with QW. added android multitouch emulation for windows/rawinput (in_simulatemultitouch). split topcolor/bottomcolor from scoreboard, for dp's colormap|1024 feature. now using utf-8 for windows consoles. qcc warnings/errors now give clickable console links for quick+easy editing. disabled menutint when the currently active item changes contrast or gamma (for OneManClan). Added support for drawfont/drawfontscale. tweaked the qcvm a little to reduce the number of pointers. .doll file loading. still experimental and will likely crash. requires csqc active, even if its a dummy progs. this will be fixed in time. Still other things that need cleaning up. windows: gl_font "?" shows the standard windows font-selection dialog, and can be used to select windows fonts. not all work. and you probably don't want to use windings. fixed splitscreen support when playing mvds. added mini-scoreboards to splitscreen. editor/debugger now shows asm if there's no linenumber info. also, pressing f1 for help shows the shortcuts. Added support for .framegroups files for psk(psa) and iqm formats. True support for ezquake's colour codes. Mutually exclusive with background colours. path command output slightly more readable. added support for digest_hex (MD4, SHA1, CRC16). skingroups now colourmap correctly. Fix terrain colour hints, and litdata from the wrong bsp. fix ftp dual-homed issue. support epsv command, and enable ipv6 (eprt still not supported). remove d3d11 compilation from the makefile. the required headers are not provided by mingw, and are not available to the build bot, so don't bother. fix v *= v.x and similar opcodes. fteqcc: fixed support for áéíóú type chars in names. utf-8 files now properly supported (even with the utf-8 bom/identifier). utf-16 also supported. fteqcc: fixed '#if 1 == 3 && 4' parsing. fteqcc: -Werror acts on the warning, rather than as a separate error. Line numbers are thus more readable. fteqcc: copyright message now includes compile date instead. fteqccgui: the treeview control is now coloured depending on whether there were warnings/errors in the last compile. fteqccgui: the output window is now focused and scrolls down as compilation progresses. pr_dumpplatform command dumps out some pragmas to convert more serious warnings to errors. This is to avoid the infamous 'fteqcc sucks cos my code sucks' issue. rewrote prespawn/modelist/soundlist code. server tracks progress now. ------------------------------------------------------------------------ git-svn-id: https://svn.code.sf.net/p/fteqw/code/trunk@4167 fc73d0e0-1445-4013-8a0c-d673dee63da5
2013-03-12 22:29:40 +00:00
cls.demoseeking = true;
}
void CL_DemoNudge_f(void)
{
extern cvar_t cl_demospeed;
int move = atoi(Cmd_Argv(1));
int newnudge;
if (!cls.demoplayback)
{
Con_Printf("not playing a demo, cannot nudge.\n");
return;
}
if (!move)
move = 1;
newnudge = cl.demonudge + move;
if (newnudge <= -(int)countof(cl.inframes))
newnudge = 1-(int)countof(cl.inframes);
if (newnudge < 0)
{ //if we're nudging to a past frame, make sure that its actually valid.
for(;-(int)countof(cl.inframes) < newnudge && newnudge < 0;)
{
int i = cls.netchan.incoming_sequence+newnudge;
if (i < 0)
break;
if (cl.inframes[i&UPDATE_MASK].frameid == i && !cl.inframes[i&UPDATE_MASK].invalid)
{
cl.demonudge = newnudge;
break;
}
if (move < 0)
newnudge--;
else
newnudge++;
}
if (!newnudge)
cl.demonudge = newnudge;
}
else
cl.demonudge = newnudge;
cl.demopausedtilltime = realtime + 3;
}
/*
====================
CL_GetDemoMessage
FIXME...
====================
*/
vec3_t demoangles;
float olddemotime = 0;
float nextdemotime = 0;
qboolean CL_GetDemoMessage (void)
{
int r, i, j, tracknum;
float f;
float demotime;
qbyte c, msecsadded=0;
usercmd_t *pcmd;
q1usercmd_t q1cmd;
int demopos = 0;
int msglength;
if (endofdemo)
{
endofdemo = false;
CL_StopPlayback ();
return 0;
}
#ifdef NQPROT
if (cls.demoplayback == DPB_NETQUAKE
#ifdef Q2CLIENT
|| cls.demoplayback == DPB_QUAKE2
#endif
)
{ //read the nq demo
//if we've finished reading the connection part of the demo, but not finished loading, pause the demo
if (cls.signon == 1 && !cl.worldmodel)
{
demtime = cl.gametime;
return 0;
}
//if this is the starting frame of a timedemo
if (cls.timedemo)
if (cls.td_startframe == -1 && cls.state == ca_active)
{ //start the timer only once we are connected.
//make sure everything is loaded, to avoid stalls
if (Key_Dest_Has(kdm_gmenu))
MP_Toggle(0);
COM_WorkerFullSync();
cls.td_starttime = Sys_DoubleTime();
cls.td_startframe = host_framecount;
//force the console up, we're done loading.
Key_Dest_Remove(kdm_console);
Key_Dest_Remove(kdm_emenu);
scr_con_current = 0;
}
#ifdef Q2CLIENT
//q2 uses a fixed 10fps packet rate, even demos enforce it.
if (cls.demoplayback == DPB_QUAKE2)
{
if (cls.timedemo)
{
if (demoframe == host_framecount)
return 0;
demoframe = host_framecount;
}
#if 1
else if (demtime < cl.gametime && cl.gametime)
{
if (demtime <= cl.gametime-1)
demtime = cl.gametime;
return 0;
}
#else
else if (cls.netchan.last_received == realtime || cls.netchan.last_received > realtime-0.1)
return 0;
#endif
}
else
#endif
if (cls.demoplayback == DPB_NETQUAKE && cls.signon == 4/*SIGNONS*/)
{
/*if (!demtime)
{
cl.gametime = 0;
cl.gametimemark = demtime;
olddemotime = 0;
return 0;
}*/
cls.netchan.last_received = realtime;
if (cls.demoseeking)
{
if (cl.gametime > cls.demoseektime)
{
cls.demoseeking = false;
return 0;
}
}
else if (cl.demonudge > 0)
cl.demonudge--;
else if ((cls.timedemo && host_framecount == demoframe) || (!cls.timedemo && demtime < cl.gametime && cl.gametime))// > dem_lasttime+demtime)
{
if (demtime <= cl.gametime-1)
demtime = cl.gametime;
return 0;
}
demoframe = host_framecount;
}
else if (cls.signon < 4)
demtime = 0;
if (readdemobytes(&demopos, &msglength, 4) != 4)
{
return 0;
}
msglength = LittleLong (msglength);
if (msglength == -1)
{
int tmppos = demopos;
//q2 writes a length of -1 to mark eof. if this peek fails then it really is eof and we shouldn't fail from weird message length checks.
if (readdemobytes(&tmppos, &msglength, 4) != 4)
{
endofdemo = true;
return 0;
}
}
if (cls.demoplayback == DPB_NETQUAKE)
{
for (i=0 ; i<3 ; i++)
{
readdemobytes(&demopos, &f, 4);
demoangles[i] = LittleFloat (f);
}
}
olddemotime = demtime;
if (msglength > net_message.maxsize)
{
Con_Printf ("Demo message > MAX_MSGLEN\n");
CL_StopPlayback ();
return 0;
}
if (readdemobytes(&demopos, net_message.data, msglength) != msglength)
{
return 0;
}
demo_flushbytes(demopos);
NET_UpdateRates(cls.sockets, true, msglength); //keep any rate calcs sane
net_message.cursize = msglength;
return 1;
}
#endif
readnext:
if (demopos)
{
demo_flushbytes(demopos);
demopos = 0;
}
// read the time from the packet
if (cls.demoplayback == DPB_MVD || cls.demoplayback == DPB_EZTV)
{
if (demtime < 0)
{
readdemobytes(&demopos, NULL, 0); //keep it feeding through
return 0;
}
if (olddemotime > demtime)
olddemotime = demtime;
if (demtime + 1.0 < olddemotime)
demtime = olddemotime - 1.0;
if (readdemobytes(&demopos, &msecsadded, sizeof(msecsadded)) != sizeof(msecsadded))
{
Con_DPrintf("Not enough buffered\n");
demotime = olddemotime;
nextdemotime = demotime;
return 0;
}
else
{
demotime = olddemotime + msecsadded*(1.0f/1000);
nextdemotime = demotime;
}
}
else
{
if (readdemobytes(&demopos, &demotime, sizeof(demotime)) != sizeof(demotime))
{
Con_DPrintf("Not enough buffered\n");
olddemotime = demtime; //if we ran out of buffered demo, delay the demo parsing a little
return 0;
}
demotime = LittleFloat(demotime);
}
if (cl.sendprespawn)
{
CL_RequestNextDownload();
if (!cls.timedemo)
return 0;
}
// decide if it is time to grab the next message
------------------------------------------------------------------------ r4169 | acceptthis | 2013-01-17 08:55:12 +0000 (Thu, 17 Jan 2013) | 31 lines removed MAX_VISEDICTS limit. PEXT2_REPLACEMENTDELTAS tweaked, now has 4 million entity limit. still not enabled by default. TE_BEAM now maps to a separate TEQW_BEAM to avoid conflicts with QW. added android multitouch emulation for windows/rawinput (in_simulatemultitouch). split topcolor/bottomcolor from scoreboard, for dp's colormap|1024 feature. now using utf-8 for windows consoles. qcc warnings/errors now give clickable console links for quick+easy editing. disabled menutint when the currently active item changes contrast or gamma (for OneManClan). Added support for drawfont/drawfontscale. tweaked the qcvm a little to reduce the number of pointers. .doll file loading. still experimental and will likely crash. requires csqc active, even if its a dummy progs. this will be fixed in time. Still other things that need cleaning up. windows: gl_font "?" shows the standard windows font-selection dialog, and can be used to select windows fonts. not all work. and you probably don't want to use windings. fixed splitscreen support when playing mvds. added mini-scoreboards to splitscreen. editor/debugger now shows asm if there's no linenumber info. also, pressing f1 for help shows the shortcuts. Added support for .framegroups files for psk(psa) and iqm formats. True support for ezquake's colour codes. Mutually exclusive with background colours. path command output slightly more readable. added support for digest_hex (MD4, SHA1, CRC16). skingroups now colourmap correctly. Fix terrain colour hints, and litdata from the wrong bsp. fix ftp dual-homed issue. support epsv command, and enable ipv6 (eprt still not supported). remove d3d11 compilation from the makefile. the required headers are not provided by mingw, and are not available to the build bot, so don't bother. fix v *= v.x and similar opcodes. fteqcc: fixed support for áéíóú type chars in names. utf-8 files now properly supported (even with the utf-8 bom/identifier). utf-16 also supported. fteqcc: fixed '#if 1 == 3 && 4' parsing. fteqcc: -Werror acts on the warning, rather than as a separate error. Line numbers are thus more readable. fteqcc: copyright message now includes compile date instead. fteqccgui: the treeview control is now coloured depending on whether there were warnings/errors in the last compile. fteqccgui: the output window is now focused and scrolls down as compilation progresses. pr_dumpplatform command dumps out some pragmas to convert more serious warnings to errors. This is to avoid the infamous 'fteqcc sucks cos my code sucks' issue. rewrote prespawn/modelist/soundlist code. server tracks progress now. ------------------------------------------------------------------------ git-svn-id: https://svn.code.sf.net/p/fteqw/code/trunk@4167 fc73d0e0-1445-4013-8a0c-d673dee63da5
2013-03-12 22:29:40 +00:00
if (cls.demoseeking)
{
demtime = demotime; //warp
if (demtime >= cls.demoseektime)
cls.demoseeking = false;
}
else if (cls.timedemo)
{
if (cls.td_lastframe < 0)
cls.td_lastframe = demotime;
else if (demotime > cls.td_lastframe)
{
cls.td_lastframe = demotime;
return 0; // next packet starts after the previous one. draw something before parsing it.
}
if (cls.td_startframe == -1 && cls.state == ca_active)
{ //start the timer only once we are connected.
cls.td_starttime = Sys_DoubleTime();
cls.td_startframe = host_framecount;
//force the console up, we're done loading.
Key_Dest_Remove(kdm_console);
scr_con_current = 0;
}
if (cls.td_startframe == host_framecount+1)
cls.td_starttime = Sys_DoubleTime();
demtime = demotime; // warp
}
else if (cl.demonudge > 0)
{
cl.demonudge--;
demtime = demotime; // warp
}
else if (!(cl.paused&~4) && cls.state >= ca_onserver)
{ // always grab until fully connected
if (demtime + 1.0 < demotime)
{
// too far back
demtime = demotime - 1.0;
return 0;
}
else if (demtime < demotime)
{
return 0; // don't need another message yet
}
}
else
demtime = demotime; // we're warping
if (cls.demoplayback == DPB_MVD || cls.demoplayback == DPB_EZTV)
{
if ((msecsadded || cls.netchan.incoming_sequence < 2) && olddemotime != demotime)
{
if (!(cls.fteprotocolextensions2 & PEXT2_REPLACEMENTDELTAS))
{
cls.netchan.incoming_sequence++;
cls.netchan.incoming_acknowledged++;
}
cls.netchan.frame_latency = 0;
cls.netchan.last_received = realtime; // just to happy timeout check
}
}
if (cls.state < ca_demostart)
Host_Error ("CL_GetDemoMessage: cls.state != ca_active");
// get the msg type
if (readdemobytes (&demopos, &c, sizeof(c)) != sizeof(c))
{
Con_DPrintf("Not enough buffered\n");
olddemotime = demtime+1;
return 0;
}
switch (c&7)
{
case dem_cmd :
if (cls.demoplayback == DPB_MVD)
{
Con_Printf("mvd demos/qtv streams should not contain dem_cmd\n");
olddemotime = demtime+1;
CL_StopPlayback ();
return 0;
}
else
{
// user sent input
i = cl.movesequence & UPDATE_MASK;
pcmd = &cl.outframes[i].cmd[0];
r = readdemobytes (&demopos, &q1cmd, sizeof(q1cmd));
if (r != sizeof(q1cmd))
{
Con_DPrintf("Not enough buffered\n");
olddemotime = demtime+1;
CL_StopPlayback ();
return 0;
}
// byte order stuff
for (j = 0; j < 3; j++)
{
q1cmd.angles[j] = LittleFloat(q1cmd.angles[j]);
pcmd->angles[j] = ((int)(q1cmd.angles[j]*65536.0/360)&65535);
}
pcmd->forwardmove = q1cmd.forwardmove = LittleShort(q1cmd.forwardmove);
pcmd->sidemove = q1cmd.sidemove = LittleShort(q1cmd.sidemove);
pcmd->upmove = q1cmd.upmove = LittleShort(q1cmd.upmove);
pcmd->msec = q1cmd.msec;
pcmd->buttons = q1cmd.buttons;
cl.outframes[i].senttime = realtime;
cl.outframes[i].server_message_num = cl.validsequence;
cl.outframes[i].cmd_sequence = cl.movesequence;
cls.netchan.outgoing_sequence++;
cl.movesequence = cls.netchan.outgoing_sequence;
for (i=0 ; i<3 ; i++)
{
readdemobytes (&demopos, &f, 4);
demoangles[i] = LittleFloat (f);
cl.playerview[0].viewangles[i] = LittleFloat (f);
}
goto readnext;
}
break;
case dem_read:
readit:
// get the next message
if (readdemobytes (&demopos, &msglength, 4) != 4)
{
Con_DPrintf("Not enough buffered\n");
olddemotime = demtime+1;
return 0;
}
msglength = LittleLong (msglength);
//Con_Printf("read: %ld bytes\n", msglength);
if ((unsigned int)msglength > MAX_OVERALLMSGLEN)
{
Con_Printf ("Demo message > MAX_OVERALLMSGLEN\n");
CL_StopPlayback ();
return 0;
}
if (readdemobytes (&demopos, net_message.data, msglength) != msglength)
{
Con_DPrintf("Not enough buffered\n");
olddemotime = demtime+1;
return 0;
}
NET_UpdateRates(cls.sockets, true, msglength); //keep any rate calcs sane
net_message.cursize = msglength;
if (cls.demoplayback == DPB_MVD || cls.demoplayback == DPB_EZTV)
{
int seat;
cl.defaultnetsplit = 0;
switch(cls_lasttype)
{
case dem_multiple:
for (seat = 0; seat < cl.splitclients; seat++)
{
tracknum = cl.playerview[seat].cam_spec_track;
if (cl.playerview[seat].cam_state == CAM_FREECAM)
tracknum = -1;
if (tracknum == -1 || !(cls_lastto & (1 << tracknum)))
continue;
}
if (seat == cl.splitclients)
{
olddemotime = demotime;
goto readnext;
}
cl.defaultnetsplit = seat;
break;
case dem_single:
{
int maxseat = cl.splitclients;
//only accept single messages that are directed to the first player view.
//this is too problematic otherwise (apparently mvdsv doesn't use dem_multiple for team says any more).
if (1)
maxseat = 1;
for (seat = 0; seat < maxseat; seat++)
{
tracknum = cl.playerview[seat].cam_spec_track;
if (cl.playerview[seat].cam_state == CAM_FREECAM)
tracknum = -1;
if (tracknum == -1 || (cls_lastto != tracknum))
continue;
break;
}
if (seat == maxseat)
{
olddemotime = demotime;
goto readnext;
}
cl.defaultnetsplit = seat;
}
break;
case dem_all:
if (c & ~dem_mask)
{
olddemotime = demotime;
goto readnext;
}
break;
}
}
break;
case dem_set:
if (readdemobytes (&demopos, &j, 4) != 4)
{
olddemotime = demtime;
return 0;
}
if (readdemobytes (&demopos, &i, 4) != 4)
{
olddemotime = demtime;
return 0;
}
cls.demostarttime = demtime;
cls.netchan.outgoing_sequence = LittleLong(j);
cls.netchan.incoming_sequence = LittleLong(i);
cl.movesequence = cls.netchan.outgoing_sequence;
NET_UpdateRates(cls.sockets, false, demopos); //keep any rate calcs sane
if (cls.demoplayback == DPB_MVD || cls.demoplayback == DPB_EZTV)
cls.netchan.incoming_acknowledged = cls.netchan.incoming_sequence;
goto readnext;
case dem_multiple:
if (readdemobytes (&demopos, &i, sizeof(i)) != sizeof(i))
{
olddemotime = demtime;
return 0;
}
cls_lastto = LittleLong(i);
cls_lasttype = dem_multiple;
goto readit;
case dem_single:
cls_lastto = c >> 3;
cls_lasttype = dem_single;
goto readit;
case dem_stats:
cls_lastto = c >> 3;
cls_lasttype = dem_stats;
goto readit;
case dem_all:
cls_lastto = 0;
cls_lasttype = dem_all;
goto readit;
default :
Con_Printf("Corrupted demo.\n");
CL_StopPlayback ();
return 0;
}
demo_flushbytes(demopos);
olddemotime = demotime;
net_from.type = NA_INVALID;
return 1;
}
/*
====================
CL_GetMessage
Handles recording and playback of demos, on top of NET_ code
====================
*/
qboolean CL_GetMessage (void)
{
if (cls.demoplayback != DPB_NONE)
return CL_GetDemoMessage ();
if (NET_GetPacket (NS_CLIENT, 0) < 0)
return false;
return true;
}
/*
====================
CL_Stop_f
stop recording a demo
====================
*/
void CL_Stop_f (void)
{
if (!cls.demorecording)
{
#if !defined(CLIENTONLY) && defined(MVD_RECORDING)
SV_MVDStop_f();
#else
Con_Printf ("Not recording a demo.\n");
#endif
return;
}
// write a disconnect message to the demo file
mvd: cl_autotrack_team cvar locks autotrack to a specific team. getting the team name to match can still be problematic when it contains non-ascii chars however. qw: fix recording mid-map. q2: add support for recording demos on q2 servers. q: fix setattachment not using the correct orientations. q2: now supports splitscreen, as well as increased model and sound limits. cl: fix crosshair not appearing in splitscreen. cl: splitscreen clients now get their own colour tints (like the bf command) snd: tweak audio to be a bit more usable in splitscreen by default. cl: added con_logcenterprint cvar, for shoving a copy of centerprints onto the console. by default only appears in single player. qc: add checkbuiltin builtin. for all those #0 builtins without their own extension name. gl: fix r_dynamic -1 bug that was painfully visible in AD. mdl: validate per-frame bounds of mdl files (stuff that would crash software renderers). sv: fix -port or +sv_port commandline args to override the port correctly. win: attempt to cope with windows symlinks enumerating with the wrong filesizes. gl: fix skyboxes not appearing properly. gl: fix sprite alpha/edge issue resulting in some invisible sprites in AD. gl: fix screenshot_mega, in combination with r_projection. yay for HUGE panoramic screenshots. q2: fix replacement textures issue. qw: fix download demonum/X issue, both in client and server. qw: fix multicast dimensions not always being honoured properly. nq: fix starting angles sometimes being wrong. menusys: I'm finally uploading my menusys library, plus example mod, which I'll now be providing like csaddon is. git-svn-id: https://svn.code.sf.net/p/fteqw/code/trunk@4997 fc73d0e0-1445-4013-8a0c-d673dee63da5
2016-01-18 05:22:07 +00:00
#ifdef Q2CLIENT
if (cls.demorecording == DPB_QUAKE2)
{ //q2 demos signify eof with a -1 size
int len = ~0;
VFS_WRITE(cls.demooutfile, &len, sizeof(len));
}
else
#endif
{
SZ_Clear (&net_message);
msg_readcount = 0;
MSG_WriteLong (&net_message, -1); // -1 sequence means out of band
MSG_WriteByte (&net_message, svc_disconnect);
MSG_WriteString (&net_message, "EndOfDemo");
CL_WriteDemoMessage (&net_message, sizeof(int));
}
// finish up
VFS_CLOSE (cls.demooutfile);
cls.demooutfile = NULL;
cls.demorecording = false;
Con_Printf ("Completed demo\n");
FS_FlushFSHashFull(); //FIXME: single name
}
mvd: cl_autotrack_team cvar locks autotrack to a specific team. getting the team name to match can still be problematic when it contains non-ascii chars however. qw: fix recording mid-map. q2: add support for recording demos on q2 servers. q: fix setattachment not using the correct orientations. q2: now supports splitscreen, as well as increased model and sound limits. cl: fix crosshair not appearing in splitscreen. cl: splitscreen clients now get their own colour tints (like the bf command) snd: tweak audio to be a bit more usable in splitscreen by default. cl: added con_logcenterprint cvar, for shoving a copy of centerprints onto the console. by default only appears in single player. qc: add checkbuiltin builtin. for all those #0 builtins without their own extension name. gl: fix r_dynamic -1 bug that was painfully visible in AD. mdl: validate per-frame bounds of mdl files (stuff that would crash software renderers). sv: fix -port or +sv_port commandline args to override the port correctly. win: attempt to cope with windows symlinks enumerating with the wrong filesizes. gl: fix skyboxes not appearing properly. gl: fix sprite alpha/edge issue resulting in some invisible sprites in AD. gl: fix screenshot_mega, in combination with r_projection. yay for HUGE panoramic screenshots. q2: fix replacement textures issue. qw: fix download demonum/X issue, both in client and server. qw: fix multicast dimensions not always being honoured properly. nq: fix starting angles sometimes being wrong. menusys: I'm finally uploading my menusys library, plus example mod, which I'll now be providing like csaddon is. git-svn-id: https://svn.code.sf.net/p/fteqw/code/trunk@4997 fc73d0e0-1445-4013-8a0c-d673dee63da5
2016-01-18 05:22:07 +00:00
void CL_WriteRecordQ2DemoMessage(sizebuf_t *msg)
{ //q2 is really simple, and doesn't have timings in its demo format.
int len = LittleLong (msg->cursize);
VFS_WRITE (cls.demooutfile, &len, 4);
VFS_WRITE (cls.demooutfile, msg->data, msg->cursize);
mvd: cl_autotrack_team cvar locks autotrack to a specific team. getting the team name to match can still be problematic when it contains non-ascii chars however. qw: fix recording mid-map. q2: add support for recording demos on q2 servers. q: fix setattachment not using the correct orientations. q2: now supports splitscreen, as well as increased model and sound limits. cl: fix crosshair not appearing in splitscreen. cl: splitscreen clients now get their own colour tints (like the bf command) snd: tweak audio to be a bit more usable in splitscreen by default. cl: added con_logcenterprint cvar, for shoving a copy of centerprints onto the console. by default only appears in single player. qc: add checkbuiltin builtin. for all those #0 builtins without their own extension name. gl: fix r_dynamic -1 bug that was painfully visible in AD. mdl: validate per-frame bounds of mdl files (stuff that would crash software renderers). sv: fix -port or +sv_port commandline args to override the port correctly. win: attempt to cope with windows symlinks enumerating with the wrong filesizes. gl: fix skyboxes not appearing properly. gl: fix sprite alpha/edge issue resulting in some invisible sprites in AD. gl: fix screenshot_mega, in combination with r_projection. yay for HUGE panoramic screenshots. q2: fix replacement textures issue. qw: fix download demonum/X issue, both in client and server. qw: fix multicast dimensions not always being honoured properly. nq: fix starting angles sometimes being wrong. menusys: I'm finally uploading my menusys library, plus example mod, which I'll now be providing like csaddon is. git-svn-id: https://svn.code.sf.net/p/fteqw/code/trunk@4997 fc73d0e0-1445-4013-8a0c-d673dee63da5
2016-01-18 05:22:07 +00:00
}
/*
====================
CL_WriteDemoMessage
Dumps the specified net message as part of initial mid-map demo writing.
====================
*/
void CL_WriteRecordDemoMessage (sizebuf_t *msg, int seq)
{
int len;
int i;
float fl;
qbyte c;
//Con_Printf("write: %ld bytes, %4.4f\n", msg->cursize, demtime);
if (!cls.demorecording)
return;
#ifdef NQPROT
if (cls.demorecording == DPB_NETQUAKE)
{
len = LittleLong (msg->cursize);
VFS_WRITE(cls.demooutfile, &len, sizeof(len));
for (i=0 ; i<3 ; i++)
{
float f = LittleFloat (cl.playerview[0].viewangles[i]);
VFS_WRITE(cls.demooutfile, &f, sizeof(f));
}
}
else
#endif
{
fl = LittleFloat(Sys_DoubleTime()-recdemostart);
VFS_WRITE (cls.demooutfile, &fl, sizeof(fl));
c = dem_read;
VFS_WRITE (cls.demooutfile, &c, sizeof(c));
len = LittleLong (msg->cursize + 8);
VFS_WRITE (cls.demooutfile, &len, 4);
i = LittleLong(seq);
VFS_WRITE (cls.demooutfile, &i, 4);
VFS_WRITE (cls.demooutfile, &i, 4);
}
VFS_WRITE (cls.demooutfile, msg->data, msg->cursize);
SZ_Clear(msg);
if (record_flush.ival)
VFS_FLUSH (cls.demooutfile);
}
void CL_WriteSetDemoMessage (void)
{
int len;
float fl;
qbyte c;
//Con_Printf("write: %ld bytes, %4.4f\n", msg->cursize, demtime);
mvd: cl_autotrack_team cvar locks autotrack to a specific team. getting the team name to match can still be problematic when it contains non-ascii chars however. qw: fix recording mid-map. q2: add support for recording demos on q2 servers. q: fix setattachment not using the correct orientations. q2: now supports splitscreen, as well as increased model and sound limits. cl: fix crosshair not appearing in splitscreen. cl: splitscreen clients now get their own colour tints (like the bf command) snd: tweak audio to be a bit more usable in splitscreen by default. cl: added con_logcenterprint cvar, for shoving a copy of centerprints onto the console. by default only appears in single player. qc: add checkbuiltin builtin. for all those #0 builtins without their own extension name. gl: fix r_dynamic -1 bug that was painfully visible in AD. mdl: validate per-frame bounds of mdl files (stuff that would crash software renderers). sv: fix -port or +sv_port commandline args to override the port correctly. win: attempt to cope with windows symlinks enumerating with the wrong filesizes. gl: fix skyboxes not appearing properly. gl: fix sprite alpha/edge issue resulting in some invisible sprites in AD. gl: fix screenshot_mega, in combination with r_projection. yay for HUGE panoramic screenshots. q2: fix replacement textures issue. qw: fix download demonum/X issue, both in client and server. qw: fix multicast dimensions not always being honoured properly. nq: fix starting angles sometimes being wrong. menusys: I'm finally uploading my menusys library, plus example mod, which I'll now be providing like csaddon is. git-svn-id: https://svn.code.sf.net/p/fteqw/code/trunk@4997 fc73d0e0-1445-4013-8a0c-d673dee63da5
2016-01-18 05:22:07 +00:00
if (cls.demorecording != DPB_QUAKEWORLD)
return;
mvd: cl_autotrack_team cvar locks autotrack to a specific team. getting the team name to match can still be problematic when it contains non-ascii chars however. qw: fix recording mid-map. q2: add support for recording demos on q2 servers. q: fix setattachment not using the correct orientations. q2: now supports splitscreen, as well as increased model and sound limits. cl: fix crosshair not appearing in splitscreen. cl: splitscreen clients now get their own colour tints (like the bf command) snd: tweak audio to be a bit more usable in splitscreen by default. cl: added con_logcenterprint cvar, for shoving a copy of centerprints onto the console. by default only appears in single player. qc: add checkbuiltin builtin. for all those #0 builtins without their own extension name. gl: fix r_dynamic -1 bug that was painfully visible in AD. mdl: validate per-frame bounds of mdl files (stuff that would crash software renderers). sv: fix -port or +sv_port commandline args to override the port correctly. win: attempt to cope with windows symlinks enumerating with the wrong filesizes. gl: fix skyboxes not appearing properly. gl: fix sprite alpha/edge issue resulting in some invisible sprites in AD. gl: fix screenshot_mega, in combination with r_projection. yay for HUGE panoramic screenshots. q2: fix replacement textures issue. qw: fix download demonum/X issue, both in client and server. qw: fix multicast dimensions not always being honoured properly. nq: fix starting angles sometimes being wrong. menusys: I'm finally uploading my menusys library, plus example mod, which I'll now be providing like csaddon is. git-svn-id: https://svn.code.sf.net/p/fteqw/code/trunk@4997 fc73d0e0-1445-4013-8a0c-d673dee63da5
2016-01-18 05:22:07 +00:00
fl = LittleFloat(Sys_DoubleTime()-recdemostart);
VFS_WRITE (cls.demooutfile, &fl, sizeof(fl));
c = dem_set;
VFS_WRITE (cls.demooutfile, &c, sizeof(c));
len = LittleLong(cls.netchan.outgoing_sequence);
VFS_WRITE (cls.demooutfile, &len, 4);
len = LittleLong(cls.netchan.incoming_sequence);
VFS_WRITE (cls.demooutfile, &len, 4);
if (record_flush.ival)
VFS_FLUSH (cls.demooutfile);
}
/*
record a single player game.
*/
#ifndef CLIENTONLY
#ifdef MVD_RECORDING
mvddest_t *SV_MVD_InitRecordFile (char *name);
qboolean SV_MVD_Record (mvddest_t *dest);
#endif
void CL_RecordMap_f (void)
{
char demoname[MAX_QPATH];
char mapname[MAX_QPATH];
char demoext[8];
mvd: cl_autotrack_team cvar locks autotrack to a specific team. getting the team name to match can still be problematic when it contains non-ascii chars however. qw: fix recording mid-map. q2: add support for recording demos on q2 servers. q: fix setattachment not using the correct orientations. q2: now supports splitscreen, as well as increased model and sound limits. cl: fix crosshair not appearing in splitscreen. cl: splitscreen clients now get their own colour tints (like the bf command) snd: tweak audio to be a bit more usable in splitscreen by default. cl: added con_logcenterprint cvar, for shoving a copy of centerprints onto the console. by default only appears in single player. qc: add checkbuiltin builtin. for all those #0 builtins without their own extension name. gl: fix r_dynamic -1 bug that was painfully visible in AD. mdl: validate per-frame bounds of mdl files (stuff that would crash software renderers). sv: fix -port or +sv_port commandline args to override the port correctly. win: attempt to cope with windows symlinks enumerating with the wrong filesizes. gl: fix skyboxes not appearing properly. gl: fix sprite alpha/edge issue resulting in some invisible sprites in AD. gl: fix screenshot_mega, in combination with r_projection. yay for HUGE panoramic screenshots. q2: fix replacement textures issue. qw: fix download demonum/X issue, both in client and server. qw: fix multicast dimensions not always being honoured properly. nq: fix starting angles sometimes being wrong. menusys: I'm finally uploading my menusys library, plus example mod, which I'll now be providing like csaddon is. git-svn-id: https://svn.code.sf.net/p/fteqw/code/trunk@4997 fc73d0e0-1445-4013-8a0c-d673dee63da5
2016-01-18 05:22:07 +00:00
if (Cmd_Argc() < 3)
{
Con_Printf("%s: demoname mapname\n", Cmd_Argv(0));
return;
}
Q_strncpyz(demoname, Cmd_Argv(1), sizeof(demoname));
Q_strncpyz(mapname, Cmd_Argv(2), sizeof(mapname));
CL_Disconnect_f();
SV_SpawnServer (mapname, NULL, false, false);
#ifdef MVD_RECORDING
COM_DefaultExtension(demoname, ".mvd", sizeof(demoname));
#else
COM_DefaultExtension(demoname, ".dem", sizeof(demoname));
#endif
COM_FileExtension(demoname, demoext, sizeof(demoext));
#if defined(AVAIL_GZDEC) && !defined(CLIENTONLY)
{
extern cvar_t sv_demoAutoCompress;
if (sv_demoAutoCompress.ival)
Q_strncatz(demoname, ".gz", sizeof(demoname));
}
#endif
#ifdef MVD_RECORDING
if (!strcmp(demoext, "mvd"))
{
if (!SV_MVD_Record (SV_MVD_InitRecordFile(demoname)))
CL_Disconnect_f();
// char buf[512];
// Cbuf_AddText(va("mvdrecord %s\n", COM_QuotedString(demoname, buf, sizeof(buf))), RESTRICT_LOCAL);
}
else
#endif
{
cls.demooutfile = FS_OpenVFS (demoname, "wb", FS_GAME);
if (!cls.demooutfile)
{
CL_Disconnect_f();
return;
}
#ifdef AVAIL_GZDEC
if (!Q_strcasecmp(".gz", COM_GetFileExtension(demoname, NULL)))
cls.demooutfile = FS_GZ_WriteFilter(cls.demooutfile, true, true);
#endif
#ifdef NQPROT
if (!strcmp(demoext, "dem"))
{
mvd: cl_autotrack_team cvar locks autotrack to a specific team. getting the team name to match can still be problematic when it contains non-ascii chars however. qw: fix recording mid-map. q2: add support for recording demos on q2 servers. q: fix setattachment not using the correct orientations. q2: now supports splitscreen, as well as increased model and sound limits. cl: fix crosshair not appearing in splitscreen. cl: splitscreen clients now get their own colour tints (like the bf command) snd: tweak audio to be a bit more usable in splitscreen by default. cl: added con_logcenterprint cvar, for shoving a copy of centerprints onto the console. by default only appears in single player. qc: add checkbuiltin builtin. for all those #0 builtins without their own extension name. gl: fix r_dynamic -1 bug that was painfully visible in AD. mdl: validate per-frame bounds of mdl files (stuff that would crash software renderers). sv: fix -port or +sv_port commandline args to override the port correctly. win: attempt to cope with windows symlinks enumerating with the wrong filesizes. gl: fix skyboxes not appearing properly. gl: fix sprite alpha/edge issue resulting in some invisible sprites in AD. gl: fix screenshot_mega, in combination with r_projection. yay for HUGE panoramic screenshots. q2: fix replacement textures issue. qw: fix download demonum/X issue, both in client and server. qw: fix multicast dimensions not always being honoured properly. nq: fix starting angles sometimes being wrong. menusys: I'm finally uploading my menusys library, plus example mod, which I'll now be providing like csaddon is. git-svn-id: https://svn.code.sf.net/p/fteqw/code/trunk@4997 fc73d0e0-1445-4013-8a0c-d673dee63da5
2016-01-18 05:22:07 +00:00
cls.demorecording = DPB_NETQUAKE;
VFS_PUTS(cls.demooutfile, "-1\n");
}
else
#endif
mvd: cl_autotrack_team cvar locks autotrack to a specific team. getting the team name to match can still be problematic when it contains non-ascii chars however. qw: fix recording mid-map. q2: add support for recording demos on q2 servers. q: fix setattachment not using the correct orientations. q2: now supports splitscreen, as well as increased model and sound limits. cl: fix crosshair not appearing in splitscreen. cl: splitscreen clients now get their own colour tints (like the bf command) snd: tweak audio to be a bit more usable in splitscreen by default. cl: added con_logcenterprint cvar, for shoving a copy of centerprints onto the console. by default only appears in single player. qc: add checkbuiltin builtin. for all those #0 builtins without their own extension name. gl: fix r_dynamic -1 bug that was painfully visible in AD. mdl: validate per-frame bounds of mdl files (stuff that would crash software renderers). sv: fix -port or +sv_port commandline args to override the port correctly. win: attempt to cope with windows symlinks enumerating with the wrong filesizes. gl: fix skyboxes not appearing properly. gl: fix sprite alpha/edge issue resulting in some invisible sprites in AD. gl: fix screenshot_mega, in combination with r_projection. yay for HUGE panoramic screenshots. q2: fix replacement textures issue. qw: fix download demonum/X issue, both in client and server. qw: fix multicast dimensions not always being honoured properly. nq: fix starting angles sometimes being wrong. menusys: I'm finally uploading my menusys library, plus example mod, which I'll now be providing like csaddon is. git-svn-id: https://svn.code.sf.net/p/fteqw/code/trunk@4997 fc73d0e0-1445-4013-8a0c-d673dee63da5
2016-01-18 05:22:07 +00:00
cls.demorecording = DPB_QUAKEWORLD;
CL_WriteSetDemoMessage();
}
}
#endif
//qw-specific serverdata
static void CLQW_RecordServerData(sizebuf_t *buf, int *seq)
{
extern char gamedirfile[];
unsigned int i;
infosync_t sync;
char serverinfostring[1024];
// send the serverdata
MSG_WriteByte (buf, svc_serverdata);
#ifdef PROTOCOL_VERSION_FTE
if (cls.fteprotocolextensions&~PEXT1_HIDEPROTOCOLS) //maintain demo compatability
{
MSG_WriteLong (buf, PROTOCOL_VERSION_FTE);
MSG_WriteLong (buf, cls.fteprotocolextensions&~PEXT1_HIDEPROTOCOLS);
}
if (cls.fteprotocolextensions2) //maintain demo compatability
{
MSG_WriteLong (buf, PROTOCOL_VERSION_FTE2);
MSG_WriteLong (buf, cls.fteprotocolextensions2);
}
#endif
MSG_WriteLong (buf, PROTOCOL_VERSION_QW);
MSG_WriteLong (buf, cl.servercount);
MSG_WriteString (buf, gamedirfile);
if (cls.fteprotocolextensions2 & PEXT2_MAXPLAYERS)
{
MSG_WriteByte (buf, cl.allocated_client_slots);
MSG_WriteByte (buf, cl.splitclients);
for (i = 0; i < cl.splitclients; i++)
MSG_WriteByte (buf, cl.playerview[i].playernum);
}
else
{
for (i = 0; i < cl.splitclients; i++)
{
if (cl.playerview[i].spectator)
MSG_WriteByte (buf, cl.playerview[i].playernum | 128);
else
MSG_WriteByte (buf, cl.playerview[i].playernum);
}
if (cls.fteprotocolextensions & PEXT_SPLITSCREEN)
MSG_WriteByte (buf, 128);
}
// send full levelname
MSG_WriteString (buf, cl.levelname);
// send the movevars
MSG_WriteFloat(buf, movevars.gravity);
MSG_WriteFloat(buf, movevars.stopspeed);
MSG_WriteFloat(buf, movevars.maxspeed);
MSG_WriteFloat(buf, movevars.spectatormaxspeed);
MSG_WriteFloat(buf, movevars.accelerate);
MSG_WriteFloat(buf, movevars.airaccelerate);
MSG_WriteFloat(buf, movevars.wateraccelerate);
MSG_WriteFloat(buf, movevars.friction);
MSG_WriteFloat(buf, movevars.waterfriction);
MSG_WriteFloat(buf, movevars.entgravity);
// send server info string
memset(&sync, 0, sizeof(sync));
InfoBuf_ToString(&cl.serverinfo, serverinfostring, sizeof(serverinfostring), NULL, NULL, NULL, &sync, NULL);
MSG_WriteByte (buf, svc_stufftext);
MSG_WriteString (buf, va("fullserverinfo \"%s\"\n", serverinfostring));
while(sync.numkeys)
{
char *keyname = sync.keys[0].name;
char enckey[2048], encdata[2048];
if (InfoBuf_EncodeString(keyname,strlen(keyname), enckey, sizeof(enckey)))
{
size_t k;
if (InfoBuf_FindKey(&cl.serverinfo, keyname, &k))
{
size_t offset, chunk;
qboolean final;
for (offset = 0 ; offset < cl.serverinfo.keys[k].size; offset += chunk)
{
chunk = cl.serverinfo.keys[k].size - offset;
if (chunk > 1024)
chunk = 1024;
if (!InfoBuf_EncodeString(cl.serverinfo.keys[k].value, chunk, encdata, sizeof(encdata)))
break; //shouldn't happen.
if (buf->cursize > 512)
CL_WriteRecordDemoMessage (buf, (*seq)++);
final = (offset+chunk == cl.serverinfo.keys[k].size) && !cl.serverinfo.keys[k].partial;
if (!offset && final)
{ //vanilla compat. we must just have a lot of data.
MSG_WriteByte(buf, svc_serverinfo);
MSG_WriteString(buf, enckey);
MSG_WriteString(buf, encdata);
}
else
{ //awkward stuff.
MSG_WriteByte(buf, svc_setinfo);
MSG_WriteByte(buf, 255); //special meaning to say that this is a partial update
MSG_WriteByte(buf, 255); //the serverinfo
MSG_WriteLong(buf, (final?0x80000000:0)|offset);
MSG_WriteString(buf, enckey);
MSG_WriteString(buf, encdata);
}
offset += chunk;
}
}
}
InfoSync_Remove(&sync, 0);
}
InfoSync_Clear(&sync);
}
#ifdef NQPROT
void CLNQ_WriteServerData(sizebuf_t *buf) //for demo recording
{
unsigned int protmain;
unsigned int protfl = 0;
unsigned int i;
const char *val;
//This is for compat with DP.
val = InfoBuf_ValueForKey(&cl.serverinfo, "*csprogs");
if (*val)
{
MSG_WriteByte(buf, svc_stufftext);
MSG_WriteString(buf, va("csqc_progcrc \"%s\"\n", val));
}
val = InfoBuf_ValueForKey(&cl.serverinfo, "*csprogssize");
if (*val)
{
MSG_WriteByte(buf, svc_stufftext);
MSG_WriteString(buf, va("csqc_progsize \"%s\"\n", val));
}
val = InfoBuf_ValueForKey(&cl.serverinfo, "*csprogsname");
if (*val)
{
MSG_WriteByte(buf, svc_stufftext);
MSG_WriteString(buf, va("csqc_progname \"%s\"\n", val));
}
MSG_WriteByte(buf, svc_serverdata);
if (cls.fteprotocolextensions&~PEXT1_HIDEPROTOCOLS)
{
MSG_WriteLong (buf, PROTOCOL_VERSION_FTE);
MSG_WriteLong (buf, cls.fteprotocolextensions&~PEXT1_HIDEPROTOCOLS);
}
if (cls.fteprotocolextensions2)
{
MSG_WriteLong (buf, PROTOCOL_VERSION_FTE2);
MSG_WriteLong (buf, cls.fteprotocolextensions2);
}
if (cls.netchan.message.prim.anglesize == 2)
protfl |= RMQFL_SHORTANGLE;
if (cls.netchan.message.prim.anglesize == 4)
protfl |= RMQFL_FLOATANGLE;
if (cls.netchan.message.prim.coordsize == 3)
protfl |= RMQFL_24BITCOORD;
if (cls.netchan.message.prim.coordsize == 4)
protfl |= RMQFL_FLOATCOORD;
switch(cls.protocol_nq)
{
default:
case CPNQ_ID: protmain = PROTOCOL_VERSION_NQ; break;
case CPNQ_NEHAHRA: protmain = PROTOCOL_VERSION_NEHD; break;
case CPNQ_BJP1: protmain = PROTOCOL_VERSION_BJP1; break;
case CPNQ_BJP2: protmain = PROTOCOL_VERSION_BJP2; break;
case CPNQ_BJP3: protmain = PROTOCOL_VERSION_BJP3; break;
case CPNQ_FITZ666: protmain = protfl?PROTOCOL_VERSION_RMQ:PROTOCOL_VERSION_FITZ; break; //this might break .scale, fte doesn't care, other engines might.
case CPNQ_DP5: protmain = PROTOCOL_VERSION_DP5; break;
case CPNQ_DP6: protmain = PROTOCOL_VERSION_DP6; break;
case CPNQ_DP7: protmain = PROTOCOL_VERSION_DP7; break;
}
MSG_WriteLong (buf, protmain);
if (protmain == PROTOCOL_VERSION_RMQ)
MSG_WriteLong (buf, protfl);
if (cls.fteprotocolextensions2 & PEXT2_PREDINFO)
MSG_WriteString(buf, FS_GetGamedir(true));
MSG_WriteByte (buf, cl.allocated_client_slots);
MSG_WriteByte (buf, cl.deathmatch?GAME_DEATHMATCH:GAME_COOP);
MSG_WriteString (buf, cl.levelname);
for (i = 1; *cl.model_name[i] && i < MAX_PRECACHE_MODELS; i++)
MSG_WriteString (buf, cl.model_name[i]);
MSG_WriteByte (buf, 0);
for (i = 1; *cl.sound_name[i] && i < MAX_PRECACHE_SOUNDS ; i++)
MSG_WriteString (buf, cl.sound_name[i]);
MSG_WriteByte (buf, 0);
}
#endif
void CL_Record_Baseline(sizebuf_t *buf, entity_state_t *state, unsigned int fitzbits)
{
unsigned int j;
if (fitzbits & FITZ_B_LARGEMODEL)
MSG_WriteShort (buf, state->modelindex);
else
MSG_WriteByte (buf, state->modelindex);
if (fitzbits & FITZ_B_LARGEFRAME)
MSG_WriteShort (buf, state->frame);
else
MSG_WriteByte (buf, state->frame);
MSG_WriteByte (buf, state->colormap);
MSG_WriteByte (buf, state->skinnum);
for (j=0 ; j<3 ; j++)
{
MSG_WriteCoord (buf, state->origin[j]);
MSG_WriteAngle (buf, state->angles[j]);
}
if (fitzbits & FITZ_B_ALPHA)
MSG_WriteByte(buf, state->trans);
if (fitzbits & RMQFITZ_B_SCALE)
MSG_WriteByte(buf, state->scale);
}
//nq+qw generic stuff.
static int CL_Record_ParticlesStaticsBaselines(sizebuf_t *buf, int seq)
{
unsigned int i;
entity_state_t *es;
//particleeffectnum stuff
for (i = 1; i < MAX_SSPARTICLESPRE; i++)
{
if (!cl.particle_ssname[i])
break;
MSG_WriteByte(buf, svcfte_precache);
MSG_WriteShort(buf, PC_PARTICLE | i);
MSG_WriteString(buf, cl.particle_ssname[i]);
if (buf->cursize > buf->maxsize/2)
CL_WriteRecordDemoMessage (buf, seq++);
}
//custom tents (needed for hexen2, if nothing else)
for (i = 0; ; i++)
{
if (!CL_WriteCustomTEnt(buf, i))
break;
if (buf->cursize > buf->maxsize/2)
CL_WriteRecordDemoMessage (buf, seq++);
}
// spawnstatic
for (i = 0; i < cl.num_statics; i++)
{
es = &cl_static_entities[i].state;
#ifndef CLIENTONLY //FIXME
if (cls.fteprotocolextensions2 & PEXT2_REPLACEMENTDELTAS)
{
MSG_WriteByte(buf, svcfte_spawnstatic2);
SVFTE_EmitBaseline(es, false, buf, cls.fteprotocolextensions2);
}
//else if (cls.fteprotocolextensions & PEXT_SPAWNSTATIC2) //qw deltas
else
#endif
{
unsigned int bits = 0;
#ifdef NQPROT
if (es->modelindex > 255)
bits |= FITZ_B_LARGEMODEL;
if (es->frame > 255)
bits |= FITZ_B_LARGEFRAME;
if (es->trans != 255)
bits |= FITZ_B_ALPHA;
if (es->scale != 16)
bits |= RMQFITZ_B_SCALE;
if (cls.protocol == CP_NETQUAKE && CPNQ_IS_BJP)
{
MSG_WriteByte (buf, svc_spawnstatic);
bits = FITZ_B_LARGEMODEL; //bjp always uses shorts for models.
}
else if (cls.protocol == CP_NETQUAKE && cls.protocol_nq == CPNQ_FITZ666 && bits)
{
MSG_WriteByte (buf, svcfitz_spawnstatic2);
MSG_WriteByte (buf, bits);
}
// else if (baselinetype2 >= CPNQ_DP5 && baselinetype2 <= CPNQ_DP7 && (bits & (FITZ_B_LARGEMODEL|FITZ_B_LARGEFRAME)))
// {
// MSG_WriteByte (buf, svcdp_spawnstatic2);
// bits = FITZ_B_LARGEMODEL|FITZ_B_LARGEFRAME; //dp's baseline2 always has these (regular baseline is unmodified)
// }
else
#endif
{
//classic protocol
MSG_WriteByte (buf, svc_spawnstatic);
bits = 0;
}
CL_Record_Baseline(buf, es, bits);
}
if (buf->cursize > buf->maxsize/2)
CL_WriteRecordDemoMessage (buf, seq++);
}
// FIXME: static sounds
// static sounds are skipped in demos, life is hard
// baselines
for (i = 0; i < cl_baselines_count; i++)
{
es = cl_baselines + i;
if (memcmp(es, &nullentitystate, sizeof(nullentitystate)))
{
#ifndef CLIENTONLY //FIXME
if (cls.fteprotocolextensions2 & PEXT2_REPLACEMENTDELTAS)
{
MSG_WriteByte(buf, svcfte_spawnbaseline2);
SVFTE_EmitBaseline(es, true, buf, cls.fteprotocolextensions2);
}
//else if (cls.fteprotocolextensions & PEXT_SPAWNSTATIC2) //qw deltas
else
#endif
{
unsigned int fitzbits = 0; //must take some consistent form for this to work
#ifdef NQPROT
if (es->modelindex > 255)
fitzbits |= FITZ_B_LARGEMODEL;
if (es->frame > 255)
fitzbits |= FITZ_B_LARGEFRAME;
if (es->trans != 255)
fitzbits |= FITZ_B_ALPHA;
if (es->scale != 16)
fitzbits |= RMQFITZ_B_SCALE;
if (cls.protocol == CP_NETQUAKE && CPNQ_IS_BJP)
{
MSG_WriteByte (buf, svc_spawnbaseline);
fitzbits = FITZ_B_LARGEMODEL; //bjp always uses shorts for models.
}
else if (cls.protocol == CP_NETQUAKE && cls.protocol_nq == CPNQ_FITZ666 && fitzbits)
{
MSG_WriteByte (buf, svcfitz_spawnbaseline2);
MSG_WriteByte (buf, fitzbits);
}
else if (cls.protocol == CP_NETQUAKE && CPNQ_IS_DP && (fitzbits & (FITZ_B_LARGEMODEL|FITZ_B_LARGEFRAME)))
{
MSG_WriteByte (buf, svcdp_spawnbaseline2);
fitzbits = FITZ_B_LARGEMODEL|FITZ_B_LARGEFRAME; //dp's baseline2 always has these (regular baseline is unmodified)
}
else
#endif
{
MSG_WriteByte (buf,svc_spawnbaseline);
fitzbits = 0;
}
MSG_WriteEntity (buf, i);
CL_Record_Baseline(buf, es, fitzbits);
}
if (buf->cursize > buf->maxsize/2)
CL_WriteRecordDemoMessage (buf, seq++);
}
}
return seq;
}
static int CL_Record_Lightstyles(sizebuf_t *buf, int seq)
{
unsigned int i;
// send all current light styles
for (i=0 ; i<MAX_LIGHTSTYLES ; i++)
{
if (i >= MAX_STANDARDLIGHTSTYLES)
if (!*cl_lightstyle[i].map)
continue;
#ifdef PEXT_LIGHTSTYLECOL
if ((cls.fteprotocolextensions & PEXT_LIGHTSTYLECOL) && (cl_lightstyle[i].colours[0]!=1||cl_lightstyle[i].colours[1]!=1||cl_lightstyle[i].colours[2]!=1) && *cl_lightstyle[i].map)
{
MSG_WriteByte (buf, svcfte_lightstylecol);
MSG_WriteByte (buf, (unsigned char)i);
MSG_WriteByte (buf, 0x87);
MSG_WriteShort (buf, cl_lightstyle[i].colours[0]*1024);
MSG_WriteShort (buf, cl_lightstyle[i].colours[1]*1024);
MSG_WriteShort (buf, cl_lightstyle[i].colours[2]*1024);
MSG_WriteString (buf, cl_lightstyle[i].map);
}
else
#endif
{
MSG_WriteByte (buf, svc_lightstyle);
MSG_WriteByte (buf, (unsigned char)i);
MSG_WriteString (buf, cl_lightstyle[i].map);
}
if (buf->cursize > buf->maxsize/2)
CL_WriteRecordDemoMessage (buf, seq++);
}
return seq;
}
// send current status of all other players
static int CL_RecordInitialPlayers(sizebuf_t *buf, int seq, qboolean isnq)
{
char info[MAX_LOCALINFO_STRING];
player_info_t *player;
int i;
for (i = 0; i < cl.allocated_client_slots; i++)
{
player = cl.players + i;
if (buf->cursize > buf->maxsize/2)
CL_WriteRecordDemoMessage (buf, seq++);
if (player->frags != 0)
{
MSG_WriteByte (buf, svc_updatefrags);
MSG_WriteByte (buf, i);
MSG_WriteShort(buf, player->frags);
}
if (isnq)
{
if (!*player->name)
continue;
MSG_WriteByte (buf, svc_updatename);
MSG_WriteByte (buf, i);
MSG_WriteString (buf, player->name);
MSG_WriteByte (buf, svc_updatecolors);
MSG_WriteByte (buf, i);
MSG_WriteByte (buf, player->rtopcolor*16+player->rbottomcolor);
}
else
{
if (player->ping != 0)
{
MSG_WriteByte (buf, svc_updateping);
MSG_WriteByte (buf, i);
MSG_WriteShort (buf, player->ping);
}
if (player->pl != 0)
{
MSG_WriteByte (buf, svc_updatepl);
MSG_WriteByte (buf, i);
MSG_WriteByte (buf, player->pl);
}
if (player->userinfo.numkeys)
{
MSG_WriteByte (buf, svc_updateentertime);
MSG_WriteByte (buf, i);
MSG_WriteFloat (buf, realtime - player->realentertime); //seconds since
}
if (player->userinfo.numkeys)
{
InfoBuf_ToString(&player->userinfo, info, min(buf->maxsize-buf->cursize-6, sizeof(info)), basicuserinfos, NULL, NULL, NULL, NULL);
MSG_WriteByte (buf, svc_updateuserinfo);
MSG_WriteByte (buf, i);
MSG_WriteLong (buf, player->userid);
MSG_WriteString (buf, info);
//spam svc_setinfo for all the infos that didn't fit.
}
}
}
return seq;
}
static int CL_RecordInitialStats(sizebuf_t *buf, int seq, qboolean isnq)
{
size_t seat, i;
for (seat = 0; seat < cl.splitclients; seat++)
{
//higher stats should be 0 and thus not be sent, if not valid.
for (i = 0; i < MAX_CL_STATS; i++)
{
if (cl.playerview[seat].stats[i] || cl.playerview[seat].statsf[i])
{
double fs = cl.playerview[seat].statsf[i];
double is = cl.playerview[seat].stats[i];
if (seat)
{
MSG_WriteByte (buf, svcfte_choosesplitclient);
MSG_WriteByte (buf, seat);
}
if ((int)fs == is)
{
MSG_WriteByte (buf, isnq?svcnq_updatestatlong:svcqw_updatestatlong);
MSG_WriteByte (buf, i);
MSG_WriteLong (buf, is);
}
else
{
MSG_WriteByte (buf, svcfte_updatestatfloat);
MSG_WriteByte (buf, i);
MSG_WriteLong (buf, fs);
}
}
if (cl.playerview[seat].statsstr[i])
{
if (seat)
{
MSG_WriteByte (buf, svcfte_choosesplitclient);
MSG_WriteByte (buf, seat);
}
MSG_WriteByte (buf, svcfte_updatestatstring);
MSG_WriteByte (buf, i);
MSG_WriteString (buf, cl.playerview[seat].statsstr[i]);
}
if (buf->cursize > buf->maxsize/2)
CL_WriteRecordDemoMessage (buf, seq++);
}
}
return seq;
}
mvd: cl_autotrack_team cvar locks autotrack to a specific team. getting the team name to match can still be problematic when it contains non-ascii chars however. qw: fix recording mid-map. q2: add support for recording demos on q2 servers. q: fix setattachment not using the correct orientations. q2: now supports splitscreen, as well as increased model and sound limits. cl: fix crosshair not appearing in splitscreen. cl: splitscreen clients now get their own colour tints (like the bf command) snd: tweak audio to be a bit more usable in splitscreen by default. cl: added con_logcenterprint cvar, for shoving a copy of centerprints onto the console. by default only appears in single player. qc: add checkbuiltin builtin. for all those #0 builtins without their own extension name. gl: fix r_dynamic -1 bug that was painfully visible in AD. mdl: validate per-frame bounds of mdl files (stuff that would crash software renderers). sv: fix -port or +sv_port commandline args to override the port correctly. win: attempt to cope with windows symlinks enumerating with the wrong filesizes. gl: fix skyboxes not appearing properly. gl: fix sprite alpha/edge issue resulting in some invisible sprites in AD. gl: fix screenshot_mega, in combination with r_projection. yay for HUGE panoramic screenshots. q2: fix replacement textures issue. qw: fix download demonum/X issue, both in client and server. qw: fix multicast dimensions not always being honoured properly. nq: fix starting angles sometimes being wrong. menusys: I'm finally uploading my menusys library, plus example mod, which I'll now be providing like csaddon is. git-svn-id: https://svn.code.sf.net/p/fteqw/code/trunk@4997 fc73d0e0-1445-4013-8a0c-d673dee63da5
2016-01-18 05:22:07 +00:00
const char *Get_Q2ConfigString(int i);
/*
====================
CL_Record_f
record <demoname> <server>
====================
*/
void CL_Record_f (void)
{
int c;
char name[MAX_OSPATH];
sizebuf_t buf;
qbyte buf_data[MAX_OVERALLMSGLEN];
int n, i;
char *s, *p, *fname;
extern char gamedirfile[];
int seq = 1;
mvd: cl_autotrack_team cvar locks autotrack to a specific team. getting the team name to match can still be problematic when it contains non-ascii chars however. qw: fix recording mid-map. q2: add support for recording demos on q2 servers. q: fix setattachment not using the correct orientations. q2: now supports splitscreen, as well as increased model and sound limits. cl: fix crosshair not appearing in splitscreen. cl: splitscreen clients now get their own colour tints (like the bf command) snd: tweak audio to be a bit more usable in splitscreen by default. cl: added con_logcenterprint cvar, for shoving a copy of centerprints onto the console. by default only appears in single player. qc: add checkbuiltin builtin. for all those #0 builtins without their own extension name. gl: fix r_dynamic -1 bug that was painfully visible in AD. mdl: validate per-frame bounds of mdl files (stuff that would crash software renderers). sv: fix -port or +sv_port commandline args to override the port correctly. win: attempt to cope with windows symlinks enumerating with the wrong filesizes. gl: fix skyboxes not appearing properly. gl: fix sprite alpha/edge issue resulting in some invisible sprites in AD. gl: fix screenshot_mega, in combination with r_projection. yay for HUGE panoramic screenshots. q2: fix replacement textures issue. qw: fix download demonum/X issue, both in client and server. qw: fix multicast dimensions not always being honoured properly. nq: fix starting angles sometimes being wrong. menusys: I'm finally uploading my menusys library, plus example mod, which I'll now be providing like csaddon is. git-svn-id: https://svn.code.sf.net/p/fteqw/code/trunk@4997 fc73d0e0-1445-4013-8a0c-d673dee63da5
2016-01-18 05:22:07 +00:00
const char *defaultext;
c = Cmd_Argc();
if (c > 2)
{
#ifndef CLIENTONLY
CL_RecordMap_f();
mvd: cl_autotrack_team cvar locks autotrack to a specific team. getting the team name to match can still be problematic when it contains non-ascii chars however. qw: fix recording mid-map. q2: add support for recording demos on q2 servers. q: fix setattachment not using the correct orientations. q2: now supports splitscreen, as well as increased model and sound limits. cl: fix crosshair not appearing in splitscreen. cl: splitscreen clients now get their own colour tints (like the bf command) snd: tweak audio to be a bit more usable in splitscreen by default. cl: added con_logcenterprint cvar, for shoving a copy of centerprints onto the console. by default only appears in single player. qc: add checkbuiltin builtin. for all those #0 builtins without their own extension name. gl: fix r_dynamic -1 bug that was painfully visible in AD. mdl: validate per-frame bounds of mdl files (stuff that would crash software renderers). sv: fix -port or +sv_port commandline args to override the port correctly. win: attempt to cope with windows symlinks enumerating with the wrong filesizes. gl: fix skyboxes not appearing properly. gl: fix sprite alpha/edge issue resulting in some invisible sprites in AD. gl: fix screenshot_mega, in combination with r_projection. yay for HUGE panoramic screenshots. q2: fix replacement textures issue. qw: fix download demonum/X issue, both in client and server. qw: fix multicast dimensions not always being honoured properly. nq: fix starting angles sometimes being wrong. menusys: I'm finally uploading my menusys library, plus example mod, which I'll now be providing like csaddon is. git-svn-id: https://svn.code.sf.net/p/fteqw/code/trunk@4997 fc73d0e0-1445-4013-8a0c-d673dee63da5
2016-01-18 05:22:07 +00:00
#else
Con_Printf ("record <demoname>\n");
mvd: cl_autotrack_team cvar locks autotrack to a specific team. getting the team name to match can still be problematic when it contains non-ascii chars however. qw: fix recording mid-map. q2: add support for recording demos on q2 servers. q: fix setattachment not using the correct orientations. q2: now supports splitscreen, as well as increased model and sound limits. cl: fix crosshair not appearing in splitscreen. cl: splitscreen clients now get their own colour tints (like the bf command) snd: tweak audio to be a bit more usable in splitscreen by default. cl: added con_logcenterprint cvar, for shoving a copy of centerprints onto the console. by default only appears in single player. qc: add checkbuiltin builtin. for all those #0 builtins without their own extension name. gl: fix r_dynamic -1 bug that was painfully visible in AD. mdl: validate per-frame bounds of mdl files (stuff that would crash software renderers). sv: fix -port or +sv_port commandline args to override the port correctly. win: attempt to cope with windows symlinks enumerating with the wrong filesizes. gl: fix skyboxes not appearing properly. gl: fix sprite alpha/edge issue resulting in some invisible sprites in AD. gl: fix screenshot_mega, in combination with r_projection. yay for HUGE panoramic screenshots. q2: fix replacement textures issue. qw: fix download demonum/X issue, both in client and server. qw: fix multicast dimensions not always being honoured properly. nq: fix starting angles sometimes being wrong. menusys: I'm finally uploading my menusys library, plus example mod, which I'll now be providing like csaddon is. git-svn-id: https://svn.code.sf.net/p/fteqw/code/trunk@4997 fc73d0e0-1445-4013-8a0c-d673dee63da5
2016-01-18 05:22:07 +00:00
#endif
return;
}
if (cls.state != ca_active)
{
Con_Printf ("You must be connected to record.\n");
return;
}
#ifdef Q2CLIENT
mvd: cl_autotrack_team cvar locks autotrack to a specific team. getting the team name to match can still be problematic when it contains non-ascii chars however. qw: fix recording mid-map. q2: add support for recording demos on q2 servers. q: fix setattachment not using the correct orientations. q2: now supports splitscreen, as well as increased model and sound limits. cl: fix crosshair not appearing in splitscreen. cl: splitscreen clients now get their own colour tints (like the bf command) snd: tweak audio to be a bit more usable in splitscreen by default. cl: added con_logcenterprint cvar, for shoving a copy of centerprints onto the console. by default only appears in single player. qc: add checkbuiltin builtin. for all those #0 builtins without their own extension name. gl: fix r_dynamic -1 bug that was painfully visible in AD. mdl: validate per-frame bounds of mdl files (stuff that would crash software renderers). sv: fix -port or +sv_port commandline args to override the port correctly. win: attempt to cope with windows symlinks enumerating with the wrong filesizes. gl: fix skyboxes not appearing properly. gl: fix sprite alpha/edge issue resulting in some invisible sprites in AD. gl: fix screenshot_mega, in combination with r_projection. yay for HUGE panoramic screenshots. q2: fix replacement textures issue. qw: fix download demonum/X issue, both in client and server. qw: fix multicast dimensions not always being honoured properly. nq: fix starting angles sometimes being wrong. menusys: I'm finally uploading my menusys library, plus example mod, which I'll now be providing like csaddon is. git-svn-id: https://svn.code.sf.net/p/fteqw/code/trunk@4997 fc73d0e0-1445-4013-8a0c-d673dee63da5
2016-01-18 05:22:07 +00:00
if (cls.protocol == CP_QUAKE2)
defaultext = ".dm2";
else
#endif
if (cls.protocol == CP_NETQUAKE && !CPNQ_IS_DP)
defaultext = ".dem";
mvd: cl_autotrack_team cvar locks autotrack to a specific team. getting the team name to match can still be problematic when it contains non-ascii chars however. qw: fix recording mid-map. q2: add support for recording demos on q2 servers. q: fix setattachment not using the correct orientations. q2: now supports splitscreen, as well as increased model and sound limits. cl: fix crosshair not appearing in splitscreen. cl: splitscreen clients now get their own colour tints (like the bf command) snd: tweak audio to be a bit more usable in splitscreen by default. cl: added con_logcenterprint cvar, for shoving a copy of centerprints onto the console. by default only appears in single player. qc: add checkbuiltin builtin. for all those #0 builtins without their own extension name. gl: fix r_dynamic -1 bug that was painfully visible in AD. mdl: validate per-frame bounds of mdl files (stuff that would crash software renderers). sv: fix -port or +sv_port commandline args to override the port correctly. win: attempt to cope with windows symlinks enumerating with the wrong filesizes. gl: fix skyboxes not appearing properly. gl: fix sprite alpha/edge issue resulting in some invisible sprites in AD. gl: fix screenshot_mega, in combination with r_projection. yay for HUGE panoramic screenshots. q2: fix replacement textures issue. qw: fix download demonum/X issue, both in client and server. qw: fix multicast dimensions not always being honoured properly. nq: fix starting angles sometimes being wrong. menusys: I'm finally uploading my menusys library, plus example mod, which I'll now be providing like csaddon is. git-svn-id: https://svn.code.sf.net/p/fteqw/code/trunk@4997 fc73d0e0-1445-4013-8a0c-d673dee63da5
2016-01-18 05:22:07 +00:00
else if (cls.protocol == CP_QUAKEWORLD)
defaultext = ".qwd";
else
{
Con_Printf("Unable to record mid-map - try a different network protocol\n");
return;
}
if (cls.demorecording)
CL_Stop_f();
if (c == 2) //user supplied a name
{
fname = Cmd_Argv(1);
// See if the users supplied their own filename...
s = strrchr(fname, '.');
// They did.
if ( s != NULL ) {
if (!Q_strcasecmp(s, defaultext))
*s = 0; //hack away that extension that they added, so that we don't get dupes.
}
}
else
{ //automagically generate a name
if (cl.playerview[0].spectator)
{ // FIXME: if tracking a player, use his name
fname = va ("spec_%s_%s",
TP_PlayerName(),
TP_MapName());
}
else
{ // guess game type and write demo name
i = TP_CountPlayers();
if (cl.teamplay && i >= 3)
{ // Teamplay
fname = va ("%s_%s_vs_%s_%s",
TP_PlayerName(),
TP_PlayerTeam(),
TP_EnemyTeam(),
TP_MapName());
}
else
{
if (i == 2)
{ // Duel
fname = va ("%s_vs_%s_%s",
TP_PlayerName(),
TP_EnemyName(),
TP_MapName());
}
else if (i > 2)
{ // FFA
fname = va ("%s_ffa_%s",
TP_PlayerName(),
TP_MapName());
}
else
{ // one player
fname = va ("%s_%s",
TP_PlayerName(),
TP_MapName());
}
}
}
}
while((p = strstr(fname, "..")))
{
p[0] = '_';
p[1] = '_';
}
// Make sure the filename doesn't contain illegal characters
p=fname;
#ifdef MVD_RECORDING
if (*sv_demoDir.string && !strncmp(p, sv_demoDir.string, strlen(sv_demoDir.string)) && p[strlen(sv_demoDir.string)] == '/')
p += strlen(sv_demoDir.string)+1; //allow a demos/ prefix (primarily because of autodemos)
#endif
for ( ; *p ; p++)
{
char c;
*p &= 0x7F; // strip high bit
c = *p;
if (c<=' ' || c=='?' || c=='*' || (c!=2&&(c=='\\' || c=='/')) || c==':'
|| c=='<' || c=='>' || c=='"' || c=='.')
*p = '_';
}
Q_strncpyz(name, fname, sizeof(name)-4-strlen(defaultext));
#if defined(AVAIL_GZDEC) && !defined(CLIENTONLY) && defined(MVD_RECORDING)
{
extern cvar_t sv_demoAutoCompress;
if (sv_demoAutoCompress.ival == 1 || !*sv_demoAutoCompress.string)
defaultext = va("%s.gz", defaultext);
}
#endif
//make a unique name (unless the user specified it).
Q_strncatz(name, defaultext, sizeof(name));
if (c != 2)
{
vfsfile_t *f;
f = FS_OpenVFS (name, "rb", FS_GAME);
if (f)
{
//remove the extension again
Q_strncpyz(name, fname, sizeof(name)-4-strlen(defaultext));
p = name + strlen(name);
strcat(p, "_XX");
strcat(p, defaultext);
p++;
i = 0;
do
{
VFS_CLOSE (f);
p[0] = ((i/10)%10) + '0';
p[1] = (i%10) + '0';
f = FS_OpenVFS (name, "rb", FS_GAME);
i++;
} while (f && i < 100);
}
}
//
// open the demo file
//
cls.demooutfile = FS_OpenVFS (name, "wb", FS_GAMEONLY);
if (!cls.demooutfile)
{
Con_Printf ("ERROR: couldn't open.\n");
return;
}
#ifdef AVAIL_GZDEC
if (!Q_strcasecmp(".gz", COM_GetFileExtension(name, NULL)))
cls.demooutfile = FS_GZ_WriteFilter(cls.demooutfile, true, true);
#endif
mvd: cl_autotrack_team cvar locks autotrack to a specific team. getting the team name to match can still be problematic when it contains non-ascii chars however. qw: fix recording mid-map. q2: add support for recording demos on q2 servers. q: fix setattachment not using the correct orientations. q2: now supports splitscreen, as well as increased model and sound limits. cl: fix crosshair not appearing in splitscreen. cl: splitscreen clients now get their own colour tints (like the bf command) snd: tweak audio to be a bit more usable in splitscreen by default. cl: added con_logcenterprint cvar, for shoving a copy of centerprints onto the console. by default only appears in single player. qc: add checkbuiltin builtin. for all those #0 builtins without their own extension name. gl: fix r_dynamic -1 bug that was painfully visible in AD. mdl: validate per-frame bounds of mdl files (stuff that would crash software renderers). sv: fix -port or +sv_port commandline args to override the port correctly. win: attempt to cope with windows symlinks enumerating with the wrong filesizes. gl: fix skyboxes not appearing properly. gl: fix sprite alpha/edge issue resulting in some invisible sprites in AD. gl: fix screenshot_mega, in combination with r_projection. yay for HUGE panoramic screenshots. q2: fix replacement textures issue. qw: fix download demonum/X issue, both in client and server. qw: fix multicast dimensions not always being honoured properly. nq: fix starting angles sometimes being wrong. menusys: I'm finally uploading my menusys library, plus example mod, which I'll now be providing like csaddon is. git-svn-id: https://svn.code.sf.net/p/fteqw/code/trunk@4997 fc73d0e0-1445-4013-8a0c-d673dee63da5
2016-01-18 05:22:07 +00:00
cls.demohadkeyframe = false;
Con_Printf ("recording to %s.\n", name);
mvd: cl_autotrack_team cvar locks autotrack to a specific team. getting the team name to match can still be problematic when it contains non-ascii chars however. qw: fix recording mid-map. q2: add support for recording demos on q2 servers. q: fix setattachment not using the correct orientations. q2: now supports splitscreen, as well as increased model and sound limits. cl: fix crosshair not appearing in splitscreen. cl: splitscreen clients now get their own colour tints (like the bf command) snd: tweak audio to be a bit more usable in splitscreen by default. cl: added con_logcenterprint cvar, for shoving a copy of centerprints onto the console. by default only appears in single player. qc: add checkbuiltin builtin. for all those #0 builtins without their own extension name. gl: fix r_dynamic -1 bug that was painfully visible in AD. mdl: validate per-frame bounds of mdl files (stuff that would crash software renderers). sv: fix -port or +sv_port commandline args to override the port correctly. win: attempt to cope with windows symlinks enumerating with the wrong filesizes. gl: fix skyboxes not appearing properly. gl: fix sprite alpha/edge issue resulting in some invisible sprites in AD. gl: fix screenshot_mega, in combination with r_projection. yay for HUGE panoramic screenshots. q2: fix replacement textures issue. qw: fix download demonum/X issue, both in client and server. qw: fix multicast dimensions not always being honoured properly. nq: fix starting angles sometimes being wrong. menusys: I'm finally uploading my menusys library, plus example mod, which I'll now be providing like csaddon is. git-svn-id: https://svn.code.sf.net/p/fteqw/code/trunk@4997 fc73d0e0-1445-4013-8a0c-d673dee63da5
2016-01-18 05:22:07 +00:00
recdemostart = Sys_DoubleTime();
/*-------------------------------------------------*/
mvd: cl_autotrack_team cvar locks autotrack to a specific team. getting the team name to match can still be problematic when it contains non-ascii chars however. qw: fix recording mid-map. q2: add support for recording demos on q2 servers. q: fix setattachment not using the correct orientations. q2: now supports splitscreen, as well as increased model and sound limits. cl: fix crosshair not appearing in splitscreen. cl: splitscreen clients now get their own colour tints (like the bf command) snd: tweak audio to be a bit more usable in splitscreen by default. cl: added con_logcenterprint cvar, for shoving a copy of centerprints onto the console. by default only appears in single player. qc: add checkbuiltin builtin. for all those #0 builtins without their own extension name. gl: fix r_dynamic -1 bug that was painfully visible in AD. mdl: validate per-frame bounds of mdl files (stuff that would crash software renderers). sv: fix -port or +sv_port commandline args to override the port correctly. win: attempt to cope with windows symlinks enumerating with the wrong filesizes. gl: fix skyboxes not appearing properly. gl: fix sprite alpha/edge issue resulting in some invisible sprites in AD. gl: fix screenshot_mega, in combination with r_projection. yay for HUGE panoramic screenshots. q2: fix replacement textures issue. qw: fix download demonum/X issue, both in client and server. qw: fix multicast dimensions not always being honoured properly. nq: fix starting angles sometimes being wrong. menusys: I'm finally uploading my menusys library, plus example mod, which I'll now be providing like csaddon is. git-svn-id: https://svn.code.sf.net/p/fteqw/code/trunk@4997 fc73d0e0-1445-4013-8a0c-d673dee63da5
2016-01-18 05:22:07 +00:00
memset(&buf, 0, sizeof(buf));
buf.data = buf_data;
buf.maxsize = sizeof(buf_data);
buf.prim = cls.netchan.netprim;
switch(cls.protocol)
{
case CP_QUAKEWORLD:
if (!cls.fteprotocolextensions && !cls.fteprotocolextensions2)
buf.maxsize = MAX_QWMSGLEN; //poo compatibility... :P
cls.demorecording = DPB_QUAKEWORLD;
CLQW_RecordServerData(&buf, &seq);
mvd: cl_autotrack_team cvar locks autotrack to a specific team. getting the team name to match can still be problematic when it contains non-ascii chars however. qw: fix recording mid-map. q2: add support for recording demos on q2 servers. q: fix setattachment not using the correct orientations. q2: now supports splitscreen, as well as increased model and sound limits. cl: fix crosshair not appearing in splitscreen. cl: splitscreen clients now get their own colour tints (like the bf command) snd: tweak audio to be a bit more usable in splitscreen by default. cl: added con_logcenterprint cvar, for shoving a copy of centerprints onto the console. by default only appears in single player. qc: add checkbuiltin builtin. for all those #0 builtins without their own extension name. gl: fix r_dynamic -1 bug that was painfully visible in AD. mdl: validate per-frame bounds of mdl files (stuff that would crash software renderers). sv: fix -port or +sv_port commandline args to override the port correctly. win: attempt to cope with windows symlinks enumerating with the wrong filesizes. gl: fix skyboxes not appearing properly. gl: fix sprite alpha/edge issue resulting in some invisible sprites in AD. gl: fix screenshot_mega, in combination with r_projection. yay for HUGE panoramic screenshots. q2: fix replacement textures issue. qw: fix download demonum/X issue, both in client and server. qw: fix multicast dimensions not always being honoured properly. nq: fix starting angles sometimes being wrong. menusys: I'm finally uploading my menusys library, plus example mod, which I'll now be providing like csaddon is. git-svn-id: https://svn.code.sf.net/p/fteqw/code/trunk@4997 fc73d0e0-1445-4013-8a0c-d673dee63da5
2016-01-18 05:22:07 +00:00
// send music
Media_WriteCurrentTrack(&buf);
//paknames
{
char buffer[1024];
FS_GetPackNames(buffer, sizeof(buffer), 2, true); /*retain extensions, or we'd have to assume pk3*/
if (*buffer)
{
MSG_WriteByte(&buf, svc_stufftext);
SZ_Write(&buf, "//paknames ", 11);
SZ_Write(&buf, buffer, strlen(buffer));
MSG_WriteString(&buf, "\n");
}
mvd: cl_autotrack_team cvar locks autotrack to a specific team. getting the team name to match can still be problematic when it contains non-ascii chars however. qw: fix recording mid-map. q2: add support for recording demos on q2 servers. q: fix setattachment not using the correct orientations. q2: now supports splitscreen, as well as increased model and sound limits. cl: fix crosshair not appearing in splitscreen. cl: splitscreen clients now get their own colour tints (like the bf command) snd: tweak audio to be a bit more usable in splitscreen by default. cl: added con_logcenterprint cvar, for shoving a copy of centerprints onto the console. by default only appears in single player. qc: add checkbuiltin builtin. for all those #0 builtins without their own extension name. gl: fix r_dynamic -1 bug that was painfully visible in AD. mdl: validate per-frame bounds of mdl files (stuff that would crash software renderers). sv: fix -port or +sv_port commandline args to override the port correctly. win: attempt to cope with windows symlinks enumerating with the wrong filesizes. gl: fix skyboxes not appearing properly. gl: fix sprite alpha/edge issue resulting in some invisible sprites in AD. gl: fix screenshot_mega, in combination with r_projection. yay for HUGE panoramic screenshots. q2: fix replacement textures issue. qw: fix download demonum/X issue, both in client and server. qw: fix multicast dimensions not always being honoured properly. nq: fix starting angles sometimes being wrong. menusys: I'm finally uploading my menusys library, plus example mod, which I'll now be providing like csaddon is. git-svn-id: https://svn.code.sf.net/p/fteqw/code/trunk@4997 fc73d0e0-1445-4013-8a0c-d673dee63da5
2016-01-18 05:22:07 +00:00
}
//Paks
{
char buffer[1024];
FS_GetPackHashes(buffer, sizeof(buffer), false);
if (*buffer)
{
MSG_WriteByte(&buf, svc_stufftext);
SZ_Write(&buf, "//paks ", 7);
SZ_Write(&buf, buffer, strlen(buffer));
MSG_WriteString(&buf, "\n");
}
mvd: cl_autotrack_team cvar locks autotrack to a specific team. getting the team name to match can still be problematic when it contains non-ascii chars however. qw: fix recording mid-map. q2: add support for recording demos on q2 servers. q: fix setattachment not using the correct orientations. q2: now supports splitscreen, as well as increased model and sound limits. cl: fix crosshair not appearing in splitscreen. cl: splitscreen clients now get their own colour tints (like the bf command) snd: tweak audio to be a bit more usable in splitscreen by default. cl: added con_logcenterprint cvar, for shoving a copy of centerprints onto the console. by default only appears in single player. qc: add checkbuiltin builtin. for all those #0 builtins without their own extension name. gl: fix r_dynamic -1 bug that was painfully visible in AD. mdl: validate per-frame bounds of mdl files (stuff that would crash software renderers). sv: fix -port or +sv_port commandline args to override the port correctly. win: attempt to cope with windows symlinks enumerating with the wrong filesizes. gl: fix skyboxes not appearing properly. gl: fix sprite alpha/edge issue resulting in some invisible sprites in AD. gl: fix screenshot_mega, in combination with r_projection. yay for HUGE panoramic screenshots. q2: fix replacement textures issue. qw: fix download demonum/X issue, both in client and server. qw: fix multicast dimensions not always being honoured properly. nq: fix starting angles sometimes being wrong. menusys: I'm finally uploading my menusys library, plus example mod, which I'll now be providing like csaddon is. git-svn-id: https://svn.code.sf.net/p/fteqw/code/trunk@4997 fc73d0e0-1445-4013-8a0c-d673dee63da5
2016-01-18 05:22:07 +00:00
}
//FIXME: //at
//FIXME: //wps
//FIXME: //it
MSG_WriteByte (&buf, svc_setpause);
MSG_WriteByte (&buf, !!cl.paused);
#ifdef PEXT_SETVIEW
if (cl.playerview[0].viewentity != cl.playerview[0].playernum+1) //tell the player if we have a different view entity
{
MSG_WriteByte (&buf, svc_setview);
MSG_WriteEntity (&buf, cl.playerview[0].viewentity);
}
#endif
// flush packet
CL_WriteRecordDemoMessage (&buf, seq++);
// soundlist
MSG_WriteByte (&buf, svc_soundlist);
MSG_WriteByte (&buf, 0);
n = 0;
s = cl.sound_name[n+1];
while (*s)
{
MSG_WriteString (&buf, s);
mvd: cl_autotrack_team cvar locks autotrack to a specific team. getting the team name to match can still be problematic when it contains non-ascii chars however. qw: fix recording mid-map. q2: add support for recording demos on q2 servers. q: fix setattachment not using the correct orientations. q2: now supports splitscreen, as well as increased model and sound limits. cl: fix crosshair not appearing in splitscreen. cl: splitscreen clients now get their own colour tints (like the bf command) snd: tweak audio to be a bit more usable in splitscreen by default. cl: added con_logcenterprint cvar, for shoving a copy of centerprints onto the console. by default only appears in single player. qc: add checkbuiltin builtin. for all those #0 builtins without their own extension name. gl: fix r_dynamic -1 bug that was painfully visible in AD. mdl: validate per-frame bounds of mdl files (stuff that would crash software renderers). sv: fix -port or +sv_port commandline args to override the port correctly. win: attempt to cope with windows symlinks enumerating with the wrong filesizes. gl: fix skyboxes not appearing properly. gl: fix sprite alpha/edge issue resulting in some invisible sprites in AD. gl: fix screenshot_mega, in combination with r_projection. yay for HUGE panoramic screenshots. q2: fix replacement textures issue. qw: fix download demonum/X issue, both in client and server. qw: fix multicast dimensions not always being honoured properly. nq: fix starting angles sometimes being wrong. menusys: I'm finally uploading my menusys library, plus example mod, which I'll now be providing like csaddon is. git-svn-id: https://svn.code.sf.net/p/fteqw/code/trunk@4997 fc73d0e0-1445-4013-8a0c-d673dee63da5
2016-01-18 05:22:07 +00:00
if (buf.cursize > buf.maxsize/2 && (n&0xff))
{
MSG_WriteByte (&buf, 0);
MSG_WriteByte (&buf, n);
CL_WriteRecordDemoMessage (&buf, seq++);
mvd: cl_autotrack_team cvar locks autotrack to a specific team. getting the team name to match can still be problematic when it contains non-ascii chars however. qw: fix recording mid-map. q2: add support for recording demos on q2 servers. q: fix setattachment not using the correct orientations. q2: now supports splitscreen, as well as increased model and sound limits. cl: fix crosshair not appearing in splitscreen. cl: splitscreen clients now get their own colour tints (like the bf command) snd: tweak audio to be a bit more usable in splitscreen by default. cl: added con_logcenterprint cvar, for shoving a copy of centerprints onto the console. by default only appears in single player. qc: add checkbuiltin builtin. for all those #0 builtins without their own extension name. gl: fix r_dynamic -1 bug that was painfully visible in AD. mdl: validate per-frame bounds of mdl files (stuff that would crash software renderers). sv: fix -port or +sv_port commandline args to override the port correctly. win: attempt to cope with windows symlinks enumerating with the wrong filesizes. gl: fix skyboxes not appearing properly. gl: fix sprite alpha/edge issue resulting in some invisible sprites in AD. gl: fix screenshot_mega, in combination with r_projection. yay for HUGE panoramic screenshots. q2: fix replacement textures issue. qw: fix download demonum/X issue, both in client and server. qw: fix multicast dimensions not always being honoured properly. nq: fix starting angles sometimes being wrong. menusys: I'm finally uploading my menusys library, plus example mod, which I'll now be providing like csaddon is. git-svn-id: https://svn.code.sf.net/p/fteqw/code/trunk@4997 fc73d0e0-1445-4013-8a0c-d673dee63da5
2016-01-18 05:22:07 +00:00
if (n + 1 > 0xff)
{
MSG_WriteByte (&buf, svcfte_soundlistshort);
MSG_WriteShort (&buf, n + 1);
}
else
{
MSG_WriteByte (&buf, svc_soundlist);
MSG_WriteByte (&buf, n + 1);
}
}
n++;
s = cl.sound_name[n+1];
}
if (buf.cursize)
{
MSG_WriteByte (&buf, 0);
MSG_WriteByte (&buf, 0);
CL_WriteRecordDemoMessage (&buf, seq++);
}
mvd: cl_autotrack_team cvar locks autotrack to a specific team. getting the team name to match can still be problematic when it contains non-ascii chars however. qw: fix recording mid-map. q2: add support for recording demos on q2 servers. q: fix setattachment not using the correct orientations. q2: now supports splitscreen, as well as increased model and sound limits. cl: fix crosshair not appearing in splitscreen. cl: splitscreen clients now get their own colour tints (like the bf command) snd: tweak audio to be a bit more usable in splitscreen by default. cl: added con_logcenterprint cvar, for shoving a copy of centerprints onto the console. by default only appears in single player. qc: add checkbuiltin builtin. for all those #0 builtins without their own extension name. gl: fix r_dynamic -1 bug that was painfully visible in AD. mdl: validate per-frame bounds of mdl files (stuff that would crash software renderers). sv: fix -port or +sv_port commandline args to override the port correctly. win: attempt to cope with windows symlinks enumerating with the wrong filesizes. gl: fix skyboxes not appearing properly. gl: fix sprite alpha/edge issue resulting in some invisible sprites in AD. gl: fix screenshot_mega, in combination with r_projection. yay for HUGE panoramic screenshots. q2: fix replacement textures issue. qw: fix download demonum/X issue, both in client and server. qw: fix multicast dimensions not always being honoured properly. nq: fix starting angles sometimes being wrong. menusys: I'm finally uploading my menusys library, plus example mod, which I'll now be providing like csaddon is. git-svn-id: https://svn.code.sf.net/p/fteqw/code/trunk@4997 fc73d0e0-1445-4013-8a0c-d673dee63da5
2016-01-18 05:22:07 +00:00
//FIXME: vweps
// modellist
MSG_WriteByte (&buf, svc_modellist);
MSG_WriteByte (&buf, 0);
n = 0;
s = cl.model_name[n+1];
while (*s)
{
MSG_WriteString (&buf, s);
mvd: cl_autotrack_team cvar locks autotrack to a specific team. getting the team name to match can still be problematic when it contains non-ascii chars however. qw: fix recording mid-map. q2: add support for recording demos on q2 servers. q: fix setattachment not using the correct orientations. q2: now supports splitscreen, as well as increased model and sound limits. cl: fix crosshair not appearing in splitscreen. cl: splitscreen clients now get their own colour tints (like the bf command) snd: tweak audio to be a bit more usable in splitscreen by default. cl: added con_logcenterprint cvar, for shoving a copy of centerprints onto the console. by default only appears in single player. qc: add checkbuiltin builtin. for all those #0 builtins without their own extension name. gl: fix r_dynamic -1 bug that was painfully visible in AD. mdl: validate per-frame bounds of mdl files (stuff that would crash software renderers). sv: fix -port or +sv_port commandline args to override the port correctly. win: attempt to cope with windows symlinks enumerating with the wrong filesizes. gl: fix skyboxes not appearing properly. gl: fix sprite alpha/edge issue resulting in some invisible sprites in AD. gl: fix screenshot_mega, in combination with r_projection. yay for HUGE panoramic screenshots. q2: fix replacement textures issue. qw: fix download demonum/X issue, both in client and server. qw: fix multicast dimensions not always being honoured properly. nq: fix starting angles sometimes being wrong. menusys: I'm finally uploading my menusys library, plus example mod, which I'll now be providing like csaddon is. git-svn-id: https://svn.code.sf.net/p/fteqw/code/trunk@4997 fc73d0e0-1445-4013-8a0c-d673dee63da5
2016-01-18 05:22:07 +00:00
if (buf.cursize > buf.maxsize/2 && (n&0xff))
{
MSG_WriteByte (&buf, 0);
MSG_WriteByte (&buf, n);
CL_WriteRecordDemoMessage (&buf, seq++);
mvd: cl_autotrack_team cvar locks autotrack to a specific team. getting the team name to match can still be problematic when it contains non-ascii chars however. qw: fix recording mid-map. q2: add support for recording demos on q2 servers. q: fix setattachment not using the correct orientations. q2: now supports splitscreen, as well as increased model and sound limits. cl: fix crosshair not appearing in splitscreen. cl: splitscreen clients now get their own colour tints (like the bf command) snd: tweak audio to be a bit more usable in splitscreen by default. cl: added con_logcenterprint cvar, for shoving a copy of centerprints onto the console. by default only appears in single player. qc: add checkbuiltin builtin. for all those #0 builtins without their own extension name. gl: fix r_dynamic -1 bug that was painfully visible in AD. mdl: validate per-frame bounds of mdl files (stuff that would crash software renderers). sv: fix -port or +sv_port commandline args to override the port correctly. win: attempt to cope with windows symlinks enumerating with the wrong filesizes. gl: fix skyboxes not appearing properly. gl: fix sprite alpha/edge issue resulting in some invisible sprites in AD. gl: fix screenshot_mega, in combination with r_projection. yay for HUGE panoramic screenshots. q2: fix replacement textures issue. qw: fix download demonum/X issue, both in client and server. qw: fix multicast dimensions not always being honoured properly. nq: fix starting angles sometimes being wrong. menusys: I'm finally uploading my menusys library, plus example mod, which I'll now be providing like csaddon is. git-svn-id: https://svn.code.sf.net/p/fteqw/code/trunk@4997 fc73d0e0-1445-4013-8a0c-d673dee63da5
2016-01-18 05:22:07 +00:00
if (n + 1 > 0xff)
{
MSG_WriteByte (&buf, svcfte_modellistshort);
MSG_WriteShort (&buf, n + 1);
}
else
{
MSG_WriteByte (&buf, svc_modellist);
MSG_WriteByte (&buf, n + 1);
}
}
n++;
s = cl.model_name[n+1];
}
if (buf.cursize)
{
MSG_WriteByte (&buf, 0);
MSG_WriteByte (&buf, 0);
CL_WriteRecordDemoMessage (&buf, seq++);
}
mvd: cl_autotrack_team cvar locks autotrack to a specific team. getting the team name to match can still be problematic when it contains non-ascii chars however. qw: fix recording mid-map. q2: add support for recording demos on q2 servers. q: fix setattachment not using the correct orientations. q2: now supports splitscreen, as well as increased model and sound limits. cl: fix crosshair not appearing in splitscreen. cl: splitscreen clients now get their own colour tints (like the bf command) snd: tweak audio to be a bit more usable in splitscreen by default. cl: added con_logcenterprint cvar, for shoving a copy of centerprints onto the console. by default only appears in single player. qc: add checkbuiltin builtin. for all those #0 builtins without their own extension name. gl: fix r_dynamic -1 bug that was painfully visible in AD. mdl: validate per-frame bounds of mdl files (stuff that would crash software renderers). sv: fix -port or +sv_port commandline args to override the port correctly. win: attempt to cope with windows symlinks enumerating with the wrong filesizes. gl: fix skyboxes not appearing properly. gl: fix sprite alpha/edge issue resulting in some invisible sprites in AD. gl: fix screenshot_mega, in combination with r_projection. yay for HUGE panoramic screenshots. q2: fix replacement textures issue. qw: fix download demonum/X issue, both in client and server. qw: fix multicast dimensions not always being honoured properly. nq: fix starting angles sometimes being wrong. menusys: I'm finally uploading my menusys library, plus example mod, which I'll now be providing like csaddon is. git-svn-id: https://svn.code.sf.net/p/fteqw/code/trunk@4997 fc73d0e0-1445-4013-8a0c-d673dee63da5
2016-01-18 05:22:07 +00:00
seq = CL_Record_ParticlesStaticsBaselines(&buf, seq);
MSG_WriteByte (&buf, svc_stufftext);
MSG_WriteString (&buf, va("cmd spawn %i\n", cl.servercount) );
if (buf.cursize)
CL_WriteRecordDemoMessage (&buf, seq++);
seq = CL_RecordInitialPlayers(&buf, seq, false);
seq = CL_Record_Lightstyles(&buf, seq);
seq = CL_RecordInitialStats(&buf, seq, false);
mvd: cl_autotrack_team cvar locks autotrack to a specific team. getting the team name to match can still be problematic when it contains non-ascii chars however. qw: fix recording mid-map. q2: add support for recording demos on q2 servers. q: fix setattachment not using the correct orientations. q2: now supports splitscreen, as well as increased model and sound limits. cl: fix crosshair not appearing in splitscreen. cl: splitscreen clients now get their own colour tints (like the bf command) snd: tweak audio to be a bit more usable in splitscreen by default. cl: added con_logcenterprint cvar, for shoving a copy of centerprints onto the console. by default only appears in single player. qc: add checkbuiltin builtin. for all those #0 builtins without their own extension name. gl: fix r_dynamic -1 bug that was painfully visible in AD. mdl: validate per-frame bounds of mdl files (stuff that would crash software renderers). sv: fix -port or +sv_port commandline args to override the port correctly. win: attempt to cope with windows symlinks enumerating with the wrong filesizes. gl: fix skyboxes not appearing properly. gl: fix sprite alpha/edge issue resulting in some invisible sprites in AD. gl: fix screenshot_mega, in combination with r_projection. yay for HUGE panoramic screenshots. q2: fix replacement textures issue. qw: fix download demonum/X issue, both in client and server. qw: fix multicast dimensions not always being honoured properly. nq: fix starting angles sometimes being wrong. menusys: I'm finally uploading my menusys library, plus example mod, which I'll now be providing like csaddon is. git-svn-id: https://svn.code.sf.net/p/fteqw/code/trunk@4997 fc73d0e0-1445-4013-8a0c-d673dee63da5
2016-01-18 05:22:07 +00:00
// get the client to check and download skins
// when that is completed, a begin command will be issued
MSG_WriteByte (&buf, svc_stufftext);
mvd: cl_autotrack_team cvar locks autotrack to a specific team. getting the team name to match can still be problematic when it contains non-ascii chars however. qw: fix recording mid-map. q2: add support for recording demos on q2 servers. q: fix setattachment not using the correct orientations. q2: now supports splitscreen, as well as increased model and sound limits. cl: fix crosshair not appearing in splitscreen. cl: splitscreen clients now get their own colour tints (like the bf command) snd: tweak audio to be a bit more usable in splitscreen by default. cl: added con_logcenterprint cvar, for shoving a copy of centerprints onto the console. by default only appears in single player. qc: add checkbuiltin builtin. for all those #0 builtins without their own extension name. gl: fix r_dynamic -1 bug that was painfully visible in AD. mdl: validate per-frame bounds of mdl files (stuff that would crash software renderers). sv: fix -port or +sv_port commandline args to override the port correctly. win: attempt to cope with windows symlinks enumerating with the wrong filesizes. gl: fix skyboxes not appearing properly. gl: fix sprite alpha/edge issue resulting in some invisible sprites in AD. gl: fix screenshot_mega, in combination with r_projection. yay for HUGE panoramic screenshots. q2: fix replacement textures issue. qw: fix download demonum/X issue, both in client and server. qw: fix multicast dimensions not always being honoured properly. nq: fix starting angles sometimes being wrong. menusys: I'm finally uploading my menusys library, plus example mod, which I'll now be providing like csaddon is. git-svn-id: https://svn.code.sf.net/p/fteqw/code/trunk@4997 fc73d0e0-1445-4013-8a0c-d673dee63da5
2016-01-18 05:22:07 +00:00
MSG_WriteString (&buf, "skins\n");
CL_WriteRecordDemoMessage (&buf, seq++);
CL_WriteSetDemoMessage();
mvd: cl_autotrack_team cvar locks autotrack to a specific team. getting the team name to match can still be problematic when it contains non-ascii chars however. qw: fix recording mid-map. q2: add support for recording demos on q2 servers. q: fix setattachment not using the correct orientations. q2: now supports splitscreen, as well as increased model and sound limits. cl: fix crosshair not appearing in splitscreen. cl: splitscreen clients now get their own colour tints (like the bf command) snd: tweak audio to be a bit more usable in splitscreen by default. cl: added con_logcenterprint cvar, for shoving a copy of centerprints onto the console. by default only appears in single player. qc: add checkbuiltin builtin. for all those #0 builtins without their own extension name. gl: fix r_dynamic -1 bug that was painfully visible in AD. mdl: validate per-frame bounds of mdl files (stuff that would crash software renderers). sv: fix -port or +sv_port commandline args to override the port correctly. win: attempt to cope with windows symlinks enumerating with the wrong filesizes. gl: fix skyboxes not appearing properly. gl: fix sprite alpha/edge issue resulting in some invisible sprites in AD. gl: fix screenshot_mega, in combination with r_projection. yay for HUGE panoramic screenshots. q2: fix replacement textures issue. qw: fix download demonum/X issue, both in client and server. qw: fix multicast dimensions not always being honoured properly. nq: fix starting angles sometimes being wrong. menusys: I'm finally uploading my menusys library, plus example mod, which I'll now be providing like csaddon is. git-svn-id: https://svn.code.sf.net/p/fteqw/code/trunk@4997 fc73d0e0-1445-4013-8a0c-d673dee63da5
2016-01-18 05:22:07 +00:00
//FIXME: make sure the deltas are reset
// done
break;
#if defined(Q2CLIENT) && defined(Q2SERVER)
mvd: cl_autotrack_team cvar locks autotrack to a specific team. getting the team name to match can still be problematic when it contains non-ascii chars however. qw: fix recording mid-map. q2: add support for recording demos on q2 servers. q: fix setattachment not using the correct orientations. q2: now supports splitscreen, as well as increased model and sound limits. cl: fix crosshair not appearing in splitscreen. cl: splitscreen clients now get their own colour tints (like the bf command) snd: tweak audio to be a bit more usable in splitscreen by default. cl: added con_logcenterprint cvar, for shoving a copy of centerprints onto the console. by default only appears in single player. qc: add checkbuiltin builtin. for all those #0 builtins without their own extension name. gl: fix r_dynamic -1 bug that was painfully visible in AD. mdl: validate per-frame bounds of mdl files (stuff that would crash software renderers). sv: fix -port or +sv_port commandline args to override the port correctly. win: attempt to cope with windows symlinks enumerating with the wrong filesizes. gl: fix skyboxes not appearing properly. gl: fix sprite alpha/edge issue resulting in some invisible sprites in AD. gl: fix screenshot_mega, in combination with r_projection. yay for HUGE panoramic screenshots. q2: fix replacement textures issue. qw: fix download demonum/X issue, both in client and server. qw: fix multicast dimensions not always being honoured properly. nq: fix starting angles sometimes being wrong. menusys: I'm finally uploading my menusys library, plus example mod, which I'll now be providing like csaddon is. git-svn-id: https://svn.code.sf.net/p/fteqw/code/trunk@4997 fc73d0e0-1445-4013-8a0c-d673dee63da5
2016-01-18 05:22:07 +00:00
case CP_QUAKE2:
cls.demorecording = DPB_QUAKE2;
MSG_WriteByte (&buf, svcq2_serverdata);
if (cls.fteprotocolextensions) //maintain demo compatability
{
MSG_WriteLong (&buf, PROTOCOL_VERSION_FTE);
MSG_WriteLong (&buf, cls.fteprotocolextensions);
}
if (cls.fteprotocolextensions2) //maintain demo compatability
{
MSG_WriteLong (&buf, PROTOCOL_VERSION_FTE2);
MSG_WriteLong (&buf, cls.fteprotocolextensions2);
}
MSG_WriteLong (&buf, cls.protocol_q2);
MSG_WriteLong (&buf, 0x80000000 + cl.servercount);
MSG_WriteByte (&buf, 1);
MSG_WriteString (&buf, gamedirfile);
MSG_WriteShort (&buf, cl.playerview[0].playernum);
MSG_WriteString (&buf, cl.levelname);
for (i = 0; i < Q2MAX_CONFIGSTRINGS; i++)
{
const char *cs = Get_Q2ConfigString(i);
if (buf.cursize + 4 + strlen(cs) > buf.maxsize)
{
CL_WriteRecordQ2DemoMessage (&buf);
SZ_Clear (&buf);
}
MSG_WriteByte (&buf, svcq2_configstring);
MSG_WriteShort (&buf, i);
MSG_WriteString (&buf, cs);
}
CLQ2_WriteDemoBaselines(&buf);
MSG_WriteByte (&buf, svcq2_stufftext);
MSG_WriteString (&buf, "precache\n");
CL_WriteRecordQ2DemoMessage (&buf);
break;
#endif
#ifdef NQPROT
case CP_NETQUAKE:
//csqc stuff
cls.demorecording = DPB_NETQUAKE;
VFS_WRITE(cls.demooutfile, "-1\n", 3); //stupid lame header thing.
CLNQ_WriteServerData(&buf);
MSG_WriteByte (&buf, svc_setpause);
MSG_WriteByte (&buf, !!cl.paused);
MSG_WriteByte (&buf, svc_setview);
MSG_WriteEntity (&buf, cl.playerview[0].viewentity);
MSG_WriteByte (&buf, svcnq_signonnum);
MSG_WriteByte (&buf, 1);
CL_WriteRecordDemoMessage (&buf, seq++);
seq = CL_Record_ParticlesStaticsBaselines(&buf, seq);
//fixme: brushes...
MSG_WriteByte (&buf, svcnq_signonnum);
MSG_WriteByte (&buf, 2);
CL_WriteRecordDemoMessage (&buf, seq++);
seq = CL_RecordInitialPlayers(&buf, seq, true);
seq = CL_Record_Lightstyles(&buf, seq);
seq = CL_RecordInitialStats(&buf, seq, true);
MSG_WriteByte (&buf, svcnq_signonnum);
MSG_WriteByte (&buf, 3);
CL_WriteRecordDemoMessage (&buf, seq++);
break;
#endif
default:
//this should have been caught earlier
Con_Printf("Unable to begin demo recording with this network protocol\n");
CL_Stop_f();
break;
}
if (cls.fteprotocolextensions2 & PEXT2_REPLACEMENTDELTAS)
if (cl.numackframes < sizeof(cl.ackframes)/sizeof(cl.ackframes[0]))
cl.ackframes[cl.numackframes++] = -1;
}
static int QDECL CompleteDemoList (const char *name, qofs_t flags, time_t mtime, void *parm, searchpathfuncs_t *spath)
{
struct xcommandargcompletioncb_s *ctx = parm;
ctx->cb(name, NULL, NULL, ctx);
return true;
}
void CL_DemoList_c(int argn, const char *partial, struct xcommandargcompletioncb_s *ctx)
{
if (argn == 1)
{
COM_EnumerateFiles(va("%s*.qwd", partial), CompleteDemoList, ctx);
COM_EnumerateFiles(va("%s*.qwd.gz", partial), CompleteDemoList, ctx);
#ifdef NQPROT
COM_EnumerateFiles(va("%s*.dem", partial), CompleteDemoList, ctx);
COM_EnumerateFiles(va("%s*.dem.gz", partial), CompleteDemoList, ctx);
#endif
COM_EnumerateFiles(va("%s*.mvd", partial), CompleteDemoList, ctx);
COM_EnumerateFiles(va("%s*.mvd.gz", partial), CompleteDemoList, ctx);
//fixme: show files in both .zip and .dz
// COM_EnumerateFiles(va("%s*.dz", partial), CompleteDemoList, ctx);
}
}
/*
====================
CL_ReRecord_f
record <demoname>
====================
*/
void CL_ReRecord_f (void)
{
int c;
char name[MAX_OSPATH];
char *s;
c = Cmd_Argc();
if (c != 2)
{
Con_Printf ("rerecord <demoname>\n");
return;
}
if (!*cls.servername) {
Con_Printf("No server to reconnect to...\n");
return;
}
if (cls.demorecording)
CL_Stop_f();
s = Cmd_Argv(1);
if (strstr(s, ".."))
{
Con_Printf ("Relative paths not allowed.\n");
return;
}
Q_snprintfz (name, sizeof(name), "%s", s);
CL_Disconnect();
//
// open the demo file
//
mvd: cl_autotrack_team cvar locks autotrack to a specific team. getting the team name to match can still be problematic when it contains non-ascii chars however. qw: fix recording mid-map. q2: add support for recording demos on q2 servers. q: fix setattachment not using the correct orientations. q2: now supports splitscreen, as well as increased model and sound limits. cl: fix crosshair not appearing in splitscreen. cl: splitscreen clients now get their own colour tints (like the bf command) snd: tweak audio to be a bit more usable in splitscreen by default. cl: added con_logcenterprint cvar, for shoving a copy of centerprints onto the console. by default only appears in single player. qc: add checkbuiltin builtin. for all those #0 builtins without their own extension name. gl: fix r_dynamic -1 bug that was painfully visible in AD. mdl: validate per-frame bounds of mdl files (stuff that would crash software renderers). sv: fix -port or +sv_port commandline args to override the port correctly. win: attempt to cope with windows symlinks enumerating with the wrong filesizes. gl: fix skyboxes not appearing properly. gl: fix sprite alpha/edge issue resulting in some invisible sprites in AD. gl: fix screenshot_mega, in combination with r_projection. yay for HUGE panoramic screenshots. q2: fix replacement textures issue. qw: fix download demonum/X issue, both in client and server. qw: fix multicast dimensions not always being honoured properly. nq: fix starting angles sometimes being wrong. menusys: I'm finally uploading my menusys library, plus example mod, which I'll now be providing like csaddon is. git-svn-id: https://svn.code.sf.net/p/fteqw/code/trunk@4997 fc73d0e0-1445-4013-8a0c-d673dee63da5
2016-01-18 05:22:07 +00:00
switch (cls.protocol)
{
default:
case CP_QUAKEWORLD:
cls.demorecording = DPB_QUAKEWORLD;
COM_RequireExtension (name, ".qwd", sizeof(name));
break;
#ifdef NQPROT
case CP_NETQUAKE:
cls.demorecording = DPB_NETQUAKE;
COM_RequireExtension (name, ".dem", sizeof(name));
break;
#endif
#ifdef Q2CLIENT
case CP_QUAKE2:
cls.demorecording = DPB_QUAKE2;
COM_RequireExtension (name, ".dm2", sizeof(name));
break;
#endif
}
cls.demooutfile = FS_OpenVFS (name, "wb", FS_GAME);
if (!cls.demooutfile)
{
Con_Printf ("ERROR: couldn't open.\n");
mvd: cl_autotrack_team cvar locks autotrack to a specific team. getting the team name to match can still be problematic when it contains non-ascii chars however. qw: fix recording mid-map. q2: add support for recording demos on q2 servers. q: fix setattachment not using the correct orientations. q2: now supports splitscreen, as well as increased model and sound limits. cl: fix crosshair not appearing in splitscreen. cl: splitscreen clients now get their own colour tints (like the bf command) snd: tweak audio to be a bit more usable in splitscreen by default. cl: added con_logcenterprint cvar, for shoving a copy of centerprints onto the console. by default only appears in single player. qc: add checkbuiltin builtin. for all those #0 builtins without their own extension name. gl: fix r_dynamic -1 bug that was painfully visible in AD. mdl: validate per-frame bounds of mdl files (stuff that would crash software renderers). sv: fix -port or +sv_port commandline args to override the port correctly. win: attempt to cope with windows symlinks enumerating with the wrong filesizes. gl: fix skyboxes not appearing properly. gl: fix sprite alpha/edge issue resulting in some invisible sprites in AD. gl: fix screenshot_mega, in combination with r_projection. yay for HUGE panoramic screenshots. q2: fix replacement textures issue. qw: fix download demonum/X issue, both in client and server. qw: fix multicast dimensions not always being honoured properly. nq: fix starting angles sometimes being wrong. menusys: I'm finally uploading my menusys library, plus example mod, which I'll now be providing like csaddon is. git-svn-id: https://svn.code.sf.net/p/fteqw/code/trunk@4997 fc73d0e0-1445-4013-8a0c-d673dee63da5
2016-01-18 05:22:07 +00:00
cls.demorecording = DPB_NONE;
return;
}
#ifdef AVAIL_GZDEC
if (!Q_strcasecmp(".gz", COM_GetFileExtension(name, NULL)))
cls.demooutfile = FS_GZ_WriteFilter(cls.demooutfile, true, true);
#endif
Con_Printf ("recording to %s.\n", name);
#ifdef NQPROT
if (cls.demorecording == DPB_NETQUAKE) //nq demos have some silly header.
VFS_WRITE(cls.demooutfile, "-1\n", 3);
#endif
CL_BeginServerReconnect();
}
/*
====================
CL_PlayDemo_f
play [demoname]
====================
*/
void CL_PlayDownloadedDemo(struct dl_download *dl);
void CL_PlayDemo_f (void)
{
char *demoname;
if (Cmd_Argc() != 2)
{
Con_Printf ("playdemo <demoname> : plays a demo\n");
return;
}
if (cls.state == ca_demostart)
cls.state = ca_disconnected;
#ifdef WEBCLIENT
#if 1
playdemo accepts https urls now. will start playing before the file has finished downloading, to avoid unnecessary delays. reworked network addresses to separate address family and connection type. this should make banning people more reliable, as well as simplifying a whole load of logic (no need to check for ipv4 AND ipv6). tcpconnect will keep trying to connect even if the connection wasn't instant, instead of giving up instantly. rewrote tcp connections quite a bit. sv_port_tcp now handles qtv+qizmo+http+ws+rtcbroker+tls equivalents. qtv_streamport is now a legacy cvar and now acts equivalently to sv_port_tcp (but still separate). rewrote screenshot and video capture code to use strides. this solves image-is-upside down issues with vulkan. ignore alt key in browser port. oh no! no more red text! oh no! no more alt-being-wrongly-down-and-being-unable-to-type-anything-without-forcing-alt-released! reworked audio decoder interface. now has clearly defined success/unavailable/end-of-file results. this should solve a whole load of issues with audio streaming. fixed various openal audio streaming issues too. openal also got some workarounds for emscripten's poor emulation. fixed ogg decoder to retain sync properly if seeked. updated menu_media a bit. now reads vorbis comments/id3v1 tags to get proper track names. also saves the playlist so you don't have to manually repopulate the list so it might actually be usable now (after how many years?) r_stains now defaults to 0, and is no longer enabled by presets. use decals if you want that sort of thing. added fs_noreexec cvar, so configs will not be reexeced on gamedir change. this also means defaults won't be reapplied, etc. added 'nvvk' renderer on windows, using nvidia's vulkan-inside-opengl gl extension. mostly just to see how much slower it is. fixed up the ftp server quite a lot. more complete, more compliant, and should do ipv6 properly to-boot. file transfers also threaded. fixed potential crash inside runclientphys. experimental sv_antilag=3 setting. totally untested. the aim is to avoid missing due to lagged knockbacks. may be expensive for the server. browser port's websockets support fixed. experimental support for webrtc ('works for me', requires a broker server). updated avplug(renamed to ffmpeg so people know what it is) to use ffmpeg 3.2.4 properly, with its new encoder api. should be much more robust... also added experimental audio decoder for game music etc (currently doesn't resample, so playback rates are screwed, disabled by cvar). git-svn-id: https://svn.code.sf.net/p/fteqw/code/trunk@5097 fc73d0e0-1445-4013-8a0c-d673dee63da5
2017-05-10 02:08:58 +00:00
if (!strncmp(Cmd_Argv(1), "ftp://", 6) || !strncmp(Cmd_Argv(1), "http://", 7) || !strncmp(Cmd_Argv(1), "https://", 7))
{
if (Cmd_ExecLevel == RESTRICT_LOCAL)
playdemo accepts https urls now. will start playing before the file has finished downloading, to avoid unnecessary delays. reworked network addresses to separate address family and connection type. this should make banning people more reliable, as well as simplifying a whole load of logic (no need to check for ipv4 AND ipv6). tcpconnect will keep trying to connect even if the connection wasn't instant, instead of giving up instantly. rewrote tcp connections quite a bit. sv_port_tcp now handles qtv+qizmo+http+ws+rtcbroker+tls equivalents. qtv_streamport is now a legacy cvar and now acts equivalently to sv_port_tcp (but still separate). rewrote screenshot and video capture code to use strides. this solves image-is-upside down issues with vulkan. ignore alt key in browser port. oh no! no more red text! oh no! no more alt-being-wrongly-down-and-being-unable-to-type-anything-without-forcing-alt-released! reworked audio decoder interface. now has clearly defined success/unavailable/end-of-file results. this should solve a whole load of issues with audio streaming. fixed various openal audio streaming issues too. openal also got some workarounds for emscripten's poor emulation. fixed ogg decoder to retain sync properly if seeked. updated menu_media a bit. now reads vorbis comments/id3v1 tags to get proper track names. also saves the playlist so you don't have to manually repopulate the list so it might actually be usable now (after how many years?) r_stains now defaults to 0, and is no longer enabled by presets. use decals if you want that sort of thing. added fs_noreexec cvar, so configs will not be reexeced on gamedir change. this also means defaults won't be reapplied, etc. added 'nvvk' renderer on windows, using nvidia's vulkan-inside-opengl gl extension. mostly just to see how much slower it is. fixed up the ftp server quite a lot. more complete, more compliant, and should do ipv6 properly to-boot. file transfers also threaded. fixed potential crash inside runclientphys. experimental sv_antilag=3 setting. totally untested. the aim is to avoid missing due to lagged knockbacks. may be expensive for the server. browser port's websockets support fixed. experimental support for webrtc ('works for me', requires a broker server). updated avplug(renamed to ffmpeg so people know what it is) to use ffmpeg 3.2.4 properly, with its new encoder api. should be much more robust... also added experimental audio decoder for game music etc (currently doesn't resample, so playback rates are screwed, disabled by cvar). git-svn-id: https://svn.code.sf.net/p/fteqw/code/trunk@5097 fc73d0e0-1445-4013-8a0c-d673dee63da5
2017-05-10 02:08:58 +00:00
Host_RunFile(Cmd_Argv(1), strlen(Cmd_Argv(1)), NULL);
// HTTP_CL_Get(Cmd_Argv(1), COM_SkipPath(Cmd_Argv(1)), CL_PlayDownloadedDemo);
return;
}
#endif
#endif
demoname = Cmd_Argv(1);
if (*demoname == '#')
{
if (Cmd_FromGamecode())
return;
CL_PlayDemo(demoname+1, true);
}
else
CL_PlayDemo(demoname, false);
}
//dl is provided so that we can receive files via chunked/gziped http downloads and on systems that don't provide sockets etc. its tracked so we can cancel the download if the client aborts playback early.
playdemo accepts https urls now. will start playing before the file has finished downloading, to avoid unnecessary delays. reworked network addresses to separate address family and connection type. this should make banning people more reliable, as well as simplifying a whole load of logic (no need to check for ipv4 AND ipv6). tcpconnect will keep trying to connect even if the connection wasn't instant, instead of giving up instantly. rewrote tcp connections quite a bit. sv_port_tcp now handles qtv+qizmo+http+ws+rtcbroker+tls equivalents. qtv_streamport is now a legacy cvar and now acts equivalently to sv_port_tcp (but still separate). rewrote screenshot and video capture code to use strides. this solves image-is-upside down issues with vulkan. ignore alt key in browser port. oh no! no more red text! oh no! no more alt-being-wrongly-down-and-being-unable-to-type-anything-without-forcing-alt-released! reworked audio decoder interface. now has clearly defined success/unavailable/end-of-file results. this should solve a whole load of issues with audio streaming. fixed various openal audio streaming issues too. openal also got some workarounds for emscripten's poor emulation. fixed ogg decoder to retain sync properly if seeked. updated menu_media a bit. now reads vorbis comments/id3v1 tags to get proper track names. also saves the playlist so you don't have to manually repopulate the list so it might actually be usable now (after how many years?) r_stains now defaults to 0, and is no longer enabled by presets. use decals if you want that sort of thing. added fs_noreexec cvar, so configs will not be reexeced on gamedir change. this also means defaults won't be reapplied, etc. added 'nvvk' renderer on windows, using nvidia's vulkan-inside-opengl gl extension. mostly just to see how much slower it is. fixed up the ftp server quite a lot. more complete, more compliant, and should do ipv6 properly to-boot. file transfers also threaded. fixed potential crash inside runclientphys. experimental sv_antilag=3 setting. totally untested. the aim is to avoid missing due to lagged knockbacks. may be expensive for the server. browser port's websockets support fixed. experimental support for webrtc ('works for me', requires a broker server). updated avplug(renamed to ffmpeg so people know what it is) to use ffmpeg 3.2.4 properly, with its new encoder api. should be much more robust... also added experimental audio decoder for game music etc (currently doesn't resample, so playback rates are screwed, disabled by cvar). git-svn-id: https://svn.code.sf.net/p/fteqw/code/trunk@5097 fc73d0e0-1445-4013-8a0c-d673dee63da5
2017-05-10 02:08:58 +00:00
void CL_PlayDemoStream(vfsfile_t *file, char *filename, qboolean issyspath, int demotype, float bufferdelay)
{
int protocol = CP_UNKNOWN;
if (demotype == DPB_NONE)
{
//peek etc?
}
switch(demotype)
{
case DPB_EZTV:
case DPB_MVD:
case DPB_QUAKEWORLD:
protocol = CP_QUAKEWORLD;
break;
#ifdef Q2CLIENT
case DPB_QUAKE2:
protocol = CP_QUAKE2;
break;
#endif
#ifdef NQPROT
case DPB_NETQUAKE:
protocol = CP_NETQUAKE;
break;
#endif
default:
break;
}
if (protocol == CP_UNKNOWN)
{
Con_Printf ("ERROR: demo format not supported: \"%s\".\n", filename);
return;
}
//
// disconnect from server
//
CL_Disconnect_f ();
demo_flushcache();
NET_InitClient(true);
//
// open the demo file
//
cls.demoinfile = file;
if (!cls.demoinfile)
{
Con_Printf ("ERROR: couldn't open \"%s\".\n", filename);
cls.demonum = -1; // stop demo loop
return;
}
if (filename)
{
Q_strncpyz (cls.lastdemoname, filename, sizeof(cls.lastdemoname));
cls.lastdemowassystempath = issyspath;
Con_Printf ("Playing demo from %s.\n", filename);
}
cls.findtrack = (demotype == DPB_MVD || demotype == DPB_EZTV);
cls.demoplayback = demotype;
cls.protocol = protocol;
cls.state = ca_demostart;
net_message.packing = SZ_RAWBYTES;
Netchan_Setup (NS_CLIENT, &cls.netchan, &net_from, 0);
demtime = -bufferdelay;
cls.demostarttime = 0;
cl.gametime = -bufferdelay;
cl.gametimemark = realtime;//demtime;
if (demtime < -0.5)
Con_Printf("Buffering for %g seconds\n", bufferdelay);
cls.netchan.last_received=demtime;
TP_ExecTrigger ("f_demostart", true);
}
vfsfile_t *CL_OpenFileInZipOrSys(char *name, qboolean usesystempath)
rewrote ban code, merging bans+nonbans+cuffs+mute+cripple+deaf+lagged+vip. added timeouts. new penalties have no dedicated command. use the addip command for it. maplist command now generates links. implemented skin objects for q3. added a csqc builtin for it. also supports compositing skins. playing demos inside zips/pk3s/paks should now work. bumped default rate cvar. added cl_transfer to attempt to connect to a new server without disconnecting first. rewrote fog command. alpha and mindist arguments are now supported. fog change also happens over a short time period. added new args to the showpic console command. can now create clickable items for touchscreen/absmouse users. fixed menus to properly support right-aligned text. this finally fixes variable-width fonts. rewrote console tab completion suggestions display. now clickable links. strings obtained from qc are now marked as const. this has required quite a few added consts all over the place. probably crappy attempt at adding joypad support to the sdl port. no idea if it works. changed key bind event code. buttons now track which event they should trigger when released, instead of being the same one the whole time. this allows +forward etc clickable buttons on screen. Also simplified modifier keys - they no longer trigger random events when pressing the modifier key itself. Right modifiers can now be bound separately from left modifiers. Right will use left's binding if not otherwise bound. Bind assumes left if there's no prefix. multiplayer->setup->network menu no longer crashes. added rgb colours to the translation view (but not to the colour-changing keys). added modelviewer command to view models. added menu_mods menu to switch mods in a more friendly way. will be shown by default if multiple manifests exist in the binarydir. clamped classic tracer density. scrag particles no longer look quite so buggy. added ifdefs to facilitate a potential winrt port. the engine should now have no extra dependencies, but still needs system code+audio drivers to be written. if it can't set a renderer, it'll now try to use *every* renderer until it finds one that works. added experimental mapcluster server mode (that console command). New maps will be started up as required. rewrote skeletal blending code a bit. added cylinder geomtypes. fix cfg_save writing to the wrong path bug. VFS_CLOSE now returns a boolean. false means there was some sort of fatal error (either crc when reading was bad, or the write got corrupted or something). Typically ignorable, depends how robust you want to be. win32 tls code now supports running as a server. added connect tls://address support, as well as equivalent sv_addport support. exposed basic model loading api to plugins. d3d11 backend now optionally supports tessellation hlsl. no suitable hlsl provided by default. !!tess to enable. attempted to add gamma ramp support for d3d11. added support for shader blobs to speed up load times. r_shaderblobs 1 to enable. almost vital for d3d11. added vid_srgb cvar. shadowless lights are no longer disabled if shadows are not supported. attempt to add support for touchscreens in win7/8. Wrote gimmicky lua support, using lua instead of ssqc. define VM_LUA to enable. updated saved game code. can again load saved games from vanilla-like engines. changed scale clamping. 0.0001 should no longer appear as 1. changed default mintic from 0.03 to 0.013 to match vanilla qw. I don't know why it was at 0.03. probably a typo. git-svn-id: https://svn.code.sf.net/p/fteqw/code/trunk@4623 fc73d0e0-1445-4013-8a0c-d673dee63da5
2014-03-30 08:55:06 +00:00
{
if (usesystempath)
return VFSOS_Open(name, "rb");
rewrote ban code, merging bans+nonbans+cuffs+mute+cripple+deaf+lagged+vip. added timeouts. new penalties have no dedicated command. use the addip command for it. maplist command now generates links. implemented skin objects for q3. added a csqc builtin for it. also supports compositing skins. playing demos inside zips/pk3s/paks should now work. bumped default rate cvar. added cl_transfer to attempt to connect to a new server without disconnecting first. rewrote fog command. alpha and mindist arguments are now supported. fog change also happens over a short time period. added new args to the showpic console command. can now create clickable items for touchscreen/absmouse users. fixed menus to properly support right-aligned text. this finally fixes variable-width fonts. rewrote console tab completion suggestions display. now clickable links. strings obtained from qc are now marked as const. this has required quite a few added consts all over the place. probably crappy attempt at adding joypad support to the sdl port. no idea if it works. changed key bind event code. buttons now track which event they should trigger when released, instead of being the same one the whole time. this allows +forward etc clickable buttons on screen. Also simplified modifier keys - they no longer trigger random events when pressing the modifier key itself. Right modifiers can now be bound separately from left modifiers. Right will use left's binding if not otherwise bound. Bind assumes left if there's no prefix. multiplayer->setup->network menu no longer crashes. added rgb colours to the translation view (but not to the colour-changing keys). added modelviewer command to view models. added menu_mods menu to switch mods in a more friendly way. will be shown by default if multiple manifests exist in the binarydir. clamped classic tracer density. scrag particles no longer look quite so buggy. added ifdefs to facilitate a potential winrt port. the engine should now have no extra dependencies, but still needs system code+audio drivers to be written. if it can't set a renderer, it'll now try to use *every* renderer until it finds one that works. added experimental mapcluster server mode (that console command). New maps will be started up as required. rewrote skeletal blending code a bit. added cylinder geomtypes. fix cfg_save writing to the wrong path bug. VFS_CLOSE now returns a boolean. false means there was some sort of fatal error (either crc when reading was bad, or the write got corrupted or something). Typically ignorable, depends how robust you want to be. win32 tls code now supports running as a server. added connect tls://address support, as well as equivalent sv_addport support. exposed basic model loading api to plugins. d3d11 backend now optionally supports tessellation hlsl. no suitable hlsl provided by default. !!tess to enable. attempted to add gamma ramp support for d3d11. added support for shader blobs to speed up load times. r_shaderblobs 1 to enable. almost vital for d3d11. added vid_srgb cvar. shadowless lights are no longer disabled if shadows are not supported. attempt to add support for touchscreens in win7/8. Wrote gimmicky lua support, using lua instead of ssqc. define VM_LUA to enable. updated saved game code. can again load saved games from vanilla-like engines. changed scale clamping. 0.0001 should no longer appear as 1. changed default mintic from 0.03 to 0.013 to match vanilla qw. I don't know why it was at 0.03. probably a typo. git-svn-id: https://svn.code.sf.net/p/fteqw/code/trunk@4623 fc73d0e0-1445-4013-8a0c-d673dee63da5
2014-03-30 08:55:06 +00:00
else
return CL_OpenFileInPackage(NULL, name);
}
//tries to determine the demo type
void CL_PlayDemoFile(vfsfile_t *f, char *demoname, qboolean issyspath)
{
#if defined(Q2CLIENT) || defined(NQPROT)
//figure out where we started
qofs_t start = VFS_TELL(f);
#endif
if (!VFS_GETLEN (f))
{
VFS_CLOSE(f);
Con_Printf ("demo \"%s\" is empty.\n", demoname);
return;
}
#ifdef Q2CLIENT
//just assume if it has a known extension
if (!Q_strcasecmp(demoname + strlen(demoname) - 3, "dm2") ||
!Q_strcasecmp(demoname + strlen(demoname) - 6, "dm2.gz"))
{
playdemo accepts https urls now. will start playing before the file has finished downloading, to avoid unnecessary delays. reworked network addresses to separate address family and connection type. this should make banning people more reliable, as well as simplifying a whole load of logic (no need to check for ipv4 AND ipv6). tcpconnect will keep trying to connect even if the connection wasn't instant, instead of giving up instantly. rewrote tcp connections quite a bit. sv_port_tcp now handles qtv+qizmo+http+ws+rtcbroker+tls equivalents. qtv_streamport is now a legacy cvar and now acts equivalently to sv_port_tcp (but still separate). rewrote screenshot and video capture code to use strides. this solves image-is-upside down issues with vulkan. ignore alt key in browser port. oh no! no more red text! oh no! no more alt-being-wrongly-down-and-being-unable-to-type-anything-without-forcing-alt-released! reworked audio decoder interface. now has clearly defined success/unavailable/end-of-file results. this should solve a whole load of issues with audio streaming. fixed various openal audio streaming issues too. openal also got some workarounds for emscripten's poor emulation. fixed ogg decoder to retain sync properly if seeked. updated menu_media a bit. now reads vorbis comments/id3v1 tags to get proper track names. also saves the playlist so you don't have to manually repopulate the list so it might actually be usable now (after how many years?) r_stains now defaults to 0, and is no longer enabled by presets. use decals if you want that sort of thing. added fs_noreexec cvar, so configs will not be reexeced on gamedir change. this also means defaults won't be reapplied, etc. added 'nvvk' renderer on windows, using nvidia's vulkan-inside-opengl gl extension. mostly just to see how much slower it is. fixed up the ftp server quite a lot. more complete, more compliant, and should do ipv6 properly to-boot. file transfers also threaded. fixed potential crash inside runclientphys. experimental sv_antilag=3 setting. totally untested. the aim is to avoid missing due to lagged knockbacks. may be expensive for the server. browser port's websockets support fixed. experimental support for webrtc ('works for me', requires a broker server). updated avplug(renamed to ffmpeg so people know what it is) to use ffmpeg 3.2.4 properly, with its new encoder api. should be much more robust... also added experimental audio decoder for game music etc (currently doesn't resample, so playback rates are screwed, disabled by cvar). git-svn-id: https://svn.code.sf.net/p/fteqw/code/trunk@5097 fc73d0e0-1445-4013-8a0c-d673dee63da5
2017-05-10 02:08:58 +00:00
CL_PlayDemoStream(f, demoname, issyspath, DPB_QUAKE2, 0);
return;
}
#endif
if (!Q_strcasecmp(demoname + strlen(demoname) - 3, "mvd") ||
!Q_strcasecmp(demoname + strlen(demoname) - 6, "mvd.gz"))
{
playdemo accepts https urls now. will start playing before the file has finished downloading, to avoid unnecessary delays. reworked network addresses to separate address family and connection type. this should make banning people more reliable, as well as simplifying a whole load of logic (no need to check for ipv4 AND ipv6). tcpconnect will keep trying to connect even if the connection wasn't instant, instead of giving up instantly. rewrote tcp connections quite a bit. sv_port_tcp now handles qtv+qizmo+http+ws+rtcbroker+tls equivalents. qtv_streamport is now a legacy cvar and now acts equivalently to sv_port_tcp (but still separate). rewrote screenshot and video capture code to use strides. this solves image-is-upside down issues with vulkan. ignore alt key in browser port. oh no! no more red text! oh no! no more alt-being-wrongly-down-and-being-unable-to-type-anything-without-forcing-alt-released! reworked audio decoder interface. now has clearly defined success/unavailable/end-of-file results. this should solve a whole load of issues with audio streaming. fixed various openal audio streaming issues too. openal also got some workarounds for emscripten's poor emulation. fixed ogg decoder to retain sync properly if seeked. updated menu_media a bit. now reads vorbis comments/id3v1 tags to get proper track names. also saves the playlist so you don't have to manually repopulate the list so it might actually be usable now (after how many years?) r_stains now defaults to 0, and is no longer enabled by presets. use decals if you want that sort of thing. added fs_noreexec cvar, so configs will not be reexeced on gamedir change. this also means defaults won't be reapplied, etc. added 'nvvk' renderer on windows, using nvidia's vulkan-inside-opengl gl extension. mostly just to see how much slower it is. fixed up the ftp server quite a lot. more complete, more compliant, and should do ipv6 properly to-boot. file transfers also threaded. fixed potential crash inside runclientphys. experimental sv_antilag=3 setting. totally untested. the aim is to avoid missing due to lagged knockbacks. may be expensive for the server. browser port's websockets support fixed. experimental support for webrtc ('works for me', requires a broker server). updated avplug(renamed to ffmpeg so people know what it is) to use ffmpeg 3.2.4 properly, with its new encoder api. should be much more robust... also added experimental audio decoder for game music etc (currently doesn't resample, so playback rates are screwed, disabled by cvar). git-svn-id: https://svn.code.sf.net/p/fteqw/code/trunk@5097 fc73d0e0-1445-4013-8a0c-d673dee63da5
2017-05-10 02:08:58 +00:00
CL_PlayDemoStream(f, demoname, issyspath, DPB_MVD, 0);
return;
}
if (!Q_strcasecmp(demoname + strlen(demoname) - 3, "qwd") ||
!Q_strcasecmp(demoname + strlen(demoname) - 6, "qwd.gz"))
{
playdemo accepts https urls now. will start playing before the file has finished downloading, to avoid unnecessary delays. reworked network addresses to separate address family and connection type. this should make banning people more reliable, as well as simplifying a whole load of logic (no need to check for ipv4 AND ipv6). tcpconnect will keep trying to connect even if the connection wasn't instant, instead of giving up instantly. rewrote tcp connections quite a bit. sv_port_tcp now handles qtv+qizmo+http+ws+rtcbroker+tls equivalents. qtv_streamport is now a legacy cvar and now acts equivalently to sv_port_tcp (but still separate). rewrote screenshot and video capture code to use strides. this solves image-is-upside down issues with vulkan. ignore alt key in browser port. oh no! no more red text! oh no! no more alt-being-wrongly-down-and-being-unable-to-type-anything-without-forcing-alt-released! reworked audio decoder interface. now has clearly defined success/unavailable/end-of-file results. this should solve a whole load of issues with audio streaming. fixed various openal audio streaming issues too. openal also got some workarounds for emscripten's poor emulation. fixed ogg decoder to retain sync properly if seeked. updated menu_media a bit. now reads vorbis comments/id3v1 tags to get proper track names. also saves the playlist so you don't have to manually repopulate the list so it might actually be usable now (after how many years?) r_stains now defaults to 0, and is no longer enabled by presets. use decals if you want that sort of thing. added fs_noreexec cvar, so configs will not be reexeced on gamedir change. this also means defaults won't be reapplied, etc. added 'nvvk' renderer on windows, using nvidia's vulkan-inside-opengl gl extension. mostly just to see how much slower it is. fixed up the ftp server quite a lot. more complete, more compliant, and should do ipv6 properly to-boot. file transfers also threaded. fixed potential crash inside runclientphys. experimental sv_antilag=3 setting. totally untested. the aim is to avoid missing due to lagged knockbacks. may be expensive for the server. browser port's websockets support fixed. experimental support for webrtc ('works for me', requires a broker server). updated avplug(renamed to ffmpeg so people know what it is) to use ffmpeg 3.2.4 properly, with its new encoder api. should be much more robust... also added experimental audio decoder for game music etc (currently doesn't resample, so playback rates are screwed, disabled by cvar). git-svn-id: https://svn.code.sf.net/p/fteqw/code/trunk@5097 fc73d0e0-1445-4013-8a0c-d673dee63da5
2017-05-10 02:08:58 +00:00
CL_PlayDemoStream(f, demoname, issyspath, DPB_QUAKEWORLD, 0);
return;
}
#ifdef NQPROT
{
int ft = 0, neg = false;
char chr;
//not quake2, check if its NQ
//work out if the first line is a int for the track number.
while ((VFS_READ(f, &chr, 1)==1) && (chr != '\n'))
{
if (chr == ' ')
;
else if (chr == '-')
neg = true;
else if (chr < '0' || chr > '9')
break;
else
ft = ft * 10 + ((int)chr - '0');
}
if (neg)
ft *= -1;
if (chr == '\n')
{
playdemo accepts https urls now. will start playing before the file has finished downloading, to avoid unnecessary delays. reworked network addresses to separate address family and connection type. this should make banning people more reliable, as well as simplifying a whole load of logic (no need to check for ipv4 AND ipv6). tcpconnect will keep trying to connect even if the connection wasn't instant, instead of giving up instantly. rewrote tcp connections quite a bit. sv_port_tcp now handles qtv+qizmo+http+ws+rtcbroker+tls equivalents. qtv_streamport is now a legacy cvar and now acts equivalently to sv_port_tcp (but still separate). rewrote screenshot and video capture code to use strides. this solves image-is-upside down issues with vulkan. ignore alt key in browser port. oh no! no more red text! oh no! no more alt-being-wrongly-down-and-being-unable-to-type-anything-without-forcing-alt-released! reworked audio decoder interface. now has clearly defined success/unavailable/end-of-file results. this should solve a whole load of issues with audio streaming. fixed various openal audio streaming issues too. openal also got some workarounds for emscripten's poor emulation. fixed ogg decoder to retain sync properly if seeked. updated menu_media a bit. now reads vorbis comments/id3v1 tags to get proper track names. also saves the playlist so you don't have to manually repopulate the list so it might actually be usable now (after how many years?) r_stains now defaults to 0, and is no longer enabled by presets. use decals if you want that sort of thing. added fs_noreexec cvar, so configs will not be reexeced on gamedir change. this also means defaults won't be reapplied, etc. added 'nvvk' renderer on windows, using nvidia's vulkan-inside-opengl gl extension. mostly just to see how much slower it is. fixed up the ftp server quite a lot. more complete, more compliant, and should do ipv6 properly to-boot. file transfers also threaded. fixed potential crash inside runclientphys. experimental sv_antilag=3 setting. totally untested. the aim is to avoid missing due to lagged knockbacks. may be expensive for the server. browser port's websockets support fixed. experimental support for webrtc ('works for me', requires a broker server). updated avplug(renamed to ffmpeg so people know what it is) to use ffmpeg 3.2.4 properly, with its new encoder api. should be much more robust... also added experimental audio decoder for game music etc (currently doesn't resample, so playback rates are screwed, disabled by cvar). git-svn-id: https://svn.code.sf.net/p/fteqw/code/trunk@5097 fc73d0e0-1445-4013-8a0c-d673dee63da5
2017-05-10 02:08:58 +00:00
CL_PlayDemoStream(f, demoname, issyspath, DPB_NETQUAKE, 0);
return;
}
VFS_SEEK(f, start);
}
#endif
#ifdef Q2CLIENT
{
int len;
char type;
int protocol;
//check if its a quake2 demo.
while(VFS_READ(f, &len, sizeof(len)) == sizeof(len))
{
len = LittleLong(len);
if (len > MAX_OVERALLMSGLEN)
break;
len--;
VFS_READ(f, &type, sizeof(type));
while (len >= 2 && (type == svcq2_stufftext || type == svcq2_print))
{
while (len > 0)
{
len--;
VFS_READ(f, &type, sizeof(type));
if (!type)
break;
}
if (len == 0)
continue;
len--;
VFS_READ(f, &type, sizeof(type));
}
if (len > 4 && type == svcq2_serverdata)
{
VFS_READ(f, &protocol, sizeof(protocol));
protocol = LittleLong(protocol);
if (protocol >= PROTOCOL_VERSION_Q2_DEMO_MIN && protocol <= PROTOCOL_VERSION_Q2_DEMO_MAX)
{
VFS_SEEK(f, start);
playdemo accepts https urls now. will start playing before the file has finished downloading, to avoid unnecessary delays. reworked network addresses to separate address family and connection type. this should make banning people more reliable, as well as simplifying a whole load of logic (no need to check for ipv4 AND ipv6). tcpconnect will keep trying to connect even if the connection wasn't instant, instead of giving up instantly. rewrote tcp connections quite a bit. sv_port_tcp now handles qtv+qizmo+http+ws+rtcbroker+tls equivalents. qtv_streamport is now a legacy cvar and now acts equivalently to sv_port_tcp (but still separate). rewrote screenshot and video capture code to use strides. this solves image-is-upside down issues with vulkan. ignore alt key in browser port. oh no! no more red text! oh no! no more alt-being-wrongly-down-and-being-unable-to-type-anything-without-forcing-alt-released! reworked audio decoder interface. now has clearly defined success/unavailable/end-of-file results. this should solve a whole load of issues with audio streaming. fixed various openal audio streaming issues too. openal also got some workarounds for emscripten's poor emulation. fixed ogg decoder to retain sync properly if seeked. updated menu_media a bit. now reads vorbis comments/id3v1 tags to get proper track names. also saves the playlist so you don't have to manually repopulate the list so it might actually be usable now (after how many years?) r_stains now defaults to 0, and is no longer enabled by presets. use decals if you want that sort of thing. added fs_noreexec cvar, so configs will not be reexeced on gamedir change. this also means defaults won't be reapplied, etc. added 'nvvk' renderer on windows, using nvidia's vulkan-inside-opengl gl extension. mostly just to see how much slower it is. fixed up the ftp server quite a lot. more complete, more compliant, and should do ipv6 properly to-boot. file transfers also threaded. fixed potential crash inside runclientphys. experimental sv_antilag=3 setting. totally untested. the aim is to avoid missing due to lagged knockbacks. may be expensive for the server. browser port's websockets support fixed. experimental support for webrtc ('works for me', requires a broker server). updated avplug(renamed to ffmpeg so people know what it is) to use ffmpeg 3.2.4 properly, with its new encoder api. should be much more robust... also added experimental audio decoder for game music etc (currently doesn't resample, so playback rates are screwed, disabled by cvar). git-svn-id: https://svn.code.sf.net/p/fteqw/code/trunk@5097 fc73d0e0-1445-4013-8a0c-d673dee63da5
2017-05-10 02:08:58 +00:00
CL_PlayDemoStream(f, demoname, issyspath, DPB_QUAKE2, 0);
return;
}
break;
}
if (len)
VFS_SEEK(f, VFS_TELL(f)+len);
}
VFS_SEEK(f, start);
}
#endif
//it doesn't have a assumable extension, isn't q2, nor NQ. then it must be a QuakeWorld demo
//could also be .qwz or .dmz or whatever that nq extension is. we don't support either.
//mvd and qwd have no identifying markers, other than the extension.
playdemo accepts https urls now. will start playing before the file has finished downloading, to avoid unnecessary delays. reworked network addresses to separate address family and connection type. this should make banning people more reliable, as well as simplifying a whole load of logic (no need to check for ipv4 AND ipv6). tcpconnect will keep trying to connect even if the connection wasn't instant, instead of giving up instantly. rewrote tcp connections quite a bit. sv_port_tcp now handles qtv+qizmo+http+ws+rtcbroker+tls equivalents. qtv_streamport is now a legacy cvar and now acts equivalently to sv_port_tcp (but still separate). rewrote screenshot and video capture code to use strides. this solves image-is-upside down issues with vulkan. ignore alt key in browser port. oh no! no more red text! oh no! no more alt-being-wrongly-down-and-being-unable-to-type-anything-without-forcing-alt-released! reworked audio decoder interface. now has clearly defined success/unavailable/end-of-file results. this should solve a whole load of issues with audio streaming. fixed various openal audio streaming issues too. openal also got some workarounds for emscripten's poor emulation. fixed ogg decoder to retain sync properly if seeked. updated menu_media a bit. now reads vorbis comments/id3v1 tags to get proper track names. also saves the playlist so you don't have to manually repopulate the list so it might actually be usable now (after how many years?) r_stains now defaults to 0, and is no longer enabled by presets. use decals if you want that sort of thing. added fs_noreexec cvar, so configs will not be reexeced on gamedir change. this also means defaults won't be reapplied, etc. added 'nvvk' renderer on windows, using nvidia's vulkan-inside-opengl gl extension. mostly just to see how much slower it is. fixed up the ftp server quite a lot. more complete, more compliant, and should do ipv6 properly to-boot. file transfers also threaded. fixed potential crash inside runclientphys. experimental sv_antilag=3 setting. totally untested. the aim is to avoid missing due to lagged knockbacks. may be expensive for the server. browser port's websockets support fixed. experimental support for webrtc ('works for me', requires a broker server). updated avplug(renamed to ffmpeg so people know what it is) to use ffmpeg 3.2.4 properly, with its new encoder api. should be much more robust... also added experimental audio decoder for game music etc (currently doesn't resample, so playback rates are screwed, disabled by cvar). git-svn-id: https://svn.code.sf.net/p/fteqw/code/trunk@5097 fc73d0e0-1445-4013-8a0c-d673dee63da5
2017-05-10 02:08:58 +00:00
CL_PlayDemoStream(f, demoname, issyspath, DPB_QUAKEWORLD, 0);
}
#ifdef WEBCLIENT
void CL_PlayDownloadedDemo(struct dl_download *dl)
{
if (dl->status != DL_FINISHED || !dl->file)
Con_Printf("Failed to download %s\n", dl->url);
else
{
CL_PlayDemoFile(dl->file, dl->url, false);
dl->file = NULL;
}
}
#endif
void CL_PlayDemo(char *demoname, qboolean usesystempath)
{
char name[256];
vfsfile_t *f;
dpp7: Treat 'dropped' c2s packets as choked when using dpp7 protocols. This is because the protocol provides no way to disambiguate, and I don't like false reports of packetloss (only reliables loss can be detected, and that's not frequent enough to be meaningful). Pings can still be determined with dpp7, for those few packets which are acked. package manager: reworked to enable/disable plugins when downloaded, which can also be present-but-disabled. package manager: display a confirmation prompt before applying changes. do not allow other changes to be made while applying. prompt may be skipped with 'pkg apply' in dedicated servers. sv: downloads are no longer forced to lower case. sv: added sv_demoAutoCompress cvar. set to 1 to directly record to *.mvd.gz cl: properly support directly playing .mvd.gz files menus: reworked to separate mouse and keyboard focus. mouse focus becomes keyboard focus only on mouse clicks. tooltips follow mouse cursors. menus: cleaned up menu heirachy a little. now simpler. server browser: changed 'hide *' filters to 'show *' instead. I felt it was more logical. deluxmapping: changed to disabled, load, generate, like r_loadlit is. render targets api now supports negative formats to mean nearest filtering, where filtering is part of texture state. drawrotpic fixed, now batches and interacts with drawpic correctly. drawline fixed, no interacts with draw* correctly, but still does not batch. fixed saving games. provide proper userinfo to nq clients, where supported. qcc: catch string table overflows safely, giving errors instead of crashes. switch to 32bit statements if some over-sized function requires it. qtv: some bigcoords support tweaks git-svn-id: https://svn.code.sf.net/p/fteqw/code/trunk@5073 fc73d0e0-1445-4013-8a0c-d673dee63da5
2017-03-21 05:27:07 +00:00
int i;
char *exts[] =
{
".qwd",
".dem",
".mvd",
".dm2",
};
//
// open the demo file
//
dpp7: Treat 'dropped' c2s packets as choked when using dpp7 protocols. This is because the protocol provides no way to disambiguate, and I don't like false reports of packetloss (only reliables loss can be detected, and that's not frequent enough to be meaningful). Pings can still be determined with dpp7, for those few packets which are acked. package manager: reworked to enable/disable plugins when downloaded, which can also be present-but-disabled. package manager: display a confirmation prompt before applying changes. do not allow other changes to be made while applying. prompt may be skipped with 'pkg apply' in dedicated servers. sv: downloads are no longer forced to lower case. sv: added sv_demoAutoCompress cvar. set to 1 to directly record to *.mvd.gz cl: properly support directly playing .mvd.gz files menus: reworked to separate mouse and keyboard focus. mouse focus becomes keyboard focus only on mouse clicks. tooltips follow mouse cursors. menus: cleaned up menu heirachy a little. now simpler. server browser: changed 'hide *' filters to 'show *' instead. I felt it was more logical. deluxmapping: changed to disabled, load, generate, like r_loadlit is. render targets api now supports negative formats to mean nearest filtering, where filtering is part of texture state. drawrotpic fixed, now batches and interacts with drawpic correctly. drawline fixed, no interacts with draw* correctly, but still does not batch. fixed saving games. provide proper userinfo to nq clients, where supported. qcc: catch string table overflows safely, giving errors instead of crashes. switch to 32bit statements if some over-sized function requires it. qtv: some bigcoords support tweaks git-svn-id: https://svn.code.sf.net/p/fteqw/code/trunk@5073 fc73d0e0-1445-4013-8a0c-d673dee63da5
2017-03-21 05:27:07 +00:00
f = NULL;
for (i = 0; i < countof(exts); i++)
{
Q_strncpyz (name, demoname, sizeof(name));
dpp7: Treat 'dropped' c2s packets as choked when using dpp7 protocols. This is because the protocol provides no way to disambiguate, and I don't like false reports of packetloss (only reliables loss can be detected, and that's not frequent enough to be meaningful). Pings can still be determined with dpp7, for those few packets which are acked. package manager: reworked to enable/disable plugins when downloaded, which can also be present-but-disabled. package manager: display a confirmation prompt before applying changes. do not allow other changes to be made while applying. prompt may be skipped with 'pkg apply' in dedicated servers. sv: downloads are no longer forced to lower case. sv: added sv_demoAutoCompress cvar. set to 1 to directly record to *.mvd.gz cl: properly support directly playing .mvd.gz files menus: reworked to separate mouse and keyboard focus. mouse focus becomes keyboard focus only on mouse clicks. tooltips follow mouse cursors. menus: cleaned up menu heirachy a little. now simpler. server browser: changed 'hide *' filters to 'show *' instead. I felt it was more logical. deluxmapping: changed to disabled, load, generate, like r_loadlit is. render targets api now supports negative formats to mean nearest filtering, where filtering is part of texture state. drawrotpic fixed, now batches and interacts with drawpic correctly. drawline fixed, no interacts with draw* correctly, but still does not batch. fixed saving games. provide proper userinfo to nq clients, where supported. qcc: catch string table overflows safely, giving errors instead of crashes. switch to 32bit statements if some over-sized function requires it. qtv: some bigcoords support tweaks git-svn-id: https://svn.code.sf.net/p/fteqw/code/trunk@5073 fc73d0e0-1445-4013-8a0c-d673dee63da5
2017-03-21 05:27:07 +00:00
COM_DefaultExtension (name, exts[i], sizeof(name));
f = CL_OpenFileInZipOrSys(name, usesystempath);
if (f)
break;
#ifdef AVAIL_GZDEC
Q_strncpyz (name, demoname, sizeof(name));
dpp7: Treat 'dropped' c2s packets as choked when using dpp7 protocols. This is because the protocol provides no way to disambiguate, and I don't like false reports of packetloss (only reliables loss can be detected, and that's not frequent enough to be meaningful). Pings can still be determined with dpp7, for those few packets which are acked. package manager: reworked to enable/disable plugins when downloaded, which can also be present-but-disabled. package manager: display a confirmation prompt before applying changes. do not allow other changes to be made while applying. prompt may be skipped with 'pkg apply' in dedicated servers. sv: downloads are no longer forced to lower case. sv: added sv_demoAutoCompress cvar. set to 1 to directly record to *.mvd.gz cl: properly support directly playing .mvd.gz files menus: reworked to separate mouse and keyboard focus. mouse focus becomes keyboard focus only on mouse clicks. tooltips follow mouse cursors. menus: cleaned up menu heirachy a little. now simpler. server browser: changed 'hide *' filters to 'show *' instead. I felt it was more logical. deluxmapping: changed to disabled, load, generate, like r_loadlit is. render targets api now supports negative formats to mean nearest filtering, where filtering is part of texture state. drawrotpic fixed, now batches and interacts with drawpic correctly. drawline fixed, no interacts with draw* correctly, but still does not batch. fixed saving games. provide proper userinfo to nq clients, where supported. qcc: catch string table overflows safely, giving errors instead of crashes. switch to 32bit statements if some over-sized function requires it. qtv: some bigcoords support tweaks git-svn-id: https://svn.code.sf.net/p/fteqw/code/trunk@5073 fc73d0e0-1445-4013-8a0c-d673dee63da5
2017-03-21 05:27:07 +00:00
COM_DefaultExtension (name, va("%s.gz", exts[i]), sizeof(name));
f = CL_OpenFileInZipOrSys(name, usesystempath);
if (f)
break;
#endif
}
if (!f)
{
Con_Printf ("ERROR: couldn't open \"%s\".\n", demoname);
cls.demonum = -1; // stop demo loop
TP_ExecTrigger ("f_demoend", true);
return;
}
Q_strncpyz (cls.lastdemoname, demoname, sizeof(cls.lastdemoname));
dpp7: Treat 'dropped' c2s packets as choked when using dpp7 protocols. This is because the protocol provides no way to disambiguate, and I don't like false reports of packetloss (only reliables loss can be detected, and that's not frequent enough to be meaningful). Pings can still be determined with dpp7, for those few packets which are acked. package manager: reworked to enable/disable plugins when downloaded, which can also be present-but-disabled. package manager: display a confirmation prompt before applying changes. do not allow other changes to be made while applying. prompt may be skipped with 'pkg apply' in dedicated servers. sv: downloads are no longer forced to lower case. sv: added sv_demoAutoCompress cvar. set to 1 to directly record to *.mvd.gz cl: properly support directly playing .mvd.gz files menus: reworked to separate mouse and keyboard focus. mouse focus becomes keyboard focus only on mouse clicks. tooltips follow mouse cursors. menus: cleaned up menu heirachy a little. now simpler. server browser: changed 'hide *' filters to 'show *' instead. I felt it was more logical. deluxmapping: changed to disabled, load, generate, like r_loadlit is. render targets api now supports negative formats to mean nearest filtering, where filtering is part of texture state. drawrotpic fixed, now batches and interacts with drawpic correctly. drawline fixed, no interacts with draw* correctly, but still does not batch. fixed saving games. provide proper userinfo to nq clients, where supported. qcc: catch string table overflows safely, giving errors instead of crashes. switch to 32bit statements if some over-sized function requires it. qtv: some bigcoords support tweaks git-svn-id: https://svn.code.sf.net/p/fteqw/code/trunk@5073 fc73d0e0-1445-4013-8a0c-d673dee63da5
2017-03-21 05:27:07 +00:00
#ifdef AVAIL_GZDEC
if (!strcmp(COM_GetFileExtension(name,NULL), ".gz"))
dpp7: Treat 'dropped' c2s packets as choked when using dpp7 protocols. This is because the protocol provides no way to disambiguate, and I don't like false reports of packetloss (only reliables loss can be detected, and that's not frequent enough to be meaningful). Pings can still be determined with dpp7, for those few packets which are acked. package manager: reworked to enable/disable plugins when downloaded, which can also be present-but-disabled. package manager: display a confirmation prompt before applying changes. do not allow other changes to be made while applying. prompt may be skipped with 'pkg apply' in dedicated servers. sv: downloads are no longer forced to lower case. sv: added sv_demoAutoCompress cvar. set to 1 to directly record to *.mvd.gz cl: properly support directly playing .mvd.gz files menus: reworked to separate mouse and keyboard focus. mouse focus becomes keyboard focus only on mouse clicks. tooltips follow mouse cursors. menus: cleaned up menu heirachy a little. now simpler. server browser: changed 'hide *' filters to 'show *' instead. I felt it was more logical. deluxmapping: changed to disabled, load, generate, like r_loadlit is. render targets api now supports negative formats to mean nearest filtering, where filtering is part of texture state. drawrotpic fixed, now batches and interacts with drawpic correctly. drawline fixed, no interacts with draw* correctly, but still does not batch. fixed saving games. provide proper userinfo to nq clients, where supported. qcc: catch string table overflows safely, giving errors instead of crashes. switch to 32bit statements if some over-sized function requires it. qtv: some bigcoords support tweaks git-svn-id: https://svn.code.sf.net/p/fteqw/code/trunk@5073 fc73d0e0-1445-4013-8a0c-d673dee63da5
2017-03-21 05:27:07 +00:00
f = FS_DecompressGZip(f, NULL);
#endif
CL_PlayDemoFile(f, name, usesystempath);
}
/*used with qtv*/
void CL_Demo_ClientCommand(char *commandtext)
{
unsigned char b = 1;
unsigned short len = LittleShort((unsigned short)(strlen(commandtext) + 4));
#ifdef warningmsg
#pragma warningmsg("this needs buffering safely")
#endif
if (cls.demoplayback == DPB_EZTV)
{
VFS_WRITE(cls.demoinfile, &len, sizeof(len));
VFS_WRITE(cls.demoinfile, &b, sizeof(b));
VFS_WRITE(cls.demoinfile, commandtext, strlen(commandtext)+1);
}
}
static char qtvhostname[1024];
static char qtvrequestbuffer[4096];
static size_t qtvrequestsize;
static char qtvrequestcmdbuffer[4096];
static int qtvrequestcmdsize;
static vfsfile_t *qtvrequest;
void CL_QTVPoll (void)
{
char *s, *e, *colon;
char *tail = NULL;
int len;
qboolean streamavailable = false;
qboolean saidheader = false;
#ifndef NOBUILTINMENUS
menu_t *sourcesmenu = NULL;
#endif
int sourcenum = 0;
int streamid;
int numplayers = 0;
int numviewers = 0;
qboolean init_numplayers = false;
qboolean init_numviewers = false;
qboolean iseztv = false;
char srchost[256];
if (!qtvrequest)
return;
if (qtvrequestcmdsize)
{
len = VFS_WRITE(qtvrequest, qtvrequestcmdbuffer, qtvrequestcmdsize);
if (len > 0)
{
memmove(qtvrequestcmdbuffer, qtvrequestcmdbuffer+len, qtvrequestcmdsize-len);
qtvrequestcmdsize -= len;
}
}
for(;;)
{
len = VFS_READ(qtvrequest, qtvrequestbuffer+qtvrequestsize, (sizeof(qtvrequestbuffer) - qtvrequestsize -1 > 0)?1:0);
if (len <= 0)
break;
qtvrequestsize += len;
}
qtvrequestbuffer[qtvrequestsize] = '\0';
if (qtvrequestsize >= sizeof(qtvrequestbuffer) - 1)
{
//flag it as an error if the response is larger than we can handle.
//this error gets ignored if the header is okay (any actual errors will get reported again by the demo code anyway), and only counts if the end of the reply header was not found.
len = -1;
}
if (!qtvrequestsize && len == 0)
return;
//make sure it's a compleate chunk.
for (s = qtvrequestbuffer; *s; s++)
{
if (s[0] == '\n' && s[1] == '\n')
{
tail = s+2;
break;
}
if (s[0] == '\r' && s[1] == '\n' && s[2] == '\r' && s[3] == '\n')
{
tail = s+4;
break;
}
if (s[0] == '\r' && s[1] == '\n' && s[2] == '\n')
{
tail = s+3;
break;
}
if (s[0] == '\n' && s[1] == '\r' && s[2] == '\n')
{
tail = s+3;
break;
}
}
if (!tail)
{
if (len < 0)
{
if (!qtvrequestsize)
Con_Printf("Connection to QTV server closed without any reply.\n");
else
Con_Printf("invalid QTV handshake\n");
SCR_SetLoadingStage(LS_NONE);
VFS_CLOSE(qtvrequest);
qtvrequest = NULL;
qtvrequestsize = 0;
}
return;
}
s[1] = '\0'; //make sure its null terminated before the data payload
s = qtvrequestbuffer;
for (e = s; *e; )
{
if (*e == '\r')
*e = '\0';
else if (*e == '\n')
{
*e = '\0';
colon = strchr(s, ':');
if (colon)
*colon++ = '\0';
else
colon = "";
if (!strcmp(s, "PERROR"))
{ //permanent printable error
Con_Printf("QTV Error:\n%s\n", colon);
}
else if (!strcmp(s, "PRINT"))
{ //printable error
Con_Printf("QTV:\n%s\n", colon);
}
else if (!strcmp(s, "TERROR"))
{ //temporary printable error
Con_Printf("QTV Error:\n%s\n", colon);
}
else if (!strcmp(s, "ADEMO"))
{ //printable error
Con_Printf("Demo%s is available\n", colon);
}
//generic sourcelist responce
else if (!strcmp(s, "ASOURCE"))
{ //printable source
if (!saidheader)
{
saidheader=true;
Con_Printf("Available Sources:\n");
}
Con_Printf("%s\n", colon);
//we're too lazy to even try and parse this
}
else if (!strcmp(s, "BEGIN"))
{
while (*colon && *(unsigned char*)colon <= ' ')
colon++;
if (*colon)
Con_Printf("streaming \"%s\" from qtv\n", colon);
else
Con_Printf("qtv connection established to %s\n", qtvhostname);
streamavailable = true;
}
//eztv extensions to v1.0
else if (!strcmp(s, "QTV_EZQUAKE_EXT"))
{
iseztv = true;
Con_Printf("Warning: eztv extensions %s\n", colon);
}
//v1.1 sourcelist response includes SRCSRV, SRCHOST, SRCPLYRS, SRCVIEWS, SRCID
else if (!strcmp(s, "SRCSRV"))
{
//the proxy's source string (beware of file:blah without file:blah@blah)
}
else if (!strcmp(s, "SRCHOST"))
{
//the hostname from the server the stream came from
Q_strncpyz(srchost, colon, sizeof(srchost));
}
else if (!strcmp(s, "SRCPLYRS"))
{
//number of active players actually playing on that stream
numplayers = atoi(colon);
init_numplayers = true;
}
else if (!strcmp(s, "SRCVIEWS"))
{
//number of people watching this stream on the proxy itself
numviewers = atoi(colon);
init_numviewers = true;
}
else if (!strcmp(s, "SRCID"))
{
streamid = atoi(colon);
#ifndef NOBUILTINMENUS
//now put it on a menu
if (!sourcesmenu)
{
Key_Dest_Add(kdm_emenu);
sourcesmenu = M_CreateMenu(0);
MC_AddPicture(sourcesmenu, 16, 4, 32, 144, "gfx/qplaque.lmp");
MC_AddCenterPicture(sourcesmenu, 4, 24, "gfx/p_option.lmp");
}
if (init_numplayers == true && init_numviewers == true)
rewrote ban code, merging bans+nonbans+cuffs+mute+cripple+deaf+lagged+vip. added timeouts. new penalties have no dedicated command. use the addip command for it. maplist command now generates links. implemented skin objects for q3. added a csqc builtin for it. also supports compositing skins. playing demos inside zips/pk3s/paks should now work. bumped default rate cvar. added cl_transfer to attempt to connect to a new server without disconnecting first. rewrote fog command. alpha and mindist arguments are now supported. fog change also happens over a short time period. added new args to the showpic console command. can now create clickable items for touchscreen/absmouse users. fixed menus to properly support right-aligned text. this finally fixes variable-width fonts. rewrote console tab completion suggestions display. now clickable links. strings obtained from qc are now marked as const. this has required quite a few added consts all over the place. probably crappy attempt at adding joypad support to the sdl port. no idea if it works. changed key bind event code. buttons now track which event they should trigger when released, instead of being the same one the whole time. this allows +forward etc clickable buttons on screen. Also simplified modifier keys - they no longer trigger random events when pressing the modifier key itself. Right modifiers can now be bound separately from left modifiers. Right will use left's binding if not otherwise bound. Bind assumes left if there's no prefix. multiplayer->setup->network menu no longer crashes. added rgb colours to the translation view (but not to the colour-changing keys). added modelviewer command to view models. added menu_mods menu to switch mods in a more friendly way. will be shown by default if multiple manifests exist in the binarydir. clamped classic tracer density. scrag particles no longer look quite so buggy. added ifdefs to facilitate a potential winrt port. the engine should now have no extra dependencies, but still needs system code+audio drivers to be written. if it can't set a renderer, it'll now try to use *every* renderer until it finds one that works. added experimental mapcluster server mode (that console command). New maps will be started up as required. rewrote skeletal blending code a bit. added cylinder geomtypes. fix cfg_save writing to the wrong path bug. VFS_CLOSE now returns a boolean. false means there was some sort of fatal error (either crc when reading was bad, or the write got corrupted or something). Typically ignorable, depends how robust you want to be. win32 tls code now supports running as a server. added connect tls://address support, as well as equivalent sv_addport support. exposed basic model loading api to plugins. d3d11 backend now optionally supports tessellation hlsl. no suitable hlsl provided by default. !!tess to enable. attempted to add gamma ramp support for d3d11. added support for shader blobs to speed up load times. r_shaderblobs 1 to enable. almost vital for d3d11. added vid_srgb cvar. shadowless lights are no longer disabled if shadows are not supported. attempt to add support for touchscreens in win7/8. Wrote gimmicky lua support, using lua instead of ssqc. define VM_LUA to enable. updated saved game code. can again load saved games from vanilla-like engines. changed scale clamping. 0.0001 should no longer appear as 1. changed default mintic from 0.03 to 0.013 to match vanilla qw. I don't know why it was at 0.03. probably a typo. git-svn-id: https://svn.code.sf.net/p/fteqw/code/trunk@4623 fc73d0e0-1445-4013-8a0c-d673dee63da5
2014-03-30 08:55:06 +00:00
MC_AddConsoleCommand(sourcesmenu, 42, 170, (sourcenum++)*8 + 32, va("%s (p%i, v%i)", srchost, numplayers, numviewers), va("qtvplay %i@%s\n", streamid, qtvhostname));
//else
// FIXME: add error message here
#else
(void)init_numviewers;
(void)numviewers;
(void)init_numplayers;
(void)numplayers;
(void)streamid;
(void)sourcenum;
#endif
}
//end of sourcelist entry
//from e to s, we have a line
s = e+1;
}
e++;
}
if (streamavailable)
{
playdemo accepts https urls now. will start playing before the file has finished downloading, to avoid unnecessary delays. reworked network addresses to separate address family and connection type. this should make banning people more reliable, as well as simplifying a whole load of logic (no need to check for ipv4 AND ipv6). tcpconnect will keep trying to connect even if the connection wasn't instant, instead of giving up instantly. rewrote tcp connections quite a bit. sv_port_tcp now handles qtv+qizmo+http+ws+rtcbroker+tls equivalents. qtv_streamport is now a legacy cvar and now acts equivalently to sv_port_tcp (but still separate). rewrote screenshot and video capture code to use strides. this solves image-is-upside down issues with vulkan. ignore alt key in browser port. oh no! no more red text! oh no! no more alt-being-wrongly-down-and-being-unable-to-type-anything-without-forcing-alt-released! reworked audio decoder interface. now has clearly defined success/unavailable/end-of-file results. this should solve a whole load of issues with audio streaming. fixed various openal audio streaming issues too. openal also got some workarounds for emscripten's poor emulation. fixed ogg decoder to retain sync properly if seeked. updated menu_media a bit. now reads vorbis comments/id3v1 tags to get proper track names. also saves the playlist so you don't have to manually repopulate the list so it might actually be usable now (after how many years?) r_stains now defaults to 0, and is no longer enabled by presets. use decals if you want that sort of thing. added fs_noreexec cvar, so configs will not be reexeced on gamedir change. this also means defaults won't be reapplied, etc. added 'nvvk' renderer on windows, using nvidia's vulkan-inside-opengl gl extension. mostly just to see how much slower it is. fixed up the ftp server quite a lot. more complete, more compliant, and should do ipv6 properly to-boot. file transfers also threaded. fixed potential crash inside runclientphys. experimental sv_antilag=3 setting. totally untested. the aim is to avoid missing due to lagged knockbacks. may be expensive for the server. browser port's websockets support fixed. experimental support for webrtc ('works for me', requires a broker server). updated avplug(renamed to ffmpeg so people know what it is) to use ffmpeg 3.2.4 properly, with its new encoder api. should be much more robust... also added experimental audio decoder for game music etc (currently doesn't resample, so playback rates are screwed, disabled by cvar). git-svn-id: https://svn.code.sf.net/p/fteqw/code/trunk@5097 fc73d0e0-1445-4013-8a0c-d673dee63da5
2017-05-10 02:08:58 +00:00
CL_PlayDemoStream(qtvrequest, NULL, false, iseztv?DPB_EZTV:DPB_MVD, BUFFERTIME);
qtvrequest = NULL;
demo_resetcache(qtvrequestsize - (tail-qtvrequestbuffer), tail);
return;
}
SCR_SetLoadingStage(LS_NONE);
VFS_CLOSE(qtvrequest);
qtvrequest = NULL;
qtvrequestsize = 0;
}
char *strchrrev(char *str, char chr)
{
char *firstchar = str;
for (str = str + strlen(str)-1; str>=firstchar; str--)
if (*str == chr)
return str;
return NULL;
}
/*void CL_ParseQTVFile(vfsfile_t *f, const char *fname, qtvfile_t *result)
{
char buffer[2048];
char *s;
memset(result, 0, sizeof(*result));
if (!f)
{
Con_Printf("Couldn't open QTV file: %s\n", fname);
return;
}
if (!VFS_GETS(f, buffer, sizeof(buffer)-1))
{
Con_Printf("Empty QTV file: %s\n", fname);
VFS_CLOSE(f);
return;
}
s = buffer;
while (*s == ' ' || *s == '\t')
s++;
if (*s != '[')
{
Con_Printf("Bad QTV file: %s\n", fname);
VFS_CLOSE(f);
return;
}
s++;
while (*s == ' ' || *s == '\t')
s++;
if (strnicmp(s, "QTV", 3))
{
Con_Printf("Bad QTV file: %s\n", fname);
VFS_CLOSE(f);
return;
}
s+=3;
while (*s == ' ' || *s == '\t')
s++;
if (*s != ']')
{
Con_Printf("Bad QTV file: %s\n", fname);
VFS_CLOSE(f);
return;
}
s++;
while (*s == ' ' || *s == '\t' || *s == '\r')
s++;
if (*s)
{
Con_Printf("Bad QTV file: %s\n", fname);
VFS_CLOSE(f);
return;
}
while (VFS_GETS(f, buffer, sizeof(buffer)-1))
{
s = COM_ParseToken(buffer, ":=");
if (*s != '=' && *s != ':')
s = "";
else
s++;
if (!stricmp(com_token, "stream"))
{
result->connectiontype = QTVCT_STREAM;
s = COM_ParseOut(s, result->server, sizeof(result->server));
}
else if (!stricmp(com_token, "connect"))
{
result->connectiontype = QTVCT_CONNECT;
s = COM_ParseOut(s, result->server, sizeof(result->server));
}
else if (!stricmp(com_token, "join"))
{
result->connectiontype = QTVCT_JOIN;
s = COM_ParseOut(s, result->server, sizeof(result->server));
}
else if (!stricmp(com_token, "observe"))
{
result->connectiontype = QTVCT_OBSERVE;
s = COM_ParseOut(s, result->server, sizeof(result->server));
}
else if (!stricmp(com_token, "splash"))
{
s = COM_ParseOut(s, result->splashscreen, sizeof(result->server));
}
}
VFS_CLOSE(f);
}*/
void CL_ParseQTVDescriptor(vfsfile_t *f, const char *name)
{ //.qtv files are some sneaky way to deal with download links using file extension associations instead of special protocols.
//they basically contain some directive:hostname line that tells us what to do and where from.
//they should have mime type text/x-quaketvident with extension .qtv
char buffer[1024];
char *s;
if (!f)
{
Con_Printf("Couldn't open QTV file: %s\n", name);
return;
}
while (VFS_GETS(f, buffer, sizeof(buffer)-1))
{
if (!strncmp(buffer, "Stream=", 7) || !strncmp(buffer, "Stream:", 7))
{
for (s = buffer + strlen(buffer)-1; s >= buffer; s--)
{
if (*s == '\r' || *s == '\n' || *s == ';')
*s = 0;
else
break;
}
s = buffer+7;
while(*s && *s <= ' ')
s++;
Cbuf_AddText(va("qtvplay \"%s\"\n", s), Cmd_ExecLevel);
break;
}
if (!strncmp(buffer, "Connect=", 8) || !strncmp(buffer, "Connect:", 8))
{
for (s = buffer + strlen(buffer)-1; s >= buffer; s--)
{
if (*s == '\r' || *s == '\n' || *s == ';')
*s = 0;
else
break;
}
s = buffer+8;
while(*s && *s <= ' ')
s++;
Cbuf_AddText(va("connect \"%s\"\n", s), Cmd_ExecLevel);
break;
}
if (!strncmp(buffer, "Join=", 5) || !strncmp(buffer, "Join:", 5))
{
for (s = buffer + strlen(buffer)-1; s >= buffer; s--)
{
if (*s == '\r' || *s == '\n' || *s == ';')
*s = 0;
else
break;
}
s = buffer+5;
while(*s && *s <= ' ')
s++;
Cbuf_AddText(va("join \"%s\"\n", s), Cmd_ExecLevel);
break;
}
if (!strncmp(buffer, "Observe=", 8) || !strncmp(buffer, "Observe:", 8))
{
for (s = buffer + strlen(buffer)-1; s >= buffer; s--)
{
if (*s == '\r' || *s == '\n' || *s == ';')
*s = 0;
else
break;
}
s = buffer+8;
while(*s && *s <= ' ')
s++;
Cbuf_AddText(va("observe \"%s\"\n", s), Cmd_ExecLevel);
break;
}
}
VFS_CLOSE(f);
}
void CL_QTVPlay_f (void)
{
qboolean raw=0;
char *connrequest;
vfsfile_t *newf;
char *host;
char msg[4096];
int msglen=0;
// char *password;
if (Cmd_Argc() < 2)
{
Con_Printf("Usage: qtvplay [stream@]hostname[:port] [password]\n");
return;
}
connrequest = Cmd_Argv(1);
/*if (*connrequest == '#')
{
//#FILENAME is a local system path
CL_ParseQTVDescriptor(VFSOS_Open(connrequest+1, "rt"), connrequest+1);
return;
}*/
strcpy(cls.servername, "qtv:");
Q_strncpyz(cls.servername+4, connrequest, sizeof(cls.servername)-4);
SCR_SetLoadingStage(LS_CONNECTION);
host = connrequest;
connrequest = strchrrev(connrequest, '@');
if (connrequest)
host = connrequest+1;
Q_strncpyz(qtvhostname, host, sizeof(qtvhostname));
newf = FS_OpenTCP(qtvhostname, 27599);
if (!newf)
{
SCR_SetLoadingStage(LS_NONE);
Con_Printf("Couldn't connect to proxy\n");
return;
}
host = Cmd_Argv(1);
if (connrequest)
*connrequest = '\0';
else
host = NULL;
// password = Cmd_Argv(2);
if (qtvcl_forceversion1.ival)
{
Q_snprintfz(msg+msglen, sizeof(msg)-msglen,
"QTV\n"
"VERSION: 1.0\n");
}
else
{
Q_snprintfz(msg+msglen, sizeof(msg)-msglen,
"QTV\n"
"VERSION: 1.1\n");
}
msglen += strlen(msg+msglen);
if (raw)
{
Q_snprintfz(msg+msglen, sizeof(msg)-msglen,
"RAW: 1\n");
msglen += strlen(msg+msglen);
}
else if (host)
{
if (qtvcl_eztvextensions.ival)
{
Q_snprintfz(msg+msglen, sizeof(msg)-msglen,
"QTV_EZQUAKE_EXT: 3\n"
"USERINFO: ");
msglen += strlen(msg+msglen);
InfoBuf_ToString(&cls.userinfo[0], msg+msglen, sizeof(msg)-msglen-1, basicuserinfos, NULL, NULL, NULL, NULL);
msglen += strlen(msg+msglen);
Q_strncatz(msg+msglen, "\n", sizeof(msg)-msglen);
msglen += strlen(msg+msglen);
}
Q_snprintfz(msg+msglen, sizeof(msg)-msglen,
"SOURCE: %s\n", host);
msglen += strlen(msg+msglen);
}
else
{
Q_snprintfz(msg+msglen, sizeof(msg)-msglen,
"SOURCELIST\n");
msglen += strlen(msg+msglen);
}
Q_snprintfz(msg+msglen, sizeof(msg)-msglen,
"\n");
msglen += strlen(msg+msglen);
if (raw)
{
VFS_WRITE(newf, msg, msglen);
playdemo accepts https urls now. will start playing before the file has finished downloading, to avoid unnecessary delays. reworked network addresses to separate address family and connection type. this should make banning people more reliable, as well as simplifying a whole load of logic (no need to check for ipv4 AND ipv6). tcpconnect will keep trying to connect even if the connection wasn't instant, instead of giving up instantly. rewrote tcp connections quite a bit. sv_port_tcp now handles qtv+qizmo+http+ws+rtcbroker+tls equivalents. qtv_streamport is now a legacy cvar and now acts equivalently to sv_port_tcp (but still separate). rewrote screenshot and video capture code to use strides. this solves image-is-upside down issues with vulkan. ignore alt key in browser port. oh no! no more red text! oh no! no more alt-being-wrongly-down-and-being-unable-to-type-anything-without-forcing-alt-released! reworked audio decoder interface. now has clearly defined success/unavailable/end-of-file results. this should solve a whole load of issues with audio streaming. fixed various openal audio streaming issues too. openal also got some workarounds for emscripten's poor emulation. fixed ogg decoder to retain sync properly if seeked. updated menu_media a bit. now reads vorbis comments/id3v1 tags to get proper track names. also saves the playlist so you don't have to manually repopulate the list so it might actually be usable now (after how many years?) r_stains now defaults to 0, and is no longer enabled by presets. use decals if you want that sort of thing. added fs_noreexec cvar, so configs will not be reexeced on gamedir change. this also means defaults won't be reapplied, etc. added 'nvvk' renderer on windows, using nvidia's vulkan-inside-opengl gl extension. mostly just to see how much slower it is. fixed up the ftp server quite a lot. more complete, more compliant, and should do ipv6 properly to-boot. file transfers also threaded. fixed potential crash inside runclientphys. experimental sv_antilag=3 setting. totally untested. the aim is to avoid missing due to lagged knockbacks. may be expensive for the server. browser port's websockets support fixed. experimental support for webrtc ('works for me', requires a broker server). updated avplug(renamed to ffmpeg so people know what it is) to use ffmpeg 3.2.4 properly, with its new encoder api. should be much more robust... also added experimental audio decoder for game music etc (currently doesn't resample, so playback rates are screwed, disabled by cvar). git-svn-id: https://svn.code.sf.net/p/fteqw/code/trunk@5097 fc73d0e0-1445-4013-8a0c-d673dee63da5
2017-05-10 02:08:58 +00:00
CL_PlayDemoStream(qtvrequest, qtvhostname, false, DPB_MVD, BUFFERTIME);
}
else
{
if (qtvrequest)
VFS_CLOSE(qtvrequest);
memcpy(qtvrequestcmdbuffer, msg, msglen);
qtvrequestcmdsize = msglen;
qtvrequest = newf;
qtvrequestsize = 0;
}
}
void CL_QTVList_f (void)
{
char *connrequest;
vfsfile_t *newf;
newf = FS_OpenTCP(qtvhostname, 27599);
if (!newf)
{
Con_Printf("Couldn't connect to proxy\n");
return;
}
if (qtvcl_forceversion1.ival)
{
connrequest = "QTV\n"
"VERSION: 1.0\n";
}
else
{
connrequest = "QTV\n"
"VERSION: 1.1\n";
}
VFS_WRITE(newf, connrequest, strlen(connrequest));
connrequest = "SOURCELIST\n";
VFS_WRITE(newf, connrequest, strlen(connrequest));
connrequest = "\n";
VFS_WRITE(newf, connrequest, strlen(connrequest));
if (qtvrequest)
VFS_CLOSE(qtvrequest);
qtvrequest = newf;
qtvrequestsize = 0;
}
void CL_QTVDemos_f (void)
{
char *connrequest;
vfsfile_t *newf;
newf = FS_OpenTCP(Cmd_Argv(1), 27599);
if (!newf)
{
Con_Printf("Couldn't connect to proxy\n");
return;
}
connrequest = "QTV\n"
"VERSION: 1\n";
VFS_WRITE(newf, connrequest, strlen(connrequest));
connrequest = "DEMOLIST\n";
VFS_WRITE(newf, connrequest, strlen(connrequest));
connrequest = "\n";
VFS_WRITE(newf, connrequest, strlen(connrequest));
if (qtvrequest)
VFS_CLOSE(qtvrequest);
qtvrequest = newf;
qtvrequestsize = 0;
}
/*
====================
CL_FinishTimeDemo
====================
*/
void CL_FinishTimeDemo (void)
{
int frames;
float time;
cvar_t *vw;
cls.timedemo = false;
// loading frames don't count
if (cls.td_startframe == -1)
{
Con_Printf ("demo didn't finish loading\n");
frames = 0;
}
else
frames = (host_framecount - cls.td_startframe) - 1;
time = Sys_DoubleTime() - cls.td_starttime;
if (!time)
time = 1;
Con_Printf ("%i frames %5.1f seconds %5.1f fps\n", frames, time, frames/time);
cls.td_startframe = 0;
TP_ExecTrigger ("f_timedemoend", true);
vw = Cvar_FindVar("vid_wait");
Cvar_Set(vw, vw->string);
}
/*
====================
CL_TimeDemo_f
timedemo [demoname]
====================
*/
void CL_TimeDemo_f (void)
{
cvar_t *vw;
if (Cmd_Argc() != 2)
{
Con_Printf ("timedemo <demoname> : gets demo speeds\n");
return;
}
CL_PlayDemo_f ();
if (cls.state != ca_demostart)
return;
vw = Cvar_FindVar("vid_wait");
if (vw)
{
char *t = vw->string;
vw->string = "0";
vw->value = 0;
Cvar_ForceCallback(vw);
vw->string = t;
}
//read the initial frame so load times don't count as part of the time
// CL_ReadPackets();
// cls.td_starttime will be grabbed at the second frame of the demo, so
// all the loading time doesn't get counted
cls.timedemo = true;
cls.td_starttime = Sys_DoubleTime();
cls.td_startframe = -1;
cls.td_lastframe = -1; // get a new message this frame
}