mirror of
https://github.com/fortressforever/fortressforever.git
synced 2024-11-09 23:11:41 +00:00
140 lines
3.6 KiB
C++
140 lines
3.6 KiB
C++
//========= Copyright © 1996-2005, Valve Corporation, All rights reserved. ============//
|
|
//
|
|
// Purpose: Base class for many flying NPCs
|
|
//
|
|
// $NoKeywords: $
|
|
//=============================================================================//
|
|
|
|
#include "cbase.h"
|
|
#include "ai_basenpc_flyer_new.h"
|
|
#include "ai_route.h"
|
|
#include "ai_navigator.h"
|
|
|
|
// memdbgon must be the last include file in a .cpp file!!!
|
|
#include "tier0/memdbgon.h"
|
|
|
|
#define FLYER_ROUTE_REBUILD_TIME 3.0 // Time between route rebuilds
|
|
|
|
|
|
// NOTE: Never instantiate ai_base_npc_flyer_new directly!!
|
|
//IMPLEMENT_CUSTOM_AI( ai_base_npc_flyer_new, CAI_BaseNPCFlyerNew);
|
|
|
|
|
|
//------------------------------------------------------------------------------
|
|
// Purpose :
|
|
// Input :
|
|
// Output :
|
|
//------------------------------------------------------------------------------
|
|
CAI_BaseNPCFlyerNew::CAI_BaseNPCFlyerNew()
|
|
{
|
|
}
|
|
|
|
|
|
//------------------------------------------------------------------------------
|
|
// Used to set up a flyer
|
|
//------------------------------------------------------------------------------
|
|
void CAI_BaseNPCFlyerNew::SpawnFlyer()
|
|
{
|
|
SetNavType( NAV_FLY );
|
|
AddFlag( FL_FLY );
|
|
SetMoveType( MOVETYPE_STEP );
|
|
CapabilitiesAdd( bits_CAP_MOVE_FLY );
|
|
}
|
|
|
|
|
|
/*
|
|
void CAI_BaseNPCFlyerNew::InitCustomSchedules(void)
|
|
{
|
|
INIT_CUSTOM_AI(CAI_BaseNPCFlyerNew);
|
|
|
|
ADD_CUSTOM_CONDITION(CAI_BaseNPCFlyerNew, COND_FLYER_MOVE_BLOCKED);
|
|
ADD_CUSTOM_CONDITION(CAI_BaseNPCFlyerNew, COND_FLYER_MOVE_IMPOSSIBLE);
|
|
}
|
|
*/
|
|
|
|
//------------------------------------------------------------------------------
|
|
// Should be called during Select Schedule (BLEAH!)
|
|
//------------------------------------------------------------------------------
|
|
void CAI_BaseNPCFlyerNew::ClearFlyerConditions(void)
|
|
{
|
|
// ClearCondition( COND_FLYER_MOVE_BLOCKED );
|
|
// ClearCondition( COND_FLYER_MOVE_IMPOSSIBLE );
|
|
}
|
|
|
|
|
|
|
|
//------------------------------------------------------------------------------
|
|
// Purpose :
|
|
// Input :
|
|
// Output :
|
|
//------------------------------------------------------------------------------
|
|
float CAI_BaseNPCFlyerNew::MinGroundDist(void)
|
|
{
|
|
return 0;
|
|
}
|
|
|
|
|
|
//-----------------------------------------------------------------------------
|
|
// Sets the ground speed appropriately:
|
|
//-----------------------------------------------------------------------------
|
|
float CAI_BaseNPCFlyerNew::GetIdealSpeed( ) const
|
|
{
|
|
return m_flSpeed;
|
|
}
|
|
|
|
|
|
//------------------------------------------------------------------------------
|
|
// Purpose :
|
|
// Input :
|
|
// Output :
|
|
//------------------------------------------------------------------------------
|
|
void CAI_BaseNPCFlyerNew::StartTask( const Task_t *pTask )
|
|
{
|
|
switch (pTask->iTask)
|
|
{
|
|
// Activity is just idle (have no run)
|
|
case TASK_RUN_PATH:
|
|
{
|
|
GetNavigator()->SetMovementActivity(ACT_IDLE);
|
|
TaskComplete();
|
|
break;
|
|
}
|
|
|
|
// Don't check for run/walk activity
|
|
case TASK_SCRIPT_RUN_TO_TARGET:
|
|
case TASK_SCRIPT_WALK_TO_TARGET:
|
|
{
|
|
if (GetTarget() == NULL)
|
|
{
|
|
TaskFail(FAIL_NO_TARGET);
|
|
}
|
|
else
|
|
{
|
|
if (!GetNavigator()->SetGoal( GOALTYPE_TARGETENT ) )
|
|
{
|
|
TaskFail(FAIL_NO_ROUTE);
|
|
GetNavigator()->ClearGoal();
|
|
}
|
|
}
|
|
TaskComplete();
|
|
break;
|
|
}
|
|
|
|
default:
|
|
{
|
|
BaseClass::StartTask(pTask);
|
|
}
|
|
break;
|
|
}
|
|
}
|
|
|
|
|
|
//-----------------------------------------------------------------------------
|
|
// Purpose:
|
|
//-----------------------------------------------------------------------------
|
|
void CAI_BaseNPCFlyerNew::RunTask( const Task_t *pTask )
|
|
{
|
|
BaseClass::RunTask(pTask);
|
|
}
|
|
|
|
|