fortressforever/dlls
Ryan Liptak 6907da1329 Make extra `onbuild` context backwards compatible
Instead of changing the type of the parameters, the extra context is passed as a new second argument to the `onbuild` callback. The new second argument is a table with the keys `type` that contains a `BuildableTypes` constant and `fusetime` that contains a number with the fusetime of the detpack that is trying to be built (or nil if it's not a detpack being built).

Doing it this way also makes it easy to add more context in the future in a backwards compatible way (just add more stuff to the table).

Example usage:

```
function nobuild:onbuild( player, buildable_info )
  -- only allow detpacks if they have a fuse time of exactly 20
  if buildable_info.type == BuildableTypes.kDetpack and buildable_info.fusetime == 20 then
    return EVENT_ALLOWED
  end
  return EVENT_DISALLOWED
end
```
2022-12-13 19:22:28 -08:00
..
episodic Merged in sdk update 2006-08-07 19:54:54 +00:00
ff Make extra `onbuild` context backwards compatible 2022-12-13 19:22:28 -08:00
hl2_dll Merging SDK update 2006-12-30 16:00:38 +00:00
hl2mp_dll Merging SDK update 2006-12-30 16:00:38 +00:00
AI_Criteria.cpp Merged in sdk update 2006-08-07 19:54:54 +00:00
AI_Criteria.h Merged in sdk update 2006-08-07 19:54:54 +00:00
AI_Interest_Target.cpp Initial SDK import 2006-02-07 01:19:07 +00:00
AI_Interest_Target.h Initial SDK import 2006-02-07 01:19:07 +00:00
AI_ResponseSystem.cpp Merged in sdk update 2006-08-07 19:54:54 +00:00
AI_ResponseSystem.h Merged in sdk update 2006-08-07 19:54:54 +00:00
BaseAnimatingOverlay.cpp Merged in sdk update 2006-08-07 19:54:54 +00:00
BaseAnimatingOverlay.h Merged in sdk update 2006-08-07 19:54:54 +00:00
BasePropDoor.h Merged in sdk update 2006-08-07 19:54:54 +00:00
CRagdollMagnet.cpp Initial SDK import 2006-02-07 01:19:07 +00:00
CRagdollMagnet.h Initial SDK import 2006-02-07 01:19:07 +00:00
CommentarySystem.cpp Merged in sdk update 2006-08-07 19:54:54 +00:00
EffectsServer.cpp Merged in sdk update 2006-08-07 19:54:54 +00:00
EntityDissolve.cpp Merged in sdk update 2006-08-07 19:54:54 +00:00
EntityDissolve.h Merged in sdk update 2006-08-07 19:54:54 +00:00
EntityFlame.cpp Merge 13690 (Ragdolls now keep flames.) 2012-03-27 02:16:41 +00:00
EntityFlame.h Variable size flames functionality. Burn level 1 is now smaller flames than 2 and 3. cvars to control them: 2009-07-05 02:05:12 +00:00
EntityInfoManager.cpp Brought up to date with latest code from CVS 2006-02-07 01:57:17 +00:00
EntityInfoManager.h Brought up to date with latest code from CVS 2006-02-07 01:57:17 +00:00
EntityParticleTrail.cpp Merged in sdk update 2006-08-07 19:54:54 +00:00
EntityParticleTrail.h Initial SDK import 2006-02-07 01:19:07 +00:00
EnvBeam.cpp Merged in sdk update 2006-08-07 19:54:54 +00:00
EnvFade.cpp Initial SDK import 2006-02-07 01:19:07 +00:00
EnvHudHint.cpp Merged in sdk update 2006-08-07 19:54:54 +00:00
EnvLaser.cpp Fix for SD2 lasers 2008-01-25 12:52:13 +00:00
EnvLaser.h Initial SDK import 2006-02-07 01:19:07 +00:00
EnvMessage.cpp Merged in sdk update 2006-08-07 19:54:54 +00:00
EnvMessage.h Initial SDK import 2006-02-07 01:19:07 +00:00
EnvShake.cpp Merged in sdk update 2006-08-07 19:54:54 +00:00
EnvSpark.cpp Initial SDK import 2006-02-07 01:19:07 +00:00
EventLog.cpp assist log formatting 2016-07-21 23:28:58 -06:00
EventLog.h Initial SDK import 2006-02-07 01:19:07 +00:00
MaterialModifyControl.cpp - made all objective entities always transmit to players 2008-08-21 08:18:18 +00:00
PointAngularVelocitySensor.cpp Merged in sdk update 2006-08-07 19:54:54 +00:00
RagdollBoogie.cpp Merged in sdk update 2006-08-07 19:54:54 +00:00
RagdollBoogie.h Initial SDK import 2006-02-07 01:19:07 +00:00
ServerNetworkProperty.cpp Merged in sdk update 2006-08-07 19:54:54 +00:00
ServerNetworkProperty.h Merged in sdk update 2006-08-07 19:54:54 +00:00
SkyCamera.cpp Merged in sdk update 2006-08-07 19:54:54 +00:00
SkyCamera.h Initial SDK import 2006-02-07 01:19:07 +00:00
TemplateEntities.cpp Merged in sdk update 2006-08-07 19:54:54 +00:00
TemplateEntities.h Merged in sdk update 2006-08-07 19:54:54 +00:00
actanimating.cpp Initial SDK import 2006-02-07 01:19:07 +00:00
actanimating.h Initial SDK import 2006-02-07 01:19:07 +00:00
ai_activity.cpp Fixed activity assert 2006-08-07 23:20:59 +00:00
ai_baseactor.cpp Merged in sdk update 2006-08-07 19:54:54 +00:00
ai_baseactor.h Merged in sdk update 2006-08-07 19:54:54 +00:00
ai_basehumanoid.cpp Merged in sdk update 2006-08-07 19:54:54 +00:00
ai_basehumanoid.h Initial SDK import 2006-02-07 01:19:07 +00:00
ai_basenpc.cpp Merged in sdk update 2006-08-07 19:54:54 +00:00
ai_basenpc.h Merged in sdk update 2006-08-07 19:54:54 +00:00
ai_basenpc_flyer.cpp Initial SDK import 2006-02-07 01:19:07 +00:00
ai_basenpc_flyer.h Merged in sdk update 2006-08-07 19:54:54 +00:00
ai_basenpc_flyer_new.cpp Initial SDK import 2006-02-07 01:19:07 +00:00
ai_basenpc_flyer_new.h Initial SDK import 2006-02-07 01:19:07 +00:00
ai_basenpc_movement.cpp Merged in sdk update 2006-08-07 19:54:54 +00:00
ai_basenpc_physicsflyer.cpp Initial SDK import 2006-02-07 01:19:07 +00:00
ai_basenpc_physicsflyer.h Merged in sdk update 2006-08-07 19:54:54 +00:00
ai_basenpc_schedule.cpp Merged in sdk update 2006-08-07 19:54:54 +00:00
ai_basenpc_squad.cpp Merged in sdk update 2006-08-07 19:54:54 +00:00
ai_behavior.cpp Merged in sdk update 2006-08-07 19:54:54 +00:00
ai_behavior.h Merged in sdk update 2006-08-07 19:54:54 +00:00
ai_behavior_assault.cpp Merged in sdk update 2006-08-07 19:54:54 +00:00
ai_behavior_assault.h Merged in sdk update 2006-08-07 19:54:54 +00:00
ai_behavior_follow.cpp Merged in sdk update 2006-08-07 19:54:54 +00:00
ai_behavior_follow.h Merged in sdk update 2006-08-07 19:54:54 +00:00
ai_behavior_lead.cpp Merged in sdk update 2006-08-07 19:54:54 +00:00
ai_behavior_lead.h Merged in sdk update 2006-08-07 19:54:54 +00:00
ai_behavior_passenger.cpp Merged in sdk update 2006-08-07 19:54:54 +00:00
ai_behavior_passenger.h Merged in sdk update 2006-08-07 19:54:54 +00:00
ai_behavior_rappel.cpp Initial SDK import 2006-02-07 01:19:07 +00:00
ai_behavior_rappel.h Initial SDK import 2006-02-07 01:19:07 +00:00
ai_behavior_standoff.cpp Merged in sdk update 2006-08-07 19:54:54 +00:00
ai_behavior_standoff.h Merged in sdk update 2006-08-07 19:54:54 +00:00
ai_blended_movement.cpp Merged in sdk update 2006-08-07 19:54:54 +00:00
ai_blended_movement.h Merged in sdk update 2006-08-07 19:54:54 +00:00
ai_component.h 2006-04-11 00:09:40 +00:00
ai_concommands.cpp Merged in sdk update 2006-08-07 19:54:54 +00:00
ai_condition.cpp Merged in sdk update 2006-08-07 19:54:54 +00:00
ai_condition.h Merged in sdk update 2006-08-07 19:54:54 +00:00
ai_debug.h Initial SDK import 2006-02-07 01:19:07 +00:00
ai_default.cpp Merged in sdk update 2006-08-07 19:54:54 +00:00
ai_default.h Merged in sdk update 2006-08-07 19:54:54 +00:00
ai_dynamiclink.cpp Merged in sdk update 2006-08-07 19:54:54 +00:00
ai_dynamiclink.h Merged in sdk update 2006-08-07 19:54:54 +00:00
ai_event.cpp Merged in sdk update 2006-08-07 19:54:54 +00:00
ai_eventresponse.cpp Merged in sdk update 2006-08-07 19:54:54 +00:00
ai_eventresponse.h Merged in sdk update 2006-08-07 19:54:54 +00:00
ai_goalentity.cpp Merged in sdk update 2006-08-07 19:54:54 +00:00
ai_goalentity.h Merged in sdk update 2006-08-07 19:54:54 +00:00
ai_hint.cpp Merged in sdk update 2006-08-07 19:54:54 +00:00
ai_hint.h Merged in sdk update 2006-08-07 19:54:54 +00:00
ai_hull.cpp Merged in sdk update 2006-08-07 19:54:54 +00:00
ai_hull.h Merged in sdk update 2006-08-07 19:54:54 +00:00
ai_initutils.cpp Merged in sdk update 2006-08-07 19:54:54 +00:00
ai_initutils.h Initial SDK import 2006-02-07 01:19:07 +00:00
ai_link.cpp Merged in sdk update 2006-08-07 19:54:54 +00:00
ai_link.h Merged in sdk update 2006-08-07 19:54:54 +00:00
ai_localnavigator.cpp Merged in sdk update 2006-08-07 19:54:54 +00:00
ai_localnavigator.h Initial SDK import 2006-02-07 01:19:07 +00:00
ai_looktarget.cpp Merged in sdk update 2006-08-07 19:54:54 +00:00
ai_looktarget.h Initial SDK import 2006-02-07 01:19:07 +00:00
ai_memory.cpp Merged in sdk update 2006-08-07 19:54:54 +00:00
ai_memory.h Merged in sdk update 2006-08-07 19:54:54 +00:00
ai_motor.cpp Merged in sdk update 2006-08-07 19:54:54 +00:00
ai_motor.h Merged in sdk update 2006-08-07 19:54:54 +00:00
ai_moveprobe.cpp Merged in sdk update 2006-08-07 19:54:54 +00:00
ai_moveprobe.h Merged in sdk update 2006-08-07 19:54:54 +00:00
ai_moveshoot.cpp Merged in sdk update 2006-08-07 19:54:54 +00:00
ai_moveshoot.h Merged in sdk update 2006-08-07 19:54:54 +00:00
ai_movesolver.cpp Initial SDK import 2006-02-07 01:19:07 +00:00
ai_movesolver.h Initial SDK import 2006-02-07 01:19:07 +00:00
ai_movetypes.h Merged in sdk update 2006-08-07 19:54:54 +00:00
ai_namespaces.cpp Merged in sdk update 2006-08-07 19:54:54 +00:00
ai_namespaces.h Initial SDK import 2006-02-07 01:19:07 +00:00
ai_navgoaltype.h Initial SDK import 2006-02-07 01:19:07 +00:00
ai_navigator.cpp Merged in sdk update 2006-08-07 19:54:54 +00:00
ai_navigator.h Merged in sdk update 2006-08-07 19:54:54 +00:00
ai_navtype.h Initial SDK import 2006-02-07 01:19:07 +00:00
ai_network.cpp Merged in sdk update 2006-08-07 19:54:54 +00:00
ai_network.h Merged in sdk update 2006-08-07 19:54:54 +00:00
ai_networkmanager.cpp Merged in sdk update 2006-08-07 19:54:54 +00:00
ai_networkmanager.h Merged in sdk update 2006-08-07 19:54:54 +00:00
ai_node.cpp Merged in sdk update 2006-08-07 19:54:54 +00:00
ai_node.h Merged in sdk update 2006-08-07 19:54:54 +00:00
ai_npcstate.h Initial SDK import 2006-02-07 01:19:07 +00:00
ai_obstacle_type.h Initial SDK import 2006-02-07 01:19:07 +00:00
ai_pathfinder.cpp Merged in sdk update 2006-08-07 19:54:54 +00:00
ai_pathfinder.h Merged in sdk update 2006-08-07 19:54:54 +00:00
ai_planesolver.cpp Merged in sdk update 2006-08-07 19:54:54 +00:00
ai_planesolver.h Initial SDK import 2006-02-07 01:19:07 +00:00
ai_playerally.cpp Merged in sdk update 2006-08-07 19:54:54 +00:00
ai_playerally.h Merged in sdk update 2006-08-07 19:54:54 +00:00
ai_relationship.cpp Merged in sdk update 2006-08-07 19:54:54 +00:00
ai_route.cpp Merged in sdk update 2006-08-07 19:54:54 +00:00
ai_route.h Merged in sdk update 2006-08-07 19:54:54 +00:00
ai_routedist.h Initial SDK import 2006-02-07 01:19:07 +00:00
ai_saverestore.cpp Merged in sdk update 2006-08-07 19:54:54 +00:00
ai_saverestore.h Initial SDK import 2006-02-07 01:19:07 +00:00
ai_schedule.cpp Initial SDK import 2006-02-07 01:19:07 +00:00
ai_schedule.h Initial SDK import 2006-02-07 01:19:07 +00:00
ai_scriptconditions.cpp Merged in sdk update 2006-08-07 19:54:54 +00:00
ai_scriptconditions.h Merged in sdk update 2006-08-07 19:54:54 +00:00
ai_senses.cpp Merged in sdk update 2006-08-07 19:54:54 +00:00
ai_senses.h Merged in sdk update 2006-08-07 19:54:54 +00:00
ai_sentence.cpp Initial SDK import 2006-02-07 01:19:07 +00:00
ai_sentence.h Merged in sdk update 2006-08-07 19:54:54 +00:00
ai_speech.cpp Merged in sdk update 2006-08-07 19:54:54 +00:00
ai_speech.h Merged in sdk update 2006-08-07 19:54:54 +00:00
ai_speechfilter.cpp Merged in sdk update 2006-08-07 19:54:54 +00:00
ai_speechfilter.h Merged in sdk update 2006-08-07 19:54:54 +00:00
ai_squad.cpp Merged in sdk update 2006-08-07 19:54:54 +00:00
ai_squad.h Merged in sdk update 2006-08-07 19:54:54 +00:00
ai_squadslot.cpp Merged in sdk update 2006-08-07 19:54:54 +00:00
ai_squadslot.h Merged in sdk update 2006-08-07 19:54:54 +00:00
ai_tacticalservices.cpp Merged in sdk update 2006-08-07 19:54:54 +00:00
ai_tacticalservices.h Merged in sdk update 2006-08-07 19:54:54 +00:00
ai_task.cpp Merged in sdk update 2006-08-07 19:54:54 +00:00
ai_task.h Merged in sdk update 2006-08-07 19:54:54 +00:00
ai_trackpather.cpp Merged in sdk update 2006-08-07 19:54:54 +00:00
ai_trackpather.h Merged in sdk update 2006-08-07 19:54:54 +00:00
ai_utils.cpp Merged in sdk update 2006-08-07 19:54:54 +00:00
ai_utils.h Merged in sdk update 2006-08-07 19:54:54 +00:00
ai_waypoint.cpp Merged in sdk update 2006-08-07 19:54:54 +00:00
ai_waypoint.h Merged in sdk update 2006-08-07 19:54:54 +00:00
base_gameinterface.cpp Initial SDK import 2006-02-07 01:19:07 +00:00
base_transmit_proxy.cpp Initial SDK import 2006-02-07 01:19:07 +00:00
base_transmit_proxy.h Initial SDK import 2006-02-07 01:19:07 +00:00
baseanimating.cpp add lua scripts to the download file list 2007-10-19 04:37:26 +00:00
baseanimating.h Merged in sdk update 2006-08-07 19:54:54 +00:00
basebludgeonweapon.cpp Merged in sdk update 2006-08-07 19:54:54 +00:00
basebludgeonweapon.h Initial SDK import 2006-02-07 01:19:07 +00:00
basecombatcharacter.cpp oops my decal shit broke bullet hits versus world, fixed 2007-09-23 09:14:13 +00:00
basecombatcharacter.h Merged in sdk update 2006-08-07 19:54:54 +00:00
basecombatweapon.cpp - made all objective entities always transmit to players 2008-08-21 08:18:18 +00:00
basecombatweapon.h Initial SDK import 2006-02-07 01:19:07 +00:00
baseentity.cpp Made an overload with defaults for ease of use 2015-03-27 01:36:25 +00:00
baseentity.h Made an overload with defaults for ease of use 2015-03-27 01:36:25 +00:00
baseflex.cpp Merged in sdk update 2006-08-07 19:54:54 +00:00
baseflex.h Merged in sdk update 2006-08-07 19:54:54 +00:00
basegrenade_concussion.cpp Initial SDK import 2006-02-07 01:19:07 +00:00
basegrenade_contact.cpp Initial SDK import 2006-02-07 01:19:07 +00:00
basegrenade_timed.cpp Initial SDK import 2006-02-07 01:19:07 +00:00
basetempentity.cpp Initial SDK import 2006-02-07 01:19:07 +00:00
basetempentity.h Merged in sdk update 2006-08-07 19:54:54 +00:00
basetoggle.h Initial SDK import 2006-02-07 01:19:07 +00:00
baseviewmodel.cpp Merged in sdk update 2006-08-07 19:54:54 +00:00
baseviewmodel.h Initial SDK import 2006-02-07 01:19:07 +00:00
bitstring.cpp Merged in sdk update 2006-08-07 19:54:54 +00:00
bitstring.h Initial SDK import 2006-02-07 01:19:07 +00:00
bmodels.cpp Merged in sdk update 2006-08-07 19:54:54 +00:00
buttons.cpp Update func_button:ondamage lua callback to use parameters instead of global vars 2015-04-24 23:58:59 -07:00
buttons.h Merged in sdk update 2006-08-07 19:54:54 +00:00
cbase.cpp New overhauled bot interface for latest version of Omni-bot 2007-07-31 02:02:55 +00:00
cbase.h Merged in sdk update 2006-08-07 19:54:54 +00:00
client.cpp Lua: Add global ServerCommand function + some protection 2015-04-05 16:50:09 -07:00
client.h Initial SDK import 2006-02-07 01:19:07 +00:00
colorcorrection.cpp Merged in sdk update 2006-08-07 19:54:54 +00:00
colorcorrectionvolume.cpp Merged in sdk update 2006-08-07 19:54:54 +00:00
controlentities.cpp Initial SDK import 2006-02-07 01:19:07 +00:00
cplane.cpp Initial SDK import 2006-02-07 01:19:07 +00:00
cplane.h Initial SDK import 2006-02-07 01:19:07 +00:00
cterrainmorph.cpp Merged in sdk update 2006-08-07 19:54:54 +00:00
damagemodifier.cpp Merged in sdk update 2006-08-07 19:54:54 +00:00
damagemodifier.h Initial SDK import 2006-02-07 01:19:07 +00:00
data_collector.cpp Initial SDK import 2006-02-07 01:19:07 +00:00
data_collector.h Initial SDK import 2006-02-07 01:19:07 +00:00
doors.cpp Tweaked the extra wait time. 2007-09-22 10:08:50 +00:00
doors.h Merged in sdk update 2006-08-07 19:54:54 +00:00
dynamiclight.cpp Merged in sdk update 2006-08-07 19:54:54 +00:00
effects.cpp Better gibs with blood and more control over what they look like 2013-05-04 23:44:01 +00:00
effects.h Merged in sdk update 2006-08-07 19:54:54 +00:00
enginecallback.h Merged in sdk update 2006-08-07 19:54:54 +00:00
entity_tools_server.cpp Merged in sdk update 2006-08-07 19:54:54 +00:00
entityapi.h Initial SDK import 2006-02-07 01:19:07 +00:00
entityblocker.cpp Initial SDK import 2006-02-07 01:19:07 +00:00
entityblocker.h Initial SDK import 2006-02-07 01:19:07 +00:00
entityinput.h Initial SDK import 2006-02-07 01:19:07 +00:00
entitylist.cpp Removed the respawn_entities console command. 2007-09-08 14:24:04 +00:00
entitylist.h Merged in sdk update 2006-08-07 19:54:54 +00:00
entityoutput.h Merged in sdk update 2006-08-07 19:54:54 +00:00
env_debughistory.cpp Merged in sdk update 2006-08-07 19:54:54 +00:00
env_debughistory.h Merged in sdk update 2006-08-07 19:54:54 +00:00
env_effectsscript.cpp Merged in sdk update 2006-08-07 19:54:54 +00:00
env_entity_maker.cpp Merged in sdk update 2006-08-07 19:54:54 +00:00
env_particlescript.cpp - made all objective entities always transmit to players 2008-08-21 08:18:18 +00:00
env_player_surface_trigger.cpp Initial SDK import 2006-02-07 01:19:07 +00:00
env_player_surface_trigger.h Initial SDK import 2006-02-07 01:19:07 +00:00
env_projectedtexture.cpp Merged in sdk update 2006-08-07 19:54:54 +00:00
env_screenoverlay.cpp Merged in sdk update 2006-08-07 19:54:54 +00:00
env_texturetoggle.cpp Merged in sdk update 2006-08-07 19:54:54 +00:00
env_tonemap_controller.cpp Merged in sdk update 2006-08-07 19:54:54 +00:00
env_zoom.cpp Initial SDK import 2006-02-07 01:19:07 +00:00
env_zoom.h Initial SDK import 2006-02-07 01:19:07 +00:00
envmicrophone.cpp Merged in sdk update 2006-08-07 19:54:54 +00:00
envmicrophone.h Initial SDK import 2006-02-07 01:19:07 +00:00
event_tempentity_tester.cpp Initial SDK import 2006-02-07 01:19:07 +00:00
event_tempentity_tester.h Initial SDK import 2006-02-07 01:19:07 +00:00
eventqueue.h Merged in sdk update 2006-08-07 19:54:54 +00:00
explode.cpp Initial SDK import 2006-02-07 01:19:07 +00:00
explode.h Initial SDK import 2006-02-07 01:19:07 +00:00
filters.cpp Merged in sdk update 2006-08-07 19:54:54 +00:00
filters.h Merged in sdk update 2006-08-07 19:54:54 +00:00
fire.cpp - made all objective entities always transmit to players 2008-08-21 08:18:18 +00:00
fire.h Merged in sdk update 2006-08-07 19:54:54 +00:00
fire_smoke.cpp Merged in sdk update 2006-08-07 19:54:54 +00:00
fire_smoke.h Merged in sdk update 2006-08-07 19:54:54 +00:00
fish.cpp Merged in sdk update 2006-08-07 19:54:54 +00:00
fish.h Initial SDK import 2006-02-07 01:19:07 +00:00
fogcontroller.cpp Merged in sdk update 2006-08-07 19:54:54 +00:00
fogcontroller.h Merged in sdk update 2006-08-07 19:54:54 +00:00
forcefeedback.cpp Merged in sdk update 2006-08-07 19:54:54 +00:00
fourwheelvehiclephysics.cpp Merged in sdk update 2006-08-07 19:54:54 +00:00
fourwheelvehiclephysics.h Initial SDK import 2006-02-07 01:19:07 +00:00
func_areaportal.cpp - made all objective entities always transmit to players 2008-08-21 08:18:18 +00:00
func_areaportalbase.cpp Merged in sdk update 2006-08-07 19:54:54 +00:00
func_areaportalbase.h Merged in sdk update 2006-08-07 19:54:54 +00:00
func_areaportalwindow.cpp Merged in sdk update 2006-08-07 19:54:54 +00:00
func_areaportalwindow.h Merged in sdk update 2006-08-07 19:54:54 +00:00
func_break.cpp - removed IsSabotaged() check for the new sabotage spot delay 2009-02-04 10:26:16 +00:00
func_break.h Merged in sdk update 2006-08-07 19:54:54 +00:00
func_breakablesurf.cpp Merged in sdk update 2006-08-07 19:54:54 +00:00
func_breakablesurf.h Initial SDK import 2006-02-07 01:19:07 +00:00
func_dust.cpp Merged in sdk update 2006-08-07 19:54:54 +00:00
func_ladder_endpoint.cpp Initial SDK import 2006-02-07 01:19:07 +00:00
func_lod.cpp Initial SDK import 2006-02-07 01:19:07 +00:00
func_movelinear.cpp Merged in sdk update 2006-08-07 19:54:54 +00:00
func_movelinear.h Initial SDK import 2006-02-07 01:19:07 +00:00
func_occluder.cpp Initial SDK import 2006-02-07 01:19:07 +00:00
func_smokevolume.cpp Merged in sdk update 2006-08-07 19:54:54 +00:00
game.cpp change mapcycle cvar to use maplist.txt 2006-12-10 16:47:13 +00:00
game.h Initial SDK import 2006-02-07 01:19:07 +00:00
game_ui.cpp Merged in sdk update 2006-08-07 19:54:54 +00:00
gamehandle.cpp Merged in sdk update 2006-08-07 19:54:54 +00:00
gameinterface.cpp Log the map name after it's loaded for convenience 2020-12-01 22:21:13 -08:00
gameinterface.h Merged in sdk update 2006-08-07 19:54:54 +00:00
gametrace_dll.cpp Initial SDK import 2006-02-07 01:19:07 +00:00
genericactor.cpp Initial SDK import 2006-02-07 01:19:07 +00:00
genericmonster.cpp Merged in sdk update 2006-08-07 19:54:54 +00:00
gib.cpp Merged in sdk update 2006-08-07 19:54:54 +00:00
gib.h Merged in sdk update 2006-08-07 19:54:54 +00:00
globals.cpp Initial SDK import 2006-02-07 01:19:07 +00:00
globals.h Initial SDK import 2006-02-07 01:19:07 +00:00
globalstate.cpp Merged in sdk update 2006-08-07 19:54:54 +00:00
globalstate.h Merged in sdk update 2006-08-07 19:54:54 +00:00
globalstate_private.h Initial SDK import 2006-02-07 01:19:07 +00:00
grenadethrown.cpp Initial SDK import 2006-02-07 01:19:07 +00:00
grenadethrown.h Initial SDK import 2006-02-07 01:19:07 +00:00
guntarget.cpp Initial SDK import 2006-02-07 01:19:07 +00:00
h_ai.cpp Initial SDK import 2006-02-07 01:19:07 +00:00
h_cycler.cpp Merged in sdk update 2006-08-07 19:54:54 +00:00
h_cycler.h Initial SDK import 2006-02-07 01:19:07 +00:00
h_export.cpp Merged in sdk update 2006-08-07 19:54:54 +00:00
hierarchy.cpp Merged in sdk update 2006-08-07 19:54:54 +00:00
hierarchy.h Initial SDK import 2006-02-07 01:19:07 +00:00
hl1_CBaseHelicopter.h Initial SDK import 2006-02-07 01:19:07 +00:00
hltvdirector.cpp Fix ff_restartround and other events not being relayed to SourceTV (#357) 2018-09-04 15:38:06 -07:00
hltvdirector.h Merging SDK update 2006-12-30 16:00:38 +00:00
ientityinfo.h updated bot support 2006-07-09 10:11:57 +00:00
ilagcompensationmanager.h Merged in sdk update 2006-08-07 19:54:54 +00:00
info_camera_link.cpp Merged in sdk update 2006-08-07 19:54:54 +00:00
info_camera_link.h Initial SDK import 2006-02-07 01:19:07 +00:00
init_factory.cpp Initial SDK import 2006-02-07 01:19:07 +00:00
init_factory.h Initial SDK import 2006-02-07 01:19:07 +00:00
intermission.cpp Merged in sdk update 2006-08-07 19:54:54 +00:00
iscorer.h Merged in sdk update 2006-08-07 19:54:54 +00:00
iservervehicle.h Merged in sdk update 2006-08-07 19:54:54 +00:00
item_world.cpp Merged in sdk update 2006-08-07 19:54:54 +00:00
items.h Merged in sdk update 2006-08-07 19:54:54 +00:00
lightglow.cpp Merged in sdk update 2006-08-07 19:54:54 +00:00
lights.cpp Initial SDK import 2006-02-07 01:19:07 +00:00
lights.h Initial SDK import 2006-02-07 01:19:07 +00:00
locksounds.h Initial SDK import 2006-02-07 01:19:07 +00:00
logic_measure_movement.cpp Merged in sdk update 2006-08-07 19:54:54 +00:00
logic_mirror_movement.cpp Merged in sdk update 2006-08-07 19:54:54 +00:00
logic_navigation.cpp Merged in sdk update 2006-08-07 19:54:54 +00:00
logicauto.cpp Initial SDK import 2006-02-07 01:19:07 +00:00
logicentities.cpp Merged in sdk update 2006-08-07 19:54:54 +00:00
logicrelay.cpp Merged in sdk update 2006-08-07 19:54:54 +00:00
logicrelay.h Merged in sdk update 2006-08-07 19:54:54 +00:00
mapentities.cpp remove some un needed stuff 2007-09-07 00:08:09 +00:00
mapentities.h Merged in sdk update 2006-08-07 19:54:54 +00:00
maprules.cpp Merged in sdk update 2006-08-07 19:54:54 +00:00
maprules.h Initial SDK import 2006-02-07 01:19:07 +00:00
message_entity.cpp Merged in sdk update 2006-08-07 19:54:54 +00:00
modelentities.cpp Merged in sdk update 2006-08-07 19:54:54 +00:00
modelentities.h Merged in sdk update 2006-08-07 19:54:54 +00:00
monstermaker.cpp Merged in sdk update 2006-08-07 19:54:54 +00:00
monstermaker.h Merged in sdk update 2006-08-07 19:54:54 +00:00
movehelper_server.cpp Fixed spy fall sound & damage behaviour 2006-08-08 13:08:38 +00:00
movehelper_server.h Merged in sdk update 2006-08-07 19:54:54 +00:00
movement.cpp Merged in sdk update 2006-08-07 19:54:54 +00:00
movie_explosion.cpp Initial SDK import 2006-02-07 01:19:07 +00:00
movie_explosion.h Initial SDK import 2006-02-07 01:19:07 +00:00
nav.h Merged in sdk update 2006-08-07 19:54:54 +00:00
nav_area.cpp Merged in sdk update 2006-08-07 19:54:54 +00:00
nav_area.h Merged in sdk update 2006-08-07 19:54:54 +00:00
nav_colors.cpp Merged in sdk update 2006-08-07 19:54:54 +00:00
nav_colors.h Merged in sdk update 2006-08-07 19:54:54 +00:00
nav_edit.cpp Merged in sdk update 2006-08-07 19:54:54 +00:00
nav_file.cpp Merged in sdk update 2006-08-07 19:54:54 +00:00
nav_generate.cpp Merged in sdk update 2006-08-07 19:54:54 +00:00
nav_ladder.cpp Merged in sdk update 2006-08-07 19:54:54 +00:00
nav_ladder.h Merged in sdk update 2006-08-07 19:54:54 +00:00
nav_mesh.cpp Merged in sdk update 2006-08-07 19:54:54 +00:00
nav_mesh.h Merged in sdk update 2006-08-07 19:54:54 +00:00
nav_node.cpp Merged in sdk update 2006-08-07 19:54:54 +00:00
nav_node.h Merged in sdk update 2006-08-07 19:54:54 +00:00
nav_pathfind.h Initial SDK import 2006-02-07 01:19:07 +00:00
ndebugoverlay.cpp Initial SDK import 2006-02-07 01:19:07 +00:00
ndebugoverlay.h Initial SDK import 2006-02-07 01:19:07 +00:00
networkstringtable_gamedll.h Merged in sdk update 2006-08-07 19:54:54 +00:00
npc_talker.cpp Merged in sdk update 2006-08-07 19:54:54 +00:00
npc_talker.h Merged in sdk update 2006-08-07 19:54:54 +00:00
npc_vehicledriver.cpp Merged in sdk update 2006-08-07 19:54:54 +00:00
npc_vehicledriver.h Merged in sdk update 2006-08-07 19:54:54 +00:00
particle_fire.cpp Initial SDK import 2006-02-07 01:19:07 +00:00
particle_fire.h Initial SDK import 2006-02-07 01:19:07 +00:00
particle_light.cpp Initial SDK import 2006-02-07 01:19:07 +00:00
particle_light.h Initial SDK import 2006-02-07 01:19:07 +00:00
particle_smokegrenade.cpp - made all objective entities always transmit to players 2008-08-21 08:18:18 +00:00
particle_smokegrenade.h Merged in sdk update 2006-08-07 19:54:54 +00:00
pathcorner.cpp Merged in sdk update 2006-08-07 19:54:54 +00:00
pathtrack.cpp Merged in sdk update 2006-08-07 19:54:54 +00:00
pathtrack.h Initial SDK import 2006-02-07 01:19:07 +00:00
phys_controller.cpp Merged in sdk update 2006-08-07 19:54:54 +00:00
phys_controller.h Initial SDK import 2006-02-07 01:19:07 +00:00
physconstraint.cpp Merged in sdk update 2006-08-07 19:54:54 +00:00
physgun.cpp Initial SDK import 2006-02-07 01:19:07 +00:00
physics.cpp Reverting merge of 12684 (Just to be safe; it was only used for the beta railgun stuff, and it might be causing MIRVs to stick to their owner) 2011-06-26 02:54:59 +00:00
physics.h Merged in sdk update 2006-08-07 19:54:54 +00:00
physics_bone_follower.cpp - made all objective entities always transmit to players 2008-08-21 08:18:18 +00:00
physics_bone_follower.h Merged in sdk update 2006-08-07 19:54:54 +00:00
physics_cannister.cpp Merged in sdk update 2006-08-07 19:54:54 +00:00
physics_cannister.h Merged in sdk update 2006-08-07 19:54:54 +00:00
physics_collisionevent.h Merged in sdk update 2006-08-07 19:54:54 +00:00
physics_fx.cpp Initial SDK import 2006-02-07 01:19:07 +00:00
physics_fx.h Initial SDK import 2006-02-07 01:19:07 +00:00
physics_impact_damage.cpp Merged in sdk update 2006-08-07 19:54:54 +00:00
physics_impact_damage.h Merged in sdk update 2006-08-07 19:54:54 +00:00
physics_main.cpp Merging SDK update 2006-12-30 16:00:38 +00:00
physics_npc_solver.cpp Initial SDK import 2006-02-07 01:19:07 +00:00
physics_npc_solver.h Initial SDK import 2006-02-07 01:19:07 +00:00
physics_prop_ragdoll.cpp Merged in sdk update 2006-08-07 19:54:54 +00:00
physics_prop_ragdoll.h Merged in sdk update 2006-08-07 19:54:54 +00:00
physobj.cpp Merged in sdk update 2006-08-07 19:54:54 +00:00
physobj.h Merged in sdk update 2006-08-07 19:54:54 +00:00
plasma.cpp Initial SDK import 2006-02-07 01:19:07 +00:00
plasma.h Initial SDK import 2006-02-07 01:19:07 +00:00
player.cpp assist count reset logic 2016-08-20 14:23:15 -06:00
player.h implement setters for assists on server player 2016-08-20 14:18:18 -06:00
player_command.cpp Merge 13249 (need for speed update #2 2011-06-26 23:16:11 +00:00
player_command.h Initial SDK import 2006-02-07 01:19:07 +00:00
player_lagcompensation.cpp Merged in sdk update 2006-08-07 19:54:54 +00:00
player_pickup.cpp Merged in sdk update 2006-08-07 19:54:54 +00:00
player_pickup.h Merged in sdk update 2006-08-07 19:54:54 +00:00
player_resource.cpp implement setters for assists on server player 2016-08-20 14:18:18 -06:00
player_resource.h add assists to server side props and DTs. need to actually update them 2016-08-20 14:04:55 -06:00
playerinfomanager.cpp Merged in sdk update 2006-08-07 19:54:54 +00:00
playerinfomanager.h Initial SDK import 2006-02-07 01:19:07 +00:00
playerlocaldata.cpp Merging SDK update 2006-12-30 16:00:38 +00:00
playerlocaldata.h Merging SDK update 2006-12-30 16:00:38 +00:00
plugin_check.cpp Initial SDK import 2006-02-07 01:19:07 +00:00
point_camera.cpp - made all objective entities always transmit to players 2008-08-21 08:18:18 +00:00
point_camera.h Removed a few warnings, re-enabled forced for loop conformance 2006-08-08 22:09:58 +00:00
point_devshot_camera.cpp Merged in sdk update 2006-08-07 19:54:54 +00:00
point_playermoveconstraint.cpp Initial SDK import 2006-02-07 01:19:07 +00:00
point_spotlight.cpp - made all objective entities always transmit to players 2008-08-21 08:18:18 +00:00
point_template.cpp Merged in sdk update 2006-08-07 19:54:54 +00:00
point_template.h Initial SDK import 2006-02-07 01:19:07 +00:00
pointanglesensor.cpp Merged in sdk update 2006-08-07 19:54:54 +00:00
pointhurt.cpp Merged in sdk update 2006-08-07 19:54:54 +00:00
pointteleport.cpp Initial SDK import 2006-02-07 01:19:07 +00:00
props.cpp Merged in sdk update 2006-08-07 19:54:54 +00:00
props.h New overhauled bot interface for latest version of Omni-bot 2007-07-31 02:02:55 +00:00
ragdoll_manager.cpp Merged in sdk update 2006-08-07 19:54:54 +00:00
recipientfilter.cpp Merging SDK update 2006-12-30 16:00:38 +00:00
recipientfilter.h Merged in sdk update 2006-08-07 19:54:54 +00:00
rope.cpp Merged in sdk update 2006-08-07 19:54:54 +00:00
rope.h Merged in sdk update 2006-08-07 19:54:54 +00:00
saverestore_gamedll.cpp Initial SDK import 2006-02-07 01:19:07 +00:00
sceneentity.cpp - made all objective entities always transmit to players 2008-08-21 08:18:18 +00:00
sceneentity.h Merged in sdk update 2006-08-07 19:54:54 +00:00
scratchpad_gamedll_helpers.cpp Initial SDK import 2006-02-07 01:19:07 +00:00
scratchpad_gamedll_helpers.h Initial SDK import 2006-02-07 01:19:07 +00:00
scripted.cpp Merged in sdk update 2006-08-07 19:54:54 +00:00
scripted.h Merged in sdk update 2006-08-07 19:54:54 +00:00
scriptedtarget.cpp Merged in sdk update 2006-08-07 19:54:54 +00:00
scriptedtarget.h Initial SDK import 2006-02-07 01:19:07 +00:00
sendproxy.cpp Fix SendProxy_OnlyToObservers not sending data to SourceTV 2016-09-05 12:01:25 -07:00
sendproxy.h Merge 13992 (Added SendProxy_OnlyToObservers that allows for datatables to only get sent to the player and any observers with the player as the target) 2013-02-26 02:36:37 +00:00
server_scratch-2005.vcproj Merge pull request #85 from fortressforever/features/scout-movement-weapon 2016-05-22 16:57:13 +01:00
shadowcontrol.cpp Re-enabled shadows. Still need to add a disable cvar. 2008-02-27 04:48:43 +00:00
simtimer.cpp Initial SDK import 2006-02-07 01:19:07 +00:00
simtimer.h Initial SDK import 2006-02-07 01:19:07 +00:00
smoke_trail.cpp Merged in sdk update 2006-08-07 19:54:54 +00:00
smoke_trail.h Merged in sdk update 2006-08-07 19:54:54 +00:00
smokestack.cpp Merged in sdk update 2006-08-07 19:54:54 +00:00
smokestack.h Merged in sdk update 2006-08-07 19:54:54 +00:00
sound.cpp made sniper damage and push formulas...normal 2008-06-18 03:10:09 +00:00
soundent.cpp Merging SDK update 2006-12-30 16:00:38 +00:00
soundent.h Merged in sdk update 2006-08-07 19:54:54 +00:00
soundscape.cpp Merging SDK update 2006-12-30 16:00:38 +00:00
soundscape.h Merged in sdk update 2006-08-07 19:54:54 +00:00
soundscape_system.cpp Haha, so I forgot to update the server's soundscape init function to match the newer client version. Way to go, GOSH! Still don't know if this is why shutdown2 and push have weird soundscapes being played. 2007-03-18 22:45:40 +00:00
soundscape_system.h Merged in sdk update 2006-08-07 19:54:54 +00:00
spark.h Initial SDK import 2006-02-07 01:19:07 +00:00
spotlightend.cpp Initial SDK import 2006-02-07 01:19:07 +00:00
spotlightend.h Initial SDK import 2006-02-07 01:19:07 +00:00
stdafx.cpp Initial SDK import 2006-02-07 01:19:07 +00:00
steamjet.cpp Merged in sdk update 2006-08-07 19:54:54 +00:00
steamjet.h Merged in sdk update 2006-08-07 19:54:54 +00:00
subs.cpp Merged in sdk update 2006-08-07 19:54:54 +00:00
sun.cpp Merged in sdk update 2006-08-07 19:54:54 +00:00
tanktrain.cpp Merged in sdk update 2006-08-07 19:54:54 +00:00
te.cpp Merged in sdk update 2006-08-07 19:54:54 +00:00
te.h Initial SDK import 2006-02-07 01:19:07 +00:00
te_armorricochet.cpp Initial SDK import 2006-02-07 01:19:07 +00:00
te_basebeam.cpp Initial SDK import 2006-02-07 01:19:07 +00:00
te_basebeam.h Merged in sdk update 2006-08-07 19:54:54 +00:00
te_beamentpoint.cpp Initial SDK import 2006-02-07 01:19:07 +00:00
te_beaments.cpp Initial SDK import 2006-02-07 01:19:07 +00:00
te_beamfollow.cpp Initial SDK import 2006-02-07 01:19:07 +00:00
te_beamlaser.cpp Initial SDK import 2006-02-07 01:19:07 +00:00
te_beampoints.cpp Initial SDK import 2006-02-07 01:19:07 +00:00
te_beamring.cpp Initial SDK import 2006-02-07 01:19:07 +00:00
te_beamringpoint.cpp Initial SDK import 2006-02-07 01:19:07 +00:00
te_beamspline.cpp Initial SDK import 2006-02-07 01:19:07 +00:00
te_bloodsprite.cpp Initial SDK import 2006-02-07 01:19:07 +00:00
te_bloodstream.cpp Initial SDK import 2006-02-07 01:19:07 +00:00
te_breakmodel.cpp Initial SDK import 2006-02-07 01:19:07 +00:00
te_bspdecal.cpp Initial SDK import 2006-02-07 01:19:07 +00:00
te_bubbles.cpp Initial SDK import 2006-02-07 01:19:07 +00:00
te_bubbletrail.cpp Initial SDK import 2006-02-07 01:19:07 +00:00
te_decal.cpp Initial SDK import 2006-02-07 01:19:07 +00:00
te_dynamiclight.cpp Initial SDK import 2006-02-07 01:19:07 +00:00
te_effect_dispatch.cpp commented a bit of code, nothing new here 2008-12-18 09:02:27 +00:00
te_effect_dispatch.h Initial SDK import 2006-02-07 01:19:07 +00:00
te_energysplash.cpp Initial SDK import 2006-02-07 01:19:07 +00:00
te_explosion.cpp Initial SDK import 2006-02-07 01:19:07 +00:00
te_fizz.cpp Initial SDK import 2006-02-07 01:19:07 +00:00
te_footprintdecal.cpp Initial SDK import 2006-02-07 01:19:07 +00:00
te_glassshatter.cpp Initial SDK import 2006-02-07 01:19:07 +00:00
te_glowsprite.cpp Initial SDK import 2006-02-07 01:19:07 +00:00
te_impact.cpp Initial SDK import 2006-02-07 01:19:07 +00:00
te_killplayerattachments.cpp Initial SDK import 2006-02-07 01:19:07 +00:00
te_largefunnel.cpp Initial SDK import 2006-02-07 01:19:07 +00:00
te_muzzleflash.cpp Initial SDK import 2006-02-07 01:19:07 +00:00
te_particlesystem.cpp Initial SDK import 2006-02-07 01:19:07 +00:00
te_particlesystem.h Initial SDK import 2006-02-07 01:19:07 +00:00
te_physicsprop.cpp Merged in sdk update 2006-08-07 19:54:54 +00:00
te_playerdecal.cpp Initial SDK import 2006-02-07 01:19:07 +00:00
te_projecteddecal.cpp Initial SDK import 2006-02-07 01:19:07 +00:00
te_showline.cpp Initial SDK import 2006-02-07 01:19:07 +00:00
te_smoke.cpp Initial SDK import 2006-02-07 01:19:07 +00:00
te_sparks.cpp Initial SDK import 2006-02-07 01:19:07 +00:00
te_sprite.cpp Initial SDK import 2006-02-07 01:19:07 +00:00
te_spritespray.cpp Initial SDK import 2006-02-07 01:19:07 +00:00
te_worlddecal.cpp Initial SDK import 2006-02-07 01:19:07 +00:00
team.cpp === NEW SCORING SYSTEM !! (Alpha version!) ==== 2007-04-02 18:24:35 +00:00
team.h === NEW SCORING SYSTEM !! (Alpha version!) ==== 2007-04-02 18:24:35 +00:00
team_spawnpoint.cpp Initial SDK import 2006-02-07 01:19:07 +00:00
team_spawnpoint.h Initial SDK import 2006-02-07 01:19:07 +00:00
tempmonster.cpp Initial SDK import 2006-02-07 01:19:07 +00:00
terrainmodmgr.cpp Merged in sdk update 2006-08-07 19:54:54 +00:00
terrainmodmgr.h Merged in sdk update 2006-08-07 19:54:54 +00:00
tesla.cpp Merged in sdk update 2006-08-07 19:54:54 +00:00
tesla.h Initial SDK import 2006-02-07 01:19:07 +00:00
test_proxytoggle.cpp Merged in sdk update 2006-08-07 19:54:54 +00:00
test_stressentities.cpp Initial SDK import 2006-02-07 01:19:07 +00:00
test_stressentities.h Initial SDK import 2006-02-07 01:19:07 +00:00
testfunctions.cpp Initial SDK import 2006-02-07 01:19:07 +00:00
testtraceline.cpp Initial SDK import 2006-02-07 01:19:07 +00:00
textstatsmgr.cpp Initial SDK import 2006-02-07 01:19:07 +00:00
textstatsmgr.h Initial SDK import 2006-02-07 01:19:07 +00:00
timedeventmgr.cpp Initial SDK import 2006-02-07 01:19:07 +00:00
timedeventmgr.h Merged in sdk update 2006-08-07 19:54:54 +00:00
toolframework_server.cpp Merged in sdk update 2006-08-07 19:54:54 +00:00
trains.cpp Let trains go backwards at full speed. sd2, YAY! 2007-09-22 08:56:07 +00:00
trains.h Initial SDK import 2006-02-07 01:19:07 +00:00
triggers.cpp Merge 13017 (Fixed trigger:onendtouch() getting called twice for each entity) 2011-06-11 22:14:41 +00:00
triggers.h fixed objectives not always transmitting 2008-08-22 05:53:15 +00:00
util.cpp Merge 13564 (Added lua function GetPlayerBySteamID( steamid )) 2012-01-09 01:30:24 +00:00
util.h Better gibs with blood and more control over what they look like 2013-05-04 23:44:01 +00:00
variant_t.cpp Initial SDK import 2006-02-07 01:19:07 +00:00
variant_t.h Initial SDK import 2006-02-07 01:19:07 +00:00
vehicle_base.cpp Merged in sdk update 2006-08-07 19:54:54 +00:00
vehicle_base.h Merged in sdk update 2006-08-07 19:54:54 +00:00
vehicle_baseserver.cpp Merged in sdk update 2006-08-07 19:54:54 +00:00
vehicle_baseserver.h Merged in sdk update 2006-08-07 19:54:54 +00:00
vehicle_choreo_generic.cpp Adding & removing various files from server/client (respectively) to match up the tables 2006-08-09 13:34:10 +00:00
vehicle_sounds.h Merged in sdk update 2006-08-07 19:54:54 +00:00
vgui_gamedll_int.cpp Merged in sdk update 2006-08-07 19:54:54 +00:00
vgui_gamedll_int.h Merged in sdk update 2006-08-07 19:54:54 +00:00
vguiscreen.cpp Merging SDK update 2006-12-30 16:00:38 +00:00
vguiscreen.h Merging SDK update 2006-12-30 16:00:38 +00:00
waterbullet.cpp Initial SDK import 2006-02-07 01:19:07 +00:00
waterbullet.h Initial SDK import 2006-02-07 01:19:07 +00:00
wcedit.cpp Merged in sdk update 2006-08-07 19:54:54 +00:00
wcedit.h Initial SDK import 2006-02-07 01:19:07 +00:00
weapon_cubemap.cpp Merged in sdk update 2006-08-07 19:54:54 +00:00
weight_button.cpp Merged in sdk update 2006-08-07 19:54:54 +00:00
worker_scientist.h Initial SDK import 2006-02-07 01:19:07 +00:00
world.cpp Suppressing .ain files from being generated: 2007-03-06 22:00:38 +00:00
world.h Merged in sdk update 2006-08-07 19:54:54 +00:00