fortressforever-scripts/resource/spectatormodes.res

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Text

// Command Menu Definition
//
// "filename.res"
// {
// "menuitem1"
// {
// "label" "#GoToB" // lable name shown in game, # = localized string
// "toggle" "sv_cheats" // a 0/1 toggle cvar
// "command" "say_team Go 2 B" // your type specific data, a client command or cvar etc.
// "rule" "map" // visibility rules : "none", "team", "map","class"
// "ruledata" "de_dust" // rule data, eg map name or team number
// }
//
// "menuitem2"
// {
// ...
// }
//
// ...
//
// }
//
//--------------------------------------------------------
// Everything below here is editable
"spectatormodes.res"
{
"type" "menu"
"menuitem1"
{
"label" "#Spec_Mode3" // name shown in game
"command" "spec_mode 3" // type data
}
"menuitem2"
{
"label" "#Spec_Mode4"
"command" "spec_mode 4"
}
"menuitem3"
{
"label" "#Spec_Mode5"
"command" "spec_mode 5"
}
}