mirror of
https://github.com/fortressforever/fortressforever-scripts.git
synced 2024-11-22 04:31:07 +00:00
f024737ad1
Fix the spanner special hit sound getting covered up by the clang sound
807 lines
No EOL
18 KiB
Text
807 lines
No EOL
18 KiB
Text
//----------------
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//Stuff I shouldn't be fiddling with...
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//----------------
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// ATTN_NONE 0.0f
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// ATTN_NORM 0.8f
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// ATTN_IDLE 2.0f
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// ATTN_STATIC 1.25f
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// ATTN_RICOCHET 1.5f
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// ATTN_GUNFIRE 0.27f
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//
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// Most Guns: ~0.6
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// Silenced: ~1.6
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// Sniper Rifle: ~0.3
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//==================================
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//Sounds that go BOOM! Fortress Forever ;D Whoa! Was that a Gazelle?...
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//==================================
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//----------------
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//Generic
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//----------------
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"Weapon.Empty"
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{
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"channel" "CHAN_ITEM"
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"volume" "1.0"
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"CompatibilityAttenuation" "1.0"
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"wave" "weapons\weapon_empty.wav"
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}
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"generic.Empty"
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{
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"channel" "CHAN_ITEM"
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"volume" "1.0"
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"CompatibilityAttenuation" "1.0"
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"wave" "player\outofammo.wav"
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}
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"Weapon.StopSound"
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{
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"channel" "CHAN_WEAPON"
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"volume" "1.0"
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"CompatibilityAttenuation" "1.0"
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"wave" "common/null.wav"
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}
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//----------------
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//Projectiles, things that go whizzzzzzzzzz-THUDszzz!
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//----------------
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"sniper.hit"
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{
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"channel" "CHAN_BODY"
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"volume" "1.0"
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"CompatibilityAttenuation" "1.0"
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"wave" "weapons\fx\bullets\sniper_hit3.wav"
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}
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"sniper.gib"
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{
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"channel" "CHAN_BODY"
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"volume" "1.0"
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"CompatibilityAttenuation" "1.0"
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"rndwave"
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{
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"wave" "weapons\fx\bullets\sniper_gib1.wav"
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"wave" "weapons\fx\bullets\sniper_gib2.wav"
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}
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}
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"rocket.fly"
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{
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"channel" "CHAN_WEAPON"
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"volume" "1.0"
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"CompatibilityAttenuation" "1.0"
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"rndwave"
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{
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"wave" "weapons\fx\bullets\rpg_away1.wav"
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"wave" "weapons\fx\bullets\rpg_away2.wav"
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"wave" "weapons\fx\bullets\rpg_away3.wav"
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"wave" "weapons\fx\bullets\rpg_away4.wav"
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}
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}
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"nail.fly"
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{
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"channel" "CHAN_WEAPON"
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"volume" "1.0"
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"CompatibilityAttenuation" "1.0"
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"wave" "weapons\fx\bullets\nail_fly.wav"
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}
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"dart.fly"
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{
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"channel" "CHAN_WEAPON"
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"volume" "1.0"
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"CompatibilityAttenuation" "1.0"
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"wave" "weapons\fx\bullets\dart_fly.wav"
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}
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"Rail.Fly"
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{
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"channel" "CHAN_WEAPON"
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"volume" "1.0"
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"CompatibilityAttenuation" "1.0"
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"pitch" "158,162"
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"wave" "npc/scanner/combat_scan_loop2.wav"
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}
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"Rail.hitworld"
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{
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"channel" "CHAN_STATIC"
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"volume" "1.0"
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"CompatibilityAttenuation" "1.0"
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"wave" "weapons\fx\bullets\rail_hit.wav"
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}
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"Rail.hitbody"
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{
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"channel" "CHAN_STATIC"
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"volume" "1.0"
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"CompatibilityAttenuation" "1.0"
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"wave" "weapons\fx\bullets\rail_body.wav"
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}
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"Rail.Bounce1"
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{
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"channel" "CHAN_STATIC"
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"volume" "1.0"
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"CompatibilityAttenuation" "1.0"
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"pitch" "144"
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"wave" "weapons/crossbow/bolt_fly4.wav"
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}
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"Rail.Bounce2"
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{
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"channel" "CHAN_STATIC"
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"volume" "1.0"
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"CompatibilityAttenuation" "1.0"
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"pitch" "160"
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"wave" "weapons/crossbow/bolt_fly4.wav"
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}
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"Nail.hitworld"
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{
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"channel" "CHAN_STATIC"
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"volume" "1.0"
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"CompatibilityAttenuation" "1.0"
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"rndwave"
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{
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"wave" "common/null.wav"
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"wave" "common/null.wav"
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"wave" "common/null.wav"
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"wave" "common/null.wav"
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"wave" "common/null.wav"
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}
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}
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"Nail.hitbody"
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{
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"channel" "CHAN_STATIC"
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"volume" "1.0"
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"CompatibilityAttenuation" "1.0"
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"rndwave"
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{
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"wave" "common/null.wav"
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"wave" "common/null.wav"
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"wave" "common/null.wav"
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"wave" "common/null.wav"
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"wave" "common/null.wav"
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}
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}
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"Dart.hitworld"
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{
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"channel" "CHAN_STATIC"
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"volume" "1.0"
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"CompatibilityAttenuation" "1.0"
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"wave" "weapons\fx\bullets\dart_hit.wav"
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}
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"Dart.hitbody"
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{
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"channel" "CHAN_STATIC"
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"volume" "1.0"
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"CompatibilityAttenuation" "1.0"
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"wave" "weapons\fx\bullets\dart_body.wav"
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}
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//----------------
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//Assault Cannon
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//----------------
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"assaultcannon.overheat"
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{
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"channel" "CHAN_WEAPON"
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"volume" "1.0"
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"CompatibilityAttenuation" "1.0"
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"wave" ")weapons/assaultcannon/overheat.wav"
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}
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"assaultcannon.single_shot"
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{
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"channel" "CHAN_WEAPON"
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"volume" "1.0"
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"CompatibilityAttenuation" "0.5"
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"pitch" "95,105"
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"wave" "weapons/assaultcannon/assaultcannon_fire.wav"
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}
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"assaultcannon.rotate"
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{
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"channel" "CHAN_AUTO"
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"volume" "1.0"
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"CompatibilityAttenuation" "0.7"
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"wave" ")weapons/assaultcannon/assaultcannon_rotate.wav"
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}
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"assaultcannon.winddown"
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{
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"channel" "CHAN_WEAPON"
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"volume" "0.5"
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"CompatibilityAttenuation" "0.7"
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"wave" ")weapons/assaultcannon/assaultcannon_winddown.wav"
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}
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"assaultcannon.windup"
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{
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"channel" "CHAN_WEAPON"
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"volume" "0.5"
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"CompatibilityAttenuation" "0.7"
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"wave" ")weapons/assaultcannon/assaultcannon_windup.wav"
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}
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//----------------
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//Crowbar, when hope is forgotten the crowbar is there.
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//----------------
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"crowbar.single_shot"
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{
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"channel" "CHAN_WEAPON"
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"volume" "1.0"
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"CompatibilityAttenuation" "1.0"
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"pitch" "95,105"
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"rndwave"
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{
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"wave" "weapons/crowbar/crowbar_miss1.wav"
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"wave" "weapons/crowbar/crowbar_miss2.wav"
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}
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}
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//----------------
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//Flamethrower, whooooosshhhhh
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//----------------
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"flamethrower.loop_shot"
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{
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"channel" "CHAN_WEAPON"
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"volume" "1.0"
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"CompatibilityAttenuation" "0.7"
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"pitch" "95,105"
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"wave" "weapons/flamethrower/flamethrower_fire3.wav"
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}
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"flamethrower.single_shot"
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{
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"channel" "CHAN_WEAPON"
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"volume" "1.0"
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"CompatibilityAttenuation" "0.7"
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"pitch" "95,105"
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"wave" "weapons/flamethrower/flamethrower_fire3.wav"
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}
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"flamethrower.start"
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{
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"channel" "CHAN_WEAPON"
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"volume" "1.0"
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"CompatibilityAttenuation" "0.7"
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"pitch" "95,105"
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"wave" "weapons/flamethrower/flamethrower_start.wav"
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}
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"flamethrower.deploy"
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{
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"channel" "CHAN_ITEM"
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"volume" "1.0"
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"CompatibilityAttenuation" "1.0"
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"wave" "weapons/flamethrower/flamethrower_deploy.wav"
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}
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//----------------
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//Knife, don't turn your back on me...
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//----------------
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"knife.single_shot"
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{
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"channel" "CHAN_WEAPON"
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"volume" "1.0"
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"CompatibilityAttenuation" "1.0"
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"pitch" "95,105"
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"rndwave"
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{
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"wave" "weapons/knife/swing1.wav"
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"wave" "weapons/knife/swing2.wav"
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}
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}
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"knife.deploy"
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{
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"channel" "CHAN_ITEM"
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"volume" "0.7"
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"CompatibilityAttenuation" "1.0"
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"wave" "weapons/knife/deploy.wav"
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}
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"knife.slash"
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{
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"channel" "CHAN_WEAPON"
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"volume" "1.0"
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"CompatibilityAttenuation" "1.0"
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"pitch" "95,105"
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"rndwave"
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{
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"wave" "weapons/fx/impacts/flesh/knife_slash1.wav"
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"wave" "weapons/fx/impacts/flesh/knife_slash2.wav"
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"wave" "weapons/fx/impacts/flesh/knife_slash3.wav"
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}
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}
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//----------------
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//Medkit, Go get em' Medic
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//----------------
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"medkit.hit"
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{
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"channel" "CHAN_WEAPON"
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"volume" "1.0"
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"CompatibilityAttenuation" "0.8"
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"pitch" "95,105"
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"rndwave"
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{
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"wave" "weapons/medkit/medkit_hit1.wav"
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"wave" "weapons/medkit/medkit_hit2.wav"
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}
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}
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"medkit.infect"
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{
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"channel" "CHAN_WEAPON"
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"volume" "1.0"
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"CompatibilityAttenuation" "0.8"
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"pitch" "95,105"
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"rndwave"
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{
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"wave" "weapons/medkit/medkit_infect1.wav"
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"wave" "weapons/medkit/medkit_infect2.wav"
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}
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}
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"medkit.button1"
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{
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"channel" "CHAN_ITEM"
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"volume" "0.4"
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"CompatibilityAttenuation" "1.0"
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"wave" "weapons/medkit/medkit_button1.wav"
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}
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"medkit.button2"
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{
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"channel" "CHAN_ITEM"
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"volume" "0.4"
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"CompatibilityAttenuation" "1.0"
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"wave" "weapons/medkit/medkit_button2.wav"
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}
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"medkit.single_shot"
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{
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"channel" "CHAN_WEAPON"
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"volume" "0.7"
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"CompatibilityAttenuation" "1.0"
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"pitch" "95,105"
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"rndwave"
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{
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"wave" "weapons/medkit/medkit_single1.wav"
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"wave" "weapons/medkit/medkit_single2.wav"
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}
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}
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//----------------
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//Nailgun
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//----------------
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"nailgun.single_shot"
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{
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"channel" "CHAN_WEAPON"
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"volume" "1.0"
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"CompatibilityAttenuation" "0.6"
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"pitch" "95,105"
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"wave" "weapons/nailgun/nailgun_fire1.wav"
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}
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//----------------
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//SuperNailGun, oooo.
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//----------------
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"SuperNailgun.single_shot"
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{
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"channel" "CHAN_WEAPON"
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"volume" "1.0"
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"CompatibilityAttenuation" "0.6"
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"pitch" "95,105"
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"wave" "weapons/supernailgun/supernailgun_fire.wav"
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}
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"SuperNailgun.barrel_spin"
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{
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"channel" "CHAN_WEAPON"
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"volume" "1.0"
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"CompatibilityAttenuation" "1.0"
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"wave" "common/null.wav"
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}
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//----------------
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//Pipelauncher, You call THAT a six-shooter? THIS is a six-shooter...
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//----------------
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"Pipelauncher.single_shot"
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{
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"channel" "CHAN_WEAPON"
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"volume" "1.0"
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"CompatibilityAttenuation" "0.4"
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"pitch" "95,105"
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"wave" "weapons/pipelauncher/pipe_fire1.wav"
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}
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"Grenadelauncher.single_shot"
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{
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"channel" "CHAN_WEAPON"
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"volume" "1.0"
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"CompatibilityAttenuation" "0.4"
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"pitch" "95,105"
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"wave" "weapons/pipelauncher/pipe_fire1.wav"
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}
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"GLPL.reload"
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{
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"channel" "CHAN_ITEM"
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"volume" "1.0"
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"CompatibilityAttenuation" "1.0"
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"wave" "weapons/pipelauncher/pipe_reload.wav"
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}
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"GLPL.reload_open"
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{
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"channel" "CHAN_ITEM"
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"volume" "1.0"
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"CompatibilityAttenuation" "1.0"
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"wave" "weapons/pipelauncher/pipe_reload_open.wav"
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}
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"GLPL.reload_close"
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{
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"channel" "CHAN_ITEM"
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"volume" "1.0"
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"CompatibilityAttenuation" "1.0"
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"wave" "weapons/pipelauncher/pipe_reload_close.wav"
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}
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"GrenadeProjectile.Bounce"
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{
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"channel" "CHAN_WEAPON"
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"volume" "1.0"
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"CompatibilityAttenuation" "1.0"
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"wave" "weapons/pipelauncher/pipe_bounce1.wav"
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}
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//----------------
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//Railgun, poor thing, you kicked arse in Quake 3
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//----------------
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"railgun.single_shot"
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{
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"channel" "CHAN_WEAPON"
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"volume" "1.0"
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"CompatibilityAttenuation" "0.6"
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"pitch" "95,105"
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"wave" "weapons/railgun/railgun_fire1.wav"
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}
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"railgun.charged_shot"
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{
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"channel" "CHAN_WEAPON"
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"volume" "1.0"
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"CompatibilityAttenuation" "0.6"
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"pitch" "95,105"
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"wave" "weapons/railgun/railgun_chargedfire1.wav"
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}
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"railgun.chargeloop"
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{
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"channel" "CHAN_WEAPON"
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"volume" "1.0"
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"CompatibilityAttenuation" "1.0"
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"wave" "weapons/railgun/railgun_chargeloop.wav"
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}
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"railgun.halfcharge"
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{
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"channel" "CHAN_WEAPON"
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"volume" "VOL_NORM"
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"pitch" "PITCH_NORM"
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"CompatibilityAttenuation" "1.0"
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"wave" "ambient/energy/zap8.wav"
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}
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"railgun.fullcharge"
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{
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"channel" "CHAN_WEAPON"
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"volume" "VOL_NORM"
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"pitch" "PITCH_NORM"
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"CompatibilityAttenuation" "1.0"
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"wave" "ambient/energy/zap9.wav"
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}
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"railgun.overcharge"
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{
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"channel" "CHAN_WEAPON"
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"volume" "VOL_NORM"
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"pitch" "PITCH_NORM"
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"CompatibilityAttenuation" "1.0"
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"wave" "ambient/energy/zap5.wav"
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}
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//----------------
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//Rocket Launcher, you exist in every single game. Ever.
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//----------------
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"rpg.single_shot"
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{
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"channel" "CHAN_WEAPON"
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"volume" "1.0"
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"CompatibilityAttenuation" "0.4"
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"pitch" "95,105"
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"rndwave"
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{
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"wave" "weapons/rpg/rpg_fire_01.wav"
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"wave" "weapons/rpg/rpg_fire_02.wav"
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"wave" "weapons/rpg/rpg_fire_03.wav"
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}
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}
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"rpg.empty"
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{
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"channel" "CHAN_ITEM"
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"volume" "1.0"
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"CompatibilityAttenuation" "1.0"
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"wave" "common/null.wav"
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}
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"rpg.reload"
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{
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"channel" "CHAN_WEAPON"
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"volume" "1.0"
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"CompatibilityAttenuation" "1.0"
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|
"pitch" "PITCH_NORM"
|
|
"wave" "weapons/rpg/rpg_reload.wav"
|
|
}
|
|
"rpg.reload1"
|
|
{
|
|
"channel" "CHAN_WEAPON"
|
|
"volume" "1.0"
|
|
"CompatibilityAttenuation" "1.0"
|
|
"pitch" "PITCH_NORM"
|
|
"wave" "weapons/rpg/rpg_reload.wav"
|
|
}
|
|
"rpg.reload2"
|
|
{
|
|
"channel" "CHAN_WEAPON"
|
|
"volume" "1.0"
|
|
"CompatibilityAttenuation" "1.0"
|
|
"pitch" "PITCH_NORM"
|
|
"wave" "weapons/rpg/rpg_reload.wav"
|
|
}
|
|
"rpg.reload3"
|
|
{
|
|
"channel" "CHAN_WEAPON"
|
|
"volume" "1.0"
|
|
"CompatibilityAttenuation" "1.0"
|
|
"pitch" "PITCH_NORM"
|
|
"wave" "weapons/rpg/rpg_reload.wav"
|
|
}
|
|
"rpg.reload4"
|
|
{
|
|
"channel" "CHAN_WEAPON"
|
|
"volume" "1.0"
|
|
"CompatibilityAttenuation" "1.0"
|
|
"pitch" "PITCH_NORM"
|
|
"wave" "weapons/rpg/rpg_reload.wav"
|
|
}
|
|
"rpg.slide1"
|
|
{
|
|
"channel" "CHAN_WEAPON"
|
|
"volume" "1.0"
|
|
"CompatibilityAttenuation" "1.0"
|
|
"pitch" "PITCH_NORM"
|
|
"wave" "weapons/rpg/rpg_reload.wav"
|
|
}
|
|
"rpg.slide2"
|
|
{
|
|
"channel" "CHAN_WEAPON"
|
|
"volume" "1.0"
|
|
"CompatibilityAttenuation" "1.0"
|
|
"pitch" "PITCH_NORM"
|
|
"wave" "weapons/rpg/rpg_reload.wav"
|
|
}
|
|
"rpg.slide3"
|
|
{
|
|
"channel" "CHAN_WEAPON"
|
|
"volume" "1.0"
|
|
"CompatibilityAttenuation" "1.0"
|
|
"pitch" "PITCH_NORM"
|
|
"wave" "weapons/rpg/rpg_reload.wav"
|
|
}
|
|
"rpg.slide4"
|
|
{
|
|
"channel" "CHAN_WEAPON"
|
|
"volume" "1.0"
|
|
"CompatibilityAttenuation" "1.0"
|
|
"pitch" "PITCH_NORM"
|
|
"wave" "weapons/rpg/rpg_reload.wav"
|
|
}
|
|
//----------------
|
|
//Incendiary Cannon, I love the smell of Napalm in the morning
|
|
//----------------
|
|
"ic.single_shot"
|
|
{
|
|
"channel" "CHAN_WEAPON"
|
|
"volume" "1.0"
|
|
"CompatibilityAttenuation" "0.4"
|
|
// "pitch" "95,105"
|
|
"wave" "weapons/incendiarycannon/ic_fire02.wav"
|
|
}
|
|
"ic.cocky"
|
|
{
|
|
"channel" "CHAN_ITEM"
|
|
"volume" "1.0"
|
|
"CompatibilityAttenuation" "1.0"
|
|
"pitch" "95,105"
|
|
"wave" "weapons/incendiarycannon/ic_reload01.wav"
|
|
}
|
|
"ic.empty"
|
|
{
|
|
"channel" "CHAN_ITEM"
|
|
"volume" "1.0"
|
|
"CompatibilityAttenuation" "1.0"
|
|
"wave" "common/null.wav"
|
|
}
|
|
//----------------
|
|
//Scout Radar, uh no lookout! He has a raaaddaarrrrr
|
|
//----------------
|
|
"radar.single_shot"
|
|
{
|
|
"channel" "CHAN_WEAPON"
|
|
"volume" "1.0"
|
|
"CompatibilityAttenuation" "1.3"
|
|
"pitch" "95,105"
|
|
"wave" "weapons/scout/scout_radar.wav"
|
|
}
|
|
//----------------
|
|
//HWGuy Overpressure
|
|
//----------------
|
|
"overpressure.explode"
|
|
{
|
|
"channel" "CHAN_AUTO"
|
|
"volume" "1.0"
|
|
"CompatibilityAttenuation" "1.3"
|
|
"pitch" "95,105"
|
|
"wave" "weapons/physcannon/energy_sing_explosion2.wav"
|
|
}
|
|
//----------------
|
|
//Shotgun, proving your worth again and again since the west was won.
|
|
//----------------
|
|
"shotgun.single_shot"
|
|
{
|
|
"channel" "CHAN_WEAPON"
|
|
"volume" "1.0"
|
|
"CompatibilityAttenuation" "0.6"
|
|
"pitch" "95,105"
|
|
"wave" "weapons/shotgun/pellet_fire.wav"
|
|
}
|
|
"shotgun.reload"
|
|
{
|
|
"channel" "CHAN_ITEM"
|
|
"volume" "1.0"
|
|
"CompatibilityAttenuation" "1.0"
|
|
"wave" "weapons/shotgun/shotgun_reload.wav"
|
|
}
|
|
"shotgun.cock"
|
|
{
|
|
"channel" "CHAN_ITEM"
|
|
"volume" "1.0"
|
|
"CompatibilityAttenuation" "1.0"
|
|
"wave" "weapons/supershotgun/supershotgun_cock.wav"
|
|
}
|
|
//----------------
|
|
//SuperShotgun, to the rescue
|
|
//----------------
|
|
"SuperShotgun.single_shot"
|
|
{
|
|
"channel" "CHAN_WEAPON"
|
|
"volume" "1.0"
|
|
"CompatibilityAttenuation" "0.5"
|
|
"pitch" "95,105"
|
|
"wave" "weapons/supershotgun/supershotgun_fire.wav"
|
|
}
|
|
"SuperShotgun.reload"
|
|
{
|
|
"channel" "CHAN_ITEM"
|
|
"volume" "1.0"
|
|
"CompatibilityAttenuation" "1.0"
|
|
"wave" "weapons/supershotgun/supershotgun_reload.wav"
|
|
}
|
|
"SuperShotgun.cock"
|
|
{
|
|
"channel" "CHAN_ITEM"
|
|
"volume" "1.0"
|
|
"CompatibilityAttenuation" "1.0"
|
|
"wave" "weapons/shotgun/shotgun_cock.wav"
|
|
}
|
|
//----------------
|
|
//Sniper Rifle, Let's see some Pink Mist.
|
|
//----------------
|
|
"SniperRifle.single_shot"
|
|
{
|
|
"channel" "CHAN_WEAPON"
|
|
"volume" "1.0"
|
|
"CompatibilityAttenuation" "0.4"
|
|
"pitch" "95,105"
|
|
"wave" "weapons/sniperrifle/sniperrifle_fire1.wav"
|
|
}
|
|
"SniperRifle.charged_shot"
|
|
{
|
|
"channel" "CHAN_WEAPON"
|
|
"volume" "1.0"
|
|
"CompatibilityAttenuation" "0.4"
|
|
"pitch" "95,105"
|
|
"wave" "weapons/sniperrifle/sniperrifle_chargedfire1.wav"
|
|
}
|
|
"SniperRifle.zoom_in"
|
|
{
|
|
"channel" "CHAN_ITEM"
|
|
"volume" "0.2"
|
|
"CompatibilityAttenuation" "2.0"
|
|
"wave" "weapons/sniperrifle/sniperrifle_zoomin.wav"
|
|
}
|
|
"SniperRifle.zoom_out"
|
|
{
|
|
"channel" "CHAN_ITEM"
|
|
"volume" "0.2"
|
|
"CompatibilityAttenuation" "2.0"
|
|
"wave" "weapons/sniperrifle/sniperrifle_zoomout.wav"
|
|
}
|
|
//----------------
|
|
//Auto Rifle, trying to make the snipers feel like they have a viable cq weapon.
|
|
//----------------
|
|
"autorifle.single_shot"
|
|
{
|
|
"channel" "CHAN_WEAPON"
|
|
"volume" "1.0"
|
|
"CompatibilityAttenuation" "0.5"
|
|
"pitch" "95,105"
|
|
"wave" "weapons/autorifle/autorifle_fire.wav"
|
|
}
|
|
//----------------
|
|
//Tommy Gun, rocking and rolling since the 19th century.
|
|
//----------------
|
|
"tommygun.single_shot"
|
|
{
|
|
"channel" "CHAN_WEAPON"
|
|
"volume" "1.0"
|
|
"CompatibilityAttenuation" "0.6"
|
|
"pitch" "95,105"
|
|
"wave" "weapons/tommygun/tommygun_fire.wav"
|
|
}
|
|
//----------------
|
|
//Spanner
|
|
//----------------
|
|
"Spanner.single_shot"
|
|
{
|
|
"channel" "CHAN_WEAPON"
|
|
"volume" "1.0"
|
|
"CompatibilityAttenuation" "1.0"
|
|
"pitch" "95,105"
|
|
|
|
"rndwave"
|
|
{
|
|
"wave" "weapons/spanner/spanner_swing1.wav"
|
|
"wave" "weapons/spanner/spanner_swing2.wav"
|
|
}
|
|
}
|
|
"Spanner.HitSG"
|
|
{
|
|
"channel" "CHAN_WEAPON"
|
|
"volume" "1.0"
|
|
"CompatibilityAttenuation" "0.7"
|
|
"pitch" "95,105"
|
|
"wave" "weapons/spanner/spanner_sg1.wav"
|
|
|
|
}
|
|
"Spanner.HitDispenser"
|
|
{
|
|
"channel" "CHAN_WEAPON"
|
|
"volume" "1.0"
|
|
"CompatibilityAttenuation" "0.7"
|
|
"pitch" "95,105"
|
|
"wave" "weapons/spanner/spanner_sg1.wav"
|
|
}
|
|
"Spanner.idle"
|
|
{
|
|
"channel" "CHAN_WEAPON"
|
|
"volume" "1.0"
|
|
"CompatibilityAttenuation" "1.0"
|
|
"wave" "weapons/spanner/spanner_idle.wav"
|
|
}
|
|
"Spanner.specialhit"
|
|
{
|
|
"channel" "CHAN_AUTO"
|
|
"volume" "1.0"
|
|
"CompatibilityAttenuation" "1.0"
|
|
"wave" "weapons/spanner/spanner_specialhit.wav"
|
|
}
|
|
//----------------
|
|
//Tranquilizer, go most useless Team Fortress gun!
|
|
//----------------
|
|
"Tranq.single_shot"
|
|
{
|
|
"channel" "CHAN_WEAPON"
|
|
"volume" "1.0"
|
|
"CompatibilityAttenuation" "1.3"
|
|
"pitch" "95,105"
|
|
"wave" "weapons/tranq/tranq_fire1.wav"
|
|
}
|
|
|
|
"Tranq.cock"
|
|
{
|
|
"channel" "CHAN_ITEM"
|
|
"volume" "1.0"
|
|
"CompatibilityAttenuation" "1.0"
|
|
"wave" "weapons/tranq/tranq_cock.wav"
|
|
}
|
|
//----------------
|
|
//Umbrella, take the fight back to them Winston!
|
|
//----------------
|
|
"umbrella.single_shot"
|
|
{
|
|
"channel" "CHAN_WEAPON"
|
|
"volume" "1.0"
|
|
"CompatibilityAttenuation" "1.0"
|
|
"pitch" "95,105"
|
|
"wave" "weapons/umbrella/umbrella_miss.wav"
|
|
} |