mirror of
https://github.com/fortressforever/fortressforever-scripts.git
synced 2024-11-25 05:50:58 +00:00
24438e3e45
Tiny cleanup of gameinfo.txt Add JumpPad.Build and JumpPad.Explode soundscript definitions * Allows these sounds to be separated from detpack build/expode for customization purposes Fix JumpPad.Explode soundscript definition not being based on Detpack.Explode --- Also serves as a test of line ending stability; the goal is for these line endings to still checkout as CRLF on the Github Subversion mirror
308 lines
6.7 KiB
Text
308 lines
6.7 KiB
Text
//==================================
|
|
//Buildable sounds for Fortress Forever
|
|
//==================================
|
|
|
|
//----------------
|
|
//Sentry Gun
|
|
//----------------
|
|
|
|
"Sentry.Fire"
|
|
{
|
|
"channel" "CHAN_WEAPON"
|
|
"volume" "1.0"
|
|
"CompatibilityAttenuation" "0.5"
|
|
"pitch" "95,105"
|
|
|
|
"rndwave"
|
|
{
|
|
"wave" "buildable/sentry/sg_fire1.wav"
|
|
"wave" "buildable/sentry/sg_fire2.wav"
|
|
"wave" "buildable/sentry/sg_fire3.wav"
|
|
}
|
|
}
|
|
"Sentry.RocketFire"
|
|
{
|
|
"channel" "CHAN_WEAPON"
|
|
"volume" "1.0"
|
|
"CompatibilityAttenuation" "0.4"
|
|
"pitch" "95,105"
|
|
"wave" "buildable/sentry/sg_rpg1.wav"
|
|
}
|
|
"Sentry.eject"
|
|
{
|
|
"channel" "CHAN_ITEM"
|
|
"volume" "1.0"
|
|
"CompatibilityAttenuation" "1.0"
|
|
"wave" "buildable/sentry/sg_eject1.wav"
|
|
}
|
|
"Sentry.scan"
|
|
{
|
|
"channel" "CHAN_STATIC"
|
|
"volume" "1.0"
|
|
"CompatibilityAttenuation" "0.5"
|
|
|
|
"rndwave"
|
|
{
|
|
"wave" "buildable/sentry/sg_scan1.wav"
|
|
"wave" "buildable/sentry/sg_scan2.wav"
|
|
}
|
|
}
|
|
"Sentry.spot"
|
|
{
|
|
"channel" "CHAN_WEAPON"
|
|
"volume" "1.0"
|
|
"CompatibilityAttenuation" "0.5"
|
|
"wave" "buildable/sentry/sg_spot.wav"
|
|
}
|
|
"Sentry.unbuild"
|
|
{
|
|
"channel" "CHAN_STATIC"
|
|
"volume" "1.0"
|
|
"CompatibilityAttenuation" "1.0"
|
|
"wave" "buildable/sentry/sg_unbuild.wav"
|
|
}
|
|
"sentry.aim"
|
|
{
|
|
"channel" "CHAN_WEAPON"
|
|
"volume" "1.0"
|
|
"CompatibilityAttenuation" "1.0"
|
|
"wave" "buildable/sentry/sg_aim.wav"
|
|
}
|
|
"Sentry.explode"
|
|
{
|
|
"channel" "CHAN_WEAPON"
|
|
"volume" "1.0"
|
|
"soundlevel" "SNDLVL_140dB"
|
|
"pitch" "PITCH_NORM"
|
|
"wave" "^buildable/sentry/sg_explode.wav"
|
|
}
|
|
"Sentry.One"
|
|
{
|
|
"channel" "CHAN_STATIC"
|
|
"volume" "1.0"
|
|
"CompatibilityAttenuation" "1.0"
|
|
"wave" ")buildable/sentry/sg_build1.wav"
|
|
}
|
|
"Sentry.two"
|
|
{
|
|
"channel" "CHAN_STATIC"
|
|
"volume" "1.0"
|
|
"CompatibilityAttenuation" "1.0"
|
|
"wave" "buildable/sentry/sg_build2.wav"
|
|
}
|
|
"Sentry.three"
|
|
{
|
|
"channel" "CHAN_STATIC"
|
|
"volume" "1.0"
|
|
"CompatibilityAttenuation" "1.0"
|
|
"wave" "buildable/sentry/sg_build3.wav"
|
|
}
|
|
"Sentry.SabotageActivate"
|
|
{
|
|
"channel" "CHAN_STATIC"
|
|
"volume" "1.0"
|
|
"CompatibilityAttenuation" "0.5"
|
|
"wave" "buildable/sentry/sg_sabotageactivate.wav"
|
|
}
|
|
"Sentry.SabotageFinish"
|
|
{
|
|
"channel" "CHAN_STATIC"
|
|
"volume" "1.0"
|
|
"CompatibilityAttenuation" "0.5"
|
|
"wave" "buildable/sentry/sg_sabotagefinish.wav"
|
|
}
|
|
"Sentry.CloakDetection"
|
|
{
|
|
"channel" "CHAN_AUTO"
|
|
"volume" "1.0"
|
|
"soundlevel" "SNDLVL_GUNFIRE"
|
|
"CompatibilityAttenuation" "1.0"
|
|
"wave" "buildable/sentry/sg_cloakdetection.wav"
|
|
}
|
|
"Sentry.CloakSonar"
|
|
{
|
|
"channel" "CHAN_AUTO"
|
|
"volume" "1.0"
|
|
"soundlevel" "SNDLVL_GUNFIRE"
|
|
"CompatibilityAttenuation" "1.0"
|
|
"wave" ")buildable/sentry/sg_cloaksonar.wav"
|
|
}
|
|
//----------------
|
|
//Respawn Turret
|
|
//----------------
|
|
|
|
"RespawnTurret.Fire"
|
|
{
|
|
"channel" "CHAN_WEAPON"
|
|
"volume" "1.0"
|
|
"CompatibilityAttenuation" "0.5"
|
|
"pitch" "95,105"
|
|
|
|
"rndwave"
|
|
{
|
|
"wave" "^buildable/respawnturret/rt_fire1.wav"
|
|
}
|
|
}
|
|
"RespawnTurret.Alert"
|
|
{
|
|
"channel" "CHAN_WEAPON"
|
|
"volume" "0.8"
|
|
"CompatibilityAttenuation" "0.8"
|
|
"pitch" "95,105"
|
|
"wave" "buildable/respawnturret/rt_alert1.wav"
|
|
}
|
|
"RespawnTurret.Ping"
|
|
{
|
|
"channel" "CHAN_WEAPON"
|
|
"volume" "1.0"
|
|
"CompatibilityAttenuation" "0.8"
|
|
"wave" "buildable/respawnturret/rt_ping1.wav"
|
|
}
|
|
"RespawnTurret.Deploy"
|
|
{
|
|
"channel" "CHAN_STATIC"
|
|
"volume" "1.0"
|
|
"CompatibilityAttenuation" "0.8"
|
|
"pitch" "95,105"
|
|
"wave" "buildable/respawnturret/rt_deploy1.wav"
|
|
}
|
|
"RespawnTurret.Retire"
|
|
{
|
|
"channel" "CHAN_STATIC"
|
|
"volume" "1.0"
|
|
"CompatibilityAttenuation" "0.8"
|
|
"wave" "buildable/respawnturret/rt_retire1.wav"
|
|
}
|
|
|
|
//----------------
|
|
//Dispenser
|
|
//----------------
|
|
|
|
"Dispenser.build"
|
|
{
|
|
"channel" "CHAN_STATIC"
|
|
"volume" "1.0"
|
|
"CompatibilityAttenuation" "1.0"
|
|
"wave" "buildable/dispenser/disp_build.wav"
|
|
}
|
|
"Dispenser.unbuild"
|
|
{
|
|
"channel" "CHAN_STATIC"
|
|
"volume" "1.0"
|
|
"CompatibilityAttenuation" "1.0"
|
|
"wave" "buildable/dispenser/disp_unbuild.wav"
|
|
}
|
|
"Dispenser.explode"
|
|
{
|
|
"channel" "CHAN_WEAPON"
|
|
"volume" "1.0"
|
|
"soundlevel" "SNDLVL_140dB"
|
|
"pitch" "PITCH_NORM"
|
|
"wave" "^buildable/dispenser/disp_explode.wav"
|
|
}
|
|
"Dispenser.omnomnom"
|
|
{
|
|
"channel" "CHAN_BODY"
|
|
"volume" "1.0"
|
|
"CompatibilityAttenuation" "1.0"
|
|
"wave" "buildable/dispenser/disp_omnomnom.wav"
|
|
}
|
|
|
|
//----------------
|
|
//Detpack, BOOOM
|
|
//----------------
|
|
|
|
"Detpack.Build"
|
|
{
|
|
"channel" "CHAN_STATIC"
|
|
"volume" "1.0"
|
|
"CompatibilityAttenuation" "1.0"
|
|
"wave" "buildable/detpack/detpack_drop.wav"
|
|
}
|
|
"Detpack.Defuse"
|
|
{
|
|
"channel" "CHAN_WEAPON"
|
|
"volume" "1.0"
|
|
"CompatibilityAttenuation" "1.0"
|
|
"wave" ")buildable/detpack/detpack_defuse.wav"
|
|
}
|
|
"Detpack.Timer"
|
|
{
|
|
"channel" "CHAN_WEAPON"
|
|
"volume" "1.0"
|
|
"CompatibilityAttenuation" "1.0"
|
|
"wave" ")buildable/detpack/detpack_timer1.wav"
|
|
}
|
|
"Detpack.FiveSeconds"
|
|
{
|
|
"channel" "CHAN_WEAPON"
|
|
"volume" "1.0"
|
|
"CompatibilityAttenuation" "1.0"
|
|
"wave" ")buildable/detpack/detpack_timer1.wav"
|
|
}
|
|
"Detpack.TimerTwo"
|
|
{
|
|
"channel" "CHAN_WEAPON"
|
|
"volume" "1.0"
|
|
"CompatibilityAttenuation" "1.0"
|
|
"wave" "buildable/detpack/detpack_timer2.wav"
|
|
}
|
|
"Detpack.Explode"
|
|
{
|
|
"channel" "CHAN_WEAPON"
|
|
"volume" "1.0"
|
|
"soundlevel" "SNDLVL_180dB"
|
|
"pitch" "PITCH_NORM"
|
|
"CompatibilityAttenuation" "1.0"
|
|
"wave" "^buildable/detpack/detpack_Explode1.wav"
|
|
}
|
|
|
|
|
|
|
|
//----------------
|
|
//Jump Pad, BOING?
|
|
//----------------
|
|
"JumpPad.WarmUp"
|
|
{
|
|
"channel" "CHAN_STATIC"
|
|
"volume" "1.0"
|
|
"CompatibilityAttenuation" "1.0"
|
|
"wave" "buildable/jumppad/jumppad_warmup.wav"
|
|
}
|
|
"JumpPad.PowerDown"
|
|
{
|
|
"channel" "CHAN_STATIC"
|
|
"volume" "1.0"
|
|
"CompatibilityAttenuation" "1.0"
|
|
"wave" "buildable/jumppad/jumppad_powerdown.wav"
|
|
}
|
|
"JumpPad.Fire"
|
|
{
|
|
"channel" "CHAN_STATIC"
|
|
"volume" "1.0"
|
|
"CompatibilityAttenuation" "1.0"
|
|
"wave" ")buildable/jumppad/jumppad_fire.wav"
|
|
}
|
|
"JumpPad.Heal"
|
|
{
|
|
"channel" "CHAN_STATIC"
|
|
"volume" "1.0"
|
|
"CompatibilityAttenuation" "1.0"
|
|
"wave" ")buildable/jumppad/jumppad_heal.wav"
|
|
}
|
|
"JumpPad.Build"
|
|
{
|
|
"channel" "CHAN_STATIC"
|
|
"volume" "1.0"
|
|
"CompatibilityAttenuation" "1.0"
|
|
"wave" "buildable/jumppad/jumppad_build.wav"
|
|
}
|
|
"JumpPad.Explode"
|
|
{
|
|
"channel" "CHAN_WEAPON"
|
|
"volume" "1.0"
|
|
"soundlevel" "SNDLVL_180dB"
|
|
"pitch" "PITCH_NORM"
|
|
"CompatibilityAttenuation" "1.0"
|
|
"wave" "buildable/jumppad/jumppad_explode.wav"
|
|
}
|