mirror of
https://github.com/fortressforever/fortressforever-scripts.git
synced 2024-11-15 01:01:44 +00:00
267 lines
No EOL
5.2 KiB
Text
267 lines
No EOL
5.2 KiB
Text
////////////////////////////////////////////////
|
|
// FF_2FORT SOUNDSCAPES
|
|
//
|
|
// INDOORS
|
|
// OUTDOORS
|
|
// INDOORS_OUTDOORSAUDIBLE
|
|
// BASEMENT
|
|
// WATER
|
|
//
|
|
////////////////////////////////////////////////
|
|
|
|
|
|
////////////////////////////////////////////////
|
|
// INDOORS
|
|
// Basic ambience with metal scratching sounds.
|
|
////////////////////////////////////////////////
|
|
|
|
"ff_2fort.indoors"
|
|
{
|
|
"dsp" "1"
|
|
|
|
"playlooping"
|
|
{
|
|
"wave" "ambient/atmosphere/ambience5.wav"
|
|
"volume" "1.0"
|
|
"pitch" "100"
|
|
}
|
|
|
|
"playrandom"
|
|
{
|
|
"time" "3, 10"
|
|
"volume" "0.05,0.15"
|
|
"pitch" "95,105"
|
|
"position" "random"
|
|
"rndwave"
|
|
{
|
|
"wave" "ambient/materials/metal_rattle1.wav"
|
|
"wave" "ambient/materials/metal_rattle2.wav"
|
|
"wave" "ambient/materials/metal_rattle3.wav"
|
|
}
|
|
}
|
|
}
|
|
|
|
|
|
////////////////////////////////////////////////
|
|
// OUTDOORS
|
|
// Outdoor wind ambience with random gusts.
|
|
// Also has random low-volume train sounds and
|
|
// some slightly louder wildlife sound effects.
|
|
////////////////////////////////////////////////
|
|
|
|
|
|
"ff_2fort.outdoors"
|
|
{
|
|
"dsp" "1"
|
|
|
|
"playlooping"
|
|
{
|
|
"wave" "ambient/wind/ff_wasteland_wind.wav"
|
|
"volume" "0.8"
|
|
"pitch" "100"
|
|
}
|
|
|
|
"playsoundscape"
|
|
{
|
|
"name" "d1_canals.util_windgusts"
|
|
"volume" "1.0"
|
|
}
|
|
|
|
"playrandom"
|
|
{
|
|
"time" "45, 90"
|
|
"volume" "0.1, 0.3"
|
|
"pitch" "50, 120"
|
|
"position" "random"
|
|
"rndwave"
|
|
{
|
|
"wave" "ambient/machines/train_rumble.wav"
|
|
"wave" "ambient/alarms/train_horn_distant1.wav"
|
|
}
|
|
}
|
|
|
|
"playrandom"
|
|
{
|
|
"time" "10, 30"
|
|
"volume" "0.3, 0.6"
|
|
"pitch" "80, 120"
|
|
"position" "random"
|
|
"rndwave"
|
|
{
|
|
"wave" "ambient/levels/coast/coastbird1.wav"
|
|
"wave" "ambient/levels/coast/coastbird2.wav"
|
|
"wave" "ambient/levels/coast/coastbird3.wav"
|
|
"wave" "ambient/levels/coast/coastbird4.wav"
|
|
"wave" "ambient/levels/coast/coastbird5.wav"
|
|
"wave" "ambient/levels/coast/coastbird6.wav"
|
|
"wave" "ambient/levels/canals/critter2.wav"
|
|
"wave" "ambient/levels/canals/critter6.wav"
|
|
"wave" "ambient/levels/canals/critter7.wav"
|
|
}
|
|
}
|
|
}
|
|
|
|
////////////////////////////////////////////////
|
|
// INDOORS OUTDOORSAUDIBLE
|
|
// Indoor soundscape with a quieter outdoor
|
|
// soundscape playing in the background.
|
|
////////////////////////////////////////////////
|
|
|
|
"ff_2fort.indoors_outdoorsaudible"
|
|
{
|
|
"dsp" "1"
|
|
|
|
"playlooping"
|
|
{
|
|
"wave" "ambient/atmosphere/ambience5.wav"
|
|
"volume" "0.9"
|
|
"pitch" "100"
|
|
}
|
|
|
|
"playrandom"
|
|
{
|
|
"time" "3, 10"
|
|
"volume" "0.05,0.15"
|
|
"pitch" "95,105"
|
|
"position" "random"
|
|
"rndwave"
|
|
{
|
|
"wave" "ambient/materials/metal_rattle1.wav"
|
|
"wave" "ambient/materials/metal_rattle2.wav"
|
|
"wave" "ambient/materials/metal_rattle3.wav"
|
|
}
|
|
}
|
|
|
|
"playlooping"
|
|
{
|
|
"wave" "ambient/wind/ff_wasteland_wind.wav"
|
|
"volume" "0.5"
|
|
"pitch" "100"
|
|
}
|
|
|
|
"playsoundscape"
|
|
{
|
|
"name" "d1_canals.util_windgusts"
|
|
"volume" "0.4"
|
|
}
|
|
|
|
"playrandom"
|
|
{
|
|
"time" "45, 90"
|
|
"volume" "0.1, 0.3"
|
|
"pitch" "50, 120"
|
|
"position" "random"
|
|
"rndwave"
|
|
{
|
|
"wave" "ambient/machines/train_rumble.wav"
|
|
"wave" "ambient/alarms/train_horn_distant1.wav"
|
|
}
|
|
}
|
|
|
|
"playrandom"
|
|
{
|
|
"time" "10, 30"
|
|
"volume" "0.1, 0.4"
|
|
"pitch" "80, 120"
|
|
"position" "random"
|
|
"rndwave"
|
|
{
|
|
"wave" "ambient/levels/coast/coastbird1.wav"
|
|
"wave" "ambient/levels/coast/coastbird2.wav"
|
|
"wave" "ambient/levels/coast/coastbird3.wav"
|
|
"wave" "ambient/levels/coast/coastbird4.wav"
|
|
"wave" "ambient/levels/coast/coastbird5.wav"
|
|
"wave" "ambient/levels/coast/coastbird6.wav"
|
|
"wave" "ambient/levels/canals/critter2.wav"
|
|
"wave" "ambient/levels/canals/critter6.wav"
|
|
"wave" "ambient/levels/canals/critter7.wav"
|
|
}
|
|
}
|
|
}
|
|
|
|
////////////////////////////////////////////////
|
|
// BASEMENT
|
|
// Underground background sounds and metal stresses.
|
|
////////////////////////////////////////////////
|
|
|
|
"ff_2fort.basement"
|
|
{
|
|
"dsp" "1"
|
|
"playlooping"
|
|
{
|
|
"volume" "0.6"
|
|
"pitch" "100"
|
|
"wave" "ambient/atmosphere/corridor.wav"
|
|
}
|
|
|
|
"playlooping"
|
|
{
|
|
"volume" "0.4"
|
|
"pitch" "100"
|
|
"wave" "ambient/atmosphere/drone2lp.wav"
|
|
"position" "0"
|
|
}
|
|
|
|
"playsoundscape"
|
|
{
|
|
"name" "coast.util_metalstress"
|
|
"volume" "0.4"
|
|
}
|
|
|
|
"playsoundscape"
|
|
{
|
|
"name" "coast.util_shackmetal"
|
|
"volume" "0.3"
|
|
}
|
|
|
|
"playrandom"
|
|
{
|
|
"time" "30, 60"
|
|
"volume" "0.25, 0.50"
|
|
"pitch" "50, 120"
|
|
"position" "random"
|
|
"rndwave"
|
|
{
|
|
"wave" "ambient/materials/rustypipes1.wav"
|
|
"wave" "ambient/materials/rustypipes2.wav"
|
|
"wave" "ambient/materials/rustypipes3.wav"
|
|
"wave" "ambient/materials/shuffle1.wav"
|
|
}
|
|
}
|
|
}
|
|
|
|
////////////////////////////////////////////////
|
|
// WATER
|
|
// Some runnign water sounds and random dripping.
|
|
////////////////////////////////////////////////
|
|
|
|
"ff_2fort.water"
|
|
{
|
|
"dsp" "1"
|
|
|
|
"playlooping"
|
|
{
|
|
"wave" "ambient/water/corridor_water.wav"
|
|
"volume" "0.8"
|
|
"pitch" "100"
|
|
}
|
|
|
|
"playlooping"
|
|
{
|
|
"wave" "ambient/levels/canals/waterleak_loop1.wav"
|
|
"volume" "0.3"
|
|
"pitch" "100"
|
|
}
|
|
|
|
"playsoundscape"
|
|
{
|
|
"name" "d1_canals.util_drip"
|
|
"volume" "1.0"
|
|
}
|
|
|
|
"playsoundscape"
|
|
{
|
|
"name" "d1_canals.util_fardrips"
|
|
"volume" "1.0"
|
|
}
|
|
} |