fortressforever-scripts/maps/ff_2fort_soundscapes.txt

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////////////////////////////////////////////////
// FF_2FORT SOUNDSCAPES
//
// INDOORS
// OUTDOORS
// INDOORS_OUTDOORSAUDIBLE
// BASEMENT
// WATER
//
////////////////////////////////////////////////
////////////////////////////////////////////////
// INDOORS
// Basic ambience with metal scratching sounds.
////////////////////////////////////////////////
"ff_2fort.indoors"
{
"dsp" "1"
"playlooping"
{
"wave" "ambient/atmosphere/ambience5.wav"
"volume" "1.0"
"pitch" "100"
}
"playrandom"
{
"time" "3, 10"
"volume" "0.05,0.15"
"pitch" "95,105"
"position" "random"
"rndwave"
{
"wave" "ambient/materials/metal_rattle1.wav"
"wave" "ambient/materials/metal_rattle2.wav"
"wave" "ambient/materials/metal_rattle3.wav"
}
}
}
////////////////////////////////////////////////
// OUTDOORS
// Outdoor wind ambience with random gusts.
// Also has random low-volume train sounds and
// some slightly louder wildlife sound effects.
////////////////////////////////////////////////
"ff_2fort.outdoors"
{
"dsp" "1"
"playlooping"
{
"wave" "ambient/wind/ff_wasteland_wind.wav"
"volume" "0.8"
"pitch" "100"
}
"playsoundscape"
{
"name" "d1_canals.util_windgusts"
"volume" "1.0"
}
"playrandom"
{
"time" "45, 90"
"volume" "0.1, 0.3"
"pitch" "50, 120"
"position" "random"
"rndwave"
{
"wave" "ambient/machines/train_rumble.wav"
"wave" "ambient/alarms/train_horn_distant1.wav"
}
}
"playrandom"
{
"time" "10, 30"
"volume" "0.3, 0.6"
"pitch" "80, 120"
"position" "random"
"rndwave"
{
"wave" "ambient/levels/coast/coastbird1.wav"
"wave" "ambient/levels/coast/coastbird2.wav"
"wave" "ambient/levels/coast/coastbird3.wav"
"wave" "ambient/levels/coast/coastbird4.wav"
"wave" "ambient/levels/coast/coastbird5.wav"
"wave" "ambient/levels/coast/coastbird6.wav"
"wave" "ambient/levels/canals/critter2.wav"
"wave" "ambient/levels/canals/critter6.wav"
"wave" "ambient/levels/canals/critter7.wav"
}
}
}
////////////////////////////////////////////////
// INDOORS OUTDOORSAUDIBLE
// Indoor soundscape with a quieter outdoor
// soundscape playing in the background.
////////////////////////////////////////////////
"ff_2fort.indoors_outdoorsaudible"
{
"dsp" "1"
"playlooping"
{
"wave" "ambient/atmosphere/ambience5.wav"
"volume" "0.9"
"pitch" "100"
}
"playrandom"
{
"time" "3, 10"
"volume" "0.05,0.15"
"pitch" "95,105"
"position" "random"
"rndwave"
{
"wave" "ambient/materials/metal_rattle1.wav"
"wave" "ambient/materials/metal_rattle2.wav"
"wave" "ambient/materials/metal_rattle3.wav"
}
}
"playlooping"
{
"wave" "ambient/wind/ff_wasteland_wind.wav"
"volume" "0.5"
"pitch" "100"
}
"playsoundscape"
{
"name" "d1_canals.util_windgusts"
"volume" "0.4"
}
"playrandom"
{
"time" "45, 90"
"volume" "0.1, 0.3"
"pitch" "50, 120"
"position" "random"
"rndwave"
{
"wave" "ambient/machines/train_rumble.wav"
"wave" "ambient/alarms/train_horn_distant1.wav"
}
}
"playrandom"
{
"time" "10, 30"
"volume" "0.1, 0.4"
"pitch" "80, 120"
"position" "random"
"rndwave"
{
"wave" "ambient/levels/coast/coastbird1.wav"
"wave" "ambient/levels/coast/coastbird2.wav"
"wave" "ambient/levels/coast/coastbird3.wav"
"wave" "ambient/levels/coast/coastbird4.wav"
"wave" "ambient/levels/coast/coastbird5.wav"
"wave" "ambient/levels/coast/coastbird6.wav"
"wave" "ambient/levels/canals/critter2.wav"
"wave" "ambient/levels/canals/critter6.wav"
"wave" "ambient/levels/canals/critter7.wav"
}
}
}
////////////////////////////////////////////////
// BASEMENT
// Underground background sounds and metal stresses.
////////////////////////////////////////////////
"ff_2fort.basement"
{
"dsp" "1"
"playlooping"
{
"volume" "0.6"
"pitch" "100"
"wave" "ambient/atmosphere/corridor.wav"
}
"playlooping"
{
"volume" "0.4"
"pitch" "100"
"wave" "ambient/atmosphere/drone2lp.wav"
"position" "0"
}
"playsoundscape"
{
"name" "coast.util_metalstress"
"volume" "0.4"
}
"playsoundscape"
{
"name" "coast.util_shackmetal"
"volume" "0.3"
}
"playrandom"
{
"time" "30, 60"
"volume" "0.25, 0.50"
"pitch" "50, 120"
"position" "random"
"rndwave"
{
"wave" "ambient/materials/rustypipes1.wav"
"wave" "ambient/materials/rustypipes2.wav"
"wave" "ambient/materials/rustypipes3.wav"
"wave" "ambient/materials/shuffle1.wav"
}
}
}
////////////////////////////////////////////////
// WATER
// Some runnign water sounds and random dripping.
////////////////////////////////////////////////
"ff_2fort.water"
{
"dsp" "1"
"playlooping"
{
"wave" "ambient/water/corridor_water.wav"
"volume" "0.8"
"pitch" "100"
}
"playlooping"
{
"wave" "ambient/levels/canals/waterleak_loop1.wav"
"volume" "0.3"
"pitch" "100"
}
"playsoundscape"
{
"name" "d1_canals.util_drip"
"volume" "1.0"
}
"playsoundscape"
{
"name" "d1_canals.util_fardrips"
"volume" "1.0"
}
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}