2014-11-30 06:17:28 +00:00
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////////////////////////////////////////////////
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// FF_2FORT SOUNDSCAPES
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//
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// INDOORS
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// OUTDOORS
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// INDOORS_OUTDOORSAUDIBLE
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// BASEMENT
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// WATER
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//
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////////////////////////////////////////////////
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////////////////////////////////////////////////
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// INDOORS
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// Basic ambience with metal scratching sounds.
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////////////////////////////////////////////////
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"ff_2fort.indoors"
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{
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"dsp" "1"
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"playlooping"
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{
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"wave" "ambient/atmosphere/ambience5.wav"
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"volume" "1.0"
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"pitch" "100"
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}
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"playrandom"
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{
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"time" "3, 10"
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"volume" "0.05,0.15"
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"pitch" "95,105"
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"position" "random"
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"rndwave"
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{
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"wave" "ambient/materials/metal_rattle1.wav"
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"wave" "ambient/materials/metal_rattle2.wav"
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"wave" "ambient/materials/metal_rattle3.wav"
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}
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}
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}
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////////////////////////////////////////////////
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// OUTDOORS
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// Outdoor wind ambience with random gusts.
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// Also has random low-volume train sounds and
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// some slightly louder wildlife sound effects.
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////////////////////////////////////////////////
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"ff_2fort.outdoors"
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{
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"dsp" "1"
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"playlooping"
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{
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"wave" "ambient/wind/ff_wasteland_wind.wav"
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"volume" "0.8"
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"pitch" "100"
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}
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"playsoundscape"
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{
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"name" "d1_canals.util_windgusts"
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"volume" "1.0"
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}
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"playrandom"
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{
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"time" "45, 90"
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"volume" "0.1, 0.3"
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"pitch" "50, 120"
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"position" "random"
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"rndwave"
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{
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"wave" "ambient/machines/train_rumble.wav"
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"wave" "ambient/alarms/train_horn_distant1.wav"
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}
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}
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"playrandom"
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{
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"time" "10, 30"
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"volume" "0.3, 0.6"
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"pitch" "80, 120"
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"position" "random"
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"rndwave"
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{
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"wave" "ambient/levels/coast/coastbird1.wav"
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"wave" "ambient/levels/coast/coastbird2.wav"
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"wave" "ambient/levels/coast/coastbird3.wav"
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"wave" "ambient/levels/coast/coastbird4.wav"
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"wave" "ambient/levels/coast/coastbird5.wav"
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"wave" "ambient/levels/coast/coastbird6.wav"
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"wave" "ambient/levels/canals/critter2.wav"
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"wave" "ambient/levels/canals/critter6.wav"
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"wave" "ambient/levels/canals/critter7.wav"
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}
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}
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}
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////////////////////////////////////////////////
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// INDOORS OUTDOORSAUDIBLE
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// Indoor soundscape with a quieter outdoor
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// soundscape playing in the background.
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////////////////////////////////////////////////
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"ff_2fort.indoors_outdoorsaudible"
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{
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"dsp" "1"
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"playlooping"
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{
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"wave" "ambient/atmosphere/ambience5.wav"
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"volume" "0.9"
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"pitch" "100"
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}
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"playrandom"
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{
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"time" "3, 10"
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"volume" "0.05,0.15"
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"pitch" "95,105"
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"position" "random"
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"rndwave"
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{
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"wave" "ambient/materials/metal_rattle1.wav"
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"wave" "ambient/materials/metal_rattle2.wav"
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"wave" "ambient/materials/metal_rattle3.wav"
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}
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}
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"playlooping"
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{
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"wave" "ambient/wind/ff_wasteland_wind.wav"
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"volume" "0.5"
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"pitch" "100"
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}
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"playsoundscape"
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{
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"name" "d1_canals.util_windgusts"
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"volume" "0.4"
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}
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"playrandom"
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{
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"time" "45, 90"
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"volume" "0.1, 0.3"
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"pitch" "50, 120"
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"position" "random"
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"rndwave"
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{
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"wave" "ambient/machines/train_rumble.wav"
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"wave" "ambient/alarms/train_horn_distant1.wav"
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}
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}
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"playrandom"
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{
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"time" "10, 30"
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"volume" "0.1, 0.4"
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"pitch" "80, 120"
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"position" "random"
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"rndwave"
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{
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"wave" "ambient/levels/coast/coastbird1.wav"
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"wave" "ambient/levels/coast/coastbird2.wav"
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"wave" "ambient/levels/coast/coastbird3.wav"
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"wave" "ambient/levels/coast/coastbird4.wav"
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"wave" "ambient/levels/coast/coastbird5.wav"
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"wave" "ambient/levels/coast/coastbird6.wav"
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"wave" "ambient/levels/canals/critter2.wav"
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"wave" "ambient/levels/canals/critter6.wav"
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"wave" "ambient/levels/canals/critter7.wav"
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}
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}
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}
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////////////////////////////////////////////////
|
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// BASEMENT
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// Underground background sounds and metal stresses.
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////////////////////////////////////////////////
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"ff_2fort.basement"
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{
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"dsp" "1"
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"playlooping"
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{
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"volume" "0.6"
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"pitch" "100"
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"wave" "ambient/atmosphere/corridor.wav"
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}
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"playlooping"
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{
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"volume" "0.4"
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"pitch" "100"
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"wave" "ambient/atmosphere/drone2lp.wav"
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"position" "0"
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}
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"playsoundscape"
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{
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"name" "coast.util_metalstress"
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"volume" "0.4"
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}
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"playsoundscape"
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{
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"name" "coast.util_shackmetal"
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"volume" "0.3"
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}
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"playrandom"
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{
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"time" "30, 60"
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"volume" "0.25, 0.50"
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"pitch" "50, 120"
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"position" "random"
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"rndwave"
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{
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"wave" "ambient/materials/rustypipes1.wav"
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"wave" "ambient/materials/rustypipes2.wav"
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"wave" "ambient/materials/rustypipes3.wav"
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"wave" "ambient/materials/shuffle1.wav"
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}
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}
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}
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////////////////////////////////////////////////
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// WATER
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// Some runnign water sounds and random dripping.
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////////////////////////////////////////////////
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"ff_2fort.water"
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{
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"dsp" "1"
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"playlooping"
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{
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"wave" "ambient/water/corridor_water.wav"
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"volume" "0.8"
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"pitch" "100"
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}
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"playlooping"
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{
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"wave" "ambient/levels/canals/waterleak_loop1.wav"
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"volume" "0.3"
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"pitch" "100"
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}
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"playsoundscape"
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{
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"name" "d1_canals.util_drip"
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"volume" "1.0"
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}
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"playsoundscape"
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{
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"name" "d1_canals.util_fardrips"
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"volume" "1.0"
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}
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2014-11-12 02:32:26 +00:00
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}
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