fortressforever-scripts/resource/Options4.vdf

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"Options"
{
"heading"
{
"caption" "#GameUI_OptimisationsHeading"
}
//"ragdolls1"
//{
// "caption" "#GameUI_RagdollLifetime"
// "cvar" "cl_ragdolltime"
// "type" "discrete"
// "values"
// {
// "20.0" "#GameUI_Normal"
// "5.0" "#GameUI_Quick"
// "0" "#GameUI_None"
// }
//}
"ragdolls2"
{
"caption" "#GameUI_RagdollSleepAfterTime"
"cvar" "ragdoll_sleepaftertime"
"type" "discrete"
"values"
{
"3.5" "#GameUI_Normal"
"0.5" "#GameUI_Quick"
"0" "#GameUI_Instant"
}
}
"gibs"
{
"caption" "#GameUI_GibCount"
"cvar" "cl_gib_count"
"type" "discrete"
"values"
{
"6" "#GameUI_Normal"
"12" "#GameUI_Many"
"24" "#GameUI_Lots"
"0" "#GameUI_None"
}
}
"r_dynamic_ff"
{
"caption" "#GameUI_DynamicLights"
"cvar" "r_dynamic_ff"
}
"cl_phys_props_enable"
{
"caption" "#GameUI_DisablePhysicsProps"
"cvar" "cl_phys_props_enable"
}
"cl_reduced_explosions"
{
"caption" "#GameUI_HigherFPSExplosions"
"cvar" "cl_reduced_explosions"
}
"r_WaterDrawReflection"
{
"caption" "#GameUI_WaterReflections"
"cvar" "r_WaterDrawReflection"
}
"r_WaterDrawRefraction"
{
"caption" "#GameUI_WaterRefraction"
"cvar" "r_WaterDrawRefraction"
}
"r_3dsky"
{
"caption" "#GameUI_Draw3DSkyBox"
"cvar" "r_3dsky"
}
"r_drawflecks"
{
"caption" "#GameUI_DrawFlecks"
"cvar" "r_drawflecks"
}
}