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Electric cloak/knife soundscript definitions from ff_dev
* Not sure why the knife sounds are in the player sounds
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1 changed files with 54 additions and 0 deletions
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@ -228,3 +228,57 @@
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"pitch" "72"
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"wave" "@player/suitchargeok1.wav"
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}
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"Player.Cloak"
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{
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"channel" "CHAN_AUTO"
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"volume" "0.25"
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"soundlevel" "SNDLVL_NORM"
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"CompatibilityAttenuation" "1.0"
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"wave" "@player/cloak.wav"
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}
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"Player.Cloak_End"
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{
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"channel" "CHAN_AUTO"
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"volume" "0.25"
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"soundlevel" "SNDLVL_NORM"
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"CompatibilityAttenuation" "1.0"
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"wave" "@player/cloak_end.wav"
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}
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"Player.Cloak_Zap"
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{
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"channel" "CHAN_AUTO"
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"volume" "1"
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"soundlevel" "SNDLVL_NORM"
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"CompatibilityAttenuation" "1.0"
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"wave" "@player/cloak_zap.wav"
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}
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"Player.knife_stab"
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{
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"channel" "CHAN_AUTO"
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"volume" "1"
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"soundlevel" "SNDLVL_NORM"
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"CompatibilityAttenuation" "1.0"
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"wave" "@player/knife_stab.wav"
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}
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"Player.knife_charge"
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{
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"channel" "CHAN_AUTO"
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"volume" ".5"
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"soundlevel" "SNDLVL_NORM"
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"CompatibilityAttenuation" "1.0"
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"wave" "@player/knife_charge.wav"
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}
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"Player.knife_discharge"
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{
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"channel" "CHAN_AUTO"
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"volume" "1"
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"soundlevel" "SNDLVL_NORM"
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"CompatibilityAttenuation" "1.0"
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"wave" "@player/knife_discharge.wav"
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}
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