Electric cloak/knife soundscript definitions from ff_dev

* Not sure why the knife sounds are in the player sounds
This commit is contained in:
squeek 2016-04-24 11:25:36 -07:00
parent f024737ad1
commit 99c315a0fa

View file

@ -228,3 +228,57 @@
"pitch" "72" "pitch" "72"
"wave" "@player/suitchargeok1.wav" "wave" "@player/suitchargeok1.wav"
} }
"Player.Cloak"
{
"channel" "CHAN_AUTO"
"volume" "0.25"
"soundlevel" "SNDLVL_NORM"
"CompatibilityAttenuation" "1.0"
"wave" "@player/cloak.wav"
}
"Player.Cloak_End"
{
"channel" "CHAN_AUTO"
"volume" "0.25"
"soundlevel" "SNDLVL_NORM"
"CompatibilityAttenuation" "1.0"
"wave" "@player/cloak_end.wav"
}
"Player.Cloak_Zap"
{
"channel" "CHAN_AUTO"
"volume" "1"
"soundlevel" "SNDLVL_NORM"
"CompatibilityAttenuation" "1.0"
"wave" "@player/cloak_zap.wav"
}
"Player.knife_stab"
{
"channel" "CHAN_AUTO"
"volume" "1"
"soundlevel" "SNDLVL_NORM"
"CompatibilityAttenuation" "1.0"
"wave" "@player/knife_stab.wav"
}
"Player.knife_charge"
{
"channel" "CHAN_AUTO"
"volume" ".5"
"soundlevel" "SNDLVL_NORM"
"CompatibilityAttenuation" "1.0"
"wave" "@player/knife_charge.wav"
}
"Player.knife_discharge"
{
"channel" "CHAN_AUTO"
"volume" "1"
"soundlevel" "SNDLVL_NORM"
"CompatibilityAttenuation" "1.0"
"wave" "@player/knife_discharge.wav"
}