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Remove unused DamageRadius keys from PL/RPG weapon scripts
* Those values are defined in C++
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@ -5,7 +5,6 @@ WeaponData
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"CycleDecrement" "1" // Number of bullets fired per cycle
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"CycleDecrement" "1" // Number of bullets fired per cycle
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"Damage" "108" // Damage per burst
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"Damage" "108" // Damage per burst
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"DamageRadius" "150" // Radius of damage
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"RecoilAmount" "1" // Amount of recoil
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"RecoilAmount" "1" // Amount of recoil
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@ -5,7 +5,6 @@ WeaponData
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"CycleDecrement" "1" // Number of bullets fired per cycle
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"CycleDecrement" "1" // Number of bullets fired per cycle
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"Damage" "102" // Damage per burst
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"Damage" "102" // Damage per burst
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"DamageRadius" "125" // Radius of damage
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"RecoilAmount" "1" // Amount of recoil
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"RecoilAmount" "1" // Amount of recoil
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