From 90b3a9f15d2c4d3ac067804992678143bc49b29b Mon Sep 17 00:00:00 2001 From: squeek Date: Sun, 29 Mar 2015 19:19:12 -0700 Subject: [PATCH] Remove unused DamageRadius keys from PL/RPG weapon scripts * Those values are defined in C++ --- scripts/ff_weapon_pipelauncher.txt | 1 - scripts/ff_weapon_rpg.txt | 1 - 2 files changed, 2 deletions(-) diff --git a/scripts/ff_weapon_pipelauncher.txt b/scripts/ff_weapon_pipelauncher.txt index 97ecbb3..e82264d 100644 --- a/scripts/ff_weapon_pipelauncher.txt +++ b/scripts/ff_weapon_pipelauncher.txt @@ -5,7 +5,6 @@ WeaponData "CycleDecrement" "1" // Number of bullets fired per cycle "Damage" "108" // Damage per burst - "DamageRadius" "150" // Radius of damage "RecoilAmount" "1" // Amount of recoil diff --git a/scripts/ff_weapon_rpg.txt b/scripts/ff_weapon_rpg.txt index df7f57b..482d5b0 100644 --- a/scripts/ff_weapon_rpg.txt +++ b/scripts/ff_weapon_rpg.txt @@ -5,7 +5,6 @@ WeaponData "CycleDecrement" "1" // Number of bullets fired per cycle "Damage" "102" // Damage per burst - "DamageRadius" "125" // Radius of damage "RecoilAmount" "1" // Amount of recoil