Remove unused DamageRadius keys from PL/RPG weapon scripts

* Those values are defined in C++
This commit is contained in:
squeek 2015-03-29 19:19:12 -07:00
parent baf73ee3a4
commit 90b3a9f15d
2 changed files with 0 additions and 2 deletions

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@ -5,7 +5,6 @@ WeaponData
"CycleDecrement" "1" // Number of bullets fired per cycle "CycleDecrement" "1" // Number of bullets fired per cycle
"Damage" "108" // Damage per burst "Damage" "108" // Damage per burst
"DamageRadius" "150" // Radius of damage
"RecoilAmount" "1" // Amount of recoil "RecoilAmount" "1" // Amount of recoil

View file

@ -5,7 +5,6 @@ WeaponData
"CycleDecrement" "1" // Number of bullets fired per cycle "CycleDecrement" "1" // Number of bullets fired per cycle
"Damage" "102" // Damage per burst "Damage" "102" // Damage per burst
"DamageRadius" "125" // Radius of damage
"RecoilAmount" "1" // Amount of recoil "RecoilAmount" "1" // Amount of recoil