mirror of
https://github.com/fortressforever/fortressforever-scripts.git
synced 2024-11-22 04:31:07 +00:00
Remove unused/outdated Font Layouts.txt
This commit is contained in:
parent
978cfae096
commit
3c90ae7270
1 changed files with 0 additions and 222 deletions
|
@ -1,222 +0,0 @@
|
|||
This is a temp file which basically just shows what
|
||||
glyphs are planned and what characters they correspond
|
||||
to. Glyphs with * have been completed.
|
||||
|
||||
Characters to avoid (so far):
|
||||
|
||||
"&
|
||||
|
||||
**************************************************
|
||||
ItemGlyphs.ttf
|
||||
**************************************************
|
||||
|
||||
Ammo glyphs
|
||||
|
||||
1 * Shells (Shotgun)
|
||||
2 * Shells (SuperShotgun)
|
||||
3 * Shells (SniperRifle)
|
||||
4 * Shells (Assault Cannon/AutoRifle)
|
||||
5 * Nails (Nailgun/SuperNailgun)
|
||||
6 * Nails (Railgun)
|
||||
7 * Nails (Tranq/RadioTag)
|
||||
8 * Rockets (RPG)
|
||||
9 * Rockets (IC)
|
||||
0 * Rockets (GL/PL)
|
||||
- Fuel (Spanner)
|
||||
= Fuel (Flamethrower)
|
||||
|
||||
Weapon Selection glyphs
|
||||
|
||||
a * Crowbar
|
||||
b * Knife
|
||||
c Medkit
|
||||
d * Spanner
|
||||
e Umbrella
|
||||
f Flag
|
||||
g Shotgun
|
||||
h * SuperShotgun
|
||||
i * Nailgun
|
||||
j * SuperNailgun
|
||||
k SniperRifle
|
||||
l AutoRifle
|
||||
m * GrenadeLauncher
|
||||
n * PipeLauncher
|
||||
o * Flamethrower
|
||||
p Incendiary Cannon
|
||||
q * RPG
|
||||
r * Assault Cannon
|
||||
s * Tranq
|
||||
t * Railgun
|
||||
|
||||
A Detpack
|
||||
B Dispenser
|
||||
C SentryGun
|
||||
|
||||
Grenade glyphs
|
||||
|
||||
\ Frag Grenade
|
||||
, Nail Grenade
|
||||
. EMP Grenade
|
||||
/ MIRV Grenade
|
||||
| Napalm Grenade
|
||||
< Caltrops
|
||||
> Gas Grenade
|
||||
? Conc Grenade
|
||||
|
||||
**************************************************
|
||||
StatusGlyphs
|
||||
**************************************************
|
||||
|
||||
Status effect glyphs
|
||||
|
||||
1 * Conc
|
||||
2 * Plague
|
||||
3 * Leg Injury (Sniped)
|
||||
4 * Leg Injury (Caltrop)
|
||||
5 * Tranq
|
||||
6 * Hallucinations
|
||||
7 * Fire
|
||||
8 * Drowning
|
||||
9 * Radiation
|
||||
0 * Cold
|
||||
- Toxic
|
||||
|
||||
Weapon Death glyphs
|
||||
|
||||
a * Crowbar
|
||||
b * Knife
|
||||
c Medkit
|
||||
d * Spanner
|
||||
e Umbrella
|
||||
f Flag
|
||||
g Shotgun
|
||||
h * SuperShotgun
|
||||
i * Nailgun
|
||||
j * SuperNailgun
|
||||
k SniperRifle
|
||||
l AutoRifle
|
||||
m * GrenadeLauncher
|
||||
n * PipeLauncher
|
||||
o * Flamethrower
|
||||
p Incendiary Cannon
|
||||
q * RPG
|
||||
r * Assault Cannon
|
||||
s * Tranq
|
||||
t * Railgun
|
||||
|
||||
A Detpack
|
||||
B Dispenser
|
||||
C SentryGun Level 1
|
||||
D SentryGun Level 2
|
||||
E SentryGun Level 3
|
||||
F Plagued
|
||||
G Headshot
|
||||
|
||||
Environmental Death glyphs
|
||||
|
||||
M * Fall death
|
||||
N * Crushed (Lifts etc.)
|
||||
O * Physics death
|
||||
P * Respawn Turret
|
||||
Q * Lasered
|
||||
R Burned
|
||||
S Drowned
|
||||
T Radiation
|
||||
U Froze
|
||||
|
||||
Grenade Death glyphs
|
||||
|
||||
\ Frag Grenade
|
||||
, Nail Grenade
|
||||
. EMP Grenade
|
||||
/ MIRV Grenade
|
||||
| Napalm Grenade
|
||||
< Caltrops
|
||||
> Gas Grenade
|
||||
|
||||
**************************************************
|
||||
HUDGlyphs
|
||||
**************************************************
|
||||
|
||||
Numerics
|
||||
|
||||
1 * 1
|
||||
2 * 2
|
||||
3 * 3
|
||||
4 * 4
|
||||
5 * 5
|
||||
6 * 6
|
||||
7 * 7
|
||||
8 * 8
|
||||
9 * 9
|
||||
0 * 0
|
||||
- * -
|
||||
= Infinity symbol
|
||||
: * Colon
|
||||
|
||||
Class glyphs
|
||||
|
||||
! * Scout
|
||||
@ * Sniper
|
||||
# * Soldier
|
||||
$ * Demoman
|
||||
% * Medic
|
||||
^ * HWGuy
|
||||
? * Pyro
|
||||
* * Spy
|
||||
( * Engineer
|
||||
) * Civilian
|
||||
_ * Random
|
||||
|
||||
HUD elements
|
||||
|
||||
a * Location Box (Background)
|
||||
b * Location Box (Foreground)
|
||||
c * Health Box (Background)
|
||||
d * Health Box (Foreground)
|
||||
e * Armour Box (Background)
|
||||
f * Armour Box (Foreground)
|
||||
g * Weapon Box (Background)
|
||||
h * Weapon Box (Foreground)
|
||||
i * Ammo Carried Box (Background)
|
||||
j * Ammo Carried Box (Foreground)
|
||||
k * Ammo Loaded Box (Background)
|
||||
l * Ammo Loaded Box (Foreground)
|
||||
m * Primary Gren Box (Background)
|
||||
n * Primary Gren Box (Foreground)
|
||||
o * Secondary Gren Box (Background)
|
||||
p * Secondary Gren Box (Foreground)
|
||||
|
||||
Structure Glyphs
|
||||
|
||||
[ SentryGun Level 1
|
||||
] SentryGun Level 2
|
||||
{ SentryGun Level 3
|
||||
} Dispenser
|
||||
|
||||
Logos
|
||||
|
||||
, Blue Team
|
||||
. Red Team
|
||||
< Yellow Team
|
||||
> Green Team
|
||||
/ FF Logo
|
||||
|
||||
Goal item glyphs
|
||||
|
||||
Flag
|
||||
Keycard
|
||||
Ball
|
||||
Gasmask
|
||||
Lasers
|
||||
Detpack destructible terrain
|
||||
|
||||
Misc glyphs
|
||||
|
||||
Simple flag glyph
|
||||
Capture point glyph
|
||||
Healme
|
||||
Repairme
|
||||
DON'T SHOOT ME I'M A SPY
|
||||
In 'nobuild' area
|
||||
In 'nogrens' area
|
Loading…
Reference in a new issue