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Replay the following commits because they got accidentally stomped by 277bdf3fe4
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Tiny cleanup of gameinfo.txt Add JumpPad.Build and JumpPad.Explode soundscript definitions * Allows these sounds to be separated from detpack build/expode for customization purposes Fix JumpPad.Explode soundscript definition not being based on Detpack.Explode --- Also serves as a test of line ending stability; the goal is for these line endings to still checkout as CRLF on the Github Subversion mirror
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2 changed files with 18 additions and 3 deletions
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@ -18,7 +18,7 @@
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FileSystem
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FileSystem
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{
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{
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SteamAppId 253530 // This will mount all the GCFs we need (240=CS:S, 220=HL2).
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SteamAppId 253530
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ToolsAppId 211 // Tools will load this (ie: source SDK caches) to get things like materials\debug, materials\editor, etc.
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ToolsAppId 211 // Tools will load this (ie: source SDK caches) to get things like materials\debug, materials\editor, etc.
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//
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//
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@ -283,7 +283,6 @@
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"CompatibilityAttenuation" "1.0"
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"CompatibilityAttenuation" "1.0"
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"wave" ")buildable/jumppad/jumppad_fire.wav"
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"wave" ")buildable/jumppad/jumppad_fire.wav"
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}
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}
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"JumpPad.Heal"
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"JumpPad.Heal"
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{
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{
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"channel" "CHAN_STATIC"
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"channel" "CHAN_STATIC"
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@ -291,3 +290,19 @@
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"CompatibilityAttenuation" "1.0"
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"CompatibilityAttenuation" "1.0"
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"wave" ")buildable/jumppad/jumppad_heal.wav"
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"wave" ")buildable/jumppad/jumppad_heal.wav"
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}
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}
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"JumpPad.Build"
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{
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"channel" "CHAN_STATIC"
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"volume" "1.0"
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"CompatibilityAttenuation" "1.0"
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"wave" "buildable/jumppad/jumppad_build.wav"
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}
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"JumpPad.Explode"
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{
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"channel" "CHAN_WEAPON"
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"volume" "1.0"
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"soundlevel" "SNDLVL_180dB"
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"pitch" "PITCH_NORM"
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"CompatibilityAttenuation" "1.0"
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"wave" "buildable/jumppad/jumppad_explode.wav"
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}
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