From 24438e3e4526ef33a02ab26802108f20efd34f6c Mon Sep 17 00:00:00 2001 From: squeek Date: Mon, 24 Nov 2014 23:14:56 -0800 Subject: [PATCH] Replay the following commits because they got accidentally stomped by 277bdf3fe4b82f734a966361a548d58c67f31bfd: Tiny cleanup of gameinfo.txt Add JumpPad.Build and JumpPad.Explode soundscript definitions * Allows these sounds to be separated from detpack build/expode for customization purposes Fix JumpPad.Explode soundscript definition not being based on Detpack.Explode --- Also serves as a test of line ending stability; the goal is for these line endings to still checkout as CRLF on the Github Subversion mirror --- gameinfo.txt | 4 ++-- scripts/game_sounds_ff_buildable.txt | 17 ++++++++++++++++- 2 files changed, 18 insertions(+), 3 deletions(-) diff --git a/gameinfo.txt b/gameinfo.txt index 81d5244..000dddb 100644 --- a/gameinfo.txt +++ b/gameinfo.txt @@ -18,9 +18,9 @@ FileSystem { - SteamAppId 253530 // This will mount all the GCFs we need (240=CS:S, 220=HL2). + SteamAppId 253530 ToolsAppId 211 // Tools will load this (ie: source SDK caches) to get things like materials\debug, materials\editor, etc. - + // // The code that loads this file automatically does a few things here: // diff --git a/scripts/game_sounds_ff_buildable.txt b/scripts/game_sounds_ff_buildable.txt index 6f21647..e864b61 100644 --- a/scripts/game_sounds_ff_buildable.txt +++ b/scripts/game_sounds_ff_buildable.txt @@ -283,7 +283,6 @@ "CompatibilityAttenuation" "1.0" "wave" ")buildable/jumppad/jumppad_fire.wav" } - "JumpPad.Heal" { "channel" "CHAN_STATIC" @@ -291,3 +290,19 @@ "CompatibilityAttenuation" "1.0" "wave" ")buildable/jumppad/jumppad_heal.wav" } + "JumpPad.Build" + { + "channel" "CHAN_STATIC" + "volume" "1.0" + "CompatibilityAttenuation" "1.0" + "wave" "buildable/jumppad/jumppad_build.wav" + } + "JumpPad.Explode" + { + "channel" "CHAN_WEAPON" + "volume" "1.0" + "soundlevel" "SNDLVL_180dB" + "pitch" "PITCH_NORM" + "CompatibilityAttenuation" "1.0" + "wave" "buildable/jumppad/jumppad_explode.wav" + }