Merge pull request #58 from fortressforever/pyro-revamp

Pyro revamp scripts
This commit is contained in:
Mike Parker 2016-09-04 14:05:16 +01:00 committed by GitHub
commit 0d7e6d726a
5 changed files with 24 additions and 13 deletions

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@ -38,8 +38,8 @@ PlayerClassData
"primary_max" "4"
"secondary_classname" "ff_grenade_napalm"
"secondary_initial" "2"
"secondary_max" "4"
"secondary_initial" "1"
"secondary_max" "2"
// Ammo amounts for the player
AmmoData
@ -57,7 +57,7 @@ PlayerClassData
"AMMO_SHELLS" "40"
"AMMO_NAILS" "50"
"AMMO_CELLS" "200"
"AMMO_ROCKETS" "20"
"AMMO_ROCKETS" "25"
"AMMO_DETPACK" "0"
"AMMO_MANCANNON" "0"
}

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@ -3,8 +3,9 @@ WeaponData
// Weapon characteristics:
"CycleTime" "0.2" // Rate of fire
"CycleDecrement" "1" // Number of bullets fired per cycle
"DeployDelay" "0.2" // Delay before you can shoot when you first pull the weapon out
"Damage" "16" // Damage per burst (used to be 9)
"Damage" "18" // Damage per burst (used to be 9)
"RecoilAmount" "0" // Amount of recoil

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@ -1,13 +1,14 @@
WeaponData
{
// Weapon characteristics:
"CycleTime" "1.2" // Rate of fire
"CycleTime" "0.6" // Rate of fire
"CycleDecrement" "1" // Number of bullets fired per cycle
"DeployDelay" "0.2" // Delay before you can shoot when you first pull the weapon out
"Damage" "55" // Damage per burst
"DamageRadius" "125" // Radius of damage
"Damage" "65" // Damage per burst
"DamageRadius" "110" // Radius of damage
"RecoilAmount" "4" // Amount of recoil
"RecoilAmount" "1" // Amount of recoil
// Projectile weapons
"Speed" "1000" // Speed for projectile to travel at
@ -16,13 +17,13 @@ WeaponData
"Bullets" "-1" // Bullets to shoot
"BulletSpread" "-1" // Spread of projectiles
"PreReloadTime" "0.4" // Time taken for the weapon to move to reload state
"ReloadTime" "1.2" // Time taken to reload a shell/rocket/etc
"PostReloadTime" "0.4" // Time taken to move weapon back to firing state
"PreReloadTime" "0.1" // Time taken for the weapon to move to reload state
"ReloadTime" "0.65" // Time taken to reload a shell/rocket/etc
"PostReloadTime" "0.2" // Time taken to move weapon back to firing state
"SpinTime" "-1" // For AC
"clip_size" "-1"
"clip_size" "5"
"primary_ammo" "AMMO_ROCKETS"
"secondary_ammo" "None"

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@ -228,3 +228,12 @@
"pitch" "72"
"wave" "@player/suitchargeok1.wav"
}
"Player.JetpackLoop"
{
"channel" "CHAN_AUTO"
"volume" "0.3"
"CompatibilityAttenuation" "0.7"
"pitch" "95,105"
"wave" "player/jetpack_loop.wav"
}