diff --git a/resource/FortressForever_english.txt b/resource/FortressForever_english.txt index 324d82f..3c5ba5a 100644 Binary files a/resource/FortressForever_english.txt and b/resource/FortressForever_english.txt differ diff --git a/scripts/ff_playerclass_pyro.txt b/scripts/ff_playerclass_pyro.txt index cedf88e..02d856f 100644 --- a/scripts/ff_playerclass_pyro.txt +++ b/scripts/ff_playerclass_pyro.txt @@ -38,8 +38,8 @@ PlayerClassData "primary_max" "4" "secondary_classname" "ff_grenade_napalm" - "secondary_initial" "2" - "secondary_max" "4" + "secondary_initial" "1" + "secondary_max" "2" // Ammo amounts for the player AmmoData @@ -57,7 +57,7 @@ PlayerClassData "AMMO_SHELLS" "40" "AMMO_NAILS" "50" "AMMO_CELLS" "200" - "AMMO_ROCKETS" "20" + "AMMO_ROCKETS" "25" "AMMO_DETPACK" "0" "AMMO_MANCANNON" "0" } diff --git a/scripts/ff_weapon_flamethrower.txt b/scripts/ff_weapon_flamethrower.txt index 566546d..dfe97a1 100644 --- a/scripts/ff_weapon_flamethrower.txt +++ b/scripts/ff_weapon_flamethrower.txt @@ -3,8 +3,9 @@ WeaponData // Weapon characteristics: "CycleTime" "0.2" // Rate of fire "CycleDecrement" "1" // Number of bullets fired per cycle + "DeployDelay" "0.2" // Delay before you can shoot when you first pull the weapon out - "Damage" "16" // Damage per burst (used to be 9) + "Damage" "18" // Damage per burst (used to be 9) "RecoilAmount" "0" // Amount of recoil diff --git a/scripts/ff_weapon_ic.txt b/scripts/ff_weapon_ic.txt index c0d46e2..4a03190 100644 --- a/scripts/ff_weapon_ic.txt +++ b/scripts/ff_weapon_ic.txt @@ -1,13 +1,14 @@ WeaponData { // Weapon characteristics: - "CycleTime" "1.2" // Rate of fire + "CycleTime" "0.6" // Rate of fire "CycleDecrement" "1" // Number of bullets fired per cycle + "DeployDelay" "0.2" // Delay before you can shoot when you first pull the weapon out + + "Damage" "65" // Damage per burst + "DamageRadius" "110" // Radius of damage - "Damage" "55" // Damage per burst - "DamageRadius" "125" // Radius of damage - - "RecoilAmount" "4" // Amount of recoil + "RecoilAmount" "1" // Amount of recoil // Projectile weapons "Speed" "1000" // Speed for projectile to travel at @@ -16,13 +17,13 @@ WeaponData "Bullets" "-1" // Bullets to shoot "BulletSpread" "-1" // Spread of projectiles - "PreReloadTime" "0.4" // Time taken for the weapon to move to reload state - "ReloadTime" "1.2" // Time taken to reload a shell/rocket/etc - "PostReloadTime" "0.4" // Time taken to move weapon back to firing state + "PreReloadTime" "0.1" // Time taken for the weapon to move to reload state + "ReloadTime" "0.65" // Time taken to reload a shell/rocket/etc + "PostReloadTime" "0.2" // Time taken to move weapon back to firing state "SpinTime" "-1" // For AC - "clip_size" "-1" + "clip_size" "5" "primary_ammo" "AMMO_ROCKETS" "secondary_ammo" "None" diff --git a/scripts/game_sounds_ff_player.txt b/scripts/game_sounds_ff_player.txt index 82c45e7..396982c 100644 --- a/scripts/game_sounds_ff_player.txt +++ b/scripts/game_sounds_ff_player.txt @@ -228,3 +228,12 @@ "pitch" "72" "wave" "@player/suitchargeok1.wav" } + + "Player.JetpackLoop" + { + "channel" "CHAN_AUTO" + "volume" "0.3" + "CompatibilityAttenuation" "0.7" + "pitch" "95,105" + "wave" "player/jetpack_loop.wav" + }