fortressforever-scripts/scripts/ff_playerclass_medic.txt

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PlayerClassData
{
"slot" "5"
"classname" "medic"
"ffencrypted" "1" // required for the script to load
// Text
"printname" "#FF_PLAYER_MEDIC"
"description" "#FF_HELP_MEDIC"
"role" "#FF_ROLE_MEDIC"
// Model
"model" "models/player/medic/medic.mdl"
// Health & Armour
"max_armour" "100"
"initial_armour" "50"
"armour_type" "6" // this means 0.6
"health" "90"
"speed" "320" //5% boosted was 336
"firepower" "50" // from 1 to 100
// Weapns to automatically equip the class with
ArmamentsData
{
"weapon" "ff_weapon_medkit"
"weapon" "ff_weapon_supershotgun"
"weapon" "ff_weapon_supernailgun"
}
"primary_classname" "ff_grenade_normal"
"primary_initial" "2"
"primary_max" "4"
"secondary_classname" "ff_grenade_concussion"
"secondary_initial" "2"
"secondary_max" "3"
// Ammo amounts for the player
AmmoData
{
"AMMO_SHELLS" "50"
"AMMO_NAILS" "50"
"AMMO_CELLS" "0"
"AMMO_ROCKETS" "0"
"AMMO_DETPACK" "0"
"AMMO_MANCANNON" "0"
}
MaxAmmoData
{
"AMMO_SHELLS" "75"
"AMMO_NAILS" "150"
"AMMO_CELLS" "50"
"AMMO_ROCKETS" "25"
"AMMO_DETPACK" "0"
"AMMO_MANCANNON" "0"
}
}