PlayerClassData { "slot" "5" "classname" "medic" "ffencrypted" "1" // required for the script to load // Text "printname" "#FF_PLAYER_MEDIC" "description" "#FF_HELP_MEDIC" "role" "#FF_ROLE_MEDIC" // Model "model" "models/player/medic/medic.mdl" // Health & Armour "max_armour" "100" "initial_armour" "50" "armour_type" "6" // this means 0.6 "health" "90" "speed" "320" //5% boosted was 336 "firepower" "50" // from 1 to 100 // Weapns to automatically equip the class with ArmamentsData { "weapon" "ff_weapon_medkit" "weapon" "ff_weapon_supershotgun" "weapon" "ff_weapon_supernailgun" } "primary_classname" "ff_grenade_normal" "primary_initial" "2" "primary_max" "4" "secondary_classname" "ff_grenade_concussion" "secondary_initial" "2" "secondary_max" "3" // Ammo amounts for the player AmmoData { "AMMO_SHELLS" "50" "AMMO_NAILS" "50" "AMMO_CELLS" "0" "AMMO_ROCKETS" "0" "AMMO_DETPACK" "0" "AMMO_MANCANNON" "0" } MaxAmmoData { "AMMO_SHELLS" "75" "AMMO_NAILS" "150" "AMMO_CELLS" "50" "AMMO_ROCKETS" "25" "AMMO_DETPACK" "0" "AMMO_MANCANNON" "0" } }