fortressforever-scripts/maps/includes/base_chatcommands.lua

458 lines
17 KiB
Lua
Raw Normal View History

--[[
================================================================================================================
== base_chatcommands.lua
== -- Allows maps to use player chat as commands to perform
== -- various functions
================================================================================================================
== Instructions
== -- To add commands:
=~~ Code: ~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~=
chatbase_addcommand( "commandname", "Command description", "command example" )
function chat_commandname( player, parameter1, parameter2, ... )
-- perform some task
end
=~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~=
== -- The description and example parameters are both optional
== -- Do NOT put the command prefix in either the example or the commandname parameters
== -- The player parameter will always get sent to chat_commandname functions, but the others are optional
== -- Parameters are sent by players in this format !commandname param1 param2 ...
== --
== -- To add player settings:
=~~ Code: ~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~=
chatbase_addplayersetting( "settingname", default_value, "Setting description" )
=~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~=
== -- The description is optional
== --
== -- To get a setting value for a player:
=~~ Code: ~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~=
chatbase_getplayersetting( player, "settingname" )
=~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~=
== --
== -- To set a setting value for a player:
=~~ Code: ~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~=
chatbase_setplayersetting( player, "settingname", value )
=~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~=
== --
== -- Settings:
== -- -- The settings below should be copied, pasted, and altered into your maps .lua if you want to
== -- -- change any of them
================================================================================================================
]]--
-- chat command settings
CHAT_COMMAND_PREFIX = "!" -- Command prefix, all commands must start with this string
CHAT_COMMAND_HIDECHATSTRING = true -- Determines if the chat string is shown if it executes a command
CHAT_COMMAND_DISABLE_PERIODIC_NOTIFY = false -- If false, the server will notify players that chat commands
-- are enabled for the map ONLY IF non-default chat commands exist
CHAT_COMMAND_PERIODIC_NOTIFY_REPEAT = 0 -- Number of times to repeat the notification (set to -1 for infinite)
CHAT_COMMAND_PERIODIC_NOTIFY_PERIOD = 60 -- Time between notifications (in seconds)
-- theme settings
-- 0 = orange 1 = blue 2 = red 3 = yellow 4 = green
-- 5 = white 6 = black 7 = gray 8 = purple 9 = teal
CHAT_COMMAND_COLOR_MAIN = 0 -- used most often
CHAT_COMMAND_COLOR_HIGHLIGHT1 = 5 -- used to emphasize something
CHAT_COMMAND_COLOR_HIGHLIGHT2 = 5 -- used to emphasize something
CHAT_COMMAND_COLOR_HIGHLIGHT3 = 5 -- used to emphasize something
CHAT_COMMAND_COLOR_ERROR = 2 -- used for error messages
-- chat command debug settings
CHAT_COMMAND_DEBUG = false
CHAT_COMMAND_DEBUG_PREFIX = "[lua-chatcommands] "
--[[
=====================================
== GLOBAL VARS
=====================================
== Do NOT edit these unless you know
== exactly what you're doing
=====================================
]]--
-- chat commands global table
chatbase_commands = {}
chatbase_players = {}
chatbase_settings = {}
chatbase_defaultcommands = {"help","disablenotify"}
--[[
=====================================
== CHAT COMMAND FUNCTIONS
=====================================
==
=====================================
]]--
-------------------------------------
-- Setup
-------------------------------------
function chatbase_addcommand( command, description, example )
chatbase_debug( "Adding command "..tostring(command).." with desc "..tostring(description).." and example "..tostring(example) )
chatbase_commands[command] = {}
chatbase_commands[command].description = description
chatbase_commands[command].example = example
end
function chatbase_addplayersetting( setting, default, description )
chatbase_debug( "Adding setting "..tostring(setting).." with default "..tostring(default).." and desc "..tostring(description) )
chatbase_settings[setting] = {}
chatbase_settings[setting].default = default
chatbase_settings[setting].description = description
end
-------------------------------------
-- Utilities
-------------------------------------
function chatbase_customcommandsexist()
-- check that non-default commands exist
chatbase_debug("Checking if custom commands exist")
local nondefexist = false
for command,values in pairs(chatbase_commands) do
local found = false
chatbase_debug("Checking command "..tostring(command))
for i,defcommand in pairs(chatbase_defaultcommands) do
chatbase_debug(" -> Against default command "..tostring(defcommand))
if defcommand == command then
chatbase_debug("Command "..tostring(command).." is default")
found = true
end
end
if not found then
chatbase_debug("Command "..tostring(command).." is not default")
nondefexist = true
break;
end
end
chatbase_debug("Custom commands exist: "..tostring(nondefexist))
return nondefexist;
end
-------------------------------------
-- Notifications
-------------------------------------
function chatbase_setupnotify()
chatbase_debug("setupnotify called")
-- if notifications are completely disabled, return early
if CHAT_COMMAND_DISABLE_PERIODIC_NOTIFY then return end
chatbase_debug("setupnotify got past disabled check")
-- if only default commands exist, then theres no reason to notify
if not chatbase_customcommandsexist() then return end
chatbase_debug("setupnotify got past custom commands check")
-- call a function that will notify anyone that meets the requirements every NOTIFY_PERIOD
AddScheduleRepeating( "chatbase_notifyenabled", CHAT_COMMAND_PERIODIC_NOTIFY_PERIOD, chatbase_notifyenabled )
end
-- wait 10 seconds to setup notification, just to be safe that all commands are registered
AddSchedule("chatbase_setupnotify", 10, chatbase_setupnotify)
function chatbase_notifyenabled()
chatbase_debug("notifyenabled called")
-- if notifications are completely disabled, return early
if CHAT_COMMAND_DISABLE_PERIODIC_NOTIFY then return end
chatbase_debug("notifyenabled got past disabled check")
-- if only default commands exist, then theres no reason to notify
if not chatbase_customcommandsexist() then return end
chatbase_debug("notifyenabled got past custom commands check")
-- notify any players that deserve it
for i,v in pairs(chatbase_players) do
chatbase_debug("checking player ID "..i)
local player = CastToPlayer(v.player)
if IsPlayer(player) then
chatbase_debug("--> IsPlayer")
-- only notify if they havent set their setting to disable notifications
if v.settings["disablenotify"] ~= true then
chatbase_debug("--> disablenotify not true | REPEAT: "..CHAT_COMMAND_PERIODIC_NOTIFY_REPEAT.." numtimesnotified: "..tostring(v.settings["numtimesnotified"]))
-- check repeat type
if CHAT_COMMAND_PERIODIC_NOTIFY_REPEAT == 0 and v.settings["numtimesnotified"] == 0 then
-- only show once
v.settings["numtimesnotified"] = v.settings["numtimesnotified"]+1
chatbase_notifyplayer(player)
end
if CHAT_COMMAND_PERIODIC_NOTIFY_REPEAT > 0 and v.settings["numtimesnotified"] <= CHAT_COMMAND_PERIODIC_NOTIFY_REPEAT then
-- repeat a set number of times
v.settings["numtimesnotified"] = v.settings["numtimesnotified"]+1
chatbase_notifyplayer(player)
end
if CHAT_COMMAND_PERIODIC_NOTIFY_REPEAT < 0 then
-- repeat infinitely (var is set to a negative number)
v.settings["numtimesnotified"] = v.settings["numtimesnotified"]+1
chatbase_notifyplayer(player)
end
end
end
end
end
function chatbase_notifyplayer(player)
if not IsPlayer(player) then chatbase_error("function chatbase_notifyplayer: Notifying a nonplayer"); return; end
ChatToPlayer(player, "^"..CHAT_COMMAND_COLOR_MAIN.."Chat commands are enabled for this map. Type "..CHAT_COMMAND_PREFIX.."help to see what is available")
end
-------------------------------------
-- Player Table Functions
-------------------------------------
function chatbase_addplayer(player)
if not IsPlayer(player) then chatbase_error("function chatbase_addplayer: Trying to add a nonplayer"); return; end
-- add an entry for the player
chatbase_players[player:GetId()] = {}
chatbase_players[player:GetId()].player = player
chatbase_players[player:GetId()].settings = {}
for setting,values in pairs(chatbase_settings) do
chatbase_players[player:GetId()].settings[setting] = values.default
end
end
function chatbase_removeplayer(player)
-- param could be a player or a playerid
if tonumber(player) then player = GetPlayerByID(player) end
if not IsPlayer(player) then chatbase_error("function chatbase_removeplayer: Trying to remove a nonplayer"); return; end
-- clear their entry
chatbase_players[player:GetId()] = nil
end
-------------------------------------
-- Player Settings Functions
-------------------------------------
function chatbase_getplayersetting( player, setting )
-- param could be a player or a playerid
if tonumber(player) then player = GetPlayerByID(player) end
if not IsPlayer(player) then chatbase_error("function chatbase_getplayersetting: Trying to get setting of a nonplayer"); return nil; end
if chatbase_players[player:GetId()] ~= nil then
return chatbase_players[player:GetId()].settings[setting]
else
chatbase_error("function chatbase_getplayersetting: Player not found in the table");
return nil
end
end
function chatbase_setplayersetting( player, setting, value )
-- param could be a player or a playerid
if tonumber(player) then player = GetPlayerByID(player) end
if not IsPlayer(player) then chatbase_error("function chatbase_setplayersetting: Trying to set setting of a nonplayer"); return false; end
if chatbase_players[player:GetId()] ~= nil then
chatbase_players[player:GetId()].settings[setting] = value;
return true
else
chatbase_error("function chatbase_setplayersetting: Player not found in the table");
return false
end
end
-------------------------------------
-- Debug/Messaging
-------------------------------------
function chatbase_error( str )
ConsoleToAll(CHAT_COMMAND_DEBUG_PREFIX.."[ERROR] "..str)
end
function chatbase_debug( str )
if CHAT_COMMAND_DEBUG then ConsoleToAll(CHAT_COMMAND_DEBUG_PREFIX..str) end
end
--[[
=====================================
== DEFAULT COMMAND IMPLEMENTATION
=====================================
==
=====================================
]]--
chatbase_addcommand( "help", "Display a list of all available commands" )
function chat_help( player )
ChatToPlayer( player, "^"..CHAT_COMMAND_COLOR_MAIN.."Chat Commands:")
for command,values in pairs(chatbase_commands) do
local command_text = "^"..CHAT_COMMAND_COLOR_HIGHLIGHT1..CHAT_COMMAND_PREFIX..command
if values.description ~= nil then
command_text = command_text.. " ^"..CHAT_COMMAND_COLOR_MAIN.."- ".."^"..CHAT_COMMAND_COLOR_HIGHLIGHT2..values.description
end
if values.example ~= nil then
command_text = command_text.. " ^"..CHAT_COMMAND_COLOR_MAIN.."(example: "..CHAT_COMMAND_PREFIX..values.example..")"
end
ChatToPlayer( player, command_text )
end
end
if not CHAT_COMMAND_DISABLE_PERIODIC_NOTIFY then
chatbase_addcommand( "disablenotify", "Disables the periodic notification that chat commands are enabled" )
function chat_disablenotify( player )
chatbase_setplayersetting( player, "disablenotify", true )
ChatToPlayer(player, "^"..CHAT_COMMAND_COLOR_MAIN.."Periodic \"chat commands are enabled\" notifications disabled")
end
end
--[[
=====================================
== DEFAULT SETTING IMPLEMENTATION
=====================================
==
=====================================
]]--
chatbase_addplayersetting( "disablenotify", false, "Disables periodic notifications that chat commands are enabled" )
chatbase_addplayersetting( "numtimesnotified", 0, "Number of times the player has been notified that chat commands are enabled" )
--[[
=====================================
== CALLBACKS
=====================================
==
=====================================
]]--
-- player_onchat()
---- handle chat commands
-- save parent player_onchat
local base_player_onchat = player_onchat
function player_onchat( player, chatstring )
-- call parent onchat function if it exists
if base_player_onchat ~= nil then base_player_onchat(player,chatstring) end
local player = CastToPlayer( player )
-- string.gsub call removes all control characters (newlines, return carriages, etc)
-- string.sub call removes the playername: part of the string, leaving just the message
local message = string.sub( string.gsub( chatstring, "%c", "" ), string.len(player:GetName())+3 )
chatbase_debug("Message: "..message)
local prefix = string.sub(message,1,string.len(CHAT_COMMAND_PREFIX))
chatbase_debug("Prefix: "..prefix)
-- if the first character of the string doesn't match the prefix, then we don't care about it
if prefix ~= CHAT_COMMAND_PREFIX then return true; end
-- strip the prefix character
message = string.sub( message, 1+string.len(CHAT_COMMAND_PREFIX) )
chatbase_debug("Message: "..message)
-- if there is no message at all, return
if string.match(message, "%a+") == nil then return true end
-- get command and parameters
local command = string.lower( string.match(message, "%a+") )
local paramstring = string.sub(message, string.len(command)+2)
local params = explode(" ", paramstring)
-- loop through all params and convert any numbers to actual numbers
for i,param in pairs(params) do
-- tonumber() returns nil if it can't convert to a number
if tonumber(param) ~= nil then
param = tonumber(param)
end
chatbase_debug(" Param "..i..": "..param)
end
-- insert the player as the first param always
table.insert( params, 1, player )
-- find function to call
local func, finderror = findfunction("chat_"..command)
if func ~= nil then
if CHAT_COMMAND_DEBUG then ConsoleToAll(CHAT_COMMAND_DEBUG_PREFIX.."Function for "..command.." found"); end
-- translates to chat_<command>( <arg1>, <arg2>, ... ) e.g. chat_help() or chat_set( "varname", 5 )
func(unpack(params))
else
ChatToPlayer(player, "^"..CHAT_COMMAND_COLOR_ERROR.."Unexpected error while executing command")
2015-04-05 19:35:44 +00:00
chatbase_error("Command function find error for "..command.."("..paramstring.."):".. finderror)
return true
end
if CHAT_COMMAND_HIDECHATSTRING then
return false
else
return true
end
end
-- player_connected()
---- keep track of players
-- save parent player_connected
local base_player_connected = player_connected
function player_connected( player )
-- call parent onchat function if it exists
if base_player_connected ~= nil then base_player_connected(player) end
local player = CastToPlayer( player )
chatbase_addplayer( player )
end
-- player_disconnected()
---- keep track of players
-- save parent player_disconnected
local base_player_disconnected = player_disconnected
function player_disconnected( player )
-- call parent onchat function if it exists
if base_player_disconnected ~= nil then base_player_disconnected(player) end
local player = CastToPlayer( player )
chatbase_removeplayer( player )
end
--[[
=====================================
== HELPERS
=====================================
==
=====================================
]]--
-- Find a function with the given string name in the global table
function findfunction(x)
assert(type(x) == "string")
local f=_G
for v in x:gmatch("[^%.]+") do
if type(f) ~= "table" then
return nil, "looking for '"..v.."' expected table, not "..type(f)
end
f=f[v]
end
if type(f) == "function" then
return f
else
return nil, "expected function, not "..type(f)
end
end
-- Explode a string by the given divider
function explode(div,str)
if (div=='') then return false end
local pos,arr = 0,{}
-- for each divider found
for st,sp in function() return string.find(str,div,pos,true) end do
table.insert(arr,string.sub(str,pos,st-1)) -- Attach chars left of current divider
pos = sp + 1 -- Jump past current divider
end
table.insert(arr,string.sub(str,pos)) -- Attach chars right of last divider
return arr
end