2014-11-30 06:17:28 +00:00
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soundscapes_manifest
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{
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// Generic FF soundscapes
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"file" "scripts/soundscapes_ff.txt"
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// Map-specific FF soundscapes (no need to list map soundscapes here anymore)
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// Place in "maps" folder with the filename as <mapname>_soundscapes.txt
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//"file" "maps/ff_dev_test_sounds_soundscapes.txt"
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//"file" "maps/ff_hunted_soundscapes.txt"
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// Put your map's soundscape txt file in "FortressForever\maps" and give it the
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// EXACT SAME NAME AS YOUR MAP's FILENAME followed by _soundscapes.txt
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// IE: FortressForever\maps\<mapname>_soundscapes.txt
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// IE: FortressForever\maps\ff_2fort_soundscapes.txt
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//////////////////////////////////////////////////////
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// HL2 soundscapes (located in "source engine.gcf") //
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//////////////////////////////////////////////////////
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"file" "scripts/soundscapes.txt"
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"file" "scripts/soundscapes_canals.txt"
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"file" "scripts/soundscapes_klab.txt"
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"file" "scripts/soundscapes_elab.txt"
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"file" "scripts/soundscapes_streetwar.txt"
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"file" "scripts/soundscapes_citadel.txt"
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"file" "scripts/soundscapes_town.txt"
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"file" "scripts/soundscapes_coast.txt"
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"file" "scripts/soundscapes_prison.txt"
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"file" "scripts/soundscapes_trainyard.txt"
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}
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