soundscapes_manifest { // Generic FF soundscapes "file" "scripts/soundscapes_ff.txt" // Map-specific FF soundscapes (no need to list map soundscapes here anymore) // Place in "maps" folder with the filename as _soundscapes.txt //"file" "maps/ff_dev_test_sounds_soundscapes.txt" //"file" "maps/ff_hunted_soundscapes.txt" // Put your map's soundscape txt file in "FortressForever\maps" and give it the // EXACT SAME NAME AS YOUR MAP's FILENAME followed by _soundscapes.txt // IE: FortressForever\maps\_soundscapes.txt // IE: FortressForever\maps\ff_2fort_soundscapes.txt ////////////////////////////////////////////////////// // HL2 soundscapes (located in "source engine.gcf") // ////////////////////////////////////////////////////// "file" "scripts/soundscapes.txt" "file" "scripts/soundscapes_canals.txt" "file" "scripts/soundscapes_klab.txt" "file" "scripts/soundscapes_elab.txt" "file" "scripts/soundscapes_streetwar.txt" "file" "scripts/soundscapes_citadel.txt" "file" "scripts/soundscapes_town.txt" "file" "scripts/soundscapes_coast.txt" "file" "scripts/soundscapes_prison.txt" "file" "scripts/soundscapes_trainyard.txt" }