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https://github.com/fortressforever/fortressforever-models.git
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59 lines
No EOL
1.9 KiB
C++
59 lines
No EOL
1.9 KiB
C++
$modelname "buildable\respawn_turret\respawn_turret.mdl"
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$cdmaterials "models/buildable\respawn_turret\"
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$cliptotextures
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$scale 1.0
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$poseparameter aim_yaw -180.00 180.00 wrap
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$poseparameter aim_pitch -60 0
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$bodygroup studio {
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studio "respawn_turret"
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}
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//$texturegroup skinfamilies {
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// { "sg_lvl3_blue.vmt" "sg_lvl3_hood_blue.vmt"}
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// { "sg_lvl3_red.vmt" "sg_lvl3_hood_red.vmt" }
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// { "sg_lvl3_yellow.vmt" "sg_lvl3_hood_yellow.vmt"}
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// { "sg_lvl3_green.vmt" "sg_lvl3_hood_green.vmt" }
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//}
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// $weightlist weapon { "ffSg_Pitch" 1.0 }
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$sequence idle "respawn_turret_idle" ACT_MINITURRET_CLOSED_IDLE 1 loop fps 1.00
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//$attachment "gun_hole" "ffSg_FireAttach" 0.0 0.0 0.0 rotate 0.0 0.0 0.0
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$attachment "barrel01" "ffSg_barrel" 0 0.00 -0.00 rotate 90 -0 0
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//$attachment "barrel02" "ffSg_Barrel1" 15 0.00 -0.00 rotate -0 -0 0
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$attachment "eyes" "ffSg_body" 8 4.5 -5.5 rotate -0 -0 0
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$sequence aim_updown "respawn_turret_updown" fps 30.00
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$animation neutral "respawn_turret_spin" frames 0 0
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$sequence ready "respawn_turret_spin" ACT_MINITURRET_OPEN_IDLE 1 frames 0 0
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$animation aim_0 "respawn_turret_spin" frame 0 0 subtract neutral 0
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$animation aim_120 "respawn_turret_spin" frame 3 3 subtract neutral 0
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$animation aim_240 "respawn_turret_spin" frame 6 6 subtract neutral 0
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$sequence auto_leftright { aim_0 aim_120 aim_240 aim_0 blendwidth 4 blend "aim_yaw" -180 180 } delta autoplay
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$sequence deploy "respawn_turret_deploy" ACT_MINITURRET_OPEN 1 fps 30.00
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$sequence retract "respawn_turret_retract" ACT_MINITURRET_CLOSE 1 fps 30.00
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$animation aim_up "respawn_turret_updown" frames 3 3 subtract neutral 0
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$animation aim_down "respawn_turret_updown" frames 6 6 subtract neutral 0
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$sequence auto_updown { aim_down aim_up blend aim_pitch -60 0 } delta autoplay hidden
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//$collisionmodel "sg_lvl3_phy.smd"
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//{
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//$mass 90.0
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//$concave
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//}
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//$hbox 1 "ffAtt_bm" -15 -20 -20 40 25 20
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