$modelname "buildable\respawn_turret\respawn_turret.mdl" $cdmaterials "models/buildable\respawn_turret\" $cliptotextures $scale 1.0 $poseparameter aim_yaw -180.00 180.00 wrap $poseparameter aim_pitch -60 0 $bodygroup studio { studio "respawn_turret" } //$texturegroup skinfamilies { // { "sg_lvl3_blue.vmt" "sg_lvl3_hood_blue.vmt"} // { "sg_lvl3_red.vmt" "sg_lvl3_hood_red.vmt" } // { "sg_lvl3_yellow.vmt" "sg_lvl3_hood_yellow.vmt"} // { "sg_lvl3_green.vmt" "sg_lvl3_hood_green.vmt" } //} // $weightlist weapon { "ffSg_Pitch" 1.0 } $sequence idle "respawn_turret_idle" ACT_MINITURRET_CLOSED_IDLE 1 loop fps 1.00 //$attachment "gun_hole" "ffSg_FireAttach" 0.0 0.0 0.0 rotate 0.0 0.0 0.0 $attachment "barrel01" "ffSg_barrel" 0 0.00 -0.00 rotate 90 -0 0 //$attachment "barrel02" "ffSg_Barrel1" 15 0.00 -0.00 rotate -0 -0 0 $attachment "eyes" "ffSg_body" 8 4.5 -5.5 rotate -0 -0 0 $sequence aim_updown "respawn_turret_updown" fps 30.00 $animation neutral "respawn_turret_spin" frames 0 0 $sequence ready "respawn_turret_spin" ACT_MINITURRET_OPEN_IDLE 1 frames 0 0 $animation aim_0 "respawn_turret_spin" frame 0 0 subtract neutral 0 $animation aim_120 "respawn_turret_spin" frame 3 3 subtract neutral 0 $animation aim_240 "respawn_turret_spin" frame 6 6 subtract neutral 0 $sequence auto_leftright { aim_0 aim_120 aim_240 aim_0 blendwidth 4 blend "aim_yaw" -180 180 } delta autoplay $sequence deploy "respawn_turret_deploy" ACT_MINITURRET_OPEN 1 fps 30.00 $sequence retract "respawn_turret_retract" ACT_MINITURRET_CLOSE 1 fps 30.00 $animation aim_up "respawn_turret_updown" frames 3 3 subtract neutral 0 $animation aim_down "respawn_turret_updown" frames 6 6 subtract neutral 0 $sequence auto_updown { aim_down aim_up blend aim_pitch -60 0 } delta autoplay hidden //$collisionmodel "sg_lvl3_phy.smd" //{ //$mass 90.0 //$concave //} //$hbox 1 "ffAtt_bm" -15 -20 -20 40 25 20