fortressforever-models/weapons/knife/viewmodel/v_knife.qc
2016-06-04 16:23:17 -07:00

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1.4 KiB
C++

/*
*****************************
Knife (v_model)
Model - FooleyCooley
Skin - Decs
Anims - FooleyCooley
*****************************
*/
$modelname "weapons/knife/v_knife.mdl"
$cdmaterials "models/weapons/knife"
$cdmaterials "models/v_arms"
$origin 0 0 0
$scale 1.0
$body "studio" "reference_Knife.smd"
/*
***Bodygroups for different arms (to be added later [maybe! :P])***
$bodygroup heavyArms {"studio" "reference_Knife_heavyArms.smd"}
$bodygroup scoutArms {"studio" "reference_Knife_scoutArms.smd"}
$bodygroup engineerArms {"studio" "reference_Knife_engineerArms.smd"}
$bodygroup civilianArms {"studio" "reference_Knife_civilianArms.smd"}
*/
$sequence Draw "anim_Draw" ACT_VM_DRAW 1 fps 30.00 fadein 0
$sequence Idle1 "anim_Idle1" ACT_VM_IDLE 3 fps 30.00
$sequence Idle2 "anim_Idle2" ACT_VM_IDLE 3 fps 30.00
$sequence Idle3 "anim_Idle3" ACT_VM_IDLE 3 fps 30.00
//$sequence DeepIdle "anim_DeepIdle" ACT_VM_IDLE 1 fps 30.00
$sequence MissCenter1 "anim_MissCenter1" ACT_VM_MISSCENTER 1 fps 30.00 fadein 0 fadeout 0
$sequence MissCenter2 "anim_MissCenter2" ACT_VM_MISSCENTER 1 fps 30.00 fadein 0 fadeout 0
$sequence MissCenter3 "anim_MissCenter3" ACT_VM_MISSCENTER 1 fps 30.00 fadein 0 fadeout 0
$sequence HitCenter1 "anim_HitCenter1" ACT_VM_HITCENTER 1 fps 30.00 fadein 0 fadeout 0
$sequence HitCenter2 "anim_HitCenter2" ACT_VM_HITCENTER 1 fps 30.00 fadein 0 fadeout 0
$sequence HitCenter3 "anim_HitCenter3" ACT_VM_HITCENTER 1 fps 30.00 fadein 0 fadeout 0