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https://github.com/fortressforever/fortressforever-models.git
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41 lines
1.4 KiB
C++
41 lines
1.4 KiB
C++
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/*
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*****************************
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Knife (v_model)
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Model - FooleyCooley
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Skin - Decs
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Anims - FooleyCooley
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*****************************
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*/
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$modelname "weapons/knife/v_knife.mdl"
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$cdmaterials "models/weapons/knife"
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$cdmaterials "models/v_arms"
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$origin 0 0 0
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$scale 1.0
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$body "studio" "reference_Knife.smd"
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/*
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***Bodygroups for different arms (to be added later [maybe! :P])***
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$bodygroup heavyArms {"studio" "reference_Knife_heavyArms.smd"}
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$bodygroup scoutArms {"studio" "reference_Knife_scoutArms.smd"}
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$bodygroup engineerArms {"studio" "reference_Knife_engineerArms.smd"}
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$bodygroup civilianArms {"studio" "reference_Knife_civilianArms.smd"}
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*/
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$sequence Draw "anim_Draw" ACT_VM_DRAW 1 fps 30.00 fadein 0
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$sequence Idle1 "anim_Idle1" ACT_VM_IDLE 3 fps 30.00
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$sequence Idle2 "anim_Idle2" ACT_VM_IDLE 3 fps 30.00
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$sequence Idle3 "anim_Idle3" ACT_VM_IDLE 3 fps 30.00
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//$sequence DeepIdle "anim_DeepIdle" ACT_VM_IDLE 1 fps 30.00
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$sequence MissCenter1 "anim_MissCenter1" ACT_VM_MISSCENTER 1 fps 30.00 fadein 0 fadeout 0
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$sequence MissCenter2 "anim_MissCenter2" ACT_VM_MISSCENTER 1 fps 30.00 fadein 0 fadeout 0
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$sequence MissCenter3 "anim_MissCenter3" ACT_VM_MISSCENTER 1 fps 30.00 fadein 0 fadeout 0
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$sequence HitCenter1 "anim_HitCenter1" ACT_VM_HITCENTER 1 fps 30.00 fadein 0 fadeout 0
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$sequence HitCenter2 "anim_HitCenter2" ACT_VM_HITCENTER 1 fps 30.00 fadein 0 fadeout 0
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$sequence HitCenter3 "anim_HitCenter3" ACT_VM_HITCENTER 1 fps 30.00 fadein 0 fadeout 0
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