fortressforever-models/player/hwguy/compile/hwguy.qc

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$cd ".."
$modelname "player/hwguy/hwguy.mdl"
//$model studio "/reference/hwguy_reference.smd"
$bodygroup torso
{
studio "/reference/hwguy_reference_torsoShape.smd"
blank
}
$bodygroup head
{
studio "/reference/hwguy_reference_headShape.smd"
blank
}
$bodygroup leftArm
{
studio "/reference/hwguy_reference_leftArmShape.smd"
blank
}
$bodygroup leftLeg
{
studio "/reference/hwguy_reference_leftLegShape.smd"
blank
}
$bodygroup rightArm
{
studio "/reference/hwguy_reference_rightArmShape.smd"
blank
}
$bodygroup rightLeg
{
studio "/reference/hwguy_reference_rightLegShape.smd"
blank
}
$texturegroup skinfamilies {
{ "hwguy_body_blue.vmt" "hwguy_head_blue.vmt" "hwguy_acc_blue.vmt"}
{ "hwguy_body_red.vmt" "hwguy_head_red.vmt" "hwguy_acc_red.vmt"}
{ "hwguy_body_yellow.vmt" "hwguy_head_yellow.vmt" "hwguy_acc_yellow.vmt" }
{ "hwguy_body_green.vmt" "hwguy_head_green.vmt" "hwguy_acc_green.vmt"}
}
$lod 10 {
replacemodel "/reference/hwguy_reference_torsoShape.smd" "/reference/LOD/hwguy_reference_torsoShape_lod1.smd"
replacemodel "/reference/hwguy_reference_headShape.smd" "/reference/LOD/hwguy_reference_headShape_lod1.smd"
replacemodel "/reference/hwguy_reference_leftArmShape.smd" "/reference/LOD/hwguy_reference_leftArmShape_lod1.smd"
replacemodel "/reference/hwguy_reference_rightArmShape.smd" "/reference/LOD/hwguy_reference_rightArmShape_lod1.smd"
replacemodel "/reference/hwguy_reference_leftLegShape.smd" "/reference/LOD/hwguy_reference_leftLegShape_lod1.smd"
replacemodel "/reference/hwguy_reference_rightLegShape.smd" "/reference/LOD/hwguy_reference_rightLegShape_lod1.smd"
}
$lod 30 {
replacemodel "/reference/hwguy_reference_torsoShape.smd" "/reference/LOD/hwguy_reference_torsoShape_lod2.smd"
replacemodel "/reference/hwguy_reference_headShape.smd" "/reference/LOD/hwguy_reference_headShape_lod2.smd"
replacemodel "/reference/hwguy_reference_leftArmShape.smd" "/reference/LOD/hwguy_reference_leftArmShape_lod2.smd"
replacemodel "/reference/hwguy_reference_rightArmShape.smd" "/reference/LOD/hwguy_reference_rightArmShape_lod2.smd"
replacemodel "/reference/hwguy_reference_leftLegShape.smd" "/reference/LOD/hwguy_reference_leftLegShape_lod2.smd"
replacemodel "/reference/hwguy_reference_rightLegShape.smd" "/reference/LOD/hwguy_reference_rightLegShape_lod2.smd"
bonetreecollapse "ffSkel_neck"
bonetreecollapse "ffSkel_leftForeArm"
bonetreecollapse "ffSkel_rightForeArm"
bonetreecollapse "ffSkel_leftLeg"
bonetreecollapse "ffSkel_rightLeg"
// simplify spine
replacebone "ffSkel_Neck" "ffSkel_Spine2"
replacebone "ffSkel_Spine3" "ffSkel_spine2"
replacebone "ffSkel_spine1" "ffSkel_spine"
replacebone "ffSkel_Spine" "ffSkel_spine2"
}
$shadowlod
{
replacemodel "/reference/hwguy_reference_torsoShape.smd" "/reference/LOD/hwguy_reference_torsoShape_lod2.smd"
replacemodel "/reference/hwguy_reference_headShape.smd" "/reference/LOD/hwguy_reference_headShape_lod2.smd"
replacemodel "/reference/hwguy_reference_leftArmShape.smd" "/reference/LOD/hwguy_reference_leftArmShape_lod2.smd"
replacemodel "/reference/hwguy_reference_rightArmShape.smd" "/reference/LOD/hwguy_reference_rightArmShape_lod2.smd"
replacemodel "/reference/hwguy_reference_leftLegShape.smd" "/reference/LOD/hwguy_reference_leftLegShape_lod2.smd"
replacemodel "/reference/hwguy_reference_rightLegShape.smd" "/reference/LOD/hwguy_reference_rightLegShape_lod2.smd"
}
$attachment "attach_head" "ffSkel_Heads" 0 0 0 rotate 0 0 0
$attachment "attach_leftArm" "ffSkel_LeftArm" 0 0 0 rotate 0 0 0
$attachment "attach_leftLeg" "ffSkel_LeftUpLeg" 0 0 0 rotate 0 0 0
$attachment "attach_rightArm" "ffSkel_RightArm" 0 0 0 rotate 0 0 0
$attachment "attach_rightLeg" "ffSkel_RightUpLeg" 0 0 0 rotate 0 0 0
$attachment "anim_attachment_RH" "ffSkel_RightHand" 0 0 0 rotate 0 0 0
$attachment "anim_attachment_LH" "ffSkel_LeftHand" 0 0 0 rotate 0 0 0
$attachment "ffAtt_flag" "ffSkel_Spine3" 5 3 0 rotate 0 0 0
// {
// flexfile "/reference/hwguy_decap.vta"
// flex "decap" frame 10
// flexcontroller "phoneme" "decap" "_range" 0 1
//
// flexfile "/reference/hwguy_bighead.vta"
// flex "bighead" frame 10
// flexcontroller "phoneme" "bighead" "range" 0 1
//%decap = decap
//%bighead = bighead
//}
//$cdmaterials "models\police\"
//$cdmaterials "models\humans\male\"
$cdmaterials "models/player/hwguy/"
// Model uses material "bmouth.vmt"
// Model uses material "eyeball_l.vmt"
// Model uses material "barneyface.vmt"
// Model uses material "eyeball_r.vmt"
// Model uses material "metrocop_sheet.vmt"
// Model uses material "pupil_r.vmt"
// Model uses material "glint.vmt"
// Model uses material "pupil_l.vmt"
$attachment "eyes" "ffSkel_Heads" 5.00 0.00 0.05 rotate 0 -20 -90
$attachment "mouth" "ffSkel_Heads" 0.30 -5.70 -0.00 rotate 0.00 -80.00 -90.00
$attachment "chest" "ffSkel_Spine2" 5.00 4.00 -0.00 rotate -0.00 90.00 90.00
$attachment "helmet_attachment" "ffSkel_Heads" 2.66 -1.60 -0.00 rotate 0.00 -82.95 -90.00
//$attachment "faceplate_attachment" "ValveBiped.faceplate_attachment" 0.00 -0.00 0.00 rotate -90.00 -90.00 0.00
//$attachment "forward" "ValveBiped.forward" 0.00 0.00 0.00 rotate 0.00 0.00 -0.00
//$attachment "anim_attachment_RH" "ValveBiped.Anim_Attachment_RH" -0.00 -0.00 -0.00 rotate -90.00 -90.00 0.00
//$attachment "anim_attachment_LH" "ValveBiped.Anim_Attachment_LH" -0.00 -0.00 0.00 rotate -90.00 -90.00 0.00
$attachment "anim_attachment_head" "ffSkel_Heads" -0.00 0.00 0.00 rotate -90.00 -90.00 0.00
$includemodel "player/ff_player_shared.mdl"
//$includemodel "player/cs_player_shared.mdl"
//$includemodel "player/ak_anims_t.mdl"
//$includemodel "barney_animations.mdl"
//$includemodel "/humans/male_shared.mdl"
//$includemodel "/hl2dm/male_shared.mdl"
//$includemodel "barney_postures.mdl"
//$includemodel "barney_gestures.mdl"
$surfaceprop "flesh"
$bbox -16 -16 0 16 16 72
//$bbox -10 -18 0 26 18 72
// $bbox 0.000000 0.000000 0.000000 0.000000 0.000000 0.000000
// .qc block generated by HLMV begins.
$hboxset "fortressforever"
$hbox 3 "ffSkel_Hips" -5.00 -7.95 -7.25 5.00 7.55 4.25
$hbox 6 "ffSkel_LeftUpLeg" 3.00 -4.50 -4.00 17.00 4.50 4.00
$hbox 6 "ffSkel_LeftLeg" -4.00 -3.00 -2.50 16.00 4.00 3.50
$hbox 6 "ffSkel_LeftFoots" 0.00 -1.50 -3.10 10.00 3.50 1.10
$hbox 7 "ffSkel_RightUpLeg" 3.00 -4.50 -4.00 17.00 4.50 4.00
$hbox 7 "ffSkel_RightLeg" -4.00 -3.00 -4.00 16.00 4.00 2.00
$hbox 7 "ffSkel_RightFoots" 0.00 -1.50 -0.90 10.00 3.50 3.30
$hbox 3 "ffSkel_Spine1" -5.00 -7.50 -7.50 3.00 3.50 7.50
$hbox 2 "ffSkel_Spine2" -5.00 -7.50 -7.50 5.00 3.50 7.50
$hbox 4 "ffSkel_LeftArm" -1.50 -1.50 -2.50 11.50 4.50 3.50
$hbox 4 "ffSkel_LeftForeArm" 0.00 -2.50 -1.50 10.00 2.50 2.50
$hbox 4 "ffSkel_LeftHand" -0.50 -2.75 -1.75 6.50 1.75 1.75
$hbox 5 "ffSkel_RightArm" -1.50 -3.00 -3.50 11.50 3.00 2.50
$hbox 5 "ffSkel_RightForeArm" 0.00 -2.50 -2.50 10.00 2.50 1.50
$hbox 5 "ffSkel_RightHand" -0.50 -3.22 -1.75 6.50 1.22 1.75
$hbox 1 "ffSkel_Heads" -4.00 -3.25 -2.25 4.00 3.25 6.25
$hbox 2 "ffSkel_Spine3" -1.00 -6.00 -8.00 5.00 3.00 8.00
$hbox 1 "ffSkel_Necks" -3.90 -4.00 -3.50 1.10 3.00 3.50
// .qc block generated by HLMV ends.
//$ikchain rhand ffSkel_RightHand
//$ikchain lhand ffSkel_LeftHand
$ikchain rfoot ffSkel_RightFoots
$ikchain lfoot ffSkel_LeftFoots
$sequence ragdoll "/reference/ragdoll" ACT_DIERAGDOLL 1 fps 30.00
$bonemerge ffSkel_att_righthand
$collisionjoints "/reference/hwguy_reference_phy.smd" {
$mass 90.0
$inertia 10.00
$damping 0.01
$rotdamping 1.50
$rootbone "ffSkel_Hips"
$jointmerge "ffSkel_Hips" "ffSkel_ffSkel_Spine1"
$jointconstrain "ffSkel_spine2" x limit -48.00 48.00 0.00
$jointconstrain "ffSkel_spine2" y limit -25.00 25.00 0.00
$jointconstrain "ffSkel_spine2" z limit -25.00 50.00 0.00
$jointconstrain "ffSkel_rightarm" x limit -39.00 39.00 0.00
$jointconstrain "ffSkel_rightarm" y limit -79.00 95.00 0.00
$jointconstrain "ffSkel_rightarm" z limit -93.00 23.00 0.00
$jointconstrain "ffSkel_leftarm" x limit -30.00 30.00 0.00
$jointconstrain "ffSkel_leftarm" y limit -95.00 84.00 0.00
$jointconstrain "ffSkel_leftarm" z limit -86.00 26.00 0.00
$jointconstrain "ffSkel_leftforearm" x limit 0.00 0.00 0.00
$jointconstrain "ffSkel_leftforearm" y limit 0.00 0.00 0.00
$jointconstrain "ffSkel_leftforearm" z limit -149.00 4.00 0.00
$jointconstrain "ffSkel_lefthand" x limit -37.00 37.00 0.00
$jointconstrain "ffSkel_lefthand" y limit 0.00 0.00 0.00
$jointconstrain "ffSkel_lefthand" z limit -57.00 59.00 0.00
$jointconstrain "ffSkel_rightforearm" x limit 0.00 0.00 0.00
$jointconstrain "ffSkel_rightforearm" y limit 0.00 0.00 0.00
$jointconstrain "ffSkel_rightforearm" z limit -149.00 4.00 0.00
$jointconstrain "ffSkel_righthand" x limit -60.00 60.00 0.00
$jointconstrain "ffSkel_righthand" y limit 0.00 0.00 0.00
$jointconstrain "ffSkel_righthand" z limit -57.00 70.00 0.00
$jointconstrain "ffSkel_rightupleg" x limit -12.00 12.00 0.00
$jointconstrain "ffSkel_rightupleg" y limit -8.00 75.00 0.00
$jointconstrain "ffSkel_rightupleg" z limit -97.00 32.00 0.00
$jointconstrain "ffSkel_rightleg" x limit 0.00 0.00 0.00
$jointconstrain "ffSkel_rightleg" y limit 0.00 0.00 0.00
$jointconstrain "ffSkel_rightleg" z limit -12.00 126.00 0.00
$jointconstrain "ffSkel_heads" x limit -20.00 20.00 0.00
$jointconstrain "ffSkel_heads" y limit -25.00 25.00 0.00
$jointconstrain "ffSkel_heads" z limit -13.00 30.00 0.00
$jointconstrain "ffSkel_leftupleg" x limit -12.00 12.00 0.00
$jointconstrain "ffSkel_leftupleg" y limit -73.00 6.00 0.00
$jointconstrain "ffSkel_leftupleg" z limit -93.00 30.00 0.00
$jointconstrain "ffSkel_leftleg" x limit 0.00 0.00 0.00
$jointconstrain "ffSkel_leftleg" y limit 0.00 0.00 0.00
$jointconstrain "ffSkel_leftleg" z limit -8.00 126.00 0.00
$jointconstrain "ffSkel_leftfoots" x limit 0.00 0.00 0.00
$jointconstrain "ffSkel_leftfoots" y limit -10.00 10.00 0.00
$jointconstrain "ffSkel_leftfoots" z limit -5.00 15.00 0.00
$jointconstrain "ffSkel_rightfoots" x limit 0.00 0.00 0.00
$jointconstrain "ffSkel_rightfoots" y limit -10.00 6.00 0.00
$jointconstrain "ffSkel_rightfoots" z limit -5.00 15.00 0.00
}