$cd ".." $modelname "player/hwguy/hwguy.mdl" //$model studio "/reference/hwguy_reference.smd" $bodygroup torso { studio "/reference/hwguy_reference_torsoShape.smd" blank } $bodygroup head { studio "/reference/hwguy_reference_headShape.smd" blank } $bodygroup leftArm { studio "/reference/hwguy_reference_leftArmShape.smd" blank } $bodygroup leftLeg { studio "/reference/hwguy_reference_leftLegShape.smd" blank } $bodygroup rightArm { studio "/reference/hwguy_reference_rightArmShape.smd" blank } $bodygroup rightLeg { studio "/reference/hwguy_reference_rightLegShape.smd" blank } $texturegroup skinfamilies { { "hwguy_body_blue.vmt" "hwguy_head_blue.vmt" "hwguy_acc_blue.vmt"} { "hwguy_body_red.vmt" "hwguy_head_red.vmt" "hwguy_acc_red.vmt"} { "hwguy_body_yellow.vmt" "hwguy_head_yellow.vmt" "hwguy_acc_yellow.vmt" } { "hwguy_body_green.vmt" "hwguy_head_green.vmt" "hwguy_acc_green.vmt"} } $lod 10 { replacemodel "/reference/hwguy_reference_torsoShape.smd" "/reference/LOD/hwguy_reference_torsoShape_lod1.smd" replacemodel "/reference/hwguy_reference_headShape.smd" "/reference/LOD/hwguy_reference_headShape_lod1.smd" replacemodel "/reference/hwguy_reference_leftArmShape.smd" "/reference/LOD/hwguy_reference_leftArmShape_lod1.smd" replacemodel "/reference/hwguy_reference_rightArmShape.smd" "/reference/LOD/hwguy_reference_rightArmShape_lod1.smd" replacemodel "/reference/hwguy_reference_leftLegShape.smd" "/reference/LOD/hwguy_reference_leftLegShape_lod1.smd" replacemodel "/reference/hwguy_reference_rightLegShape.smd" "/reference/LOD/hwguy_reference_rightLegShape_lod1.smd" } $lod 30 { replacemodel "/reference/hwguy_reference_torsoShape.smd" "/reference/LOD/hwguy_reference_torsoShape_lod2.smd" replacemodel "/reference/hwguy_reference_headShape.smd" "/reference/LOD/hwguy_reference_headShape_lod2.smd" replacemodel "/reference/hwguy_reference_leftArmShape.smd" "/reference/LOD/hwguy_reference_leftArmShape_lod2.smd" replacemodel "/reference/hwguy_reference_rightArmShape.smd" "/reference/LOD/hwguy_reference_rightArmShape_lod2.smd" replacemodel "/reference/hwguy_reference_leftLegShape.smd" "/reference/LOD/hwguy_reference_leftLegShape_lod2.smd" replacemodel "/reference/hwguy_reference_rightLegShape.smd" "/reference/LOD/hwguy_reference_rightLegShape_lod2.smd" bonetreecollapse "ffSkel_neck" bonetreecollapse "ffSkel_leftForeArm" bonetreecollapse "ffSkel_rightForeArm" bonetreecollapse "ffSkel_leftLeg" bonetreecollapse "ffSkel_rightLeg" // simplify spine replacebone "ffSkel_Neck" "ffSkel_Spine2" replacebone "ffSkel_Spine3" "ffSkel_spine2" replacebone "ffSkel_spine1" "ffSkel_spine" replacebone "ffSkel_Spine" "ffSkel_spine2" } $shadowlod { replacemodel "/reference/hwguy_reference_torsoShape.smd" "/reference/LOD/hwguy_reference_torsoShape_lod2.smd" replacemodel "/reference/hwguy_reference_headShape.smd" "/reference/LOD/hwguy_reference_headShape_lod2.smd" replacemodel "/reference/hwguy_reference_leftArmShape.smd" "/reference/LOD/hwguy_reference_leftArmShape_lod2.smd" replacemodel "/reference/hwguy_reference_rightArmShape.smd" "/reference/LOD/hwguy_reference_rightArmShape_lod2.smd" replacemodel "/reference/hwguy_reference_leftLegShape.smd" "/reference/LOD/hwguy_reference_leftLegShape_lod2.smd" replacemodel "/reference/hwguy_reference_rightLegShape.smd" "/reference/LOD/hwguy_reference_rightLegShape_lod2.smd" } $attachment "attach_head" "ffSkel_Heads" 0 0 0 rotate 0 0 0 $attachment "attach_leftArm" "ffSkel_LeftArm" 0 0 0 rotate 0 0 0 $attachment "attach_leftLeg" "ffSkel_LeftUpLeg" 0 0 0 rotate 0 0 0 $attachment "attach_rightArm" "ffSkel_RightArm" 0 0 0 rotate 0 0 0 $attachment "attach_rightLeg" "ffSkel_RightUpLeg" 0 0 0 rotate 0 0 0 $attachment "anim_attachment_RH" "ffSkel_RightHand" 0 0 0 rotate 0 0 0 $attachment "anim_attachment_LH" "ffSkel_LeftHand" 0 0 0 rotate 0 0 0 $attachment "ffAtt_flag" "ffSkel_Spine3" 5 3 0 rotate 0 0 0 // { // flexfile "/reference/hwguy_decap.vta" // flex "decap" frame 10 // flexcontroller "phoneme" "decap" "_range" 0 1 // // flexfile "/reference/hwguy_bighead.vta" // flex "bighead" frame 10 // flexcontroller "phoneme" "bighead" "range" 0 1 //%decap = decap //%bighead = bighead //} //$cdmaterials "models\police\" //$cdmaterials "models\humans\male\" $cdmaterials "models/player/hwguy/" // Model uses material "bmouth.vmt" // Model uses material "eyeball_l.vmt" // Model uses material "barneyface.vmt" // Model uses material "eyeball_r.vmt" // Model uses material "metrocop_sheet.vmt" // Model uses material "pupil_r.vmt" // Model uses material "glint.vmt" // Model uses material "pupil_l.vmt" $attachment "eyes" "ffSkel_Heads" 5.00 0.00 0.05 rotate 0 -20 -90 $attachment "mouth" "ffSkel_Heads" 0.30 -5.70 -0.00 rotate 0.00 -80.00 -90.00 $attachment "chest" "ffSkel_Spine2" 5.00 4.00 -0.00 rotate -0.00 90.00 90.00 $attachment "helmet_attachment" "ffSkel_Heads" 2.66 -1.60 -0.00 rotate 0.00 -82.95 -90.00 //$attachment "faceplate_attachment" "ValveBiped.faceplate_attachment" 0.00 -0.00 0.00 rotate -90.00 -90.00 0.00 //$attachment "forward" "ValveBiped.forward" 0.00 0.00 0.00 rotate 0.00 0.00 -0.00 //$attachment "anim_attachment_RH" "ValveBiped.Anim_Attachment_RH" -0.00 -0.00 -0.00 rotate -90.00 -90.00 0.00 //$attachment "anim_attachment_LH" "ValveBiped.Anim_Attachment_LH" -0.00 -0.00 0.00 rotate -90.00 -90.00 0.00 $attachment "anim_attachment_head" "ffSkel_Heads" -0.00 0.00 0.00 rotate -90.00 -90.00 0.00 $includemodel "player/ff_player_shared.mdl" //$includemodel "player/cs_player_shared.mdl" //$includemodel "player/ak_anims_t.mdl" //$includemodel "barney_animations.mdl" //$includemodel "/humans/male_shared.mdl" //$includemodel "/hl2dm/male_shared.mdl" //$includemodel "barney_postures.mdl" //$includemodel "barney_gestures.mdl" $surfaceprop "flesh" $bbox -16 -16 0 16 16 72 //$bbox -10 -18 0 26 18 72 // $bbox 0.000000 0.000000 0.000000 0.000000 0.000000 0.000000 // .qc block generated by HLMV begins. $hboxset "fortressforever" $hbox 3 "ffSkel_Hips" -5.00 -7.95 -7.25 5.00 7.55 4.25 $hbox 6 "ffSkel_LeftUpLeg" 3.00 -4.50 -4.00 17.00 4.50 4.00 $hbox 6 "ffSkel_LeftLeg" -4.00 -3.00 -2.50 16.00 4.00 3.50 $hbox 6 "ffSkel_LeftFoots" 0.00 -1.50 -3.10 10.00 3.50 1.10 $hbox 7 "ffSkel_RightUpLeg" 3.00 -4.50 -4.00 17.00 4.50 4.00 $hbox 7 "ffSkel_RightLeg" -4.00 -3.00 -4.00 16.00 4.00 2.00 $hbox 7 "ffSkel_RightFoots" 0.00 -1.50 -0.90 10.00 3.50 3.30 $hbox 3 "ffSkel_Spine1" -5.00 -7.50 -7.50 3.00 3.50 7.50 $hbox 2 "ffSkel_Spine2" -5.00 -7.50 -7.50 5.00 3.50 7.50 $hbox 4 "ffSkel_LeftArm" -1.50 -1.50 -2.50 11.50 4.50 3.50 $hbox 4 "ffSkel_LeftForeArm" 0.00 -2.50 -1.50 10.00 2.50 2.50 $hbox 4 "ffSkel_LeftHand" -0.50 -2.75 -1.75 6.50 1.75 1.75 $hbox 5 "ffSkel_RightArm" -1.50 -3.00 -3.50 11.50 3.00 2.50 $hbox 5 "ffSkel_RightForeArm" 0.00 -2.50 -2.50 10.00 2.50 1.50 $hbox 5 "ffSkel_RightHand" -0.50 -3.22 -1.75 6.50 1.22 1.75 $hbox 1 "ffSkel_Heads" -4.00 -3.25 -2.25 4.00 3.25 6.25 $hbox 2 "ffSkel_Spine3" -1.00 -6.00 -8.00 5.00 3.00 8.00 $hbox 1 "ffSkel_Necks" -3.90 -4.00 -3.50 1.10 3.00 3.50 // .qc block generated by HLMV ends. //$ikchain rhand ffSkel_RightHand //$ikchain lhand ffSkel_LeftHand $ikchain rfoot ffSkel_RightFoots $ikchain lfoot ffSkel_LeftFoots $sequence ragdoll "/reference/ragdoll" ACT_DIERAGDOLL 1 fps 30.00 $bonemerge ffSkel_att_righthand $collisionjoints "/reference/hwguy_reference_phy.smd" { $mass 90.0 $inertia 10.00 $damping 0.01 $rotdamping 1.50 $rootbone "ffSkel_Hips" $jointmerge "ffSkel_Hips" "ffSkel_ffSkel_Spine1" $jointconstrain "ffSkel_spine2" x limit -48.00 48.00 0.00 $jointconstrain "ffSkel_spine2" y limit -25.00 25.00 0.00 $jointconstrain "ffSkel_spine2" z limit -25.00 50.00 0.00 $jointconstrain "ffSkel_rightarm" x limit -39.00 39.00 0.00 $jointconstrain "ffSkel_rightarm" y limit -79.00 95.00 0.00 $jointconstrain "ffSkel_rightarm" z limit -93.00 23.00 0.00 $jointconstrain "ffSkel_leftarm" x limit -30.00 30.00 0.00 $jointconstrain "ffSkel_leftarm" y limit -95.00 84.00 0.00 $jointconstrain "ffSkel_leftarm" z limit -86.00 26.00 0.00 $jointconstrain "ffSkel_leftforearm" x limit 0.00 0.00 0.00 $jointconstrain "ffSkel_leftforearm" y limit 0.00 0.00 0.00 $jointconstrain "ffSkel_leftforearm" z limit -149.00 4.00 0.00 $jointconstrain "ffSkel_lefthand" x limit -37.00 37.00 0.00 $jointconstrain "ffSkel_lefthand" y limit 0.00 0.00 0.00 $jointconstrain "ffSkel_lefthand" z limit -57.00 59.00 0.00 $jointconstrain "ffSkel_rightforearm" x limit 0.00 0.00 0.00 $jointconstrain "ffSkel_rightforearm" y limit 0.00 0.00 0.00 $jointconstrain "ffSkel_rightforearm" z limit -149.00 4.00 0.00 $jointconstrain "ffSkel_righthand" x limit -60.00 60.00 0.00 $jointconstrain "ffSkel_righthand" y limit 0.00 0.00 0.00 $jointconstrain "ffSkel_righthand" z limit -57.00 70.00 0.00 $jointconstrain "ffSkel_rightupleg" x limit -12.00 12.00 0.00 $jointconstrain "ffSkel_rightupleg" y limit -8.00 75.00 0.00 $jointconstrain "ffSkel_rightupleg" z limit -97.00 32.00 0.00 $jointconstrain "ffSkel_rightleg" x limit 0.00 0.00 0.00 $jointconstrain "ffSkel_rightleg" y limit 0.00 0.00 0.00 $jointconstrain "ffSkel_rightleg" z limit -12.00 126.00 0.00 $jointconstrain "ffSkel_heads" x limit -20.00 20.00 0.00 $jointconstrain "ffSkel_heads" y limit -25.00 25.00 0.00 $jointconstrain "ffSkel_heads" z limit -13.00 30.00 0.00 $jointconstrain "ffSkel_leftupleg" x limit -12.00 12.00 0.00 $jointconstrain "ffSkel_leftupleg" y limit -73.00 6.00 0.00 $jointconstrain "ffSkel_leftupleg" z limit -93.00 30.00 0.00 $jointconstrain "ffSkel_leftleg" x limit 0.00 0.00 0.00 $jointconstrain "ffSkel_leftleg" y limit 0.00 0.00 0.00 $jointconstrain "ffSkel_leftleg" z limit -8.00 126.00 0.00 $jointconstrain "ffSkel_leftfoots" x limit 0.00 0.00 0.00 $jointconstrain "ffSkel_leftfoots" y limit -10.00 10.00 0.00 $jointconstrain "ffSkel_leftfoots" z limit -5.00 15.00 0.00 $jointconstrain "ffSkel_rightfoots" x limit 0.00 0.00 0.00 $jointconstrain "ffSkel_rightfoots" y limit -10.00 6.00 0.00 $jointconstrain "ffSkel_rightfoots" z limit -5.00 15.00 0.00 }