fortressforever-2013/vpc-notes.md
Dexter Haslem 41130702a1 updated VPC structure
I was wrong about having 'to include the entire contents' of HL2MP VPCs.
Made it easy to remove HL2DM sdk files as we go without touching stock VPCs,
through usage of '-$File' wizardry. it needs folder structure to match for some
wacky fun reason though.
2013-09-14 23:40:57 -06:00

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# VPC notes
## loading order
default.vgc is always loaded first. this sucks and isnt super ideal
but its easy to change.
default.vgc defines game strings you can pass to vpc 'vpc /gamestr' to
pick which conditional gets set.
default.vgc loads groups and projects (all)
gotcha: VPC seems to ignore VPCs not in a group (thus no sln),
even when in a project unless you force generate them..
## adding new junk that you want to generate projects for
1. create your custom vpc
2. (Optional) add the vpc $Project to a group in your group file (see default.vgc)
3. run 'vpc +ProjectName' to make it spit out vcxprojs. if it cant find your
'ProjectName', you may need to add the vpc to your project file in default.vgc.
4. if you want to create a solution for a group (or single project for some wacky reason) pass '/mksln <sln name>' to vpc
### File paths
_Adding_: $Folder has no effect on path when trying to find $File. it is solely for creating 'filters' in the VS project.
_Removing_: You must recreate the $Folder structure that was used when adding or else it wont actually remove shit!! eg.
$Folder "HL2MP"
{
-$File "hl2mp\hl2mp_client.cpp"
}
If you just try:
-$File "hl2mp\hl2mp_client.cpp"
It wont fucking work