valve/zpak001.pk3dir/decls/def/monsters/panthereye.def

41 lines
1 KiB
Modula-2

entityDef monster_panther
{
"spawnclass" "NSMonster"
"model" "models/panther.mdl"
"netname" "Panther Eye"
"health" "skill:panther_health"
"mins" "-16 -16 0"
"maxs" "16 16 72"
"eye_height" "48"
"team" "2"
"propdata" "actor_alien"
"speed_walk" "32"
"speed_run" "72"
"def_attack_melee" "melee_panther_stab"
"melee_range" "96"
"attack_ranged_range" "180" // needs launch attack
// "snd_sight" "monster_panther.alert"
// "snd_idle" "monster_panther.idle"
// "snd_pain" "monster_panther.pain"
// "snd_death" "monster_panther.death"
"leap_damage" "skill:panther_dmg_bite"
events {
jump "AddVelocity" "512 0 250"
jump "StartSoundDef" "monster_panther.attack"
jump_variation1 "AddVelocity" "512 0 350"
jump_variation1 "StartSoundDef" "monster_panther.attack"
jump_variation2 "AddVelocity" "512 0 350"
jump_variation2 "StartSoundDef" "monster_panther.attack"
}
}
entityDef melee_panther_stab
{
"damage" "skill:panther_dmg_one_slash"
"delay" "0.5"
"wait" "0.5"
"attempts" "2"
}