valve/zpak001.pk3dir/sound
2024-02-13 22:52:22 -08:00
..
damage_bullet.sndshd Move in all the sound shader definitions from Nuclide's base, just with 2021-12-30 13:16:39 -08:00
env_spark.sndshd Move in all the sound shader definitions from Nuclide's base, just with 2021-12-30 13:16:39 -08:00
footsteps.sndshd Move in all the sound shader definitions from Nuclide's base, just with 2021-12-30 13:16:39 -08:00
func_breakable.sndshd Script definition tweaks for func_breakable behaviour/sounds 2023-05-01 05:51:20 -07:00
func_button.sndshd Move in all the sound shader definitions from Nuclide's base, just with 2021-12-30 13:16:39 -08:00
func_door.sndshd WEAPON_MP5: Adjust firing rate to be closer to original HL. 2022-05-02 08:32:42 -07:00
func_door_rotating.sndshd Move in all the sound shader definitions from Nuclide's base, just with 2021-12-30 13:16:39 -08:00
func_plat.sndshd Add zpak001.pk3dir/sound/func_plat.sndshd 2023-03-25 17:33:41 -07:00
func_tracktrain.sndshd Add zpak001.pk3dir/sound/func_tracktrain.sndshd 2024-02-13 22:52:22 -08:00
func_train.sndshd Move in all the sound shader definitions from Nuclide's base, just with 2021-12-30 13:16:39 -08:00
fx_valve.sndshd Added more distant sound shader stuff, because those rock. 2021-09-12 00:14:03 +02:00
impacts.sndshd Add Xylemon's CC0-licensed material definitions file for Half-Life. 2022-03-02 09:21:40 -08:00
items_valve.sndshd Server: Fix precache of the item_weaponbox pickup sound. 2024-01-30 00:40:03 -08:00
materials_valve.txt materials.txt: Remove an obsolete entry. 2022-03-10 18:59:53 -08:00
modelevent_shell.sndshd Use the new View_AddEvent() function for handling shell ejections 2021-03-29 21:54:23 +02:00
monsters_valve.sndshd Define EDef for monster_babycrab 2023-07-30 10:05:24 -07:00
player.sndshd Updates to the sound definitions and other minor fixes against upstream Nuclide. 2023-11-17 19:44:34 -08:00
weapons_valve.sndshd Yank out the monster's out of the codebase. Use entityDefs instead. 2023-06-20 21:23:15 -07:00