valve/zpak001.pk3dir/sound
Marco Hladik 0293f9a441
Update copyright information
Remove pmodel attributes from the player class.
Sound shaders for weapon firing now call alerts to AI.
2022-03-13 16:57:51 -07:00
..
damage_bullet.sndshd Move in all the sound shader definitions from Nuclide's base, just with 2021-12-30 13:16:39 -08:00
env_spark.sndshd Move in all the sound shader definitions from Nuclide's base, just with 2021-12-30 13:16:39 -08:00
footsteps.sndshd Move in all the sound shader definitions from Nuclide's base, just with 2021-12-30 13:16:39 -08:00
func_breakable.sndshd Move in all the sound shader definitions from Nuclide's base, just with 2021-12-30 13:16:39 -08:00
func_button.sndshd Move in all the sound shader definitions from Nuclide's base, just with 2021-12-30 13:16:39 -08:00
func_door.sndshd Move in all the sound shader definitions from Nuclide's base, just with 2021-12-30 13:16:39 -08:00
func_door_rotating.sndshd Move in all the sound shader definitions from Nuclide's base, just with 2021-12-30 13:16:39 -08:00
func_train.sndshd Move in all the sound shader definitions from Nuclide's base, just with 2021-12-30 13:16:39 -08:00
fx_valve.sndshd Added more distant sound shader stuff, because those rock. 2021-09-12 00:14:03 +02:00
impacts.sndshd Add Xylemon's CC0-licensed material definitions file for Half-Life. 2022-03-02 09:21:40 -08:00
items_valve.sndshd Initial commit, carried over from Nuclide's Git on March 8th 2021 2021-03-08 10:53:48 +01:00
materials_valve.txt materials.txt: Remove an obsolete entry. 2022-03-10 18:59:53 -08:00
modelevent_shell.sndshd Use the new View_AddEvent() function for handling shell ejections 2021-03-29 21:54:23 +02:00
monsters_valve.sndshd Initial commit, carried over from Nuclide's Git on March 8th 2021 2021-03-08 10:53:48 +01:00
player.sndshd added waterenter and exit sound shader definitions 2021-03-24 08:37:54 +01:00
weapons_valve.sndshd Update copyright information 2022-03-13 16:57:51 -07:00