73 lines
3.1 KiB
Markdown
73 lines
3.1 KiB
Markdown
# FreeHL
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Clean-room reimplementation of Half-Life: Deathmatch and Half-Life (Experimental, this means Singleplayer is NOT complete).
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Similar to FreeCS, this aims to recreate the feeling of the original game.
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It's designed to work with the content from the CD version of the game.
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Currently I do not aim to support the Steam version.
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Netplay improvements, such as prediction of both player physics and weapon-logic
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are present.
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This is 100% original code, feel free to audit however you wish.
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No proprietary SDKs have been looked at or taken apart, unlike similar projects.
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![Preview 1](img/preview1.jpg)
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![Preview 2](img/preview2.jpg)
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![Preview 3](img/preview3.jpg)
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![Preview 4](img/preview4.jpg)
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## Installing
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To run it, all you need is [FTEQW](https://www.fteqw.org) and [the latest release .pk3 file](https://www.frag-net.com/pkgs/package_valve.pk3), which you save into `Half-Life/valve/`. That's about it. You can install updates through the **Configuration > Updates** menu.
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## Building
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Clone the repository into the Nuclide-SDK and build it:
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```
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$ git clone https://code.idtech.space/fn/valve valve
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$ SKIP_UPDATE=1 SKIP_RADIANT=1 ./build_game.sh valve
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```
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You can also issue `make` inside `valve/src/`, but it won't build an `entities.def` file for use in Radiant (level editor family).
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## Notes
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The engine should automatically detect Half-Life when placed within the game directory, however you may need to pass `-halflife` just in case you have one massive directory with multiple FTE-supported games in it for example.
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You can also launch mods like this: `fteqw -halflife -game cstrike`
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Useful for development, so you don't always have to use the **Custom Game** menu.
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## Community
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### Matrix
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If you're a fellow Matrix user, join the Nuclide Space to see live-updates and more!
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https://matrix.to/#/#nuclide:matrix.org
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### IRC
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Join us on #freecs via irc.libera.chat and talk/lurk or discuss bugs, issues
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and other such things. It's bridged with the Matrix room of the same name!
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### Others
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We've had people ask in the oddest of places for help, please don't do that.
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## Special Thanks
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- Spike for FTEQW and for being the most helpful person all around!
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- Xylemon for the hundreds of test maps, verifying entity and game-logic behaviour
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- To my supporters on Patreon, who are always eager to follow what I do.
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- Any and all people trying it, tinkering with it etc. :)
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## License
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ISC License
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Copyright (c) 2016-2024 Marco Hladik <marco@icculus.org>
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Permission to use, copy, modify, and distribute this software for any
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purpose with or without fee is hereby granted, provided that the above
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copyright notice and this permission notice appear in all copies.
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THE SOFTWARE IS PROVIDED "AS IS" AND THE AUTHOR DISCLAIMS ALL WARRANTIES
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WITH REGARD TO THIS SOFTWARE INCLUDING ALL IMPLIED WARRANTIES OF
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MERCHANTABILITY AND FITNESS. IN NO EVENT SHALL THE AUTHOR BE LIABLE FOR
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ANY SPECIAL, DIRECT, INDIRECT, OR CONSEQUENTIAL DAMAGES OR ANY DAMAGES
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WHATSOEVER RESULTING FROM LOSS OF MIND, USE, DATA OR PROFITS, WHETHER
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IN AN ACTION OF CONTRACT, NEGLIGENCE OR OTHER TORTIOUS ACTION, ARISING
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OUT OF OR IN CONNECTION WITH THE USE OR PERFORMANCE OF THIS SOFTWARE.
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