valve/zpak001.pk3dir/particles
Marco Cawthorne f3596f2aef
Corpses: Ensure frame1time is reset whenever we inherit someones corpse.
Items: Ensure we re-adjust our position post-spawn so we don't fall through
yet-to-spawn geometry.
Delete a whole bunch of now unused code.
2024-03-02 00:43:10 -08:00
..
fx_explosion.cfg Corpses: Ensure frame1time is reset whenever we inherit someones corpse. 2024-03-02 00:43:10 -08:00
fx_impact.cfg Corpses: Ensure frame1time is reset whenever we inherit someones corpse. 2024-03-02 00:43:10 -08:00
fx_spark.cfg Corpses: Ensure frame1time is reset whenever we inherit someones corpse. 2024-03-02 00:43:10 -08:00
impact_default.cfg Corpses: Ensure frame1time is reset whenever we inherit someones corpse. 2024-03-02 00:43:10 -08:00
impact_glass.cfg Move skill files around to the new conventions, tweak various sounds/particles and definitions. 2024-02-23 14:00:41 -08:00
impact_unbreakable.cfg Corpses: Ensure frame1time is reset whenever we inherit someones corpse. 2024-03-02 00:43:10 -08:00
weapon_9mmAR.cfg Corpses: Ensure frame1time is reset whenever we inherit someones corpse. 2024-03-02 00:43:10 -08:00
weapon_crossbow.cfg Added Crossbow bolt trail on explosive MP bolt akin to Turok. This change is based upon documented cut content 2023-01-17 16:51:06 -05:00
weapon_egon.cfg Initial commit, carried over from Nuclide's Git on March 8th 2021 2021-03-08 10:53:48 +01:00
weapon_gauss.cfg WEAPON_GAUSS: More work towards the visual stuff this weapon offers by 2021-08-29 17:45:33 +02:00
weapon_hornet.cfg Initial commit, carried over from Nuclide's Git on March 8th 2021 2021-03-08 10:53:48 +01:00
weapon_rpg.cfg Initial commit, carried over from Nuclide's Git on March 8th 2021 2021-03-08 10:53:48 +01:00
weapon_tripmine.cfg Initial commit, carried over from Nuclide's Git on March 8th 2021 2021-03-08 10:53:48 +01:00