454da78b0c
Add missing wrappers for ammo_9mmARclip and ammo_glockclip.
...
Add 'weaponbox' pickup, which may not be fully complete.
Some FX_ effects make proper use of env_sprite APIs now.
Edited default.cfg to parse skill.cfg itself.
Removed GS_RENDERFX flag in progs.src.
2022-07-07 09:13:16 -07:00
8fad0d7dc1
WEAPON_TRIPMINE: Wiggle with SetBody and SetFrame on the pickup a bit.
2022-04-26 21:03:32 -07:00
440f67d349
Server: unreference player.h
2022-04-25 13:35:26 -07:00
98a7151ab2
FX_Blood: Work on this effect a bit more to make it look like the real HL
2022-04-23 22:36:01 -07:00
77a4d1b388
mp_fraglimit and mp_timelimit are now aliases to the original Quake cvars
...
to avoid confusion from anyone wondering why there's two of them
2021-12-12 21:04:15 -08:00
1a25ccc334
Initial commit, carried over from Nuclide's Git on March 8th 2021
2021-03-08 10:53:48 +01:00