Server: unreference player.h
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d39a8f1c0b
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4 changed files with 5 additions and 23 deletions
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@ -17,4 +17,3 @@
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#include "gamerules.h"
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#include "items.h"
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#include "flashlight.h"
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#include "player.h"
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@ -1,18 +0,0 @@
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/*
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* Copyright (c) 2016-2020 Marco Cawthorne <marco@icculus.org>
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*
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* Permission to use, copy, modify, and distribute this software for any
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* purpose with or without fee is hereby granted, provided that the above
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* copyright notice and this permission notice appear in all copies.
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*
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* THE SOFTWARE IS PROVIDED "AS IS" AND THE AUTHOR DISCLAIMS ALL WARRANTIES
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* WITH REGARD TO THIS SOFTWARE INCLUDING ALL IMPLIED WARRANTIES OF
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* MERCHANTABILITY AND FITNESS. IN NO EVENT SHALL THE AUTHOR BE LIABLE FOR
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* ANY SPECIAL, DIRECT, INDIRECT, OR CONSEQUENTIAL DAMAGES OR ANY DAMAGES
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* WHATSOEVER RESULTING FROM LOSS OF MIND, USE, DATA OR PROFITS, WHETHER
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* IN AN ACTION OF CONTRACT, NEGLIGENCE OR OTHER TORTIOUS ACTION, ARISING
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* OUT OF OR IN CONNECTION WITH THE USE OR PERFORMANCE OF THIS SOFTWARE.
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*/
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void Player_UseDown(void);
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void Player_UseUp(void);
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@ -26,9 +26,9 @@ Game_Input(player pl)
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}
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if (input_buttons & INPUT_BUTTON5)
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Player_UseDown();
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pl.InputUse_Down();
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else
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Player_UseUp();
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pl.InputUse_Up();
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if (pl.impulse == 100)
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Flashlight_Toggle();
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@ -43,8 +43,9 @@ seta "maxplayers" "8"
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seta "con_color" "255 150 0"
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seta "vgui_color" "255 170 0"
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seta "cross_color" "0 255 0"
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seta v_muzzledlight 0
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// disable some nuclide niceties
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seta v_muzzledlight 0
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// config compat
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alias mp_timelimit timelimit
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