Commit graph

13 commits

Author SHA1 Message Date
24d7388580 WEAPON_GAUSS: More work towards the visual stuff this weapon offers by
fixing beams and things.
2021-08-29 17:45:33 +02:00
ddf8a8c39b Define the LOGO_AVI and LOGO_STATIC materials 2021-08-08 14:07:02 +02:00
634b212542 Add gfx/loading material wrapper 2021-08-02 22:42:52 +02:00
ed71d7a97a Add decoupled viewmodel effects 2021-08-01 08:54:52 +02:00
141d012e9b Add font definition files for the new Font_LoadFont() function in Nuclide 2021-06-26 21:46:27 +02:00
8cc5e8c802 Move waypoints from maps/ to data/ 2021-04-21 09:55:30 +02:00
df1c90b14a Waypoints added for multiplayer bots on the following maps: boot_camp, crossfire, datacore, doublecross, finaltube, frenzy, lambda_bunker, snark_pit, stalkyard. 2021-04-15 22:22:35 +02:00
eb543c189d Use the new View_AddEvent() function for handling shell ejections 2021-03-29 21:54:23 +02:00
b786643e43 Add sound shader definitions for shell-eject modelevents. 2021-03-27 09:09:44 +01:00
c31b8aa595 added waterenter and exit sound shader definitions 2021-03-24 08:37:54 +01:00
39cb0baefa Rename player_valve.sndshd to player.sndshd 2021-03-15 11:32:19 +01:00
88ca098c51 Register sound shaders for gasp/water pmove sounds 2021-03-13 04:25:28 +01:00
1a25ccc334 Initial commit, carried over from Nuclide's Git on March 8th 2021 2021-03-08 10:53:48 +01:00