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753af7e8fb
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Ripping things out, move most weapon projectiles into EntityDef
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2023-07-27 23:08:26 -07:00 |
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24964d27c9
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Get rid of FX_GibHuman and FX_GibAlien, use PropData system instead
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2023-07-17 11:32:59 -07:00 |
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e49810be8b
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Restructuring of monster/weapon entitydef files
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2023-07-16 22:47:01 -07:00 |
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dde42e481c
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Yank out the monster's out of the codebase. Use entityDefs instead.
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2023-06-20 21:23:15 -07:00 |
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b96929cddf
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surfaceproperties.txt: play sfx_impact.concrete for gs_material_rocks
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2023-05-01 06:17:11 -07:00 |
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70f1ed409f
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Script definition tweaks for func_breakable behaviour/sounds
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2023-05-01 05:51:20 -07:00 |
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b1ce1b7bee
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More cleanups by shoving functions that we used to have in client/player.qc into shared/player.qc.
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2022-11-22 16:31:40 -08:00 |
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15fa5a8f12
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Update codebase to be in line with upstream Nuclide. Add scripts/decals.txt and other shenanigans.
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2022-11-08 19:49:53 -08:00 |
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0d24c3c0c5
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Simplify halflife_scroll.shader
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2022-01-03 16:54:11 -08:00 |
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3049576c5b
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Scripts: Add shader file defining halflife.wad scrolling materials.
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2022-01-02 20:51:35 -08:00 |
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1a25ccc334
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Initial commit, carried over from Nuclide's Git on March 8th 2021
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2021-03-08 10:53:48 +01:00 |
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